Shinobi 12 Mute
CLASS & LEVEL BACKGROUND PLAYER NAME
Kijo
Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH You avoid getting into
16 35 social situations and are
18 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED socially awkward.
+4 PERSONALITY TRAITS
Hit Point Maximum
4 Strength
DEXTERITY
You've been through so much, but
19
● +8
2
Dexterity
Constitution
85 you'll be damned if you let that stop
you
CURRENT HIT POINTS IDEALS
0 Intelligence
+4 ● +3 Wisdom
You feel a deep connection with the
1 Charisma people who take the time out of their
CONSTITUTION SAVING THROWS day to "listen" to you
TEMPORARY HIT POINTS BONDS
14
Acrobatics (Dex) Total
● +7 SUCCESSES You are envious of those
+2 Animal Handling (Wis)
+3
FAILURES who have a voice
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +8 Athletics (Str)
10 +1
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Once per turn, you can deal an extra 1d6 damage to one
creature you hit with an Attack if you have advantage on the
Attack roll. The Attack must use a Finesse or a ranged
0 +# Insight (Wis) weapon.
You don't need advantage on the Attack roll if another
1 Intimidation (Cha) enemy of the target is within 5 feet of it, that enemy isn't
Incapacitated, and you don't have disadvantage on the
WISDOM 0 Investigation (Int) Attack roll.
The amount of the extra damage increases as you gain
+3 Medicine (Wis)
16 ● +4 Nature (Int) Spiritual Teleport
levels in this class, as shown in the Sneak Attack column of
the Shinobi table.
(6d6)
● +15 Perception (Wis) Beginning at the 2nd level, you learn how to quickly
+3 disappear after landing a successful strike.When you are in
+1 Performance (Cha) dim light,Darkness, or even lightly or heavily obscured you
can take the hide action as a bonus action. At 9th level you
+1 Persuasion (Cha) can fade away as a free action.
CHARISMA
0 Religion (Int) At 5th level, as a reaction to being hit with a melee attack
13 +4 Sleight of Hand (Dex)
you can reduce the amount of damage you take by 1d10 +
your Dexterity modifier + your Shinobi level.
● +16 Stealth (Dex) At the 3rd level, you become lighter and faster. Your base
+1 +3 Survival (Wis)
walking speed is increased 10 feet and non magical difficult
terrain cost you no extra movement.
SKILLS ATTACKS & SPELLCASTING At the 7th level, you learn to emulate the creature of the path
you walk. As an action, you are able to jump a number of
feet into the air equal to half your base walking speed x 2.
Additionally, you are able to fall a number of feet equal to
15 PASSIVE WISDOM (PERCEPTION)
x30 kunai your jump without taking any damage.
CP
At the 11th level, your body instinctively moves out of harms
way with ease. Whenever you Deflect an attack you can
move half of your movement speed in any direction. This
SP movement does not provoke opportunity attacks.
EP
GP
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.