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Lastexception 63846648590

The document contains reports from a game simulation that experienced multiple errors and desyncs, including exceptions related to buff and loot attributes, inventory loading errors, and issues applying actions. It provides tracebacks and details for several different desync events that occurred in rapid succession during the simulation.

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Lavínia
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0% found this document useful (0 votes)
36 views4 pages

Lastexception 63846648590

The document contains reports from a game simulation that experienced multiple errors and desyncs, including exceptions related to buff and loot attributes, inventory loading errors, and issues applying actions. It provides tracebacks and details for several different desync events that occurred in rapid succession during the simulation.

Uploaded by

Lavínia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 16:09:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;StatisticSetMinOp:
commodity_Object_Brokenness minimum&gt; for loot &lt;class
'sims4.tuning.instances.loot_Statistic_Breakage_DewCollector'&gt; (AttributeError:
'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;&#13;&#10;AttributeError:
'NoneType' object has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time:
24.36&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 16:09:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=ParticipantType.Actor, tooltip=None,
whitelist=frozenset({&lt;class
'sims4.tuning.instances.buff_muEvent_Cursed_AfterDestroy'&gt;, &lt;class
'sims4.tuning.instances.buff_Role_muEvent_Cursed'&gt;}), whitelist_tags=None),
frozenset({('test_targets', (None,))}))&#13;&#10;&#13;&#10;During handling of the
above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\periodic_loot_op.py", line 70, in
&lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\utils\loot.py", line 598, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 595, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot_basic_op.py", line 287, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot_basic_op.py", line 199, in test_resolver&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\event_testing\tests.py", line 551, in run_tests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 145, in
__call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py",
line 810, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;AttributeError: 'NoneType' object
has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time: 24.36&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.22631
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:12:29</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;StatisticSetMinOp:
commodity_Object_Brokenness minimum&gt; for loot &lt;class
'sims4.tuning.instances.loot_Statistic_Breakage_DewCollector'&gt; (AttributeError:
'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;&#13;&#10;AttributeError:
'NoneType' object has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time:
24.36&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:12:29</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=ParticipantType.Actor, tooltip=None,
whitelist=frozenset({&lt;class
'sims4.tuning.instances.buff_muEvent_Cursed_AfterDestroy'&gt;, &lt;class
'sims4.tuning.instances.buff_Role_muEvent_Cursed'&gt;}), whitelist_tags=None),
frozenset({('test_targets', (None,))}))&#13;&#10;&#13;&#10;During handling of the
above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\periodic_loot_op.py", line 70, in
&lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\utils\loot.py", line 598, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 595, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot_basic_op.py", line 287, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot_basic_op.py", line 199, in test_resolver&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\event_testing\tests.py", line 551, in run_tests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 145, in
__call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py",
line 810, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;AttributeError: 'NoneType' object
has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time: 24.36&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.22631
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:12:39</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>build_buy.py:781</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Error during inventory load (RuntimeError: [Zone:
f04127b73ccbf10] Object ID: [be00d0193800006, 0x00000000000257b7] is not OBJECT,
PersistenceGroup = 3&#13;&#10;)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 526, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\sims\sim_spawner_service.py", line 698, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 836, in
_spawn_next_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_spawner_service.py", line 872, in _spawn_requested_sim&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 520, in
spawn_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py",
line 2187, in create_sim_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\system.py", line 191, in create_object&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\object_manager.py", line 719, in add&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 195, in
add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py",
line 97, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
indexed_manager.py", line 328, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\sims\sim.py", line 2712, in on_add&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\components\inventory.py", line 839, in
load_items&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\
sim_inventory_component.py", line 192, in _load_item&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\components\inventory.py", line 850, in
_create_inventory_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\system.py", line 206, in create_object&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\indexed_manager.py", line 195, in add&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\object_manager.py", line 97, in
call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py",
line 328, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\game_object.py", line 975, in on_add&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\game_object.py", line 961, in _add_to_world&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 781, in
add_object_to_buildbuy_system&#13;&#10;rtim=0&#13;&#10;Client Session Time:
24.36&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:37:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;StatisticSetMinOp:
commodity_Object_Brokenness minimum&gt; for loot &lt;class
'sims4.tuning.instances.loot_Statistic_Breakage_DewCollector'&gt; (AttributeError:
'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;&#13;&#10;AttributeError:
'NoneType' object has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time:
24.36&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:37:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=ParticipantType.Actor, tooltip=None,
whitelist=frozenset({&lt;class
'sims4.tuning.instances.buff_muEvent_Cursed_AfterDestroy'&gt;, &lt;class
'sims4.tuning.instances.buff_Role_muEvent_Cursed'&gt;}), whitelist_tags=None),
frozenset({('test_targets', (None,))}))&#13;&#10;&#13;&#10;During handling of the
above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\periodic_loot_op.py", line 70, in
&lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\utils\loot.py", line 598, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 595, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot_basic_op.py", line 287, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot_basic_op.py", line 199, in test_resolver&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\event_testing\tests.py", line 551, in run_tests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 145, in
__call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py",
line 810, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;AttributeError: 'NoneType' object
has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time: 24.36&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.22631
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
</root>

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