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BattleHammer56783 139423979

The document outlines the character sheet for a level 3 Harengon Artificer named axa, detailing their abilities, skills, spells, and equipment. It includes information on hit points, saving throw modifiers, and various class features such as spellcasting and magical tinkering. Additionally, it highlights the character's proficiencies, traits, and available actions in gameplay.

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0% found this document useful (0 votes)
16 views5 pages

BattleHammer56783 139423979

The document outlines the character sheet for a level 3 Harengon Artificer named axa, detailing their abilities, skills, spells, and equipment. It includes information on hit points, saving throw modifiers, and various class features such as spellcasting and magical tinkering. Additionally, it highlights the character's proficiencies, traits, and available actions in gameplay.

Uploaded by

miles.maurice75
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificer 3 BattleHammer56783

CLASS & LEVEL PLAYER NAME


axa
Harengon Artisan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +4 12 24 --
15 • +7 Intelligence
CLASS
-3 Wisdom INITIATIVE HIT POINTS
+2
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

15 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
14 -3

+5
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


+2 +2 Athletics STR Alchemist's Supplies, Brewer's Supplies,
ABILITY SAVE DC Cook's Utensils, Glassblower's Tools, Smith's
+3 Deception CHA
Tools, Thieves' Tools, Tinker's Tools,
P +7 History INT Woodcarver's Tools
INTELLIGENCE
-3 Insight WIS
30 ft. (Walking) === LANGUAGES ===
20 +3 Intimidation CHA
Common, Giant
P +7 Investigation INT
+5 -3 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING

WISDOM P -1 Perception WIS


+3 Performance CHA === ACTIONS === Imbue a Tiny nonmagical object with a magical
4 P +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
property of your choice: 5ft. radius light, up to 6
second long recorded message, emits odor or
Hide, Ready, Search, Utilize, Opportunity Attack, nonverbal sound, static visual effect including up to 25
+5 Religion INT
-3 Grapple, Shove, Improvise, Two-Weapon Fighting, words of text. You can affect a maximum of 5 objects
+2 Sleight of Hand DEX Interact with an Object, Study, Influence at a time.

+2 Stealth DEX Create Eldritch Cannon • 1 / Long Rest === BONUS ACTIONS ===
CHARISMA Once per long rest (or expend a spell slot of 1st Eldritch Cannon: Flamethrower • 15 / Other
-3 Survival WIS
level or higher), you can take an action to magically AC: 18
It is immune to poison damage, psychic damage, and
16 create a Small or Tiny eldritch cannon within 5ft of
you.
You can have 1 cannon(s) at a time and can’t create
all conditions.
Bonus Action: 15-foot cone of fire - each creature
one while your cannon is present. takes 2d8 fire damage, half that on a DEX save
+3 (DC:15). Cannon can walk or climb up to 15 feet as
Magical Tinkering • 5 / Other part of the bonus action.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE PERCEPTION
Fire Bolt +7 1d10 Fire V/S

Unarmed Strike +4 3 Bludgeoning


7 PASSIVE INSIGHT

17 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 3 BattleHammer56783
CLASS & LEVEL PLAYER NAME
axa
Harengon Artisan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the you finish a long rest or until you expend a spell slot to
type of item that can receive it and if the resulting create one. You can have only one cannon at a time
* Hit Points • TCoE 10 magic item requires attunement. and can’t create one while your cannon is present.
Some infusions specify a minimum artificer level, and
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you | Create Eldritch Cannon: 1 / Long Rest • 1 Action
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Eldritch Cannon: Flamethrower: 15 / Other • 1
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 Bonus Action
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Eldritch Cannon: Force Ballista: 15 / Other • 1
sound, static visual effect including up to 25 words of | Artillerist Bonus Action
text. You can affect a maximum of 5 objects at a time.
* The Right Tool for the Job • TCoE 13 | Eldritch Cannon: Protector: 15 / Other • 1 Bonus
| 5 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can Action
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can === HARENGON SPECIES TRAITS ===
your spellcasting modifier (Spell DC 15, Spell Attack coincide with a short or long rest. Though the product
+7) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Languages • MotM 12
the ritual tag. You must have a spellcasting focus — when you use this feature again. Your character can speak, read, and write Common
specifically thieves’ tools or some kind of artisan’s tool and one other language that you and your DM agree is
— in hand when you cast any spell with this feature. | 1 Hour appropriate for the character.

* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 17 * Size • MotM 13


Whenever you finish a long rest, you can touch up to 2 You gain proficiency with woodcarver’s tools. If you You are Medium or Small. You choose the size when
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with you select this race.
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice.
can attune yourself to the item the instant you infuse it, * Hare-Trigger • MotM 13
or you can forgo attunement so that someone else can * Artillerist Spells • TCoE 17 You can add your proficiency bonus (2) to your
attune to the item. You always have certain spells prepared after you initiative rolls.
reach particular levels in this class, as shown in the
Your infusion remains in an item indefinitely, but when Artillerist Spells table. * Leporine Senses • MotM 13
you die, the infusion vanishes after 5 days. The You have proficiency in the Perception skill.
infusion also vanishes if you give up your knowledge of * Eldritch Cannon • TCoE 18
the infusion or you exceed your maximum number of Using woodcarver’s tools or smith’s tools, you can take * Lucky Footwork • MotM 13
infusions. an action to magically create a Small or Tiny eldritch When you fail a DEX saving throw, you can use your
cannon in an unoccupied space on a horizontal reaction to roll a d4 and add it to the save, potentially
| 2 / Other • Special surface within 5 feet of you. A Small eldritch cannon turning the failure into a success. You can’t use this
occupies its space, and a Tiny one can be held in one reaction if you’re prone or your speed is 0.
* Artificer Infusions • TCoE 12 hand.
You have invented numerous magical infusions that Once you create a cannon, you can’t do so again until | 1 Reaction

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Rope, Hempen (50 feet) 1 10 lb.

Dagger 1 1 lb. Tinderbox 1 1 lb.

SP 0 Club 1 2 lb. Torch 10 10 lb.

Crossbow, Light 1 5 lb. Waterskin 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 32 Thieves' Tools 1 1 lb.

Alchemist's Supplies 1 8 lb.


PP 0 Pouch 1 1 lb.

Pouch 1 1 lb.
WEIGHT CARRIED

99 lb. Traveler's Clothes 1 4 lb.

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Hammer 1 3 lb.

PUSH/DRAG/LIFT Piton 10 2.5 lb.

450 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

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Artificer 3 BattleHammer56783
CLASS & LEVEL PLAYER NAME
axa
Harengon Artisan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

* Rabbit Hop • MotM 13


As a bonus action, you can jump 10 ft. without
provoking opportunity attacks. You can only use this
trait if your speed is greater than 0. You can use it 2
times and regain all expended uses when you finish a
long rest.

| 2 / Long Rest • 1 Bonus Action

=== FEATS ===

* Artisan Ability Score Improvements • PHB-2024 178

| Increase two scores (+2 / +1) •

* Crafter • PHB-2024 200


Tool Proficiency. You gain proficiency with three
different Artisan's Tools.

Discount. When buying an nonmagical item, you


receive a 20 percent discount.

Fast Crafting. When you finish a Long Rest, you can


craft one piece of gear from the Fast Crafting table, if
you have the associated tools and are proficient with
those tools. The item lasts until you finish another
Long Rest, at which point the item falls apart.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
axa
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Artificer +7 1A 120 ft. V,S Instantaneous free-rules 274 V/S

O Guidance Artificer -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S

=== 1st LEVEL === 3 Slots OOO

O Catapult Artificer DEX 15 1A 60 ft. S Instantaneous EE 150 S

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Thunderwave Artificer (Always Prepared) CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Snare Artificer DEX 15 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew Artificer DEX 15 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Faerie Fire Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M Instantaneous free-rules 271 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M

SPELLS

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