Poker Guide
Poker Guide
POKER GUIDE
3
W E L C O M E
General Rules . ............................................................... 5
The Buy-In....................................................................... 9
Omaha .......................................................................... 20
GENERAL RULES
1. In all disputes in which a ruling, interpretation,
clarification or intervention is required, the decision
of the poker supervisor shall be final.
2. It shall be the responsibility of all players to protect their
hand until they are satisfied that it has lost to all hands at
the table.
3. Each player shall be required to keep all cards dealt to
them in full view of the dealer at all times. The dealer
is required to ensure compliance.
4. At the showdown, a winning hand must be clearly
displayed in its entirety and properly identified. The player
initiating the final bet or raise that is called shall be the
first player to show their hand at the showdown, whether
that action was taken on the last card or on a past round.
5. A hand that has been placed face-up on the table,
and properly identified, is a live hand even if the
dealer collects the hand in error.
6. A player who fails to take reasonable means to protect
their hand shall have no redress if their hand becomes
fouled or the dealer accidentally collects the hand.
7. Undeclared chips or money does not play. Money or chips
must be in plain sight of the dealer and the amount visible
prior to cards being dealt in order to play.
8. Chips and/or cash may not be transferred from one player
to another.
9. Proposition wagering and/or side bets are not allowed.
10. Conversation in a language other than English is forbidden
while a hand is in progress.
11. Any player, dealer or supervisor who sees an error about
to be made in awarding a pot has an ethical obligation to
speak up.
12. A seated player who is dealt a hand may be obligated to
money owed to the pot.
13. The Mohegan Sun Pocono Poker Room is not responsible
for chips or money left unattended at a table. Chips and/
or cash removed by a player who will be returning to that
game must have the amount verified by a supervisor.
14. A new player who is dealt a hand must have the minimum
buy-in amount in chips.
15. If a player wants to contest a pot, they must do so
immediately. Once any cards are dealt for the next hand,
all rights to the previous hand have been lost.
16. A verbal statement or indication of “fold,” “check,”
“call,” “raise” or an announcement of a specific size
wager, assuming it is within the parameters of the
game being played, shall be binding on the player
if it is that player’s turn to act.
17. A player may win with too few cards, but never with
too many.
POKER ETIQUETTE
1. Language, dress and behavior should be of a standard
appropriate for ladies and gentlemen.
2. A player who expects to be showing down the winning
hand should show it immediately.
3. It is considered impolite to ask to see the hand of a player
one has just beaten in a pot or to use the request as a
“needle.”
4. Although deception is a necessary part of poker, it is not
polite to use an excessive amount of time to make a play
one knows will be made.
5. In most situations, a player who has no interest in the pot
should still hold onto his hand although nobody has bet.
They should not fold, even in turn, if a particular player
may gain an advantage over a competitor by that act.
Folding is more likely to be unfair to someone when
there are fewer players contending for the pot.
6. A raise should be announced.
7. A player going “all-in” should announce that fact.
8. To assist the dealer in maintaining a comfortable,
fast pace of play, a player should turn all his cards
face-down when folding.
9. If a player expects to be leaving the game for a fairly long
time, the supervisor should be notified.
10. Lengthy post-mortems about a hand are unwelcome.
11. Criticism of the way another player has elected to
play their hand or their general style of play is impolite
and undesirable.
12. A player is entitled to quit the game any time he chooses
without suffering criticism.
13. Players should speak up and assist the dealer by
calling attention to an error in the amount of a
bet or improper reading of a hand.
14. It is improper to make an effort to see another’s hole
cards by actions such as leaning or ducking the head.
One is not obliged to look away if cards are openly
exposed to view. It is proper for an opponent to complain
when a player is constantly getting the opportunity to see
another’s hole cards.
15. The dealer is not to be held responsible for things beyond
their control, such as the identity of the cards he deals.
16. Discarded hands should be released on a low line of flight
and at a moderate rate of speed. They should be directed
toward the muck, not the dealers’ hands.
