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D&D Character Sheet: Barbarian 9

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0% found this document useful (0 votes)
15 views6 pages

D&D Character Sheet: Barbarian 9

Uploaded by

wylderssc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Barbarian 9 dyrulvson

CLASS & LEVEL PLAYER NAME


K'Thunk
Gem Dragonborn Giant Foundling (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +9 Constitution +5 20 145 --
+4 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
18
+2 Charisma
Total 9d12 SUCCESSES
Saving Throw Modifiers
Resistances - Psychic, Fire
DEXTERITY FAILURES
Advantage on DEX
+5 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
20 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+5 P +7

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


20 P +8 Athletics STR Common, Draconic, Giant, Infernal,
ABILITY SAVE DC Telepathy
+2 Deception CHA
+1 History INT
INTELLIGENCE
+3 Insight WIS
40 ft. (Walking), 40 ft. (Flying), 70 ft.
+1 P +6 Intimidation CHA
(Swimming)
+1 Investigation INT
12 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+2 Performance CHA === ACTIONS === Rest
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
When you take the Attack action on your turn, you
can replace a single attack with a magical burst of
Help, Hide, Ready, Search, Use an Object, flame. Each creature of your choice in a 15-ft.-radius
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, sphere centered on you must make a Dexterity saving
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object throw (DC 17). On a failed save, a creature takes
<strong>1d8</strong>+4 fire damage and has the
+5 Stealth DEX Breath Weapon (Psychic) • 4 / Long Rest blinded condition until the start of your next turn. On a
CHARISMA When you take the Attack action on your turn, you successful save, the creature takes half as much
P +7 Survival WIS
can replace one attack with a 15 ft. cone breath damage only. You can use this benefit no more than
once per turn.
+2 weapon. Each creature must make a DEX save
<strong>(DC 17)</strong> taking
2<strong>d10</strong> psychic damage on a fail or === BONUS ACTIONS ===
half as much on a success. Gem Flight • 1 / Long Rest
14 You can use a bonus action to manifest spectral
Ember of the Fire Giant: Searing Ignition • 4 / Long wings for 1 minute. For the duration, you gain a flying
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Flame Tongue Greatsword +8 2d6+4 Slashing +2d6 Fire, Martial, Adamantine, Heavy, Two-Handed

Unarmed Strike +8 5 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 9 dyrulvson
CLASS & LEVEL PLAYER NAME
K'Thunk
Gem Dragonborn Giant Foundling (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === of skills available to barbarians at 1st level. | Special

* Hit Points • PHB 47 * Primal Path • PHB 48 * Feral Instinct • PHB 49


You have advantage on initiative rolls. Also, if you are
* Proficiencies • PHB 47 | Path of the Totem Warrior surprised at the beginning of combat but not
incapacitated, you can act normally on your first turn if
* Rage • PHB 48 * Spirit Seeker • PHB you enter a rage before doing anything else.
As a bonus action enter a rage for up to 1 minute (10 You can cast beast sense and speak with animals as
rounds). rituals. * Brutal Critical • PHB 49
You can roll one additional weapon damage die when
You gain advantage on STR checks and saving throws * Totem Spirit • PHB determining the extra damage for a critical hit with a
(not attacks), +3 melee damage with STR weapons, You have adopted a totem spirit. melee attack.
resistance to bludgeoning, piercing, slashing damage.
You can't cast or concentrate on spells while raging. | Bear • PHB
While raging, you have resistance to all damage === GEM DRAGONBORN RACIAL TRAITS ===
Your rage ends early if you are knocked unconscious except psychic damage.
or if your turn ends and you haven’t attacked a hostile * Ability Score Increases • FToD 9
creature since your last turn or taken damage since * Ability Score Improvement • PHB 49 When determining your character’s ability scores,
then. You can also end your rage as a bonus action. increase one of those scores by 2 and increase a
* Extra Attack • PHB 49 different score by 1, or increase three different scores
| 4 / Long Rest • 1 Bonus Action You can attack twice, instead of once, whenever you by 1. Follow this rule regardless of the method you use
take the Attack action on your turn. to determine the scores, such as rolling or point buy.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX * Fast Movement • PHB 49 | Increase two scores (+2 / +1) •
modifier + CON modifier + any shield bonus. Your speed increases by 10 ft. while you aren't Increase one of these scores by 2 and a different
wearing heavy armor. score by 1.
* Reckless Attack • PHB 48
When you make your first attack on your turn, you can * Aspect of the Beast • PHB * Languages • FToD 9
decide to attack recklessly, giving you advantage on You gain a magical benefit based on the totem animal Your character can speak, read, and write Common
melee weapon attack rolls using STR during this turn, of your choice. and one other language that you and your DM agree is
but attack rolls against you have advantage until your appropriate for the character.
next turn. | Bear • PHB
Your carrying capacity (including maximum load and * Creature Type • FToD 11
* Danger Sense • PHB 48 maximum lift) is doubled, and you have advantage on You are a Humanoid.
You have advantage on DEX saving throws against Strength checks made to push, pull, lift, or break
effects that you can see while not blinded, deafened, objects. * Size • FToD 11
or incapacitated. You are Medium.
* Instinctive Pounce • TCoE 24
* Primal Knowledge • TCoE 24 As part of the bonus action you take to enter your * Speed • FToD 11
When you reach 3rd level and again at 10th level, you rage, you can move up to half your speed. Your walking speed is 30 feet.
gain proficiency in one skill of your choice from the list

