White Dwarf 078
White Dwarf 078
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ISSUE 78 APRIL 1986                                           FEATURES
EMMMNCWEF:Ian Livinostone
EMTOR: Paul Gkburn "
PRODUCllDtdMARAOUE:Martin Clement                             Open Box                                                                                                               2
PROORW Marc Gqgcoi@-te                                        D&D,AD&D, COG& Pendragon supplements
PASTIE-U?: Sue Mcbwhlin
.- .-. 6 1986
COVER:
                 Julie wiaving
                .Chris
                  - .Achilieos                                Cosmic Encounter                                                                                            4%         6
                                                              Paul Mason on the game that's sweeping the Galaxy plus -
             ..
IUU~ION:          Tonv Add&& David Andrews. Mark Harrison.                                                                                                                 8.3
Sieve Lmaon, NicW e k s
PHOMeRARHY: Charles Elk'ott.Alen Merrett
                                                              4extra powers in full colour                                                         $YmG
                                                                                                                                                   ub
ADMRTISllsQ: kor Chmacki
PUBLISHER: Games Workshop Ltd
WBUCAllONS MANAGER: Alan Merrett                              Thtud the Barbarian                                                                                                    9
                                    e b Basildon. UK
printed b v ~ h a m ~ ~ o u t t - wOff&,
All correspondenceshould be addressed to:
                                                              Carl Critchlow presentsthe Lore of the Rings
White Dwarf, Games Workshop Design Studio, Enfield
Chambers, 16-18 Low Pavement, Nottingham NGI 7DL
                                                              Critical Mass                                                                                                        11
                                                              Dave Langford on the latest SFtFantasy books
                                                              Solar Power                                                                                                          12
                                                              Gary Holland presents a tale of ourtimes
                                                              Ashes to Ashes
                                                              Graeme Drysdale digs up some ideas on life after death
 Havingsaid Iwas going to give up writing the
 Editorialsfor this magazine, here I am again!                Gobbledigook
Still, I'm not going to do all the work, since I              Goblins Rool OK7,from Bil
have popped into the new Design Studio in
 Nottinghamto write.a quick introductionto
the new Editor: Paul Cockburn.                                FeatureScenarios
Some of you will remember Paul from the                       The Pilcomayo Project
time when he used to edit a certain other                     by Pete Tamlyn                                                                                                       21
magazine (or did Ijust imaginethat?),and he                   They makean awful lot of coffee in Brazil, but justwhat arethe Nazis
                                                              up to in Boliva? Looks like a scenario for ....Golden Heroes
is also~oneof those responsiblefor
~amehaster~ublications.And now, of
course, he will be bringing new life to White                 The Spunng Ones!
Dwarf. Watch the next few issues and you'll                   by Marcus Rowland                                                                                                    29
see what Imean; more colour, new ideas, dif-                  Fy your soul with another of CliWs greatest hits-or could it
                                                              be a Judge Dredd adventure?
fenntfeatures, awhole new look. It looks like
everything is changing around here except
the name - and the fact that this is still the                'Eavy Metal
best place to find all your favourite gaming                  Judge Dredd heroes leap off the table
ideas.
But, enough of all this: let him earn some of                 Letters                                                                                                              46
                                                              The Nottingham Post Office strikes back
                                                              Travellers                                                                                                           49
                                                              Journey's End
           Li
Thanks, Ian. I d just like to say      ....                   Fracas                                                                                                               56
                                contd next issue              All the latest news and the Gaming TopTen
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                        Y I Y 1
                                                            I
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                                                      plus a rundown on the Iron Ring, a
                                                      sinister secret society which has a lot to
                                                      do with the action.
                                                      The action starts off in h beleaguered
                                                      farmstead, which is nicely detailed; one
                                                      side of the hwge map is a 25mm scale plan
                                        I             which can be used with the counters to
                                                      play out the action in detail - a nice idea.
                                                      Then, there are more- than 20,000 square
                                                      miles of wildmness to explore, with 118                  I
                                                      locations including a number of
                                                      mini-dungeons which might be used in
                                                      any context. In addition, there is a ruined
                                                      city, a riverside village, a frontier town,                                   v
                                                  DL11-DRAGONS OF GLORY
                                                                                                   easily. The counters are very pretty in
                                                  Simulation Game AD&D-                            two-tone colour with black or white overlay
                                                                                                   printing, but the reverse side was a bit
                                                  TSR £8.95                                        off-target.
                                                  WARNING! This latest Dragdance                 The game itself isn't brilliant either. The
                                                  product is not an AD&D adventure              *rulebookis rather unhelpful, and I would
                                                  module. Dragons of GIory is a simulation                   ht that TSR,since they now own1
                                                   ame. The chunky pack contains a stiff         !%eE%fhave put this tagether rather
                                                  fdouble cardboard) cover with some tables better. In particular, counter explanation is
                                                  and text on the inside for use in the game, a  very poor, there being no key'as to which
                                                  huge map in two sections covering the          colours represent which nations. The game
                                                  entire continent of Ansalon and surround- mechanics involve dlOs, d6s and d4s, which
                                                  ing islands, 400 die-cut counters, a zip-lok   is very messy and entirely unnecessary. The
                                                  bag to put them in (just one?), a rule book rules are very simple and anyone who has
                                                  and a campaip/scenario book at 8 and 16          layed a simolation game before should
                                                  pages respectively.                            grid them easy in the extreme to pick up,
                                                                                                 though there are unciear pints, which is
                                                                                                 again unnecessary in a game this simple.
                                                  Physically, the game has good and bad
                                                  points. The mapsheets are thin, and tear       Examples of this are the retreating before
Put away your Thompsons and don your             Palace of Knossos, the fire which gutted        Time travel in several forms is included to
deerstalkers - Chaosium have provided            Harrods, and the first studies of Radio-        allow non-Victorians to jump back for
some meaty guidelines for playing                activity (with, of course, the invention of     one-off adventures. If this seems slightly
scenarios and campaigns in Victorian             earmuffs).                                      forced, the booklet also provides justifi-
England during the years 1890-1900, some                                                         cation as to how and why this might take
thirty years prior to the games usual period.                                                    place. Two additional timelines are
                                                 The geographical and social studies are         provided, one linking H G Wells' stories to
                                                 almost entirely devoted to England and          the Mythos, and the other involving the
The Cthulhu rules are necessary to use this      especially London, and while they are very
boxed supplement, which consists of a 56                                                         ultimate investigator himself, Mr Sherlock
page Sourcebook for the 1890's, an A2 size       good, they ignore the rest of the world. As     Holmes. Including the Martians as a Lesser
plan of the city of London, a 48 page            this was the Age of Empire and our dogged       Independent Race will suit some and
scenario book and a character sheet revised      adventurers will doubtless travel it in their   horrify others.
for the period.                                  investigations, this is a sad ommission.
                                                                                                 It is with Holmes that the scenario book
Of most immediate interest to Keepers will       Library sources are well covered, along         addresses itself, with an involved storyline
be the Sourcebook, which is far more             with a guide to the law and the more            easily split over several sessions of play.
comprehensive than the 1920s equivalent,         mundane lawbreakers. This is followed by        Whether it was the butler or the outer gods
and contains a wealth of information             a section detailing the mystic groups which     whodunnit, I leave for you to deduce.
essential to simulate the background and         flourished in this age of revolutionary
society of the times, along with much of the     science. Much of this section could easily be   The only major problems with this book are
minutia to give colour to this fabric. The       used as background for later periods and a      a few irritating proofreading errors. What
book starts with an expanded list of             little name changing will create                few information gaps there are can easily be
occupations ranging from Clergymen to            psuedo-scientific and occult groupings to       filled by background reading and
Rogues, along with the skill changes which       challenge the curious.                          extrapolation. Overall this is a good buy for
reflect the lesser technology of the era.                                                        anyone wanting an English campaign or as
                                                 The inclusion of ballpoint pens seems to be     a challenge to those souls jaded by the
The main section details the timeline of '90s    the only anachronism in the price list. In      Arkham countryside, and is recommended
England, its personalities and events, many      contrast, the period dress section adds         to those who appreciate sane game design.
of which inspire scenario possibilities, such    colour, though it points out a lack of
as the discovery and excavation of the           suitable miniatures for this era.                                                  Tim Wilson
Surely one of the most frustrating things        All the changes are for the better. The         Not bad this, and worth buying - just so
about the Chaosium is the way they are           warfare rules allow greater flexibility, and    long as it isn't revised in a month or two ....
always tinkering with their games systems.       show how raids, invasions and sieges can be
Second editions, supplements with rules          handled, as well as setpiece battles. The                                      Paul Cockburn
amendments - they almost bring out games         glory section shows how it isn't just what
in magazine style, with a bit extra every        you do, but how you do it and who you do it
month. You'd give up on them if they             for that counts. The introduction of
weren't producing some very good games.          high-level feudal economics makes the
                                                 passage of years in this game much more
The Nobles Book is a typical Chaosium            vibrant; a crop failure, raids from the
supplement for the Pendragon game. The           accursed Saxons - and then the King
plan is for there to be separate rulebooks       demands you send half you knights to help
for each of the stages in the career of an       him fight some battle somewhere. Great
Arthurian character, from Squire, to             adventure material and the sort of deep
Knight to Noble and finally to King. So, the     background all games require.
Nobles Book is a guide to running a feudal
desmense, fighting small battles, building       The production is OK, though not top-
castles and being the King's right hand man      drawer. The maps of forts, villages, small
-or worst enemy. The career of the Knight        towns, hill forts, etc are dire, though the
is expanded beyond the landless,                 pull-out castle diagram is a useful
household knight, to allow for the staging       design-aid. No Lisa Free artwork, which is
of tournaments (expanded rules), the             a pity. There are lots more shield designs,
stewardship of a fief (new rules) and the        and an expanded heraldry section, which is
different tasks the higher nobility are called   something any role-player might be
to do by their liege (revised rules).            grateful for.
combat option and the moving capital rule.       This game didn't appeal to me as a              that (if you keep a record of forces'
The latter makes a farce of one of the 4         simulation gamer-it's not a patch on White      positions over time) real 'news' can be
small scenarios offered along with the two       Bear, Red Moon, or SPI's Waro f the Ring,       related to the characters, they can
campaign games. In The Fall of Silvanesti,       both of which are excellent fantasy games.      encounter various armies, creatures or
the Highlord (baddie) player has to capture      It seems to have been rather hastily put        leaders at the appropriate points and so on.
the Elves' capital to win - all the Elves have   together and the rules and charts could         The idea sounds fine, but I see it rather
to do therefore is wait until turn 2 and         have been much better organised, having         hard to relate to reality, particularly the
'disband' their capital, whereupon it is         more charts printed directly on the             amount of book-keeping necessary. It
suspended on the Time-Track until the end        mapboard or the inside cover, for example.      would take a very dedicated GM! It also
of the game and the Elves win. As for            There was no great feeling of fantasy with      seems to be about ten DLs too late, since
retreating before combat, this is an option      the game, since it rapidly degenerated into     surely 99% of those who are ever going to
given to 'air' and 'cavalry' armies being        'counter-pushing' exercises, and fiddly         run this campaign have started already.
attacked by ordinary ground forces, and a        ones at that.
sensible option it is too. However, the                                                          Overall, I hesitate to recommend this game
attackers are allowed to make an 'advance                                                        to anyone but the Dragonlance fanatic who
after combat' (even though there hasn't          One final use for the game is that of           has had some experience of simulation
been any). At this point the rules state that    providing a unique historical background        games. It's not a very good introduction for
the advancing armies can't attack the            and context for a Dragonlance campaign. If      the novice (as I suspect it was intended to
defender who choose to retreat -which is         you are thinking of starting a DL campaign,     be), and is not a particularly enjoyable to
fair enough. But there is no mention of          it suggests you play this simulation game       the shelves of a simulation wargamer.
whether they are allowed to attack anyone        through in full to produce your own
else, a very crucial point.                      timeline of events in the world of Krynn, so                             Graham Staplehurst
                                                               2000 AD'S
                                                                                                                         Adva#d ragons
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I I   TLS     Knight, Merchant, Halfling                TL9    Barbarian, Philosopher, Pilgrim                           TLlO         Ranger, Gladiatorrand Leprecaun
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                                                                                                   there's a good chance you'll wonder where
                                                                                                   all your potential allies went. This is a
                                                                                                   tremendously fluid game. You can often
                                                                                                   find yourself fighting somebody who was
                                                                                                   your ally on the last challenge. So one piece
                                                                                                   of sound advice is to keep your head down
                                                                                                   -keep a low profile. It's surprising how
                                                                                                   many games can be won simply by not
                                                                                                   drawing attention to you conquests. With
                                                                                                   all the alien power-play going on, players
                                                                                                   often don't take the time to assess exactly
                                                                                                   what the situation is: who's got how many
                                                 agreement, involving an exchange of cards         bases. This is something you must do, to
                                                 and/or a base. If they don't agree, they both     prevent an opponent from sneaking a win.
                                                 lose spaceships!
                                                                                                   A whole book could be written on the best
                                                 Whether through straight victory or an            strategies for individual powers, and even
Cosmic Encounter is a classic. People say        opponent compromising, all ships in the           that wouldn't be able to take account of the
that about many games, but in this case it's     loser's side (including allies) are consigned     most important part of the game - your
certainly warranted. A game which per-           to the scrapheap, or the Warp, as it's called     personalities. In some ways, Cosmic
fectly combines strategy, diplomacy and          in this game. This pocket of non-space is         Encounter is a crude role-playing game.
(above all) fun, using simple rules, can't be    the destination of all losers - but it's not      The player with the deadly Virus power
anything else really, can it?                    permanent. One ship may be reclaimed              (which multiplies his tokens by the number
                                                 from the Warp before each attack a player         on his challenge card rather than the usual
Each player controls an entire alien race,       makes, and defensive allies claim tokens          addition), will frequently become an
and must strive for mastery of the galaxy.       from the Warp as part of their reward for         arrogant, assertive type, certain of his
The galaxy in question is represented by the     allying with the winning side.                    ability to walk all over any opponent. A
playing board which shows six solar                                                                subtler power, such as the Gambler (who
systems, each of which have five planets.        Asimple game, no? But as with all the best,       may bluff his opponent on the value of his
All these are rendered in luscious colour.       it's the refinements which make the               Challenge card -he doesn't have to reveal
Devotees of the old.edition of the game          difference. And in Cosmic Encounter               it unless the opponent takes the risk of
should note this - no more tatty black and       nothing is sacred. Even the rules already         calling the Gambler's bluff) produces a wily
white hexagons - Cosmic Encounter has            described can be warped out of all                individual, resembling a poker player. All
entered the Space Age!                           recognition! So far all has been Order. Now       this makes the atmosphere of a Cosmic
                                                 for Chaos ....                                    Encounter game virtually unique.
The game's basis couldn't be simpler. Each
player's alien race must establish bases on 5      'The huge fleet swooped down upon               The original game was backed up with a
planets outside its home system to win the        the unassuming little planet. Each o f           long succession of Expansion Kits, some of
game. Bases are established by invasion -         the monolithic Macron vessels was                which were (to put it mildly) a bit dodgy in
spaceships (represented by plastic tokens)        the equal o f four standard ships. It            places. The Moons for example, included
being transported across the emptiness of         seemed nothing could stop them.                  such things as a situation where all players
space by means of the Hyperspace Cone.            Then, suddenly, they vanished in a               had to speak in rhyme, or one had to sing a
This fascinating item regulates play, as          flash o f white non-light. Anti-Matter           little song about his power. When they
players take turns to launch up to two            had reduced the proud would-be con-              developed the game, Games Workshop
attacks through it. The Hyperspace Cone is        querors to less than nothing. But                selected the good bits, and cut out the more
a whimsical entity, whose location is             somewhere across the galaxy, the                 unproductive aspects.
decided not by the player, but by Destiny.        Healer was at work. Its mutant lore
A pack of cards (the Destiny Deck) is used        and science could reverse even the               However, having selected 32 powers to go
to determine which system will be the lucky       power o f a white hole, and the Mac-             into the 2nd Edition Game, they found
recipient of the invading fleet.                  rons were soon speeding home, their              there were still some interesting powers
                                                  sub-light drive exhaust between their            left, deserving of publication. So on the
The expansionist Cosmic General must              tail-fins. The Healers celebrated -for           opposite page you'll see four new powers to
now decide how many ships are to be               virtue was not their only reward'.               add to your game. Cut them out, and
committed to the attack. Players start the                                                         mount them, back and front, on thin card.
game with 20 -four on each of their five         So, Cosmic Encounter has a gimmick: each          If they stand out too much, and players can
home worlds.                                     alien race is able to subvert the rules in        pick them by feel when selecting powers
                                                 some way. There are 32 alien powers given         during set up, you may have to introduce a
Up to four ships from any given race may be      in the game, so the interplay between the         new system for picking powers (for
accommodated in the Cone, which is then          aliens will be different each time you play it.   example, using cards from a normal pack of
directed at one of the planets in the victim's                                                     playing cards, keyed into particular
system. Both parties involved - the              There's one final refinement that must be         powers). You will also have to keep Alien
attacker and the unlucky defender, may           mentioned. Mixed in with the Attack and           Power cards well hidden, if using the
then call for allies. These other players may    Compromise cards are Edicts. These may            'Hidden Powers' option given in the
then join in with up to 4 ships apiece,          not be used in Challenges. Instead, they          rulebook, to avoid giving the game away.
persuaded by the promise of a base (if they      represent the intervention of some greater
aid the attacker), or a reward (if they help     agency into the Cosmic interplay.                 There's not a lot to be said about the
the defender). The two main players each                                                           powers - they're fully explained. I must
select a Challenge Card from their hands         Each Edict has a powerful effect on the           mention the Reincarnator, however. This
(dealt at the start of the game), and play       game, and for this reason are played and          one causes all kinds of Chaos in the game as
these face down. Once the cards are              then discarded. Effects include the               the lucky owner frequently changes power.
revealed, the outcome of the invasion is         cancellation of an alien's power for the          It's not as powerful as it may first appear,
determined. Attack Cards (the majority           duration of a challenge (Cosmic Zap), the         since you can't really come up with a
type of Challenge Cards) have numbers            freeing of all spaceship tokens from the          long-term strategy when you don't know
printed on them. This number is added to         Warp (Mobius Tubes), the prevention of            what your power is going to be! Oh, and
the total number of tokens on the player's       any or all alliances in a challenge (Force        keep an eye out for the Warrior. His
side. The higher total wins. Compromise          Field), and several others.                       experience points make him a particularly
Cards (the other type of Challenge Cards),                                                         dangerous foe, and since he begins the
are a means of attempting to settle matters      How do you win a game of Cosmic                   game without any particular advantage it's
through diplomacy. Against a concerted           Encounter? What's the secret formula?             often easy to discount him.
attack (opponent plays an Attack card),          Well, unfortunately, the secret formula is
they concede the battle (but earn a              so secret that I haven't cracked it yet!          So, that's the game of Cosmic Encounter.
consolation of stealing a Challenge Card         Hoewever, what I do know is that the              A game for schemers, dictators, generals,
from the victor's hand for each spaceship        diplomatic aspect to the game is crucial. If      weirdoes, aliens, and, of course, garners!
lost). If both players compromise, they          you make enemies early on in the game, by         Now in a gorgeously produced edition. It
have a minute to come to an amicable             being vindictive or gloating too much, then       just has to be a must!