17. Talk or action demeaning to the dealer or player will
not be tolerated. Throwing cards, name-calling and other
such uncivilized behavior will be grounds for suspending
or barring any player from the Poker Room.
7
HOUSE POLICIES
1. A player must be seated by a supervisor if they wish to
play in a game.
2. Should a seat open on a particular game, all existing
players at the table have a right to claim that seat. Once
the new player physically takes the open seat, either by
sitting down, placing chips on the table or presenting a
Player’s Club card or some form of identification, all other
players lose any rights to the seat.
3. A player cannot be put on a list if seats are open on that
game type and limit.
4. If a player’s name is called for a game, they must take the
seat or request to be rolled to the bottom of the list.
5. A player will only be rolled to the bottom of the list two
times on a particular game.
6. If a player locks up a seat in a new game, they have
fifteen minutes to claim the seat or risk losing the seat
to another player.
7. Players may not switch positions with another player
on the list.
8. If there is more than one game of the same type and limit,
the supervisor will seat a new player in the shortest game,
to keep the games balanced.
9. The Mohegan Sun Pocono Poker Room chip pick-up
policy for players away from the tables is as follows:
RAKE GAMES
When a dealer sits in the box, they will put a player who
is absent from the table into “lobby” (if the player is not
in “lobby” already), by pressing a button on the LED
screen. The light corresponding with that seat will now
flash, putting the player’s seat into hold status. The player
will have 45 minutes to return to their seat. If the player
exceeds the 45-minute period, the dealer will notify the
supervisor and the players’ chips will be picked up.
TIME GAMES
hen a dealer sits in the box, they will place an absent
W
button wherever there is a player absent from the game.
Once a player receives a second absent button, the dealer
will place the player into “lobby” for twenty minutes. The
dealer will then notify the supervisor and the players’
chips will be picked up.
Once a player returns after having their chips picked up,
they will notify a poker floor supervisor or above. The
poker floor supervisor will then notify and escort the
guest to the podium to receive their chips.
Players who have had their chips picked up, but return
within ten minutes of the pick-up, may have their initials
placed first on the list. If they return after ten minutes
since the pick-up, they will be placed at the bottom of
the list.
10. Optional dinner list - if a player wishes to be put on the
dinner list, they must pick their chips up from the game
and ask the supervisor to have their name put on the
dinner list. Upon returning to the room, the player will
have their name inserted second on the list for the same
type and limit, provided they return within the allotted
time frame. Multiple players returning from dinner will
be inserted into every other position on the list. Players
will have one hour to return from dinner Sunday through
Thursday, and up to two hours on Friday and Saturday.
11. Third man walking - the third man walking will be any
player who gets up from their seat in a cash game after
two other players are already away from the table. This
player will be required to return to their seat within ten
minutes or else their seat in the game will be forfeited if
there is a waiting list for the game.
12. If a player desires to transfer to another game of the same
type and limit, they may do so only if their game is full
or there is a replacement player. This transfer must be
approved by a supervisor.
13. Players may request a seat change which will be denoted
by a seat change button.
14. When two games of the same type and limit are combined,
the following rules will apply:
A. A player who transfers from a broken game to a game
of the same type and limit may continue to play the
same amount of money.
B. If the broken game is a no-limit game, the transferring
player may not bring an amount that exceeds the chip
leader at that particular game.
C. In games using blinds, the button moves to the player
already at the table who is due to receive it. The blinds
are posted accordingly.
15. When players are transferring from an existing game to a
new game, they must wait until the new game is established
or one hour after the new game starts to be transferred.
Players will be moved in the order they signed up on
the transfer list, providing the games meet the balance
guidelines.
Exception: A new player who is first on the transfer list and
wants to switch tables with a player in the existing game
who is first on the transfer list.
16. The house reserves the right to prohibit any players from
playing on the same game.
17. Talking or texting on a cell phone while seated at the table
is strictly prohibited.
