shooting. This includes the addition of a magnifying scope.
The heaviest sniper rifles are anti-materiel rifles, listed above.
Damage and Campaign Mode
A character with the Accuracy (Longarms) focus enjoys a +3 In Pulpy and Cinematic campaigns, all weapons—
to damage when using a sniper rifle. including unarmed attacks—inflict +2 damage. This
occurs for three reasons. First, with their improved
Examples: M40, Norinco QBU-88, Tango 51.
Toughness, Pulpy and Cinematic characters might shrug
off too many shots. Second, such characters acquire
Shotguns more Health as they gain levels, so viable attacks must
be slightly more threatening. Finally, in Pulpy and Cine-
Note that some shotguns can be sawed off, or manufactured matic games, minor characters with no Toughness exist
with extremely short barrels. This makes them easier to hide as described in Chapter 8, and increased damage puts
and more maneuverable in confined spaces, but halves their them down more often.
range. Shotguns loaded for combat or large game hunting
typically use solid slugs, while those intended to shoot other
targets fire cartridges loaded with scattershot. If loaded with Thrown
shot instead of slugs, a shotgun inflicts half damage, but the
operator benefits from a +2 bonus to attack rolls. Throwing Axe: A hatchet that’s balanced for throwing.
Double-barreled: Few events are as unnerving as finding Throwing Knife: A knife that’s balanced for throwing.
oneself staring into a shotgun’s twin barrels. Note that since
both barrels can be fired in rapid succession, an operator with Grenades
the Accuracy (Shotguns) focus adds +1 to their attack roll.
Remember that grenades do not add the attacker’s Perception
Examples: Remington 870, Famars 20 Bore, Browning Citori.
to their damage.
Combat Shotgun: Often pump-action and devastating in close Blast: A grenade created for deadly concussive blasts in
quarters, the combat shotgun is often found in police arsenals. enclosed spaces. Blast grenade damage increases to 3d6+3 in
enclosed spaces. Blast grenades have a radius of 5 yards from
Examples: Mossberg 590, Benelli Nova, Remington 870 Express. point of detonation.
Fragmentation: A grenade that explodes with pieces of
Assault Rifles cutting shrapnel. These grenades sometimes come in the form
of nail bombs. Fragmentation grenades have a blast radius of
Automatic Rifle: These weapons are capable of selective fire, 15 yards from point of detonation.
or exclusively fully automatic fire. They are almost always
designed for military use, although “civilian” models may lack Incendiary: These horrific grenades are designed for drop-
the capacity for fully automatic fire. This category includes a ping in weapons caches, bunkers, and tight groups of people.
wide variety of weapons, including assault carbines, and the After an incendiary grenade hits a target, the target takes an
additional 1d6 damage each round for 2d6 rounds following
GM may add minor modifiers to specific models.
the grenade’s detonation, until someone extracts the burning
Examples: AK-47, AK-74, M-16A4, SA-80. pieces of thermite or phosphorus. Incendiary grenades have a
blast radius of 5 yards from point of detonation.
SMGs
PDW: A personal defense weapon (PDW) uses high-velocity
Armor
ammunition with greater stopping power than that of a tradi- Armor in Modern AGE has ratings for impact and ballistic
tional SMG. damage, based on the attacking weapon’s damage source
type. Pre-modern armor provides little ballistic defense, but
Examples: AR-57, FN P90, H&K MP7. offers high defense against impact attacks. Modern armor is
designed with ballistic weaponry in mind. No armor prevents
SMG: A handheld, lightweight machine gun, used by special
penetrating attacks.
police and military units.
Examples: UZI, UMP, Thompson Submachine Gun. Armor Details
Bows The two accompanying tables contain game system informa-
tion for armor and shields, providing the following details:
Compound Bow: A modern bow utilizing a levering system to • Armor Rating: Each armor type has a numeric rating
allow for ease of use. alongside the type of damage the armor resists—impact
Crossbow: A type of mechanized bow, mounted to a wooden and ballistic. When a character is damaged in combat,
stock and drawn with a lever. the player subtracts the armor rating before incurring
damage. This applies on each hit. No armor defends
Longbow: A tall bow, roughly a man’s height, made from a
against penetrating attacks.
single piece of wood and with a long draw.
Chapter 4 - Equipment 75