Paradise 1.1 HD
Paradise 1.1 HD
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     CONTENTS
1:AFFINITY2 6:WORDS98
  Paradise��������������������������������������������������������� 3      Abecedarian����������������������������������������������� 99
  Ultramodern���������������������������������������������� 3              Archetypes����������������������������������������������� 103
  Broad Rules������������������������������������������������� 3           Cryptions�������������������������������������������������� 106
  The Universe����������������������������������������������� 5            Brands�������������������������������������������������������� 120
  Glossary�������������������������������������������������������� 7
2:MACRO12 7:RELICS128
             Honors of Kings/ Regalia������������������������������129
  Abraxas����������������������������������������������������������13      Magic Items���������������������������������������������� 131
  Argose�����������������������������������������������������������13      Plex Codex����������������������������������������������� 145
  Kerberos�������������������������������������������������������13        Shapers������������������������������������������������������� 147
  Raphain Abyssal�����������������������������������������13
  Grimaldi����������������������������������������������������� 14
  Heaven Rings��������������������������������������������� 14            8:FORBIDDEN156
  Kenoma�������������������������������������������������������� 14        Aegis Tech�������������������������������������������������157
  Machina������������������������������������������������������ 14         Weapons������������������������������������������������������158
  Philokalia��������������������������������������������������� 14         Armor��������������������������������������������������������� 162
  Phylax���������������������������������������������������������� 14      Vehicles������������������������������������������������������168
  Skaras����������������������������������������������������������� 14     Alchemy�����������������������������������������������������175
  Uno����������������������������������������������������������������15    Inanimates ������������������������������������������������185
  Bythos����������������������������������������������������������15       Incanetics �������������������������������������������������186
  Events���������������������������������������������������������� 17      Golems ������������������������������������������������������ 187
                                                                            Construct Enhancements�������������������������������192
3:ROYALTY22
  Houses��������������������������������������������������������� 23      9:MONSTERS204
                                                                            Monster Sizes ���������������������������������������� 205
4:TRIBES58                                                                 Aegis����������������������������������������������������������� 205
                                                                            The Beasts of Paradise������������������������� 213
  Aegis������������������������������������������������������������� 59    Citadel������������������������������������������������������ 214
  Daemon�������������������������������������������������������� 63        Cnidar�������������������������������������������������������� 216
  Eidolon������������������������������������������������������� 67        Crypsis�������������������������������������������������������� 217
  Human Mutaform�����������������������������������72                      Grimgod���������������������������������������������������� 221
  Nagomjii������������������������������������������������������74         Golems������������������������������������������������������� 218
  Sentinel������������������������������������������������������ 78        Kipsangii����������������������������������������������������222
                                                                            Panabrate�������������������������������������������������� 223
5:EXISTENCE82                                                              Rohg����������������������������������������������������������� 225
                                                                            Sentinel����������������������������������������������������226
  Languages����������������������������������������������������83          Strider�������������������������������������������������������227
  Religion�������������������������������������������������������83        Virus�����������������������������������������������������������228
  Ascension���������������������������������������������������� 84         Watchers�������������������������������������������������� 231
  Backgrounds���������������������������������������������� 87             The Outsider������������������������������������������ 238
  Classes��������������������������������������������������������� 93
1: AFFINITY
 2   AFFINITY
W
                 hat may appear to be three distinct settings
                 from the outside are, in fact, interconnected
                 worlds that, for the lack of a better word,
                 “rhyme.”
                     Affinity involves different realities
                                                                   Ultramodern
                                                                  Affinity employs the Ultramodern5 (UM5) ruleset, published
sharing similar themes, names, and even a common menace.          by Dias Ex Machina. UM5 is a supplement designed to offer
These worlds are being presented this way entirely for            classes, backgrounds, feats, skills, rules, equipment, and
narrative purposes, and any connections between these three       opponents for settings outside of traditional ones involving
settings can be ignored.                                          dragons and dungeons, though still employing 5th Edition
                                                                  rules. UM5 does not alter core rules and is an expansion.
     A GM can select one world or regularly shift between
two or three. The GM can, if brave enough, have players               Ultramodern5 utilizes the 5th edition (5E) of the first
create three different characters, one for each setting, even     fantasy roleplaying game, the defining RPG of the past,
to the extent of imposing common threads between related          current, and most likely next generation. The core books of
individuals—one player with multiple characters sharing           that edition are required to play Affinity. Ultramodern5 is
identical ability scores and physical description.                highly recommended but not mandatory. While additional
                                                                  classes, backgrounds, and feats can be found there, we made
    As emphasized, this is entirely optional.                     a point to include all required rules within this book.
           Conestoga
                                                                       All rules in this book are considered Open Content; all
                                                                  settings and definitions unrelated to game mechanics are
                                                                  considered closed content.
Conestoga refers to a spacecraft thousands of kilometers
                                                                     Broad Rules
long built and later abandoned by unknown entities, leaving
dozens of factions within the remaining functional geodesic
domes. Employing powered armor known as crutches,
these factions battle for control of both resources and the
remaining hidden technology still residing in the vessel as it    Unlike the two other settings as part of Affinity, Paradise is
drifts through deep space.                                        presented as a pure fantasy with only mild science fiction
                                                                  elements. As such, it is the closest to a traditional dungeon-
             Paradise
                                                                  delving experience.
                                                                        What sets it apart is the shroud of technology that hides
                                                                  behind the veil of magic. The very universe, as people perceive
                                                                  it, is controlled by a colossal mechanism that no civilization
Bythos is a constructed world and the centerpiece within a        would ever be insane enough to build. This shell holds many
full-scale orrery. Moons orbit via tethered arms to the core      worlds connected to one another, all regulated by a machine
world except for one, Abraxas, home of the powerful Aegis,        encompassed by the central planet.
who look upon the twelve kingdoms below, tweaking and
adjusting the political atmosphere as they see fit. The Aegis          Reality is malleable within this confined space, allowing
are the only ones permitted to operate technology of any          the tuning by both inanimate objects and talented individuals.
kind, forbidding its use to those on planet.                      This manifests in spellcraft, alchemy, and magical artifacts.
                                                                      As this setting is the closest to classic fantasy, it possesses
                      Torus
                                                                  the least radical departures from standard rules. A new
                                                                  spellcasting system has been added, along with revised rules
                                                                  regarding golem construction and potion mixing.
The planet Torus was once the uncontested territory of the             While technology is present, it is mainly prohibited by
Iokon Caliphate. But war with its outlining colonies and          a ruling theocracy and enforced by god-like entities. The
an ecological disaster caused the empire to collapse. Later,      genuinely advanced machines are made to resemble magic,
powerful planet-wide electromagnetic pulses began occurring       to blur the lines between the two.
at random intervals. This, coupled with religious extremism,           Those who live within this universe are forced either
prevented advanced technology. There are few remaining            to toe the line proclaimed by the church or defy the rules to
stationary city-states left on the planet. At one point, nearly   flaunt forbidden knowledge a seemingly intelligent galactic
every inch of dry land was covered by an unending cityscape.      machine wishes to be found.
Centuries of decay and environmental damage left the
massive rail network as one of the few intact structures.
                                                                                                                   AFFINITY        3
Skills & Proficiencies                                              Vehicle Proficiency
                                                                    If proficient with a vehicle, you know how to drive or pilot
These skills can also be found in Ultramodern5; they are            said vehicle and any situation. There are five types of vehicle
being reprinted here for ease of reference. Additionally, one       proficiency—light ground, heavy ground, super-heavy
skill, Engineering, has been slightly tweaked to accommodate        ground, aircraft, watercraft. If possessing one, you know
the setting.                                                        how to control all vehicles of that type. So, if you ride a bike,
                                                                    you can ride them all. Although not entirely accurate given
Intelligence (Computer Use)                                         the broad range of technology seen worldwide, this is a
Knowing where the “on” switch is and understanding a                compromise to prevent clutter.
point/click interface is a common skill expected of everyone.           Routine tasks such as ordinary driving don’t require a
Computer Use covers more advanced concepts like hardware            check. You only make a check when experiencing unusual
modification, upgrade, and maintenance. Computer Use                circumstances (such as stormy weather or a slippery surface),
is also employed in the research of online materials. You           performing a stunt, driving at high speeds, or trying to
can attempt to repair or modify a computer, circumvent              operate a vehicle while being attacked or attacking.
security, create programs, or use it to replace Intelligence
                                                                         If you fail a Dexterity check with a vehicle, you must
(Investigation) when researching a subject.
                                                                    suffer the consequences. This can include a second chance
                                                                    to recover, a slide, or a crash. Some stunts are easy, and they
Intelligence (Demolitions)                                          neither require a skill check nor have consequences.
If proficient in demolitions, you can set and disarm explosives.
                                                                        If you are crashing, you often lose control of your vehicle
This includes the planting of all manners of mechanical
                                                                    and cannot perform any checks involving your vehicle until
and electronic detonators. A successful check lets you place
                                                                    the crash is resolved. In most crashes, you continue your
bombs to best effect and set or disable detonators. Failure
                                                                    remaining movement in the direction you were previously
means that the explosive fails to go off as planned. The
                                                                    pointed. In others (like catastrophic jumps), you immediately
explosives are not lost. Failure by 10 or more means the bomb
                                                                    stop your movement.
might go off (if it is an explosive that can) as the detonator is
installed. A failure with wiring explosives together means the
extra wired explosives will not go off with the primary (See
Chapter 6: Weapons).
                                                                    Compounding
Intelligence (Engineering)
                                                                    damage types							
This is a broad skill dealing with all applications of              Within official publications, attacks possess only one damage
technology, allowing you to craft, modify, and repair devices.      type. Within the pages of this book, you may find effects
These include electronics, general machines, exo-armor,             possessing dual or even triune damage types, often pairing
mecha, techan armor, techan weapons, and vehicles. This             a physical damage type (slashing, piercing, or bludgeoning)
skill takes a significant departure from how it was explained       with an elemental damage type (cold, fire, etc.). In these
in Ultramodern5. This is explored in greater detail in Chapter      situations, the attack inflicts one damage value as two
5: Kit.                                                             different types. The easy rule to remember is that when an
                                                                    attack features dual or triune damage types, always go with
Intelligence (Sciences)                                             the more damaging of the ones available. For example…
                                                                     If a target has resistance or immunity to one damage
This is the general study of the applications of the unaltered
                                                                          type you’re inflicting but not others you’re inflicting as
rules that govern the real world. It deals with broad studies
                                                                          part of the same attack, the target still takes full damage.
like Biology, Astronomy, and Geography and into further
specific fields of expertise like Biochemistry and Astrophysics.       If a target is vulnerable to one damage type you’re
Given enough dedication, you could earn grants and degrees,              inflicting but not others you’re inflicting as part of the
specializing in a field of study to better your species and              same attack, the target still takes double damage.
the natural world. Being a top mind of the profession could
enable you to unravel a genome or design and build your own
superconducting supercollider.
    You do not have to specify a field of expertise. This skill
refers to a general knowledge of science. You use this skill for
general scientific observations.
    Because science.
4     AFFINITY
                                                                          This results in Bythos’s broken surface, marked with towering
 The Universe
Forget perceptions of plausibility; nothing about this reality
                                                                          umbilicals (called pillars) and massive canyons these pillars
                                                                          move across.
                                                                               The “orbiting” planets—Kenoma, Kerberos, Grimaldi,
                                                                          Machina, and Philokalia—all connect to Bythos. Some are
makes sense.                                                              stationary, while others drift along colossal “heaven” rings
                                                                          that encapsulate Bythos. Philokalia is the one outlier with
The Orrery							                                                         these worlds, moving along an equatorial canyon across the
                                                                          surface of Bythos.