18. The house reserves the right to move any game to a new
location.
19. Anyone soliciting personal business from players or
employees will be removed from the Mohegan Sun
Pocono Poker Room.
9
OPERATING PROCEDURES
1. All games are table stakes.
A. Table stakes - the currency or gaming chips in play.
A player may not subtract from their currency or
gaming chips at any time during ongoing play.
2. Each card dealt must be the top card off the deck.
3. All discarded hands shall be verified by the dealer to
determine that the proper numbers of cards have been
returned. Players must discard their hands to facilitate
such inspection.
4. Only one player is permitted to a hand and that player
must make all decisions without any advice from anyone
else. A floor supervisor may stop the action and inspect
any player’s hand if deemed necessary.
5. Any information about a folded hand that is given to one
active player in a pot must be shared with all the players
in the pot.
6. An uncalled winning hand shown to another player must,
upon request, be shown to all players.
7. Check and raise is permitted unless otherwise posted.
8. Only players who are seated and/or request a hand may
be permitted to receive cards and participate in each
betting round.
9. Management has the right to “close” or make private
any game at any time. Games may be closed regardless
of the number of players if approved by the supervisor.
Closed games are subject to the maximum table rental
fee for that limit as if the game were open and full.
THE BUY-IN
1. Minimum buy-in is five times the maximum bet unless
otherwise posted.
2. A new player who expects to be dealt a hand must have
the minimum buy-in amount converted to chips prior to
being dealt a hand.
3. Signs will be posted at each poker table indicating
type of game, limit, antes or blinds and rake or
time collection.
“ALL-IN”/TABLE STAKES
1. A player is never obligated to drop out of contention
because they have insufficient funds to call the full amount
of a bet. They may call and receive action for the amount of
chips in front of them.
2. In an “all-in” situation, odd white chips play if they are
part of the ante or blind structure. On a game using
half dollars, the half dollars will only play in an “all-in”
situation in dollar increments.
3. When the action falls upon the player who is “all-in,”
it passes clockwise to the next active player.
4. If a player goes “all-in” and loses the hand, the player
must buy in for the minimum amount before they can
receive another hand.
5. A player with no chips or money cannot be dealt a hand.
6. Undeclared chips or money does not play. Money or chips
must be in plain sight of the dealer on the playing felt and
the amount visible prior to cards being dealt in order to
play.
7. A player must have at least the size of an ante and the
minimum bet amount to play a hand in Stud. In Hold ‘Em
and Omaha, an amount equal to the large blind and at
least one bet at the posted table minimum is required to
play a hand.
8. Chips and/or cash may not be transferred from one player
to another.
9. A player may only add to his gaming chips or currency
between rounds of play and may not remove any of his
gaming chips from the poker table at any time during
ongoing play.
EXPOSED CARDS
1. If a card is accidentally dealt off the table, it shall not be
used in that round of play and shall be placed with the pile
of discarded cards after a thorough examination by the
dealer.
2. A down card dealt face-up or a down card that flashes as
it is dealt so that another player might know its identity is
considered to be an exposed card.
3. A card exposed by the player themselves is not considered
to be an exposed card.
4. Where there is a question of whether a card actually
flashed, the player is entitled to have it replaced if they
have not looked at the card.
5. The type of poker game shall determine the method of
replacement of an exposed card.
11
STUD
1. If a player’s first or second hole card is accidentally turned
face-up in the dealing process, the third card shall be
dealt face-down.
2. If both hole cards are accidentally turned face-up, the
dealer shall collect all three cards (after dealing a final
down card to that spot), call the player’s hand dead and
return the player’s ante.
3. If the final card dealt to a player is exposed, the following
rules will apply:
A. If the first player received their card face-up, all
remaining players receive their cards face-up and
action is started with the player whose hand was
high on sixth street.
B. If any other player’s card is exposed, that player will
have the option of declaring themselves “all-in” prior
to any action. Action will start with the high hand on
sixth street.
