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100% found this document useful (3 votes)
1K views68 pages

White Dwarf 074

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cdouglasmartins
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© © All Rights Reserved
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le new all-actionscenario

.the JUDGE DREDD RPG from

FOR ACCESS 8 VISA ORDERS RING THE MAIL-ORDER HOTLINE ON (0773)769522


ISSUE 74 FEBRUARY 1986
FEATURES
EDITOR-IN-CHIEF: Ian Livingstone
ASSISTANT EDITOR: Ian Marsh Superpower b y Bruce Hollands 4
A R T & P R O D U C T I O N EDITOR: Mary Common Games Workshop's latest game explained by its inventor
E D I T O R I A L A S S I S T A N T : Paul Mason
PRODUCTION ARTIST. D a v ~ d Chaney
PASTE-UP ARTIST. Bel~ndaRob~nson Terror at Trollmarsh b y Peter and Janet Vialls 17
COVER: Frank Brunner What lies behind the facade of this manorial AD&D adventure?
I L L U S T R A T I O N : Leo Hartas, Gary Ward, Alan
Hunter, K e v ~ n
Bulmer, Jeff Anderson, Rowan Moore
T Y P E S E l T I N G : Anne K~ernan,Cordelia Springer A Company of Wolves b y Peter Blanchard 26
C O N T R I B U T I N G EDITORS: Dave Langford, Joe Lycanthropic lunacy in AD&D
Dever, Trevor Mendham, Simon Burley, Pete Ha~nes
A D V E R T I S I N G : Jon Sutherland
PUBLISHER: Games Workshop Ltd The Power of the Frog b y Dave Langford 29
P U B L I C A T I O N S M A N A G E R : Peter Darvill-Evans Short fiction from the master of sproing!
Pr~ntedin England
All correspondence should be addressed t o
White Dwarf, 27/29 Sunbeam Rd, London NWlO 6JP. The Hide of the Ancestor b y Chris Watson 34
RuneQuest scenario for lion-hearted adventurers

T
here comes a time when we Gentlemen and Players b y Chris Elliott and Richard Edwards 42
can no longer do all the Very English investigators in Call of Cthulhu
things we would like to do. Alternative Origins b y Ian Thomson 48
Sadly I have found that over the Mutant Golden Heroes
past few years I have had progres-
sively less time to spare on edit-
ing White Dwarf. More and more
of the job has fallen on the com-
petent shoulders of Ian Marsh, DEPARTMENTS
and I now recognise that the time --

has come t o relinquish the posi- Open Box


Rips apart Dragon Warriors, Oriental Adventures and Vikings
tion of Editor t o him. Ian has
made his distinctive mark on the Critical Mass b y Dave Langford 11
magazine over the last year, and Thumbs through the latest science fiction and fantasy books
I think you will agree that the
Letters edited b y Ian Marsh 14
White Dwarfhas surpassed even Comments on almost anything!
its own high standards.
Don't worry that I am deserting Treasure Chest 46
the magazine, however. As Editor- Tunes into musicianship
in-Chief, I will be keeping a Thrud the Barbarian b y Carl Critchlow 47
benevolent eye on the progress Disposes of some unwanted adventurers
of my eight-year-old love-child. It
has been a productive eight The Travellers b y Mark Harrison 49
years, and I pride myself on the Investigates the unknown
fact that White Dwarf has Tabletop Heroes b y Joe Dever 52
remained true to its origins- pro- Paints a pretty picture (or two)!
viding expert coverage of all that
is best in Science Fiction and Gobbledigook
Fantasy Gaming. A new inde- Oh no, not another MERP ad !
cipherable signature on the Trevor's Tidbits by.Trevor Mendham 55
editorial next issue! Exposes the hobby's peculiarities

Small Ads 58
Helps you work, rest and play!

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subscription or starting a new one. Contributions: Theeditorwill be pleased toconsiderany pre Theopinionsexpressed i n thearticlesand reviewsare those
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~warf:Contributions should betvoed. double-soaced on one publishers. Display advertising ratesand tradeenquiries are
side of the paper only available on request.
A History of the Game of ~ o r e i Policy,
~n by Co-inventor Bruce Hollands
playing games. However, I was told that White Dwarf used to
feature articles about similar games in earlier issues, so I was
more than happy t o comply with editorial whim in this case.
It all began in August 1983, during the Trivial Pursuit craze,
when Daniel McGregor and myself - eighteen and nineteen
respectively, at the time - decided to invent an original
boardgame entitled Foreign Policy. We had both previously
attended one year of university in the Sciences, but had dis- .
continued because the Sciences, however interesting, proved
needlessly technical and impersonal for our basically artistic,
political temperaments. Today we are both pursuing degrees
in Political Science at different universities in Ottawa, Canada,
where we live. Presently, I've postponed m y studies to invent
another game while Daniel is continuing with his degree.
Inventing the game involved research, positive thinking and
resourcefulness for there was very little money at our dis-
posal. Since we could not work at regular jobs during the
inventing period, our parents agreed to support us provided
w e work diligently. For myself, this also entailed performing
the household tasksof cooking and cleaning! Throughoutthe
development period regular playing sessions were held to
iron out bugs. All the time we were secretive - lest someone
steal our idea - and serious- we were going to 'make it', and
we were important.
One thing became very evident in this period. People con-
stantly undermine and doubt their abilities; to such an extent
that they lose sight of their dreams. Often w e were told the
oddswere weighted too heavily against us and that we would
never succeed. Most people somehow believe that those w h ~
achieve success are special or great. This is false. They are
only people who went beyond convention and after their
dreams - creativity is the ability to look beyond convention.
Positive thinking and the willingness to take risks, and thus
learn, are all that is necessary to succeed. If you choose to live
in fear, then you should accept whatever you are given. Life is
a series of choices and one must choose to succeed if one
wishes to succeed.
Given the fact that we planned to produce Foreign Policy
ourselves, many printing and plastics companies were visited
Superpower is a game of international affairs and world poli- in Ottawa, Montreal and Toronto for price estimates and infor-
tics where each player, as leader of a superpower, must com- mation on processes involved. Friends and artists helped t o
plete in the global power struggle until one emerges with the complete the master-board and cards. Everything except the
greatest amount of influence and dominance in the Third plastic pieces was finished to near professional standards-an
World. It is based upon academic and first-hand knowledge of edge that helped. In the end, however, we realised that pro-
the world, particularly the situation in Central America. The ducing Foreign Policy privately was impractical; a games cor-
game involves plenty of player interaction, and players win poration with greater resources was the next logical step.
through the skilful application of their foreign policies. Super- To help 'sell'the game it was decided that a newspaper arti-
power, although complex in its outlook and scope, can be clewould helpso that companies could beshown the interest
played at basic or highly involved levels. in the game and therefore the market potential of the product:
Immediately after the interview, radio stations and other
I admit to being a little puzzled being asked to write about newspaper chains approached us t o do stories about Foreign
Superpower for White Dwarf, given its bias towards role- Policy. But as we did not have a finished product, all further
SUPERPOWER

publicity was stopped. Soon it became clearthere would be no atmosphere of uncertainty and instability in the world, making
licensing agreement in Canada because the business estab- it difficult forthe Soviet Union to invade another country, even
lishment is too conservative and avoids doing anything new in her own sphere of influence, without severe destabilising
ortaking any sort of risk. Moreover, most of them are foreign- effects and the possibility of superpower confrontation. This
owned branch plants, leaving management with little decision- does not occur in Superpower because a player cannot play if
making power. The companies told us Foreign Policywas too he runs out of World Opinion cards.
different and that if we had a Trivial Pursuit-type game we With America, the propaganda was so successfuI that Uncle
would instantly have a contract provided, of course, that the Sam, hardly tainted and losing little world opinion, could have
game played well. We retorted, to no avail, that Trivial Pursuit proceeded with another invasion, say, of Nicaragua, before
and all its clones were saturating the market and would soon destabilising effects would be so serious that further aggres-
be passe: Foreign Policy represented a new generation of sion would be dangerous to world peace. Time heals most
games and the future. wounds and this is all that is needed for the player to regain
Great Britain, where the game was finally licensed and is World Opinion cards and recommence his expansionist pro-
now being produced, now came into the picture because of grammes. People quickly accept new conditions which soon
several propitious factors. Firstly, Daniel's father was in the become old conditions, allowing instability to flourish again.
Canadian Armed Forces, enabling him to get Daniel aflightto World Opinion, therefore, acts something like ice added to
London for the next to nothing price of five dollars. Secondly, water about to boil; it coolsthings down before it is too late. It
Daniel had a friend in London with whom he could lodge and also lets a superpower know when it is going too far, because
thus cut costs, for money was always short. And lastly, it was no one wants to play a game where everybody loses.
reasoned, Britain offered a suitable environment for our pro-
duct. Here therewasa large population and a public generally 'The first company to respond was Games Work-
politically concerned and interested in world affairs.
The first company to respond was Games Workshop, and shop, and that response was very positive. . . This
the response wasvery positive: 'We would be very interested company was going to buy our game and propel us
in evaluating your game with a view to production. . . 'This out of the doldrums!'
company was going to buy our game and propel us out of the
doldrums! How could we be so sure? Well, because the'prob-
lem'with thegame uptill then wasthesubject matter and not Superpower is founded upon, and is a function of the partner-
its playability, which everybody said was good. Mechanically ship of two usually dichotomous lines of vision, to wit, com-
the game was sound. Only short-sighted people questioned mercialism and intellectualism. Most games in today's market
itsviability. With Games Workshop in agreement with the idea focus only on the commercial aspect and neglect the creative
behind Foreign Policy it wds almost certain we would license side. Consequently, they tend to be void of knowledge or
the game. As it turned out, Daniel had a playing session, and integrity and leave the customer feeling empty and cheated
within hours was discussing contract terms. Finally, a contract shortly after purchase. The average game company seeks only
was signed, by correspondence, in December 1984. to 'cash in' on 'bandwagon' concepts, knowing that once the
Games Workshopcommenced with numerous playing ses- customer has the product in his home they have their profit.
sions, including one with members of gaming fandom, and Flashy covers and 'popular' themes entice the consumer into
also made a full examination of Foreign Policy. Suggestions believing that the product is exciting and satisfying. Unfortu-
were made to change various aspects of play, but in the end nately, after one or two playing sessions the game is com-
the rules held up and were not changed at all. Two minor pletely understood and no longer offers the player any chal-
changes, nevertheless, did manage to materialise. The first lenge. Understandably, the game is quickly stored and forgot-
has to do with the name change to Superpower, which, it is ten, the cycle repeating itself again and again. . . .
logically reasoned, will enable the product to reach a larger With Superpowerthis is not so. The product is not only
audience because it isa morefamiliar name. Thesecond com- designed to be exciting and stimulating, but also to reach out
prises cosmetic improvements the Production Manager, Albie and inform the public about the plight of the Third World and
Fiore, has made. We may add that he has done a wonderful the realities behind superpower conflict. It represents a con-
job, and that goes for everyone at Games Workshop. densed, real and accurate view of the internal functions of
alobal politics. Suoeroower demonstrates the illeaal. uniust
'. . . In the end, however, we realised that produc- actions and policies each day by the w~;ld.~owers.
But above all, seriousness aside - it is a game, a game which
ing Foreign Pol icy privately was impractical; a challenges and teaches, a game in which all members partici-
games corporation with greater resources was the pate and have fun.
next logical step. ' Digressing slightly, I would like to mention the influence that
Central America exerted on myself, and indirectly, Superpower.
The conditions there greatly affected me, causing great disillu-
Enough history, however, and on to the game itself. The board sionment; clearly the US is not interested in democracy forthe
represents, in slight abstract form, the four geographical areas Third World, but rather in upholding the empire.
of the Third World -Africa, the Middle East, Asia and Latin The superpower conflict is fundamentally a power struggle,
America. The aim of the players is to acquire influence in the based upon military and economic considerations, and some-
countries of these regions by establishing economic interests, where in all the propaganda, an ideological battle, which it is
instigating coups d'etat, and carrying out military invasions. not. Ideology helps to further deepen the rift between both
After each coup or use of military force, the player must 'pay' sides and to trick people into believing this is the reason forthe
for his aggression in the loss of World Opinion cards. These undeclared war. There is no real reason but the fact that both
cards are essential to play since they represent the eyes and sides are very powerful and want to dominate the world them-
conscience of the world and act as a barometer of stability. selves - a natural thing for an empire. This is why we shall
Too few of these cards means that player's actions are never see them co-operating-their outlooks are the same and
destabilising and so he must moderate his expansionist thus conflicting.
policies to regain more cards. One may prevent the loss of It should also bestated thatthis does not leave out othercul-
World Opinion cards through the successful use of Propaganda prits, like the French and the British, in the exploitation of the
cards: this involves all the players, who play their propaganda Southern Hemisphere. For the sake of argument it is easier to
either for or against the respective player. Propaganda 'jus- discuss the prime instigators; those at the top of the pecking
tifies' unethical policies and the player often requires the sup- order. Furthermore, I do not discount the internal problems
port of at least another player for his propaganda to be suc- exisiting in the Third World countries. Only, it seems that
cessful or credible. superpowers are the biggest problem.
Comparatively recent events like the Soviet invasion of
Afghanistan and the US invasion of Grenada may serve to Superpower is trying to show people, through being a fun,
demonstrate the effects of World Opinion and Propaganda interesting and topical game, that we must always question
cards. In both cases, propaganda was used in an attempt to and re-evaluate ourselves in order to improve. Placing all evil
'make right'aggressive action. Russia was unsuccessful in her on the backs of others when we have plenty to place on
propaganda attempt so she lost respectability, and therefore ourselves serves only to polarise opinions and keep things
world opinion points. This loss of world opinion created an stagnant. 17
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OPEN BOX

In Open Box, science fiction and gamer should appreciate the care that
has been taken to provide a fast, unre-
fantasy games and rulebooks cur- strained, yet balanced and fair game.
rently in the shops are reviewed You should be hearing a great deal more
by independent authorities. about Dragon Warriors over the next
few months, and with very good reason.
Complexity: 6 Easeof Use: 8
Production: 8 Value: 10

OPEN Overall: 9 Robert Dale

BOX VIKINGS
RPG Supplement
Avalon Hill

DRAGON WARRIORS f 1.75 This is the first of the RQ3Alternate Earth


THE WAY OF WIZARDRY f1.75 supplements; it draws on the historical abounded in early Scandinavia (espe-
THE ELVEN CRYSTALS f 1.75 and legendary sources for the Viking cially Norway) and in Viking armies
Role-Playing Game period to provide the setting for a cam- overseas. Kings differ from jarls in that
Corgi paign. The choice is a good one: the Vik- their families claim descent from the
ing world is a natural setting for adven- gods; any memberof such afamily with
The casual bookshop browser, glancing turers, often as preoccupied with loot as a decent following might call himself a
at the covers and paperback format of any Viking; the sources are readily king overseas, and, if closely related to
the Dragon Warriorsseriescould befor- accessible through good modern sur- the king, try to claim a share of his power
given for assuming them to be yet more veys, translations and novels, of which at home.
solo adventures in the Fighting Fantasy the Gamesmaster Book provides a good To players used to Glorantha, the
vein. (He or she) would be entirely mis- shortlist, and I doubt if there is a role- scenarios may well seem rather prosaic:
taken, for Dragon Warriors takes the player in the western world who doesn't a basic monster hunt; activities at the
ordinary fantasy role-playing game out know something about the Vikings and Thing (assembly), especially participa-
of the games department and into the Norse mythology. tion in the notorious court cases;

