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Shinobi v0.8

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0% found this document useful (0 votes)
38 views1 page

Shinobi v0.8

Uploaded by

uriah.belarus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Rogue 5th Level Features

Shinobi 5th Level features are added to Rogues by 5e++; if


not using a 5th level feature, simply combine
Masters of stealth, disguise, and mystical techniques, Shinobi Shadow Decoy into Shadow Counter as one ability
often trained by esoteric sects or orders as spies, scouts, and at 13th level.
assassins.

Shinobi Features Ninja Run


Monk Level Features Starting at 9th level, you gain the ability to run along vertical
surfaces and across liquids without falling during your move.
3rd Ninja Tricks, Ninja Tools
Additionally, when you take the Dash action, your jumping
5th Shadow Decoy distances are doubled and you can ignore difficult terrain.
9th Ninja Run Shadow Counter
13th Shadow Counter At 13th level after you teleport using Shadow Decoy, you can
make one attack with advantage using a melee weapon or a
17th Cloning Technique
ranged weapon with the thrown property against the attacker
as part of the same reaction.
Ninja Tricks
Additionally, you can use Shadow Decoy an additional time
At 3rd level when you select this Archetype, you gain access
before resting.
to special techniques. You can pick up two such techniques to
learn immediately, and learn an additional technique at 6th, Cloning Technique
9th, and 12th level. At 17th level, you gain the ability to use your Cunning Action
to make a shadow duplicate of yourself in an empty space
Hide In Plain Sight. You can use your Cunning Action to
within 5 feet. This duplicate lasts for 1 minute, gets more
cast minor illusion targeting your own space only. The effect
than 60 feet from you, or takes any damage. It uses all of your
ends if you attack, cast a spell, or move.
attributes and stats otherwise. It cannot take an action you
Infiltration Training. You can climb across vertical or along don't direct it to take.
the bottom of horizontal surfaces with no handholds, and When you create it and while it exists, you can use your
gain the ability to hold your breath five times as long as Cunning Action to control it, move up to your movement
normal. speed and to take any action you can take. It counts as you for
the purpose of dealing Sneak Attack damage once per turn,
Shadow Shroud. As long as you are wearing all black and any magical item or limited use feature it uses are used
clothing or a black cloak, you can hide in dim light or from your charges or uses of the item used.
darkness, even when not heavily obscured by it.
Shinobi Weapons
Shuriken Volley. When you attack with a thrown weapon,
you can draw and throw up to three darts, daggers, kunai, or The following are potential weapons that are used by some
shurikens, targeting different creatures within range. Each Rogues of this archetype.
attack makes a separate attack roll. If your Sneak Attack
damage would apply to a target, you apply to half your Sneak Simple Melee Weapon
Attack damage each target it would apply to. Weapon Cost Damage Weight Properties
Smoke Bomb. As an action, you create a bust of smoke 1d4
Kunai 2 gp 1/2 lb. Finesse, light, thrown
heavily obscuring an area within a 5 foot radius of where you piercing (range 20/60)
use the ability until the start of your next turn.
Simple Ranged Weapon
Ninja Tools
You gain proficiency with your choice of a disguise kit, Weapon Cost Damage Weight Properties
poisoner's kit, alchemist's supplies, or tinker's tools.
Shuriken 1 sp 1d4 1/4 lb. Finesse, thrown
Shadow Decoy slashing (range 20/60)
At 5th level, when you use Uncanny Dodge against an attack,
you can instead teleport up to 30 leaving a shadow decoy
behind that becomes the target of the attack, completely
negating the damage and any effects from the attack.
Once you do this, you cannot do it again until you complete
a short or long rest.

KibblesTasty

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