INQUISITION KILL TEAM
An INQUISITION Kill Team consists of either one EISENHORN Fire Team or one RAVENOR Fire
Team, plus one STORM TROOPER Fire Team.
ARCHETYPE: SEEK & DESTROY/INFILTRATION
EISENHORN FIRE TEAM
An EISENHORN fire team consists of
GREGOR EISENHORN and four other
operatives selected from the following list:
• KARA SWOLE
• HARLON NAYL
• ALIZEBETH BEQUIN
• CHERUBAEL
• GODWYN FISCHIG
ARCHETYPE: SEEK & DESTROY/INFILTRATION
RAVENOR FIRE TEAM
A RAVENOR fire team consists of GIDEON
RAVENOR and four other operatives
selected from the following list:
• PATIENCE KYS
• HARLON NAYL
• KARA SWOLE
• ALIZEBETH BEQUIN
• CARL THONIUS
ARCHETYPE: SEEK AND DESTROY/SECURITY
STORMTROOPER FIRE TEAM
A STORMTROOPER fire team consists of
five operatives selected from the following
list:
• STORMTROOPER
• STORMTROOPER COMMS
• STORM TROOPER GUNNER equipped
with: gun butt, flamer
• STORM TROOPER GUNNER equipped
with: gun butt, hot-shot volley gun
• STORM TROOPER GUNNER equipped
with: gun butt, meltagun
• STORM TROOPER GUNNER equipped
with: gun butt, plasma gun
• STORM TROOPER GUNNER equipped
with: gun butt, grenade launcher
Each STORMTROOPER fire team can only
include up to two STORM TROOPER
GUNNER operatives, and one
STORMTROOPER COMMS operative.
STRATEGIC PLOYS TACTICAL PLOYS
AUTO-SEANCE 1CP LOOSEN THE BONDS 1CP
Until the end of the Turning Point, each time a Use this Tactical Ploy in the Ready Operatives
shooting attack is made against a ready step of the mission sequence if Gregor
friendly INQUISITION operative, in the Roll Eisenhhorn and Cherubael are both in the
Defence Dice step of that shooting attack, you Killzone. Until the end of the Turning Point,
can re-roll one of your defence dice. Cherubael gains 1APL, can fight or shoot
twice, and the attacks, WS/BS and damage
METICULOUS PLAN 1CP characteristics of each of its weapons gains 1.
This ploy cannot be used in consecutive
Until the end of the Turning Point, each time a Turning Points.
friendly INQUISITION operative is activated, if
it has a Conceal order, it can perform a mission WORKING UNDER COVER 1CP
action or the Pick Up action for less action
point (to a minimum of OAP). You can only use Use this ploy in the Set Up Operatives step of
this ploy once. the mission sequence, when you would set up
operatives. Select up to two friendly THRONE
GUN CUTTER STRAFING RUN 1CP AGENT operatives to be set up hiding
instead.
After the Ready Operatives phase of the
Turning Point, select one enemy operative in In the Firefight phase of the first Turning Point:
Gregor Eisenhorn’s Line of Sight to be the • When a friendly operative hiding is
mark. Then place a Strafing Run token activated for the first time, set It up with an
anywhere in the killzone (if you have a killzone order of your choice anywhere in the
edge, it cannot be placed closer to your edge kilizone within 6” of your drop zone and
than the mark is). Draw an imaginary line 1mm more than 3” from enemy operatives. That
wide with unlimited height above and below operative is treated as having performed a
between any part of the base of the mark and Normal Move action (subtract action points
the centre of that strafing run token. Using the accordingly), then continue its activation as
weapon below, make a shooting attack against normal.
the mark and each other operative that has its • Any hiding operatives not activated of the
based crossed by that line. For those shooting end of the first Turning Point are
attacks, when determining if an operative is a Incapacitated.
valid target and if it is in Cover, draw Visibility
and Cover lines from the mark, and if they are You can only use this ploy once.
in Cover provided by Light terrain or another
operative they are treated as having an Engage BRING IT DOWN 1CP
order for this attack instead. You can only use
this ploy once Use this Tactical Ploy after a friendly
STORMTROOPER operative makes a shooting
Name A BS D attack. Until the end of the Turning Point, each
Strafing Run 5 4+ 3/4 time another friendly STORMTROOPER
operative makes a shooting attack against the
EXTERMINATUS 7CP target of that shooting attack, in the Roll Attack
Dice step of that subsequent shooting attack,
Withdraw to orbit, destroy all life on the planet you can re-roll any or all of your attack dice.
with virus bombs and cyclonic torpedoes and
declare immediate victory.
EQUIPMENT KRAK GRENADE [3EP]
The operative is equipped with the following
ranged weapon:
SERVO SKULL [2EP] Name A BS D
This operative can perform mission actions for Frag grenade 4 3+ 4/5
one less AP (to a minimum of 0AP). Special Rules
Range 6”, AP1, Limited, Indirect
NULL LIMITER [2EP]
Equip Alizebeth Bequin with this item and for PSYK-OUT GRENADE [2EP]
the duration of the mission, her Psychic Blank This operative is equipped with the following
ability will not prevent friendly operatives ranged weapon:
within 3” from using their psychic powers. Name A BS D
Psyk-Out Grenade 4 3+ 1/1
SCION BLADE [1EP] Special Rules
One STORMTROOPER operative is equipped Range 6”, Blast 2”, Limited, Indirect, Psyk-
with the following melee weapon: Out*
Name A BS D *Psyk-out: Each time a shooting attack is
Scion blade 3 3+ 3/4 made with this weapon, if the target has the
PSYKER or DAEMON keyword, change its
FRAG GRENADE [2EP] Damage characteristics to 3/5 and it has the
The operative is equipped with the following Lethal 5+ special rule.
range weapon:
Name A BS D PHIAL OF RESTORATION [2EP]
Frag grenade 4 3+ 2/3 Once per battle, when this operative is
Special Rules activated, it can use this ability. If it does so,
Range 6”, Blast 2”, Limited, Indirect it regains up to 2D3 lost wounds.