There’s no other way to explain the strangeness of the universe of             There are only two exceptions to this mechanism, the
Paradise—the whole of what everyone perceives exists within a             world of Abraxas and the system’s singular star, Uno. These
full-scale recreation of a geocentric solar system. It is a constructed   orbit via heaven rings—constructs moored to the external
reality entirely encased within a spherical outer shell known as the      shell rather than Bythos. The Solokring is responsible for the
Solokring. The very concept works against astrophysics and the
                                                                          management of these rings as well as illuminating thousands
traditional heliocentric model employed by a rational cosmos.
                                                                          of false stars to form the night sky.
    The central and largest world, Bythos, operates as the                    For thousands of years, this system has worked to near
primary mooring for the other worlds within Paradise.                     perfection. Near, as it has suffered from several “accidents”
While with most orreries, where planets are connected to an               that have permanently affected the system. Despite being
external control mechanism below the central world, here,                 able to self-repair, Paradise is clearly not indestructible.
the control system works within the largest planet.
                                                                                                                       AFFINITY       5
                                                                                        Despite this, the outside universe can in no way affect
                                                    l                               what occurs within Paradise, which itself possesses complete
                                        niversa
                   e n a  c  ted a ut they didn’t                                   control over reality. The Aegis possess a rudimentary
              gis                    bu
    The Aering system, time, flawed h                                               knowledge of how the mechanism works but appear either
      e a s u                s  o f                whic
    m           ur unit                less of              e                       unable or unwilling to significantly affect it. Despite their
     alter o was. Regard pon, everyonle as                                          godlike power and the subsequent religion that formed
     th a t  it             s id e d u            n   c yc
                you re                 rotatio                orlds
      world ed the same living upon w ad                                            around them, the Aegis are not the all-powerful and
              w                      e
      follo , even thos It can be a hen                     t                       omniscient beings their followers claim them to be.
       Bythos orter days. especially w s to a
       with shing at times, of seven day                                                This defiance of normal science has allowed not only
       confus ring the use o a month.                                               the very existence of Paradise (the mass of the outer shell
        considend 30 days t                                     y                   alone would be more than the total mass of an entire solar
        week a                                    for wh
                                n o  a ccount e or where                            system) but the altering of common assumptions regarding
                            is                                          t
                There was in plac e know tha                                        astrophysics.
                 s y s t em             at e d . W             e  w e l l
         this                      igin                 lac
                     icon or                en in p                 etric
          the lex eline had beposed their m our                                         Most stars in the night sky are fake, constructs projected
           said timthe Aegis im have alteredsly                                     from the outer shell known as the Solokring. The star of
           before . They could e but obviou                                         Uno provides light and heat, but all power is provided by the
            systemrement of tim                                                     central world of Bythos. Regardless of a planet’s size, each one
             measu against it.                                    perial
              decided                        p  r e v ious im tain                  generates the same gravity often at a level higher than any
                                 ow, our                 in cer             en.
                    Even n till employeding in the op                               planet should produce. Each world possesses its own climate,
                        m    is  s            b  a n n              n  d  a n       including cloud formations and weather, despite sharing the
               syste despite its ches arou
                circles se miles or in                                              same atmosphere occupying the entire universe (pressure
                Don’t u                                                    rrel
                                                               ang Wa
                                                                                    changes little depending on the distance from a planet’s
                   eg  is .                        W   o l f g
                 A                                                            ory   surface).
                                                          I l l eg al Hist
                                                   An                                    Each world connects to one another via massive
                                                                                    umbilicals called pillars, some of which can be kilometers
                                                                                    across and hundreds more in height. In the case of Philokalia,
                                                                                    the pillar connects directly to the planet. The largest pillar by
                                                                                    far, Nimbus, is the only connection between Bythose and the
Demographics						                                                                  Solokring.
                                                                                        In most other situations, the pillar connects to a larger
The majority of Paradise is populated by humans, but they are                       ring that circumnavigates Bythos. The exceptions to this
not the only inhabitants, leaving a small percentage leftover                       are the heaven rings attaching directly to the inside of
for the alien nagomjii, enigmatic daemons, eidolons, and the                        the Solokring. These rings generally control the shifting
Aegis, the latter being human-derived and the ruling class                          constellations, but two of them control the Aegis world of
that controls Paradise. The Aegis are the only individuals                          Abraxas and the sun of Uno.
permitted to operate and develop technology. However, it is
                                                                                    Kingdoms								
thought that they did not actually build the “universe.”
    The remaining humans are segregated into ruling
houses with kingdoms scattered across the planets. Due to
                                                                                    While the Aegis rule from Abraxas, employing their religious
the compressed environment within the shell, movement
                                                                                    order, the Ascension, to enforce their will, the rest of Paradise
between worlds is relatively commonplace. In the case of
                                                                                    is divided between “loyal” ruling kingdoms. The number of
Philokalia and Bythos, the two worlds are so close to one
                                                                                    kingdoms has been in flux since the founding of the original
another that at specific points in their obit, they pass within
                                                                                    council of kings, the Hallessegro, an assembly that still exists
only a few feet of each other.
                                                                                    today. There are twelve kingdoms within twhe Hallessegro,
                                                                                    each symbolized by an emblem, paired with a constellation
Reality										                                                                   in the night sky. Here are the current kingdoms of Paradise:
6        AFFINITY
   The Kingdom of Kaelum (The Chisel)                              themselves for up to fifteen years until the last case was
   The Kingdom of Pavonis (The Peacock)                            recorded. Crematoram was spread via respiration, and even
                                                                   though initial symptoms resembled influenza, the later
   The Kingdom of Pyxis (The Compass)                              stages of the virus involved rashes that simulated burned
   The Kingdom of Velora (The Whale)                               skin. Crematoram had a 15% fatality rate and is theorized to
                                                                   have killed nearly 250,000 people. The virus all but vanished
   The Kingdom of Volani (The Sails)
                                                                   by the end of that century, but there are conflicting reports of
                                                                   how it disappeared. Claims range from the Aegis offering the
    Creator’s Note. Unlike the other two Affinity books,           cure to a treatment developed and disseminated by Corvos. A
    the geopolitical history of the setting is extremely           more straightforward theory claims the virus simply burned
    complex. It was intentional to give Paradise a unique          itself out after the popular developed natural immunities.
    feel. The universe of Paradise is heavily allegorical,         However, the damage had been done. The plague crossed
    taking inspiration from numerous kingdoms of                   borders and social ranks, with nearly every house suffering
    our past. Some of these are deliberately included              casualties. In the case of the kingdom of Aurago, Crematoram
    with little deviation to reflect actual history. So,           decimated the house of Docarab, removing them from the
    if something sounds familiar, it was because it                line of succession. Race-based attacks against the nagomjii
    actually happened.                                             continued decades after the virus disappeared.
                                                                       Cryptions. Explained later in-depth, cryptions are
           Glossary
                                                                   pictograms written in an alien tongue employed by
                                                                   Abecedarians to create effects that can appear magical, as
                                                                   they alter the reality controlled by Paradise. It is one of the
                                                                   few ways to be a canonical spellcaster within this setting.
    Abecedarian. Magic operates very differently within
Paradise, with its practice prohibited by the Aegis. Users             Culling of Agathon. At the same time as the signing of
employ “cryptions” that access and alter the reality controlled    the Twelve Covenants in 0015, the Aegis revealed that a secret
by Paradise. Masters of this art are known as Abecedarians.        species of humanoid were living among them. The Aegis
                                                                   accused them of being fiends and ordered their elimination
    Aeon Pogrom. A short conflict that saw the majority of
                                                                   upon detection. The Agathon, as they called themselves,
Bythos-based kingdoms unite to annihilate the kingdom of
                                                                   were already in hiding, with many people oblivious to their
Volani in 1490.
                                                                   existence. Over a thousand daemons were exposed and
    Agathon. The private name employed by daemons to               executed in the hundred years that followed. Only Corvos
refer to their kind.                                               and Volani refused to enact the policy of detection and
     Ascension. The “church” of the Aegis. The Ascension is        elimination.
populated by non-Aegis and represents Aegis affairs outside            Daemon. The term daemon refers to a mysterious race of
of Abraxas. Only the Ahkdanate (cardinals) have been               humanoids that hide among the general population. The Aegis
to Abraxas. The Ascension is populated by the curia, the           have declared them profane and ordered their annihilation.
Dioconate, the Ordinariate, proctors, rectors, the Silantine       Among themselves, they are known as the Agathon.
guard, Knights Episcar, and the purgitan inquisitors. Like
                                                                       Eidolon. Another term for golem in Paradise—artificial
all those not Aegis, “most” members of the Ascension are
                                                                   creatures powered by magic that are constructed by magic
prohibited from using technology.
                                                                   users. Some have achieved sentience.
     Commandments of Enlightenment. A book released by
                                                                        Farris Union. An ancient alliance between Draggo and
the House of Palak in Corvos before the installment of the
                                                                   Aquino that saw them both controlled by a single monarch,
House Republics (also known as the “Comlightment”), the
                                                                   Olden Farris, the Farris Union was meant to counter the
Commandments are a series of directives about how Corvos
                                                                   influence of the Forthwind Guild. Even with this alliance,
should be run, including basic laws and ideological visions for
                                                                   Farris couldn’t make a discernable impact on the Guild
the house and peoples to follow. They demand the recording
                                                                   monopoly. It is commonly known that all pirates able to
of all history, the neutrality of the nation, and the refusal of
                                                                   sail in that time were funded privately by Farris. After the
any state religion. The Commandments prize intelligence,
                                                                   Guild proved too influential, Pyxis and Corvos aristocracies
creativity, and love above all other human values. They
                                                                   concocted several incidents at sea, forcing conflicts between
denounce the blind worship of anything, not just including
                                                                   Guild members. They then used this excuse to disband the
religion but any ideas or objects. Beyond these general
                                                                   Guild, believing that even fragmented, Pyxis and Corvos
demands, more specific ones condemn murder, slavery, and
                                                                   could still maintain control of the Lacus. This did not last as
the harming of children. The Commandments have been the
                                                                   Aquino and Eridius pushed hard into the area, and the entire
subject of condemnation by the Ascension.
                                                                   region has been volatile ever since.