                                                                                                      ).
                                                       \
                                                                                                 /
                                                                                                           d
                                                                                    X ~
                                                             S L N I O ~I ~ ~ I U M saaw
                                                                                                                                                                       II
                  GRUDGE                                                                                              ?$';,   CHANGELING                                I               REINCARNATOR
You have the power of revenge. Whenever               You have t h e power of mesterj. Each t i m e            You have the power to change form. When                 !
                                                                                                                                                                       '
                                                                                                                                                                            You have the p o w e r of reincarnation.
you are one of the two players in a challenge,        you are one of the t w o players I n a challenge.        you are one of the two players In a challenge                Whenever you are involved In a challenge as
                                                                                                                                                                       '
if you invite another player as an ally and he        you accumulate one point ~f you win ( o r make           you take your opponent's Allen Power Card                    a player or ally a n d you lose (or fall t o deal).
chooses not to come to your aid, If you win           a deal), o r t w o p o l n t s ~f you lose (or fail to   and g i v e hlm yours. You do thls as soon as           !    you reincarnate That IS. lust before the next
the challenge (or make a deal) he loses 4             deal). You keep a running total of your p o i n t s      the d e f e n s ~ v eplayer I S determined. The chal-        challenge begins, you draw an Alien power
tokens to the warp. These lost tokens cannot          throughout the game,starting at zero. When-              lenge i s now carrled out. The Changeling               :    card at random f r o m the plle o f those not i n
include tokens he used to ally w l t h the other      ever you play an Attack card i n a challenge,            power may be used only once per challenge.                   use a n d become that Alien I f it cannot be
side.                                                 you add your present experience p o i n t s to           When you change i n t o an A t ~ e n ,you get all            used i n the game. draw another When you
                                                      your total in the challenge.                             facets of h i s power, e.g. the Miser's Hoard,               lose as that Allen, d ~ s c a r d ~t a n d draw
tlistory:                                                                                                      the Warrbor's Points, the Schizoid's Terms.                  another, etc. The Reincarnator power stays
Suffering from a species history of almost uninter.   History:                                                                                                              with you w h l l e you use the others. I n a game
rupted betrayal and disappointment, the originally    Once considered ferocious but dull-wltted by more        Hlstory                                                      i ~ r t hthe Plant or Insect. lhey may copy your
klnd Grudges gradually grew cynical. Expecting no     "enlightened" races. the Warrior clans were bred         The chlldllke Changelings love play, and gleefully           current incarnation, but i f they lose they
good will from others, they began to brood and        as fighting stock for the petty squabbles of thelr       antrclpate new experiences. Recently lhey nave               must reincarnate, and the Plant or Insect
resolved to wreak vengeance on all who would turn     lords. Throughout the ages, however, they have           developed the unsettling abil~ty to shed the~r               oower is out o f the game.
asIda from thelr outitretched suction disc of         learned Lhe value of both defeat and victory This        psyches tn exchange for those of others The~r
frtendshlp. Now adept at revenge, the Grudges         wisdom gives them mastery over those who would           standard greetrng of "I just don'r seem to be my
gars spltelully at a world that has denied them       sneer at their potential.                                                                                             n~story:
                                                                                                               self today" provokes panlc in many a passlng
fellowship. They will get even! They will repay!                                                                                                                            Havrng conquered the fear of death, the Reincar-
                                                                                                               acquaintance as the Changelings IeapfroG aboul
                                                                                                                                                                            iators rejoice wlth the passing o f eacn of l h e ~ r
                                                                                                               the Cosmos                                                   kind. Feelbng k~nshipwrth all life forms. They k n o w
Do no1 use in a two-player game.                                                                                                                                            that those who die will soon be Sorn agaln In an
                                                                                                               Do not u s e i n a two.player game.                          endless cycle.
                                                                      ..
Q                                                                    K
                                                                     J
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a regular book review column, written by Dave Langford.
A Dollop of Evil
                                                 Unwin, of Unicorn fame, have launched an            blacker byways. Fimbulwinter closes in on
                                                 SF paperback line called Orion. Time-Slip           a Yorkshire village, nasties stalk the night,
                                                 (164pp, £2.95) is by Graham Dunstan                 international data-nets ferret out the truths
                                                 Martin, one of Unicorn's three best                 behind legend, a professor of archaeology
                                                 discoveries (the others being Gwyneth               goes on a research trip to the Corpse Strand
                                                 Jones and Geoff Ryman). In a shambolic              and Yggdrasil, and the appalling Ice King is
                                                 post-holocaust Scotland, Martin's new               not (in the last analysis) wholly
                                                 messiah tackles the classic problem of evil         unsympathetic. Good rousing stuff.
                                                 with an argument crazily combining the
                                                 anthropic principle (the universe is the way Another vision of evil comes from the
                                                 it is because only this universe produced us Arabian Nights, where djinni do dreadful
                                                 to observe it) with 20th-century black art - things in a kind of innocence, but the
                                                 the many-worlds interpretation of quantum           blackest deeds are human. Seamus Cullen
                                                 mechanics (every decision splits reality, so        catches the mood in A Noose of Light (Orbit
                                                 that everything happens, including the best 216pp, £2.50), at the same time magical and
                                                 of all possible outcomes). The forking              rumbustiously rude - this book tells you
                                                 pathsof time are occasionally mirrored in           more than you wish to know about a djinn's
                                                 the narrative). WD readers will a ~ ~ r e c i a t e sexual apparatus and proclivities.
                                                 the way they're mirrored again &:'fantasy
                                                 gamebook" choices. As Niven theorized in The humour and cruelty are faithful to the
                                                 All the Myriad Ways, a many-worlds                  source: evil-doers are unremittingly
                                                 philosophy is hopeless in everyday life.            punished, while the reward of virtue is
                                                 Martin makes it blackly clear that his              often skimpy until after you're dead.
One difficulty for role-players and writers is   protagonist's religious cure-all leads to an        Unevenly paced, but an OK read.
the good old theological Problem of Evil -       upswing in the evil it explains away.
like how and why? Quest after quest sets
out to zap the vile (though obscurely                                                              John Brunner offers a slightly enigmatic SF
                                                 As for Scotland's survival after World War        novel, The Tides of Time (Penguin 235pp,
motivated) Black Lord in his mountain-           I11 despite the growing consensus that no
ringed stronghold, with such mono-tonous                                                           £2.50). A mysterious black man and white
                                                 one can survive, I suppose it's explained         woman enact little scenes on a Greek
success you'd think school careers officers      here by the daft theory of the book itself.. ..
would have stopped recommending Black                                                              island, each episode further back in history,
Lordship jobs. From a literary viewpoint it                                                        with no linkage of memory or continuity.
seems too easy: you set up Black Lord with       There are no evil people in Gwyneth Jones'        They tell each other fables about former
Abominable Minions, and the fantasy              Escape Plans (Orion 246pp, £2.50) -just           colleagues who've somehow been
questers (be they never so wimpish) duly         uncaring or uninformed ones. That's all           destroyed by their own desires. As the
knock them over. Evil should be a bit closer     you need for a nightmare future, totally          repetitive chapters go by, one turns the
to home than this externalized straw-man         oppressed by and totally dependent on             pages faster, wondering what the hell it's
figure .... which is why Tolkien also gave us    information systems. Each man loves the           about. The final scenes explain all, in a
Gollum, Boromir, Saruman and Denethor.           thing that kills him; the lowest of the low       splurge of FTL travel, fugue states,
                                                 want to submerge their humanity still             variable stars, and theEarth-soul Gaia; this
Mary Brown's approach in The Unlikely            further and become components of the              dense mass of exposition sits oddly at the
Ones (Century 426pp, £ 10.95) is to sweep        "oversystem". The heroine, Alice (ALIC            end of a slow-moving work. Brunner's
Evil hastily under the carpet, with the death    in acronymic), is a dilettante from the           philosophical contention probably needs a
of the wicked witch whose curses fuel the        orbital ruling class, who whimsically             whole book. Here it gets about 30 pages,
plot. Thereafter her victims trek through        descends into the inferno of programmed           and it's a tribute to his skill that he keeps
vet another dewv mediaeval Britain,              India and gets stuck .... as revolution brews.    you reading until then.
&ompletewith acursed knight who wants
his sword mended and a m o u r rustproofed,      This is a terrifically compelling vision of a     A Nest of Nightmares (Sphere 208pp,
a cursed and masked maiden who believes          world where data processing systems have          £2.50) is Lisa Tuttle's first horror collection
                                                                                                   .... there are, of course, 13 stories. Most
                        0
herself impossibly ugly that she isn't comes
as no surprise whatever , and several cute
cursed fauna - unicorn, cat, toad, crow,
                                                 completely sunk in - no longer a part of the
                                                 environment, they are the environment.
                                                 Unf~rtunatelythey've also sunk into the
                                                                                                   have appeared in Fantasy and Science
                                                                                                   Fiction, which for cognoscenti is a hallmark
even a cursed goldfish. Their quest: to          language; Jones' welter of neologisms and         of quality. Tuttle writes well and knows just
return the property of a dragon, under the       acronyms is initially overwhelming, and I         how to push the gooseflesh button. I'd say
guidance of a cranky illusionist. The            kept furtively turning to the glossary.           more, but it's difficult to type while
obstacles are remarkably unthreatening,          Occasionally a definition appears in the          trembling under the bedclothes.
the most notable being a castle with a           narrative, breaking the spell: whom in her
terrible secret (which proves to be a            world is the narrator explaining to when she      I enjoyed Guy Gavriel Kay's now-reissued
fondness for blood sports - good Animal          mentions a "deeby" and then translates            The Summer Tree (Unicorn 323pp, £2.95),
Lib propaganda here) and a Sheloboid             with "Direct Brain Access (DB)"? But it's         literate and gripping despite a dismayingly
spider (too easily vanquished by D&D-            worth wading through the alphabet soup            routine Black Lord in the mountainous
style problem-solving). Later, all these
obstacles are revealed as harmless and
                                                 for the story.                                    background. But for deep insight into Evil,
                                                                                                   where better to look than Artifact of Evil        ,'
                                                                                                                                                     I
illusory. Meanwhile, the knight's curse can      "Michael Scot" is Michael Scott Rohan and         (TSR 352pp, £2.25) by gaming's own Dark
only be lifted by his proposing marriage to      Allan Scott. collaborating on The Ice King        Lord, Gary Gygax? At the first glimpse
an impossibly ugly woman ....                    (NEL 2 ~ 2 ~£9.95).
                                                                p,     ~rcvhaeolo~ists dig u;      within, mv soul was purged bv the
                                                 an Ancient Evil, and .... no, don't run. For      brutalities visited upbn che ~ n ~ l i s h
The book has modest charm and a fresh            once, the archaeology is real (the authors        language. To auote WD's enliehtened
style, but everything glides along with the      know their stuff), not to mention computer-       ~ubomi&ionsGuidelines: " ~ h e h e to s be
happy predictability of a Mills & Boon           ized. The ancient unpleasantness is also          avoided are 'adventure' write-ups ...."
romance. I'd rate it higher if only there        highly authentic, crafted with both               Artifact of Evil is an AD&D campaign
were a few genuine surprises.                    knowledge and love of Norse myth's                write-up. 'Nuff said.
                                                                                                                                                                                                                        1
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                                                                                             Q17a        Mounted dwarfwith warhammer
                                                                                             018         Mounted maceman
                                                                                             Q18a        Mounted axeman
                                                                                             019         Mountedswordsman
                                                                                             Q19a        Mountedspearman
                                                                                             020         Mounted archer
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                                                                                        OAl SWORDS
                                                                                       OF THE DAIMY 0
through the Astral Plane to its destination.       spells they had memorised until they have        completely anduutterly lost forever.
When the outer planes have been reached,           time to relearn them.                            Characters may never be raised more times
the soul begins an eternal existence while                                                          than their initial constitution score, and
the spirit only temporarily resides there, to      It is quite probable that a character may be     each subsequent raise will reduce their
be reincarnated into another form in years         reincarnated into a race which does not          constitution permanently by one point.
to come. Hence, as spirits may only be             officially allow progression in the dass the     Furthermore, raised characters will be
reincarnated, elves, for example, cannot be        character followed in former life. In such a     weak and helpless for a time equal to the
raised or resurrected.                             case (and assuming the character has been        period of their death. After the required
                                                   dead for only a day or two), it seems            number of days has passed, the character is
There are three spells which may be cast to        unrealistic for the character to suddenly        assumed to be on 1hit point, and may then
restore mortal life to a character. However,       forget his past profession. If his memory        be healed to maximum strength naturally
raising is never quite so simple as this. As       recalls some percentage of his past life, he     or magically. The minimum amount of time
high level spells, such as resurrection, are       should be able to continue operating in his      all characters must rest for after being
granted at the direct behest of the cleric's       former class with little restriction. The        raised is one day, even if killed only a few
god, the restrictions deities impose on their      exception is the paladin, who immediately        hours previously.
servants when casting such spells are likely       becomes a normal fighter, loosing all the
to be very severe. Clerics are only likely to      benefits of the paladin class.                   3) Resurrection
cast these spells on characters of compar-                                                          The 7th level clerical spell resurrection is
able alignment and religion, or else incur         Multi-classed characters reincarnated into       the most potent of all the spells of this sort.
the wrath of their god. How can any cleric         other demi-human forms retain their              Only those above 15th level are able to cast
justify casting resurrection on a buddy who        former classes as explained above.               such spells, and even those characters must
has never had anything decent to say of the        However, if they are reincarnated into           have an 18 or greater wisdom. While the
deity involved? Thus, when a character             human form, the human then becomes a             spell is only rarely used, it is frequently
goes in search of a raise spell of any sort, the   character with two classes (PHpage 33). If       misunderstood by both players and GMs
GM must exercise maximum precautions.              they have lost more than 50% of their            alike. After all, the explanation in the
Purchasing this sort of spell from a cleric        memory, the GM can opt to allow the              Player's Handbook is rather vague.
will cost the earth, even from those of            character to continue in one class at no
similar religion and alignment. In my              penalty, but retain no knowledge of the          Perhaps the strangest thing about this spell
campaigns, I have found the following              other, or drop a few levels in each class,       is that it can restore characters to full
formula useful in deducing the spell cost,         whichever is more realistic. Triple classed      strength merely from their bones, which
although prices are bound to vary for other        characters should definitely lose one class      may be greater than 200 years old. What
campaigns:                                         totally. It should also be noted that            puzzles me about this is that after 200 years
100 x level of cleric casting spell x (level of    reincarnated humans with two classes are         surely some of the bones would have
s~ell)~gp                                          restricted in advancement to the maximum         decayed or gone astray; would these
Thus a 16th level cleric casting resurrection      level of their former race.                      missing bones also be recreated by the
would charge the characters 100 x 16 x =                                                            spell? At first I took this to be so, but then I
78,40Ogp, provided alignment and religion          GMs Ahould be careful not to reincarnate         came across some ludicrous matters.
were similar. Resurrection is only for             characters into creatures which are of a         Consider: if a character chopped off the
wealthy, high-level characters.                    diametrically opposed alignment. I suggest       little finger of his left hand, he could then
pass this bone onto family or friends in
order that he might be resurrected from it
should he perish on an adventure, even if
his body was totally destroyed. With this in
mind, one of my players made a practice
(and a rather repulsive one at that) of
assassinating high level NPCs, retrieving a
finger from the corpse, and selling it to any
rich family or friends should they care to
resurrect him. Needless to say, the
character in question made numerous
enemies this way, but it did seem to me that
the matter was getting a little out of hand. It
was at this time I decided it required a little
more working.