C. In heads-up play, if the first player’s card is exposed,
the second player’s card will be exposed and action
will continue as normal. Should only the second
player’s card be exposed, then there will be no more
betting and both hands will be shown.
HOLD’EM/OMAHA
If any of the face-down cards in the games of Hold ‘Em or
Omaha are accidentally turned face-up in the dealing process,
the dealer shall exchange the exposed card with a card off
the top of the deck once all the hands have been dealt.
The exposed card will be placed on top of the stub and used
as a burn card. Two or more exposed cards is a misdeal.
BOXED CARDS
A card found face-up in the deck shall not be used in the
round and shall be placed with the pile of discarded cards,
then replaced with the next card off the deck.
MISDEALS
1. A misdeal shall cause all the cards to be returned to the
dealer for a reshuffle provided attention is called to the
error before substantial action has taken place.
2. The following actions shall cause a misdeal to be declared
before substantial action:
A. Failure to shuffle and cut the deck before dealing.
B. Dealing to the wrong player first.
C. In a game using an ante, if a player who has anted is
dealt out, it shall be declared a misdeal so long as no
player has yet been dealt all the cards for a starting
hand. If the error is not discovered until one or more
players has been dealt all of his cards, the player dealt
out receives his ante back and the hand is played out.
D. In a game using blinds, dealing out a player at
the table or dealing out an absent player who has
requested a hand shall be declared a misdeal so long
as no player has yet been dealt all the cards for a
starting hand.
E. Dealing too few cards to a player except when that
player is due to get the top card off the deck.
F. Dealing too many cards to a player, except when the
last card dealt was due to be the burn card and can be
returned to the deck.
G. If either the first or second card off the deck
is exposed.
H. If two or more cards are exposed by the dealer that
need to be replaced.
I. If more than one boxed (improperly faced) card is
present in the deck.
3. A misdeal does not occur when:
A. In any game played with an ante, if the pot is found
to be short one or more antes. The offender(s) shall
have a live hand and have to put in the missing ante.
The deal is played out with a short pot if the offender
cannot be determined.
B. An absent player is dealt in. The hand is killed if they
are not back by the time it is their turn to act.
C. An ineligible seat or player is dealt in. The dealer
continues to deal a complete hand in that spot
face-down and then the hand is killed.
D. A player discovers that they have too many cards after
substantial action has occurred. They have a dead
hand.
E. A player discovers they have too few cards. The hand
may be played.
F. A card initially dealt to the wrong player can be moved
to its proper owner in a simple manner, without any
damage being done. If there is any chance the wrong
player looked at the card’s face, it is a misdeal.
DEFECTIVE DECK
If the integrity of the deck is obviously substandard, the pot
may be declared dead and all bets returned. A player who
realizes the deck is “defective” has an obligation to call
attention to the fact immediately. A player who plays knowing
that the deck is defective in order to alter the results of the
game, shall be subject to suspension of play in the card room.
13
UNCALLED BET
1. A player who makes a bet that nobody calls wins the pot.
2. A player who makes a bet then incorrectly assumes there
are no live hands against them and throws their hand away
will have no recourse if the hand comes in contact with the
discards and cannot be reconstructed.
3. A discarded hand should be returned to the player, if
possible, when:
A. A player thinks they have won the pot and there is still
a live hand out.
B. A player already in for a bet thinks that they owe
more money.
C. A player has somehow obligated him or herself
to put money into the pot and is attempting to
fold instead.
4. An uncalled winning hand shown to another player must,
upon request, be shown to all players.
HAND PROTECTION
A player who fails to take reasonable means to protect their
hand shall have no redress if their hand becomes fouled or
the dealer accidentally collects the hand.
1. It is the responsibility of each player to ensure that
their hand has lost to all other hands at the table before
discarding the hand.
15
ODD CHIPS
An odd chip will be broken down to the smallest unit used
in the game. If two or more hands tie, an odd chip will be
awarded as follows:
A. In a button game, the first hand clockwise from the
button gets the odd chip.