    Crematoram. A plague that broke out in 0045 that
                                                                       Forthwind Guild. A trade alliance between Pyxis and
only affected humans, the Crematoram is rumored to have
                                                                   Corvos meant to monopolize control of the Lacus Major. The
occurred thanks to a non-fatal virus from the nagomjii
                                                                   Farris Union was formed in contrast.
that jumped species and decimated much of the human
population of Bythos. Several outer worlds quarantined
                                                                                                                 AFFINITY        7
     Golden Shield. Also called the “Pyxis Totem Foedus,” the       In Aquino, the royal guard deposed the chief librarians and
Golden Shield is a charter of rights and treaties created by the    burned the libraries with the collections still in them. Many
crown of Pyxis and applied to all the flags of the kingdom.         books were smuggled out, finding salvation within Corvos
It ended most of the internal conflicts in Pyxis and enabled        and Volani. Most of these collections were also wiped out
national pride.                                                     when Volani was eradicated in the Aeon Pogrom. Legend has
    Hallessegro. The council of kingdoms under blessing             it the Khronos sect keeps private collections, hidden from the
from the Aegis. All kingdoms pay homage to the Aegis. There         eyes of the Aegis. There are also rumors that Corvos maintains
have only been a few times the Aegis have called all the            secret libraries, offering sanctuary to wandering members of
kingdoms of the Hallessegro together. Once included the             the fading order.
terms of homage demanded by the church, another was the                  Mutaform. This technical term refers to the variations
conquest of Planitia in 105.                                        of humans that have developed in Paradise. These deviations
     Honors of Kings / Regalia. As part of the Twelve               are far more severe than the minor anatomical, cultural,
Covenants and as a condition of establishing a kingdom, the         and genetic differences known to mankind before their
Aegis insisted that each realm prove its validity to the throne     appearance. These deviations have been segmented into
by possessing a specific valuable relic. These can include          the kingdoms where they are prominent. They are corvon,
weapons, shields, orbs, or simply rocks. To lose the honors         kael, erid, and pyke. The nagomjii are considered an entirely
is to lose one’s right to the throne. In the case of Kaelum         different species and are not considered a mutaform.
and Eridius, the honors were taken by Aurago and placed                  Nagomjii. A nomadic alien species with no genetic
alongside theirs. With Volani, the honors went missing at           similarity to any other species within Paradise, the nagomjii
some point in the Aeon Pogrom’s final days. Rivals to a throne      generally keep to themselves and enter human kingdoms to
believe that no claim can be validated unless they possess          sell trinkets.
the honors, though it takes more than holding the honors                Nimbus. The largest column, connecting Bythose with
to claim a throne. The honors are worth more to different           the Solokring, is assumed to be the only way for the latter to
kingdoms. Corvos keeps their regalia under security but             receive power from the former.
more out of national pride and not because of any condition
to be a kingdom. Alternately, Hydranis houses fight bitterly             Paradise. The name of the entire universe in the
to claim the honors, over and above direct attacks on rival         perception of the people within the orrery. It encompasses
houses. It is common knowledge to many that the regalia are         Bythos, Una, and all the worlds around Bythos. It is mentioned
magical.                                                            in replacement for the “universe.”
     House Republics. Corvos operates a strange republic                Solokring. The outer shell of Paradise, this barrier
system where the people vote for a ruling royal house               prevents anything from leaving or entering Paradise (with
from more than a dozen available. The first time this was           exception of Vothragna). It also operates the heaven rings.
put forward, the house of Palak imposed it and then took                Tepheron. The Tepherons were a religious order that
themselves out of the running, allowing the rise of the house       gained considerable traction in Aurago centuries ago and
of Anugati. Each time a ruler dies or a specific time elapses       was unofficially responsible for the Aurago civil campaign
(whichever comes last), a vote is called (although it can be        between the houses of Joachim and Phelhall. Although the
called earlier, it never has). Despite this system, after Anugati   houses believed their conflict was over the Aurago throne,
came to office, they have rarely left. Although accusations of      many thought it a holy war between the Tepherons and
corruption in the voting system have been raised, no proof          the Ascensionists. Tepheron faith believed the Aegis to be
has ever emerged. There was only a brief moment where               demigods created after the splintering of a greater god Tephos
Anugati had no viable heir of proper age, and the throne fell       and that each Aegis carried within their heart a piece of
to Kisau for three decades. It soon fell back to Anugati due        Tephos. The Tepherons’ largest dogmatic disagreement with
to the hugely unpopular policies of Kisau (they attempted to        the Ascension was the Tepheron claim that the Ascension did
overthrow the Commandments of Enlightenment.                        not actually speak for the Aegis and that the Aegis seen with
    Incanetics. These magical prosthetics are the resulting         the Ascension are prisoners. With the end of the civil war, the
hybrid of brands and golem construction. While desired by           Tepheron faith fell into decline. With the rise of the house of
those that have lost limbs, the Ascension had prohibited their      Raddad, the Tepheron faith was prohibited. It is still practiced
acquisition.                                                        in small villages to this day.
    Khronos Libraries. Khronos was an ancient order
of record keepers attempting to reconstruct the missing
history of humanity during the dark ages. They were able
to verify that mankind, at one point, possessed knowledge
now forbidden by the Aegis. Although dedicated to history,
Khronos also trained students in the arts and philosophy,
producing generations of enlightened thinkers. However,
Khronos came under condemnation from the Aegis, and the
various libraries around the world were eventually closed
or destroyed. With Aurago, the libraries were overly taxed.
8     AFFINITY
		       “Noah Bennet, Proctor,” Carthan said.              “Never question the gods,” Carthan said as
Noah retrieved the scroll.                            he marched towards the exit. “We depart in the
    “By name?” Noah asked.                            morning.”
    The knight stepped closer.                              “You’re going as well?” Noah asked.
    “You’ve been recognized as someone of authority         “Full parade, obvious given the company.
within Altair,” Carthan said. “According to record,   Settle your affairs; don’t be late. And…for your
you have personally documented the acquisition        own health…don’t be seen.”
of vilon, zebul, and machon class vestiges. Your            Noah sat back down on his desk and opened the
certification of the Spiral of a Thousand Suns was    scroll again. He confirmed his previous observation…
comprehensive. It was noticed.”                       that a procession of Ascension carriages was due to
    “By?” Noah asked as he slowly pulled the seal     leave for the Auragon capital of Sadatoni from the
from the scroll.                                      Ascension exclave in Aquino, a caravan populated by
    “Someone able to command you out of your          purgitan inquisitors, members of a Silantine Guard,
tomb.”                                                as well as several Episcar knights. Noah would be
    Noah held the scroll down with a stone on one     the only Altair proctor, a request transmitted from
end and his goblet at the other.                      the Aegis Conestoga, which would be rendezvousing
    “Tombs are reserved for the dead,” Noah said.     with the convoy just outside the destination, likely
He read over the directive. He saw the repugnant      before the crossing of the Kalian Channel. Noah
symbol of the purgitan order atop the paper,          confirmed the unmistakable signet stamp pressed
the inquisitors the rest of the church despised.      into gold candlewax representing the Aegis making
“Purgitans…”                                          the request. Each one possessed their own, though
    “Are you rejecting this?” the knight asked with   Noah wasn’t aware of who this one belonged to.
an upturned nose.                                           “Questions,”   he    whispered   in   an   empty
    “What’s your name?” Noah asked as he brought      chamber. “they’re all I have?”
his goblet to drink. The scroll rolled back up when         Noah’s fingers gently caressed the lump of
he did so.                                            flattened wax.
    “Carthan.”                                              “Who are you?       And why...would you ask for
    “Carthan, I’m an Altair proctor, which affords    me?”
a measure of tolerance. I’m not required to pass
judgment or purge heretics. I’m not even obligated
to pray.”                                                   Noah exited the sacristy and crossed one of the
    “Regardless, the order is given.”                 many courts of the exclave—the city-state enclosed
    Noah nudged the scroll back across the table to   by the kingdom of Aquino. The walled metropolis
the rector.                                           was the sovereign nation owned by the Ascension,
    “We don’t associate with the inquisition,” Noah   residing within the peninsula north of Aurago. The
said.                                                 Prior Piazza was its largest square and one of the
    “I thought you’d be honored,” Carthan said,       few open to the public who were massing since that
flicking the scroll back to Noah. “Correction…you     morning to ensure good seats for that afternoon’s
should be.”                                           execution.
    “I was raised behind these walls and focused            Noah had no intention of lingering and briskly
my professional life in the study of the universe,”   spanned the expanse connecting the sacristy with
Noah said. “I will not be a tool of the zealotry,     the Episcopal Library. The Seminary lay to Noah’s
thank you.” He stood and tossed the scroll when       right with the walls of the Caddel Gardens on his
Carthan raised his hand.                              left. Beyond the nearby buildings, in the distance
    “The purgitan leads the envoy; he did not put     half obscured by low clouds, rose the Canton Obelisk,
in the request.” Carthan threw the scroll back,       the    half-kilometer     hollowed   monument     that
which Noah caught. He opened it over the light        served as the home for the church’s archbishops, a
and scanned down to read the details of the order.    construct that dwarfed all others on this planet as
He found the critical detail he previously skipped.   per Ascension doctrine.
    “Aegis,” Noah whispered.                          Noah had never been inside. The entire exclave was
    “As said,” Carthan said. “It was noticed.”        built from heavy masonry, though with the obelisk,
    “Why?”                                            it appeared as a single uniform carving.
                                                                                                  AFFINITY     9
         The formalities of the killing had taken up most           Noah found his objective sitting at a table
     of the day, starting with orations from Machus, the        outside a café that spilled into the square. Tyrel
     palatinus of purgitans, parading in his traditional        Corwin was a vice-dean at the Suburbicarian Holy
     garb. The oversized standing collar covered his            College, and his tawdry attire pronounced that to
     lower face up to his ears, and pads accentuated            everyone passing by.
     his shoulders under flared sleeves. Buttons, ropes,            “Coming out of your tomb, Bennet,” Tyrel
     and ceremonial chains hung off the cardinal as he          said as Noah approached. A waiting seat welcomed
     proselytized.                                              him, but he didn’t accept. Sitting on his side of
         A group of Silantine guards flanked him,               the table rested a weathered and unlabeled brown
     marked by towering leather and steel hoods                 leather-bound tome with frayed corners and rough
     matching the shape of the obelisk behind them,             edges. A pair of mugs and a steaming pot sat in the
     adding nearly an arm’s length to their height. Even        center. Tyrel was drinking.
     this was shadowed by the purgitan enforcer, whose              “Just to remind me the sun still shines,” Noah
     opaque helm was shorter but twice the width                said. Tyrel nudged a chin towards the book.
     and topped by vents from which white smoke                     “Well, that’s it. Was bound to flame in a day.
     wafted. He was wrapped by an immense collection            Proctor prerogative, I assume.”
     of perfectly matched plates and overshadowed                   “Exactly,” Noah said as he accepted the book.
     by an intimidating executioner’s blade marrying                “Tea? I got a good spot here,” Tyrel said as he
     blade and axe. The man was herculean in stature,           drank.
     heightened by risers in his boots.                             “I have no desire to see this.” Noah offered only
         The whole of the spectacle was reserved for a          a superficial glance to the inevitable killing. Machus
     single male individual tied to a post atop the raised      was still pontificating on his platform, but to Noah,
     platform. Noah guessed the victim was barely out           it was only a discordance of bigotry.
     of puberty. There was no visible ethnic difference             “Is it true,” Tyrel asked, “that there are those
     between the prisoner and those watching.                   of you born within the tomb, who live out the
         “It is our sacred mission to preserve the purity       whole of existence within it, and die without ever
     of our species!” Machus said to the adulating crowd.       seeing the light?”
     “Never forget it’s been only ten years since our               “I leave folks like you to deal with conjecture.
     deities commanded us to crusade, to bring about            Proctors involve facts.” But yes, Noah knew of
     the fall of heretics, they who sheltered the chaff,        them, but it was a secret shared by only those that
     who now flee scattered across this world. Do not           lived within Altair.
     be fooled by their diplomacy, their civility. They             “Huddled in the darkness, surrounded by
     are the weaker people. By sympathizing, we make            science,” Tyrel said.
     ourselves vulnerable. They see this as cruel only              “You know the church once supported the
     because it strips them of the power they’d willingly       pursuit of knowledge, the quest for truth. Someone
     steal from you…and from your children. Know that           that chairs the college should know that.”
     offspring is our most precious commodity, one they             “I misspoke. I’m not criticizing the practice.
     would draw from to make themselves mighty!”                Days like this…occasionally I envy what you do.”