                                                  IC
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                                              A GOLDEN HEROES ADVENTURE
WWBQLBRcQA?                                                       population in South America. The two principal races are
  his scenarib takes place in Bolivia.This is because it grew     the Quechua and the Aymara; both have their own lang-
out of incidents in my own Golden Heroes campaign which           guage, customs and religions although, like most pagans,
left the players owing the Bolivian Government a                  they are happy to worship any gods who might be helpful
considerable favour. When you come to run it you will not         and thus have adopted Catholicism alongside their native
have the same lead in and you will need to devise some            beliefs. I
excuse to get your players to the right place at the right                  I
time.                                                             Despite tde mix of cultures, there is a little racial
                                                                  discrimingtion as we know it. Quechua and Aymara do not
There are all sorts of incidents that can be cooked up to fit     intermarry and 'Indians' as a whole are very much the
the bill. Perhaps a fight with a super-villain could take place   lower classes, though not exclusively so. The term 'indio' is
outside the Bolivian Embassy in London which causes               applied to anyone who lives like an Indian, ie is poor.
such damage to the building that the Bolivian government          Simply b+ getting richer a pure-blooded lndian can
gets very upset; Blacksun would be a good villain to use          become accepted as 'mestizo' (mixed-race) or even
here as he tends to wreck things pretty effectively. The          'blanco' (white).
government could then justifably ask for a favour in
recompense. Alternatively you could have the players
chase a fugitive villain to Bolivia and have the government
                                                                           b
                                                                  Sexual d i crimination is another matter entirely. The
                                                                  philosopl)y of Machismo is deeply ingrained in all South
ask them for help while they are there.                           America3 countries, and any female heroes in your group
                                                                  can expect to have a difficult time. The Bolivians will
                                                                  automati~allyassume the men are in charge and the
                                                                  women do as they are told.
A good group of players will probably want to acquire
some information on Bolivia before they set off. In
addition, if they have government backing, the Foreign
Office will probably want to brief them to make sure they         Assuming they arrive in Bolivia quite openly, the heroes
don't cause any international incidents. Whatever the             will be asked to meet with Manuel Calvero, the President.
source, the heroes should be able to acquire the following        He has a small problem which he hopes they may be able
information at least.                                             to help with. One of the country's prestige engineering
                                                                  projects is the construction of a hydro-electric power
Bolivia is one of the poorer countries in South America. It       station on the Pilcomayo river which flows southeast from
sits on the eastern side of the Andes and the terrain is split    the Andes, later forming the border between Paraguay and
between high, bare mountains and steamy Amazonian                 Argentina. The plant is designed to supply electricity to
jungle. The majority of the population is clustered around        Sucre, the capital, and the nearby town of Potsoi. But this
Lake Titicaca on the Peruvian border, particularly in the         development has been beset with problems: equipment
large city of La Paz. This area is also dotted with Inca ruins.   has broken down, lndian workers have been frightened
The government is fairly moderate, and Britain and the            away by 'evil spirits' and - worst of all -the weather has
USA would be happy to see it remain that way.                     been unusually bad in the area ever since the project
                                                                  started. Prayers to the Virgin Mary having gone unheeded
Although officially Spanish-speaking and Roman Catholic,          so far, the Bolivians haveturned to more earthly sources of
Bolivia has one of the highest percentages of native lndian       aid.
President Calvero explains that before contacting the             and he diverted his efforts to seize its treasure. El Dorado
heroes the Bolivian government first approached the               was saved from the Spaniards because it was built in vast
American multi-national, StarTech, forthe services of their       caverns underneath the Andes, the entrances to which
super-powered enforcer, Technon, as the company is                were destroyed by a calamitous earthquake decades
supplying much of the equipment and know-how for the              before the Conquistadors arrived. By a stroke of good
project. However, as the President says, "We are small            fortune, the site of the city is not far from Mueller's secret
contract, yes? Not enough money in Bolivia for the                base. All he had to dowas tunnel through until he found it.
Yankees t o bother. Perhaps we have more luck with you
Breetish, no?"                                                    The start of the hydro-electric project came as something
                                                                  of a shock to Mueller. The plant is being built only a short
The Bolivians have little idea what could be causing their        distance from his previously isolated hideout and there is
problems.There is a small lndiantribe local to the area,the       no way he can move n o w without being observed. Either
Apacheta, who are not as integrated into Bolivian society         the project had t o be stopped, or Calvero's regime had to
as the Quechua and Aymara, and may be responsible for             be replaced by a military junta backed and controlled, in
the'evil spirit'stories,though they could not possibly have       secret, by Mueller.
caused the other problems unless they practice real magic.
The Bolivians suspect that ultra-left or ultra-right terrorists   Mueller used his contacts with the Apacheta to get at the
seeking to overthrow the government may be responsible            Indian workers. Right-wing saboteurs have been planted in
forthe sabotage, but even with this theory they can offer no      the workforce by organisations he controls, and his
explanation for what is wrong with the weather. Not being         weather control machine has been making lifevery difficult
a scientific man, Calvero may offer some very odd ideas,          for the engineers. He has also manipulated the media
such as changes in the environment caused by Star Wars            through carefully controlled leaks into laying all the blame
research. These are complete red herrings-at least forthis        at Calvero's door. Everything appears to be going
adventure.                                                        smoothly.
The President is a typical Bolivian 'blanco', comfortably         However, unknown to Mueller, Israeli Nazi Hunters have
rich and arrogantly dismissive of lndians and women.              found his trail at last. Diligent research work brought to
However, he is - for a South American -fairly democratic          light quantities of high-tech equipment which had
in his outlook. His main worry over the hydro-electric            apparently disappeared into the Bolivian jungles, and a
project is that the delays and resultant increased foreign        small groupof Nazi Huntersweresentto maketheirwayto
debts may lead t o a military coup. Play him as something of      Mueller's base. They were so horrified by what they saw
an engaging gangster with a soft spot for 'his' people.           that they fled, hoping to bring back a more powerful team
                                                                  t o combat Mueller's creations. None escaped.
Assuming the heroes agree t o help, the President will
provide transport to the project site and tell them t o call      However, one man did escape backto civilisation. There he
him if they have trouble getting anything done.                   went straight to the only organisation he felt capable of
                                                                  dealing with what he had seen, America's foremost
THE PLOT                                                          superhero team, the National Defence League. The
The truth of the matter is somewhat more complicated              presence of Patriot in the current NDL line-up ensured that
than the Bolivians suspect. True, there are right-wing            the Nazi Hunter's pleas did not fall o n deaf ears. In secret,
activists employed on the project who are sabotaging it in        so as not t o alert their quarry, the team set off from their
the hope of bringing down President Calvero. True, the            New York headquarters for Bolivia. As chance would have
Apacheta lndiansare unhappy aboutthe project and would            it they will arrive at just about the same time as a certain
like it stopped. However, both of these factions are being        other super-hero team ....
manipulated by a much more powerful and sinister force:
The Reichsmaster.
Wolfgang Muellerwas only 14when WWII started. Even at             Doubtlessthe firstthing the players will wantto do isto get
that time, however, he was recognised as a genius. He was         t o the project site and see what they can discover. There
accepted into Berlin University in 1941, completed a              they will be met by three men, all of whom Calvero claims
degree in Mathematicsand Electronics in two yearsand by           to have the utmost confidence in.
the end ofthe warwas one of Germany's leading weapons
researchers. He was also fanatically devoted to Hitler.
                                                                  Francisco Perez is the senior Bolivian engineer at the site
In 1945 Mueller, along with a number of prominent Nazi            and as such is in charge of operations. He is a very worried
leaders, fled to South America to escape the allied forces.       man. To start with, he knows that ifthe projectfails his head
Unable to acquire complicated scientific equipment                will be the first to roll. He also knows that right-wing
because of the risk of discovery, Muellerthrew himself into       activists are involved in the sabotage, since they are trying
theoretical work, principally on cybernetics and robotics.        to recruit him t o their cause; having so far failed to appeal
As time passed he also began to brood about the failure of        t o his political prejudices, they are now threatening t o kill
theThird Reich. He felt deeply guilty about having escaped        his family unless he cooperates.
while his beloved Fuhrer stayed behind t o die, but came to
rationalise his decision by blaming his fellow exiles, who        Perez has no idea which way t o turn and, for want of
he imagined had betrayed Hitler. Slowly but surely,               anything else to do, has taken to blaming the Apacheta for
Mueller began t o revenge himself on the 'betrayers',             everything. He will try to convince the heroes the lndians
Borman, Mengele and others, by stealthy murder or by              have magical powers and will dismiss any other theories
revealing their whereabouts to the Israelis, acquiring their      out of hand. Anyone with telepathic powers and a
wealth for himself into the bargain.                              smattering of Spanish will find it easy t o get the true story
                                                                  as Perez worries about it incessantly. However, he is so
With the passage of time Mueller built u p enough wealth          terrified that he won't cooperate with the heroes even if
and underworld contacts to obtain scientific equipment            they tell him what they have found out.
and build himself a base. This he did deep in the wilds of
Bolivia, and he set to work in earnest to turn his designsfor     Jorge Luis Ordonez is an army Colonel loyal to President
robots and cybernetic equipment into reality.                     Calvero, and has been sent to the projectwith a contingent
                                                                  of troops t o catch the saboteurs. Ordonez knows there are
By the time of this scenario Mueller's technical arsenal is       factions in the Army plotting t o overthrow the President
formidable in capability but small in size. He has just           (though he knows nothing of Mueller's role) and he
enough money t o build prototypes and a small force of            suspects they may be responsible for the delays to the
robot guards, but not enough to embark on his most                project. Unfortunately, his work has been hampered both
grandiose plans - t o use a robot army to re-establish the        by the fact that some of his o w n have been subverted
Third Reich! However, he discovered from the Apacheta             (something he dare not let become known) and by Perez's
lndians that the legendary city of El Dorado really existed,      insistence that the Apacheta are the culprits.
Short of putting the entire project under martial law and
running it himself, there is not much he can do save stand
guard against attackfrom outside. Much as hewould like to           While the heroes are talking to Ch'ojna, they will suddenly
take over, he knows that he can't do without the engineers          be joined by Chucurata, the village wiseman. He and
-so he hasto humour Perez. Ordonez regards the arrival of           Ch'ojna will spend a short time conversing in Apacheta,
the heroes as a sign of loss of confidence in him by the            afterwhich they will explain-through Qaipa-thata group
President, and he will therefore do everything he can to get        of white men "like you" have returned to the
them out of his way.                                                neighbourhood. Ch'ojna explains these men are cruel
                                                                    fighters with demonic powers whom the Bolivians have
The final member of the trio is Manny Faltz, the field              sent to attackthe Apacheta before. Chucurata offersto lead
representative of the StarTech Corporation. Faltz is very           the heroes to where these men were last spotted.
experienced at working in South America, speaking
Spanish and Quechua fluently. He regards the whole affair           What has actually happened is that the NDL has arrived in
with a detached calm; having completed four previous                the area. Stealth is not one of the American team's normal
projects in other South American countries, he has come to          tactics, whereas the Apacheta live by it. As a consequence,
the conclusion that the management of such work will                the Americans have been spotted. Knowing the British
always be incompetent and corrupt and that the workers              heroes are in the neighbourhood, Chucurata, who is is
will always be lazy. He agrees the Bolivians are by far the         pretty wily bird, came up with the idea of getting the two
worst he has come across in this line, but says they are by         groupstofight each other. He sent a messengerto Mueller
no means exceptional.                                               asking for a thick mist from the weather controller and set
                                                                    about bringing the two teams together; like his chief,
Faltz blames most of the trouble on a combination of the            Chucurata is a willing servant of the Reichsmaster.
President's unrealistic expectation that the project will be
finished on schedule, on the mental instability of Perez, and       When the heroes are led outside they will doubtless be
on the frequent arguments between Perezand Ordonez. He              surprised by the sudden descent of the mist. Qaipa
says that sabotage of equipment is a common trick of                explains-in halting English to preventthe lndian wiseman
South American workers wanting a few days off, and has              from overhearing -that such freakish weather is common
no previous experience of the Bolivian climate with which           in these parts, though he has never encountered it before
to compare the appalling weather.                                   elsewhere in the country. He blames the weather problems
                                                                    on evil demons summoned up by Chucurata though any
                                                                    psychic probing will reveal a certain quiet satisfaction in
                                                                    the mind of the wiseman.
Having investigaed the project site (and probably got very          In fact, although Chucurata is not directly responsible for
frustrated), the heroes' next port of call is likely to be the      the mist, he is a magician and has been'using his
villages of the Apacheta. Thetotal population ofthe tribe is        Hallucinations spell to frighten lndian workers. For the
no more than about 300, spread through eight small,                 moment, though, he is pretending to be a frightened
remshackle villages. The heroes will be directed to the             native. As he guides the heroestowards their confrontation
village of Yuraq -the largest of the group where they can           with the NDL, he talks non-stop about how cruel these
expecttofindthe head man ofthetribe,Chlojna. Yuraq is a             foreigners are, and how they have been killing and
short way upstream from the lndian village marked on the            enslaving the Apacheta. He is very eloquent, and Qaipa
map.                                                                doesn't know who to be more scared of, the supposed
                                                                    wizard or the foreign devils.
The Apacheta have a language of their own, but in orderto
be able to communicatewith outsiders, many of them have             The NDL meanwhile are lost in the mist, moving very
learnt Quechua. Ch'ojna knows a few words of Spanish as             cautiously. Kemmer, the Nazi Hunterwho iswith them, has
well but, of course, none of them speak English.                    warned them that Mueller has some bizzare machinery and
                                                                    they suspect a trick. However, if the heroes made a public
If the heroes ask for an interpreter at the project site, Perez     announcement of their trip to Bolivia, the NDL will be
will refuse point blank- he says the lndians should just be         aware, albeit at the back of their minds, that British
shot and thatwould bean end to the problem; Ordonezwill             super-heroes are in the country.
also refuse because he believes the lndians are no problem
while his men are successfullv keepincl them out -                  Chucurata will try his bestto provoke a fight before thetwo
therefore the heroes don't need to talcto them; Faltz will          sides have a chance to talk to each other. Whether or not
not come himself but will point out a Quechua workman,              you, the Supervisor, decide to tryto encourage a fight is up
Qaipa, who he says speaks passable English.                         to you. Don't worry if your players are not very trigger
                                                                    happy, they will get to fight the NDL eventually.
Qaipa is a little frightened of the Apacheta, but will be even
more in awe of the heroes. He will be prepared to go to the         As soon as it looks as if the two teams might make friends,
village as long as at least one hero is with him, but will be       Chucurata will make off into the mist. If necessary, he will
terrified of being left alone outside the safety of the site. His   use an illusion of himself to confuse the heroes as to where
English is just good enough to get by on - though if any of         he has gone.
the players use any long words while speaking to him, he
will just shrug his shoulders and stare quizically at him.          The teams should eventually work out who they are
                                                                    fighting and call a halt, although the players may have
Ch'ojna, the Apacheta headman, will agree to speak to the           problems if their team is in trouble with the law. If the
heroes and they will be taken to his hut in the centre of the       heroes have already played Queen Victoria & the Holy
village. Although he knows his tribe is being paid by the           Grail, they may have already met members ofthe NDL and
Reichsmaster to wreck the Pilcomayo project, he is well             be known to them. Once a truce is called, thetwo sides will
practiced atthe art of playing the worried primitive. He will       doubtless explain to each other what they are up to. The
spin the heroes a long story about how his people have
lived in fear, first of the Incas, then of the Conquistadors,
now of the Bolivians; but have always managed to save
themselves by hiding in romote parts of the country. Now
men have come with big metal demons to dig holes in the             The Nazi Hunter will begin by relating how he and his
mountains. There are many men and Ch'ojna and his                   colleagues, searching for clues to the whereabouts of
people are frightened.                                              Mueller-a man high on theirlistofwantedwarcriminals-
                                                                    discovered the sale of large amounts of equipment to
To a certain extent what he says is true and telepaths will         various ficticious organisations in Bolivia and traced
not be able to tell he is lying because, of course, he thinks       delivery of the orders to the region where the Pilcomayo
in Apacheta. Telempathy will, however, detect his                   plant is being built. These orders date back well before the
suspicion, hostility and fear of the heroes.                        start of the hydro-electric project.
Investigating the area,the Israelis discovered thewell-used
entrance to a hillside cave. Exploring inside, they came             THE lTH!!5@mMMER8@
                                                                                      bBaM
across a large tunnel filled with advanced machinery. It             The heroes will notfind the cave entrance; that honourwill
was immediatelv obvious to them that Mueller, if that was            so to the NDL. However, thev will come across what
indeed the man whose trail they had found, had been                  appears to be an artificial ventilation shaft. Provided that
putting his electronic skills t o good use and that the sales        none of the team are permanently giant-sized, they should
they had traced were merely the tip of the iceberg.                  be able to squeeze down.
