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Crow Rustle

The document details a character sheet for a Changeling Rogue 3 / Artificer 2 named Crow Rustle, including attributes, skills, and features. It outlines the character's abilities, proficiencies, spells, and equipment, as well as personality traits and backstory. The character is designed for a tabletop role-playing game, showcasing a mix of stealth and magical abilities.

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0% found this document useful (0 votes)
11 views5 pages

Crow Rustle

The document details a character sheet for a Changeling Rogue 3 / Artificer 2 named Crow Rustle, including attributes, skills, and features. It outlines the character's abilities, proficiencies, spells, and equipment, as well as personality traits and backstory. The character is designed for a tabletop role-playing game, showcasing a mix of stealth and magical abilities.

Uploaded by

bisquedahl
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Rogue 3 / Artificer 2 bisquedahl

CLASS & LEVEL PLAYER NAME


Crow Rustle
Changeling Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +2 13 28 --
-1 • +3 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
+4 Charisma
Total 3d8 + 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+0 +1

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Firearms, Longsword,
Rapier, Shortsword, Simple Weapons

10 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Thieves' Tools,
P +7 Deception CHA
Tinker's Tools
P +3 History INT
INTELLIGENCE
P +4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Gnomish, Goblin, Thieves’ Cant,
+0 +4 Intimidation CHA
Undercommon
P +3 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS === Cunning Action
+1 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You can take a bonus action on each of your turns
to take the Dash, Disengage, or Hide action.
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, === SPECIAL ===
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Infuse Item • 2 / Other
Whenever you finish a long rest, you can touch up
E +8 Stealth DEX Magical Tinkering • 1 / Other to 2 nonmagical objects, imbuing each of them with
CHARISMA Imbue a Tiny nonmagical object with a magical one of your artificer infusions, turning it into a magic
P +4 Survival WIS
property of your choice: 5ft. radius light, up to 6 item. You can attune yourself to the item the instant
you infuse it, or you can forgo attunement so that
+4 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 1 objects
someone else can attune to the item.

at a time. Your infusion remains in an item indefinitely, but when


18 you die, the infusion vanishes after 1 days. The
=== BONUS ACTIONS === infusion also vanishes if you give up your knowledge
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +5 1d8+2 Piercing Martial, Finesse