         The words were familiar to Noah, paraphrased               “Why are you here?” Noah asked. “If you
     from the Iokon Opus, the revised testament that            disapprove…”
     replaced     the   apocryphal   tome   centuries    ago        “I can’t be seen disregarding tradition,” Tyrel
     which few alive have read, not even Noah. The              said. “That’s another proctor prerogative. I’ve laced
     new book was turgid, pedestrian, meandering—               my tea with enough alcohol to cloud my empathy.”
     simplistic propaganda to convince the masses.                  Noah tapped the end of the book on the wrought
     Yet, it was also skillfully demagogic, fashioned via       iron table and then slipped it in his satchel.
     an unsophisticated vernacular to sway the most
     elementary of readers, enforcing ultranationalistic
     and theocratic views.                                          “Wish I was so easily swayed. Thank you for
     Indoctrination required a sacrifice. In lieu of            this,” he said. “Every word saved from our past
     ethnicity,   the   Ascension    selected   the   perfect   preserves our future.” Noah turned to leave, hoping
     scapegoat, those who weren’t human at all.                 to clear the square before inevitable occurred.
10     AFFINITY
    “You’d do well dwelling in darkness,” Tyrell              Within the Exclave existed the most secured
said. “Purgitans are growing popular. A day may          vault outside of Abraxas, erected to accomplish
come when they knock on your door. When the last         one thing—to contain all the anomalous objects,
heretic is put to flame, they won’t stop; the circle     entities, and phenomena that disobeyed the laws
of intolerance will only grow smaller.”                  of reality.
    Noah said nothing else and continued his                  Magic.
steadfast dash to the opposite side of the square.            The number of these items pointed to the
    “Know that they seek no civilization, no faith,      universe’s incapacity to control every aspect of
no desire to genuflect to the true gods of paradise!”    itself.
Machus said. “The Aegis command we put them                   The use of these items was prohibited and,
all to flame save only a few, to remind us why we        if discovered, had to be reported or disclosed to
killed them. They question our gods, and we…are          the nearest Ascension representative. According to
that answer. Do not forget: they may appear like         them, vestiges, despite any positive effect they may
us, but it’s a husk, a coat covering their hidden        offer, posed a significant threat to the stability of
stain!”                                                  the universe. An item breaking the laws of creation
    Noah managed to reach an alley leading to a          may spread to infect others, resulting in the
set of stairs descending into obscurity—one of the       eventual destabilization of reality.
many entrances to the Crypt of Altair, all of them            Vestiges   included   weapons,    armor,   books,
unlabeled to dissuade interlopers. He offered a final    clothes, furniture, rocks, statues, animals, and—
glimpse to the platform when Machus unsheathed           very rarely—people. No one knew how a vestige
a short single-edged blade and slid it across the        came about—it appeared utterly random.
victim’s arm.                                                 Patterns eventually emerged after centuries of
    Instead of blood, a beaming white light spilled      documentation, all recorded later by the proctors
out, like the skin was only a sleeve masking a           of Altair. The more complicated the item, the
hidden star. The young man still screamed as a           better the chance it would break reality, potentially
human should. The brilliance was enough to sway          the source of the forbiddance of technology by the
the crowd, and they lost all lingering sympathy,         Ascension.
cheering the coming demise.                                   Only the upper echelon of the faith (outside of
    “Fucking barbarians,” Noah whispered before          the proctors) was permitted within the Crypt of
exiting the square.                                      Altair. The actual vault existed several levels below
                                                         the ground, within the superstructure of Bythos’s
                                                         interior, with deeper levels containing the more
    The thirty-meter wide circular crypt door            dangerous examples.
weighed close to 60 tons and was locked by a                  Hundreds of floating lights radiated outward
six-point pressure system. The hinge, as large as        from the four corners of the illuminated cube sitting
a carriage, swiveled the massive gate outwards           in the center of the expanse. A counterweight,
to a waiting Noah. He nodded in gratitude to the         pully-augmented platform descended from an
pair of proctors tasked with operating the ancient       upper level, the clanking gears echoing off walls
apparatus and entered Altair.                            hiding in the darkness. The elevator was forbidden
    A ball of light floating via a pair of fixed stone   technology, but the rules put forth by the Aegis did
wings drifted overhead Noah as he crossed into the       not apply to the crypt or the proctors operating
massive chamber so large that the light couldn’t         inside. The cube’s walls were transparent and
reach the walls.                                         within sat three floors layered in bookshelves,
    He descended further, glancing by a darkened         display cases, and a bedroom.
annex. Similar floating balls slowly illuminated,
basking the kilometer-long, four-level repertory in
a soft glow.
It was only one of a hundred different caches within
the crypt. Noah considered the wisdom locked
here, reserved for a small brotherhood within the
Ascension, the knowledge he knew and was sworn
to keep secret.
                                                                                                  AFFINITY        11
2: MACRO
              		      Agosta rose from his bed, letting the expensive satin sheets fall to the side. He
              noted the stone walls, the thin glass rattling in the window frame, a single candle atop a
              brazier nearly extinguished.
                  Melted wax dripped treacherously onto the wooden floor. Agosta approached the
              slightly tarnished mirror and poured some water from a jug into a bronzed basin. He
              splashed his face while staring at his reflection. He counted a few more grey hairs in his
              beard and dried off the water from his bushy brow and balding head.
                  He opened the windows to catch a breeze and feel the heat of the morning sun. He
              stared from atop the second story of his statehouse, across the cathedrals and taverns, to
              Turtandan circus, the massive public square connected to the Luminance of Deos via the
              Royal Path. It was nearly empty now, but that would change.
                  Shops, little more than decorated wagons, were towed by kips into place at dawn.
              The animals were cleared out to make way for the upcoming crowds. Hundreds of other
              decorations adorned street corners.
                  The shadow of Philokalia was finally encroaching on the city. With Uno’s orbit, the
              city and surrounding lands were due to be blanketed in darkness to last three days save
              for brief periods at sunrise and sunset when Uno passed between the two words. Lanterns
              and fires would light the streets for the extended nightfall, encouraged by the additional
              flare of stringing lights and fireworks fired up from Bythos and down from Philokalia. A
              system of lenses and lamps cast powerful beams from one world to the other, providing
              additional illumination.
 12   MACRO
T
             here are many worlds within
             Paradise, not including the
             “sun” of Uno. Most of these
             orbit around the central
             planet, Bythos, either
directly through a single pillar
moving across the surface
(like Philokalia) or via a ring
connecting to Bythos at a
single point. A few planets
boast their own satellites
(planetoids        connected
to their world rather
than Bythos). Only one
inhabited planet, Abraxas,
is connected to the outer shell.
 Abraxas
Abraxas is the only habitable world resting on a heaven ring
rather than directly attached to Bythos. It is the home of the
Aegis, with all other residents prohibited to approach. Unlike
all other worlds, Abraxas does not offer the illusion that it
                                                                              Kerberos
                                                                   Also known as Gateway, Kerberos is a world that acts as a
could be a real-world, appearing as a chrome sphere (with          terminal station between Bythos and the heaven rings. It is
rumors of this skin being transparent if one travels too close).   controlled by Aurago when it appropriated it from Kaelum
In the Ascension faith, Abraxas is the physical representation     under the command of the Aegis. The pillar through Kerberos
of heaven and has been claimed to be only a portal to an           is called Nimbus.
extradimensional space larger than the world, a realm                  Orbital Period. 0 – Fixed above Bythos
deified as heaven. There is no direct access to Abraxas, and
all travel requires Aegis technology. Unlike other worlds, the         Major Semi-Axis. 13,256 km
Aegis don’t exist atop Abraxas but inside it. A legend claims          Satellites. None
that the planet could detach from its heaven ring and move
                                                                       Equatorial Circumference. 4,200 km
under its own power in an emergency.
                                                                       Rotational Period. 12 hours
    Orbital Period. 30 days (around Bythos)
                                                                   Raphain Abyssal
    Major Semi-Axis. 23,000 km
    Satellites. None
    Equatorial Circumference. 3,500 km
                                                                   When part of the Messiana ring exploded, it sent a fragment
     Rotational Period. None (Abraxas only shows one face to
                                                                   onto Bythos, partially destroying the world of Grimaldi and
the rest of Paradise)
                                                                   severing its moon of Phylax in the process. The ring locked
                Argose
                                                                   itself in the sky to prevent further damage. Despite Paradise’s
                                                                   capacity for self-repair, this level of extreme damage was
                                                                   never fixed, leaving a 750 km opening in the Solokring. The
                                                                   hole leads to absolute blackness, and it didn’t take long for it
Home of the Hydranis royal family, Argose is believed by           to fall into the mythology of both the Aegis and the nagomjii.
many to not be originally part of Paradise. It was either          To the Aegis, it is the Raphain Abyssal; to most everyone
built by Hydranis before the outlaw of technology or was           else, it is the Djenunaki—both terms defining a portal to the
a construct that found its way into Paradise. This has been        netherworld. The latter is used to describe the portal and
postulated because of the jagged nature of the planet—in           the realm, with the nagomjii claiming something had come
that it appears like a chunk of volcanic rock.                     through with the Vothragna Event—a demonic presence that
    Orbital Period. 7 days (around Kenoma)                         still resides within Paradise. The Aegis claim said presence
                                                                   manifests as the daemons.
    Major Semi-Axis. 3995 km
    Satellites. None
    Equatorial Circumference. 498 km in length
    Rotational Period. None
                                                                                                                  MACRO         13
           Grimaldi
Connected at the north pole of Bythos, the oddly shaped pillar
                                                                               Machina
                                                                   A dark world entirely covered by storms that sit on an orbit
of Chazaziel carries Grimaldi over the northern hemisphere         ring between Kenoma and Philokalia, Machina was once
and is under the stewardship of the kingdom of Pavonis.            the steward of Draggo. Even though the kingdom's flag
Grimaldi suffered a significant disaster believed to have          transferred to Bythos, they still consider Machina their home.
possibly been a foreign object, perhaps even from outside          The people and the royal line have attempted to break the
Paradise. Known as the Vothragna Event, the end result was         “curse” plaguing their homeland but to no avail. Machina has
nearly a hemisphere of Grimaldi breaking off and falling           a single moon, Skaras, still green and lush, though virtually
to Bythos, eventually becoming the isle of Vothragna. This         inaccessible. Machina connects to Bythos through the pillar
event also broke off Grimaldi’s only moon of Phylax, which         Basilica.
also crashed upon Bythos. Grimaldi still functions with full           Orbital Period. 360 days
gravity despite the damage and has exhibited no indication
of further degradation.                                                Major Semi-Axis. 7,200 km
     Orbital Period. 36 Days                                           Satellites. 1 (Skaras)
     Major Semi-Axis. 5,900 km                                         Equatorial Circumference. 1,500 km
     Satellites. None                                                  Rotational Period. 18 hours
                                                                           Philokalia
     Equatorial Circumference. 3,200 km
     Rotational Period. 22 hours
 Heaven Rings
Abraxas, Uno, and the constellations all attach to heaven
                                                                   This intimidating world orbits Bythos so closely, the two
                                                                   worlds are only a few feet apart at their highest peaks.
                                                                   Philokalia rides along a groove (the Kalian Channel) running
                                                                   along the equator of Bythos and is controlled by Hydranis.
rings. Six are connected through various joints, allowing              Orbital Period. 300 days
them to move around with the outermost ring connected
directly to the Solokring. Not only are stars and constellations       Major Axis. 3,441 km
named, but so are the rings themselves, visible during dawn            Satellites. None
and dusk. Abraxas and Uno travel along rings named after
                                                                       Equatorial Circumference. 315 km
them. Other rings of note include Messiana, Demiordos,
Mathrus, Zohara, and Gnosthrose. Messiana has not moved                Rotational Period. 10 hours
since the Vothragna Event.
