Driver Talent                                                      a Communication (Persuasion) test.
If you succeed, you can
                                                                         call in a subordinate from the organization you advanced in
      Requirements: Dexterity 3 or higher, and the Dexterity
                                                                         at the Novice rank to aid your group until the end of the day.
        (Driving) focus.
                                                                         Use one of the Adversary profiles found in Chapter 9. If your
     No one drives as fast as you.                                       character is level 5–8, this flunky can be no more than a Minor
                                                                         threat, called at a test TN of 11. If your character is level 9–12,
     Novice: You are skilled in getting more out of your vehicle         you may choose a Moderate-threat subordinate instead, at a
     than other drivers. When you perform the Burst of Speed             test TN of 13. If your character is level 13+, you can the option
     Chase Stunt, you get +2 to your next Chase test for 1 SP, +3        of an assistant who’s a Major threat, if you succeed at a TN
     for 2 SP, and so on.                                                15 test. You do not get the Novice re-roll benefit on this test.
     Expert: You fearlessly drive where others balk at following.        Master: Because you have power in your organization, you
     You may use the Follow the Leader Chase Stunt for 1 SP, and         have constant access to material aid. Add your Membership
     gain +1 to the required test to avoid crashing.                     rank in the organization you connected to at this talent’s
     Master: Your vehicle is an extension of your mind and body.         Novice degree to your Resources whenever you can call upon
     You gain a free Relationship Bond with an Intensity of 2            your organization. Furthermore, if your Resources drops, you
     called “My Vehicle and I Are One.” You gain and can spend           regain the lost point within a week, or when you next check
     stunt points in support of this Relationship to improve your        in with the organization, whichever comes first.
     driving. You may spend free Relationship slots to increase
     its Intensity as you become a quiet person whose focus is
     devoted to the road.
                                                                         Gunfighter
                                                                         When the ace of spades flies up in the air at the other end of
     Executive                                                           the street, it’s your shot that drills it right through the spade.
                                                                         You can shoot a cigarette out of a man’s mouth. You can drop
     The buck stops with you. You’re the boss—the responsibil-           four men before they’ve even drawn.
     ity’s all yours, but so’s the top-level vision for your organi-     You might be a swashbuckling revolutionary, a talented
     zation. A good Executive is a leader, someone who inspires          private soldier, a bodyguard, or a cop. Perhaps you trained
     others and makes things happen.                                     your whole life, or maybe it’s a knack. Do you regret the lives
     You know what you’re doing. You’re the leader who gets              you’ve taken, or are have you only ever hit the bullseye on
     down and dirty with the rest of them. You don’t have to be          paper, or during door-busting tactical drills? Maybe you’ve
     a business executive. You might just as easily be a criminal        killed, and don’t sleep easy—or maybe you sleep just fine,
     ringleader, or the elder in a cult to the Forgotten Ones, or a      which could be a problem of its own.
     handler in an espionage agency.                                     Eras: From buccaneers with a brace of pistols to six-gun
     Eras: While corporate Executives have existed for hundreds          cowboys and counterterrorist commandos, guns define
     of years, you might just as easily be a ship’s captain (in the      gunfighters in their respective eras.
     Age of Sail, a captain had an economic stake in the ship) or        Synergies: A Gunfighter/Sniper is as deadly taking quiet,
     a military officer. In the Old West, you could be town sheriff      patient aim as when leaping into the fray, guns blazing. A
     or a conniving cattleman. You’re a Gilded Age capitalist, or a      Gunfighter/Driver has one hand on the wheel, and the other
     Party official in the People’s Republic of China.                   shooting out a driver’s side window. A Gunfighter/Socialite
     Synergies: An Executive/Academic might be the head of a             could be a level-headed duelist.
     faculty, while an Executive/Sniper or Executive/Gunfighter
     could be the leader of a crack commando platoon. An Execu-           Gunfighter Talent
     tive/Martial Artist could be the sensei of a school, or a busi-      Requirements: Dexterity 2 and Accuracy 2 or higher.
     ness magnate who uses kung fu to hone personal discipline.
                                                                         No one shoots as quickly or as accurately as you.
      Executive Talent                                                   Novice: Your accuracy is instinctive. Pick a focus from Accu-
      Requirements: Communication 2 or higher and the                    racy (Assault Rifles), Accuracy (Black Powder), Accuracy
        Communication (Persuasion) focus.                                (Pistols), Accuracy (Shotguns), or Accuracy (SMGs). You gain
                                                                         a +1 to attack and damage rolls made using your chosen focus.
     You claim authority in an organization.
                                                                         Expert: You’re fast and precise. You may pick a new focus
     Novice: You have experience in negotiating the byways of            from the Novice list and apply the Novice talent benefit to it,
     your organization. You acquire a Membership in a new orga-          or improve the bonus for the focus you picked at Novice rank
     nization (see Chapter 10), or advance to the next rank in           to +2 to your attack roll and damage roll.
     an organization you already hold Membership in. You can
     re-roll any test to get access to privileges from, or influence     Master: You’re one with the gun. When using a firearm that
     fellow members of, the organization behind this acquired or         falls under the list of focuses in the Novice degree, choose one
     improved Membership, but you must keep the results of the           of the following stunts: Lightning Attack, Lethal Blow, Over-
     second roll.                                                        watch, or (in Gritty games only) Instant Kill. You can perform
                                                                         the chosen stunt for 1 SP less than usual. In the case of Over-
     Expert: Your authority extends to calling in a flunky, assistant,   watch, spending 1 SP gives you the effects of spending 2 SP,
     or bodyguard to support you. Once per day, you may make             and spending 2 SP is equivalent to the 3 SP effect.
66                                                                              Chapter 3 - Character Options