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of the Manta Ray 1 -- Mess Kit 1 1 lb.

Flame Tongue Greatsword 1 6 lb. Piton 10 2.5 lb.

SP 0 Wand of Magic Missiles 1 -- Rope, Hempen (50 feet) 2 20 lb.

Winged Boots 1 -- Spikes, Iron (10) 10 5 lb.


EP 0 Butcher's Bib 1 -- Waterskin 1 5 lb.

Tan Bag of Tricks 1 0.5 lb. Chalk (1 piece) 10 --


GP 10 Backpack 1 5 lb. Mirror, Steel 1 0.5 lb.

Clothes, Traveler's 1 4 lb. Signal Whistle 1 --


PP 4 Pouch 1 1 lb. Tinderbox 1 1 lb.

Consumables 1 1 lb. Small Knife 1 --


WEIGHT CARRIED

93 lb. Bedroll 1 7 lb. Acid (vial) 5 5 lb.

ENCUMBERED Blanket 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Crowbar 1 5 lb. Flame Tongue Greatsword 1 6 lb.

PUSH/DRAG/LIFT Grappling Hook 1 4 lb. Winged Boots 1 --

0 lb. Hammer 1 3 lb. Butcher's Bib 1 --

EQUIPMENT

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Barbarian 9 dyrulvson
CLASS & LEVEL PLAYER NAME
K'Thunk
Gem Dragonborn Giant Foundling (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Gem Ancestry • FToD 11 * Gem Flight • FToD 11 cast it with this feat.
You have a gem dragon ancestor, granting you a You can use a bonus action to manifest spectral wings
special magical affinity. Choose one kind of dragon for 1 minute. For the duration, you gain a flying speed | Gift of the Metallic Dragon: Protective Wings: 4 /
from the Gem Ancestry table. This determines the equal to your walking speed and can hover. Once you Long Rest • 1 Reaction
damage type for your other traits, as shown in the use this trait, you can’t do so again until you finish a
table. long rest. * Ember of the Fire Giant • GotG 17
You’ve manifested the fiery combat emblematic of fire
| Gem Ancestry (Emerald) • | 1 / Long Rest • 1 Bonus Action giants, granting you the following benefits:
You have an Emerald dragon ancestor.
<strong>Ability Score Increase.</strong> Increase
* Breath Weapon • FToD 11 === FEATS === your Strength, Constitution, or Wisdom score by 1, to a
When you take the Attack action on your turn, you can maximum of 20.
replace one of your attacks with an exhalation of * Great Weapon Master • PHB 167
magical energy. You can use your Breath Weapon 4 On your turn, when you score a critical hit with a melee <strong>Born of Flame.</strong> You have resistance
times per long rest. weapon or reduce a creature to 0 HP with one, you to fire damage.
can make one melee weapon attack as a bonus
| Breath Weapon (Psychic) • action. Before you make a melee attack with a heavy <strong>Searing Ignition.</strong> When you take the
When you take the Attack action on your turn, you can weapon that you are proficient with, you can choose to Attack action on your turn, you can replace a single
replace one attack with a 15 ft. cone breath weapon. take a -5 penalty to the attack roll to add +10 to the attack with a magical burst of flame. Each creature of
Each creature must make a DEX save <strong>(DC attack's damage. your choice in a 15-ft.-radius sphere centered on you
17)</strong> taking 2<strong>d10</strong> psychic must make a Dexterity saving throw (DC equals 12 +
damage on a fail or half as much on a success. | Great Weapon Master Attack: 1 Bonus Action the ability modifier of the score increased by this feat).
On a failed save, a creature takes
| 4 / Long Rest • 1 Action * Gift of the Metallic Dragon • FToD 17 <strong>1d8</strong>+4 fire damage and has the
