ki point to inflict a status condition on the target until the
Roguish Archetype                                               end of its next turn. The condition depends on the damage
                                                                type: piercing damage results in blindness, bludgeoning
Rogues have many features in common, including their
                                                                damage results in deafness, and slashing damage results in
emphasis on perfecting their skills, their precise and deadly
                                                                incapacitation. You cannot add Sneak Attack damage to a
approach to combat, and their increasingly quick reflexes.
                                                                Precise Strike.
But different rogues steer those talents in varying
directions, embodied by the rogue archetypes. Your choice       Ninja Gear
of archetype is a reflection of your focus—not necessarily      By 9th level, you have mastered the use of certain specialist
an indication of your chosen profession, but a description      equipment. You can conceal this equipment on your person
of your preferred techniques.                                   such that it cannot be found as long as you are wearing
                                                                clothes. If your ninja gear is ever lost, you can craft
Shinobi                                                         replacements with 1 hour's work and 100 gp of materials.
The shinobi are an elite group of rogues who have               Your ninja gear includes:
undergone intense training, similar to that of monks, but
                                                                   Mizugumo. These flotation devices enable you to walk
focused on stealth, infiltration, and survivalism. Most
                                                                on any liquid surface as if it was solid ground.
shinobi hire out their skills as mercenaries, and they have a
                                                                   Kaginawa. This lightweight grappling device enables
reputation for loyalty despite their dishonorable fighting
                                                                you to move between surfaces that are up to 40 vertical feet
style.
                                                                apart using 10 feet of movement, as long as the surfaces are
Ninjutsu                                                        no more than 5 feet apart in the horizontal plane. No action
When you adopt this archetype at 3rd level, you learn the       or check is required for this movement, but the kaginawa
arts of the ninja. As a result, your unarmed strikes deal 1d4   can only be used once per turn.
damage and count as finesse weapons for you.                       Torinoko. As an action, you can expend 1 ki point to
Furthermore, you can use your Cunning Action to make an         throw a smoke bomb at a point within 20 feet of you. This
unarmed strike.                                                 functions exactly like the fog cloud spell, except that it is
                                                                not magical and cannot be dispelled.
Ki
Also at 3rd level, as a shinobi, you can harness the mystic     Rooftop Perch
energy of ki. Your access to this energy is represented by a    At 13th level, you have advantage on Dexterity (Stealth)
number of ki points. You have a number of ki points equal       checks when you are standing on a solid object that is more
to your rogue level divided by 3, rounded up, which you         than 10 feet off the ground (such as a tree, rooftop, or
can use to fuel special techniques. If you have ki points       statue). While in such a location, you can attempt to Hide
from another source, the points from both sources are           even if you are not otherwise in cover, and you can use an
pooled, and can be used to fuel any of your ki abilities.       action to spend 2 ki points to become invisible for up to 1
    When you spend a ki point, it is unavailable until you      minute. The condition ends early if you attack or cast a
finish a short or long rest, at the end of which you draw all   spell.
of your expended ki back into yourself. You must spend at
least 30 minutes of the rest meditating to regain your ki
                                                                Shadow Warrior
                                                                When you reach 17th level, you are almost impossible to
points.
                                                                     detect, even in the middle of combat. If you take an
    At 3rd level, you know two ki abilities: Distract and
                                                                      action that would normally cause you to stop
Precise Strike.
                                                                       being invisible or be revealed from hiding,
    Distract. Once on each of your turns, you can spend                  you can spend 1 ki point to maintain your
1 ki point to beguile a creature you can see within 5                              invisibility or remain hidden.
feet of you. You have advantage on your next
attack roll you make against this creature
before the end of your turn.
    Precise Strike. When you hit a
creature with a weapon that uses 1d4
as its damage die, you can spend 1