I bookshop. Dave Morris and Oliver


Johnson.(names familiar to all readers
of White Dwarf's RuneRitescolumn) are
Though rich, the sources are complex,
and it is pleasing to be able to say, as one
who knows them well, that Greg Stafford
defending the jarl's homestead against
raiders; and adventures on Viking and
trading expeditions, full of battle and
breaking new ground, for the three has done an excellent job of developing loot, the last and toughest being the
books in the series provide a straight- a coherent picture of a society from most exotic, against wicked wind chil-
forward, fast-playing and well-thought- them, lucidly presented in the Players dren and magic. But the scenarios are
out multiplayer game system complete Book, with apt quotations. The Icelandic carefully designed to offer many oppor-
with half a dozen scenarios for a mere sagas are the major source, so this is tunities for role-playing and are true to
£5.25. At this price, no serious gamer more a picture of Vikings at home than the spirit of the period. Those who like a
can afford not to buy Dragon Warriors, abroad, but it explains the social back- semi-mythical atmosphere will prefer
even if they are only looking for ideas to ground from which characters will come. the pre-Viking age of the Volsungs,
adapt! The Players Book provides all necessary Beowulf, and others, for which the
Many role-playing games can be justly information for creating a character, sources are also quite rich. GMs may be
criticised for compticating the rules gov- also offering a list of names (a note on interested to know that occasional trea-
erning combat to a ridiculous degree, pronunciation: 'j' is better explained as suresfrom this era, such as Hrolf Kraki's
and in Dragon Warriors, a conscious Iike'y'in yes) and nicknames; a table for sword Skofnung, were 'recycled' in the
effort has been made to produce a determining family size, very important Viking period through tomb-robbery,
streamlined game that relies on a few in a society where much depends on the which was not always frowned upon.
basic principles consistently applied. family; drinking rules, and afull account This pack need not interest Viking-
Bookkeeping, to keep track of spell of religion, the source of magic. Spirit lovers only. The society described can
effects, for example, can cause prob- and divine magic are available, not only provide many analogies for other RQ
lems and Dragon Warriors uses an alter- through shamans and priests but at 'barbarian' societies, the special means
native which involves one die rotl. Simi- annual ceremonies or through direct for acquiring magic might interest many
larly, combat tables which compare contact with a god, which is risky but can players, and the scenarios are easily
Attack and Defence factors have been produce lasting benefits. Typical home- adaptable. Overall, this is a promising
abandoned in favour of a simple sub- stead and ship plansareon the backof a start, offering reasonable value for
traction that can be carried out in the rather sketchy fold-out map centring on money.
head. The result is that the players and the Viking homeland. Production: 7 Skill: 7
game master can concentrate more The Gamemaster Book mainly pro- Usefulness: 8 Value: 7
upon the play and less upon the rules. vides accounts and statistics for the rich Overall: 8 Oliver Dickinson
Having playtested Dragon Warriors I variey of supernatural creatures to be
ought to say that the combat and magic found in Norse legend and folklore. It
systems are not, for all their simplicity, also includes a map of the Vikings'
arbitrary, inconsistent or unfair (as was known world and a summary of Viking NIGHTMARE IN NORWAY
certainly the case with some early role- history. The map has errors: notably, Role-PlayingScenario
playing games). For me, however, a Dublin and Normandy are misplaced, Games Workshop f2.95
game stands or falls by its setting or Galicia misspelt, and the Umayyad
background (and here I should perhaps Caliphate, which rules most of Spain as Hmm, I can see a lot of the attraction of
declarean interest, having had a hand in noted in thetext, omitted. Alas,the book this CallofCthulhuscenario being in the
one of the scenarios in book 2). It does did not receive the Olvir Nitpicker treat- fun you can have doing silly Norwegian
not matter how good a combat system ment in time, and contains a fair sprinkl- accents. Also probably the greatest prob-
is if the adventures associated with it are ing of typos, etc. lem thatthe players will face is theirtotal
badly presented or dull. Dave and Oliver A separate Viking Digest provides inability to communicate with the locals.
have endeavoured (andto my mind suc- statistics for all levels from Jarl (Earl) to How many Investigators do you know
ceeded) to reintroduce a sense of mys- Poor Warrior (some inconsistencies on with a Speak Norwegian skill? You also
tery and real fear of the unknown into helmets here); these are to be drawn on need to be able to ski, drive a sleigh and
the game, allowing players to progress for scenario characters, a sensible so on. Fortunately, details of all of the
beyond statistics or mechanics. development, cutting the space spent on snow-related skills with default values
The three books are well-presented, personalised stats. One general point: for novices have been provided. As with
eye-catching, and should appeal to the jarls are presented as generally the high- all of Workshop's Cthulhu material,
uninitiated. The more experienced est social rank, but in fact kings these have been approved by Chaosium
and can be regarded as 'official' rules Kara-Tur, the background world included freely. . . OA character classes are as
additions by those of you who find such as part of the book. Armour can be restrictive as any others in AD&D, but
things important. bought as pieces, rather than as the 'feel' is much more acceptable
But what about the plot?Asfaras con- 'platemail'- and who could resist a set thanks to the Eastern background.
tinuing story gaesthere isn't much. What of rules that includes 'The armour does The new character races are a bit dif-
the author, Marcus Rowland, has done not cover the backside at all . . . '? ferent too. Gone are the ranks of multi-
is create a classic detective story setting Rulesfor 10 character classes are pro- classed non-human characters. Non-
in which the who that dunnit may be bet- vided, along with three non-human humans are generally more restricted
ter left undisturbed. Players are then left races. Some have been seen before: the than their fully human counterparts, and
to investigate. Well actually it isn't quite monk and barbarian, for example, have about time too. Korobokuru are the OA
that easy. As far as the Investigators' been altered to fit into an Eastern pat- equivalent of dwarfs, but without the
objectives go, who did the murder is tern. The monk is at last in the proper bad-tempered greed. Hengeyokai are
almost a red herring. It is the human context, and the barbarian is primarily a shapechangers, i n t e l l i g w n i m a l s who
crook.who has turned it to advantage steppes warrior, or a forest and jungle can assume human form, while spirit
*
that you are after. And that isn't the only dweller. The ninja is a class that every- folk are apparently human, but are
blind alley you get led up either; the col- body has had a go at designing. The'of- 'proper' elves in a sense. Their lifeforce
lection of sub-plots involving the vari- ficial' version is the most satisfactory is tied to a particular location, and they
ous characters is in true Agatha Christie yet. It is not a whole character class, but die if it is damaged or destroyed.
tradition. It's all very devious. a split class available only with one of The skill system that has been grafted
If I have any complaint it is that the the other new classes, and weaker than into the rules is a sensible extension of
scenario is too short. I feel that much you might suppose, with fewer hit points, the character rules, and should be exten-
more could have,been made of the vari- skill restrictions and the possibility that ded to*cover the whole system, not just
ous sub-plots and an enterprising GM the whole ninja clan might hunt you down this Eastern supplement, as it was
could still do so. Marcus was, of course, if you fail in your appointed mission . . . needed to bring AD&D closer to what
restricted by the size of a Monthly Mod- All the character classes have a twist has become 'state of the art' over the last
ule but his attention to detail is occasion- to them which makes them interesting, couple of years. Without changing
ally obsessive and Iwould havethought different and worth having a go at play- character classes, the concept of 'profi-
that detail is easier for a GM to make up ing. Kensai, for example, seek to perfect ciency slots' extends the itha of weapon
on the spot than plot. their weapons technique to the exclu- ' proficiencies into more peaceful arts,
Presentation is as per Trail of the sion of all else. They are deadly in com- and provides a simple, workable skill
Loathsome Slime but with the advan- bat, but cannot use magical weaponry system. Once a character is proficient in
tage of a cover by the very wonderful because it detracts from the apprecia- a skill such as Noh Theatre, for example,
Lee Gibbons. Overall well worth it if you tion of their skill! Wu-jen, the magic- it can be used automatically in most
think your players can handle Norway. users, must obey their personal taboos cases, but a die roll is needed in critical
Complexity:
Easeof Use:
Production:
8 Value:
7 Skill:
7 Overall:
/'
'
8
8
8
o r lose all spell powers. Shukenja, the
clerics, are penalised if they slay too
situations.
The Honour system is also a good
touch. This will be an awful shock to the
PeteTamlyn chaotic evil player. Fail to behave in a
correct fashion, or uphold the family
name, and honour points are lost. Even-
tually the character sheet is simply
ORIENTAL ADVENTURES thrown away - the AD&D equivalent of
RPG Supplement seppuku. Personal honour is also
TSR reflected in the honour of thefamily, and
characters must bear this in mind.
Sourcebook often implies something Karate and other real-world martial
too limp to be a set of rules or a proper arts styles are covered in some detail,
scenario pack. Whatever TSR might like but the real strength of this new
to claim, OrientalAdventures is not a unarmed combat system isthat it aHows
sourcebook, it's a completely new ver- the DM to construct any number of new
sion of AD&D. The old stand-bys of the martial arts styles and techniques. Dis-
AD&D system are still in the rules, but tinct styles are built up by choosing from
the elements have been intelligently a range of menu options, which in turn
modified to produce something that is define the damage done, armour class
far greater than the sum of its parts. and special abilities of a particular style.
The rules have been written with a lot There are nice touchesthroughout the
of care and attention to detail. Oriental rules, from 'kiai' shouts on entering
Adventures is still part of AD&D, but a combat, to outstaring an opponent and
game played by these rules is like!y to be defeating him without even drawing a
very different indeed. Even flipping - weapon. The new hardware - spells,
through the rules produces this impres- monsters and treasure - is solid and
sion. Gold, for example, is worth only workmanlike. The inclusion of a long
what you can sell it for. Most money is background section on the lands of
coinage and paper notes which are com- Kara-TUFissimply a bonus, the standard
pletely worthless outside the lands of maps of a daimyo's hall, a temple and
OPEN BOX

houses are particularly welcome. they see fit. This section is most useful detective work'that make up the bulk of
Comparisons with Bushido are inevit- for tired or uninspired game masters, the playing time. Also included is a very
able, and Oriental Adventures does not naturally. All these facets of the legend useful section of GM's notes with hints
suffer at all as a result. Therearesimilar- are handled with great erudition and on play and some'signpost Encounters'
ities, but this is as a result of the situation
occasionally humorous jabs by Greg (This Way To The Plot) some of which
that both setsof rulesare trying to cover. Stafford, who makes it all come alive: are rather heavy-handed unless the GM
OrientalAdventures is probably a better 'To prove that it is not always shameful devises lots of insignificant encounters
choice as a game system, if only because to ride in a cart, Sir Lancelot set off for a to intersperse with the real clues. If you
it does not require an abilityto remember year of adventures without a horse, only have got the time to expand the adven-
Japanese names, and it is likely to a cart. . . I guess he wouldn't joust too ture in this way, the Signposts are good
receive more support in termsof adven- much, though.' little scenes in themselves. Rather than
tures and background material. However, through all this, at no time giving players clues on a plate simply
The rules of Oriental Adventures are does the author insist that the storyline because they are stuck, making them
distinct from theiWestern' ones of previ- as laid down by Malory and in the Vul- work for every inch makes for a more
ous books, but this doesn't mean that gate is sacrosanct. There are options satisfying, and longer, game.
they should be added straight into an given for different characters: perhaps Termination is an adventure for Klin-
existing campaign. Thiscould ruin a cur- Lancelot and Gwynhfwrstay chasteand gon characters, set entirely in Klingon
rent campaign,and devalue what is pre- never consummate their love, leaving space. The players are sent an order to
sented here. Oriental Adventures de- Arthur's court and the Round Table assassinate a Thought Admiral sus-
servesto stand alone as a complete sub- strong enough to defeat the treacherous pected of treachery against the
game of the overall AD&D rules. By Mordred. Perhaps, perhaps. . . A thous- Emperor. Exactly how they set about
remaining compatible with the rest of and things can be altered to suit your this tasks, or indeed whether they
AD&D, Dave Cook has written an excel- own preferred direction to the campaign attempt to kill or join the Admiral, is
lent set of rules which should be very whilst all the time adhering to the gen- entirely up to the players. So this isvery
popular. Oriental Adventures has even eral sweep of the story towards an ulti- different from the approach of other Star
persuaded me to start playing AD&D mate tragedy and the twilight of the age Trekadventures, containing no scenes
again. of chivalry: but even this can be altered as such, but rather a plethora of details
Production: 7 Usefulness: and nothing is certain, so players with
8 about the organisation of the forces the
Easeof Use: 9 Value: 7
only a little knowledge can be as assured Admiral and his staff command, the
Overall: 9 Ashley Shepherd as those who have consumed every last motivesand plansofthe Admiral and so
volume.of the genre. on; hopefully enabling the GM to react
The campaign booklet also contains appropriately to whatever the players
some ideas on starting scenarios and try. This is quite the most free-form
'THE PENDRAGON CAMPAIGN details one at length. Although I have adventure I have seen presented com-
RPG Supplement not had occasion to use it yet, it seems mercially and at first sight is a daunting
Chaosium f10.95 to hold everything that a good scenario prospect to run. Whether you get a good
should, and will demonstrate the game game out of this or not depends ulti-
This is the first supplement for the Pen- very neatly to the players. The TPC on mately upon not only the competence of
dragon game recently issued by Chaosi- the whole is a very good production, and the GM but also upon the imagination
um. Unfortunately, it is not really a .an essential addition to Pendragon. and audacity of the players, who really
supplement, more a straight piece of the Usefulness: 10 Skill: 7 create the story themselves. However,
game, and it isvery naughty of Chaosium Easeof Use: 9 Value: 6 the basic plot is believable and interest-
to issue it separately and still charge so Production: 9 Overall: 9 ing and this, together with the pre-rolled
much for each. Many passages from the Graham Staplehurst Klingon player characters' personality
GM's book in Pendragon are repeated profiles,forms a firm foundation to build
exactly in TPCand Iwould thinkthatthe upon.
GM's bookwas probably a late idea from Both adventures refer their owner to
some bright spark in the Marketing THE OUTCASTS £6.95 the FASA supplement for the alien race
Department. However, this does not TERMINATION 1456 f6.95 involved, but neither supplement is
detract from the quality of either the RPG Scenarios necessarv. Outcasts is ~erfectlv~ l a v a b l e
game or the 'supplement'. FASA so long as players and'^^ ha;e seen
The Pendragon Campaign fulfills its Romulans on the television and since
promise of detailing the Arthurian cam- At long last, FASA have released some- Termination includes pre-rolled charac-
paign, the legend and the tragedy in all thing that lives up to the high standard ters and ship plans the same applies.
its epic proportions. Here are the charac- of the Star Trekmain rules. The strength Termination includes so many details,
ters and the countries detailed by the of those rules is that above and beyond such as statistics, for vehicles, troop-
ancient chroniclers and portrayed on the their basic playability, the system has the ship, commandship and warpshuttle
colourful map that comes with the right basic assumptions to effectively and deck plans of warpshuttle, that it's
game. Here also are additional rules and simulate the Star Trek universe, thus really a supplementto the disappointing
guidelines on how to run not just the helping the GM create the right atmos- Klingon supplement in itself.
campaign but individual sessions, hints phere. Likewise, these scenarios evoke Unfortunately, and by pure accident I
that should really have been included in the flavour of the same universe, which am sure, both plots contain the same
the game. is no mean feat considering that they important device, rendering it very dif-
The supplement is laid out in the same are both somewhat non-standard ficult to run both adventures with the
way as the rulebooks: the main text has adventures. same group of players.
a column at the side containing glosses, Outcasts is basically an espionage Forthe remarkably high overall marks
comments on the rules, examples of mission involving a renegade Romulan. below I have chosen to ignore the
rules in use, and details of the many The plotworks equally well for Star Fleet ridiculous prices of these adventures in
Kingdoms of the British Isles (and officers and civilian adventurers and order to emphasise the quality of the
I France) extant in Arthur's time. There
are amplifications on the magic'system'
(not available to ~lavers).new beasts
there are notes in the text covering
changes for the latter where needed. As
usual the adventure is broken down into
plots; the touch of melodrama in Out-
casts and the encouragementto backstab
and bicker in Termination are perfectly
and monsters to light, travel and ran- a series of scenes (fifteen in all) occur- faithful to the essence of Star Trek.
dom encounters (a slightly poor sec- ring more or less sequentially as the Outcasts Termination
tion), and a wealth of details of the story unravels (although some scenes Complexity: 6 9
dramatis personae and historical figures, simply describe areas and can be Production: 9 8
protagonists and antagonists. Details of returned to whenever the character Skill: ' 7 9
events that can happen each year are wish, others are events which the GM Value: 6 5
given (battles, kings, plots, kidnappings, introduceswhen thetime is right). There Overall: 10 10
quests, adventures), so that each ses- are three scenes, including the last, John Grandidge
sion can have a realistic backdrop forthe which contain combat and these
characters to work with or against as punctuate nicely the shady dealings and
CRITICAL MASS

Critical Mass is a regular fantasy and science fiction bookreview col- ending is no longer that of the hard-
back.. . . It remains (a) SF'S best treat-
umn, written by Dave Langford. ment of invisibility; (b) not an SF novel.
Molly Zero [Penguin 251pp £2.501 is
the latest paperback novel from Keith
Roberts, which should be recommenda-

Newts That Never Were tion enough. In Britain 200 years hence,
he offers dystopia with a difference: a
tattered, functioning society with no
blatant nightmare of oppression but a
worrying feel of control. Molly Zero 'es-
Daily your reviewer is forced into con- ical analyses. We used to have long capes' a training school for the remote
tact with frightful manifestations from chats with it in the evenings, amused by ruling class, and tastes life in the North,
the bottomless pits of creation: pub- its insatiable thirst for knowledge. We on the road, in London (where the rich
lishers. Publishers love confusing mat- were sorry t o lose our Hans but he had are called 'chicos' - work it out). People
ing rituals - in 1984 Sphere were taken lost his sight in the course of m y trepa- muddle along as ever, but Roberts is
over by Penguin, Hutchinson (ie Arrow/ nation experiments.. . . 'Thus Karel expert with disquieting touches like the
Hamlyn) by Century, and Granada by Capek's 1936 War with the Newts, n o w a wire fence that always lies between you
Collins, explaining why Granada books welcome reissue [Unicorn 241pp £2.951. and the sea. There are no real villains.
now appear as Grafton books. 'Same ini- Capek's sophisticated wit converts what The ruling 'Elite' is sympathetic in its
tial, same number of letters,' shrugged could be a plodding satire into some- way, struggling with the paradox of
SF editor Nick Austin. Another strange thing painfully funny. Discovered, given allowing freedom while maintaining sta-
e Granada-dammit. Grafton-
~ r a c t i c of the benefits of Science (as above), bred bility. Roberts' simple and human story
is to deface review copies with huge stic- leaves you t o decide whetherthe price of
kers saying A PAPERBACK ORIGINAL. compromise (which includes all Molly's
This is why pictures oftheir books rarely innocence) is too great.
appear on this page.. . . No such subtlety from Piers Anthony!
One false PAPERBACK ORIGINAL is Politician [Granada - it says here -
Jack Vance's Planet ofAdventwe [Graf- 398pp £2.501 isvolume 3 of space tyrant
ton 536pp £3.951, which appeared here Hope Hubris' career, and admittedly lacks
in four volumes circa 1975 from May- previous books' over-the-top silliness.
flower (Granada again). This is the Hubris enters Jovian (American) politics
'Tschai' quartet, beloved by British fans on a platform,of Hispanic (Hispanic)
for the title of volume two, Servants of minority interests, solves the red-hot
the Wankh. The narrative is a near- problem of communist Ganymede
triumph of ironic, exotic style over (Cuba), negotiates with Saturn (USSR)
routinely grotty space-operatic plot: over a shot-down civilian spaceship,
Adam Reith, stranded star scout, fights while remaining aware of the clout of
and tricks his way across planet Tschai, Mars (the Middle East) and totally ignor-
~ o o u l a t e dbv numerous enslaved1 ing Uranus (Europe), preparatory to con-
adapted human tribes and four species testing the presidency of Jupiter, held by
of inimical aliens with racial subdivi- and exploited, the man-sized Newts a corrupt machine politician called Toc-
sions of their own. Ho hum. The good absorb the logic of humanity and shyly sin (h'mm). . . .Anthony, in otherwords,
stuff lies in Tschai's rich scents and col- make their demands: 'Hello, you people! is handing out personal political solu-
ours, and in elaboration of style. No No need for alarm. We have no hostile tions to contemporary matters, which is
Vance villain would say, 'I'll get you for intentions. . . We only need more water, wearying since you're constantly trans-
that.' Instead: 'Low-grade assassins will more shallows to live in. . .That's why lating back into twentieth-century terms.
drown you in cattle excrement! Twenty we have to dismantle your continents.' His heart's in the right place, butthe end-
pariahs will drub your corpse! A c u r will A classic. ing is a cop-out, with the constitution
drag your head along the street by the Newts are scarce in the hefty, impres- being set aside owing to Hubris'
tongue!' sive Encyclopaedia of Things That Never immense popular support. Oh yeah?
Ordinary conversation in Vance-land Were by Michael Page and Robert Modern Science Fiction and the
is similarly ornate. "'In what way could lngpen [Paper Tiger 240pp f 15.951. American Literary Community by Fre-
gibbeted corpses be consecrated t o the Encyclopaedia is the wrong word: the derick Andrew Lerner [Scarecrow Press
estimable Matrons?' 'By providing fod- huge pages offer an idiosyncratic collec- dist Bailey Bros & Swinfen 325pp
derforthe Matrons' newt farms.'" Actu- tion of whatever myths and magic Page f 26.001 is one of those extraordinary US
ally this isn't Vance but Michael Shea, wanted to write about or Ingpen to paint. academic productions with 169pp of
who (with permission) does an amazing The artwork is triffic (I hadn't realized the notes, appendices and index: it assem-
job of pastiche in A Quest for Simbilis goddess Venus looked so much like blesendless bitty quotes and paraphrases
[Grafton 204pp f 1.951. The Eyes of the Princess Diana); the writing is some- of what people have said about SF, and
Overworld now has two immediate times tiresome in its paraphrase of well- reads like newts (I mean notes) for an
sequels, this and Vance's Cugel's Saga. known myths and fictions. Wisely, this evaluative study which, unlike this,
Vance can be relied on for unwavering book sticks to 'assimilated' fantasies, might reach some actual conclusions.
polish, but tends to recycle old plot ele- images which have long wormed their Methuen have paused their programme
ments; Shea,though more rough-hewn, way into the English culture: Bunyan, of dreary new Clifford Simak books t o
adds innovations plus a touch of true, Carroll, Coleridge, Melville, Poe, Shel- reissue t w o older goodies, works that
murky hellfire from an imaginationfuel- ley, Stevenson, etc. Tolkien and his shaped m y own love of SF: Time and
led by Hieronymus Bosch. Since Vance plagiarists are omitted; Kenneth Grahame Again and AllFlesh is Grass [both 255pp
was indirectly responsible forthewhole just sneaks in, as does Anthony Hope: 'It £2.501. Bob Shaw's Fire Pattern [Grafton
D&D magic system, players who fail to is n o w the Democratic Republic of 208pp f 1.951 tries to combine two taut
buy these books will drop t o the Ruritania, and Zenda is a missile base action-adventures, one about spontane-
charisma and street credibility of a newt. and the local headquarters of the KGB.' ous human combustion and one about
'It is their diet of sacred newts which Good marks for production and eclecti- telepathic aliens on Mercury: pity it
enables the Matronsto achieve the mas- cism beyond the'usual European and wasn't t w o books. And Thomas F Mon-
sive solidity essential to their religious Greek myths: but at f 115.95there'd have teleone's Microworlds [Hamlyn 175pp
progress.. . . ' to be a really yawning space on your cof- f2.501, though more adventurous and
The funny coincidence department fee table. interesting than Penguin's rival
gives us: 'In this way we consumed a The Glamour by Christopher Priest computer-SF anthology (crippled by a
Newt we used to call Hans; it was an [Abacus 214pp £2.951 is true to its own surfeit of Asimov stories), has the disad-
educated and clever animal with a spe- weird self: not only do passages shift vantage of not appearing first.
cial talent for scientific work. . . it could their meaning in the light of later revela- Speaking of newts, I'd better stop
betrusted with the most exacting chem- tion, but the book itself has changed. Its while the pubs are still open. . . .
reen: Now you can have your own 'Wall of Ignorance and Fear' to lurk behlnd.
: "Robot lmana-665-C," "The Trouble w ~ t hCockroaches," and "Das Bol: Nearly a