Kemmer then relates how he and his companions fled in                What they see when they arrive at the bottom will make it
terror, were ambushed by the Apacheta, and how only he               plain that, if anything, Kemmer's story was understated.
managed to escape the massacre. As luck would have it,               The heroes land in the middle of the most futuristicfactory
one of the thick mists descended just in time to save him            complex they have ever seen (unless they have been space
(this is true, the Reichsmasterdid not know that the Indians         or time travelling). Looking around they will find that a
were hunting snoopers at the time. The heroes may be                 large part of the factory is, in fact, a power station tapping
suspicious of Kemmer's seeming good fortune).                        geothermal energy. An assembly line is in the process of
                                                                     being built and another is already in existence but idle. The
Because Kemmer's party left the area in something of a               whole thing is fully automated.
hurry, he is not very sure exactly where the cave is. The
NDL were in the process of searching for it when the mist            When the heroes enter the central square the quiet him of
came down. If the heroes are convinced by this tale,                 the factory is broken by a strident voice. It is a recording
Stretcho will suggest that the two teams search                      which the Reichsmaster made in case of discovery. For him
independantly. He reasons that either team on its own                it is quite a short rant. He simply explains that he, as a
should be ableto deal with Mueller, making a combination             genius, is the ultimate expression of the Master Race and
of forces wasteful, but that any smaller division of strength        that he will single-handedly restore Germany to its former
is likely t o be dangerous. He will want to exchange                 glory, conquer the world, and maybe the universe as well.
communications equipment, but will warn the heroes to                When he finishes, the loudspeakers begin to play a rather
maintain radio silence until the last moment, as Mueller             tinny, electronic version of the 'Ode to Joy' from
will undoubtedly have surveillance equipment.                        Beethoven's 9th Symphony. As they do so, a number of
                                                                     doors in the factory slide smoothly open and disgorge the
The heroes will have a problem deciding what to do with              Reichsmaster's robot stormtroopers. 12 robots appear
Qaipa. The most sensiblething to do would be to send him             from each of the doors marked as robot exits on the cavern
backto the project site with ~Cmmer.If they are merely left          map. Every one of them is identical, a spitting image of
                           a Kemmerwill be dotted bvthe
here in the oDen. Q a i ~ and                                        Adolf Hitler.
A~achetaan'd killed. and if thev accom~anv        the teamsthev
w'ill be in the way arid very likeiy to get killed in thefighting.
What happens to them will have an impact on the heroes'              A GHAT                  A ~Hom
campaign ratings, so it i to be hoped they have the sense            When the fight is over and the annoying music has finally
                          f
to see them safely back o the project site.                          been silenced, the heroes may be surprised to find that
they are being watched by a ghost. In fact, it is Mr Magic's    fire will reduce the requirement by 10 HTK per point. The
Astral Form.                                                    damage divider of the rock is 3 for normal attacks and
                                                                therefore 1for energy attacks. The defence class of the rock
The American sorcerer relates that he and his colleagues        is 12.
found the cave entrance, followed the tunnel, and came
facetofacewith a giant hypnosisdevice, towhich all ofthe        Areas 1 to 7 are on the exterior map. Areas X and Y are
team succumbed except him. By taking on his Astral form         tunnels in the cavern which must be dammed to save the
he was able to fool the Reichsmaster's robots into thinking     geothermal plant.
he was unconscious. It isa big gamble because his body is
now defenceless and he wants to get back to it quickly.                            Lava Damming Table
However, he is able to direct the heroes to where his
colleagues are being held and warns them that the rest of          Area        HTK13          Roundsafter eruption
the NDL are likely to be totally under the Reichsmaster's                     to Dam           before lava past gap
Once all of the NDL have been restored to their senses (or
knocked out of them), they will be able to guide the heroes
to where the Reichsmaster can be found.                         Thetestimony ofthe heroes, togetherwith that ofthe world
                                                                famous National Defence League, will be quite good
                                                                enough to convince the Bolivians that their problem has
                                                                been solved. Perez will still be terrified, but the saboteurs
Mueller is, of course, busy with his current obsession, the     will quickly melt away now that their leader is dead.
tunnel to El Dorado. When the heroes finally catch up with      Ordonezwill try hard to begrateful and fail miserably. Faltz
him, he will be standing on the far side of the chasm from      will busy himself congratulating the NDL and telling the
them (see cavern map). Between them and him are his 12          world how lucky it is to have true blue American heroes to
elite robot SS troopers and hisforce wall. The firstthing the   protect it. President Calvero will be delighted.
Reichsmaster will do is destroy the bridge.
                                                                There is little evidence to prove the involvement of the
The SS robots should not prove too much of a problem for        Apacheta in the Reichsmaster's plans and they will have
the combined super hero teams. What they will do is delay       the good sense to stick firmly to their ignorant savage act
the heroes just long enough forthe Reichsmasterto set his       and behave themselves until the storm blows over.
laser drilling equipment up for one final blast. As the
heroes get ready to rush him he presses the button.             What finally remains of the Reichsmaster's factory
                                                                depends on whetherthe heroes managed to divertthe lava
The laser drill, now operating at maximum power, lets           from it. Points x and y (on the underground map) must
forth a blaze of red light and the rock wall behind the         have been successfully blasted in time to achieve this. In
Reichsmaster disintegrates. As the dust settles the heroes      any case, the heroes will doubtless wish to inspect the
will get a glimpse of an enormous cavern, dwarfing the one      wreckage. The tunnel to El Dorado will be completely
in which the factory has been built. In the far distance is a   blocked. It will probably take years to dig through again
faint glimmer of golden spires.                                 and in any case this will risk further eruptions.
But a glimpse is all the heroes will have time for-suddenly     Redskin will start kicking over the rubble, muttering about
there is a terrible rumbling from beneath the ground. The       the waste of scientific resources in such a poor country and
maximum power blast of the laser has caused a deep              the loss of such an interesting piece of Indian heritage.
fracture in the rock which has opened up a magma-filled         Suddenly he stops, bends down and removes something
cavern deep below the earth. The ground shakes, steam           from the wreckage. It is a piece of packing case, heavily
rushes up out of the chasm, and the air temperature rises       charred but somehow surviving. Etched on it is the
dramatically. There is nothing to do but run for it! As the     unmistakable logo of the StarTech Corporation ....
heroes make their escape they will hear lava gushing up
behind them. There is a single, terrible scream, and then       The scenario has a Practice Rating of 7. The players' public
nothing but the roar of molten rock.                            ratings will not be significantly affected as they are away
                                                                from home and the world's presswill give most of the credit
The area map shows the point at which the lava will             to the NDL, but personal ratings may be severely affected if
emerge. The heroes' priority is to prevent the flow from        Qaipa and Kemmer are killed or if the lava destroys the
reaching the construction site and the Apacheta villages,       plant or native village.
but if they save the Reichsmaster's factory and the
geothermal power station it will be a marvellous present
for President Calvero.
M r Magic's Precision power will be invaluable here as he       Was it really El Dorado the heroes saw in the underground
will be able to pin-point exactly where rock needs to be        cavern? Is it now lost forever, buried under tons of lava?
blasted to dam and divert the flow. The general areas are
fairly obvious and are marked on the map. The                   Did the Reichsmaster perish in the eruption or did the
accompanying table shows the HTKvalue required to blast         cunning Nazi manage to find an escape route?
each point successfully and the number of rounds
following the eruption that the heroes have to complete         Were StarTech really supplying Reichsmaster with
theirwork before the lava arrives. Use of Precision to direct   advanced electronic equipment for his robots? Did they
                                                                                                     WZKElElECkYA3 25
know who he was and what he was doing? If they did, does                other unusual power he has istheability tocall upon the ghosts of
Brian Garsonrrechnon know about it, or is some rival                    three famous ex-Presidents, George Washington, Thomas
faction on the Corporation's board responsible?                         Jefferson and Abraham Lincoln, for advice. However, the ghosts
                                                                        are having even more trouble understanding the modern world
                                                                        than Patriot, who fears they are becoming senile.
411 of these questions, and doubtless a few more as well,
remain to be answered in future adventures.                             The American government is understandably very disturbed at
                                                                        Patriot's sudden reappearance as there is, as yet, no sign of any
                                                                        great danger to the country. Various theories have been put
                                                                        forward by the Pentagon and CIA butthe only real result has been
                                                                        to makeeveryone in the White Houseveryjitterywhenevera crisis
The National Defence League is the USA's official,                      looks like blowing up.
government-backed super hero team. Their HQ is in Washington
butfor various reasonsthey often find themselves operating out of       The Patriot
auxiliary bases in New York and Los Angeles. The heroes listed          alias Kirk Jackson
below are those on the current active register though many other        EGO                  7            Movement            6m
American heroes have worked with the team at various times              STR                  8            Damage
during its history. They are financed by the American government,       DEX                  16           Dodge               +1
                                    -
although some members, includina Stretcho and Firebird,                 VIG                  ll(21)       Strike              +1
contrihte to running costs.                                             HTK                  79           Defence Class       6
                                                                        HTC                  85
                                                                        Powers: Vigour; Agility; Weapon Skill (fencing) 2; Weapon Skill
                                                                        (knife parry); Sidekick (ghosts)
                                                                        Advantageous Background: lmmortal
Patriot is the reincarnated spirit of Paul Revere, a hero of the        Fisttfoot WC 2; 1d6-6 HTK / 2d6 HTC; -2
American Revolution. He has appeared many times throughout              Leap into Combat WC 2; I d 6 HTK/ 2d6+6 HTC; +2 (needs 1 frame
the history of the country, always turning up when great danger         recovery)
threatened. Thus he fought alongside American forces in both            Rapier WC 4; 2d6 HTK / Id6 HTC
World Wars, though whatever power causes him to take flesh did          Knife WC 2; 2d6 HTK/ I d 6 HTC; WC 4 parrying
not feel the war in Vietnam warranted his appearance. Patriot
returned to life most recently in 1984 and immediately sought out
the NDL, of which he was already an honorary member.
In private life Patriot takes on the role of Kirk Jackson, a fashion    Lee Stanton is the owner and chief scientist of America's largest
photographer. The American government has supplied him with             bubble-gum company. He has used his vast knowledge of
appropriate papers detailing Jackson's lifeso he has few problems       molecular elasticity to experiment on human flesh and, as a result,
explaining his lackof visibility priorto 1984. However, he is having    is now able to deform his body in an incredible variety of ways. A
problems adapting to modern American society and thus prefers           useful by-product of his experiments has been acquiring the
to remain in his super hero guise most of the time.                     ability to climb walls by turning his rubbery fingers into suction
                                                                        pads.
Patriot has no obvious super powers and fights with his trusty
rapier. His immortality is restricted by the fact that he can only be   Stretcho is undoubtably the brains of the NDL. His scientific
reborn when America needs him. To date he has always been               background causes him to be very cautious, unwilling to act until
killed in action just when the danger seemed to be over. The only       he has fully analysed the situation. This often brings him into
                                                                        conflict with his more hot-headed team-mates, particularly
                                                                        Redskin and Powerchord.
                                                                        Stretcho
                                                                        alias Lee Stanton
                                                                        EGO                  11          Movement             4(6)m
                                                                        STR                  6(8)        Damage
                                                                        DEX                  8           Dodae
                                                                        VIG                  ll(14)      ~trik%
                                                                        HTK                  46(54)      Defence Class        5
                                                                        HTC                  41(50)
                                                                        Powers: Stretch 2; Grow; Shrink; Wallcrawling
                                                                        Advantageous Backgrounds: Brilliant Scientist (Chemicals); Rich
                                                                        Industrialist
                                                                          ..- . -.
                                                                        Fisttfoot WC 2; 1d6-6 HTK / 2d6 HTC; -2
                                                                        Grow to Combat WC 2; I d 6 HTK / 2d6+6 HTC; +4 (needs 1 frame
                                                                        recovery)
                                                                        Young Dick never believed this tale and kept pestering his partner
                                                                        to reveal the secrets of his special tricks, and, feeling hewas being
                                                                        fobbed off with ridiculousexcuses, determined to spy on the older
                                                                        man as he practised. One day he concealed himself in Kransky's
                                                                        dressing room and watched the older magician running through
                                                                        his act. To Dick's horror, Kransky summoned a real demon and
                                                                        began to converse with it in some arcane language. Unable to
                                                                        contain his curiousity, Dick burst out of hiding, but this distracted
                                                                        Kransky from his spell and the demon promptly grabbed the
                                                                        sorcerer and disappeared.
                                                                        Dick immediately gave up his stage career and headed east in the
                                                                        hope of learning enough real sorcery to rescue or avenge his
                                                                        friend. When he returned America acquired a new super hero.
M r Magic has a special gimmick which allows him to make his              having to b o w down and call her Your Royal Highness i n the
astral form visible. Ordinary people normally mistake him for a           middle of a fight.
ghost.
                                                                          Firebird uses her flame manifestations gimmick t o fashion a
M r Magic                                                                 bird-like mask. She also swathes her fist in flame when punching
alias Dick Stevens                                                        which gives her extra damage bonuses.
EGO                  15            Movement             6m
STR                  5             Damage              -1                 Firebird
DEX                  15            Dodge                                  alias Claire Montague
VIG                  12            Strike                                 EGO                6              Movement            6(15)m
HTK                  44            Defence Class        6                 STR                9              Damage
HTC                  42                                                   DEX                11             Dodge
Powers: Magic 2 (22 magic points); Astral Projection (speciality),        VIG                16             Strike
Energy Strike, Conjuring, Information; Conscious Probability manipu-      HTK                52             Defence Class       5
lation: Precision: Skills - Disauise                                      HTC                53
         g ~ wc 3; 1d/2mp; unaffected by dividers
~ n e r Strike
Fistlfoot WC 2; Id6-6 HTK /2d6 HTC; -2                                    Powers: Energy Attack 3 (fire); Manifestiations Gimmick; Energy
                                                                          Immunity (fire); Flight; General Force Wall (flame); Intuition
                                                                          Advantageous Background: Rich Entertainer
                                                                          Energy Blast WC 3; 19d615 rounds
   --    -.      .                                                        Fistlfoot WC 2; ld6-6 HTK / 2d6 HTC; +4 (flame glove)
Joe Washington is a pure-blood Sioux Indian. His powers are all           Dive t o Combat WC 2; I d 6 HTK / 2d6+6 HTC; +4, +5 (needs 1
simple extensions of his physical abilities and result from his           frame recovery)
eating herbal mixtures prepared for him by an ancient shaman.
The shaman had intended Joe t o be a champion of the lndian
cause, taking revenge upon the white man and driving him from
the land. However his pupil, who had grown up in white society,           The man who is now Powerchord was once a world-famous rock
realised that this was a foolish dream and now spends his time            guitarist. At the height of his fame he was approached by a black
fighting for justice and freedom as much as for Indian rights.            scientist and offered a special guitar which, under his expert
Redskin and Powerchord are frequently at loggerheadsover racial           fingers, could produce amazing effects. Seizing the opportunity,
issues as the former feels that his black colleague has too               he faked his own death and became Powerchord, a black rights
simplisticaviewofthe problem and ignoresthefactthat blacksare             campaigner.
comparatively well-off compared to other racial minorities. Joe is
also frequently i n troublewith hiscolleaguesand the government           Powerchord's career as a civil rights activist was fairly long and
over his outspoken comments to the press.                                 colourful. In those days he frequently came into conflict with the
In his secret identity Joe works as a 'hard hat' on construction sites.   authorities and charges are still outstanding agains him in certain
                                                                          southern states. The 1 million dollar reward that the Ku-Klux Klan
Redskin                                                                   put on his head is also still on offer.
alias Joe Washington
EGO
- - -                        8       -~    Movement
                                           ~                   8m         Since that time, however, the position of blacks in American
STR                          16(31)        Damage              +I6        society has improved greatly and Powerchord has come to realise
DEX                          12            Dodge        +        1        that the colour of a man's heart is more important than the colour
                                                                          of his skin. The final straw camewhen his scientist benefactorwas
VIG                          17           Strike
HTK                          69            Defence Class       6          killed by black mobsters who wanted the secrets of the guitar to
HTC                          64                                           further their criminal careers. Powerchord has been officially
                                                                          pardoned by the President but in certain quarters resentment of
Powers: Strength; Pugilism 2; Weapon Skill (tomahawk); Leap-              him is still high.
ing; Health - fast recovery
Fistlfoot WC 3: 1d6-6 HTK 12d6 HTC: +I            6                       Without his guitar Powerchord is an ordinary human, though he
                                                   +
~ d m i h a w k 3 t ; i k e wc 4; I ~ G - ~ H T K ~ ~ ~ ~ - 16
                                                            HTC;          has done a lot of training t o improve his physical condition.
Throw WC 2; 2d6+3 HTK / I d 6 HTC; + I 6                                  Because of this he prefersto live as a super hero all of thetime, and
 lea^ into Combat WC 3; I d 6 HTK / 2d6+6 HTC; +16, +2 (needs 1           firmly denies all suggestions of a link with his rock star past.
frame recovery)
                                                                          Powerchord
FifREBlRD                                                                 EGO                 12            Movement            6m
Claire Montague is an expatriot English actress w h o is now a            STR                 17            Damage              +2
maior soap opera star. Her impressive flame control powers are            DEX                 9             Dodge
mutant in origin and this has recently caused hersevere problems          VIG                 10            Strike
as various religious groups in America have mounted a strong              HTK                 37            Defence Class       5
anti-mutant crusade.                                                      HTC
Claire was recently captured and tortured by Azrael, a religious
fanaticvillain. Although she managed t o keep details of her secret       Powers: Energy Attack4 (sonic); Area Effect Gimmick; Quick Blast;
identity from him, her mind has been damaged by the experience            Personal Force Shield (23 HTK) - a l l power from guitar only
and, as Firebird, she often falls under the delusion that her secret      Advantageous Background: Rich Entertainer
~dentityis really that of her most famous screen role, the rich and       Previous Training (2 t o Vigour)
arrogant Princess                                                         Previous Training (2 t o Strength)
Christina of Miklenburg. As the NDL all know each others' secret          Energy Blast WC 3; 23d6/5 rounds
identities,this has sometimes lead t o her unfortunate team-mates         Fistlfoot WC 2; Id6-6 HTK / 2d6 HTC; +2
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                                    I                                                                                                                As a Norman in England
                   Our distributor in the USA & CANADA                                                                                               before the Invasion you
                   is Mr. J. Hood 'WARGAMES', 1410,                                                                                                   must decide between
                   Promenade Bank Centre, Richardson,                                                                                              k     vour kin and vour I
                   TEXAS 75080.
