Crow Rustle
Crow Rustle
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +2 13 28 --
-1 • +3 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
+4 Charisma
Total 3d8 + 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Firearms, Longsword,
Rapier, Shortsword, Simple Weapons
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Rogue 3 / Artificer 2 bisquedahl
CLASS & LEVEL PLAYER NAME
Crow Rustle
Changeling Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === spellcasting modifier (Spell DC 11, Spell Attack +3). Your infusion remains in an item indefinitely, but when
you die, the infusion vanishes after 1 days. The
* Hit Points • PHB 95 * Mage Hand Legerdemain • PHB 98 infusion also vanishes if you give up your knowledge of
When you cast mage hand, you can make the spectral the infusion or you exceed your maximum number of
* Proficiencies • PHB 95 hand invisible, stow or retrieve objects, or use thieves’ infusions.
tools to pick locks and disarm traps at range. You can
* Expertise • PHB 96 disguise this with a Sleight of Hand check, and you | 2 / Other • Special
Your proficiency bonus is doubled for any ability check can use the bonus action granted by your Cunning
you make for two chosen proficiencies. [6th] Choose Action to control the hand. * Artificer Infusions • TCoE 12
two additional proficiencies. You have invented numerous magical infusions that
=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
* Sneak Attack • PHB 96 type of item that can receive it and if the resulting
Once per turn, you can deal an extra 2d6 damage to * Hit Points • TCoE 10 magic item requires attunement.
one creature you hit with an attack with a finesse or Some infusions specify a minimum artificer level, and
ranged weapon if you have advantage on the attack * Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you
roll. You don’t need advantage on the attack roll if can’t learn it more than once.
another enemy of the target is within 5 ft. of it, that * Magical Tinkering • TCoE 11
enemy isn’t incapacitated, and you don’t have Imbue a Tiny nonmagical object with a magical
disadvantage on the attack roll. property of your choice: 5ft. radius light, up to 6 second === CHANGELING RACIAL TRAITS ===
long recorded message, emits odor or nonverbal
| Special sound, static visual effect including up to 25 words of * Shapechanger • ERftLW
text. You can affect a maximum of 1 objects at a time. As an action, you can change your appearance and
* Thieves’ Cant • PHB 96 your voice. You determine the specifics of the
You have learned thieves’ cant, a secret mix of dialect, | 1 / Other • 1 Action changes, including your coloration, hair length, sex,
jargon, and code that allows you to hide messages in height and weight. You can make yourself appear as a
seemingly normal conversation. It takes four times * Spellcasting • TCoE 11 member of another race, though none of your game
longer to convey such a message than it does to You can cast prepared artificer spells using INT as statistics change. You can’t duplicate the appearance
speak the same idea plainly. your spellcasting modifier (Spell DC 11, Spell Attack of a creature you’ve never seen, and you must adopt a
+3) and prepared artificer spells as rituals if they have form that has the same basic arrangement of limbs
* Cunning Action • PHB 96 the ritual tag. You must have a spellcasting focus — that you have. Your clothing and equipment aren’t
You can take a bonus action on each of your turns to specifically thieves’ tools or some kind of artisan’s tool changed by this trait.
take the Dash, Disengage, or Hide action. — in hand when you cast any spell with this feature.
| 1 Action
| 1 Bonus Action * Infuse Item • TCoE 12
Whenever you finish a long rest, you can touch up to 2 * Changeling Instincts • ERftLW
* Roguish Archetype • PHB 96 nonmagical objects, imbuing each of them with one of You gain proficiency with two of the following skills of
your artificer infusions, turning it into a magic item. You your choice: Deception, Insight, Intimidation, and
| Arcane Trickster can attune yourself to the item the instant you infuse it, Persuasion.
or you can forgo attunement so that someone else can
* Spellcasting • PHB 98 attune to the item. * Languages • ERftLW
You can cast known wizard spells using INT as your You can speak, read, and write Common and two
Backpack 1 5 lb.
GP 1 Clothes, Traveler's 1 4 lb.
Shovel 1 5 lb.
WEIGHT CARRIED
EQUIPMENT
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Rogue 3 / Artificer 2 bisquedahl
CLASS & LEVEL PLAYER NAME
Crow Rustle
Changeling Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Crow Rustle
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT / INT 11 / 11 +3 / +3
Rogue / Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Blade Ward Rogue -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S
O Minor Illusion Rogue -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Magic Stone Artificer +3 1BA Touch V,S 1 minute EE 160 D: 1m, V/S
O Acid Splash Artificer DEX 11 1A 60 ft. V,S Instantaneous PHB 211 V/S
O Distort Value Rogue -- 1m Touch/1 ft. Cube V 8 hours AI 75 D: 8h, 1 ft. Cube, V
O Detect Magic <C> Rogue -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Comprehend Languages Rogue -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Faerie Fire <C> Artificer DEX 11 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Grease Artificer DEX 11 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Artificer WIS 11 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Snare Artificer DEX 11 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
O Tasha's Caustic Brew <C> Artificer DEX 11 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M
SPELLS
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