0% found this document useful (0 votes)
23 views1 page

PG 18

The document outlines various character specializations in a role-playing game, including Necromancer, Paladin, Outrider, and Pirate. Each specialization has specific class requirements, talents, and abilities that define their unique skills and combat styles. The Necromancer focuses on death and the undead, the Paladin serves a higher cause with divine powers, the Outrider excels in speed and mounted combat, and the Pirate seeks adventure on the seas with raiding skills.

Uploaded by

Eduardo -
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
23 views1 page

PG 18

The document outlines various character specializations in a role-playing game, including Necromancer, Paladin, Outrider, and Pirate. Each specialization has specific class requirements, talents, and abilities that define their unique skills and combat styles. The Necromancer focuses on death and the undead, the Paladin serves a higher cause with divine powers, the Outrider excels in speed and mounted combat, and the Pirate seeks adventure on the seas with raiding skills.

Uploaded by

Eduardo -
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

necromancer paladin

mage specialization warrior specialization


You are particularly skilled with magic relating to death, the Warriors devoted to a holy or higher cause, the paladin can be
dying, and the undead. This ability is rooted in the Death a paragon of virtue or the plated fist of an oppressive theology.
Arcana, but it pushes the mage’s mastery even beyond that Heavily armored, battle-ready, and imbued with divine (or
potent and terrifying arcana and can grant benefits when infernal) power, this specialization requires a warrior to
other arcana are used in relation to the dying or dead, such as maintain a strong connection to those they serve, and to hold
using bones to divine someone’s fortune. their oaths to such powers as sacrosanct. Most paladins favor
heavy armor and weapons, but this isn’t a requirement.
necromancer talent
Class: Mage paladin talent
Requirements: Must have Intelligence 2 and the Intelli- Class: Warrior
gence (Death Arcana) focus. Requirements: Must have Fighting of 2 or higher and the
Willpower (Faith) focus.
Novice: You can nudge the dying back to life or commit them
to eternity. Spend an Activate action and touch a target with You are a holy warrior for a higher power.
0 Health. They can either be instantly killed or stabilize at 0
Health but are no longer dying (your choice). Novice: You may channel your faith into powerful attacks to
smite the unrighteous. When performing a Mighty or Lethal
Journeyman: Each time you spend MP to gain an additional Blow stunt against an enemy of your faith, you may add your
effect (additional question of the dead, animate another Willpower to the total damage done.
corpse, etc.) with a Death Arcana spell, you gain double the
effect for the same cost (two questions, two additional corpses Journeyman: You are protected by your gods against outside
animated, etc.). You also can converse with any undead within corruption. You may always use Willpower (Faith) against
sight regardless of language barriers or physical limitations. attempts to sway you from your sworn duties, mind control,
and mind-altering effects from enemies of your faith, regard-
Master: Death surrounds and sustains you. Whenever a living less of what ability and focus is normally used to defend
creature dies within 6 yards of you, gain either 2 Health or 2 against such attempts.
Magic Points. This effect stacks with the Draw Upon Death
spell if it is active. If you kill a target with your Novice Necro- Master: You can keep others alive by channeling divine ener-
mancer talent, you gain 1d6+2 Health or Magic Points instead. gies through your touch as a major action. The target stabi-
lizes and is out of mortal danger. You also have a chance
outrider to save the recently deceased. If a target has died, you may
attempt a Willpower (Faith) test vs. TN = 5 + (Number of
warrior specialization rounds since the target died x3). Success means the target
comes back to life. Any stunt points generated by this test
You are a skilled rider known for speed and fast attacks. This are granted to the target as Health. You may only attempt to
specialization is in contrast to the Knight, as you favor prac- resuscitate a recently dead character once. If you fail, they
ticality and unity with your mount over chivalrous honor remain deceased.
and glory. Outriders make excellent scouts and skirmishers,
and some armies employ whole units of them as fast-moving
shock troops. pirate
any class specialization
outrider talent
You seek fortune and adventure on the high seas, and you’re
Class: Warrior
quite good at it. While this specialization isn’t required to
Requirements: You must have Dexterity of 2 or higher, and
be a pirate or privateer, many of the most famous pirates
the Horsemanship talent at Novice or higher.
have it. Pirates may also exist in non-marine environments
You ride as if you were one with your steed; together you can where vehicles and merchant convoys are regularly raided by
outrace the wind. other vessels. Depending on the setting, there may be airship
pirates, sand-sailing pirates, or pirates who pilot ships of
Novice: You and your mount move so well together you seem bone on a sea of lost souls. All pirates are able to sail and fight
as one creature. Your Defense while mounted (for both you and competently, though their exact role in a pirate crew is likely
your mount) is equal to the highest of your two Defense ratings. determined by their class, focuses, and other aptitude.
Journeyman: You strike and retreat with alarming speed.
When using the Skirmish stunt to move yourself while pirate talent
mounted, you may move 4 yards per SP instead of the usual 2.
Class: Any
Master: When someone attacks you while you are mounted, Requirements: Fighting or Accuracy 2 or higher. Must
you (not your attacker) decide if you or your mount takes the possess the Dexterity (Sailing) focus.
damage. You cannot split the damage from a single attack,
but you may assign the effects of a Lightning or Dual attack You are a skilled raider and pirate, adept at marine battles
as desired. and seacraft.

28 chapter 2 - new talents & specializations

You might also like