M. Ford. The Computer says he IS a good wrlter. Do you doubt The Computer? (48-page
PLEASE SEND M E C O P I E S OF NAME
SWORDS & SORCERY SPECTRUM 48K £9.95. ADDRESS
I ENCLOSE CHEOUEIP.0. FOR
ACCESS/BARCLAY CARD PHONE AGE
0 PSS 452 STONEY STANTON ROAD COVENTRY CV4 5DG

13 Please mention White Dwarfwhen replying to advertisements


r. You try getting a bronze brassiere to

nham: I totally disagree


hts about Imagine's

f it. I think the gaming public

m, Stevenage: Fanzines are


Considerable numbers of lett ng, boring. Either they are
d magic items shopping lists
or mutual ego-fondling be-

occurred in the rolegaming world? lyte, DragonLords RIP) in which the actual
Perhaps even the articles had solicited Paul Holmes, The Peak, Hong Kong: If topic of playing rolegames appears
more comment than usual? No, none of you wantthe authentic medieval atmos- almost as an afterthought. White Dwarf
theseminorthings; whathadhappeqed phere, you can't have liberated women small ads provide opportunities for the
was of a far more serious nature. . . rushina around as adventurers. Whv not curious to explore them.
encourage women to play male charac-
Andy Davice, Sutton Coldfield: You ters? Is that really harder for an intelli- Alex Richardson, Baldock: The prozines
fiends! What have you done to him? gent twentieth century woman than it is need the fanzines and vice versa, if only
for a human to play an elf or a dwarf? because it gives them something to rant
Hugh Callings, Portsmouth: You gravy- After all, the game world isn't a world about.
sucking pigs.. . most of us would choose to live in.
Excuse my mirth.
Andrew Horne, Wallington: You've Jez Keen, Oxford: The main reason I am
gone and screwed up again, haven't you? writing is to express my disgust at the Alex: In ignoring zines, WDis turning its
cover of WD72.The female depicted is back on its heritage. Steve Jackson and
Perchance we have done something (a) fully clothed, (b) holding a weapon Ian Livingstone both contributed to Alb-
wrong? (thus implying she actually has a useful ion (Don Turnbull wrote and told me),
role to play in the group), and (c) Paul Mason edits Imazine, and you Ian,
Nigel Espley, Kingswinford: Whoever it depicted as protecting the rest of the most of all, were involved in one of the
wasthat managedto eliminate Gobbledi- group. Come on, surely you haven't best fanzines of all time (simper).
gookfrom the pages of WD72 does not come all this way to let standards slip
deserve to die cleanly; h ~ dare
w he after 72 issues?Just think of the Which therefore allaws us to judge the
replace such a fine feature with a mere thousands of people in your readership, case from two points of view, no? Paul
advert? Is White Dwarfbeing infiltrated who, like Dave Dickens, will have rushed no longer edits Imazine, in fact, due to
by fiendish saboteurs? up to their bedrooms with their latest something called 'contractual obliga-
WD expecting to feast their eyes on yet tions: . . .
Funny you should mention that. . . another classic image of female subju-
gation and incitement to rape, only to Tim Ellis, Sutton Coldfield: The amount
Graham Stokhuyzen, Rugby: I eagerly find that this Lee Gibbons person has of coverage given by WD to fanzines in
turned to that page, only to be faced by chosen to demonstrate artistic ability, its 72 issues is pitifully small, and to say
an advert for. . . MERP! not expansion and revelation of various that WD has tried covering fanzines is
parts of the female form. stretching the meaning of the word to
Ah yes, the bitter irony df Gook, champ- the limits - I would guess that more
ion of goblinkind, gourmand and para- Dave Morris, London: I agree that more words have been printed in the personal
gon of eloquence being replaced by an women should join in the hobby, but the ads concerning fanzines, than articles
advert for a game loaded with cute, usual problem is that if you're running a appeared. Furthermore, how long has
cuddly hobbits. The staff were in fits! medieval campaign - I mean a sup- White Dwarfbeen concerned about con-
But seriously, Gook fans, it won't hap- posedly serious one - and you have cepts like 'fair treatment to each one'?
pen again. . . unless the saboteurs get female warriors in it, then you're having There is no need for WD to carry a
into the building again. to make a compromise that damages monthly review of every fanzine pub-
your game-reality. Personally when run- lished - why not a quarterly column
D Green, Northants: I open the glori- ning games in a medieval setting (such mentiotling some of the best and/or
ously nostalgic and softly pornographic as Dragon Warriors) I try to persuade most popular? This would elicit cries of
cover of WD70, and what do I find? female players to be sorceresses, rnys- 'unfair' and 'elitist' from all the other
Feminism, no less! Alas the day, for tics or assassins - roles which don't editors, but I'm sure this would be
Comrade S A Carbery (Miss) of Stour- strain the world's credibility. The rules nothing new to you.
bridge has ruthlessly exposed the allow for lady warriors-because such a
(heretofore unknown) existence of game would not be complete if it did not Mark Rogers, Retford: The new letters
White Dwarfas a nudie mag for the allow the choice. page using the 'Barry Took' approach
under 12s. No more will evil, vile sadistic gives more brevity of view and is more
perverts such as Ian Livingstone and his D Green: White Dwarfis one of the last entertaining than previously, but depth
rubber-clad minions be able to exert great bastions of filth and pornography of view might well be suffering. The
their vile influence upon unsuspecting in our society, and as for feminists 'get- entertainment should be in the letter
innocent little boys. ting their own back', they seem to have itself.
been doing that quite systematically in
You cannot be serious, can you? this country since 1928, and it is high Alex Tingle, Wolverhampton: Generic
time the,rest of humanity 'got their own scenarios? Forget it! Mark Stansfield
D Green: Seriously, though, (Aha! I back' back. Still, we must pity Miss Car- and Paul Harcourt seem to want you to
thought as much, -Ed) in relation to bery - she has a difficult job ahead of take a step backwards. There are plenty
of generic scenarios around: we call idea that everyone is bored witti hack does the number-crunching. That way
them books, films and comics. All of and slay? I, and the rest of the maniacs characterscan be balanced out as neces-
these media offer much more detailed that dungeon-bash on Sunday after- sary for the campaign - given enough
scenarios than a magazine such as noons, revel in it. I must admit though, skills, armour, and not too much killing
White Dwarf has space for, and at much with AD&Dwe did get slightly peeved. power. This approach has worked well
less cost. But then when the smoke cleared, Middle- for me when I started playing Champions.
It takes little imagination to convert a earth appeared. . . . The main drawback to this approach
suitable book into a scenario. What it is that the GM does have to have a
does take is time. It takes less time, of Marcus Hill, Preston: I'd like to add my thorough knowledge of the system, and
course, to convert a generic scenario, voice to the throng objecting to George that there will have to be a pre-play ses-
but is this saving worth the money? Stepanek's letter. I am myself a 'younger sion just to establish the characters.
Surely whatwe pay forwhen we buy an player', but I play many different games.
adventure module, or a copy of WD, is I have designed a campaign world, and Dan'Dare' Coombs, Pershore: WOWEE!
the time spent by the author of the have a 23rd level MU and a 33rd level 01' Pete Tamlyn hit that nail right on the
scenario working out the details? cleric, which should be (I think) consi- head with Origin of the PCs! What a
dered adequate achievement even by great article; the sort of interesting read
Tim Ellis: I dislike generic scenarios for 'older players'. that applies to all games and is damn
the reasons you state- they are often I would also like to comment on the useful as well.
scenarios for one game with the words 'high' level adventure in WD73, The
changed and stats removed. The result Necklace of Brisingamen. Iconsider 7-10 Neil Smith, Childer Thornton: Have you
is that not only do the 'minority' system levels as being low to middling. I think ever played live-action role-playing? If
users have to change things to fit the you should print, at least once a year, a you have, then how is it that you (White
system, but so does everyone else. One real high-level adventure (levels 15+). Dwarf) refused to support this area of
of the prime functions of a scenario is adventuring anyway?
that a GM with knowledge of the rules Carol Lockner, Norwalk, California: I am
can run it with a minimum amount of very upset and angry at some of the Alan Johns, Nailswotth: Someone once
work: those who want to use a different tones your articles and letters take. In said that a grudge held for too long
system are going to have to work any- WD71, Graham Morton dumps the destroys the soul. Well I think White
way, defining monsters, magic, trea- blame on Americans for his beloved Dwarfand its editorial staff are definitely
sure, etc. Imagine shutting down. As if we voted to in need of a cleric. Almost every issue for

I Anyone who just wants a game of


'whatever'. either because thev don't
have the time or experience to'evolve
shut it down! I truly apologise.
Also, Marcus Rowland stereotypes
Americans as self-serving creatures in
the past six months, letters and articles
have appeared knocking real-time role-
playing. I realise that the financial col-
campaigns, or because the regular GM his review of Twilight2000. Quote: 'This lapse of Treasure Trap was embarras-
can't turn up, should also be catered for. game has been written for and by Ameri- sing to White Dwarf, but what happened
Scenarios should therefore be written in cans, with little or no understanding of at Treasure Trapshould not mean all live
a system, or preferably more than one, European attitudes.' WAKE UP! Why role-playing should be damned.
since it will make them easierto convert. should we (Americans) take the blame
for Twilight 2000? As far as I know, the Why should WD feel remotely embar-
Andy Swan, Dublin; Instead of three or majority of Americans didn't create the rased about the collapse of Treasure
four lots of statistics, each relevant to the game. And it does not express (neces- Trap?
game, a lot more could be achieved if the sarily) ourviews. Let's not bring interna-
scenario information content is increased. tional bigotry into role-playing games. Alan Johns: Treasure Trap as it was is
We have feelings too. now part of the past, and White Dwarf
Mark Rogers: Obviously the amount of should accept this. A lot of us real-time
games on the market has increased Richard Hayter, Gospott: Role-players players are now attempting to start
many times within three years, but to really must stop this inter-game bicker- other organisations-organisations with
expect to be able to print scenarios for ing. We must learn that every game has better administration and solid financial
each individual system is pure folly. So its drawbacks (and although I am a backing. Stop putting down real-time
called 'multi-system' dungeons are no staunch defender of AD&D, I am not role-playing. Instead, do what you're
way out because a multi-system must ashamed to admit that it has its prob- best at - promoting all forms of role-
use another system as a base. This is lems), but every game also has its playing for the enjoyment of people in
because it is virtually impossible to merits. I, personally, do not like general.
describe a monster, eg 'a strong arc'; RuneQuest's combat system, but many
strong by whose standards? people do, and that's fine. We have all It wasn't only TT's behaviour that has
chosen the games we want to play, so influenced attitudes about live role-
Tim Ellis: By the way, I thought the let- let's get on with it without knocking playing, incidentally. Publicprofile is all-
ters page ed was one Ian Marsh, who people who've chosen others. important in this hobby. . . .
once said that there was no basic differ-

I ence between AD&D fantasv and RQ


fantasy, and that anyone who disagreed
should do something fairly unpleasant
Richard Edwards, London: I read with
interest Pete Tamlyn's discourse on the
creation of player characters, Origin of
Saarine,The Unheard Of, Brampton: On
the evening of Tuesday 3rd December,
my sisterwas watching that goblin's bile
I to themselves. the PCs. (Horrid pun, by the way, it took
a couple of days before it hit me.) I
Tucker's Luck. I was painting my AD&D
druid, when my sister screams: 'Liz,
The motto here is never write for fan- thought it was a well-thought-out analysis come quick! It's D&Don the telly!'
zines -all that ever happens is that your of what is, after all, the most central part I rushed to investigate and was
words are thrown back at you many of a role-playing game. I'm from the amazed! D&Dwas portrayed as snobby,
years later. However, I would still main- design school myself, but I agree that set pattern, and (wait for it) BORING!!!
tain that there is little difference between there should be a quicker generation And there's me, a not-so-square,
one fantasy system and another in what system for one-offs and beginners, homely elf, not a care in the world, and
they set out to achieve: what makes although my non-player characters usu- there on TV is a ridicule of role-playing.
each one unique is its background. ally get by with a name and enough stats BBC, how could you?
RuneQuest demonstrates this quite to deal with any combat they may get
neatly with itsViking source pack-a set- involved in. I feel that a NPC should do The Barry Tookof role-playing I may be,
ting which is easily recreated using the what I want them to do without being but1 have no influenceat the Beeb!And
AD&D rules. And you can quite easily go constrained by the rules. finally. . .
out killing monsters no matter whatsys-
tern you use. . . . SteveGilham: A possible solution to the Mike Hamann, Cold Spring, Minnesota:
complexity of a character-design system Boy is it cold here!
Matt Lawrence, Minehead: Ifind myself is to use the games master as a user-
needing to ask a question: why has WD interface. The player describes the Weather reports as well! Who says we
thrown itself wholeheartedly into the characterthey wantto the GM, who then don't try to be different each issue?
Axle says:
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aukvfm"
W W w i n g in rtn h iafter your previaus job, a mamen er
from tho vit4.g. d frolhnsmh spprawhea you. ~pfxrrsn&a
monster is inhabiting the passages undwfhe manor-h&upe,
killing the servants, and it needs dealing with. Upon comple-
tion 6 F t h tmk y W will be paid s @n#ky sum.
rqCCqMng 'IPW *a&, you j o m y the s h r t distance ro
TruElmawh, slsb-lsroma watdeh bridge ts get to the barmy.
As g.ar leave tk.e Midge, Wluu~h,*ere 3e a crash b9hFnd you:
lmkina back, you see rhe bri&a eellame behind you. [Sharp-
eyed iridividualsmqy notice, on thefar bank, a peasant hurry- into the tunnels that were still in use, and is now stealing ser-
vsms for food, The p w n c e of an unknown, @WmrRAm m
in the davk tunnels is terrifying the house, lurr M e sgem to trr!
none capabk of dealing with it. DQgb Captainsfttra G u m ,
led his troops to sewch the midsn%vthd crw&w&, bm it
shwftve men, and drove theathers befare+t.N&vthe s b I M
feartoentwthecorridms, M d w i l notvtMurttina kt-Dag-
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mejltmsee iTtheyw1Hwrk, andt~th%t3t$dh a i n
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house:
."-*..
~ ""
---- "
.-- " - _ -_

room [thedisplay chamber] containsthetrea-


suresof the family: around the walls are thetrophiesof Uther
._--,--+%"

I, the paladin, the family wedding dress that all brides wear,
the holy symbol that is carried by all young men of the House
when they go on quest, a couple of poor paintings, some
jewellery, and Uther's magic items: +I Chain Mail, a Ring of
Warmth, a Rope o f Climbing, and a Wand o f Metal Detection.
Vlissa, the paladin's sword, is also normally kept here because
noone in thebaronial line has been ableto carry it since Uther
--"---
TERROR AT TROLLMARSH
-
.---l*.b--.,n.*---- "_ .- .---
.- -,._*_--
"~
PPPPP --
--,-- --X-

Dane a sleeping draught, slips away and visits Uther again.