                                                                                                                                                                                       I
                                                                                                                                                                                       -   ~
                                                                          (Rippon:) "Macey was based in this sector, and it's possible he's
++ ltem 32 ++                                                             holed up somewhere in the area. He's clever and dangerous. He !m't
                                                                          wanted for anything yet, but it's probably just a matter of time.
RIOT CONTROL
The Sector 145 South silly walkathon began this morning. Notrouble
is anticipated, but perps may take advantage of the crowds.
                                                                          ++ ltem 36 ++
(Rippon:) "We're on alert to provide back-up if things get out of hand,   WEATHER [RESTRICTED INFORMATION]
and you'll receive squad assignments with your patrol orders.             Rain this morning will contain trank additive J-17. It will fall from
Review crowd control procedures during your rest breaks, if there's       11.30 t o 12.00, so all Judges should take a neutraliser tablet at 11.15
time ".                                                                   hours. Requests forweather should be sentto the Weather Congress
                                                                          via MAC, not to sector houses.
+ + ltem 33 + +                                                           (Rippon:) "Let's try to avoid sloppy procedure on this; I don't want to
                                                                          spend another morning sorting through a p!!e of complaints from
                                                                          Weather Control! And don't forget the pills.
THEFT
Synthi-SynthTMLaboratories report a burglary and theft of computer
slugs and files, probably industrial espionage.                           + + ltem 37 + +
(Rippon:) "Synthi-SynthTM  are a major defence contractor and the
c~ty'slargest plastics manufacturer. There'll be more on this when we     EXPENSES
know wfiat'sbeen stolen".                                                 The financial quarter ends tomorrow, and all outstanding expense
                                                                          claims should be submitted to Accounts Division, in triplicate on form
                                                                          B-3Y-713EX, accompanied by receipts.
++ ltem 34 ++                                                             (Rippon:) "I want claims in by 23.00 hours; we've applied to have the
                                                                          rec room redecorated, and we wouldn't want Acc-Div to turn down
SPONTS                                                                    the estimates because they were mad at us, would we? OK, th;t's the
The iso-cubes are running close to capacity in most sectors, so try to    last item, so collect your assignments and get out on patrol.
avoid arresting sponts unnecessarily.
                                                                          Was Rippon looking at you justthen? Maybe you didn't put in all your
(Rippon:) "That means don'f,book them on nuisance charges unless          receipts, by Grud! Rippon assigns you t o a patrol route through the
there's really no alternative.                                            sector. At 13.00 hours you are to call in at the Tresco Megamart and
 other shops i n the shopping centre of Clark Savage Block, to conduct         Both jimps wear good replicas of Judges' uniforms, giving the same
 an anti-shoplifting crime blitz and check antique dealers and                 armour protection as the real thing. The badge and eagle are made of
 jewellers for stolen goods. Later you should visit Ronnie Rambo               lightweight metalised plasteen, not the metal of real insignia, but
 Blockto make a crime prevention inspection of the new block Cit-Def           which look authentic. Communications and other secondary
 armoury, and then return t o the Sector House at 16.30 hours. As you          equipment are dummies. Their Lawgivers are replicas, disguised spit
 leave, Rippon adds that i n the "unlikely" event that you are needed          pistols with normal characteristics. Both are marked "Dredd", and a
 for riot control, you should abort your patrols and join squad "FOX",         sharp-eyed Judge may notice this.
 one of eight units from the sector.
                                                                               Perp 2: H a r r y " t h e A c t o r " W u j c i k (Jirnp)
                                                                                  S         I     CS      DS       TS     SS     MS      PS
 Game Master's Information                                                         2       17     18      12       31     46      14      9
                                                                               Abi1ity:Acting (new SSability -Acting gives a 10% bonus on attempts
 Every month a group of the Mega-City's most influential criminals             at disguise (normally requires an SS roll), and reduces the chance of
 meet to discuss their plans. The composition of this group varies as          successful lie detection (eg, by Birdie or by a Judge) by 5%. May be
 members are arrested or killed, but usually several notorious perps           taken twice. Available to Judges, especially those ass~gnedto the
 attend, and try t o prepare the perfect crime.                                Wally Squad.)
                                                                               Harry is a tall Negro with a good physique, and looks very much like
 Four daysago an industrial spy told thegroupabout Spungga, a new              a real Judge. His badge is marked "Hansen". He has been pretending
 plastic from the recreation division of Synthi-SynthTMthe                     to deal with Gladys, but has still managed to pocket gems worth 2105
 manufacturersof Boingg. Spungggisafood additive which converts                Creds. He will probably be the spokesman for the two jimps.
 fat deposits into a resilient substance resembling Boingg and
 Synthi-SynthTMare developing it as a luxury item, t o be sold t o fatties     Perp 3: N o l a C u n n i n g h a r n (Jirnp)
 as a new answer to their mobility problems. However, the criminal               S         I     CS       DS      TS       SS     MS      PS
 "masterminds" gathered at the meeting were quick to see other                    2       21      23      10      19       22     12     000
 advantages t o the material; a sufficiently fat criminal would be             Nola is a brunette - slightly short for a Judge, though just within the
 almost bulletproof, sinceshellswould bounce out of the resilient flab,        minimum height required by regulations. Her badge says "Barlow".
 and the perp could bounce over, or through, obstacles. Last night a           She has pocketed jewelled knee-pad trimmings worth 18,500 Creds,
 crack burglaryteam, acting on the group's instructions, broke into the        while pretending to examine the damage and keep curious citizens
 Synthi-SynthTMlaboratories, stealing dozens of files to cover their           away from the window.
 interest in Spungga. By 08.00 hours criminal scientists had
 manufactured enough Spungga t o feed a dozen men.                             A particular flaw in the jimps' disguise is their lack of bikes. If
                                                                               questioned, theywill say they were on footwhen the crash occurred,
N o w all that remains is for Spunggg t o be tested. At 13.30 hours the        investigating work permits in the nearby street market, and that their
Gutz gang, a formertag eating team who have been devouring great               Lawmasters are parked in a side street. They will also ask the Judges
quantities of Spunggg, will rob a bank and try out the new material.           to call i n a report on the incident, since their helmet transmitters
The bank they have chosen is in the block plaza adjoining the Tresco           aren't getting through to the Sector House. If such searching
Megamart i n Sector 142. Rick Macey has arranged for other                     questions are asked that they need t o offer these explanations, the
equipment, and will cover the Gutz brothers with a laser rifle. His            jimpswill assumethatthe Judgessuspectthatthey are fakesand will
instructions from the perp masterminds are t o help the brothers               leap into the roadster t o escape at the first opportunity.
escape,or kill them ifthey arecaptured,sincethey cannot betrusted
t o remain silent.                                                             If the Judges don't realise they are dealing with jimps, it's possible
                                                                               Harry might "accidentally" drop some gems to give the game away;
As an annoying complication, the local branch of Sponts Anonymous              the GM must decide if he makes any mistake, or if the Judges only
happens to be holding a meeting in a social club nearthe bank, and             learn of their error when the SJS pay a 'friendly' visit to find out w h y
the Judges' attempts t o deal with the raid on the Fifteenth National          they let three perps escape!
Bank will be hampered by false confessions and demands for arrest.
                                                                               Ifthe Jirnps are caught, theywill reveal the name of the perp who sold
                                                                               them their highly illegal uniforms and guns; Vernon "Theexpeditor"
                       -
Phase 1: 10.30 13.00 hours
Therearetwo incidents during this phase of the patrol, one leading to
the main adventure. Referees may wish t o add other reports and
eventswhere they are relevant t o a campaign, but this isn't essential.
 A blue roadster has spun off the road and crashed into the window
 of a branch of Forbidden Kneepad. Two Judges are on the scene,
 one checking the shop damage while the other checks the driver.
 She seems shaken and has a nosebleed.
See Figure 2 for road layout. The car is driven by Sven Azimov, a
futsieon hisway to kill his mother-in-Iaw,cousin,aunt,grandmother,
and anyone else who get in his way. He is driving slowly because he
                                                                                    + + 12.15 HOURS ++ITEM + + ARREST REPORT
intends to kill them with home-made bombs, which are in a                       Sector 248 North report the arrest of Vernon Bradlaw, contact of
synthi-card boxon therear seat. There are ten bombs, already armed,             jimps arrested this morning~          ~visited~ sector
                                                                                                                              this    d yesterday
                                                                                                                                             l    ~
and they will explode if dropped,violently shaken orshot,or ifthe car           and claims to have sold         gas grenades, gas masks, and
crashes.Azimovisotherwise unarmed. Ifthe Judgestrytostop him,                   electro-prods to ~ i d M
                                                                                                       k    ~see ~       ~crime~ report
                                                                                                                                     . item 35.
he will pretend to surrender, then try to run their bikes down, or he
will throw them a bomb to play with and accelerate away.
                                                                                As the Judges enter the block, a robot porter directs them ta the
                                                                                basement car park. If the Judges seem to want to stay on thek bikes,
                                                                                the droid will tell them that (a)thiswould break building safetycodes,
                                                                                (b) their exhaust fumes would set offthe fire alarms and sprtnkbr
                                                                                                                                                               '
                                                                                systems, (c) "it's more then m y job's workh". Since building safety
                                                                                codesare partofThe Law, and since the bikes really wouldtrig@erthe
                                                                                fire alarms, it's assumed the Judges will comply.
                                                                                Figures3and 4showthe main areas of theshopping plaza. The ma+n
                                                                                transport systems within the building are two large anti-grav chubs
Perp 4: Sven Azimov (Futsie and Stowster)                                       (one for each tower), local elevators and stairs, and block buggies.
   S         I   CS      DS      TS     SS         MS      PS                   The lower levels (up to 791 contain block environmental systems,
   3        17    11     10      54     14          2      4                    three schools, and business offices. Levels 80 to 88 are a shopping
Ability: Fit Component (used to build bombs)                                    precinct, serving other blocksas well as Clark Savage. Lwels $6-1 10
                                                                                contain two block parks, a sports comptc, a theatre, and other
There are ten bombs, equivalent to standard hand bombs exceptthat               communityfacilities. From level 110upwrdsthe block iseEividedinto
they are already fused and explode on impact.                                   two residential towers, linked by bridges at every tenth Ievet, where
                                                                                there are additional shops and recreational facilities. A skyraii
The overroom continues east, with junctions every4 or 5 kilometres.             terminal is on the south-east tower, a hoverport on the north-wsst.
Ifthe Judges call for back-up, more Judgeswill join the road ahead of
the car approximately 20 kilometres further on. By this time Azimov             The shopping plaza is a six-level spaceconsktihg of galleries around
will have thrown out 2 or 3 bombs.                                              an open area dominated by the Tresco MegamaFt. Bridges at each
                                                                                level linkthegalleries, theanti-gravchutes [I], a n d h e megamaltf21.
This encounter continues until Azimov crashes (BOOMM!!!!), is                   Level 80,the plaza floor, is covered in synthi-astroturf, and crciwded
somehow forced t o stop, or escapes. Be creative; a road duel and               with shoppers and playivg children. A spiral ramp and staircase M
explosions in the middle of a crowded overzoom are bound to cause               links the levels, carrying block buggies and an occasional service
a few incidents.                                                                vehicle. Slidewalks [41 linkthis levelwith bus stops andother blocks.
TheTresco Megamart is part of a vast retail empire with hundreds of          Perp 5: Burt Tenko (Embezzler)
branches throughout the Mega-City. It occupies all six levels of the            S        I     CS      DS      TS         SS       MS     PS
r h o ping plaza,though thetop level is devoted to offices and service          1       24     13       11     65         44        3      7
facilties.                                                                   Abilities: Use Data(2), Aura of Cool.
for Acc-Div help, a team of accounts and programmers will swoop             tables were booked, and heard one of them say "when we've seen
down on the store and crackthe case in a few hours. Acc-Div are             Neville and got our cut we can buy this place".
delighted to be called in; it proves they can do more than complain
about expense accounts!                                                       80-h is a tailors, irrelevant to this adventure.
Each level of the plaza contains8smallershops, coded by leveland a          Most of the shops on other levels are also irrelevant; however, there
letter.                                                                     areasomeexceptions.
  80-a is an autobank, the target forthe Gutz brothers raid. Full details      82-b, 82-d,82-e, and 83-b are all antique dealers, selling junk and
are given in the next section.                                              bric-a-brac dating back to the late 20th and early 21st century. Stack
                                                                            includes a few rare paper books, plastic and glass bottles, rare tin
  80-b is a furniture store.                                                cans and egg cartons - even some wooden furniture! All the
                                                                            proprietors are honest, except for minor breaches of Section 11
   80-c is a munce-burger bar. The Gutz brothers are having a               health regulations and advertising laws (punishable by fines rather
pre-robbery snack (triple 5-kilo munceburgers, Britcit-style fried          than imprisonment). 82-c and 85-a are jewellers, also more or less
munce sticks, and 5-litre munskya shakes) when the Judges arrive,           innocent ofwrong-doing. If the Judgessearch really thoroughly (as a
buttheir view of the plaia is blocked by a partition and they won'tsee      blitz search) they will eventually discover some minor offence, such
the Judgesenterthe megamart. Full details of the brothers aregiven          as a can of cleaning fluid that breaks fire regulations.
in the next section.
                                                                            Shop Shopname                                        Ma~rager
  80-d is a public meeting room, occupied at the time of the robbery
by a Sponts Anonymousgroup therapy session. Eighteen sponts are             82-b    Lewo's Antique Parlour                       Tom Levvo(owner)
present, led by the famous Edwin Parsey. Unfortunately the                  82-d    Decade 1990! Inc                             Freda Reeves
excitement of the robbery will cause remission among members of             82-e    Drawthe Blindson Yesterday                   Winston Kodoga
the group, and Parsey will rush outto confess,followed by the others.                                                            (owner)
Assumethat all the sponts have similar characteristics to Parsey, and       83-9    The Shape of Futures PastTM                  Morgan Christopher
assign names randomly.                                                      82-c    Bagel's Banglesand Beads                     Ursula Be@ (owner)
                                                                            85-a    The Ugly Jewellery Co.                       Spug Thompson
  80-e is a car showroom. For safety reasons none of the cars are
fuelled; if one issold, an electrictractortows it down tothe basement         83-b, the Crocker Antique Company, isapparentby identical to the
garage, where it is fuelled and given a final inspection before i t is      other antiaue s h o ~ s but
                                                                                                    . the ~ r o ~ r i e t is
                                                                                                                           o ra fence. Nick Crocker, who
handed over to the customer.                                                once sewed a term for tax fraud: Most of the items on open display
                                                                            are legitimate, but stock in a back room includes a fantastically
    80-f is a computer shop, If asked, the manager will remember            valuable C5 electric tricycle (stolen last year), a first edition 1983 E-K
selling a business system to Burt Tenko, manager of the Tresco              London telephone directory (stolen from the Brit-Cit Museum two
Megamart (see above). For some reason Tenko asked him to deliver             earsago), a enuine VHFflatscreen TVset (a smuggled import from
it to shop 84-g, and not to the megamart                                    Fuji ~erritoryfand a cdlection of 115 20th-mntury hub-caps that
                                                                            were stolen from a wealthy collector durin the Apocalypse War.
  80-g is a gourmet restaurant, Chez Synth; the manager turned              Judges who enter this room and make an          8s    roll will realise that at
away fourfatties (the Gutz brothers) half an hour ago, becauseallthe        least one of these items has appeared on a stolen goods list.
Perp 6: Nick Crocker (Fence)                                                 effect modifier if more than 10%flab armour remains at that point,
   S        I      CS    DS  TS     SS     MS      PS                        since bullets and blows tend to remain in the flab without reaching
   1       13      10    10  12     34      6       7                        vital organs. The effects of different types of ammunition are as
                     +
Surrender modifier 15%, no weapons (but a huge variety ofjunk                follows:
available for throwing).
                                                                             GPAmmo          As above.
Ifthe Judgesvisitthisshop before 13.25 hours,they will also find Rick        HE Ammo         As above.
Macey playing solitaire in the back room, and any Judge making an            AP Ammo         As above.
SS roll will realise Crocker is terrified. Full details of Macey are given   Grenade         As above.
In the next section.                                                         Scatter Gun     As above.
                                                                             Bike Cannon     As above.
  84-9 is KO-NetTravel, Tenko's cover firm. The shop is closed and           Incendiary      Spunggaimpregnatedflab is highly inflamm-
shuttered, and neighbouring tenants will say they've never seen                              able. Ifthe shot doesn't bounce outthe perp
anyone there, since Tenko tends to visit late at night when most                             burstsintoflames, even ifthe flab would
shops are closed. The offices contain a computer terminal linked to                          normally give armour protection. The flames
the Tresco Megamart computer system and the credit system.                                   are almost impossible to putout. Asickly smell
KO-Netactually bank with the autobank downstairs, and the fraud                              of roastperpfillsthe air, and all thefire
may be discovered in the wake of the robbery if Acc-Div are asked to                         sprinklers activate ....
check on the bank's customers. The current KO-Netbalance is a little         Ricochet        Will not penetrate Spungga.
over 850,000 creds, Tenko intends to remove the extra credit points          Heat Seeker     If a heat seeker hits and ricochets there is a 50%
and get things back to normal when he has a million creds.                                   chancethatthe homing mechanism isstill
                                                                                             active: if so itwill seekthe nearest Dersonto
                                                                                             its lineofflight.