              Kenoma                                                                Phylax
                                                                   Phylax was a small world, believed to have been a moon of
Orbiting Bythos on its own ring, Kenoma is the furthest world      Grimaldi, but the Vothragna Event broke it from its mooring,
directly connected to Bythos. It resides under the steward         resulting in it crashing onto Bythos. It is currently a forbidden
of Hydranis. It also has its own connected moon, Argose,           zone sitting within the unclaimed and lawless region known
where the royal family resides. The pillar to Kenoma is called     as Planitia. Those who enter the “mountain” never return.
Kausambi.                                                          There is considerable debris scattered around this impact
                                                                   point.
     Orbital Period. 150 days (around Bythos)
                                                                                        Skaras
     Major Semi-Axis. 9,500 km
     Satellites. None
     Equatorial Circumference. 5,700 km
                                                                   The solitary moon of Machina, Skaras, travels along its own
     Rotational Period. 18 hours
                                                                   ring connected to Machina through the pillar of Durante.
                                                                       Orbital Period. 5 days (around Machina)
                                                                       Major Semi-Axis. 250 km
                                                                       Satellites. --
                                                                       Equatorial Circumference. 50 km
                                                                       Rotational Period. 8 hours
14     MACRO
                       Uno
                                                                  Locations on Bythos
The name of the light source provides the day and night cycle
throughout Paradise. Since it is connected to a heaven ring, it
is nearly inaccessible.
    Orbital Period. 20 hours days (around Bythos)                     Alagarth Mountains. Alagarth is a mountain range that
                                                                  defines the kingdom of Eridius. Although a larger mountain
    Major Axis. 23,000 km                                         range than Neopyth, they are not as tall.
    Satellites. None                                                  Basilica. The pillar to Machina, Basilica is located high in
    Equatorial Circumference. 300 km                              the Neopyth Mountains.
    Rotational Period. None                                           Body of Corona. A vast sea connected to Lacus Major
                                                                  and Lacus Minor and feeding into the Mare Dagos, Corona
               Bythos
                                                                  is under the sole dominion of the kingdom of Corvos, which
                                                                  they rely on heavily for fishing.
                                                                     Body of Tyrus. Tyrus is the largest (by a considerable
Bythos is the core world and heart of Paradise. All other         margin) freshwater lake in Paradise.
bodies are connected to Bythos, either directly or through an         Chazaziel. A crescent-shaped pillar that connects
orbital ring. Most of the great kingdoms reside on Bythos. It     Grimaldi to Bythos, even though Chazaziel is attached at the
functions with a precise 24-hour day with exactly 12 hours of     North Pole, Grimaldi orbits hundreds of miles south.
sun and 12 hours of night.
                                                                      Cold Sand Mountains. Kaelum is the home of the Cold
    Orbital Period. None                                          Sand Mountains, also called the Sandiland Mountains by
    Satellites. N/A – core world                                  the ethnic kaels in the area. The entirety of the mountain
                                                                  range is composed of granite, with individual peaks almost
    Equatorial Circumference. 22,124 km                           crystalline in appearance. Virtually all the fortifications in
    Rotational Period. None                                       Kaelum are built from material mined from this range.
                                                                                                                  MACRO        15
    Collum Ceen. An island run as a stratocracy by the             located in a geographically hazardous location. As a result,
Dracs. Within the kingdom of Draggo, Collum Ceen remains           no kingdom has ever tried to claim the territory.
a controversial subject on Bythos.                                     Straight of Lughdaidh. Lughdaidh is the only maritime
     Falkland Firth. A straight between Aurago and Kaelum,         route into the Body of Corona from the Lacus.
the latter had absolute control of the Firth until the kingdom’s       Styegos. A failed nation in the territory of Aquino,
collapse. Now it is governed by Aurago.                            Styegos was populated by the cultists of Signas. After Aquino
    Fangrag Island. Fangrag was a country initially under          finally re-conquered the land, the founding house of Tartess
Kaelum but later purchased by Draggo and converted to              was scattered. However, people never gave up their faith. Even
agriculture.                                                       today, many of the villages still wave the flag of Styegos.
   Iron Desert. A desert wholly composed of rust, the Iron              Tuathal, Gulf of. The gulf became the origin of conflict
Desert sits between Corvos and the Lacus Major.                    involving Aquino, Aurago, and Eridius. Each kingdom held
     Kalian Channel. This channel bisects the equator of           some claim to the area. However, Aquino and Aurago were
Bythos and operates as the conduit for which the Philokalia        more committed as the gulf was one of their only routes to
pillar runs. Its mechanical function is apparent despite most      the Body of Corona (outside of the Straight of Lughdaidh).
of the channel being flooded. Numerous bridges along it            Although Aquino and Aurago would settle with an alliance,
retract when needed.                                               Eridius considered any movement into Corona as an
                                                                   encroachment on their territory. After the Eridian navy took
    Kausambi. The pillar to Kenoma sits within the sea near        control of the Straight of Lughdaidh, Aurago started the War
the kingdom of Pyxis.                                              of Stones.
    Lacus Major. A significant body of water between Aquino             Ukashabe. A peninsula radiating into the Body of Tyrus,
and Pyxis, the LM has been a source of conflict between            Ukashabe was fiercely defended by local nagomjii until
the two kingdoms given its abundant life. Despite the wide         Aurago hired a mercenary company to force out the natives
connection between LM and the Body of Corona, they are             by any means necessary. Although the nagomjii were not
considered separate regions.                                       eliminated, the mercenary company did succeed in crushing
     Limewall. The Limewall is a virtually impassible              most of the resistance, a critical plan in Aurago’s eventual
connected ridge of mountains in Eridius that bisect the            presence around the shore of Tyrus. Unfortunately, the lord
kingdom's north and south regions with most of the                 of the company, Rhus Craw, turned around and claimed the
civilization residing in the north. It was heavily defended and    peninsula for himself. Aurago has been unable to retake
walled by Eridius and provided a daunting impedance during         the land from Craw’s descendants in a thousand years. This
the War of Stones, only for it to be circumvented by Aurago in     is stemmed from the fact that Craw built no permanent
the final years of the conflict by employing a naval landing in    fortresses and directed his people to remain nomadic,
the west.                                                          following the lead of the nagomjii. Another reason why
                                                                   Aurago has been apprehensive about retaking the territory
    Mare Dagos. The sea which encircles most civilizations
                                                                   was from Craw’s raids into Eridius. Aurago tolerated Craw’s
on Bythos.
                                                                   behavior as long as his attacks never turned to Aurago,
    Mokotovo Peaks. The tallest and largest mountain range         which they never did. After Eridius was conquered after the
in Paradise.                                                       War of Stones, Aurago permitted Craw’s people to remain in
    Neopyth Mountains. A well-known mountain range                 Ukashabe as long as their attacks stopped. They slowed but
used as a border between Draggo and Aquino as well as              never completely halted. Despite this, the peninsula is still
Aquino and Aurago, Neopyth is also the location of the Pillar      considered not part of Aurago territory.
of Basilica.                                                            Vothragna. The largest island of Bythos, Vothragna is a
    Nimbus. The largest pillar by far, also known as the pillar    treasure of rare minerals and wildlife not seen anywhere else
of heaven, connects Bythos to the heaven rings. Kerberos sits      on the planet. This comes partially from Vothragna not being
halfway up this pillar.                                            part of Bythos, but rather part of the planet Grimaldi that
                                                                   broke up centuries ago as part of the Vothragna Event. The
     Planitia. In 105 AL, the Aegis called the Hallessegro to      island is named after the event, not the other way around.
crusade to take the lands of Planitia and indoctrinate the         Vothragna is hotly contested between the kingdoms of Pyxis
resident nagomjii population. It failed, and most of the region    and Draggo, with each laying claim to the land. It is currently
fell under the umbrella of Volani. When Volani was destroyed       divided down the middle, but several mines on both sides
in the Aeon Pogrom, most of Planitia was appropriated by           have already reached across the border.
Aurago. Unfortunately, despite technically claiming the
land, most of it remains ungoverned, with numerous bandits              Zargoza. In 1255, Fornas, wishing a foundation on Bythos
and nagomjii caravans moving about. Planitia is also where         to build a trading post, purchased the Zargoza islands from
Phylax crashed and where most of the debris of its ring came       Corvos. Most transports from Kenoma land in Zargoza and
down.                                                              the islands are one of the few places in Bythos where people
                                                                   can encounter those from Fornas. Zargoza is technically
    Shambles, The. The Shambles holds little value in              called the Autonomous Islands of Zargoza, as the islands
resources, a still unclaimed region of Bythos populated by         govern themselves with little input from the Kingdom.
bandits, nagomjii, and villages run by local warlords. It is
16     MACRO
                                                                 this time despite pleas from both Corvos and Pyxis. Corvos
               Events
    30-Year War. Before Draggo and Aquino became such
                                                                 has attempted to recover knowledge in secret, but historians
                                                                 have been amazed at the level of damage caused by Abolition.
                                                                 In fact, the amount of erasure has been so encompassing
                                                                 those in Corvos have theorized that there was not enough
strong allies, they were embroiled in a conflict known as        history before the Twelve Covenants to speak of.
the 30-year war that resulted from the fall of the House of          Aeon Pogrom. Also known as the Aeon Crusade, the
Farris, which controlled the thrones of both kingdoms. When      Pogrom encompasses the war between Volani against the
Verkerk claimed the monarchy of Aquino, House Mesdag             Aegis loyal kingdoms of Aquino, Draggo, Aurago, and Pyxis.
claimed Draggo and, through the extension of previous            It was a war all the other kingdoms of Paradise decided not to
claims made by Farris, the Aquino throne as well. However,       dirty their hands with. The war lasted years, and by the end,
the war was costly for Draggo, and eventually, even though       the Volani bloodline was wiped out, along with many of the
victorious in the long run, they made a deal with Verkerk that   kinhouses loyal to them.
would turn into the United Kingdom of Gloriana. This was
also short-lived.                                                     Aurago Civil Campaign. Starting in 0175, after the death
                                                                 of King Ipos of the house of Joachim, the Tepherons backed
    50-Year War of Pavonis. More a revolution than an            Ravan of the house of Phelhall to assume the throne. This
actual war, the kingdom of Pavonis suffered an internal          brought them into direct conflict with the Ascension-backed
struggle lasting between 0975 and 1025 involving the crown       Joachim heir, Danjal. This started a civil war that lasted until
under the House of Cormac and the House of Renard in their       0190, when Phelhall suffered a significant defeat at the Fall of
own province on the ridge of Grimaldi. Renard attempted to       Castle Andras. Although the Phelhall line was not eradicated,
create its own kingdom, but attrition prevented the war from     the highest-ranking members of the family were executed
resolving with a victory. Eventually, Renard and the crown       along with the high priests of the Tepheron order, scattering
signed a treaty allowing Renard greater access to the world      the flock across the kingdom.
column while renouncing their claim to a/the throne.
                                                                      Charontis Limnic Event. Charontis was a developing
     Abolition. There is considerable confusion about cause      city in old Kaelum, a mining town generating considerable
and effect preceding the Twelve Covenants. There was a           revenue for the kingdom. Then a silver mine broke through
massive purge of recorded history across Paradise. Names,        the outer shell of Bythos, resulting in a lethal eruption of
events, even locations were wiped. Oral history passed down,     carbon dioxide that killed 15,000 people, utterly wiping out
unreliable as it was, claimed that mankind existed in Paradise   the city of Charontis. Fires soon broke, and when neighboring
for thousands of years prior, though mostly in uncivilized       cities arrived to investigate, they initially believed an army
pockets and sporadic cities. However, it is not known if         had razed the city. They later discovered what had happened
this purge, called Abolition, occurred as a condition of the     and collapsed the silver mine. Since then, many believe
impending Twelve Covenants, as a result of Abolition, or         Charontis is cursed, even haunted, despite re-colonization.
purely by coincidence. Regardless, few relics or records exist   As such, it was not so much conquered with the rest of the
before this time, a status the Aegis have been supporting. The   kingdom but instead ignored and appropriated through a
Ascension has prohibited attempts to rebuild records from        treaty. There still stands a curfew in the city since the event.
