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The document defines variables and functions for an aimbot script in Roblox including: - Variables to store aimbot settings and references to services/players - A FOV circle drawing function to visualize field of view - Functions to convert between world/viewport/screen points and determine the closest player It checks if the aimbot is already loaded, notifies the user, and defines an update function to handle the FOV circle drawing.

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ツTyrol
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0% found this document useful (0 votes)
73 views2 pages

Message

The document defines variables and functions for an aimbot script in Roblox including: - Variables to store aimbot settings and references to services/players - A FOV circle drawing function to visualize field of view - Functions to convert between world/viewport/screen points and determine the closest player It checks if the aimbot is already loaded, notifies the user, and defines an update function to handle the FOV circle drawing.

Uploaded by

ツTyrol
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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getgenv().Prediction = 0.

15038
getgenv().AimPart = "HumanoidRootPart"
getgenv().Key = "Q"
getgenv().DisableKey = "P"

getgenv().FOV = true
getgenv().ShowFOV = false
getgenv().FOVSize = 55

--// Variables (Service)

local Players = game:GetService("Players")


local RS = game:GetService("RunService")
local WS = game:GetService("Workspace")
local GS = game:GetService("GuiService")
local SG = game:GetService("StarterGui")

--// Variables (regular)

local LP = Players.LocalPlayer
local Mouse = LP:GetMouse()
local Camera = WS.CurrentCamera
local GetGuiInset = GS.GetGuiInset

local AimlockState = true


local Locked
local Victim

local SelectedKey = getgenv().Key


local SelectedDisableKey = getgenv().DisableKey

--// Notification function

function Notify(tx)
SG:SetCore("SendNotification", {
Title = "Cam Lock Enabled | .gg/synx",
Text = tx,
Duration = 5
})
end

--// Check if aimlock is loaded

if getgenv().Loaded == true then


Notify("Aimlock is already loaded!")
return
end

getgenv().Loaded = true

--// FOV Circle

local fov = Drawing.new("Circle")


fov.Filled = false
fov.Transparency = 1
fov.Thickness = 1
fov.Color = Color3.fromRGB(255, 255, 0)
fov.NumSides = 1000
--// Functions

function update()
if getgenv().FOV == true then
if fov then
fov.Radius = getgenv().FOVSize * 2
fov.Visible = getgenv().ShowFOV
fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y)

return fov
end
end
end

function WTVP(arg)
return Camera:WorldToViewportPoint(arg)
end

function WTSP(arg)
return Camera.WorldToScreenPoint(Camera, arg)
end

function getClosest()
local closestPlayer
local shortestDistance = math.huge

for i, v in pairs(game.Players:GetPlayers()) do
local notKO = v.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
local notGrabbed = v.Character:FindFirstChild("GRABBING_COINSTRAINT") ==
nil

if v ~= game.Players.LocalPlayer and v.Character and


v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
local pos =
Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X,
Mouse.Y)).magnitude

if (getgenv().FOV) then
if (fov.Radius > magnitude and magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude

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