                      -
Phase 3: 13.30 14.30 Hours                                                   HYPO            A hypo hitting a region with 20%or moreflab
                                                                                             protection simply discharges into the flab, not
                                                                                             into the perp's blood stream, and has no effect.
At 13.25 hours the Gutz brothers intend to move into the bank and            Lasers          Ignore ricochet rules above and armour
start their robbery. Simultaneously Rick Macey will prepare to shoot                         protection effects. Any laser hitwill ignitethe
anyone who interferes with the plan.                                                         Spunggain the sameway as incendiary
                                                                                             ammunition.
per^ 7: Eric "Curlev" Gutz (Heister. f o r m e r illeaal eater)
  s         I     CS'    DS     TS . S S        MS"      PS '                Projectileswhich hit SpunggBand bounce out don't just vanish; they
  2        22     23      11     11    18         9      11                  ricochet, making a characteristic "Spunnnggggg" w i s e (like a
Special attack: Bounce (see below)                                           vibrating ruler) as they go. Roll ID6 twice, for the horizontal and
                                                                             vertical direction of the ricochet:
Perp8: Brian "The Porker" Gutz (Heister,former illegal eater)
  S         I     CS     DS     TS         SS      MS       PS                            Horizontal                           Vertical
  3        21     33      9     14         33      11        2
Special attack: Bounce (see below)                                                     1-2: To left at 45"                   1-2: Uoat45"
                                                                                       3-4: Backat firer                   3-4: Backat firer
Perp 9: Cyril Gutz (Heister, f o r m e r illegal eater)                               5-6: To right at 45"                 5-6: Down at 45"
  S         I     CS     DS     TS         SS      MS       PS
  3        36     31      10    21         16      3         8               For example, ifthe die rollsare3and 1, the bullet bounces backatthe
Special attack: Bounce (see below)                                           firer, but up at an angle of 45". The GM should carefully track
                                                                             ricocheting projectiles and see if Judges, perps or citizens are at risk.
Perp 10;. Mo Gutz (Heister, f o r m e r illegal eater)                       Ricocheting projectiles make wild attacks on anyone in the
  S         I     CS     DS     TS         SS      NJS      PS               approximate line of fire, but have -2 effect modifiers.
  2        24     25     10      2         21      16        7
Special attack: Bounce (see below)                                           SpunggBalso affects the mobility and hand-to-hand combat abilities
                                                                             of perps. For each combat round a perp spends gathering
The Gutz brothers began their careers as heisters, but "retired"             momentum (for example, by running and bouncing backwards and
during the rule of Judge Cal, and took up eating as a way of passing         forwards between two walls), five metres per action are added to
the time. To their surprise, they found they had natural talents for         running speed, and this speed is retained in rounds and actions in
food absorption and flab production, and began to compete in                 which the perp does something else (eg, throwing a punch) while
amateur and semi-pro tag-team eating competitions in the period              bouncing along.
after Cal's death (this unusual form of eating contest called for
strength and agility aswell asgluttony; theteam'sconsumption was             However, equivalent time must be spent shedding speed to stop
measured over 15 minutes, with only one eater at the food chute at           again. For each round spent in this fashion, there is a +I    effect
any moment - consumption of more than 1200 kilos per team was                modifier on all hand-to-hand hits. For example, Cyril Gutz spends 3
common). Food rationing after the Apocalypse War put an end to               rounds building up speed, giving him 15 metres movement in each
theircareers; they joined the League of Fatties, butwere rounded up          action. He then kicks Judge Fodder (strength I),    hits him in the
and confined until rationing ended, and never regained their original        abdomen,and penetrates his armour. Cyril has strength 3, rolls 2 (on
eating speed. For several months they have been drifting on the              1D4)for damage, subtracts 1 for kick, then adds 3for his accumulated
fringes of the underworld, trying to get back into organised crime.          speed, for a total of 7. Fodder takes 2 wounds and crumples to the
They see this robbery as their big chance, and forthis reason (plus the      synthi-astroturf; with a survival roll of 04 he is seriously dead ....
fact they think they are bulletproof) will not surrender. They aren't
bright, and may fall for tricks that most perps would escape. They           The brothers intend to blow their way into the back rooms and vault
have criminal recordsfor minor offencesfrom before the reign of Cal.         ofthe bank,swallowas many sacksof money as possible (remember
                                                                             that the Gutz brothers are capable of consuming vast quantities of
                                                                             inedible junk), then bounce their way out onto the east slidewalk. A
All four Gutz brothers carry attache cases containing electro-prods,         hover-van, with Vince Spiers at the wheel will be waiting beside the
shaped Boingmhelmets, gas masks, armoured gloves and two                     slidewalk from 13.30 onwards.
Stumm gas grenades a piece. Brian also has two shaped demolition
charges. They have forgotten to clean their fingerprints from this
equipment. The brothers each weigh over500 kg and use a belliwheel           Perp I I : Rick Macey (Hit Man)
to move, and have taken massive doses of Spungga. They wear dark                  S       I     CS      DS      TS      SS     MS       PS
green coveralls.                                                                  3      46     67      32      25      43      12     000
                                                                             Surrender modifier -20%
Spunnga transforms flab into a resilient molecule resembling                 Abilities: Avoid Shots, Crack Shot, Fast Shot, Aura of Cool. Macey is
Boingm,armouring the body as follows:                                        tall, blonde, and has an extremely vicious look. He carries a trombone
                                                                             case containing a laser rifle and spare power pack, and has a laser
               Head (Boinga helmet)             65%                          pistolin his pocket. He wears Cit-Def uniform, including a shelljacket
               Chest                            50%                          and helmet.
               Abdomen                          90%
               Arms                             40%                          At 13.27 Macey goes out onto the gallery and pretends to wait for
               Legs                             45%                          someone, prepared to shoot anyone who interferes with the robbery,
                                                                             orthe Gutz brothers iftheyarecaught. He plans totake an elevatorto
This protection is enhanced by the bouncing effect of Spungga; if a          the basement, and use a stolen Turbo 1400 Starglider roadster (see
projectile or blow hits and the armour roll is less than half the            GM's Book p l II)  to escape. It has false number plates (Judges who
remaining armour protection of the flab (eg, an armour roll under 45         checkwill find the numbers are registered to a Munska delivery van)
for an abdomen hit), the bullet or blow bounces out without doing            and is parked four rows behind the Judges' bikes. When Macey
any damage to armour at all. Any hit which penetrates suffers a -2           leaves hewill try to damage the Lawmasters, by backing into them or
spraying their engines with laser fire. If the Judges have left their         whatever the conditions, though they will be unable t o make bounce
computers switched on, theywill report the attack by radio, but won't         attacks.
open fire on Macey without a direct command.
                                                                              At approximately this time the first sponts appear on the scene, led by
The target bank is a small branch of the Fifteenth National Bank of           Edwin Parsey. They start t o confess t o a range of crimes, from bank
Mega-City One chain (see Figure 5). Most citizens don't make much             robbery and breaking the glasseen window to multiple murder.
use of cash, but it is still the essential lubricant of small transactions,   Naturally these crimes are purely imaginary, but the sponts will get i n
such as the purchase of magazines, tipping and children's pocket              the Judges' way and prevent them dealing with the crime effectively,
money, and a little loose change is still carried. It is also preferred for   as well as stopping ricocheting bullets.
illegal transactions. In a block with 47,821 inhabitants the amount of
cash in circulation can be fairly high, and since it is the end of the        A hover-van piloted by Vincent Spiers is waiting beside the east .
financial quarter, many customers have deposited cash t o pay bills,          slidewalk. The surviving brothers will bounce out and must make
and the vault currently holds 1,420,115 creds i n assorted notes and          Initiative rolls t o bounce into the van; cling nets will stop them
coins, including 850,000 creds ready-bagged for collection by a               bouncing outagain. Brotherswho missthevan plummet80 levelsto
securo-pod team.The bank hasthreestaff, aided by a GP robot. Most             the pavement, and up again; Spiers must make DS rolls t o catch them
routine transactions are carried out on banking terminals in the              in mid-bounce. He will take off as soon as Judges appear, leaving
customer area, the remainder are handled by the staff.                        those brothers who haven't boarded to be captured. Whatever
                                                                              happens, at least t w o of the Gutz brothers should escape.
O t i s Peabody (Bank clerk)
     S      I     CS     DS    TS    SS      MS      PS
     1     21     12     12    18    21       6       7                       Perp 12: Vince Spiers ( g e t a w a y d r i v e r )
A wimp who cowers in a corner throughout the robbery.                            S        I    CS          DS       TS       SS     MS     PS
                                                                                 2       32    21          45       37       30     2      11
A d o l f N e l s o n (Bank clerk, Cit-Def c o m m a n d e r )                Las-knife, Stump gun.
    S           I       CS     DS      TS      SS       MS       PS
    3         23        36     10      22      11       18        4           Spiers look like the sterotyped image of a getaway driver; silvered
                                                                              sunglasses, a drooping moustache, and cowboy boots.
Nelson carries a licenced spit pistol, and will show the normal
behaviourof any Cit-Def member i n a crisis; hewill panicand startto          Scim-Dynamo Hover-van: a commercial version ofthe Scim-speeder
spray the room with shots, Roll randomly for wild fire targets,               (see GM's Book p109) but Full Speed 380 kph, Max Speed 180 miR,
including everyone in the bank (staff, customers, and robots as well          AcciDec 30 miR, Stop 60 m/R. Use normal hover-car hit locations.
as perps) i n the round before the Stumm gas affects him.                     Cargo capacity 3 tons.
J a n i s S c r o o g e (Bank M a n a g e r )
    S            I       CS    DS         TS    SS       MS      PS           The hover-van (licence 3KN-HV126-34211) is stolen, and will be close
    2          16        17    11         45    43       2        5           t o full cargo capacity if all four brothers manage t o get on board.
Abilities: Use Data, Interrogate                                              Judges can fire at it until it lurches out of range (though they
                                                                              shouldn't shoot it down), but can't really pursue it. Unfortunately
Janis ducks for cover and activates the alarms at the first sign of           most of the area's H-Wagons are already answering emergency calls,
trouble, and is the most sensible employee of the bank.                       or have been reassigned t o the riot i n Sector 145 South, and the van
                                                                              will be lost in traffic before it can be intercepted.
Hi! I'm Bernie (GP r o b o t )
Standard servo-droid: efficient, eager to please, and very good at            If the Judges stay on at the block they can make sure the rest of the
annoying Judges. Naturally, he has used his cameras to record the             bank's money is secure, question citizens around the plaza, and look
perps as they rob the bank.                                                   for evidence. A forensic team will arrive after 10+2D10 minutes, and
                                                                              start to examine the belliwheels, cases, and other items left by the
The external bank walls are plascrete reinforced with monomolecular           gang. A service Pat-wagon will collect the bikes and leave
filament cables, and are invulnerableto most hand weapons,though              replacements.
a bike cannon could probably damage them eventually. The internal
walls, customer windows and doors are made of polypropyl.op,                  If the Judges chase Macey, 'Hi! I'm Bernie'will try t o keep citizens out
glasseen and othertough plastics on a metal frame, giving 80%                 of the bank with a particular lack of success (but since there is still
armour protection. The vault is monomolecule reinforced crystalline           Stumm gas in the air the Judges will eventually return t o find a few
steel; one of thedemolition charges isspecially designed to deal with         light-fingered citizens doubled up and vomiting outside). If the
this material.                                                                Judges are close enough t o Macey t o stop him sabotaging their
                                                                              bikes, he will start a gun battle,continuing until he is wounded, killed
It is assumed Judges become aware of the crime afterthe perps have            or escapes.
broken in. The first indication that something is happening occurs
when four or five customers run out screaming, gas starts to gush             Macey, Spiers, and the Gutz brothers were briefed by Gavin Neville,
from the bank door, the alarm sounds, and there are t w o loud                a mobster and one of the masterminds who thought up the crime, at
explosions as the brothers deal with the internal door and the vault.         Ricardo's Shuggy Hall, and will confess this if they are taken alive.
Eric, Brian and Mo startto stuff the money into bags and swallow              They were supposed to return to the Hall after the robbery. Other
them, while Cyril guards the door with his electroprod. If Judges are         routes t o Neville are through the comment overheard by the head
nearby and can reach the bank within six rounds they can interrupt            waiter of Chez Synth, or through Crocker; two or three citizens saw
this phase, otherwise the Gutz brothers will have swallowed 850,000           Macey leaving Crocker's shop. If he is questioned, hewill bluff atfirst,
creds (250,000 a piece for the three in the vault, 100,000 creds for          then confessthat Nevillecontacted h i m byvid-phoneand told him to
Cyril) and will be preparing to escape when the Judges arrive:                expect Macey. Crocker sawthat Nevillewas i n a shuggy parlourwhen
                                                                              he called, but can't identify it. If all else fails, MAC can produce a list
                                                                              of criminal contacts known t o the Gutz brothers and Macey; Neville
 door, and citizens collapsing outside. You also hear a strange               heads that list.
 twanging noise, rapidly rising in intensity and frequency, and feel
 the ground and synthi-astroturf vibrating beneath your feet. With a          Neville is rumoured to be a henchman of Chris "Las-Saw" Dick,
 series of loud "Spunnnggg" noises, four huge green forms hurtle              suspected mob leader, a resident of Vito Corleone Block. MAC'S
                                                                              records show that Neville is a fanatical shuggy player, and is the
                                                                              owner of Ricardo's Shuggy Hall, which happens t o be near Clark
                                                                              Savage block.
The brothers have 10 metreslaction accumulated speed, and intend t o
bounce from the side wall of the Megamart and out to the slidewalk.           When the Judges have this information they will be told to waitfor
However, the side of the Megamart is a window, and they will smash            new bikes (if they were damaged), then be assigned t o check out the
through it and into the display behind. Five shop window models run           shuggy hall while other units visit Neville's apartment and Vito
screaming as they are sprayed with fragments of glasseen. The                 Corleone Block. Asthey travel they will receive a messagefrom MAC:
brothers are entangled with furniture and other display materials for
1D4 actions, then continue their escape, having lost their speed.
Naturally the Judges can attempt to stop the perps. However, Macey            ++ 14.15 HOURS + + CRIME REPORT
begins hissniping attackatthis time, running round thegalleryto keep
the Judges and perps in sight. Hewill make his own escape when all of         Further to crime report item 33, the Clark Savage Block robbers may
the Gutz brothers have been caught or escaped, or if the Judges start         have been using a product stolen i n the Synthi-SynthTMraid. It's
toclose i n on him. If any ofthe brotherscatch fire (as explained above),     called Spungga, and would have the effects you describe. Their
the sprinklers will activate, and the synthi-astroturf will become very       scientists say it was still i n the experimental phase of development,
slippery. The Judges must make initiative rolls to stay on their feet or      and hadn't been tested for long term effects. They think it will break
lose an action, while the Gutz brothers will continue t o bounce              down after a few hours and lose its bounce.
                        -
Phase 4: 14.30 15.30 Hours
                                                                           When the Judges arrive they will hear a furious argument i n
                                                                           progress, clearly audible outside the garage. The surviving Gutz
                                                                           brothers are saying they can't get rid of the money they swallowed;
Ricardo's Shuggy Hall is typical of shuggy halls everywhere (use the       for some reason they can't seem to vomit it up, and they don't feel at
plans in the game box); at this time of day the only occupants are a       all well. Other gangsters are suggesting ways of recovering the
few dispirited players, lethargically tapping balls around the ffble       money, from salt water t o a chain saw ....
and waiting for high-rolling gamblers to arrive. The barman, Fast"
Eddie Kinnockwill admitto having seen Nevilleearlierin theday, but         Whichever way the Judges proceed, they will eventually need t o
says hewent out at lunchtime and hasn't returned. He seems worried         unlock the doors and interrupt the argument. As the Judges enter
about something; if the Judges search they will eventually find a          theywill bestepping from daylight into dim light; even ifthey areon
man's body, stabbed and locked i n the lavatory cubicle adjoining          their bikes, with headlights lit, they will need a moment t o
Neville's office! Kinnock tends t o give the game away by glancing i n     acclimatise. Meanwhile the perps scatter behind the vehicles and
that direction whenever he is asked an important question.                 starttofire.The Judgesshould also hearatwanging noiseas the Gutz
                                                                           brothers try t o get up speed for bounce attacks.
