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Jack

The document outlines a character sheet for a changeling rogue named Jack, detailing his abilities, skills, and background. Jack has a variety of skills including stealth and persuasion, and possesses unique features such as dual personalities that allow him to disguise himself. He also has proficiency in various weapons and tools, along with spellcasting capabilities.

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0% found this document useful (0 votes)
11 views3 pages

Jack

The document outlines a character sheet for a changeling rogue named Jack, detailing his abilities, skills, and background. Jack has a variety of skills including stealth and persuasion, and possesses unique features such as dual personalities that allow him to disguise himself. He also has proficiency in various weapons and tools, along with spellcasting capabilities.

Uploaded by

genaroperez818
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 3 Custom (Transtornado)

CLASS & LEVEL BACKGROUND PLAYER NAME


Jack
Changeling
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 3 30
8 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 11 + 2d8


Strength
DEXTERITY ● 5 Dexterity

16 ● 3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

3 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

12
● 5 Acrobatics (Dex) Total 3 SUCCESSES
1 Animal Handling (Wis)
D8 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

12 4 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Changeling:
Skill: Persuacion
Insight (Wis)
Rapier +5 d8+3 Shapechanger
1 ● 4
Ayuda mama soy fey
Intimidation (Cha) Skill Background: Insight - Stealth (-)
Feat: Skilled (Investigation - Performance - Sleight of Hand)
WISDOM ● 3+ Investigation (Int) (+)
● 4 Medicine (Wis)
14 Nature (Int)
Expertise: Medicine - Deception
Sneak Attack: 2d6
Thieves Can('t)
Cunning Action
● 6(EX) Perception (Wis) Steady aim (optional)
2
● 4+ Performance (Cha) Wild Card:
Tricks Up the Sleeve
● 4 Persuasion (Cha) Your penchant for games has afforded you the ability to
CHARISMA
subtly manipulate fortune to your favor. When you choose
Religion (Int) this archetype at 3rd level, you learn the Guidance cantrip.
14 ● 5+ Sleight of Hand (Dex)
Starting at 9th level, it has a range of 30 feet for you, and
you can cast it as a bonus action.
● 7(EX) Stealth (Dex) Wild Cards Gambit
2 Survival (Wis) Dragonchess: Your prowess of the chessboard has made
you a skilled tactician on the battlefield. As a bonus action
on your turn, you can execute one of the following chess
SKILLS ATTACKS & SPELLCASTING maneuvers. You can use a bonus action in this way a
number of times equal to your Charisma modifier (minimum
of once), and regain all uses after a long rest.
Dragon: Choose a creature you can see within 30 feet of
16 PASSIVE WISDOM (PERCEPTION)
Waver Tool's you. The first time that creature makes a successful attack
roll before the start of your next turn, they deal extra damage
CP
Thieves Tool's equal to your level in this class.
Griffon: Your movement speed increases by 10 feet, and
Rapier your movement does not provoke opportunity attacks. These
Simple weapons, hand SP benefits last until the start of your next turn.
ShortSword Sylph: You and all friendly creatures within 5 feet of you
crossbows, longswords, have advantage on Dexterity saving throws until the start of

EP Burglar's Pack your next turn.


rapiers, shortswords
Leather armor
Thieves Tools (expertise),
GP 10 2 Dagguers
Playing Cards, Dragon
Chess, Waver Tool's
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
30 la que yo quiera varia
AGE HEIGHT WEIGHT

bonitos siempre _jeb bien peinado


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

(Custom Background Feature) Dual Personalities:


Most of your fellow adventurers and the world know you as your
persona. Those who seek to learn more about youyour
weakness, your origins, your purposefind themselves stymied
by your disguise. Upon donning a disguise and behaving as your
persona, you are unidentifiable as your true self. By removing
your disguise and revealing your true face, you are no longer
identifiable as your persona. This allows you to change
appearances between your two personalities as often as you
wish, using one to hide the other or serve as convenient
camouflage. However, should someone realize the connection
between your persona and your true self, your deception might
lose its effectiveness.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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