B. In High-Only Stud games, the odd chip should be
awarded to the high card by suit. In High/Low Split
games, it should be awarded to the high hand; (when
making this determination, all cards are used, not
just the five cards that constitute the player’s hand.)
C. All side pots and the main pot will be split as separate
pots, not mixed together.
THE SHOWDOWN
1. A showdown determines the winner of a hand when more
than one player is in contention after all betting rounds
have been completed. Provided last action is equal, the
winning hand remains exposed until the pot has been
pushed.
2. At the showdown, a winning hand must be clearly
displayed in its entirety and properly identified. The player
initiating the final bet or raise that is called shall be the
first player to show their hand at the showdown, whether
that action was taken on the last card or on a past round.
All other players showing their hands follow in turn in
a clockwise rotation. Players holding losing hands may
concede their rights to the pot and discard their hand;
however, the Mohegan Sun at Pocono Downs Poker Room
may require the disclosure of any discarded hands.
3. A hand that has been placed face-up on the table and
properly identified is a live hand even if the dealer collects
the hand in error.
4. If a player wants to contest a pot, they must do so
immediately. Once any cards are dealt for the next hand,
all rights to the previous hand have been lost.
5. Only players who were dealt cards are permitted to
request to see a losing hand when there was equal
action at the river.
6. If a player asks to see a losing hand, the pot is pushed to
the winner first. Then, although the losing hand is dead,
the dealer may tap the muck with the losing hand and
display the cards. The losing hand will be considered
dead even if it was discovered to be the best hand, unless
the winner of the pot was the one that requested to see
the hand.
17
HOLD ‘EM
Each player receives two down cards. Five community cards
are shared. The best five cards play.
OMAHA
Each player receives four down cards. Five community cards
are shared. Each player must specifically play two cards from
their hand and three from the board.
21
USE OF BLINDS
1. Games with a house dealer use a flat disk called the
dealer button (or just “button”) to indicate the theoretical
dealer of each hand. Two blind bets are
used to initiate action.
2. The player to the immediate left of the button is first to
receive a card. This is the “small blind” or “first blind”
position. The player next in position will post a “big blind”
or “large blind.”
3. In a new game, the position of the dealer button will be
determined by having the dealer deal one up card to each
player. The player who receives the highest card by rank
and suit will have the button.
4. The first player to act will be the player to the left of
the “big blind.” The small blind and big blind will each
have an option to raise on the initial round of betting. On
subsequent rounds, the first active player clockwise from
the button acts first.
5. Hold ‘Em and Omaha games will use the lower limit
before and on the flop and the upper limit on the last
two betting rounds, unless a specifically posted sign
announces a different structure.
6. In a new game, a player who takes a seat is not required
to post the big blind until that seat misses any blinds.
7. A new player to the game may not receive a hand between
the small blind and the button or have the privilege of last
action.
8. When coming from a broken game, the player is not
obligated to post a blind if the game is of the same
type and limit.
9. All large blinds are “live,” meaning the player has the
option of raising the bet when the action reaches them.
BLIND PLACEMENT
1. Every player must take all the blinds each round.
A. If a player had a blind on the previous deal and does
not participate in the next hand, his seat may still be
assigned a blind or the button.
B. A blind or button assigned to an empty seat is
termed “dead.”
2. A player who switches games, moves seats or who
misses blinds on a round shall have the blinds corrected
as follows:
A. A player who misses both blinds must post an amount
equal to the sum of the blinds. The excess amount,
over the big blind, becomes dead money and is not part
of the bet. An owed small blind will be dead money.
Exception: If a player chooses to come in on a straddle,
they will not be required to post the small blind.
B. A player who goes broke and wishes to re-enter the
game shall be treated as a new player with regard to
the blinds, once they have missed their big blind.
C. A player who moves to a new seat, and goes past three
or more active (present at the table) players clockwise
from the blinds, must post the amount of the big blind
(or wait the appropriate number of hands so as not to
gain any advantage.)