(Uther's hit points are now 4).
-

Day 5. The next morning the barony will be alive with rumours
after Bardolph's unmasking. But late that afternoon Rosalind
will disappear, kidnapped by Helena, and Helena will per-
suade Dane to wander down into the tunnels to look for her.
Once in the old treasure chamber, she will use her magic to
subdue Dane, and then will drain Rosalind's blood to provide
----
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In I'sdeath (HelenaIAlicia, with tongs, has recently stolen it-the the final ingredient for her sorceries. Dane's soul will be
ij loss has not been missed). But all thetrophiesaretarnished or destroyed, and Gallowfire will be reborn. Gallowfire, waking,
j1 rotting; the shelves are unsafe; and even the magic is losing will partake of his first meal he will drain the blood from
its brightness. Katherine, who has been held prisoner down here forthe past
three days. Of course, Helena will not be able to visit Uther
! TIMELINE OF EVENTS tonight, so he will only lose one hit.
' b a y 1. The party arrives atthe barony. Behind them, the bridge
11 collapses. Simultaneously, Stephen is found murdered in his Day 6. The next evening, Dane (now Gallowfire), who has li
I room. Another serving girl disappears, apparently a victim of the
ji monster. In reality, she is a coven victim, and will be sacrificed
been missing all day, will reappear,claiming to have been lost
in the depths, hiding from the monster with Helena. He will
1s
to Maloth at night in the cellar. The same night, HelenaIAlicia visit his sick father, and will complete the destruction of the 11
[I bites Uther for the first time (his hit points go from 17 to 13). house by draining the last of Uther's blood. 1!
*i 1g
Day 2. Uther seems weakened and unwell. Cordelia is visited Obviously, this timeline will be altered as the party's actions
by Bardolph, according to her nurse. In fact this is Helena1 take effect: for instance, if the monster is slain, then it will no
Alicia under a phantasmal force- she uses a suggestion on longer kill servants, and the coven will not be able to use it to
Cordelia that she would like to visit the ice room. Cordelia cover their kidnappings.
does, and Helena locks her in there to freeze swiftly to death.
Konrad falls down the stairs and breaks a leg; Helena had cast THE CHARACTERS
a phantasmalforceso thatthe first step appeared six inches in The Nobles
front of its actual position. (Helena felt that Konrad was the Uther: AC10; LVL3; HP17; Fighter; Human; LN; STR:13;
only serious threat to her outside the family). INT:12; WIS: 14; DEX: 10; C0N:ll; CHA:16. +2 Longsword
Laterthat day, Helena tells Roderickthat Cranmar is stealing (with the baronial arms carved into the blade). Also the magic
from the treasury, and tells Cranmar that Roderick is poison- items in the new treasure room (See The Manor-House).
ing Uther. There is much tale-telling to Uther, not helping his
weakened state. Konrad is fed a tale by Thorn and Katherine Complacent and a little lazy, the 11th Baron of Trollmarsh
about how upset Sara is about his injury, and his heart softens presides over a declining house that has lost its former great-
towards her. The monster kills another servant; his body is ness and size, thought this doesn't bother him unduly. A little
then found, horribly mutilated and half-eaten, outside the shaken recently by the untimely death of his brother in an acci-
wine cellar. That night Helena sendsThorn a message to meet dent, but now only worried that Dane may not be a good baron
her in her room secretly. Thorn does, and Helena attempts to after him. He regrets that of his three children only Dane has
seduce him. This is the first part of her plan that goeswrong - failed to meet his expectations.
Thorn refuses to be seduced, and Helena is forced to become Hecan bevery talkativeto people he likes,especiaIly after a
a penanggalan in front of him. He is driven mad. She rejoins meal and a good wine, and will tell many stories about the
her head and body, and kidnaps Katherine as planned. She barony's history -the exploits of Uther I,the paladin, the ghost
dumps Thorn in Katherine's bed, and takes Katherine to the of the murderer on the top floor (who doesn't exist), the Troll
old treasure chamber as a prisoner. She does not, as a result Wars, the tunnel below that leads to the heart of the marsh
of all this, have time to visit Uther as well. Uther loses one hit (this also doesn't exist), the story of Uther the First's sword
point. Vlissa, and so forth. He will not be persuadedtotalk about cur-
rent family matters, though.
Day 3. Helena slips poison into Elana's food before it is taken Age has made Uther'sface seem far more handsome than it
up to her room (where Elana always eats): Elana dies. There is once was; he is far more imposing in his official regalia than
now universal worry about Uther, who is obviously unwell. in private life. Originally an energetic man, his muscles are
Bardolph has attempted all he knows without success, and going to flab as he loses hisoldfitness. Notfat, but not veryfit
there are whispers that Uther might die. Helena persuades either.
Bardolph that sheand Dane should be married at once, sothat
the marriage can have Uther's blessing before he dies. Bar- Elana (Uther's wife): ACIO; LVLO; HP2; Human (female); LN; 11
I1
dolph agrees, and gets from the display chamber the holy STR:8; INT:14; WIS: 14; DEX:9; CON:6; CHA:13. Unarmed.
symbol of Uther 1, the paladin. Helena requires this for the
unholy sorceries she needs to return Gallowfire to unlife, and Her marriage with Uther was a political one; she is loyal to
it disappears from her room. Katherine's plot to make Sara
and KonradfaII in love reachesfruition, but she is notthere to
revel in it. That night, a serving-girl disappears, presumably a
Uther, but there is no affection. She has suffered continually
from ill-health since Katherine's birth and she accepted for a
long time that Uther would find female companionship i
1;
victim of the monster. In fact, Korrik grabbed her for a third elsewhere. She is somewhat cold in conversation -polite but
human sacrifice. Helena visits Uther again, and his hit points not forthcoming. Oddly,she is fond of Dr Halvinstrom, and has j'
drop to 9. on a couple of occasions prevented Uther dismissing him. ri
Day 4. Early the next morning the monster kills a stable boy.
Nevera great beauty, Elana's yearsof ill-health have robbed
her of what looks she had. She is thin and bird-like, with her if
1
The wedding takes place despite the worries and all seems skin the colour and texture of parchment. She has a constant ;i
quiet. Bardolph gets an anonymous letter (from Helena) tel- dry, wracking cough that makes her shake, and her eyes are '1
ling him of the coven; she tells him that if he wishes to observe sunken and dark. Tends not to move around much. 1,8
one of their rites he should wear certain robes so that the
coven is not suspicious, and tells him howto getto the coven's Dane: AC7 (5); LVL6; HP22; Thief; Human; NG; STR:12; 1/
meeting chamber. He is told not to tell anyone, otherwise the
coven might hear and not meet. Meanwhile, Thorn and the
INT:9; WIS:7; DEX:17; CON:13;CHA:12. +I Longsword; fake
bracers (which he uses to explain why he doesn't wear chain- 'I
party will also get notes telling them that they can capture the
coven and its leader. That night, the coven will meet; Bardolph
mail); Elven Boots, Coin o f Good Fortune (when tossed, it
always lands the way up he wishes it to). //I
1
will turn up and Korrik (whom Helena has arranged to be the
officer ofthe watch tonight) will beabsent. When the party and Uther's eldest son and heir, Dane was trained as a thief by Gor.
Thorn arrive it will appear from Bardolph's clothing that he is He came back from a trip with his bracers one time, and has
the coven leader, and the note that Bardolph will talk about will never worn metal armour since. Studious, earnest, but not
have disappeared, thanks to Helena.The party shouid be able verysharp: a littleeasily led. Very idealistic,andfired with the
$0 rescue the serving girl. Also that night, Helena secretly gives ideas that Dr Halvinstrom has been feeding him. A little lackin
~2%
TERROR AT TROLLMARSH

KEY TO MAPS
Map One: Ground Floor
1. Hall.
2. Guard Room.
3. Waitino" Room.
- Concealed d
4. Study.
5. Display Room.
6. Formal Garden.
7. Dining Room.
8. Disused Room.
Chapel.
Audience Chamber.
li. Library.
12. Study.
13. School Room.
Librarian's Room.
Gardener's Room.
Gardener's Private Room.
Guard Room
Robing Room.
Armoury.
Disused Rooms.
Stable.
Cart Room.
Tack Room.
Smithy.
Stores.
Pantry
Kitchen.
Kitchen Garden.
Barracks.
Wash Room.

35.
Formal Garden.
Yard.
1
in a sense of humour, and prefers a book to a flagon of wine. drawer is a very complimentary sketch of Konrad, which she
Besotted with Helena, with whom hewill permit no faultto be stole from Sara.
found. Dane is always willing to talk, and will discuss at length
political problems with the region and the socio-economic Thorn: AC7; LVL3; HP27; Ranger; Human; LG; STR:15;
effects of the ruling classes' oppression. He is happy t o talk INT:14; WIS:14; DEX:12; CON:15; CHA:15. +I Longsword;
about his lovely Helena, butwhat he tends to talk about are her +
longbow; 1 Leather Armour; Amulet of Protection vs Sleep

ught up under a cloud


theshelf, with titlessuch as'An End to Poverty'; 'Freedom and (because of his illegitimacy) in his mother's family's small
Justice for all'; 'The Decline of the Feudal System'; and 'The farm: on his mother's death Uther acknowledged the young
Evils of the Class Structure'. man and brought him to the manor. By then, Thorn was
Slender and slightly built, with a shock of fair hair, he has not trained in theways of earth and forest, and for a time resented
inherited much of his father's looks, and takes more after his his new obligations. He is getting used to his position, but
finds the family homestead oppressive, and regularly disap-
pears back to his forest. He has no desire to become the next
Katherine: AC6; LVLI; HP4; Magic-User; Human (female); baron,and tends to fight against any attemptto drag him into
CG; STR:14; INT:17; WIS:9; DEX:16; CON:15; CHA:15. Dag- baronial politics, which annoy him. He likes Dane, though
ger; +2 Ring of Protection. doesn't appreciate his political views. Normally open and
Spell book: comprehend languages, dancing lights, feather frank, the atmosphere in the barony makes Thorn less willing
fall, jump, light, mending, spider climb, unseen servant. to talk unguardedly. He always bases his actions on what he
feels is right, rather than on what he thinks will go down well.
Well-meaning but scheming, Uther's daughter Katherine is Lacks the social graces, sometimes deliberately: will not
bothered about Dane becoming Baron. She is attached to her engage in polite small-talk, but if persuaded to talk by some-
home, and doesn't want to see it falling into disrepute under one he can respect will talk honestly.
Dane; thus she is attempting to put Thorn forward in his place. His room is simple, containing plants and an owl with a bro-
But she is fond of her big brother, and doesn't want to hurt ken wing he is healing.
him. She is forever inventing schemes and plots, and is cur- Dark-haired,fairly handsomewith Uther's looks: rough and
rently attempting to make Sara and Konrad fall in love (with unpolished socially. Tends to go around in light leathers, to
some success): anyone talking to her will be told that each is some people's disgust. Dislikes wearing elaborate clothes.
already in love with the other (she is spreading this rumourto
make it come true. . .). Cordelia: AC10; LVLO; HPI; Human (female); LN; STR:5;
Uther knows a little of her nature, and wishes she had been INT:10; WIS:14; DEX:4; C 0 N : l l ; CHA:12. Unarmed. Locket
his eldest son. She will willingly chatter to anyone about any- with continuallight cast on the gem inside.
thing - but she is sharp enough that a questioner will end up
as the one questioneo. On serious matters she keeps her Uther's mother was well-regarded as a beauty when she was
thoughts to herself and tries to cope with matters personally. young. Now her mind is wandering, and she often thinks she
Tall and slim, with dark hair and an attractive face; she has is still young, and expects every man to flatter her. Doddery
the same cool beauty that the portrait on the main stairs shows but good-hurnoured,she makes the most of what little she can
Cordelia had when she was young. Always wears simple (but now do, but her rheumatism makes walking difficult.
tasteful) elegant clothes.
Her room iswell-decorated; her spell-booksits on her desk.
Regarded with tolerant affection by everyone else. She will
look down her nose rather at adventurers (somewhat below 1
//
handsome young man
any subject underthe
d will be of little use
----- - - ---

\
uy.#
&/though Cordelia will tell a questioner that there is unrest cur- barony to provide Dane with a good example of what to be.
\va
rently among the servants (she doesn't know why - but you However, he tends to get on better with Thorn than Dane. He i'
know what servants are like). Unfortunately, this information is sharp-witted and tongued, with a penchant for verbal battles
is wrong! with all and sundry: his favourite target is Sara, who delights
Her average height is lessened by her necessity to hunch in fighting back. Actually very fond of Sara, though he wouldn't
overto hold her sticks; her hair is silver but always neatly com- admit it even to himself. Currently a confirmed bachelor, he
bed and arranged. She is likewise always well-dressed, now considers Dane a lost cause, though he is glad Dane
though in a slightly outdated style. seems contented. However, he is bothered about what
Katherine is doing, as she seems very unhappy about Dane's
HelenaIAlicia: AC9 (8 when head detached); LVL5 (pretends political views. Agood warrior, but he prefersto avoid combat
she's LVL2); HP13 (body), 29 (detached head); Magic-User; except with his tongue.
Penanggalan (FqlVampire (female); NG/LE; STR:I 2; INT: 18; Konrad's room suffers from his untidiness: trophies from
WIS:14; DEX:15; CON:14; CHA:17. +2 Dagger; Never-empty his adventures (including an orc helmet, a hobgoblin scimitar,
Wineskin; Scroll of trar, the soul: Wand of Secret Door/Trao a burnt-out loun Stone and a stuffed hedgehog) are scattered
~etectio"(3 charges left); ~ r o o c hofshielding (15 points lefi), all about.
alwavs worn: aem (contains Gallowfire's soul. k e ~int 'a locket Ruaaedlv handsome. Konrad s ~ o r t sdark. curlv hair and a
my mother g%e mef); Potion of ~ o l ~ m o r ~ hpotion i n ~ ;of well-GTmmed moustache that always gets rude domrnents
Healing (works on vampires not humans); Bag of Holding, from Sara; well-built and reasonably muscular without being
5001b capacity. overly so. Tends to wear armour except on formal occasions
11
Spell book: 1st level -burning hands, comprehend lan-
guages, dancing lights, detect magic, enlarge, feather fall,
(another thing that Sara makes fun of).
//
hold portal, light, magic missile, shield, sleep, shocking grasp, Lady Jennifer: AC10; LVLO; HP2; Human (female); NG;
tenser's floating disc, unseen servant, ventriloquism. STR:I 1; INT:15; WIS:5; DEX:13; C0N:lO; CHA:I 1. Unarmed.
2nd level -audible glamer, continual light, darkness 15'
radius, detect invisibility, fool's gold, forget, invisibility, knock, Elana's companion, Jennifer has the task of keeping Elana
levitate, locate object, rope trick, shatter, web. from becoming overly depressed (asshe iswont to do). She is
3rd level - clairaudience, dispel magic, gust of wind, hold not particularly good at this, and has a knackof putting herfoot
person, phantasmal force, suggestion. in it, but her pleasant nature tends to make up forthis. She and
Elana tend to have rows every few weeks, and then make up
As Helena, Danelsfiancee,Alicia issweet, kind,thoughtful and the next day. Jennifer specialises in vapid conversations and
pleasant, though a little withdrawn and shy. As Alicia, she is gossiping with anyone stupid enough to listen. Her current
callous, cold-blooded, calculating and vengeful; her only plea- subject for gossip is her personal theory that Dr Halvinstrom
sures now are the pain of others and the sweetness of (whom she dislikes) has bewitched Dane: she suspects him of
revenge, and the delight of Gallowfire's return. Her old, being behind all thetroubles. She makes much ofthefactthat
human self is now completely submerged by her vampire Uther would probably have thrown Dr Halvinstrom out if it
nature. She is extremely sharp-witted and a very good actress; was not for Elana's influence.
it will takevery clever questioning to catch her out, though she Unkempt and unattractive, Jennifer has slid into middle-age
will be quite happy to talkto the party, and may even volunteer without worrying at the loss of her youth. Her nature tends to
some information, most of it true (though of little use). She is make up for her looks.
likely to spot any plots by others against her and attempt to
nullify them; if she realises that her plots are falling through Fismyna: AC10; LVLI; HP6; Cleric; Human (female); LG;
she will attempt to escape. However, she hasspent a long time STR:14; INT:15; WIS:15; DEX:13; CON:14; CHA:15. Unarmed.
setting this up and will only abandon it ifthe situation is hope-
less; she is more likely to attemptto maintain the plan by new A young cleric still in training, she has been given the task of
tricks if anything should go wrong. looking after Cordelia by her superior as punishment for her
Her room contains an ornamental urn filled with vinegar- ambitious nature. She is genuinely fond of Cordelia, buttends
scented flowers on all available surfaces almost mask the to gripe in private about being stuck here, and is impatient to
smell. be away. She tends to be a little dismissive of Bardolph,
As Helena, she appears as a tall but very demure girl, with theoretically her superior here, since she feels herself superior
long, dark hair piled up on her head, who prefers wearing long, to him intellectually. Not normally talkative, but might be per-
simple dresses. Very attractive indeed, with soft brown eyes suaded to talk over a glass of wine.
and a snub nose. Fismyna is rather plain and dumpy, but hervivacious nature
makes her seem quite attractive.
Lady Sara: AC9; LVLO; HP3; Human (female); CG; STR:10;
INT:15; WIS:13; DEX:15; CON:12; CHA:l4. Unarmed. Dr Halvinstrom: AC10; LVLO; HP3; Human; LN; STR:8;
INT:17; WIS:9; DEX:I2; C0N:lO; CHA:13. Unarmed.
Katherine's cousin and companion Sara is sharp-tongued apd
keen-witted, and takes great pleasure from her verbal battles Obsessed with his political ideas, the doctor sees the barony
with Konrad-she is morethan a match for him. Actually, she's purely as a place to test his theories. He doesn't care for the
veryfond of Konrad, though she wouldn't admit itto him. She people here at all, and tends to consider any questions dis-
is alsovery fond of Katherine, and spends much time with her: passionately. He is thus one who observes the human race
she knows that Katherine is currently plotting something that without really being a part of i t . . . Will try not to get involved
she hasn'ttold her about, and this bothers her. She doesn't like in any internal events, and will not give any aid, but if anything
Helena (too cold and cunning), and is worried about Dane. She happens to upset his scheme, he will attempt to remove the
tends to spar verbally with everyone, but only attacks people problem. If matters get too hot he will leave, cutting his losses.
she doesn't like (apartfrom Konrad), such asThorn,whom she He will willingly discuss politics with anyone, but is likely to
sees as an opportunist who wants to steal the barony from his dismiss most questioners swiftly as lacking in any intelligence
half-brother. or knowledge of the subject - his keen tongue will cut most
Sara's room is decorated with a large number of well-exe- people to ribbons.
cuted sketches and caricatures: Konrad is a favourite target. His study contains books (such'titles as'A History of the Les-
On her desk there will be a wicked caricature of a party ser Kings of Mhorann', 'The Troll Wars, a critique of the
member! Strategies', 'Basic Mathematics', 'A Common Tongue~Thuringian
Sara is dark-haired, tall, graceful and well-built; striking but Dictionary' and the like) and oddments from all corners of the
not classically beautiful. Tends not wear typically feminine world. There are maps of the region displayed prominently,
clothes, preferring something more practical. showing the political status of the region, and a family tree of
the ruling family. His desk is always tidy but crowded. Books
Konrad: AC4; LVL4; HP36; Fighter; Human; NG; STR:15; in his own room, though, have titles like 'Violence and
INT:14; WIS:14; DEX:12; CON:16; CHA:14. +2 Bastard Feudalism', 'Revolution through Politics', 'The Overthrow of
+ +
Sword; 1 Longsword; shortbow; 1 Chainmail; Ring of the Overlords', 'Goatism in Imazine' and so forth.
Water-breathing. Short and plump, with a short goatee beard and a 'beak'
nose, Halvinstrom tends to wear tatty slippers and a patched
onrad is a young nobleman ex-adventurer, now part of the robe.
TERROR ATTR