                                                                                                                 MACRO        17
                                                                       Minute War. After Ginald Kaelum refused marriage
                                                                  to an Aurago princess in favor of his own cousin, Zannah
                                                                  Mustarra, Aurago assassins under orders from the Ascension
                                                                  had Zannah assassinated. Ginald accurately determined the
                                                                  Aegis responsible and closed their churches in his capital. As
                                                                  a result, the Aegis commanded Aurago to take the capital of
                                                                  Ellispex and arrest the Kaelum royal family. After surrounding
                                                                  the capital city, Aurago issued its official declaration of war,
                                                                  only lifted with the removal of the Kaelum ruling house
                                                                  from power. Ginald refused. Forty-five minutes later, a lance
                                                                  of Aegis hedrons leveled the castle keep. The city’s gates
                                                                  were opened in haste soon after. Although the Kaelum line
                                                                  survived the attack, they have never spoken up in rebellion.
                                                                      Old Feud. An ancient dispute between Pyxis and Aquino
                                                                  over territorial rights in the Lacus Major. Aquino broke
                                                                  previously agreed fishing limits, and when Pyxis fishing
                                                                  vessels pushed back, Lanis Terris moved her navy in to
                                                                  destroy them. Since then, Aurago has kept its stance on the
                                                                  expanded claim, uncontested until the Sufferance War.
                                                                       Peace of Alshain. A treaty signed in 490 between the
                                                                  kingdoms of Aquino and Draggo to present a united front
                                                                  against Aurago and dissuade war. In truth, Aquino wanted
                                                                  Draggo's strength to stand against Pyxis, while Draggo wanted
                                                                  to use Aquino as leverage against Aurago. The treaty was
                                                                  solidified with a marriage between Aquino’s King’s nephew,
                                                                  Willick Aragannis Aquino with Zannah Terris Draggo, the
                                                                  Queen’s sister. The alliance has remained firm since.
                                                                       Planitia Crusade. The crusade was a push into the
                                                                  southern lands on the behest of the Aegis. Despite not having
                                                                  plentiful resources and ignoring the unwelcoming terrain,
                                                                  the Hallessegro was gathered to spread their influence into a
                                                                  territory once solely controlled by the caravans of nagomjii.
                                                                  To many, it was considered more an attempt at indoctrination
                                                                  than anything else—the Aegis wished to create a thirteenth
                                                                  kingdom of indigenous nagomjii to pay homage to the Aegis.
                                                                  It failed utterly with the nagomjii simply wandering from
                                                                  city to city, refusing any attempt to anchor or convert to the
                                                                  church. After the lands were claimed, Volani solidified its
                                                                  considerable landmass and offered the nagomjii free reign
     Fornas Jihad. In 0085, a civil war broke out within the      over it. The regions taken by Aquino and Aurago involved
kingdom of Fornas, labeled a religious conflict by historians     the massacre of several nagomjii caravans. In the end, the
on account of the ideological differences between the             Planitia Crusade was a disaster as it failed to indoctrinate any
warring factions. There are still those within both kingdoms      nagomjii populations and, in turn, helped solidify Volani’s
who refute this on account of the warring sides also being        control of the region.
rival houses competing for the Fornas throne. Regardless,             Strife of Firth. The Strife involved loyal houses along the
both sides were influenced by a theological fanatism that         western side of the Falkland Firth engaging in bitter conflict
drove their conflict. Fornas, residing on the world of Kenoma,    with Kaelum for control of the vital waterway. For the most
had been awarded to the house of Lamego, devout followers         part, these conflicts were won by klydes of kaels, given
of the Delphan faith. Soon after, the house of Sintra rose up     assistance in their lucrative alliance with Volani.
in rebellion, loyal Ascensionists at the time. Despite all that
                                                                      Sufferance War. A classic war of territory and mixed
the Delphans did for Fornas (building industry along with
                                                                  motivations between the dominant kingdoms on Bythos,
great works of architecture), the people began to be swayed
                                                                  specifically those nations which recently allied to destroy
by the words of the Aegis, and soon, one by one, each of the
                                                                  Volani, the Sufferance War is still raging in the modern
Delphan fortresses fell. Fifty years later, those still loyal
                                                                  age. The Peace of Alshain keeps Draggo and Aquino united,
to the Delphans were either outcasted or executed. Sanity
                                                                  but they fight a two-front war between Pyxis in the east
eventually took hold, and the surviving Delphans could
                                                                  and Aurago in the west. It began with Draggo annexing the
remain on Fornas. However, they now only account for less
                                                                  outlining towns of Aurago, known as the Caldera plains,
than 5% of the population.
                                                                  famous for their fertile farmlands perfectly suited for
18     MACRO
making wine. Draggo promised Calderra a lordship, a vassal            War of Pykes. A war of control over Pyxis between
under Draggo, an agreement welcomed by the connected              the various flags lasted an impressive five hundred years.
towns. Aquino was apprehensive about Draggo’s annexation          Eventually, it resulted in the surrender of every flag not loyal
but was forced into a conflict with Aurago per the Peace of       to Trundholm.
Alshain. Later, the Pyxis navy, knowing Aquino was drawn              War of Stones. A 100-year conflict between 850 and 950
into a conflict with Aurago, moved to secure the waters of the    between the kingdoms of Eridius and Aurago ending with the
Lacus Major.                                                      surrender of Eridius and the merging of the monarchies.
     Treaty of Erskine. The alliance between Kaelum and
Volani was not one single paper signed on one specific date,
but a series of alliances between the two kingdoms over a                    Agosta wandered through the market as
thousand years, all occurring in the city of Erskine in Kaelum.       vendors prepared for the influx of crowds come
Volani and Kaelum became fierce allies with robust trade and          afternoon. A cable system had been hastily erected
non-aggression treaties. Volani aided Kaelum in their first
                                                                      between the tallest points between the two cities.
war against Aurago and again in the 200-year old conflict, the
                                                                      This    borderline   prohibited   technology    allowed
Strife of Firth. Kaelum, in response, offered Volani free and
unlimited access to the Falkland Firth, a valuable commodity,         gondolas to traverse the expanse. A sturdy pully
and one denied to Aurago thanks to the treaty. Aware of               system kept the cables taught while a spool held
another impending war between Aurago and Kaelum, Volani               thousands of meters of slack to maintain the
prepared for war. When the Aegis stepped in to eradicate the          transport while Philokalia passed overhead. Agosta
ruling klyde, Volani hesitated, aware of the sway Aurago had
                                                                      knew the first crowds would be arriving within the
with the Aegis.
                                                                      hour.
    Twelve Covenants. The twelve covenants were an                           The best place for a spy to hide was within
accord signed in 0015 among dozens of warring tribes and
                                                                      crowds populated by people that knew him. Strictly
imposed by the Aegis. It forged the original twelve kingdoms
and paved the first kingdoms into royalty through a series            speaking, Agosta wasn’t a mole, though he had been
of unofficial treaties and tributes. These claims to thrones          trained for such activity. His responsibilities to his
quickly shifted hands to others. The twelve covenants also            friend and prince eclipsed those of the state, and
established officially recognized ethnic groups, including the        Agosta hadn’t been driven to espionage in years. He
alien nagomjii.                                                       was the ears of the royalty, a defender of the realm
     Vothragna Event. Perhaps as much as two thousand                 that wielded neither sword nor bow. His power
years ago, even before recorded history, a part of the                came from information, and nothing occurred
Messiana heaven ring exploded. It is theorized it tumbled
                                                                      within Sadatoni without his foreknowledge.
towards Bythos and, in its descent, destroyed part of the
planet of Grimaldi, completely severing its moon of Phylax.                  It explained his mounting trepidation as an
Early Ascension theologians claimed this event as an attempt          alien world and a foreign kingdom drifted so
by “darkness” to invade Paradise. However, academics from             closely overhead that Agosta could spot the double-
Corvos believed the event was an external impact by a foreign         headed snake-adorned flags atop the masts of the
body. Whether or not this body survived through the impact            Hydranis keep. Every year, this occurred, and
is unknown, but these same academics had also put forth
                                                                      every year, he would be on edge. But this time, it
the theory that the fragment from Messiana would not have
been large enough to both break off Phylax and split Grimaldi         felt different.
in two. Unfortunately, no evidence of this foreign object has                “Kalla!” Agosta greeted one fishmonger. The
been recovered. The gap in the sky is still apparent to those         merchant struggled to stand given the cast on his
living in the northern hemisphere of Bythos and has been              leg. “How’s the leg?”
demonized in the Ascension faith as a portal to hell, one                    “Very good,” Kalla said.
which the daemons emerged from.
                                                                             Another merchant, selling patties, tarts, and
     War of Klydes. With the fall of the klydes of Beatham            puddings from a wagon, took the initiative.
after the Charontis Limnic Event, the house of Joachim in the
                                                                             “Mr. Pike!” he said, “Fresh for you!” He tossed
kingdom of Aurago claimed the right of succession to seize
the kael throne. As the klydes were still bickering amongst           Agosta a palm-size almond cake.
themselves, Aurago had taken power. After the klydes had                     “Thank you, Mr. Kimbell,” Agosta said.
determined amongst themselves that the royal seat should                     Agosta     wandered   through    the    market,
go to Dexter from the klyde of Garius, they formed the great          recognizing every trader, vendor, and importer.
alliance, the Klydes of Kaels, and started the War of Klydes
against Aurago. With considerable support from Volani,
the kaels successfully pushed Aurago almost entirely from
Kaelum. In the end, it was the fall of the house of Joachim and
the rise of Raddad which eventually ended the war.
                                                                                                                    MACRO       19
     He nodded acknowledgment to Ward Marshall                     “I want a list of all the guards operating the
     inside his apothecary. Agosta knew what was sold          gate and double the number in the market,”
     behind the curtain, but nothing was to be gained          Agosta said.
     reporting the chemist to the Ascension. Agosta                “I’ve called everyone.”
     appreciated the leverage he had over men like                 “Call on reserves. It’s going to hit the fan soon.”
     that, and the more Agosta could cock a snook to               “Suspecting something?” Phankotto asked.
     the Aegis and their oppressive church, the better.            “If it were specific, I’d know where to stand.
         “Whisper!” shouted a child from an alley. He          Nagomjii caravan is coming same time as the
     was adorned in weathered but undamaged clothes,           Ascension. Make sure they don’t meet.”
     a positive consequence of his dealings with Agosta,           Phankotto snooped over Agosta’s shoulder and
     who stopped and knelt to greet the urchin.                grimaced.
         “What’s your name?” Agosta asked despite                  “Shit,” Phankotto said. Agosta noticed the
     knowing.                                                  shift; his mood and his eyes dropped.
         “Nekau,” the child said, still panting from               “Let me guess,” Agosta said.
     running.                                                      “Your day just got ruined.”