Perp 13: "Fast" Eddie Kinnock (Accessory to murder)
  S           I    CS       DS    TS      SS      MS       PS
   2         34    20       14    16      45       6        8              In the hourssincethe Gutz brotherstooktheir doses of SpunngB,the
Will n o t fight                                                           chemical has been reacting with their flesh, becoming more and
                                                                           more unstable as time passed. Each of the Gutz brothers is now
                                                                           equivalent to a few kilos of nitroglycerine, and any sufficiently
If Kinnock is confronted with the body, he will eventually admit that      powerful impact may set them off. The chance of an explosion in any
Neville was there earlier. The man came in and went into Neville's         round is as follows:
office. Kinnock doesn't know h o w he was killed; Neville called him
into theoffice and said theother man drew a knife, andthatthey were
fighting for it when he died. Neville said he would kill Kinnock if he         For each round spent building upspeed by
didn't help conceal the body.                                                    bouncing                                                    +lo%
                                                                               For each impact in which the flabacts asarmour                +20%
A f e w minutes later some morestrangerscame i n (describe everyone            For each impact penetrating the flab                          +20%
w h o escaped from the scene of the crime). Neville talked to them for         Any laser or incendiary damage                               + 100%
a few minutes, then Kinnock heard him shout "There were Judges
there and you still went ahead with it? Spug me - you must be
idiots!". A f e w minutes later Neville left with them, saying he'd be     If one brother explodes, the others will also detonate, spraying the
back with some friends t o pick up the body in t w o or three hours. A     garagewith fragments of bone, shredded money and lumps of flesh.
Birdie lie detector or interrogation will reveal that Kinnock is telling   All the Judges and perps will be i n the blast area of the explosion,
the truth; however, he suspects that Neville wasn't being 100%             which has a +I  effect modifier for each brother exploding (eg, if 3
truthful with him, and won't be coming back.                               brothers detonate there is a +3 modifier) but no other special effects.
                                                                           All the Gutz brothers will be killed.
An ID card i n thevictim's wocket identifies him as Bernie Montarez. a
maintenance technician a't the Synthi-SynthTMlaboratory. A check     '
with MAC will reveal that he was suspected of being the inside man         Since the Judges are armoured and the perps are not, it is likely that
forthe robbers, and has been missing sincethe burglary. Laboratory         none ofthe perpswill beableto continuethefight, and the adventure
analysis will later reveal that the card is a good fake; in fact he was    will end with the Judges dealing with their wounds (and those of the
Dominic Gruber, a freelance industrial spy known t o have mob              perps) and reporting back to control. Forensic will eventually find
connections, and who took on the alias to bluff his way into               someof the Synthi-SynthTMmaterial i n the smouldering remains of a
Synthi-SynthTM.                                                            mo-pad equipped as a laboratory. A med-team will arrive, and give
                                                                           the Judaesfirst aid. Control will order them to return to the sector
                                                                           house, yest for an hour, then report t o an H-Wagon for transport t o
Neville killed MontarezIGruber because he was attempting to                Sector.145 South. The afternoon isn't over yet, and there's still a riot
blackmail him. Originally he thought he could simply hide the body         to deal with ....
and carry on as normal, but when he heard Judges were on the Gutz
brothers trail (or that some of the perps had been arrested), he
decided to abandon theshuggy parlour (which is heavily mortgaged)
and go underground, getting a face change and any other disguise           Afterwards
surgery he could afford, and then start again i n another part of the
Mega-City. However, he first has t o deal with a few loose ends, such
as the Gutz brothers, Rick Macey, and Vince Spiers.                        Aim to give surviving Judges between 30 and 50 experience points
                                                                           for this adventure. As usual, good planning, effective roleplaying,
                                                                           and efficient utilisation of skills and resources should be rewarded;
If the Judges search Neville's office thoroughly, they will eventually     stupidity and poor roleplaying should be penalised.
find an electro-key taped t o the bottom of a desk drawer. It'sfor an
expensive lock, manufactured in fairly small quantities. MAC can
verify that under 35,000 were sold and installed.                          Although the team have caught Neville, they don't really have any
                                                                           evidence to convict his alleged boss, Chris "Las Saw" Dick. Naturally
                                                                           Dick will take steps t o ensure that Neville can't betray him, and the
At the Judges' request, MAC can compare a list of customers who            team may be asked to protect him from Blitzers or some other form
bought the locks with a list of property holders. At approximately         of assassination.
15.15 MACwiII find thatoneofthe customers owned a lock-upgarage
n o w leased t o one Nevil Garvin, and will suggestthatthis might bean
alias for Gavin Neville. It's a few kilometres away, so Control will
assign theteam tocheckoutthegarage; i t w i l l takeapproximately 15       The Tresco Megamart mystery may still need t o be solved;
minutes t o get there.                                                     encourage the team t o take another look at the situation, or get
                                                                           specialised help. If they don't do this, it's possible they may
                                                                           eventually be assigned t o track Tenko down.
                     -
Phase 5: 15.30 16.30 Hours
                                                                           The Synthi-SynthTMresearch division will be very interested i n the
                                                                           Judges' reports, and the Judges should be encouraged to think of
A f e w months ago Neville set up a securo-pod heist, which was            banning SpunngB before it hits the streets.
cancelled when one of the gangsters was arrested and confessed t o
the Judges.Another mobsterdealtwith thesquealer, but Neville had
already paid six months rent on a large garage (big enough to hold a
securo-pod and the equipment needed t o break it open), which              Thisscenario hasdeliberately been leftwith several looseends which
currently holds t w o stolen Mo-pads, a five ton truck, the hover-van      GMs can exploit or ignore. Where did Azimov get his explosives?
and Neville and the other perps. Use the large tunnel diagram in the       Whowasgoing to buy thestolen kneepad jewellery? What happened
Judge Dredd game,set up ason p l 2 5 ofthe GM's Book,with avehicle         to the rest of the SpunggB?
between each of the posts, the end marked "pipeway exit" closed off
by sliding doors, and no elevator at point E. Set u p the perps as you
like; if there were only t w o or three survivors of the raid add a few
more thugs - henchmen of Neville's who are present for the final           Will the Judges ever visit Ronnie Rambo block, and what will they
share-outfrom the robbery.There should bea minimum o f t w o perps         find there? There's no need for a single team of Judges t o follow up
for each Judge. Any additional NPCs should be heisters (as p52 of the      all these problems; it's a big Mega-City, and there are thousands of
GM's Book) armed with spit pistols or scatter guns.                        Judges on the streets.
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                                                                                   1
         REALLIFEROLE-PLAYING
                            IN THE
          NORTH-WEST OF ENGLAND
                                         NOW!
         To: Steve Cibson/Steve Turnbull, I Scarisbrick Rdmr
                     Burnage, Manchester, MI9 2 8 1
               m
               P INTO
         THE Dare
             UNKNOWN
                  you enter
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 Your journe will take you across the grey plains
              \
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               Y
 magical spel s of the Shianti, you must step into a
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    Over 30 superb Iine drawings by Piul Bonner plusa
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                                                                                                   I say bring back Ian Livingstone! Why, oh
                                                                                                   why, does everything have to change when
                                                                                                   new staff take over? Why not stick to a tried
                                                                                                   and trusted formula for once?
                                                                                                   -so we expected quite a few letters to come
                                                                                                   in about the decision to remove the
                                                                                                   Departments, and upon the changing
                                                                                                   contents o f your favourite frp magazine.
                                                                                                   Here are a few o f the many.
                                                                                                   Michael Kay, Bourneville, Birmingham:
                                                                                                   We, the Bushido fans, ask for more
                                                                                                   Bushido stuff to be printed in your
                                                                                                   fantastic, mind-blasting magazine.
                                                                                                   Although more people enjoy fantasy and
                                                                                                   SF role-playing, me and my friends think
                                                                                                   the idea of playing in ancient Japan is great.
                                                         .   -   ,
                                                                                                   Graeme Bishko, Ealing, London: I don't
rubbish --and &hat's this sack, then?            can get carried away,-as I did ('though I still
                                                 hold fast on my opinions on age                   want to appear to be a page-counting
                                                 discrimination). Perhaps strong remarks           scrooge, but I want to know if Traveller is
                               ~ ~ ~,what,
~ i ~ Lh ~ ~~~ ~ d~l iW.f ~yorks:                                                                  to be officially covered by WD anymore,
has happened to the Letters page? We used        allow the best expression of opinions. They
                                                 also get the most interesting                     because I believe it has been wiped out in
to have serious. well thought out criticism                                                        favour of superhero games. In the last six
of articles fr~rn'~reviousG D S , with people                                                      issues there have been 2 pages given over to
writing in with their own ideas and suggest-     A Wally From Bolton: I am writing in to
                                                 complain about all the letters you put on         Traveller while Golden Heroes is covered
ions. Now all we get are nasty letters,                                                            on all of 17!!! Back in the good old days,
complaining about sexism, younger                the Letters page -
                                                                                                   WD called the "Science Fiction and
players, and letters which are utterly                                                             Fantasy Gaming Magazine"; where has the
pointless, such as Roger Stenning's in           Hmmm .... letters about the Letterspage           Science Fiction gone?
WD77. It wasn't even funny. Don't you get        .... that's a new one on me. Still it makes a
any decent letters any more?                     change from sexism, I suppose - and that          Barry Shaw, Derby: The amount of space
                                                 subject is definitely closed. Except for this     taken up in your magazine by AD&D is
Gary Lea, Rainford, Merseyside: Must you
                                                 letter, which I couldn't resist, being an         ridiculous. I'm not saying the game is a
allow people to waste the letters page
                                                 irresponsible sort o f chap ....                  complete write-off (mainly because I don't
slagging each other off? This argument                                                             want to be lynched), but it's about as real as
about sexism has gone on long enough and         Laurielle Miller, Louisiana, USA: In              a flying pig and as flexible as a mithril
has wasted enough space.                         response to Ms Carbery's letter (WD76), I         sword. How about some multi-
   If people wish to continue their silly        agree that most rpgs take place in a world        system scenarios? Please, please can we
arguments, must you allow them space in          that never was. Nevertheless, in any              have the occasional Rolemaster scenario?
the mag? I can think of better uses; why         'medieval' setting, female adventurers will
don't readers make comments on WD                be in a minority. A world without advanced        Douglas Thompson, Turriff, Aberdeen-
articles and suggest ideas for the magazine,     technology and effective contraception will       shire: Thanks for the MERP scenario in
or ask other readers to help clarify rules or    not have equality of the sexes.                   WD77. It's becoming quite a rare event
see how other people have solved problems            I cannot fathom why Ms Carbery finds          now thanks to the huge influx of SHrpg
not catered for in the rulebooks.                WD covers, page-3 girls in the papers or          material. It was bad enough before with
                                                 fantasy novel covers "an insult" to her           only small mentions of MERP amidst pages
                                                 "feminity". She seems to be saying that           and pages of scenarios and articles for
Nigel Espley, Kingswinford, W Mids: I            women cannot appear to act in an alluring
bought a couple of (dare I say it) Dragon                                                          D&D/AD&D, but now with SHrpgs the
                                                 way without having their womanhood                situation is multiplied beyond belief. Even
issues at Birmingham Dragonmeet. Their           denigrated. Isn't this just one more way of
equivalent of the WD Letters page is called                                                        major systems like R Q are beginning to
                                                 saying "good girls don't"? I happen to be a       suffer. Don't let it get worse, please.
Forum, and contains reasoned, intelligent        female, educated, agamer and a feminist. I
discussions of various aspects of frp,           also enjoy being attractive and work hard at
alternative rules, etc. How is it that British                                                     Darren Waters & Lloyd Williams, W
                                                 it. I'd be flattered to model for a WD cover      Glamorgan/Swansea: Our first major
frpers are only able to contribute endless       - it would be proof that years of aerobics
carping and arguing over such controversial                                                        complaint is the amount of adverts found
                                                 and running have paid off.                        between the covers. It's no good having
subjects as sexism and why 3-year-olds               He characters are free to wear shapeless
shouldn't be allowed to play Call o f                                                              adverts if there are no readers! Our other
                                                 smocks. My characters wear a minimum of           complaint is that the new editor has totally
Cthulhu?Ifanyone dares contribute a topic        clothing; costume makes a statement, and
for discussion, he or she is attacked with far                                                     changed the structure of the magazine. Fair
                                                 my characters use aggresive sexiness to           enough, Fiend Factory had to go, but not
from constructive criticisms. Why not miss       show off the kind of arrogance appropriate
out the abuse and confine the content to                                                           Starbase. What have Traveller fans got to
                                                 to a young warrior.                               read, the adverts? No doubt Treasure
reasonable arguments for and against the
view? Come &, it's not difficult                                                                   Chest will soon end up on the scrapheap!
                                                 Now that really is enough .... All letters
                                                 received here suggesting that Laurielle           Roger Smith, Corby, Northants: Please,
Tom Jewell, Hampton Hill, Middx: I am            send signed photographs will be                   please, make Judge Dredd a regular
writing to say I feel the Letters page has       defumigated and sent for pulping. You             feature in your magazine.
deteriorated. It used to contain comments        have been warned.
on articles and new ideas; now it contains         It ought to be no secret that things are        Richard Laing, Canterbury, Kent: The
arguments about sexism, young garners, etc       changing around here, so -                        withdrawal of Crawling Chaos from the
-which have nothing to do with WD.                                                                 pages of WD without so much as a
                                                 Paul Johnson, SE London: What on earth is         by-your-leave is more sanity-blasting than
Tobias Hill, N London: Congratulations -         going on? Just as a new editor is taking          the sight of Cthulhu himself! You had
last issue's Letters were among the best         over, the magazine moves 100+ miles to            better rectify this or you will incur the wrath
WD has ever seen. They were both                 the North and is taken over by someone            of a large proportion of your readership.
interesting and constructive, and covered a      else. Can't you get your act together? Why
wide range of topics both old and new.           bother appointing Ian Marsh if he's going         Tim McElwaine, Crowthorne, Berks: I am
Furthermore, the editorial comments              to be made redundant after three issues.          writing to express my disappointment at the
managed a semblance of sanity. We can            Why bother moving to Nottingham? Has it           halting of Runerites, as I expect Traveller
only hope that such miracles never cease.        suddenly become the rpg capital of Britain?       players are about Starbase and Cthulhu
players about Crawling Chaos, etc. ~ n d             Tom Buchanan, Fyvie, Aberdeenshire: I           Garry Lea: Having suggested that this is the
this month's issue is an AD&D Thieves                would like to make a couple of points about     kind of thing I would like to see on the
Special. D o I detect a slight indication of         the accuracy of the Secret Wish scenario in     Letters page, I'd like to make use of it. How
bias? This month's issue contained hardly            WD77. First, it is impossible for Glorfindel    do other readers determine exactly when
anything new for Runequesters, especially            to have worn platemail "made in                 spells have been cast in AD&D? Merely
those who have the cult of Lanbril.                  Westernesse". Glorfindel fell in Gondolin       throwing for initiative doesn't seem right ,
                                                     near the end of the First Age, around           because that can't be tied into the casting
Difficult business, this department thing.           511FA. Westernesse, otherwise known as          times for each spell given in the Players'
When I first looked at a WrD planning                Numenor, was not created by the Valar           Handbook. Is it not possible to determine
sheet, and saw almost a dozen of the 36-ish          until the beginning of the Second Age, ie       which segment a MU starts casting the
editorial pages 'tied' to dcpartments, my            after Glorfindel was dead.                      cpell, and thus when it will be completed?'
hcart sank. Having a more flexible                      Second, the statement "no other Noldor       Also, if a fighter is at one end of the room,
approach to the &tents allows us to be               had golden hair ...." Finarfin, a Prince of     what difference would the initiative roll
more adventurous with the contents we                the Noldor, had golden hair, as did his         make to the decision to run over to an MU
carry, and for that reason I'm glad to see           descendants, because his mother was a           and hit him? I've seen the speed factor for
the back of the departments.                         Vanyarian elf. It is thought that Glorfindel    different weapons, but how can it be used?
                                                     was a member of the house of Finarfin,
    At the same time, this might make                hence the colour of his hair. Another of        Initiative works fine so long as all you are
players of some games think they are being           these 'non-existent', golden-haired Noldor      doing is deciding who goes first in a round,
 hard done by. In fact, it only affectstwo           was Galadriel (remember her?). As the           not at what stage in the round things
 groups -players of Traveller                        name Glorfindel means 'golden hair', its        happen. An article we ran in Imagine a
 andRunequest. In 1986 neither makes any             recurrence was not unlikely within the      .
                                                                                                     while ago introduced The Action System,
 impact at all in the top 30 games currently         house of Finarfin, and a large part of the      in which - basically - a dl 0initiative roll
 on sale, as you '11see ifyou turn to page 56.       rationale for the scenario disappears.          determined how many segments delay
 On the other hand, Judge Dredd, MERP,                                                               there would be before a chosen action
 AD&D, D&D, Call of Cthulhu, Golden                  David Buttery, Oadby, Leics: Graeme             could commence. Then you can use casting
 Heroes and Star Trek are bringing new               Davis deserves hearty congratulations for       times and other time-relatedinformationto
people into the hobby, and they want to              his review of Lankhmar, City ofAdventure        work out who does what when. I know the
 read about theirgamesin the magazine.               (OpenBox, WD76),as do its makers, TSR.          authors of that piece have been giving it
    Short of opening a department every              It is one of the best things to have happened   some more thought,particularly since
 time we get a new rpg (Dredd-lots, Toon             to AD&D for too long. However, I have
 Tasters ....),we can't cope. So why not mix         four minor complaints about it.
                                                                                                     some meddling idiot suggested they could
                                                                                                     go the whole way and abolish the idea of the
 things up, and print the best material for             a) On the world map of Nehwon                 'round' altogether; would readers be
 the strongest games system? So, D&D and             location numbers 4 and 26 are left out.         interested in seeing this subject re-opened?