rdolph: AClO (4); LVL3; HPI; Cleric; Human; LG; STR:9; has a mania for organisation and custom and dislikes any
INT:I 1; WIS:15; DEX:I 1; CON:12; CHA:14. Mace; Holy Water change to the normal routine. Tends to fuss over the lesser
(six vials), Healing Potion, 3 Scrolls of cure disease. servants, keeping them in their place and at their tasks. Dis-
likes Roderick intensely: this started as a mild dislike, which
Dedicated to his job as the barony's priest, he realises that he over the years has grown in his mind. Roderick returns this in
is in a backwater within the church, but lacks ambition and kind. Cranmar is not normally talkative, but will answer ques-
does not care to move. Although loyal to the family, he is tions if ordered to. He has heard a rumour that a coven of
unhappy about the succession: he feels that Dane is not the Malothians have cursed the barony; currently, though, he is
best person for the post, but he has not even thought of any more worried about coping with Mrillion, who has reportedly
other possibility. A little slow, he will talk to anyone, but his assaulted another servant girl.
conversation revolves around his faith: his theory is that all Haughty, stern-faced and always scowling, Cranmarcarries
that is happening is divine retribution for Uther begetting a himself very upright and stiffly. Always wears the correct
bastard (he was very shocked when Uther confessed this to clothes for his station and thetime and place (as he sees it) but
tends to blend into the background when he is not asserting
His room is simple and bare. himself.
Bardolph isvery tall and thin, with a long neck, dark hair, and
brown eyes. A little short-sighted; he also tends to look down Mrs Cranrnar: AC8; LVL2; HP6; Ex-Houri; Human (female);
on everyone. NG; STR:11; INT:15; WIS:14; DEX:16; CON:12; CHA:13. +I
Dagger (hidden, only Cranmar also knows of it and its loca-
Stephen: AC10; LVLO; HP2; Nuisance; Human; CN; STR:6; tion), locket with continuallight cast inside it.
INT:13; WIS:6; DEX:14; CON:8; CHA:8;. Wooden sword. Spell book: ventriloquism, detect charm, silvertongue,
impotence.
Uther's nephew, Stephen is a typical spoilt brat. His room is
especially untidy, and his pet spider glowers at all who enter Originally a great beauty, Mrs Cranmar has given up her old
from its small wire cage. profession as a houri (BOWDArticles 1 ) ; she still retains the
presence of her charisma, though her looks are gone. She is a
Lady Rosalind: AC10; LVLO; HPI; Right Cutey-pie; Human formidable figure amongst the servants, especially in her
(female); CN; STR:5; INT:8; WIS:9; DEX:8; C 0 N : l l ; CHA:13. kitchen (a noisy,smelly, large, smoky chamberfilledwith bus-
Wouldn't dream of using weapons, though she could scream tle and action), which she rules with an iron hand. She wields
much power behind the scenes, and dislikes interruptions by
anyone. She is unlikely to be swayed by a man's flattery,
Rosalind is the typical sweet, sugary little girl. Nice, well- though she may choose to be flattered if the man ischarming
behaved, tidy and sickening. If spoken to, she will reply very enough. What she can tell questioners is that someone is
politely, but will be too shy actually to say anything of much stealingfoodfrom the kitchen (infactthis isa hungry servant,
but she suspects a deeper motive): some vinegar went mis-
sing recently, too, which she cannot understand! She is very
The Servants fond of Elana, but dislikes Katherine, who is too scheming
Cranmar, AC10; LVL2; HP12; Fighter; Human; LN; STR:I 1; (perhaps this dislike is because Katherine is too like her.. . ).
INT:14; WIS:16; DEX:12; CON:14; CHA:14. Dagger; +I Of course, she can no longer use her houri skills (she couldn't
Shortsword- his pride and joy, which he keeps locked up in Seduce anyone now, but can still Hide in Shadows), but her
spells are still clear in her mind. She finds her new employ-
ment has its advantages (she can eat as much as she likes now!).
Originally Cranmar was an adventurer (which was when he
met his wife), but as he grew older he entered the service of Roderick: AC9; LVL2; HP7; Ex-Thief; Dwarf; LN; STR:12;
Uther, and has now reached the position of first servant. He INT:13; WIS:8; DEX:15; CON:13; CHA:9. Dagger.
Scale Map Two: First Floor
36. Thorn's Room.
37. Dane's Room.
38. Konrad's Room.
39. Guest Room.
40. Helena's Room.
41. Bardolph's Room.
42. Katherine's Room.
-- ' Concealed door 43. Sara's Room.
44. Bathroom.
45-48. Guest Rooms.
49. Sitting Room.
50. Jennifer's Room.
51. Roderick's Room.
52. Elana's Room
53. Uther's Room.
54. Play Room.
55. Rosalind's Room.
56. Stephen's Room.
57. Nurse's Room.
58. Dr Helvinstrom's Room.
59. Dr Helvinstrom's Study.
60. Cordeliars Bedroom.
61. Cordelia's Sitting Room.
62. Antechamber.
63. Fismyna's Room.
64. Holly's Room.
65. Disused Room.
66. Korrik's Room.
67. Vorg's Room.
68. Dogbry's Room.
69. Male Servant's Dorm.
70. Female Servant's Dorm.
71-73. Disused Rooms.
74-75. The Cranmars' Rooms.
76. Havloft.
77. smith's ~ o o m .
78. Gor's Room.
79-81. Disused rooms.
82-84. Stores.
85-86. Disused Rooms.
-
-------- -------------- -----am-- w-
---
---
-- -me-- -- --- -
TERROR AT TROLLMARSH

he will also comment that Dogbry is out of his depth in dealing ing and charismatic. He wears scruffy, multi-coloured rags
with the monster (somewhat true). He has maintained his and earrings in the shape of fish. Tends to jump around a lot.
skills at thieving.
His room contains little except examples of his hobby: carv- Other Servants
ing stone figures. Roderick has deep-set eyes and a stern There are a large number of servants at the manor (though
expression. His beard is greying but neatly trimmed. lessthan previously), underthe supervision of Cranmar. Most
are normal humans, but there are a few who are thieves or
Gor: AC5; LVL6; HP22; Thief; Half-Elf; CN; STR:14; INT:15; fighters. They are mostly fairly apathetic, or just plain scared,
WIS:7; DEX:17; C0N:lO; CHA:12. +2 Longsword (well-hid- and will nottry to aid the party, though they will not hinder
den); whip; Horseshoes o f Speed; Cloakof Elvenkind; +5% them. Most know little of use, and may be overawed into not
Thieves' Tools, Potion o f Invisibility. talking, though the party may learn from them that Korrik is
having an affair with Lady Katherine (this is untrue, and
An ageing thief, Gor 'retired'aftergetting into trouble with the resulted from Korrik being seen sneaking out to a coven meet-
local underworld. His position aschief groom here avoids the ing), and that one of theservants saw an unholy thing fly over
attentions of an assassin.,Although he must stay here, this the manor-house a week ago. (True-the servant saw Alicia
doesn't bother him unduly - he likes being with horses, and going in search of food. He has since convinced himself that
the job is fairly cushy. No one else in the barony knows of his he was blind drunk, and will deny everything unless ques-
background. He has begun training Dane to be a thief, partly tioned carefully.)
out of boredom, and partly in the hope that Dane could com-
plete the job he began. Currently, Gor knowsthe underground The Soldiers
tunnel complex betterthan anyone except Alicia, but has no Dogbry: AC5(3); LVL4; HP39; Fighter; Human; LN; STR:l7;
inclination to do anything with this knowledge. He knows of, INT:8; WIS:13; DEX:13; CON:17; CHA:16. +I Longsword; +I
and ignores, the coven, but doesn't know of the old treasure +
Battle Axe; 1 Shield; loun Stone, absorbs spells up to 4th
chamber. He is aware that the monster exists, but doesn't feel level, 8 charges left.
threatened by it. He will be very worried about anyone asking
questions, and will refuse to talk to anyone about anything: if Dogbry isn'tvery smart, but iscompetent and well-respected.
he feels too threatened by the party's investigations, he may As Captain ofthe Guard he keepsthe barracks (such as it is) in
go into hiding in the marsh. good order, however, he would probably be at a loss in a real
Gor is dark and moderately handsome. His face is normally emergency. Dogbry normally carriesa bookthat appearsfrom
covered by a light stubble. He wears a filthy hat, torn khaki the cover to be the Bookof Llyr: in fact, it is 'The Compleat
clothes, and always has a whip in his belt. Sergeant'! He is not a gossip, and will object to anyone taking
up his time or that of his troops.
Holly: AC10; LVLO; HP2; Human (female); CN; STR:13; INT:9; Heavy-set and solidly built, Dogbry has a nasty scar across
WIS:12; DEX:11; CON:8; CHA:11. Unarmed. - his temple. He wears rather old and battered armour, and an
odd, horned helmet. Not handsome, but gnarled and striking
Holly is Katherine's and Sara's maid. She is bubbly, cheerful -he certainly stands out!
and plucky, but at heart sensible: whilstveryfond of Katherine
and her brothers, she dislikes Dr Helvinstrom and suspects Vorg: AC(4); LVL3;HP20; Fighter; Half-Orc; LN; STR:14;
that he is behind all thetrouble. Shewill feel threatened by any INT:15; WIS:12; DEX:15; CON:13; CHA:I 1. +I Bastard
man who tries to talk to her, but will quite happily gossip to Sword, +I Shield.
another woman. Her current fear is the rumour she's heard
that one of the serving girls,supposedly eaten by the monster Curt and apparently cold, Dogbry's lieutenant, Vorg, is
is hidden away as the soldier's prisoner (this is not quite true: inwardly quite easily hurt by insults. To disguise this he acts
the rumour began after one of the servants found a locket the brutal sergeant, and takes no one into his confidence: he
belonging to one of the'eaten'serving girls in a cell in the tun- will not willingly talk to anyone. He dislikes Korrik, who is the
nets near the barracks, where she had been held by Korrik brutal sergeant without having to put on an act. Hidden in his
before she was sacrificed). Holly also knows that recently a room is a 'Textbook of Courtly Manners' and another copy of
number of village men have died in odd circumstances. (This 'The Compleat Sergeant'.
isquitetrue-these wereAlicialsfood supply while she settled Vorg is typically half-orcish in appearance, with tusks and
into the manor.) piggy eyes. Ugly and grim-faced, but always very smartly
Holly isfair, with curly hair and a pertface. Although attrac- turned-out.
tive, she doesn't make the most of her looks.
Korrik: AC3(2); LVL5; HP27; Cleric; Human; LE; STR:15;
Ross: AC10; LVLO; HP2; Human; CN; STR:8; INT:7; WIS:10; INT:16; WIS:18; DEX:16; C0N:lO; CHA:16. +2 Longsword
DEX:14; CON:9; CHA:9. Unarmed. +
(Align: LE); 1 Longbow; garotte; Brooch o f Shielding, 19
charges; Coin ofAlignment, disguises his alignment as LN;
Ross, Dane's page boy, has two natures: the one he affects in Potion o f Flying; Potion o f Delusion (he thinks it's a Philtre o f
the presence of Dane or other adults, and his real nature. With Persuasiveness).
Dane, he is well-behaved, tidy, sensible, and agrees with
Darkly handsome, with an imposing appearance, Korrik nor- THE TUNNELS
mally appears cheerful except when on duty, when he seems
the typical brutal sergeantwith a heart of gold (the latter is, of
Under the manor-house run many old passageways and tun-
%?

1"
nels. One baron, centuries ago, objected to servants walking [
course, faked). Tends to wear armour at all times. down the main corridors, and so excavated a warren of tun- i
nels underthe house sothat the servants could use those and
The Troops not be visible. Below the manor are an ice room (where food
The troops are either LVLO men or fighters of 1st or 2nd level. is kept frozen), a crypt (where lies the family Torgrim), a wine
Few have any real experience of combat, and their brush with cellar amongst other rooms. Over years many of the tunnels
the owlbear has frightened them all badly. Even if the monster havefallen into disuse and are now forgotten. The DM should
isslain,theywill still bewary ofventuring down. The party can 'improvise' as far as tunnel layout goes - it helps create more
expect little or no aid from them. They will not be allowed by atmosphere!
Dogbry to talk to the party on duty - off duty, they can tell the When the party start searching these dark, narrow tunnels,
party little of use. Their barracks is a rough, grim chamber fil- the DM should let them encounterthe 'monster'fairly easily (it
led by bunk beds and tables, normally occupied bythose of 24 is more likely to find them),but the confined space and visibil-
guards that are off duty. ity should give it a fighting chance.

Owlbear: AC5; HD5+2; HP38; MV12"; Att 1-611-6/2-12; hug


(2-16) with paw hit of 18+; INT: low; XP 529; [MM p771.
sily discoverable is its lair, strewn with mangled corp-
bones, and its old route to the surface, blocked by the
explosion from a glyph of fire.
More difficult to discover (but by no means impossible) is

s explorations; one room has was lost and forgotten after an old baron died without telling
the words 'The Monster!' written over it. Also in here is Kor- his sons of its existence. Alicia has rediscovered it and turned
rik's library of books on torture and cruelty, both techniques it into a shrine to evil. It is too far away from the manor to be

if cast in the tunnels. Contents of the room include a +3

enthusiasm. Of the members, apart from Korrik, four are sol- lawful good non-paladin. Ylissa was originally the sword of
diers and the rest servants. Utherthe First. She is to be destroyed while returning Gallow-
One of the serving girls, who joined the coven because she fire to unlife. [Uther will be unwilling to part with the blade t o
enjoyed the rites, has become frightened by the human sac- anyone, but might give it to a paladin if he saved the barony
rifices and wants to get out, but doesn't know how. from Alicia.] Also there are 3000gp worth of treasure (of which
Another serving girl, who isa4th level thief,found out about a certain amount must be returned to the crypt which Helena
the coven and forthe last eight months has been running a luc- stole it from), and some of Helena's magic items.
rative business selling the members fake lucky charms and
magic items. She is carrying a Coin ofAlignment Changing DM'S NOTES
that makes her read NE (she is CN). Recent events have This scenario is a murder mystery, with Alicia's killings as the
unnerved her; she had thought the coven more of a joke than central plot. However, the party should not begin to suspect
a danger, but now they have sacrificed a couple of girls she is 'Helena' immediately, and at all times the DM should suggest
trying to leave, but she can't think of a safe method. false leads to confuse players.
Helena's tactics will take into account the fact that the party
GALLOWFIRE may have the spells speak with animals and speak with dead,

But Uthertook heart from Llyr,and was not struckdown by the dolph. Ifthey begin to gettooclose,though,shewill set about
killing or incapacitating them one by one.
'In the midst of the struggle the creature's mate, another Thorn, when insane, should give the party the first clue that
vampire, the evil Alicia, did flee, and though Uthersought her a penanggallan is at work, ('Wheeee! Her head came off! It was
for many years she was never found. She is believed to have pretty!') though his insane ravings will not reveal who the
fled beyond the world's edge to escape Uther's pursuit'. penanggallan is, whateverthe party try. Even ESP will not give

is insane state, will react to. Most importantly, though, the atmosphere must be main-
life, the party will probably tained at all times. The killer should be unknown and capable
e unlikely to be able to deal with of striking anywhere, at any time, and should appear quite
h, he isa typical vampire. Hewill unstoppable. The monster, as described by the few to see it
onth after his rebirth until he and survive, should be massive, unkillable, and demoniacal;
hen onwards, Gallowfire and its roar should be heard echoing eerily down the dark, narrow,
his wife, will plan to spread their unknown tunnels. If run properly, the atmosphere of the
ompassed the kingdom, assum- scenario should be a cross between Hammer Horror and
Agatha Christie!
-
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roughly Kill the fatted oknon (a delicacy
prized by Rigellians), ourguest is com-
ing! Travelling from Zone to Earth by a
qu~ckernon-space route than the
automatic capture-ship, he could easily
A Lightly-Hopped T'ale, by Dave Langford get there first. . . he was so excited that
he was into his small craft and halfway
"Stamping on frogs," the Rigellian Arik left without further cdmment, to the control cabin before he noticed
complained, "is not in accordance with pondering on the ways of men. Having that something was wrong, that the
protocol." nothing better to do, Sumner idly con- decor looked peculiar, that the airlock
Sumner took no notice and continued tinued to stamp on frogs. had closed automatically behind him,
to stamp. His arms waved wildly, and The trap had worked perfectly. Obvi that already the autopilot was boosting
from time to time he gave out an ously Earth couldn't be content with the the ship clear of the Zone, undoubtedly
unearthly shriek; the only other sound wary trickle of information (a mere few in the direction of Rigel . . .
was the soft repeated squelch of frogs, thousand pages a day) exchanged The trap had worked perfectly.
or froglike things. through the neutral Contact Zone out in
"Feigning insanity is not a new trick," deep space.: to be one up, they fancied Arikfelt a little uncomfortable in the pre-
mused the Rigellian, whose name was having a Rigellian hostage. sence of an inferior. He can't help his
Arik. "I know nothing of your history, but One-man and one-Rigellian messen- caste, he told himself. In truth, the
ours is full of talesconcerning prisoners ger ships continually plunged into and Manipulatorwas, as his caste name sug-
attempting to escape in just such a fash- erupted from the Contact Zone dock. gested, mobileto the point of indecency
ion.. . in violation of our unspoken The Zone was simply a number of odd - a bundle of writhing multipurpose
code." Earthly and Rigellian ships bolted limbs. In such company, Arik always
He paused significantly. together into an unlovely mess looking found himself exaggerating the proud,
Gibbering horribly, Sumner stamped like a million tons of derelict scaffolding stiff movements of his own Overseer's
-squelch! -squelch! -all round the oval afloat in space: space crawled with craft rank. One grasping limb and two for
cell. He paused for a brief epileptic fit, coming and going. Problem: to capture walking: so much more dignified.. . His
and then trembled in the beginning one of Their people without fuss. Ans- thoughts flashed longingly to the Thin-
spasms of a berserk psychotic episode. wer: cunning Earth technicians built an kers.
More of the froggy things became two- exact replica of a typical Rigellian one- "What do you wish, Overseer?"
dimensional. Arik, whose face was a man ship, and swapped it for one of the With amusement, Arik noticed that the
solid mask of bone, remained imper- genuine ones in what they called the Manipulator was trying to make his own
turbable (if only because he had to). Zone's car park. It wasn't a very good movements less fluid - ideas above his
"In such a gravecaseasthis, we must replica when it came to the interror, but station, eh? "More tads must be sup-
assume that the deranged condition is bv the time the unfortunate Riaellian plied; the Terran destroyed many of
induced by confinement; one obvious passenger had taken a good lgok at the them. Before you replace them, it is
solution is to release the sufferer on a interiorthe airlockclosed and the infalli- necessary to convince him not to repeat
temporary basis -"He turned his whole able and unchangeable autopilot sent his actions."
body to stare at Sumner (having no neck him zooming-off to Earth. "Shall you convince him by superior
that could be twisted round); the by now The trap had worked perfectly, then. A logic, Overseer?" said the awed Manip-
dribbling Sumner gave absolutely no genuine Rigellian had been captured; ulator.
sign of sanity or understanding. now, at last, they could get to work! In "Hardly."
"-This being out of the question, depth study to reveal the secret of the The other knotted his tentacles in con-
nerve-induction therapy is our only strangely human Rigellian mind, the centration. "Can we not tranquillize the
hope. The Rigel Bloc is always con- weird and inhuman variety of Rigellian Terran?"
cerned about the health of prisoners, body-shapes, and the oddly shielded "No. The mildest tranquillizers like
and the excellent results of NI therapy Rigellian mind, on which mindtrackers cyanide have a bad effect on his
must surely justify the peculiarly agon- couldn't lock-no chance without one of metabolism; and he is difficult to resus-
izing nature of the actual process. . ." following them through the secret paths citate. It exhausts the Healers."
The squelching stopped, temporarily. underneath space to their own system. "Qh,yes," said the Manipulator, stif-
"The possibility of a spontaneous Young Ensign John Sumner had run fening a trifle further at the warming
recovery should not be discounted," for his messenger ship when he heard thought of his own inferiors.
said Sumner in suddenly lucid tones. the trap had worked: his message read "Perhaps something mildly salutary
THE POWER OFTHE FROG