         “Nekau, a whisper remains that. Screaming                 “Pike!” Coulter screamed from across the
     makes it a shout.”                                        court. Agosta nudged Phankotto to take his leave,
         Nekau stepped back, distressed over potential         which he did, and Agosta spun to confront Coulter
     punishment, though Agosta had never laid a hand           of the Fall—lord captain of the royal guard.
     on a child.                                               Coulter took his elite and ceremonial position to
         “Sorry,” Nekau said.                                  heart. His white-dyed leather-wrapped kite shield
         “Now, what is it?”                                    was strapped to his back. Custom-fit and polished
         “Friend’s father mans the wall,” he gasped.           bronze and steel plates formed a panoply across
     “Aegis conestoga on the horizon.”                         his body. Most was covered by a monastic scapula
         Agosta looked towards the distant city wall,          flaunting the red and black colors matched to the
     and the gates fixed open, given the influx of arrivals.   chariot symbol representing the kingdom while
         “They’re early,” he said. “It will move to match      also showing faithfulness to the Ascension faith.
     the speed of the Ascension caravan, probably a few        His armet was up and locked, slightly covering the
     more hours.” Agosta attended to Nekau, palming            stack of feathers sticking up from the peak.
     him several coins. “Good boy.”                                “You have a lot to answer for!” Coulter said
         Nekau accepted.                                       as he approached. His shoes added an extra inch,
         “Thank you,” he said, as he began to leave,           allowing the lord to loom. Agosta casually took
     “and nagomjii.”                                           a bite out of his almond cake. “To start, the
         Agosta snatched the boy’s arm before he could         reassignment of militia to be placed under the
     get too far.                                              authority of county sheriffs rather than my guard.
         “Wait…same time?” Agosta asked.                       The order to pair arriving knights with an ignoble
         “Yessir.”                                             castle sentry, and let’s not forget your brazen ploy
         Agosta released the boy.                              of allowing aliens into the city during Passover.”
         “Even better.” He handed him another coin.                Agosta held up a hand and waited for Coulter
         Agosta walked briskly to a crowd of nearby            to settle.
     guards, one of which knew him; he knew them all.              “Wait…” Agosta said. “I stopped caring the
         “Phankotto!” Agosta said.                             moment you said my name.”
         Ennias      Phankotto    jumped    to   attention.        “You’re a pain in my backside!” Coulter said.
     Agosta was a man that appeared of noble birth                 “I certainly hope so; it’s been a life goal.”
     but possessed no authority to command city                    “You're poised for one so unarmed.”
     regulators. Phankotto was well aware of Agosta                Agosta took another bite and slowly chewed.
     and his influence. The rest of the company were           He savored the taste before swallowing.
     beneath Phankotto’s station, so they followed their           “What you consider poise, I consider stature…”
     commander’s lead.                                         Agosta       said.   “More   important   responsibilities
         “Sir!” Phankotto said.                                require your attention. I know because I assigned
                                                               them.”
20      MACRO
    “I am rescinding—”                                       “I agree…it’s every other crime that worries
    “You will do no such thing because, by the           me. And like I said earlier to one of your men, if I
end of day, you’ll be up to the prince explaining        knew which offense, I’d be more direct. Do we have
yourself. Or you can accept that I made sure your        an understanding, lord captain?”
placement within the chain of command positions              Coulter scanned the crowd and ensured no one
you above both the Episcar and Silantine knights         was listening.
due to arrive. No one in this city will answer to            “When are they expected?” he asked.
them without authorization from you.”                        “My guess within the next three to six hours,”
    Coulter was taken aback, then took a step            Agosta said.
back, lessening his intimidation.                            “Enough time to see to some personal affairs.”
    “Why would you—”                                         “You       still    taking        advantage        of     the
    “Because despite my feelings. Despite my…            complimentary service offered at brothels for the
honestly justifiably low opinion of you,” Agosta         royal guard?”
said, “I still trust you more than them. I place faith       “No…my         appetites        necessitate   the        most
in your arrogance over their unpredictability.”          extravagant of services,” Coulter said as he walked
    “You’re an asshole,” Coulter said with a sneer.      away. Agosta watched him navigate through the
    “I’m right.”                                         crowds, pushing his way past people that wouldn’t
    “Doesn’t change my opinion.”                         move aside.
    “Would be shocked if it did,” Agosta said. “I            “That      image    is    going    to   fester,”    Agosta
have also taken the liberty of pulling all reserves      whispered to himself.
from the counties outside the city walls. We’ll need
them within the inner courts.”
    “Why the paranoia?”                                      Agosta walked past the sizeable inner keep
    “Chariot of the gods,” Agosta said as he             perched on its motte and approached the smaller
started walking. Coulter stood in front, and Agosta      barbican close to the western wall. He snatched an
stopped.                                                 apple from a passing wagon and ate nonchalantly
    “Are they coming?” Coulter asked.                    as he climbed the stairs to the upper level where he
    “Yes.”                                               kept his office. At least a dozen people held the keys
    “You sure?”                                          to this room; it was intentional, and Agosta knew
    “Yes.”                                               them all. Lining the walls were shelves of books
    “Would you lie?”                                     crowded with lies. An Iokon Opus was kept for
    “…Yes.”                                              appearances, along with a few church-approved
    “Are you lying now?                                  texts. Many of the others were diaries and ledgers
    “What do you think?”                                 inundated with inaccurate reports and falsified
    Coulter considered his answer.                       accounts,    with      each    falsehood    sprinkled        with
    “I think it’s a safe bet,” he said.                  enough truth to entice traitors. The entire office
    “Then bet the house,” Agosta said.                   offered the illusion of secrecy, but everything of
    Coulter was not about to call a bluff if it was.     note was kept locked in Agosta’s mind.
    “Have     you    heard   confirmation   from   the       He walked around his chair and opened a
Ascension?” Coulter asked.                               window to catch an afternoon breeze. Philokalia
    “Confirmation, what do you think I am, a             was brilliantly illuminated while Uno was still
spy?”                                                    shining    unobscured.        The     moment      the       planet
    “Are you expecting terrorism?”                       overhead passed between them, the onset of
    “Why, my lord captain, do you consider our           darkness would be sudden. Beyond the distant
gods fallible enough not to foresee such a blatant       city wall, towards the horizon, Agosta observed a
act of sacrilege?”                                       procession approaching caravans.
    “Of course not,” Coulter whispered through his           He knew something terrible and potentially
teeth, almost worried such an accusation could be        ruinous would occur today, and what bothered
heard by the divinity.                                   him the most was that he didn’t know what it was.
                                                                                                            MACRO             21
3: ROYALTY
 22   ROYALTY
T
           he world of Paradise is a complicated geopolitical          The Farris Union was initially established to counter the
           climate intensified by the manipulations of a          growing authority of the Forthwind Guild. This lasted three
           powerful central church and the manifestation of       generations until 0125, when the Guild collapsed. Only five
           entities parading as deities. Ignoring the sparsely    years after, Tybalt Farris failed to name a proper heir, allowing
populated nomadic nagomjii, humanity reigns unchallenged          Verkerk to re-assume control. This sparked a minor conflict
on every world within Paradise save for the Aegis-controlled      with the House of Mesdag in Draggo, which attempted to
planet of Abraxas.                                                retake control of the Farris territory. Draggo quickly took
    The Aegis, through the Ascension, enforce a doctrine of       the capital and surrounding farmland, leaving Aquino to
bondage and anti-technology, keeping the status quo through       fortify defenses in the West. This stalemate continued for
veneration and the brutal administration of the church.           thirty years until Ennis Mesdag offered a political marriage
Despite humanity’s attempts to evolve, both technologically       as an alliance—the end result with Mesdag’s niece led to the
and socially, the “gods” of Paradise have kept mankind            United Nation of Gloriana (after Mesdag’s death). This unity
stagnant for over fifteen hundred years. This stagnation          was slowly eroded under sporadic conflicts with Pyxis and
manifests in the form of feudal kingdoms and ruling families.     Aurago, with fingers pointing at Mesdag within Gloriana as
Those loyal gain favor and the authority to control their own     the cause. Finally, in 0220, a rebellion within Aquino ousted
lands or even entire worlds.                                      the Draggo forces from Alshain and placed the Verkerk heir
                                                                  back on the throne.
    Initially, the number of kingdoms and houses shifted
through time, though recently, an era of stability has arisen,        Aquino controls the majority of its namesake peninsula.
not due to peace treaties but through the brutal execution        Known once as the pinnacle of progress, art, and architecture,
of Ascension policy. In the last few years, Aegis appearances     the entire nation later fell into darkness with the passing of
have diminished while Ascension influence and intervention        Queen Terris Lanis Verkerk in 355. It further deteriorated with
in politics have increased. It’s almost as if the Ascension       the rising of her sister, Lanis Terris, a devout Ascensionist
are pushing their own gods aside in exchange for their own        who ordered the Khronos libraries burned and replaced with
power. On the surface, this appears as the Aegis relegating       churches built upon the ashes of enlightened predecessors.
authority to the Ascension so they can focus on the more          For reasons unclear, the dozens of spires that rise from the
matters reserved for gods.                                        capital of Alshain are all black, stained from some unseen
                                                                  curse. Some believe it a simple side effect from the bricks
               Houses
                                                                  used, forged from a nearby volcano. Thankfully, this only
                                                                  extends to the building materials, as the doors still show the
                                                                  white markings of the Ascension.
                                                                       There are rumors of catacombs underneath that connect
Houses either claimed kingdoms or created them. Sometimes,
                                                                  the churches, used previously by the librarians of the doomed
these territories were namesakes of houses, though they were
                                                                  city to smuggle books to Volani when the purge occurred.
often culled from Aegis mythology. Each kingdom can have
                                                                  Lanis Terris did not stop with just the buildings and soon
as many as eight or as little as three houses, all originally
                                                                  labeled the remaining bookkeepers and historians as heretics,
named after the founding cities of man, of which there were
                                                                  having them publicly humiliated or executed.
many. The names of those cities were themselves taken after
the families that forged them. Families assuming control of            Despite this fanatism, the Aegis never favored her, who
a house take that house’s name, regardless of the dominant        considered Verkerk unbalanced and hard to control. It
gender ruling the house. This assured that the city always        was Lanis Terris who created the Old Feud with Pyxis over
carried the house name. If a family were to lose control of       disagreements over territorial claims in the Lacus Major. The
a house, they would lose that name as well and revert back        century following the Queen’s passing, Aquino signed the
to their original. When a house assumes the throne, they          Peace of Alshain—an alliance between Aquino and Draggo
transfer their flag to the capital but always control their       to resist expansion from Aurago after their acquisition of
home city.                                                        Kaelum. This alliance was forged through the marriage of
                                                                  the King’s nephew Willick Aragannis with Zannah Terris, the
Aquino										                                                  Queen’s sister. Soon later, Aurago struck west and conquered
                                                                  the kingdom of Eridius, proving the expansionist objectives
                                                                  of the kingdom.
(The Predatory Bird)                                                   Aquino’s continually shifting political storms surged
                                                                  again in 1025 when the lesser-known House of Tartess,
After Aquino was established by the Twelve Covenants and
                                                                  followers of the Signis faith, began taking villages along the
claimed by the House of Verkerk, a union with Draggo’s
                                                                  Lahad river, creating the splinter nation of Styegol. Aquino
ruling house only fifteen years later effectively replaced both
                                                                  never recognized the secession, and in 1099, open conflict
monarchs with a child from a marriage between the houses.
                                                                  broke in one of the only holy wars on Bythos, the Signis War.
Placed in steward in Draggo until the child reached the
                                                                  Although the Signis forces numbered in the thousands and
appropriate age, Olden Farris assumed the monarch of both
                                                                  scored some key victories against inferior Aquino tactics,
nations.
                                                                  in the end, Tartess was crushed. Styegol was destroyed, and
                                                                  those of the Signas faith were scattered.
