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Ma 05

The document describes several talents including Driver Talent, Executive Talent, and Gunfighter Talent. Driver Talent improves driving skills and vehicle control. Executive Talent provides authority and influence within an organization. Gunfighter Talent enhances shooting accuracy and speed with firearms.

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0% found this document useful (0 votes)
16 views1 page

Ma 05

The document describes several talents including Driver Talent, Executive Talent, and Gunfighter Talent. Driver Talent improves driving skills and vehicle control. Executive Talent provides authority and influence within an organization. Gunfighter Talent enhances shooting accuracy and speed with firearms.

Uploaded by

Eduardo -
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Driver Talent a Communication (Persuasion) test.

If you succeed, you can


call in a subordinate from the organization you advanced in
Requirements: Dexterity 3 or higher, and the Dexterity
at the Novice rank to aid your group until the end of the day.
(Driving) focus.
Use one of the Adversary profiles found in Chapter 9. If your
No one drives as fast as you. character is level 5–8, this flunky can be no more than a Minor
threat, called at a test TN of 11. If your character is level 9–12,
Novice: You are skilled in getting more out of your vehicle you may choose a Moderate-threat subordinate instead, at a
than other drivers. When you perform the Burst of Speed test TN of 13. If your character is level 13+, you can the option
Chase Stunt, you get +2 to your next Chase test for 1 SP, +3 of an assistant who’s a Major threat, if you succeed at a TN
for 2 SP, and so on. 15 test. You do not get the Novice re-roll benefit on this test.
Expert: You fearlessly drive where others balk at following. Master: Because you have power in your organization, you
You may use the Follow the Leader Chase Stunt for 1 SP, and have constant access to material aid. Add your Membership
gain +1 to the required test to avoid crashing. rank in the organization you connected to at this talent’s
Master: Your vehicle is an extension of your mind and body. Novice degree to your Resources whenever you can call upon
You gain a free Relationship Bond with an Intensity of 2 your organization. Furthermore, if your Resources drops, you
called “My Vehicle and I Are One.” You gain and can spend regain the lost point within a week, or when you next check
stunt points in support of this Relationship to improve your in with the organization, whichever comes first.
driving. You may spend free Relationship slots to increase
its Intensity as you become a quiet person whose focus is
devoted to the road.
Gunfighter
When the ace of spades flies up in the air at the other end of
Executive the street, it’s your shot that drills it right through the spade.
You can shoot a cigarette out of a man’s mouth. You can drop
The buck stops with you. You’re the boss—the responsibil- four men before they’ve even drawn.
ity’s all yours, but so’s the top-level vision for your organi- You might be a swashbuckling revolutionary, a talented
zation. A good Executive is a leader, someone who inspires private soldier, a bodyguard, or a cop. Perhaps you trained
others and makes things happen. your whole life, or maybe it’s a knack. Do you regret the lives
You know what you’re doing. You’re the leader who gets you’ve taken, or are have you only ever hit the bullseye on
down and dirty with the rest of them. You don’t have to be paper, or during door-busting tactical drills? Maybe you’ve
a business executive. You might just as easily be a criminal killed, and don’t sleep easy—or maybe you sleep just fine,
ringleader, or the elder in a cult to the Forgotten Ones, or a which could be a problem of its own.
handler in an espionage agency. Eras: From buccaneers with a brace of pistols to six-gun
Eras: While corporate Executives have existed for hundreds cowboys and counterterrorist commandos, guns define
of years, you might just as easily be a ship’s captain (in the gunfighters in their respective eras.
Age of Sail, a captain had an economic stake in the ship) or Synergies: A Gunfighter/Sniper is as deadly taking quiet,
a military officer. In the Old West, you could be town sheriff patient aim as when leaping into the fray, guns blazing. A
or a conniving cattleman. You’re a Gilded Age capitalist, or a Gunfighter/Driver has one hand on the wheel, and the other
Party official in the People’s Republic of China. shooting out a driver’s side window. A Gunfighter/Socialite
Synergies: An Executive/Academic might be the head of a could be a level-headed duelist.
faculty, while an Executive/Sniper or Executive/Gunfighter
could be the leader of a crack commando platoon. An Execu- Gunfighter Talent
tive/Martial Artist could be the sensei of a school, or a busi- Requirements: Dexterity 2 and Accuracy 2 or higher.
ness magnate who uses kung fu to hone personal discipline.
No one shoots as quickly or as accurately as you.
Executive Talent Novice: Your accuracy is instinctive. Pick a focus from Accu-
Requirements: Communication 2 or higher and the racy (Assault Rifles), Accuracy (Black Powder), Accuracy
Communication (Persuasion) focus. (Pistols), Accuracy (Shotguns), or Accuracy (SMGs). You gain
a +1 to attack and damage rolls made using your chosen focus.
You claim authority in an organization.
Expert: You’re fast and precise. You may pick a new focus
Novice: You have experience in negotiating the byways of from the Novice list and apply the Novice talent benefit to it,
your organization. You acquire a Membership in a new orga- or improve the bonus for the focus you picked at Novice rank
nization (see Chapter 10), or advance to the next rank in to +2 to your attack roll and damage roll.
an organization you already hold Membership in. You can
re-roll any test to get access to privileges from, or influence Master: You’re one with the gun. When using a firearm that
fellow members of, the organization behind this acquired or falls under the list of focuses in the Novice degree, choose one
improved Membership, but you must keep the results of the of the following stunts: Lightning Attack, Lethal Blow, Over-
second roll. watch, or (in Gritty games only) Instant Kill. You can perform
the chosen stunt for 1 SP less than usual. In the case of Over-
Expert: Your authority extends to calling in a flunky, assistant, watch, spending 1 SP gives you the effects of spending 2 SP,
or bodyguard to support you. Once per day, you may make and spending 2 SP is equivalent to the 3 SP effect.

66 Chapter 3 - Character Options

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