<strong>Draconic Healing.</strong> You learn the blinded condition until the start of your next turn. On a
* Draconic Resistance • FToD 11 <em>cure wounds</em> spell. Once per long rest, you successful save, the creature takes half as much
You have resistance to the damage type associated can cast it without expending a spell slot. You can also damage only. You can use this benefit 4 times per long
with your Gem Ancestry. cast it using any spell slots you have. The spell’s rest, but no more than once per turn.
spellcasting ability is Intelligence, Wisdom, or
| Draconic Resistance (Psychic) • Charisma when you cast it with this feat (choose when | Constitution •
You have resistance to psychic damage. you gain the feat). The <strong>Searing Ignition</strong> save DC is 17.

* Psionic Mind • FToD 11 <strong>Protective Wings.</strong> When you or | Ember of the Fire Giant: Searing Ignition: 4 / Long
You can send telepathic messages to any creature you another creature you can see within 5 ft. of you is hit Rest • 1 Action
see within 30 ft. of you. You don’t need to share any by an attack, you can use your reaction to grant a +4
languages with the creature but it must be able to bonus to the target’s AC against that attack roll, * Strike of the Giants (Fire Strike) • GotG 19
understand at least one language to comprehend potentially causing it to miss. You can use this reaction Once per turn, when you hit a target with a melee
these messages. 4 times per long rest. weapon attack or a ranged weapon attack using a
thrown weapon, you can imbue the attack with an
| No Action | Wisdom • additional effect:
The spell’s spellcasting ability is Wisdom when you

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Healer's Kit 2 6 lb.

Holy Water (flask) 5 5 lb.

Potion of Healing 5 2.5 lb.

Antitoxin 5 --

Olisuba Leaf 5 --

ADDITIONAL EQUIPMENT

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Barbarian 9 dyrulvson
CLASS & LEVEL PLAYER NAME
K'Thunk
Gem Dragonborn Giant Foundling (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

<strong>Fire Strike.</strong> The target takes an


extra 1d10 fire damage.

You can use this feat 4 times per long rest.

| Strike of the Giants: Fire Strike: 4 / Long Rest •


Special

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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J § 187 Medium 3 ft 69
GENDER AGE SIZE HEIGHT WEIGHT
K'Thunk Chaotic Neutral Mask < Bronze >I Orange <J Copper Fire =%
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

What I lack in stature compared to giants, I make


up for with sheer spite.
I embrace my shorter stature. It helps me stay
unnoticed—and underestimated.

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL ===

O Magic Missile Wand of Magic Missiles -- 1A 120 ft. V,S Instantaneous PHB 257 1 Charge (7/7), V/S

O Cure Wounds Gift of the Metallic Dragon -- 1A Touch V,S Instantaneous PHB 230 1/LR, V/S

O Cure Wounds Gift of the Metallic Dragon -- 1A Touch V,S Instantaneous PHB 230 V/S

O Speak with Animals Spirit Seeker -- 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

=== 2nd LEVEL ===

O Beast Sense <C> Spirit Seeker -- 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

SPELLS

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