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Nothlu CS

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22 views6 pages

Nothlu CS

Uploaded by

wylderssc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificer 9 dyrulvson

CLASS & LEVEL PLAYER NAME


Nortlu
Warforged Custom Background 48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +9 Constitution +3 20 123 --
+1 • +8 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Resistances - Poison Total 9d8 SUCCESSES
Saving Throw Modifiers Immunities - Disease, Magical Sleep, Critical
DEXTERITY Hits FAILURES
Advantage against
+3 being poisoned DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+5 P
+2

+8
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Simple Weapons

20 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Herbalism Kit, Smith's
+0 Deception CHA
Tools, Thieves' Tools, Tinker's Tools
+4 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Draconic, Dwarvish, Elvish
+4 +0 Intimidation CHA
P +8 Investigation INT
18 +2 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+0 Performance CHA === ACTIONS === Flash of Genius • 4 / Long Rest
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
When you or another creature you can see within
30 feet of you makes an ability check or a saving
Help, Hide, Ready, Search, Use an Object, throw, you can use your reaction to add +4 to the roll.
+4 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
P +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object === SPECIAL ===
Infuse Item • 3 / Other
P +7 Stealth DEX Magical Tinkering • 4 / Other Whenever you finish a long rest, you can touch up
CHARISMA Imbue a Tiny nonmagical object with a magical to 3 nonmagical objects, imbuing each of them with
+2 Survival WIS
property of your choice: 5ft. radius light, up to 6 one of your artificer infusions, turning it into a magic
item. You can attune yourself to the item the instant
+0 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 4 objects
you infuse it, or you can forgo attunement so that
someone else can attune to the item.
at a time.
10 Your infusion remains in an item indefinitely, but when
=== REACTIONS === you die, the infusion vanishes after 4 days. The
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +7 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +7 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Dagger +7 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

18 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +5 2 Bludgeoning

Infiltrator Armor: Lightning Launcher +8 1d6+4 Lightning

Infiltrator Armor: Lightning Launcher (DEX) +7 1d6+3 Lightning

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 9 dyrulvson
CLASS & LEVEL PLAYER NAME
Nortlu
Warforged Custom Background 48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting * Armor Model • TCoE 16
* Hit Points • TCoE 10 magic item requires attunement. You can customize your Arcane Armor. When you do
Some infusions specify a minimum artificer level, and so, choose one of the following armor models:
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you Guardian or Infiltrator.
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Infiltrator • TCoE
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13
property of your choice: 5ft. radius light, up to 6 second The type of specialist are: | Infiltrator Armor: Lightning Launcher: 1 Action
long recorded message, emits odor or nonverbal
sound, static visual effect including up to 25 words of | Armorer | Infiltrator Armor: Lightning Launcher (DEX): 1
text. You can affect a maximum of 4 objects at a time. Action
* The Right Tool for the Job • TCoE 13
| 4 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can * Ability Score Improvement • TCoE 13
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation * Extra Attack • TCoE 16
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can You can attack twice, rather than once, whenever you
your spellcasting modifier (Spell DC 16, Spell Attack coincide with a short or long rest. Though the product take the Attack action on your turn.
+8) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again. * Tool Expertise • TCoE 13
specifically thieves’ tools or some kind of artisan’s tool Your proficiency bonus is doubled for any ability check
— in hand when you cast any spell with this feature. | 1 Hour you make that uses your proficiency with a tool.

* Infuse Item • TCoE 12 * Tools of the Trade • TCoE 15 | Special


Whenever you finish a long rest, you can touch up to 3 You gain proficiency with heavy armor. You also gain
nonmagical objects, imbuing each of them with one of proficiency with smith's tools. If you already have this * Flash of Genius • TCoE 13
your artificer infusions, turning it into a magic item. You tool proficiency, you gain proficiency with one other When you or another creature you can see within 30
can attune yourself to the item the instant you infuse it, type of artisan’s tools of your choice. feet of you makes an ability check or a saving throw,
or you can forgo attunement so that someone else can you can use your reaction to add +4 to the roll.
attune to the item. * Armorer Spells • TCoE 15 You can use this feature 4 times, regaining uses on
You always have certain spells prepared after you finishing a long rest.
Your infusion remains in an item indefinitely, but when reach particular levels in this class, as shown in the
you die, the infusion vanishes after 4 days. The Armorer Spells table. | 4 / Long Rest • 1 Reaction
infusion also vanishes if you give up your knowledge of
the infusion or you exceed your maximum number of * Arcane Armor • TCoE 15 * Armor Modifications • TCoE 17
infusions. Your metallurgical pursuits have led to you making Your Arcane Armor now counts as separate items for
armor a conduit for your magic. As an action, you can the purposes of your Infuse Item feature: armor (the
| 3 / Other • Special turn a suit of armor you are wearing into Arcane chest piece), boots, helmet, and the armor’s special
Armor, provided you have smith’s tools in hand. weapon. Each of those items can bear one of your
* Artificer Infusions • TCoE 12 infusions, and the infusions transfer over if you change
You have invented numerous magical infusions that | Arcane Armor - Create Armor: 1 Action your armor’s model with the Armor Model feature.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Protection 1 -- Crowbar 1 5 lb.