14 PASSIVE WISDOM (INSIGHT)

Shortbow +5 1d6+2 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

13 PASSIVE INTELLIGENCE (INVESTIGATION)


Magic Stone +3 1d6 Bludgeoning D: 1m, V/S

Unarmed Strike +2 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 / Artificer 2 bisquedahl
CLASS & LEVEL PLAYER NAME
Crow Rustle
Changeling Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === spellcasting modifier (Spell DC 11, Spell Attack +3). Your infusion remains in an item indefinitely, but when
you die, the infusion vanishes after 1 days. The
* Hit Points • PHB 95 * Mage Hand Legerdemain • PHB 98 infusion also vanishes if you give up your knowledge of
When you cast mage hand, you can make the spectral the infusion or you exceed your maximum number of
* Proficiencies • PHB 95 hand invisible, stow or retrieve objects, or use thieves’ infusions.
tools to pick locks and disarm traps at range. You can
* Expertise • PHB 96 disguise this with a Sleight of Hand check, and you | 2 / Other • Special
Your proficiency bonus is doubled for any ability check can use the bonus action granted by your Cunning
you make for two chosen proficiencies. [6th] Choose Action to control the hand. * Artificer Infusions • TCoE 12
two additional proficiencies. You have invented numerous magical infusions that
=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
* Sneak Attack • PHB 96 type of item that can receive it and if the resulting
Once per turn, you can deal an extra 2d6 damage to * Hit Points • TCoE 10 magic item requires attunement.
one creature you hit with an attack with a finesse or Some infusions specify a minimum artificer level, and
ranged weapon if you have advantage on the attack * Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you
roll. You don’t need advantage on the attack roll if can’t learn it more than once.
another enemy of the target is within 5 ft. of it, that * Magical Tinkering • TCoE 11
enemy isn’t incapacitated, and you don’t have Imbue a Tiny nonmagical object with a magical
disadvantage on the attack roll. property of your choice: 5ft. radius light, up to 6 second === CHANGELING RACIAL TRAITS ===
long recorded message, emits odor or nonverbal
| Special sound, static visual effect including up to 25 words of * Shapechanger • ERftLW
text. You can affect a maximum of 1 objects at a time. As an action, you can change your appearance and
* Thieves’ Cant • PHB 96 your voice. You determine the specifics of the
You have learned thieves’ cant, a secret mix of dialect, | 1 / Other • 1 Action changes, including your coloration, hair length, sex,
jargon, and code that allows you to hide messages in height and weight. You can make yourself appear as a
seemingly normal conversation. It takes four times * Spellcasting • TCoE 11 member of another race, though none of your game
longer to convey such a message than it does to You can cast prepared artificer spells using INT as statistics change. You can’t duplicate the appearance
speak the same idea plainly. your spellcasting modifier (Spell DC 11, Spell Attack of a creature you’ve never seen, and you must adopt a
+3) and prepared artificer spells as rituals if they have form that has the same basic arrangement of limbs
* Cunning Action • PHB 96 the ritual tag. You must have a spellcasting focus — that you have. Your clothing and equipment aren’t
You can take a bonus action on each of your turns to specifically thieves’ tools or some kind of artisan’s tool changed by this trait.
take the Dash, Disengage, or Hide action. — in hand when you cast any spell with this feature.
| 1 Action
| 1 Bonus Action * Infuse Item • TCoE 12
Whenever you finish a long rest, you can touch up to 2 * Changeling Instincts • ERftLW
* Roguish Archetype • PHB 96 nonmagical objects, imbuing each of them with one of You gain proficiency with two of the following skills of
your artificer infusions, turning it into a magic item. You your choice: Deception, Insight, Intimidation, and
| Arcane Trickster can attune yourself to the item the instant you infuse it, Persuasion.
or you can forgo attunement so that someone else can
* Spellcasting • PHB 98 attune to the item. * Languages • ERftLW
You can cast known wizard spells using INT as your You can speak, read, and write Common and two

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Rope, Hempen (50 feet) 1 10 lb.

Dagger 1 1 lb. Tinderbox 2 2 lb.

SP 0 Shortbow 1 2 lb. Torch 20 20 lb.

Rapier 1 2 lb. Waterskin 1 5 lb.


EP 0 Arrows 30 1.5 lb.

Backpack 1 5 lb.
GP 1 Clothes, Traveler's 1 4 lb.

Lantern, Bullseye 1 2 lb.


PP 0 Pick, Miner's 1 10 lb.

Shovel 1 5 lb.
WEIGHT CARRIED

131.5 lb. Disguise Kit 1 3 lb.

ENCUMBERED Thieves' Tools 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Bedroll 1 7 lb.

PUSH/DRAG/LIFT Mess Kit 1 1 lb.

240 lb. Rations (1 day) 20 40 lb.

EQUIPMENT

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Rogue 3 / Artificer 2 bisquedahl
CLASS & LEVEL PLAYER NAME
Crow Rustle
Changeling Archaeologist (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

other languages of your choice.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Crow Rustle
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I have no qualms about stealing


from the dead.
Traps don’t make me nervous.
Idiots who trigger traps make me
PERSONALITY TRAITS

Greed. I won’t risk my life for nothing. I expect


some kind of payment. (Any)

IDEALS

I hope to bring prestige to a library, a


museum, or a university.

BONDS

When I’m not exploring dungeons or ruins, I


get jittery and impatient.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / INT 11 / 11 +3 / +3
Rogue / Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Blade Ward Rogue -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S

O Mending Rogue -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Minor Illusion Rogue -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Magic Stone Artificer +3 1BA Touch V,S 1 minute EE 160 D: 1m, V/S

O Acid Splash Artificer DEX 11 1A 60 ft. V,S Instantaneous PHB 211 V/S

=== 1st LEVEL === 3 Slots OOO

O Distort Value Rogue -- 1m Touch/1 ft. Cube V 8 hours AI 75 D: 8h, 1 ft. Cube, V

O Detect Magic <C> Rogue -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Comprehend Languages Rogue -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Identify [R] Artificer -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 11 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 11 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 11 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 11 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 11 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 11 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

SPELLS

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