might be achieved with the aid of a Sew- across the floor leaving a trail of shiny ion," said Arik; his subordinates, not
age Processor." Arik outlined his sugges- cleanliness. Arik called it a Sewage Pro- knowing English, said nothing.
tion. "Remember, this project is most cessor, which seemed fair enough. "Go to hell," Sumner remarked.
important. An adequate performance So the weeks or possibly months went Arik motioned stiffly. It was beneath
could mean extra status for your whole by. Sumner was questioned, but not his dignity to convey orders to the Pro-
family Iine."Andmine,Arikthought. My with any urgency. Arik seemed to be cessor, but the Manipulator made the
offspring could be Thinkers yet. passing the time, and no more. appropriate signs: the sewage-lover slid
The Manipulator's control began to But as he washed his clothing one day, smoothly across the floor absorbing
slip, his limbs writhing obscenely once cursing the unsuitability of vitaminized deceased tads, while the Earthmen
more. Arik stepped stiffly back, his rigid mineralized glucose-rich soup for this watched incuriously.
features projecting distaste as well as purpose, he daydreamed of rescue.. . "A lesson," said Arik, motioning again
they could. Lieutenant Malsenn of the Fleetflagship to the Manipulator. The order was pas-
"Failure, of course, may entail the rais- blasting the wall down and congratula- sed on and the Sewage Processor put on
ing of your young as.. . Sewage Proces- ting him on his resistance to fiendish a sudden turn of speed,flowing towards
sors." treatment,,whipping out the Nova Sumner, who retreated hastily. Arik
The Manipulatorfroze in salute and fled. Award medal in all its arishness and watched his movements critically, espe-
pinning itto ~umner'scfest. some hope. cially the curious jointing: if there were
The frogs were not frogs, of course: they If he was in thezone of the Rigellian Bloc, a caste between Overseer and Manip-
were warm-blooded and fuzzy for a he would therefore be outside mi'nd- ulator, the Earthman would fit in there.
start, though otherwise startlingly frog- tracker range. Lost, lost, lost. How could At the moment he was pressing himself
like. When he had first been put in the he increase his mind-power by a factor against the wall as if trying to be com-
cell with them, Sumner had naturally of ten or so, to show up on Earth's dis- pletely immobile, and could back away
assumed the place to be the Rigellian tant screens - by mental weight-lifting? no farther: the Processor reached him
equivalent of a snake pit, and had stayed Then he noticed something about the and carried out its orders. Sounds
awake for more than forty hours avoid- frogs. They were bigger, distinctly big- almost at the limits of Arik's hearing
ing the aimlessly rambling things- just ger. They were growing. range came from the Terran's mouth.
in case. As sleep crept up on him in vari- "Augh! I see it all!" he shrieked. "The "A lesson," said Arik as the Processor
ous ways,,he commended his soul to the slow torture - huger and huger - forty- retreated jerkily. "You will not molest
care of more gods than he'd known he odd of them - crushed to death!" any furtherthe creatures you call frogs."
could remember. Either that, or they'd turn on him and "There aren't any left," said Sumner
Walking, he found himself in a cluster savagely rend him when oncethey were slowly from floor. To Arik's interested
of seemingly inoffensive frogs. Their grown. Had Arik not seemed to be wait- gaze, he appeared to be leaking slightly
company kept him warm - and Theory ing for something? The cunning, cun- at the lower extremities. What disgust-
Number Two was that they were the ning fiends. ing habits these Earthfolk had!
Rigellian equivalent of bedding. Itwas then that Sumner began stamp- "There will be more," said Arik as he
"Not very clean bedding, either," he ing on frogs. turned ponderously to go. The Manipu-
muttered, trying to wipe away the lator followed at a discreet distance, and
results of their tiny digestive systems. Arik led the Manipulator and the Sewage last of all came the Sewage Processor. It

The cell itself was half of an ovoid, Processor into the cell: they entered in was not a healthy colour: thetiny inges-
around eight metres long and fourwide. that order, which was as it should be, the tion of Terran protein must have disag-
Its walls were a sickly pink, vaguely fastest-moving and thus lowest-caste reed with it.
translucent. It had no features besides creature at the back. The sight within But who could feel sympathy for a
the pool in the centre, which was full of was appalling. Mangled tads-frogs, the mere Sewage Processor?
a loathsome goo which Arik insisted was Earthrnan insisted on calling them -
a vitaminized and nutritious broth. On were everywhere; Sumner was just Sure enough, a new batch of forty-odd
this Sumner and the frogs fed, theirtable hurling the last one speculatively frogs, tads, whatever you called them,
manners being better adapted to floor- against the wall. It bounced. arrived only one sleep later. Sumner
level food than his.. .The place was kept "Forty-love," said Sumner to the decided that this time he'd be nice to
clean by something like a giant purple empty air. them -considering that the alternative
amoeba, which oozed methodically "It is inadvisable to act in this fash- was apparently to have a purple flesh-
THE POWER OFTHE FROG

eating amoeba turned loose on him by "No. You may go now." Pai.nfully, them without knowing it."
an octopus with too many arms, while shamefully, the eye closed - the only "I know now," muttered the Earthman,
that unspeakable Arik watched impas- motion which even the Thinker must and leapt forward, only to be neatly
sively. Arik, he decided, was a burly undergo. Without exception, the only entwined by the Manipulator's tenta-
scarecrow with not enough joints. motion: Thinkers absorbed nutrient cles.
His ankles and feet still hurt, but new from the pools in which they stood. But simultaneously: "I know now,"
skin seemed to be growing: there wasn't When the eye was quite shut, Arik said a dozen at least of the supine tad/
any infection, either through careful turned and silently left. Terrans, and struggled upright.
design or because local bugs were "What?" Had Arik's jaw been mobile,
harmless - no, design, the bacteria on Frog-babies- like the pig-baby in Alice? it would have dropped.
his own skin or in his own blood could Strange that he hadn't noticed before Sumner stayed quiet. He saw it all -
make life nasty for him without foreign how people-shaped most of them were the tads, the Rigellian young, had dupli-
aid. now. They had fed continuously, grow- cated his mind as well as his body. An
All this confirmed his fear that the ing at an amazing rate; now, swollen intuitive flash: mindtrackers didn't work
frogs were eventually to form some and inert, they lay there pulsing, rippl- on Rigellians because their minds were
sinister threat to him. He decided, then, ing, gradually changing. naturally shielded. But Sumner's wasn't.
to win them over while they were still Into men. He listened as this was explained in
small and pink and impressionable. At Sumner thought hard, dragging him- low whispers by several of the other
first he took the negative approach of self from the daydream of Lieutenant Sumners.
pointedly not stamping on them; then Malsenn of the flagship (who every Mindtracker - a thought that led to
he moved on to stroking them and mak- night or so blasted down the walls and another thought.
ing encouraging noises, or murmuring rescued him. Sometimes Sumner got all Arik and the Manipulator, the odd
sweet nothings in the vicinity of where the way back to Earth with as many as octopus, turned to each other, spoke in
their ears ought to be. seven medals before he woke up). This the low whistles of high Rigellian, and
Arik seemed not to object to this. is some trick, courtesy of the Rigel Bloc, left.
Again, weeks passed. Again, the frogs he thought: a sort of chameleon that "We'll beall iight," said Sumnerconfi-
grew. turns into what it's exposed to. What's dently, l a y i ~ g
hands at last on that elu-
Sumner increased his efforts. He had the advantage? Well, if they have a sive thought.
never seen them as huge - the size of rough copy of me they'll have someone "That's too obvious for words -" said
dogs now, and flopping out of shape like to take apart. . . a second Sumner.
overfed basset-hounds. In fact, they'll very likely use these "Unless they slaughter us now-" put
"Nice doggy, er, nice froggy," he pseudo-Earthmen for all sorts of nasty in a third.
crooned, tickling the largest. It didn't things like weapons trials. . . "Thirty-odd of us with the same
look like afrog at all, now. Whatthedevil But whatever happens, they, the mind -" (a fourth).
did it look like? copies, will get out of this cell, nowwon't "We'll be like a beacon in the mind-
"Nice thingy, nice thingy, say hello to they? tracker screen -" (a fifth).
Daddv." Sumner looked for one which resem- "Even at this range. The rescue squad
he huge ex-frog rolled slowly over. bled him enough for what he had in could be on its way already," said
In a high voice it said "Daddeeee . . . " mind. Sumner sulkily. He hated sharing credit
Chameleons, he thought again. Now for brilliant insights. Even with himself.
Arik stood carefully still before the that he looked at the faces carefully. . . There was a tremendous explosion.
Thinker. This Thinker was his personal All of them looked like him. The walls trembled.
master, and was even more neurotic He dressed one laboriously in his "Sooner than you thought," said a
than most Thinkers when it came to the soup-stained clothes and stood back, clique of twenty Sumners, with slight
delicate matter of mobility -this shivering slightly, to examine the effect. variations in phrasing.
nauseated and disgusted him, which The other things which were no longer "Look here," said Sumner, "when
was why no Rigellian below the rank of frogs writhed feebly from side to side, they pull us out of here we must have a
Overseerwas permitted in this chamber but didn't seem quite conscious. The spokesman. Now I'm the original, and I
at all. clothed one smiled. He looked clever can prove it by these scars where that
Even Overseers had to wait outside enough to talk. jellyfish thing dribbled on me-".
the door long enough to give theThinker He stopped. Several of the others
time to close his eye - to shut off the Amazing, thought Arik. The trance of the were chanting in chorus with him, indi-
awful sight of primitive Mobility as the final forming has.been reached amaz- catingfaint but horribly familiar scars on
visitor entered the room and made ingly quickly; but we knew that tads their feet and ankles.
ready for a long session of perfect, pain- forming themselves on an Earth-man "I'm the real one," they all screamed.
ful stillness. would not behave predictably. Shots sounded outside.
"Infiltration," conveyed the huge cone He thought of his own tad-to-be: oh "I remember Earth," said Sumner, as
which was theThinker, motionless in his joy, that it should be chosen to form a fist struck his jaw.
floor-pond. itself on a Thinker! "I have this dtherscar-" said Sumner
"Yes," said Arik. "As yet, the tads are The Terran did not speak. Neither, viciously.
still feeding themselves up to the naturally, did any of the tads: they had "I - you rotten swine!" said Sumner,
required mass. . . in due course there had their bodily forming, which wasTer- going down before a kick forbidden by
will be plenty for all purposes. Dissec- ran, but their minds should as yet be the Oueensberry rules.
tion, psych tests, weapons trials, and so blank. Sumner lay there groaning while
on. Things proceed smoothly." The Manipulator prodded the clothed Sumner slugged Sumner in the belly
"Excellent. If this continues, your tad Terran, who rolled to one side and said and Sumner jumped up and down on a
will be raised in this room. I have SDO- "Damn you." recumbent, almost unconscious
ken." "We have finished with you," said Sumner whose teeth were fixed in the
"The honour is great." Arik exulted: it Arik. "Psychoexamination - perhaps ankle of (who else?) Sumner . . .
could hardly be greater. "But more Ter- with NI therapy, no? - and then the Pro- More explosions; more shots; several
rans will be heeded, especially if the cessors can have you." metres of wall glowed red and melted.
infiltration programme is to continue." The Terran screamed. Arik, not wish- Lieutenant Malsenn ofthe Fleetflagship
"impossible." ing to have him go unknowing into the stood triumphantly there, the blaster in
"Why is this?" final immobility, explained the way of his hand still glowing dully at its dis-
"Precautions have been taken to Rigel: howthe tads were raised with one charge cone.
ensure that the Terrans do not acquire a of their chosen caste, growing into the "Ensign Sumner, I presume-" It was
second hostage. Identical precautions shape of that caste before the mind obviously a prepared line. But then he
have been taken by Earth, against our developed. looked at the struggle, and gaped. His
glorious Bloc. Sumner is all you have." "You lack imagination, do you not?" voice weakened.
Arik almost twitched with impatience, said Arik mildly. "Rigellian spies in your "Stamping on Sumners," the Lieuten-
but restrained himself - not here! "Are shape will now penetrate Earth and all its ant complained, "is not in accordance
there other instructions?" subject worlds - and you have formed with protocol."U
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\ ' 45 Please mention White Dwarfwhen replying to advertisements
i
TREASURE CHEST

Treasure Chest is a regular department for readers' ideas about and Ollamh Lute. I would also recom-
the AD&D game. mend curtailing the bardic charm per-
centages at lower levels, mainly due to
the lack of skills available on which the
ability is based. Thus: 0%, 2%, 5%, lo%,

H1 1NG THE R1GHT N0TE :~zt: : ~ ~ ~ ' ~ ' ~ ~ ~ i h " ~ ~ $ e : " ~ ! b " in
the PHB- after all, they must partly live
,~~;1~.
off their thieving, and they do'have
Musicianship in AD&D, by Ian Berridge spells as well.
*
A violinist myself, I felt that it was time 250gp per week. Whilst music schools might be found in
some definite ideas on the neglected art Reading music, however, is far more dif- the largest towns and cities, all towns
of music inAD&Dwere produced. As the ficult, and the ability to do so is taught would havea professional band of musi-
only music-making (non-)playercharac- separately, at a cost of 500gp per week cians (with their own guild) to provide
ter possible,the bard isa solitary figure, for an increase of 2% (from 0% starting for large social events in the town.
and the instrumentsgiven to him do not skill): characters must roll their INT or Monasteries might teach musical skills,
fairly represent the art as it stood in less on d10+10 to learn the ability, this as the discipline involved in the learning
medieval times. The musician also has being checked after every week of tui- of instruments would be beneficial to all
great potential asa spy. What guard,for tion. Failing this roll means that no monkcharacters. Ifthis isso, the monas-
instance, could refuse a travelling band further progress has been gained for the teries would tend to accumulate large
of entertainers entry to a castle in order week's tuition (although the character libraries of musical manuscripts. If
to entertain his liege? Street buskers must still pay the fees!). The ability to player characters or non-player charac-
could also case the joint across the way write music costs 5 0 0 ~for 1 ~an increase ters are to be hired as musicians, then
in perfect safety. A Musicianship skill of 1% per week, and requires the same the average musical score of the band is
score is used to find success probabilities INT roll. needed to determine the fee paid in
(eg buskers must roll under this skill to Table 2- virtuosos will, naturally be
avoid being moved on), and for hiring Bards are a special case since they are expensive! Any hirelings will always
purposes to determine fees. (No 10th compelled to learn howto sing and play require lodgings and rehearsal space,
level lord or lady would be without their the family of plucked-string instru- and under no circumstances will they
own troupe of musicians, purely as a ments. They must have a singing ability venture down dungeons-although they
status symbol.) Here, then, are some
ideas based on history and experience.
For 300gps and one week's intensive
training, any character can increase his
musical skill score in one instrument
class (see Table 7 ) by 2% (from an initial
score of 0%). The teacher must have a
higher skill score in the class of instru-
ment than his aspiring pupil, and no
character can increase their score
beyond an absolute maximum of Level
+
+ INT + DEX (2 x CHA). Bards, thieves,
monks and illusionists will therefore
have a clear lead over other character
types, whilst clerics come worst off (al-
though what can you expect from a
group whose services would consist
only of Gregorian-style chanting?).

Table One: Instrument Classes


Class Group Members
Plucked-string Lyre, harp, psaltery, gittern,
rnandola, lute
Bowed-string Organistrurn, viele, rebec
Wind and Brass Pan pipes, horn,trurnpet,
cornett, shawrn, bagpipes,
flute
Keyboard Bell chime, great organ,
positive organ, portative
organ
Percussion* Drums, cymbals
score of 50%+ in order to start gaining will happily tell of daring adventures in
*No skill required t o play. experience as a bard. As well as their verse and song!
requirements for learning Legend Lore,
Within groups, the instruments are etc, when gaining bardic experience Table Two: Musician Hire Fees
listed in increasing order of difficulty to levels, they must also spend two weeks
play. Thus, in the plucked string categ- studying the instrument class, and one Average Skill (%) Fee (gps/musician/
ory, the lyre is easiest to play, the lute week studying the voice (at the costs month)
hardest. Descriptions of instruments can given above) after every level gain (in- less than 51 Would not be hired!
be found in most musical encyclopedias. cluding 1st). This must be done even if it 51-60 10
is impossible to improve their scoreany 61-70 25
Apart from learning one of the listed more (standards have to be main- 71-80 200+
instrument classes, most characters can tained!). 81+ Musician decides
learn to sing -this is always possiblefor own fee, 500+
elves, half-elves, gnomes and halflings, Since bards would learn to play the
but sadly impossible for 8% of humans easiest instruments first, and because I hope that all these ideas inspire DMs to
(93+ on dlOO), 20% of all dwarfs (81 on + the DMG gives some instruments not add a little music, as an authentic 'spice',
d100), and as many as 60% of all half- yet invented in the medieval era, the to theircampaigns-they could have lots
orcs (41+ on d100): naturally, all bards magical bardic instruments should be of fun seeing their players join militant
must be able to sing. Singing ability renamed as follows: Fochlucan Lyre, guilds, marching to pipe and drum with
starts at 30% and can be increased by 3% Mac-Fuirmidh Lyre, Doss Harp, Canaith their battle cry 'Keep medieval music
for each week's training, at a cost of Psaltery, Cli Gittern, Anstruth Mandola live!'O
write to Games
Londorr WlO 6JP.
27-29 Sunbeam
WorkshO~l
SHOPS SHOPS SHOPS .% & .
-=ij SHOPS SHOPS SHOPS
SHOPS SHOPS SHO$ SHOPS SHOPS SHOPS
- trade stands - contact Games Workshop 27-29 Sun- SHOPS SHO, - )SHOPS SHOPS SHOPS
beam Road, London NWlO 6JP. ,n r r n n r r
L V l V U W l V
1 Dalling Road, Hammersmith, W6. Open Mon - Sat 9.30am - 5.30pm
NEXTW O N M E E T - London- Saturdav 17th Mav 1986 (Tel: 741 3445)
Open Mon - Sat 9.30am - 5.30pm
Manager: Pete Berry
NOTTINGHAM
Thurs 9.30am - 7.30pm 41a Broadwalk, Broadmarsh Centre
Nearest Tube: Ravenscourt Park (Tel: 585744)
Manager: Stephen Baker Open Mon - Sat 9.30am - 5.30pm
MANCHESTER NOW STOCKS IMP0 R TED
Unit 162, Manden Way, AMERICAN COMICS
Arndale Centre. (Tel: 832 6863) Manager: Keith Tait
Open Mon - Sat 9.30am - 5.30pm NEWCASTLE
Manager: Timothy Olsen 63 Clayton Street
BIRMINGHAM Tel: 322418)
Unit 37. West Court. -
Open Mon - Sat 9.30am 5.30pm
~irmingham'shoppingcentre Manager: Ian Henzell
(Tel: 632 4804) YORK
Omn Mon - Sat 9.30am - 5.30pm 26 Goodramgate
Manager: Laurence Miller (Tel: 5375)
SHEFFIELD Open Mon - Sat 9.30am - 5.30pm
95 The Moor (Tel: 7501 14) Manager: Colin Morris
ADDRESS: .............................................................
.............................................................................
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Please mention White Dwarfwhen replying to advertisements


50
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I
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DR. WHO RPG, PATHS OF THE DEAD (MERP),
BLOODBATH AT ORCS DRIFT, CLERICS REVENGE,
SANDMAN APG AND SPACEMASTER.