Gloves of Missile Snaring 1 -- Hammer 1 3 lb.

SP 0 Ring of Evasion 1 -- Piton 10 2.5 lb.

Stone of Good Luck (Luckstone) 1 -- Rations (1 day) 10 20 lb.


EP 0 Gloves of Thievery 1 -- Rope, Hempen (50 feet) 1 10 lb.

Mizzium Armor, Half Plate 1 40 lb. Tinderbox 1 1 lb.


GP 0 All-Purpose Tool, +2 1 -- Torch 10 10 lb.

Shield 1 6 lb. Waterskin 1 5 lb.


PP 0 Half Plate 1 40 lb.

Dagger 1 1 lb.
WEIGHT CARRIED

160.6 lb. Dagger 1 1 lb.

ENCUMBERED Crossbow, light 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Crossbow Bolts 68 5.1 lb.

PUSH/DRAG/LIFT Backpack 1 5 lb.

0 lb. Thieves' Tools 1 1 lb.

EQUIPMENT

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Artificer 9 dyrulvson
CLASS & LEVEL PLAYER NAME
Nortlu
Warforged Custom Background 48,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

In addition, the maximum number of items you can


infuse at once increases by 2, but those extra items * Languages • ERftLW 36
must be part of your Arcane Armor. You can speak, read, and write Common and one
other language of your choice.

=== WARFORGED RACIAL TRAITS ===


=== FEATS ===
* Ability Score Increase • BR
* Medium Armor Master • PHB 168
* Age • ERftLW 36 Wearing medium armor doesn't impose disadvantage
on your Stealth checks. When you wear medium
* Alignment • ERftLW 36 armor, you can add 3, rather than 2, to your AC if you
have a DEX of 16 or higher.
* Size • ERftLW 36
* Sharpshooter • PHB 170
* Speed • ERftLW 36 Attacking at long range doesn't impose disadvantage
on your ranged weapon attack rolls and your ranged
* Constructed Resilience • ERftLW 36 weapon attacks ignore half cover and three-quarters
You have advantage on saving throws against being cover. Before you make an attack with a ranged
poisoned, and you have resistance to poison damage. weapon that you are proficient with, you can choose to
You don’t need to eat, drink, or breathe. You are take a -5 penalty to the attack roll to add +10 to the
immune to disease. You don’t need to sleep, and attack's damage.
magic can’t put you to sleep.
* Tough • PHB 170
* Sentry’s Rest • ERftLW 36 Your HP maximum increases by 18.
When you take a long rest, you must spend at least six
hours in an inactive, motionless state, rather than
sleeping. In this state, you appear inert, but it doesn’t
render you unconscious, and you can see and hear as
normal.

* Integrated Protection • ERftLW 36


You gain a +1 bonus to Armor Class. To don or doff
armor other than a shield takes 1 hour, and you must
be proficient with the armor.
While you live, your incorporated armor can’t be
removed from your body against your will.

* Specialized Design • ERftLW 36


You gain one skill proficiency and one tool proficiency
of your choice.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Nortlu
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 16 +8
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

P Magic Missile Artificer (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

P Thunderwave Artificer (Always Prepared) CON 16 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 16 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 16 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 16 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 16 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 16 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Arcane Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

P Mirror Image Artificer (Always Prepared) -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

P Shatter Artificer (Always Prepared) CON 16 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self <C> Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Blur <C> Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Enlarge/Reduce <C> Artificer CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Heat Metal <C> Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Invisibility <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate <C> Artificer CON 16 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Web <C> Artificer DEX 16 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Pyrotechnics Artificer CON 16 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Skywrite [R]<C> Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

=== 3rd LEVEL === 2 Slots OO

SPELLS

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INT 16 +8
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Hypnotic Pattern <C> Artificer (Always Prepared) WIS 16 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

P Lightning Bolt Artificer (Always Prepared) DEX 16 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Blink Artificer -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Fly <C> Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Glyph of Warding Artificer DEX 16 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Haste <C> Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Protection from Energy <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Revivify Artificer -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Elemental Weapon <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S

O Flame Arrows <C> Artificer -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Tiny Servant Artificer -- 1m Touch V,S 8 hours XGtE 168 D: 8h, V/S

O Catnap Artificer -- 1A 30 ft. S,M 10 minutes XGtE 151 D: 10m, S/M

O Intellect Fortress <C> Artificer -- 1A 30 ft. V Concentration, up to 1 hour TCoE 107 D: 1h, V

O Ashardalon’s Stride <C> Artificer -- 1BA Self V,S Concentration, up to 1 minute FToD 19 D: 1m, V/S

SPELLS

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