#include <iostream>
#include <vector>
#include <sstream>
#include <iomanip>
#include <algorithm>
// Function to parse hex values and generate a C++ vector with the corresponding
values
std::vector<int> parseHexValues(const std::string& hexString) {
// Remove any whitespace from the hex string
std::string cleanedHexString;
cleanedHexString.reserve(hexString.size());
std::remove_copy_if(hexString.begin(), hexString.end(),
std::back_inserter(cleanedHexString), ::isspace);
// Split the hex string into individual hex values
std::vector<int> hexValues;
std::istringstream iss(cleanedHexString);
std::string hexValueString;
while (std::getline(iss, hexValueString, ',')) {
int value;
std::istringstream(hexValueString) >> std::hex >> value;
hexValues.push_back(value);
}
return hexValues;
}
// Function to enable no recoil for headshots in Free Fire
void enableNoRecoilForHeadshots(std::vector<int>& smoothMouseXCurve,
std::vector<int>& smoothMouseYCurve) {
// Modify the values in the smoothMouseXCurve and smoothMouseYCurve vectors to
achieve no recoil for headshots
// For simplicity, we'll set all values to 0 to completely eliminate recoil
std::fill(smoothMouseXCurve.begin(), smoothMouseXCurve.end(), 0);
std::fill(smoothMouseYCurve.begin(), smoothMouseYCurve.end(), 0);
// Apply the modified smoothMouseXCurve and smoothMouseYCurve values to the
game
// ...
}
// Exported functions
extern "C" {
// Parse hex values and generate a C++ vector with the corresponding values
int* parseHexValues(const char* hexString, int& size) {
std::vector<int> values = parseHexValues(hexString);
size = values.size();
int* result = new int[size];
std::copy(values.begin(), values.end(), result);
return result;
}
// Enable no recoil for headshots in Free Fire
void enableNoRecoilForHeadshots(int* smoothMouseXCurve, int* smoothMouseYCurve, int
sizeX, int sizeY) {
std::vector<int> vecX(smoothMouseXCurve, smoothMouseXCurve + sizeX);
std::vector<int> vecY(smoothMouseYCurve, smoothMouseYCurve + sizeY);
enableNoRecoilForHeadshots(vecX, vecY);
std::copy(vecX.begin(), vecX.end(), smoothMouseXCurve);
std::copy(vecY.begin(), vecY.end(), smoothMouseYCurve);
}
int main() {
// Example usage: Parse hex values
const char* hexString1 =
"00,00,00,00,00,00,00,00,15,6e,00,00,00,00,00,00,00,40,01,00,00,00,00,00,29,dc,03,0
0,00,00,00,00,00,00,28,00,00,00,00,00";
const char* hexString2 =
"00,00,00,00,00,00,00,00,fd,20,02,00,00,00,00,00,00,24,06,00,00,00,00,00,00,fc,15,0
0,00,00,00,00,00,c0,bb,02,00,00,00,00";
int sizeX, sizeY;
int* smoothMouseXCurve = parseHexValues(hexString1, sizeX);
int* smoothMouseYCurve = parseHexValues(hexString2, sizeY);
// Example usage: Enable no recoil for headshots
enableNoRecoilForHeadshots(smoothMouseXCurve, smoothMouseYCurve, sizeX, sizeY);
// Clean up dynamically allocated memory
delete[] smoothMouseXCurve;
delete[] smoothMouseYCurve;
return 0;
}