For probably the widest range of role-playing, war and


sports games in the southwest. Also metal figures, robot
models, posters, Judge Dredd magazines, + T-shirts,
+ Video Arcade - all can be found at:
The Joke Shop, 158-159 East Reach, Taunton
Tel: Taunton 85630
Opening hours 10.00-5.30 (Closed Thursdays)

"
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Mail Order accepted t0:-
Upper Level, 16 mercia Square, THE SAGE
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51
TABLETOP HEROES
TABLETOP HEROES

Tabletop Heroes is a our regular 10mm from the bend, and lay the fibres self against a rock-wielding C20 Troll
column for figure modellers and closely together across the wire before (£1.95). Both ofthesellittle& large'com-
painters, written b y Joe Dever. pressing them into the glue. Twist the batants were painted and photographed
wire ends together clockwise and insert by TTH reader Richard Chambers.

DIORAMAS the tip into a vice. Fix the other end in a


hand drill and slowly wind the wire into
a tight spiral so that it creates a brush
The Spined Dragon in Fig 3 (Citadel
NB7 : £ 15.00) has undergone an impres-
sive conversion by its owner Graham
Part Three: shape. Trim the tree to taper from the Pritchard. The Sauron set from the Lord
top to the bottom and spray it matt black. o f the Rings range takes pride of place
Finishing Touches Once dry, coat it with matt varnish and on the creature's back, which is also
roll it in grass powderto form needles on adorned with extra shields, paper wing-
TREES the ends of the branches. banners and lengths of modelling chain.
The alternative to buying the expensive It won Graham 1st prize i'n a recent
kit-form or ready-made trees is to make TITLES Citadel painting competition. Graham
them yourself. For years, wargamers Having lavished many hours of effort on has since set up a professional painting
have faced the problems of reproducing your diorama or scenic base, all that now service called Humble Hobbits, which is
wooded areas on their games tables, remains is to title your work. Whether one of the few to offer both a high stan-
and, out of necessity, several cheap.and you intend to enter your diorama in dard of work coupled with excellent
practical ways of simulating trees have competition or simply display it at value for money.
developed. One such method is to use home, a neat name-plate will enhance Newcomer to the seething ranks of
large twigs or lengths of branch stripped its appearance. Engraved brass name- chaos comes CitadelrsChaos Lord (C35:
of barkas the basic skeleton. Rubberised plates can be obtained to order from any 60p), shown in Fig4, painted, based and
horsehair, cut and positioned on top of trophy shop, or alternatively, you can photographed by Phil Lewis. Chaos
the trunk, is perhaps the most realistic produce your own using Letraset looms large in Citadel's plans with the
and cheapest way of simulating decidu- dry-letters. eagerly-awaitedSreleaseof a range of
ous foliage. First, cut out an irregular When thinking of a title bear in mind miniatures based on the Eternal Champ-
chunkof rubberised horsehair correct in one golden rule- keep it short and to the ion novels of Michael Moorcock. Elric,
proportion to the size of the trunk, and point. Titles should be clear and legible: Hawkmoon, Corum and a host of their
spray it with a matt black or dark green styles to be avoided like the proverbial demonic adversaries will be unleased'
paint. When dry, highlight with lighter plague are 'Old English' or script letter- on a suspecting public throughout the
shades of green before fixing it to the ing, typewritten stickers, Dymo labels, course of 1986, supported by
trunkwith a strong impact adhesive. paper labels fixed with sellotape, shaky Warhammer-compatible battle-packs
Horsehair was us'ed as stuffing in old hand-painted scrawls and badly spaced and rule supplements.
armchairs and sofas, and a cheapsource or misaligned dry-lettering. When dry- In Fig 5, a proud quartet of Citadel
of supply can befound atyour local rub- lettering onto card, choose a colour that Northern Dwarves (C06: 60p) are seen
bish dump in discarded old furniture. is complimentary to the subject and on parade, wreathed in full battle armour
Alternatively, Showcase Models offer avoid anything that clashes, especially and bearing a splendid owl-topped flag.
the material by mail order at £2.50 plus with the dominant figure or object of the The dwarves and their banner were
20% p&p. diorama. Alternatives to name-plates painted and photographed by Michael
are card captions that can be attached to Immig, a 7TH reader from Gelsenkir-
For desert dioramas, palm trees can be the wall ortable, or propped up by using chen in West Germany.
made as follows: first, the leaves are a small triangular leg glued to the back Designed to supplement the Dragon-
made simply by sticking brown gum- of the card. roar role-playing game is the suitably
med paper or silk to lengths of 5-amp Havingjudged many painting competi- vociferous reptilian featured here in Fig
fuse wire and cutting the basic leaf to tions, I would also advise all would-be 6 (StandardGames F7 I : £3.45). It is part
shape. The individual spines of each leaf competitors to clearly mark their entries of a range that features such innovative
are scored with a sharp knife and when with their name and address on the creatures as a Manelephant, War Hedge-
all the leaves are made they are gathered underside of the base. Not only will it hogs and Killer Penguins. 17
together and bound with wire. Thetrunk help the judges, but it ensures that your
can be made by winding smooth string entry is easily identifiable when the USEFUL ADDRESSES
around a piece of stiff coat-hanger wire times comes to collect it. Farnham Models, 57A Downing Street,
coated with impact adhesive. The clus- Farnham, Surrey. (Scenic modelling
ter of leaves are pushed into the top of THIS MONTH'S PHOTOGRAPHS supplies; SAE for lists.)
the 'trunk'and fixed in position with Mil- The picture belies the actual size of the Showcase Models, Den Blieklaan 72,
liput or glue. miniature in Fig I, which is a 54mm scale 3766 A V Joest, Netherlands. (Rub-
warlord from Phoenix Miniatures (AC33: berised horsehair £2.50+ 20% p&p.)
To make fir trees, first cut thin wire to King Grossenwulf of Thorea; £7.79 inc Phoenix Model Developments, The
fourtimesthetree's height and fold it in p&p), constructed and painted by P Square, Earls Barton, Northampton NN6
half. Then, cut pieces of sisal string to Capon. It is one of a series of evil champ- ONA. (Illustrated cataloguelhandbook
the width of the tree's base and unravel ions that would make ideal ogre chief- f 1.50.)
the fibres, twisting them between your tainsor giant NPCs in thesmaller25mm Humble Hobbits, 56 York Road, Tor-
fingers to stop them curling. Now, run a scale. point, Cornwall, PL11 2LG.
trickle of polystyrene cement along the In Fig 2 we see one of Citadel's brave Standard Games, Arlon House, Station
inside of one half of the wire, starting C7 7 Halflings (2 for 95p) defending him- Road, Kings Langley, Herts WD4 8LF.
Flushed by the critical acclaim his first to celebrate the fact Puffin are spending
column received, your news editor a fraction ofthe profits on treating Steve
returns with more fascinating news, Jackson and Ian Livingstone to a cham-
juicy gossip and manufacturers' hype- pagne breakfast at the Ritz. I hope they
see if you can spot which is which! enjoy it, he says, taking another sip of his
Apparently the editor didn't think I intro- can of cheap lager.. . .
duced myself sufficiently well last time,
so let me do so now by saying that I am
an associate member o f . . . CENSORED
-Ed.. .to which this column isaffiliated.
There, I hope that clears everything up.
GENIUS
Look out for the appearance of D&D in
On with the news. the next Guinness Bookof Superlatives.
A group of plavers in Belgium, conform-
ing to the agreed AD&~inarathonrules copies of the photos, so if the Palace
of TSR and Guinness, played for 61 would like to contact me to discuss
hours and 39 minutes using modules terms.. . .
A1-4 and some White Dwarfscenarios, In future I'd like to include more fan-
dom news in this column, so if you know
of anything interesting happening then
please write to me care of White Dwarf-
but rememberthatthecolumn is usually
typed up a month before publication.
Travellerplayers may be interested to
know that Game Designers' Workshop
run a Traveller Club Organisation. Any
.club can register, at no cost, and will
receive periodic mailings with informa-
tion about Traveller, new products and
new ideas. Registered clubs can also get
special materials not available
a feat of endurance too horrible to con- eisewhere.~ you
~ ~need todo to register
template. Jean-Michel Vanderbeken is to send a letter with details of your
was the DM, and the players were Chris- club to GDW, PO BOX1646, Bloomington,
tophe Viele, Jean-Pierre Combaluzier, Illinois 61702, USA.
Pascal Joiris and Alain Marlier.
In this country, even royalty's getting
in on the act. At a recent International GOSH. WOW!
- -

I
Youth Year display in Staffs, HRH Prin- /
cess Anne was seen expressing great As a follow up to their Fantastic Trea-
interest in the role-~lavinadis~lav.Dar- sures I, Mavfair Games have released
titularly the charioi race iame. I habe 1 (wait for it)'fantastic Treasures 11.
yet another Boris Vallejo cover, this
innovative product breaks new barriers
by being a collection of AD&Dcompati-
ble items. Included are such really thril-
ling mythological items as Magic Srones,
Odin's Spear, Pan's Pipes and Robin
Hood's Cloak. With the hobby so well
IRM TiE IRW established, it is also a pleasure to see
that there are still some truly creative
companieswho can continue to come out
The Judge Dredd role-playing game is with 'exciting and original products'.
still outselling everything else, and vari- --
ous extras are planned for you to spend
your money on. The first scenario due is
Judgement Day by Marcus L Rowland.
As part of the deal underwhich Judge
Dredd is produced, Games Workshop
have the aame riahts to allof the charac-
tersfrom>000~6,so moregames based probably also include the first expansion Dave Langford. Well, to help promote.
on the comic are planned. Meanwhile set. GWare also looking at other West Ron's book Battlefield Earth, his hench-
/PC are bringing out a once-off called Endgames with a viewto UK production. men have been wandering around Wol-
Heroesand Villains (who thinks upthese FGU have licensed Ral Partha to pro- verhampton dressed in 'space suits'
names?).This isto be a cross between a duce the Official Bushido figures. These quizzing locals. Apparently over half the
comicand a aamebook. with comic-strip will be scul~tedbv Bob Charette, one of people questioned feel that there is a
panels insteid of paragraphs of text. lf it
proves successful, as in the current cli-
mate it is likely to, then further adven-
ture comics will undoubtedly follow.
The Fighting Fantasy craze is still
going strong, and not only in.Britain.
Sales of the Japanese translation of
Warlock of Firetop Mountain have top-
ped a quarter of a million, which is an
awful lot of kanji. The overall sales of the
books have exceeded four million, and
Please mention White Dwarfwhen replying to advertisements 56
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Lord Himrath Morbane, being fully reco-
vered, woulddearly liketo maketheacquain-
BL2 5EJ

Drumell Rd. Aghaoowey, hr reland. Also: only 55p. 28 Merrynills Drive. Enfiela. Midax. tance of the mysterious Raven, and t o this Exiled Guttersnipe i n TruroiRedruth area
T&Twith 4 games, and Boot HI//, any offers? purpose offers 1OOOgp for information lead- seeksplayers, 16+ ofany games. Daniel 118).
Win a polished steel sword/dagger/axe for ing t o his arrest. Replies t o 44 Coniston Rd, -E Plymouth 44454, weekends, Truro 78181
Games Sale. Send SAE for prices t o Peter 75p! Using any combination of textlillustra- Chorley, Lancs PR7 2JA. ext 218, work.
Phillipps, 132 Saint Saviours Road. Leicester t~onioriginaldrawing, produce a collage suit-
LE5 3SG. able for 1986 TudorArmoury Christmas Card. Announcement: Zaphod (Muad'Dib) Sade MERP Plavers reouired bv GM and olavers.
DM judges will take age of entrant into says 'Go eat a sqood today'. ~ ~ e a n d e x ~ e r i e nunim'portant.
'ce ~ick~arter,
The Housewifes' Choice. The Thing That account. Take your time. Quality important. 69 Argyle Ave, Weston-Super-Mare. Avon
Came From The Dungheap 5 Nine out of ten Submitwith 75pentryfee toTony Fowley. 15 Kindly old keeper seeks 1920s ladles & gents BS23 3RQ.
readers who expressed a preference said Chanctonbury Chase, Seasalter, Kent, before w ~ t vlew
h to Cthulho~d
menace andgloDal ter-
their fires preferred it. lssue 5 contains a free May 31~1.Right. Get crackin'. ror. No tgmewasters Phil Frances. 9 Frankl~n Players Wanted. Toanv D&D player age 11-15
gift and costs 40p from Michael Duggan, Bel- Crescent, Scunthorpe, S humoers~de. w h o w ~ s h e s t o j o i n apostalc ub.Allcobntr~es
mont, West Street, Knighton, Powys LD7 1EN. For Sale WDI-57 (except 33). Steffan Wil- welcome and oeginners welcome. Please
liams, e (051) 632 3094. MERPfan (age 11) without playersseeksclub send an SAE to: Matthew Fletcher, 38 Wynd-
Sale. All D&D rulebooks + 12 modules f30, near Shand, Tyne & Wear. Contact: Craig ham Crescent, Woodley, Reading, Berkshire
Conan €7. MERP, Hillmen o f the Trollshaws. Fantasy Posters Dragons, demons, new Rowlings, 105 Whitburn Rd, Cleadon Village. RG5 3AZ.
Screen, Guioe an0 Map f15. =
0422 845438. worlos,o d worlos, killer cars and much much
more! W r ~ t enow to 14 Par* Lane. Norwich.
nr Shand, Tyne & Wear SR6 7QY.
Shrewsbury.TheStone Circle isthenew RPG
Chess PBM Send SAE t o 8 Norfolk Park Drive, Norfolk for free catalogue Sir lvanhoe Dtinadan, Knight Hospitaller, group i n Shrewsbury and needs players and/
Sheffield 5 2 3QG. announces his engagement t o the only or DM quickly so phone Margret n o w on
For Sale. Comolete Traveller svstem. 17 rule female Knight Templar, their commander %? Shrewsbury
3 246160.
For Sale. AzhantiHigh Lightning, 5th Frontier and aoventure books. Fifth ~ r o n t l eWar,
r Tancred. Love conquers all! Also, if any
Bore, Imperium, Berserker, Adventurer. Azhantr High Lighlning. Striker an0 five heathen scum should still need killing. . . er Wanted CoC. Paranoia. James Bond. Chill.
R~diculously high offers only accepted! Chris, ooxeo sets of palnted miniatures. Only f35. converting. l shall be around! +
~ o r r o w ~ r o ~ escenariosfor
ct above, minia-
S Medway 404193. Buyer to collect 'LS (01I519 0330. tures, DL2-8. Andy,= (0874)711759after5pm.
T&TAD&D Player in the Fulham area of
Original Artwork b y professional illustrator. NewStyleDMG, PHB, MM, MMII, mintcondi- mature years and experience (!)seeks others
Have yourself accurately depicted as your tion. f6 each. Modules: DLI, DLZ,Al,AZ, A3. of ~ ~ mk ~en dW
. ~ lDM
l T&Tor play AD&D.
own fantasy or SF role-play character i n afull A4, TI, EXl, WG5, UK4, 01-2, 53, 15 f 3 each. CLUBS
colour or biw 0aintina.For further informa- S Bedford (0234) 768569. Anthrax. Melissa may be dead but Tom still
tlon plus sample phoTographs please send lives. Notices are free u p t o seven lines length, i f
SAE to Angus Fielohouse. 43 Rusthall Man- For Sale White Dwarf issues 42 t o 72 and drawn u o to the standard format (Location.
slons. South Paraoe. Chlswick. London W4. Imagine issues 1,4,6,8,9,11 to30. Offers, Jan, Wanted. Spacefarers 25mm figures, painted Name, dames. Time, Place, Contact). Com-

Selling D&D Basic & Expert, and MERP. All


= (061) 881 6145. or unpainted. Reasonable prices offered.
Z2 Southport 31782.
menrsandema bnescoslf 1 4 0 7 VATperI~ne.

boxed. ZS (051) 336 2362. Figures Painted and characters drawn. Inex- TOWER HAMLETS, LONDON
pensive rates. For details send SAE t o Quick Wanted. Traveller supplements 3,5,7,9. Also Tower Hamlets Role Playing
For Sale. Unused Traveller hardback rules, Draw, 6 Strode Street, Egham, Surrey Citadel Traveller boxed sets. P Abbot, 3 East Games:AD&D, D&D, CoC, GH, MERP, RQ, JD,
Batrle Cars,Deities andDemigods. 8 Blisworth TW20 9BT. Vlew, Deepdale, Preston. T& T.
(Northants) 858 393. Comments: Beginners up, any age, sex.
Games For Sale. All unboxed, pleces uncut. Help1 16 yr old AD&D D M wants t o exchange Contact: David, %%(01) 981 3568 (weekdays
SHADOWS OF THE PAST Nomad Gods f5. Mech War2f15. Campargn lo?as etc Address Veh-Matt1 Rlssanen Luvs- 5-9pm).
. - . .Nnrth
for .- . ... .A..h. .,-n- f?n
-- -, Dawn -
- - .... .Pafml --,.A!r
-.. . ffi ... tell anllc 5 A 1 70200 Kuoolo F~nland.
NORTH LONDON
A complete campaign for RQ or AD&D set Cobra E10, NATO Divisional Commander f l 5 ,
in thecountry of Artaria, Shadowsconta~ns Boot Hill f6, Star Frontiers f8, Car Wars (S/D, Penpal wanted (15); male or female, t o swap N e w Club
over ten maps;,twenty scenarios, thi fly T/S, Autoduel, Exp 1-4) €35. Arduin Grimoire ideas and scenarios. Write t o P Jones, 3 Bur- Games: MERP, GH, J D etc.
I NPCs and an intricate plot. Send f3.! f10: Fiaures: Essex Samurai Armv (80) f20, ton Green, Great Sutton, Ellesmere Port. L66 Comments: Club In large premises seeks

I a large SAE t o TYE, 2 Clarendon Crescent,


Leamington Spa, Warwickshire CV32 5NR.
Chmues etc t o TYE
150 1 5 6 m Travellerfioures f15.240 Platoon
2 0 ' s f 2 0 , 3 ~ i r f i x ~ a s t (unmade)flo.
~
'3' (01) 883 4499.
l~s Kevin,
3NX