D. If a player moves his seat closer to the big blind, they
will not have to post an extra blind.
E. A player who has just taken the blind before the button
or just played his button and then immediately moves
to a new seat that is due for the big blind or either of
the two seats on the immediate left of the big blind
has the option of letting the blinds go by them without
penalty.
F. If a new player is coming into a button game and a
player who is requesting that open seat has just paid
any of their blinds, that player has the option to play off
their button and then move.
23
KILL POTS
1. In Omaha High-Low Split 8 or better, a “kill” or “half-kill”
may be offered. A kill button, indicating the kill or half-kill
is in effect, shall be placed in front of the player who wins
the entire pot in the hand, provided that the amount of the
pot is a minimum of 10 times the maximum permissible
wager for the hand.
2. In the succeeding hand, the player shall be required
to place a blind bet in the amount of the increased
permissible wager for that hand.
3. If, in the succeeding hand, a qualifying pot is not split
between one player winning the high hand and another
winning the low hand, the kill button will be moved in
front of the player who wins the entire pot for that hand.
4 The kill or half-kill will remain in effect until a pot does not
qualify in amount or a pot is split between a player winning
a high hand and another low hand.
5. Once a pot does not qualify in amount or is split between
two players, the dealer will collect the kill button.
POKER HAND RANKINGS
Rank of the cards used in all types of poker other than low
poker, for the determination of winning hands, in order of
highest to lowest rank, shall be: Ace, King, Queen, Jack,
Ten, Nine, Eight, Seven, Six, Five, Four, Three and Two. All
suits shall be considered equal in rank. For purposes of
completing a “Straight Flush” or a “Straight,” an Ace may be
combined with a Two, Three, Four and Five. The permissible
high poker hands as determined by the holding of a full five-
card hand, in order of highest to lowest rank shall be:
1. “Royal Flush” is a hand consisting of an Ace, King,
Queen, Jack and Ten of the same suit.
2. “Straight Flush” is a hand consisting of five cards of the
same suit in consecutive ranking, with King, Queen, Jack,
Ten and Nine being the highest-ranking Straight Flush
and Ace, Two, Three, Four and Five being the lowest-
ranking Straight Flush.
3. “Four-Of-A-Kind” is a hand consisting of four cards of
the same rank regardless of suit, with four Aces being
the highest-ranking Four-Of-A-Kind and four deuces
(Twos) being the lowest ranking Four-Of-A-Kind.
4. “Full House” is a hand consisting of “Three-Of-A-Kind”
and a “Pair,” with three Aces and two Kings being the
highest-ranking Full House and three deuces (Twos) and
two treys (Threes) being the lowest-ranking Full House.
5. “Flush” is a hand consisting of five cards of the same
suit.
6. “Straight” is a hand consisting of five cards of
consecutive rank, regardless of suit, with Ace, King,
Queen, Jack and Ten being the highest ranking
straight and Ace, Two, Three, Four and Five being the
lowest-ranking Straight.
7. “Three-Of-A-Kind” is a hand consisting of three cards of
the same rank regardless of suit, with three Aces being
the highest-ranking Three-Of-A-Kind and three deuces
(Twos) being the lowest-ranking Three-Of-A-Kind.
8. “Two Pairs” is a hand consisting of two “Pairs,” with two
Aces and two Kings being the highest-ranking Two Pair
and two treys (Threes) and two deuces (Twos) being the
lowest-ranking Two Pair.
9. “One Pair” is a hand consisting of two cards of the same
rank, regardless of suit, with two Aces being the highest-
ranking Pair and two deuces (Twos) being the lowest-
ranking Pair.
27
PROPER CONDUCT
Each player in a poker game shall play the game solely to
improve their chance of winning and shall take no action to
improve another player’s chance of winning. No player may
communicate any information to another player which could
assist the player in any manner respecting the outcome of
a poker game.
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