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Uouoyououou

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iblackmen45
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0% found this document useful (0 votes)
21 views3 pages

Uouoyououou

Uploaded by

iblackmen45
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-- main RUQUE TARGET LOCK settings

local configs = {
main = {
enabled = true,
aimlockkey = "c",
prediction = 0.142,
aimpart = 'HumanoidRootPart', -- Head, UpperTorso, HumanoidRootPart,
LowerTorso
notifications = true
}
}

-- box / marker settings

local boxsettings = {
box = {
Showbox = true,

boxsize = Vector3.new(3.3, 5, 3), -- Box Size


markercolor = Color3.fromRGB(0, 0, 0), -- Marrker Color
markersize = UDim2.new(1.5, 0, 3, 0) -- Marker Size
}
}

-- dont mess with anything below


local box = Instance.new("Part", game.Workspace)

local Mouse = game.Players.LocalPlayer:GetMouse()

function makemarker(Parent, Adornee, Color, Size, Size2)


local box = Instance.new("BillboardGui", Parent)
box.Name = "Wuss.Private"
box.Adornee = Adornee
box.Size = UDim2.new(Size, Size2, Size, Size2)
box.AlwaysOnTop = true

local a = Instance.new("Frame", box)


a.Size = boxsettings.box.markersize
a.BackgroundColor3 = Color

local g = Instance.new("UICorner", a)
g.CornerRadius = UDim.new(50, 25)
return (box)
end

local Plr
Mouse.KeyDown:Connect(function(KeyPressed)
if KeyPressed == (configs.main.aimlockkey) then
if configs.main.enabled == true then
configs.main.enabled = false
if configs.main.notifications == true then
Plr = FindClosestUser()
game.StarterGui:SetCore("SendNotification", {
Title = "ruque private",
Text = "SIT YO BITCH ASS DOWN;"
})
end
else
Plr = FindClosestUser()
configs.main.enabled = true
if configs.main.notifications == true then
game.StarterGui:SetCore("SendNotification", {
Title = "ruqueware locked in",
Text = "try to dodge my bullets boy; " ..
tostring(Plr.Character.Humanoid.DisplayName)
})
end
end
end
end)

local data = game.Players:GetPlayers()


function noob(player)
local character
repeat
wait()
until player.Character
local handler = makemarker(guimain,
player.Character:WaitForChild(configs.main.aimpart),
Color3.fromRGB(107, 184, 255), 0.10, 8)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char)
handler.Adornee = Char:WaitForChild("HumanoidRootPart")
end)
end

for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end

game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)

spawn(function()
box.Anchored = true
box.CanCollide = false
box.Size = boxsettings.box.boxsize
if boxsettings.box.Showbox == true then
box.Transparency = 0.70
else
box.Transparency = 1
end
makemarker(box, box, boxsettings.box.markercolor, 0.40, 1)
end)

function FindClosestUser()
local closestPlayer
local ShortestDistance = 300

for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("HumanoidRootPart") then
local pos = game:GetService
"Workspace".CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) -

Vector2.new(game.Players.LocalPlayer:GetMouse().X,
game.Players.LocalPlayer:GetMouse().Y)).magnitude
if magnitude < ShortestDistance then
closestPlayer = v
ShortestDistance = magnitude
end
end
end
return closestPlayer
end

game:GetService "RunService".Stepped:connect(function()
if configs.main.enabled and Plr.Character and
Plr.Character:FindFirstChild("HumanoidRootPart") then
box.CFrame = CFrame.new(Plr.Character[configs.main.aimpart].Position +
(Plr.Character.UpperTorso.Velocity *
configs.main.prediction))
else
box.CFrame = CFrame.new(0, 9999, 0)
end
end)

repeat
wait()
until game:IsLoaded()
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if configs.main.enabled and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = Plr.Character[configs.main.aimpart].Position +
(Plr.Character[configs.main.aimpart].Velocity *
configs.main.prediction)
return old(unpack(args))
end
return old(...)
end)

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