Rogue                                                                       5th Level Features
Shinobi                                                                     5th Level features are added to Rogues by 5e++; if
                                                                            not using a 5th level feature, simply combine
Masters of stealth, disguise, and mystical techniques, Shinobi              Shadow Decoy into Shadow Counter as one ability
often trained by esoteric sects or orders as spies, scouts, and             at 13th level.
assassins.
Shinobi Features                                                      Ninja Run
    Monk Level        Features                                        Starting at 9th level, you gain the ability to run along vertical
                                                                      surfaces and across liquids without falling during your move.
         3rd          Ninja Tricks, Ninja Tools
                                                                        Additionally, when you take the Dash action, your jumping
         5th          Shadow Decoy                                    distances are doubled and you can ignore difficult terrain.
         9th          Ninja Run                                       Shadow Counter
        13th          Shadow Counter                                  At 13th level after you teleport using Shadow Decoy, you can
                                                                      make one attack with advantage using a melee weapon or a
        17th          Cloning Technique
                                                                      ranged weapon with the thrown property against the attacker
                                                                      as part of the same reaction.
Ninja Tricks
                                                                        Additionally, you can use Shadow Decoy an additional time
At 3rd level when you select this Archetype, you gain access
                                                                      before resting.
to special techniques. You can pick up two such techniques to
learn immediately, and learn an additional technique at 6th,          Cloning Technique
9th, and 12th level.                                                  At 17th level, you gain the ability to use your Cunning Action
                                                                      to make a shadow duplicate of yourself in an empty space
Hide In Plain Sight. You can use your Cunning Action to
                                                                      within 5 feet. This duplicate lasts for 1 minute, gets more
cast minor illusion targeting your own space only. The effect
                                                                      than 60 feet from you, or takes any damage. It uses all of your
ends if you attack, cast a spell, or move.
                                                                      attributes and stats otherwise. It cannot take an action you
Infiltration Training. You can climb across vertical or along         don't direct it to take.
the bottom of horizontal surfaces with no handholds, and                 When you create it and while it exists, you can use your
gain the ability to hold your breath five times as long as            Cunning Action to control it, move up to your movement
normal.                                                               speed and to take any action you can take. It counts as you for
                                                                      the purpose of dealing Sneak Attack damage once per turn,
Shadow Shroud. As long as you are wearing all black                   and any magical item or limited use feature it uses are used
clothing or a black cloak, you can hide in dim light or               from your charges or uses of the item used.
darkness, even when not heavily obscured by it.
                                                                      Shinobi Weapons
Shuriken Volley. When you attack with a thrown weapon,
you can draw and throw up to three darts, daggers, kunai, or          The following are potential weapons that are used by some
shurikens, targeting different creatures within range. Each           Rogues of this archetype.
attack makes a separate attack roll. If your Sneak Attack
damage would apply to a target, you apply to half your Sneak          Simple Melee Weapon
Attack damage each target it would apply to.                              Weapon Cost Damage Weight Properties
Smoke Bomb. As an action, you create a bust of smoke                                        1d4
                                                                           Kunai   2 gp              1/2 lb. Finesse, light, thrown
heavily obscuring an area within a 5 foot radius of where you                             piercing           (range 20/60)
use the ability until the start of your next turn.
                                                                      Simple Ranged Weapon
Ninja Tools
You gain proficiency with your choice of a disguise kit,                  Weapon Cost     Damage     Weight Properties
poisoner's kit, alchemist's supplies, or tinker's tools.
                                                                          Shuriken 1 sp     1d4      1/4 lb. Finesse, thrown
Shadow Decoy                                                                              slashing           (range 20/60)
At 5th level, when you use Uncanny Dodge against an attack,
you can instead teleport up to 30 leaving a shadow decoy
behind that becomes the target of the attack, completely
negating the damage and any effects from the attack.
   Once you do this, you cannot do it again until you complete
a short or long rest.
                                                           KibblesTasty