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Ma 04

This document describes several martial arts styles and talents that provide benefits in combat. The styles discussed include single weapon style, speed demon, striking style, and two-handed style. Each style has novice, expert, and master levels that progressively improve abilities.

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Eduardo -
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0% found this document useful (0 votes)
37 views1 page

Ma 04

This document describes several martial arts styles and talents that provide benefits in combat. The styles discussed include single weapon style, speed demon, striking style, and two-handed style. Each style has novice, expert, and master levels that progressively improve abilities.

Uploaded by

Eduardo -
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Master: You can counter your opponent with grace and Tactical Awareness

skill. When you perform the Disarm stunt, you can keep the
weapon.In addition, when you spend SP on Knock Prone Requirements: Dexterity and Perception 1 or higher
after making a Fighting (Grappling) attack, you may auto-
You move in combat calmly and expertly.
matically move your opponent 2 yards for no additional SP
cost. You may increase this distance with the Skirmish stunt. Novice: You can seemingly attack from all directions. On foot,
The enemy falls prone after being moved. you can take the Melee Attack or Ranged Attack action at any
point of your movement. (Normally, you’d have to attack at
Single Weapon Style the beginning or end of your movement.)
Requirement: Perception 2 or higher Expert: You have eyes in the back of your head. When you
perform the Take One for the Team exploration stunt, you
You can fight effectively wielding only a single-handed melee take only half the damage from a trap or hazard and your ally
weapon. remains unscathed.
Novice: Fighting with a single weapon demands increased Master: You are hard to pin down in combat. Opponents do
awareness. If you take the Activate action, you gain a +1 not gain an attack bonus for outnumbering you in melee. If you
Defense bonus until the end of the encounter while fighting also have the Master degree in the Single Weapon Style, your
in this style. Defense bonus increases to +3 when fighting in that style.
Expert: You can create a whirling defensive wall with but a
single weapon. Your bonus to Defense increases to +2 while Theory and Practice
fighting in this style. Requirement: Intelligence 2 or higher
Master: You know how to fight several enemies at once.
You can bring the weight of your knowledge focus to bear
Opponents making melee attacks against you never gain a
on any situation. A knowledge focus is any Intelligence focus
bonus on their attack rolls for outnumbering you.
with a description that begins with “Knowing.”
Speed Demon Novice: You can do the thing, in theory. You can attempt a test
using a knowledge focus related to the test at hand, but with a
Requirement: Dexterity (Driving), Dexterity (Riding), or
–1 penalty (e.g., using Intelligence (Security) instead of Dexterity
Dexterity (Piloting) focus
(Sabotage) to bypass an alarm). If this would be a tangential
Your extraordinary skill makes any mount or vehicle under investigation focus, you do not suffer the +1 increase in TN.
your control almost an extension of yourself. This talent must Expert: You leverage every bit of trivia for clues. You can
be purchased separately for living mounts, aircraft, and land perform the Breakthrough exploration stunt for 2 SP instead
or water vehicles. of the usual 3.
Novice: You are quick to get onto your new means of trans- Master: When you succeed at an ability test with a knowl-
portation. Mounting an animal or climbing into a vehicle (and edge focus, you gain a +1 bonus to the result of each Stunt Die
starting it!) are free actions for you. on tests using related focuses until the time or venue change.
Expert: You push the performance of your means of trans- For example, Intelligence (Law) can benefit Communication
portation. When you control a mount or Standard Velocity (Oratory) tests in a courtroom, or an Intelligence (Medicine)
vehicle, add +3 to its Speed. When controlling a vehicle with test can benefit an Accuracy (Surgery) test.
a higher Velocity class, add +1 to its Velocity.
Two-Handed Style
Master: If you fail an ability test to control a mount or a
vehicle, you can re-roll it, but you must keep the results of Requirements: Strength 3 or higher and Fighting 1 or higher
the second roll. In addition, if your means of transport is
You are deadly with two-handed melee weapons.
moving at half or more of its top Speed or Velocity while you
act as its operator, you and your mount or vehicle both gain Novice: You can force foes to yield ground. When you hit with
+2 to Defense. a melee attack with a two-handed weapon, you can move
the target 2 yards in any direction. If the weapon is from the
Striking Style Long-Hafted weapon group, you treat opponents standing
up to 4 yards away as if they were adjacent to you. This stacks
Requirement: Fighting (Brawling) focus
with the Skirmish stunt
Whether throught intense training or raw talent, your fists Expert: You can strike fearsome blows with your weapon. You
leave a lasting impression. can perform the Vicious Blow stunt for 1 SP instead of the
Novice: Your hands are as tough as iron. When you attack usual 2 when wielding a two-handed weapon.
with your fist, you inflict 1d6 damage instead of 1d3. Master: You and your weapon are as one. When wielding a
Expert: Your punch can drop the toughest opponents. You can two-handed weapon, when you gain SP, you gain +2 SP to use
perform the Knock Prone stunt for 1 SP instead of the usual 2 exclusively on the following stunts, depending on the weapon
when attacking with your fists or brawling aids. you’re wielding: Armor Crush (heavy blades), Collateral
Damage (heavy blades), Expose (any), Hamstring (flexible),
Master: You can perform the Brutal Strike action stunt for 1 Knock Prone (long hafted and flexible), Lightning Attack (long
SP instead of the usual 2 when attacking unarmed. hafted), and Maim (heavy blades).

Chapter 3 - Character Options 63

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