Wanted, First Edition, boxed CoCrules. Swap


for Space Opera, Privateers & Gentlemen,
original Warhammer or will buy. Shaun.
players.
Contact: Barry, B (01) 4444556

ST AUSTELL, CORNWALL
S t Austell Role Players
For Sale: Large range of 48KSpectrum For Sale Lots of magazines, games and gam-
games, all under half price. Ideal asChristmas ing material, books and figures. Hurry with B Boston 722046. Open t o negotiation. Games: Most played.
presents. FJ0408 21292. offers while you still have the chance. Philip, Time: Sunday 6pm.
%Ti'10388) 730015 after 5pm. Bargain! Swap Traveller hardbackfor Cults of Place: St Austell Arts Centre.
Traveller items for sale. Please B 10606) Prax. Mark. =Tongham 319 023. Comments: Anyone welcome.
891926 for details. TOHZ - produced using the latest hi-tech Contact: K Griffiths, St Austell Arts Centre, 81
eouioment. Could this be a revolution i n fan- Beginner (14) seeks DM and players t o learn Truro Rd, St Austell, Cornwall.
Sale. White Dwarf 1-72. all bound. Excellent zine broduction. lssue 2 lcomouzinel-40.. D&D/other RPGs. David Evans. Plas Onn,
condition. Offers t o R Preston. 12 Eastgate, Buy i and 2 for 80p and save honey1 ~ r o " Llanfechain, Powys, Wales SY22 6XE. THETFORD
Whltworth, Rochaale OL12 8UB. ES 107061 Gordon Mow. 115 Vardar Ave. Clarkston. The Fellowship
343161 Glasgow G767RR Buy TOHor dlce wlll roll1 Wanted Traveller supplements 3,5,7,9. Also Games: MERP,.Call o f Cthulhu, Judge Dredd,
Citadel Traveller boxed sets. P Abbot, 3 East Warhammer 13 others.
Paintedfigure + NPC Sheet (AD&D) for only Let 1986end with all WDWarrlors undefeated. View, Deepdale, Preston. Time: Tuesday 7-9.30pm.
f1.50. Tony W, Teghill, Presteigne Rd, Mav vour exultant screams be heard in hell. Place: Thetford Youth Centre, Mundford
Knighton, Powys. T O ~ V ' F O W I ~lV~
u d o r ~ r m o uAr sdh e s vou Reipmart Half-Ore is looking forAD&D IDMI Road. Thetford.
and your characters unendlig trrlumph; To Player) campaigns in Emsworth (Hants) area. Comments: Everyone welcome!
REBIRTH-The new science fiction PBM game help, €1 catalogue collection now available Mature experienced, willing t o coach and Contact: Paul C arke, 20 Parkview. Thetford,
from Zorn Games. See the display aavertise- from 15 Chanctonbury Chase. Seasalter. Kent travel. Jim Gardiner, Andrews Boatyard, Thom- horfolu. 'LS 10842) 5559.
ment elsewhere In this Issue. ham Lane, Emsworth, Hampshire PO10 8DD.
59 Please mention White Dwarfwhen replying to advertisements
From the legendarycotreator of THE DUNGEONS
GARY GYGAX
And the associate producer of THE TRANSFO
t LI dT DILL^
Comes a new series of solo role-playi

First three gamebooks out n


THE TAVERN

REAPER 15mm FANTASY

COMPLETE SET fZ 00 (POST FREE)

LAZERBURN

FEMALE MAGIC USERS

DWlO Dwarf Cro

61 ,'lease mention White Dwarfwhen replying to advertisements


161 LINTHORPE ROAD, MIDDLESBROUGH
CLEVELAND. Tel: (0642) 247553
WE STOCK
DUNGEONS & DRAGONS, RUNEQUEST,
TRAVELLER, TUNNELS& TROLLS ETC.
AVALON H I L L - FULL RANGE
SOFTWARE -SPECTRUM, CBM 64,
AMSTRAD AND BBC.
Mail Order accepted
Open Mon - Sat 9.30am - 5.30pm
J A

MEDWAY GAMES CENTRE


1 CHURCH STREET
CHATHAM, KENT
1 I+
7 Lawrence Sherriff Street,
Tel: MEDWAY (0634) 814750 Rugby CV22 5EJ
Fantasy Games Board Games Warwickshire
Figures: CITADEL, GRENADIER,
PRlNZ AUGUST, MINIFIGS Tel: Rugby (0788) 62372
Open Mon-Sat 9.30-5.30 - Open Mon-Sat 9.00am-5.30pm

n (Closed Wednesday)
b

ESDEVIUM GAMES -

LOW COST MAIL-ORDER SPECIALISTS -


-

Come to Esdevium Games and see the best


display of games in the country.
Open 5 days a week Fastest telephone mail order sewice.
Some of our special lines. . .
RAGNAROK ENTERPRISES.As their UK agents we now stock all their products... The new
RPG system, justly praised for emphasis on role-playing development and realistic world
design. For more experienced garners...
YSGARTH RULE SYSTEM: Set of 6 books: Fantasy Character, Battlecraft, Arts
Arcane, Holy Orders, Fantasy World, Last Song of Hergest (Adv): ............ f10.95
For details of the many supplements and adventures suitablefor usewith YRS and
most other FRPGS, all at very low prices, send SAE.
ABYSS is one of the leading small US gamezines, why not subcribefor 6 issues a
UKsubf6 (Europef7.50.OverseasAirflO),or 12 issues...fll UK (Europef14,Air
Overseas f18).
TO CHALLENGETOMORROW is one of their newest RPGs designed to be played
in all sorts of SF or Historical Backgrounds - espionage, military, occult, stellar
exploration and time travel. Simple, realistic and flexible mechanics and skills.
Basic rules ........................................................................................................
f6.95.
TRIAD (exp I)...f3.95 LONDON BY NIGHT (exp 2). .. f5.95
THEDRAGONTREE.New in from Dragon Tree: at lastthe Arduin Grimoireoftrea-
sured memory resurfaces...
Lost Grimoire by Dave Hargrave - Arduin Book IV ........................................f7.95
Dark Dreams - Arduin Book V ..................... .
......................................... f6.95
Especiallyfor all DMswho wantto maketheir adventures interestingand intelligent.
HANDBOOK OF TRAPS & TRICKS: Over 100 ready-to-play traps & tricks of a wide
variety and type of complexity ........................................................................ f7.95
DRAGON TREE SPELL BOOK: Some 225 spells .................... . . . ................f5.95
From COLUMBIA GAMES we have the excellent FRP World Series.
Harn (Master Module) & IVlNlA ............................................................ f12.95sach
CITIES OF HARN 7 &GODS OF HARN ................................................... f7.95 each
Various ENCYCLOPAEDIA HARNICA ................................................... f3.95each
Plus the Boxed Games ROMMEL IN THE DESERT .......................... f18.95each
and QUEBEC 1759 f14.95and KLONDlKE ...........................................
f18.95each
Tneseare ~s'someofo.rgames Obr ca:a og.econtalnsoetal s ESDEVIUM GAMES (4WI,
of vln-a # a $aames avai ao e n !he LK Seno 200 n stamos 185 Victoria Road, Aldershot,
& 1 8 ~ l osv ~~r s e~a s 4 l ~ ~ ) f o r a(FREEwitho;dersove;f61.
co~y HantsGU111JU
Telephone Order with AccessNisa. SAldershot 311443 (shop Hours)
Payment in £'s Sterling please. Farnham 722269 (Other Times)
No postage on many games for

Please m e n t i o n White D w a r f w h e n r e p l y i n g t o a d v e r t i s e m e n t s 62
t
($3~ Coventry s warwick.

LARGE.SELECTlON O F GAMES A N D MINIATURES

PERSONAL SERVICE
COVENTRY 9.00 - 5.00
STUDENT (NUS) DISCOUNT WARWICK 9.30 - 5.30

1 4
SECOND

SHAMBLES PARADE
- H A N D GAMES CLOSED THURSDAYS

U N I T 8, THE KNIBBS
2 1 HALES ST. SMITH ST.
COVENTRY. WARWICK.

1 Tel. 24612 & Games. Tel. 401104.

Stock~stsof
DUNGEONS & DRAGONS DUNGEONS & DRAGONS
Most RPGs and Supplements Most RPGs and Supplements
* Wargames Fantasy Games * * Wargames Fantasy Games
Science Fiction Games * Science Fiction Games
C I T A D E L ASGARD GRENADIER CITADEL ASGARD GRENADIER
Tabletop 15mm S F & Fantasy Torchlight Fantasy & SF
Davco Microtanks, Ships, Planes Paints Dice Brushes Magazines
Platoon 2 0 * Gallia Buildings
Torchlight Fantasy & SF Chess backgammon Mah Jong
Rulebooks * Integral Terrain a n d a selection of other traditional
and Family Games
362 Chartwell Square, Southend
Tel: Southend 615988
Open Mon-Sat 9.30-5.30

WE DON'T CLAIM TO HA VE EVERY GAME IN


THE UNIVERSE BUT YOU'LL BE SURPRISED
JUSTHOW MUCH WE HAVE !

J
I MAIL ORDER WELCOME.
BARCLAYCARD, ACCESS &AMERICAN EXPRESS.
WARBAND FANTASY
MAIL ORDER
(UKrates P + P +lo% -

I We stock almost every conflict boardgame currently


available in the U.K.
Our second hand games section offers out of print games.
minimum 50p max. 25.00.)
Overseas rates on application. -

I
INTREPID ADVENTURERS (45p each) DRAGON LORDS FANTASY f40p each)
We offer an extensive choice of historical and fantasy FA1 Unarm. warrior w. spcar + shicld DL1 Grandrake (Good duck wizard)
FA2 Unarm. warrior w. club
figures by: FA3 Warrior W. ~ h a i ~ m+~sword
ll + shicld DL2 SOrdrakc (Bad duck wimd)
ASGARD, CITADEL, DENIZEN, ESSEX, HINCHCLIFFE,
DIXON, METAL MAGIC, GRENADIER and others.
FA4 Warrior w. chainmail + spcar + shicld
FA5 Wizard w. staff gkz ~ , " ~ ~ ~ $ , ~ ~ ~ ~ ~
FA6 Wizrd w. staff + dagger t'AN TASY MONSTERS (40p each, unlcrn stated]
FA7 Dwarf in chain w. hand axc +shield
FA8 Dwarf in chain w. 2 handed axe
FA9 Duck in chain w. sword + shield EM1 Goblin w. mace
I n 15mm you'll find JACOBITE, WARBAND and FA10 Duck in chain with javlelin + shield EM2 Largc troll
TABLETOP: FANTASY, SF and HISTORICAL MODELS. FA1 1 Duck in lcatha armour w. axe + shicld FM3 Lizard man
FM4 Baboon lcader
FA12 Duck in lcathcr w. club +shield
PLUS FA13 Warrior in corselet +greaves w. sword 4-shield EM5 Baboon w. club
FA14 Wanior in corselet +greaves w. spcar + shield FM6 Baboon w. javelin
SKYTREX 11300 MODERN and WWII, ROS and HEROICS FA15 Elf w. bow FM7 Baboon w. w o r d
11300 figures and VEHICLES. FA16 Elf w. sword, bow + shicld FM8 Baboon w. spear
FA17 Halfling w. sword + shield FM9 Baboon w. p o l e m
All this with a full logistic support of acrylic and enamel FA18 Halfling w. javelin + shicld EM1 l Orc chief
FMlO standard
in chain
bearn in chain
paints, 50 plus different rules sets, 25 plus different magazines ~ ~ Halfling
1 9 w. bow
FM12 Orc in chain w. sword
titles, dice, Hovels and Gallia buildings, Prince August FA20 Halfling thief
FA21 Baboon in leather w. sword + shicld m i 3 Orc in chain w. spear
cast your own, Integral Terrain, Torchlight, FA22 Baboon in chain w. mace + phield FM14 Orc in chain w. bow
Dungeons and .................... FA23 Paladi?
FA24 Monk
~ ~ 0rc1 in chain
5 w. cross bow
FM16 Orc in chain w. 2 handed axe
FA25 Femalc warrior FM17 Orc unarm. w. sword
5 Wellington Terrace, Bayswater Road, FA26 Asaarain F.Ml8. Orc unarm. w. spcar
FA27 Knight in chain FM19 Orc unarm. w. bow
Notting Hill Gate, London W2. FA28 Dwarf w. hammer FM20 Orc unarm. w. cross how
FA29 Heroic adventurer in chain FM21 Lesser demon
Telephone: 01- 727 9275. FA30 Illusionist
Open 11.00 6.00.- FM90 Unicorn (85p)
FM31 Ccntaur w. bow. spcar + shicld 85p)
-
Saturday 10.00 6.00. Closed Sundays. FM32 Arm. centaur w. spear +shield

63 Please mention White Dwarfwhen replying to advertisements.


WHEN THE SMOKE CLEARS. ..
MIDDLE -EARTH
APPEARS
Step through the misty haze into the greatest fantasy realm of all time.
Excitement awaits in the legendary land of Hobbits, Orcs, Elves,
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hideous monster Shdob, or engage in battle for the vast treasure hidden
deep within Lonely Mountain. Return to Middle-earth with:

Please mention White Dwarfwhen replying to advertisements. 64


Discounts:
All U K o r d e r 8 p o e t f r e e
O v e r ~ 1 0 . 0sx
0
Europe: rdd3OI O v e r E Z 5 . 0 0 lox
O t h e r o v a r 8 e r 8 r a d d 801.
O v e r 6 5 0 . 0 0 13%

MAIL O R D E R O N L Y
t8 T h e P y g h t l e W e l l h g b o r o u g h N o r t h a n t s NN84RP

TRAVELLER: OCAaAL ADVEMURES ADVANCED WNGEONS & DfMGONS ROCEMASTER


Starter Edition Traveller ................E8.95 The Traveller Adventure .............f12.95 Player's Handbook .......................f10.95 Rolemaster ................................ f29.95
Module 1: Tarsus .........................f15.95 Ad 1: Kinunir .............................. f3.95 Unearthed Arcana .......................f10.95 ArmsIClaw Law ........................... f11.95
Module 2: Beltstrike .................... f15.95 Ad 2: Research Station Gamma ... f3.95 Dungeon Master's Guide ............ f 11.95 Spell Law ...................................... f13.95
Alien Module 1: Aslan ...................f7.95 Ad 3: Twilight's Peak .....................13.95 Monster Manual I ....................... f 10.95 Character Law ............................ f9.95
Allen Module 2: K'Kree .................f7.95 Ad 4: Leviathan ............................ f3.95 Monster Manual ll ....................... f10.95 Campaign Law ............................... f9.95
Alien Module 3: Vargr .........:....... f7.95 Ad 5: Trillion Credit Squadron ...... f3.95 Legends & Lore ............................ f10.95 Tech Law ......................................f10.95
Allen Module 4: Zhodani ..............f7.95 Ad 6: Expedition to Zhodane ........ f3.95 Fiend Folio ................................... f10.95 Creatures h Treasures .................. f9.95
Atlas of the lmpenum ....................t7.95 Ad 7: Broadsword .........................f3.95 AD&DPUYAlDS Cloud Lords of Tanara ...................f9.95
Bk 0: Introduction to lraveller ...... tl.35 .
Ad 8: Prison Planet ...................... f3.95 Banle System .............................. ft5.95 Shade of the Sinking Plains .......... f9.95
Bk 4: Mercenary .............................~ 5 . 9 5 Ad 9: Nomads of World Ocean ..... f3.95 Dungeon Master's Screen (rev) .... C4.95 Iron Wind ........................................f1.95
BK5: High Guard ....................... f5.95 Ad 10: Safari Ship ..........................€3.95 World of Greyhawk ....................... f9.95 M(DOCEEARTHRPG
Bk 6: Scouts ................................. E5.95 Ad 11: M u r d e r o n M ~ s S & . f3.95 CharacterlAdventure Folder ......... f4.50 Middle Earth RolePbying Ibxedl f9.95 ..
Bk 7: Merchant Prince ...................f5.95 Ad 12: Secret of the Ancients ....... f3.95 Non-player Records .......................f4.50 MERP Combat Screen ................... f4.95
fRAVELLER:OfFK%LSUPPLEMENTS Ad 13: Signal G.K. .........................f4.95 ADLD Character Records ..............f4.50 Bree &The Barrow Downs ............ f4.95
SUP 1: 1001 Characters .......... f4.95 RUNEQUESTIII DM'SAdventure Log .....................f3.95 Dagorlad ......................................... f4.95
Suv 2: Animal Encounters ............C4.95 Deluxe Set .............................. f39.95 PLAYAIDS Shelobs Lair ...................................f4.
SUP6: 76 Patrons .......................... t'4.95 tiamemasters Set ....................... f26.95 Dungeon Floor Plans 1 .................. f2.99 Hillmen of the Trollshawt .............f4.
Sup 8: Library Data (A-MI .............C4.95 Players Set ................................ E20.95 Dungeon Floor Plans 2 .................. D.99 DUNGEONS& WUGONS
Sup 10: The Solomani Rim ...........T4.95 Monster Coliseum................ ..f16.95 Dungeon Floor Plans 3 ..................f2.99 Basic Set ..................................... f9.. . ,
Sup 11: Library Data IN-ZI ............E4.95 GOLDEN HEROES Dungeon floor Plans 4 ..................f2.99 Expert Set ................................... f9.
SUP12: Forms & Charts ................f4.95 Golden Heroes ...............................f8.95 Dungeon Mapping Sheets ............f1.99 Masters Set ................................. 13.
Sup 13: Veterans ......................... C4.95 Legacy of Eagles ............................f4.95 Wilderness Hex Sheets .................f1.99 Companion Set ......................... f9.

(Before &?After !)
FA46 Adventurer, drawing sword 42p ..........
FA47 Adventurer, dead o r unconscious. 42p OVERED AN AMAZING

t h b o w .............
.......................

Orders u p t o £2.50 add 25p.


Over £ 2.50 add 10%.
Send Stamped Addressed

RlTZ TOYS
100 Queensmere
. Slough, Berks.
Tel: SLOUGH 30678
Open Mon-Sat 9.00-5.30 Cast in real stone-based medium.

Large selection of D&D, RuneQuest,


Tunnels & Trolls, Traveller, Citadel

.....................................
Miniatures, Boxed Fantasy &
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ase mentic l w a r f w h e n r e p l y i n g t o advertisements. 66
P l J O M by^ uuyallvrvr ~ ~W O 8 J~ 5 r!e43~p l r o aya
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New cherecter c k s ~
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kens& rm-jep,ninja
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NewChvaetermcH
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M d a I Arts Rules
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IkieutaI Adventures Is a complete
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Available now from better games shops,or in case of


difficuIty, contact:

L
. ,:. T% I.
TSR UK Limited
TheMiIl
Rathmore Road
CAMBRIDGE CB1 4AD3,
+

t.
h

dk=
The 8ymboL d m a tmdemtuk owrnd by TSR; 1nc. 8 1985 TSR UK Limited.

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