 CoCplayers have nothing to fear - there's           Number 4's position. The Sea of Monsters,          Right, last subject for this month:
plenty more still to come for you (and next          can be deduced from city 29. However,
issue's scenario ought togiveyou an idea of          number 26, the City of Tisilinilit, has no
just what we can do).                                                                                Richard Croft, East Grinstead, W Sussex: I
                                                     other references and cannot be found            would like to comment on Jeremy
    Traveller & RQ? Well,not entirely                (having not read all the books in the Sword
forgotten, but we can't justify regular                                                              Burdock's letter (WD77). I must point out
                                                     series, I have no idea where it is.             I am neither a Christian nor an occultist.
 columns anymore. So, you '11just have to               b) On page 67 the spider god has only
get out there and convert a few of your .                                                               Why is that everybody associates the
                                                     half its statistics and no description of its   word occult with devil worship and evil?
friends, or keep your eyes on the Dwarf,             cult. Perhaps TSR think everyone has
and see what we come up with ....                    Legends & Lore.
                                                                                                     The occult includes astrolorrv. herbal
   Here are some other topicspeople seem                                                             remedies and paranormal Ghenomena such
                                                        c) I can't find a list of languages in the   as telepathy. Are Christians saying-psychics
 to be interested in.                                module, which is depressing as Nehwon has                                       .    ..
                                                                                                     are evil?
Tom Jewell: I would like to see some                 a good few.                                        All this eviVgood philosophy is as farsical
articles on pbm (play-by-mail) games,                   d) But my main grievance is the lack of      as D&D alignment. As I see it, our under-
especially reviews. This is a growing form           racial bonuses in Lankmar, especially since     standing of evillgood comes from the Bible.
of role-playing, and the games are interest-         there are no demi-human character classes.      Evil is a psychological thing, and we can
ing; they allow people from different places         On page 88 it claims they are in the            make it what we want. Books about
to communicate and play together which               'adventuring in Lankmar' section, but they      hypnosis or astrology won't make you evil
allow a view of how other people play. I             are not. Could some world-wise being solve      in the general sense; depraved, psychotic,
play Sloth Enterprise's Saturnalia, which is         these problems and make my campaign             maybe, but not evil ....
set in a fantasy world with a wide variety of        complete? After that you may return to
communities. It is relatively cheap and the          your earth-shatteringly important age and       Paul Basham, Cheltenham, Glos: Jeremy
GMs are friendly and helpful.                        sex disputes.                                   Burdock~obviouslyknows nothing about
                                                                                                     the actual significance of the tarot,
Bob Delaney, Northwich, Cheshire: I would            Matthew Salter, Bridgwater, Somerset:           astrology and the occult in general. The
like to underline Alan John's letter. I fully        I've been waiting for someone to say that,      occult means 'that which is secret' and
agree that there were many, many things              Shirley (Letters, WD76).Now I'm going to        covers a very broad area of theory and
wrong with Treasure Trap and lrpgs                   throw in my theory that they did exist.         practice. Many aspects of the occult are
(live-action rpgs) in general, but surely the                                                        linked with Christianity; such as the 'holy
answer is to learn from those mistakes and           If this turns out to be another letter about    lance' which pierced Christ's side, and
do something about the present wrongs,               women in gaming, I shall scream.                voodoo, which is essentially Christian in
and not to sit back in a warm London office                                                          origin.
and point them out at every opportunity.             Matthew Salter: Dwarves existed as small,
There is a great deal to be learned and              bearded humans, and hobbits (as seen in
                                                     the film Time Bandits) exist still today.       Oh, oh - the old Devil Worshipargument
gained from live-role-playing. For                                                                   again. Iremember when all we had to write
instance, in R Q the basic chance of moving          Orcs, hobgoblins, goblins and their ilk were
                                                     hairy men living in caves or other lonely       about in AD&D was rules vs realism. The
silently is 5%. On a stone corridor or stair,                                                        majority view on that subject eventually
I would ~ uittas high as 30% -this is iust           places. Elves? - I have two friends with
                                                     pointy ears.                                    came down to the argument of 'it's a
one of h k d r e d s ofYexamples where things                                                        game!'. And it appliesjust as well to this
tried in real life are in fact vastly different to     So what? Well, in mediaeval times that
                                                     would have been enough to have them             subject. I suspect that most garners are just
what may be imagined or worked out,                                                                  having fun, and couldn't give that for the
Basically, what I'm saying is, that even if          thrown out of a village, and if there were
                                                     enough of these to make a settlement ...?       proselytizing of either camp. But I don't
you can't bring yourself t o encourage this                                                          doubt for a minute that we haven't heard
                                                     Bones dating back to the period show
valuable game, please don't go out of your
                                                     height differences of up to a metre for         thelast of this ....
way to discourage it.
                                                     adults. And elf. dwarf and goblin were in
Anybody else out there interested in pbm             the language long before ~ E l k i e ncame
or lrpgs?                                            onto the scene.                                            Letters edited by Paul Cockburn
                                   LONW M
                        1 Dalling Road, Hammersmith, W6   BIRMINGHAM
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                                                            ~~ -~ ~~-~   ~~~ .        .
                                                                        male. AD&D nlaver.
                                                                                      , seek-
                                                    ing overseas penpal, either sex. Contact Matt
                                                                                                           Hildred, Post Office, Sutterton, Boston, Lincs
                                                                                                           PE20 2JQ.
                                                                                                                                                                 Notices are free up to seven lines length, if drawn
 Starts May 16th until all gone. Incredible         Shepherd, 6155 Pleasant View Drive, Clare, MI                                                                up to the standard format (Location, Name,
 giveaway prices, eg ADD flgures £1 per                                                                                                                          Games, Time, Place, Contact). Comments and
 pack. You'll never see games this cheap
                                                    48617, USA                                             Wanted: female penfriend 13-15. I'm interested
                                                                                                           in D&D, DW, FF, MERP. And want to talk.
                                                                                                                                                                                      +
                                                                                                                                                                 extra lines cost £1.40 VATper line.
 again!                                             AD&D player (16) in Bristol seeks clublgroup.          Gareth, 86 Falmouth Road, Chelmsford, Essex           HALIFAX
 Midland Games Centre, Unit 8, The                  Phone 833926 (weekends) and ask for Neil.
 Knibbs, Smith Street, Warwick
                                                                                                           CMI 5JA.                                              Halifax Warnames
                                                                                                                                                                              "         - ~ ~ .
                                                                                                                                                                                   - Sncietv
                                                    Stormlord the zine needs you. Grovel! Grovel!                                                                (;amer: \Vnrg:rme\. Ha1:8rtig.+mcsand rpgs
                                                                                                           Stevie Stud. Happy bolthday from Rocky da             l'imr: Saturd:,, I 311pm & Wedne.;da!, 7 3flpm
  Be quick, they're selling fast!                   The reward? free issues! Send articles, fiction, art   Goon, Dave da Knave an' da udder guys In              Place: H;ll~fau('r~ckerC'luh. Thrumhall Lane
                                                    to: Alex Stanhooe. 4 Stafford Terrace. London          downtown Manhatten, you dolty rat'                    Comments: New GMs welcome, age currently
                                                    W8 7BH.                                                                                                      17+ but 10+ if sufficient Interest shown
                                                                                                           To thoufilthy harkrtabbrrc, the Bane Range and        Contact: Tony (0422) 833795
                                                    Wanted! Imagine 2, paying £2.50. Also, SPI's           Mike the \Ve\\r.; Sh~eldIla~denDeath 11) \coprl
                                                    War of the Ring, and any of the ICE Middle-            to \ou hoth Sir I\.lnh<~cDun.rdan. Kn~ghtllc~s- BIRMINGHAM
  earth mysteries, folklore, psychic teach-         Earth boardgames. J Tse, 118 Leeds Road,
  ings, astrology, hypnosis & much, much                                                                   pitaller                                          Birmingham Central Role-players
                                                    Castleford, WFlO 4HB.
  more! Colour catalogue £1 (refundable                                                                                                                      Games: Any system played
  with first order).                                Clnhs! Official and unofficial. Contact service        Kirsten McCulloch (alias Esmerelda Totalandut- Time: Thursday 7.00-10.00pm
  The Tarot Workshop (Dept WD6). 17                 being established. Register your club free! Get        terbendfartybreathsky). Thanx for tup, tup, tup,  Place: Rann Room, Ladywood Community
  Kiln Lane, Hadfield, Hyde, Cheshire               new members. Rae, Kingswell, Buyndie, Banff            tup. You never know when the nibbles will strike! Centre, Birmingham
                                                    AB4 2AJ Tel: 02618 316 after 6pm.                      Name in lights at last'                           Comments: Novices and experienced players,
                                                                                                                                                             males and females welcome.
                                                                 -
                                                    .loin the fieht aeainst demi-humans. Destrov
                                                    dwarves, el~minateelves, obliterate orcs, hurt
                                                                                                           Farewell to Aravir and Aldorin- they will be mis-
                                                                                                           sed, though not their money! PS Watch your
                                                                                                                                                             Contact: Pete (021) 554 8403
                                                    halflings. Join the Black October Revolutionary        friends from now on. Eldim, Pastel and Bukin.
  New PBM. Pegasus Games present The                Part now! STQ.                                                                                           LONDON
  Tomb of Heptah, a game of tactical skill                                                                 Streatham, but will travel. Brastin O'Green,      Freedom Warriors Games Club
  and diplomacy. Discover magic items and           Demented spaced-out hippies seek mature, seri-         Gonalax and Totuldis are desirous of adventure.   Games: Mainly AD&D, Cthulhu, Talisman, etc
  unknown races as you lead your people in          ous garners. Blackrock/foxrock, 15-16, AD&D,           Maidens rescued a speciality. Ring Adrian 01- Time: Thursdays 7-1 1 pm
  a desperate struggle to find an ancient           Traveller etc. Donagh K~lmurray,55 Granville           769-7268. AD&D, Traveller, willing to learn.      Place: South Woodford
  artefact. For more details send a SAE to:         Park, Blackrock, Co Dublin.                                                                              Comments: Age limlt over 16, preferably liittle
  Pegasus Games, Ponderosa, Church St,                                                                     Swap: D&D modules C2, CB1-2, CM3-4, EXl, experience, preferably no strong links with other
  Meriott, Somerset.                                (;lasgow AD&D Group seeks plnvers DM? tcr
                                                    e.;p.tnd Age21 -,Contact Rah Klnghorn, 32 Pre-         X7,12or AC4 (all excellent condition) for SI, S3, clubs. Phone for details
                                                    .t\\lik St. Cralgshank. (;l.irgou (i5l hRr.            WG4,16, or X4-5. Tel Wanvick 496578.              Contact: Angela Timms, 01-527-7176
Suncoast Skirmishes '86                             Rpgers Cobham? Young couple 19/26 seek Star            Ninja master Narhan Schreiber will you please
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             B                                    Please mention White Dwarfwhen replying to advertisements.
Just what exactly is WARPS? Staff at            months of release, so you can be a                Comic role-playing, if I might introduce a
Games Workshop's Desi n Studio in               demi-god by Xmas. Other than that, there          new term, is a growing part of the hobby.
Nottineham seem to be ofsessed with             are two fascinating repackages; A1-4 is a         Superhero rpgs are now an established part
WARP% these days, and the diseasehas            TI-4 style re-edit of the Slavers modules,        of the market, and Judge Dredd has made a
spread to engulf several other illuminati       and GDQ1-7is the whole of the old G, D &          huge impact on the British scene. Follow-
from the gaming world. Paul Vernon and          Q module series rewritten into one huge           ing on from this, GW are hoping to produce
Graeme Davis are engaged in long-term           booklet. I8 is a disguised 'UK' module,           a number of new game products over the
projects to do with this strange entity -       featuring the scenario used for the Games-        next year or two. Two titles under
which is probably why White Dwarf is            Fair Open Competition this year (should be        discussion are Rogue Traderand Strontium
advertising for new contributors.               good on past form), and there is also             Dogs.
   In fact, Graeme Davis is to become the       something due in September called the
latest recruit to the happy band of GW          Dungeoneer's Survival Guide, a 128pp                 In the meantime, are you ready for
workers. For those who don't bother with        tome on all matters underground -                 Teenage Mutant Ninja Turtles? Palladium
by-lines on articles, GD has been writing       includingsome of the information hinted at        have produced a game based on the comic
magazine material for the last three or so      way back in the D modules about the               by Kevin Eastman and Peter Laird, which
years, and has appeared in WD as recently       Realms of the Underdark.                          fully captures its bizarre nature. The game
as #77! Paul Vernon has chiefly been busy         For Marvel Superheroes, the Advanced            is designed to be played entirely straight-
working on his FateMaster solo game-            Rules will be out soon, with a back-up,           faced, leaving the central joke of the roles
books, but some readers will remember his       MA1 Children of the Atom featuring the            players must adopt to stand amidst a
Starstone frp campaign, from which WD           X-Men. Also coming is the superb MHAC9            flowing adventure of random violence.
published selected bits a few years back.       Realms of Magic, which expands the magic          Great stuff.
  What are they up to? And why are Rick         rules for MSH, and in so doing unwittingly           A supplement, After The Bomb, has
Priestly, Richard Halliwell, Jervis Johnson,    presents all role-players with a very usable      already been released, and both will be
Bryan Ansell and others continually             magic system. Worth a look-see.                   shipped into this country in greater
disap earing into comers to mutter                                                                quantities than hereto. D&D will never
bloodleurdllng phrases about Aztec frogs.       Meanwhile, what of Workshop (well, it is          seem quite so strange again.
WARPS maybe, but warped, definitely.            their mag, after all). Dungeon Floomlans
                                                11 is the next release fromYtheUK, Gith the       Also appearing on the GW list is DC
New product news from my pals at TSR and        hardback Call of Cthulhu book to follow.          Heroes, the Mayfair superhero game. Like
GW. First, TSR, and news that the D&D           I've been told that there are plans to do         its direct competitor, Marvel Super
Immortals set is due out in June in the         similar repackages of Stormbringer,               Heroes, DCH aims to recreate the flavour
USA, which might mean an August release         Pendragon and Paranoia this year.                 and atmosphere of the comics from which it
in the UK. Other than the fact that it is for      Also coming from the Workshop, Tower           is drawn. Also like MSH, the game comes
36th level and above, what more do you          of Screaming Death - a solo Warhammer             with a host of supplements. During the next
need to know? There will also be a scenario     supplement; a back-to-back Call of                few months, watch out for The Doomsday
called IM1 Immortal Storm within two            Cthulhu double scenario, Statue of the            Program, featuring the evil villain Brainiac
                                                Sorceror and The Vanishing Conjurer; and          and a plot to send the Earth hurtling into
                                                Slaughter Margin, a typically understated         Mars; Escort to Hell, in which Jonah Hex
                                                Judge Dredd adventure ....                        escorts the daughter of a Sisco official to
                                                                                                  confront the hostile beings of an alien
                                                Graeme Davis isn't the only new face at           world; Fire and Ice, a beginners'
                                                GW. Tom Kirby, General Manager at TSR             adventure; Countdown to Armageddon, a
                                                UK up until a few weeks ago, has moved to         one-on-one featuring Superman and
                                                Nottingham. His new role hasn't yet been          Brainiac, and Four Horsemen of
                                                defined, but rumours have been quashed            Apokolips, where the master baddies
                                                that he only came so he could interfere on        Darksid and DeSaad face up to the Justice
                                                Pelinore in GameMasterPublications. His           League of America. Also coming, a
                                                departure from TSR UK marks a period of           96-page reference work entitled Legion of
                                                change which might have many                      Super Heroes Vol1, with full stats and
                                                repurcussions for the hobby in this country.      backeround for the Legion and its foes.
                                                                                                     T h ~doesn't
                                                                                                          s        mean GW have abandoned
                                                Steve Dillon of Adventurer magazine               Golden Heroes, although there are those
                                                stopped to have a brief chat with your            who have been saying all along that
                                                correspondent, having just sent A2 to             licensed products would always beat
                                                press. The first issue circulated about           non-licensed in a straight fight. From a
                                                33,000 copies, with 27,000 of those going to      gamer's point of view, the best news about
                                                the potentially risky newstrade. And the          this coup is that they will be able to get their
                                                misgivings that most people felt about the        hands on one of the best box-fulls ever
                                                future for a second rpg magazine were             produced. Holy play-aids, Batman ....
                                                echoed by Steve to an extent; he confirmed
                                                that #2 looked a little risky for a while, with
                                                overheads being much higher than                  Odds and ends time. Alistair Bell of
                                                expected. But it has gone off to be printed,      Cartmel College, Lancaster University, is
                                                with the following contents: the second part      organising an attempt on the Guiness-
                                                of the Black Tower scenario, some V&V             recognised record for endurance D&D
                                                material sent in by FGU staff, a Fanzine          role-playing. The attempt will start at 9am,
                                                Overview and a Rob Nott article on magic          12th June and finish (one way or another)
                                                in frp called Fire On High. #3 is to see a        by 9am, 16thJune. The group will be trying
                                                16- age size increase, but 10 pages of this       to raise money for the Community Action
                                                wilfbe taken by the extra advertising             Group through their efforts, and we'll
                                                Adventurer needs to survive.                      report how they get on in two months' time.
                                                               When gaming mega-stars get together,
                                                               they tend to talk about the big projects
                                                               they have in mind, and as you can see, it
                                                               was no different at GamesFair, when Ian
                                                               Livingstone met up with Gary Gygax and
                                                               Bryan Ansell. What we never did find
                                                                   out was which game Ian was@
                                                                      demonstrating.
                                                                        So, if you can come up with the ,                 '
                                                                          title of the exciting new rolep-            a
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Write with CV and a sample of your work to John Blanche,
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