                                                                                                                ROYALTY         23
24   ROYALTY
    The prospect of peace on Bythos was kindled shortly
when the Aegis called for war against Volani, an act Aquino,
                                                                    Kinhouses
Aurago, and Draggo all answered, but Pyxis and Corvos did              Altan. Located within the mountains of Aquino, Altan
not. After Volani was wiped out, Aurago claimed all land            remains a popular kinhouse of Verkerk.
once owned by Volani, an act Aquino and Draggo did not                   Novae. Former a house under Draggo, Novae switched
appreciate. With rumors that Aurago may be named emperor,           alliances shortly after the fall of the House of Farris.
forcing homage from all kingdoms, relations are becoming
                                                                        Tartess. A dead house with rumors of existing bloodlines,
increasingly strained.
                                                                    Tartess created the faith of Signas, which soon became a cult
    Cities. Alshain (capital), Thalim, Aqil.                        encapsulating dozens of towns in Aquino. They eventually
   Members. King Okab Aquino, Taraz Aquino, Alshain                 declared independence under the name Styegos, but the
Aquino, Al Thalimain Aquino                                         nation was destroyed by Aquino twenty years later.
    Symbol/Flag. The predatory bird                                    Terris. Terris is a loyal ally of the House of Verkerk with
                                                                    mixed lineage dating back hundreds of years.
    Military. The Holy Aquino Navy, The Circle Guard
                                                                         Verkerk. Verkerk has been in control of Aquino for most
     Cultural Attributes. Strong naval presence. Strong             of its existence, except for one brief period where Aquino and
religious oppression.                                               Draggo had the same Monarch.
    Economy. Fish, Mining
                                                                                                                 ROYALTY         25
Osmarch, pushing out the native nagomjii, and absorbing
the independent villages there. This allowed Aurago access
                                                                  Noteworthy Locations
to the Body of Corona and the Lacus. However, they were                Aelon Ziggurat. This colossal fortress was built by
still locked out of the East coast of the Mare Dagos since        Aurago only two hundred years ago in preparation for an
Kaelum controlled the Falkland Firth. After failing to merge      impending war with Volani. At 155,000 square feet, it houses
the monarchies with Kaelum in 1295, Aurago convinced the          three battalions of the Aurago royal army. When the Aeon
Aegis to destroy the Kaelum monarchy. This was slightly           Pogrom broke out, Volani struck quickly and eradicated
less volatile than the conflict with Eridius 400 years earlier,   Aelon in a blitzkrieg raid, catching the forces off guard. Volani
known as the War of Stones.                                       left only a small force behind to defend the Ziggurat, delaying
                                                                  the invading army rather than defeating them. Believing the
     Through the centuries, Aurago has held a strained            Aelon to be housing a larger army, the combined invading
relationship with neighboring kingdoms, independent               armada spent months battering the Ziggurat in hopes of
villages, and especially the wandering nagomjii. Rumors           crushing the army within. By the end of the siege, Aelon was
persist that the Aegis will bestow on King Aquino the title       all but destroyed—Aurago having effectively destroyed one of
of emperor of Bythos, a title he’s obsessed with achieving        their proudest achievements. The Volani defense forces were
despite his failing health. It is a title his son, Kabdila, is    killed or executed, and it’s believed their spirits still defend
equally committed to gaining. The conquering of Eridius and       the ruins, probably leading to why the Ziggurat was never
Kaelum (centuries apart) took decades to complete. However,       re-populated. Attempts to rebuild have always met in failure
remnants of those bloodlines still exist, some within the         as restoration crews abandon the project soon after. In the
hierarchy of Aurago’s royal circle. The thrones (and nations)     intervening years, Aelon has been overgrown with vines and
of Eridius and Kaelum still exist but have been absorbed into     trees. Many maps incorrectly label its location, making the
the single seat of power with Aurago.                             ancient red-tinged star-shaped fortress more a legend.
    Aurago is known for their armies and urban development,           Cloven Wall. It is thought that this ancient fortress was
so they don’t exhibit any inhuman traits like other human         destroyed before the Twelve Covenants. Archeologists later
nations.                                                          theorized the wall was only a small portion of a much larger
    Aurago’s conflict with Volani was bloodier due to a           construct, making the original Cloven Castle the largest of its
crusade by Aurago to utterly eliminate the entire family line,    type in Paradise. Now only two walls remain with the town of
a war ordered by the Aegis.                                       Cloves residing inside. The construction indicates that it was
     Members. King Aquino Aurago, Prince Kabdila Aurago,          built by man, but it dates to more than three thousand years
Haidin Aurago, Sadatoni Aurago, Kabdhilinan Aurago,               before the Covenants were signed, and there are no records of
Prijipati Aurago                                                  man even existing during that time.
     Cities. Sadatoni (Capital), Kabd, Priji, Capel, Hassal            The Gateway Tower of Ordanos. On its northern side,
                                                                  Ordanos appears as one of the tallest towers in Paradise,
     Symbol/Flag. The Chariot                                     with its cylindrical structure rising 150 meters from its base,
     Military. The Imperial Order                                 but most of this is an outer wall built up the side of Ordanos
                                                                  mountain. The façade houses defenses and stairs but little
    Cultural Attributes. Metropolitan, the pinnacle of city
                                                                  else. The main structure is only the top 25 meters and houses
development.
                                                                  a defense legion and a local warlord, Les Yanyets. Ordanos
     Economy. Farmland                                            faces the Ordanos river and one of the old significant roads
                                                                  connecting Aurago with the former kingdom of Volani. Now,
26      ROYALTY
it is the base from which patrols regulate and tax passing             Aegis patronage. However, the enforcement of national policy
nagomjii.                                                              was quickly met with blowback from an emerging faith, the
    Lambda Castle. This scarlet-colored square castle is               Tepherons. When the line of Joachim was under question
noteworthy for being only a curtain wall with no interior              in 175, the Tepherons backed the House of Phelhall, a loyal
buildings, walling in a massive courtyard and garden. Atop             house to their cause to ascend to the throne. This resulted in
a small hill overlooking Priji, Lambda was besieged several            the Aurago civil campaign, an internal conflict between the
times during internal and external conflicts. Its walls are ten        houses for the Aurago throne—a conflict where the Aegis
meters thick and house the ruling family, their guard, and             refused to take sides.
even a small prison population slaved into maintaining the                Kalinan. Kalinan controls the mountain gateway to
grounds. Considering the simple square footage, Lambda is              Neopyth.
one of the largest castles in Paradise, even though it doesn’t             Karina. An old house within the kingdom of Kaelum,
come close to measuring up to others with more buildings or            Karina has an ancient claim on the Kaelum throne, one which
defenses. At a time of war, it is believed temporary wooden            they lost when Aurago took the throne. Karina is prohibited
lodgings are erected on the grounds, and the gardens are               from assuming any throne for 500 years as part of the peace
converted to produce more food than flowers.                           treaty. Like other houses within the conquered kingdom, they
     Qargar. This old defensive wall was built by Aurago in            could still maintain control of their own township.
an attempt to keep nagomjii caravans from migrating into                   Raddad. The current ruling house of Aurago.
their kingdom. After Aurago acquired Volani, Qargar became
ineffective, though it still stands, all 350 kilometers of it. Years       Sallis. Between Aurago and Draggo lies Sallis, who
later, parts have broken, but most nagomjii caravans still             controls the road and bridge network to Draggo.
avoid it.
    Sapia Castle. These ruins continue to crumble away with
no residents since 1470 when it was destroyed by Aurago in
                                                                       Corvos 										
their conflict with Volani. Unlike many other castles, Sapia
was never rebuilt or repopulated. Once called the Blue Castle,         (The Black Bird)
much of its old look can still be seen with the few remaining          Corvos has always been the most sparsely populated kingdom
walls and buildings. Once the residence of house Sapia and             on Bythos, given that most of their territory is covered in the
the namesake village, nothing remains except the ruins.                planet (and, in fact, the “universe’s”) only polar ice cap. Being
Rumors of hauntings have drawn tourists, but in the last               so far north, Corvos has been spared many of the foreign
few years, Sapia castle was deemed off-limits to the general           conflicts plaguing other kingdoms on Bythos. They claimed
population. The original construction would have been over             neutrality in the Planitia Crusade and remained out of the
20,000 square feet, with two sides fringing a freshwater lake.         Aeon Pogrom though offering amnesty to several of the
                                                                       kinhouses that were summarily hunted down for supporting
Kinhouses                                                              Volani. Outside of refusing extradition for heretics, Corvos
    Aedis. Aedis controls the namesake coastal town to the             still prides itself on its neutrality. This stance had allowed
Body of Tyrus. It was once in control of the entire Kingdom of         Corvos some autonomy, earning considerable leeway when
Aurago, losing it to the House of Raddad when the Ascension            other nations condemned lesser acts. Corvos is considered
determined that Raddad had the greater claim to the throne             the seat of enlightenment, encouraging the academic
when the Aedis king died.                                              movement and opening its doors to foreign ideas and
                                                                       theories. Corvos takes pride in its noteworthy theologians and
     Docarab. The first house in power in Aurago after the             philosophers, entertaining debates about the nature of god/s
Twelve Covenants, Docarab was in control of Sadatoni when              and the universe. Despite often coming affront of Ascension
the Crematoram broke out across Bythos. The royalty was not            purgitans, Corvos has never been censored by the Ascension.
immune, and Docarab was decimated, making room for the
rise of Joachim.                                                            They go about this by finding workarounds and loopholes
                                                                       in dogma. For example, selective breeding programs and
    Gatta. A remote house monopolizing fishing in the south            artificial selection enable Corvos to develop mutagenics
pole of Mare Dagos, Gatta was one of two houses not destroyed          without advanced technology. Corvos kips and striders
in the war between Kaelum and Aurago. Like Karina, Gatta               are generally believed to be the best in the world. Further,
maintained control of their own township on the condition              they developed cultivating techniques to grow crops more
they renounced all claims to any crown for 500 years.                  successfully in the north than other nations in the south.
    Joachim. Joachim assumed the throne of Aurago after                Licensing personnel to replicate these techniques elsewhere
Docarab was decimated by the Crematoram plague. Joachim                in the world has made Corvos one of the wealthiest kingdoms
controlled the Aurago throne for 250 years and, in that time,          in Paradise. Their names and their culture have mixed heavily
never made an aggressive push into any other kingdoms.                 with the northern nagomjii.
However, through several generations, the Joachim royal
family imposed the state Ascension religion, prohibiting
other faiths within the kingdom’s borders. This policy
allowed the influx of Ascension personnel and, eventually,
                                                                                                                     ROYALTY         27
                                                                  sparked the short “Duchy War,” lasting through the year
                                                                  0205 between Corvos and nagomjii tribesmen. Few conflicts
                                                                  actually broke out, with the only battles occurring between
                                                                  Akusha Rose and the nagomjii tribe of Innukata.
                                                                       This came from Akusha Rose pushing into the north to
                                                                  secure lucrative mineral deposits. Eventually, King Olikanni
                                                                  arrived flanked by his national guard to stop the fighting and
                                                                  forge a treaty with the nagomjii. Ultimately, every aditsannee
                                                                  (tribal chief) from every corner of Corvos arrived to sign
                                                                  the treaty. “The Song of Ohanzae” allowed the nagomjii free
                                                                  reign of Corvos as well as land rights within Corvos for the
                                                                  purposes of agriculture. The majority of nagomjii tribes chose
                                                                  to remain in the north, forming the state of Seganami—a
                                                                  territory still part of Corvos.
                                                                       In a bizarre political arrangement, Akusha Rose fell
                                                                  within Seganami, with Rose taking the seat beside the Grand
                                                                  Duke of Seganami. The king of Corvos rules over the land,
                                                                  including Seganami, but within that territory, the king is
                                                                  actually called The Grand Duke of Seganami. Ever since, and
                                                                  to this day, the proper title of the Corvos ruler is “The Royal
                                                                  Monarch of Corvos and the Grand Duchy of Seganami.”
                                                                  Despite this odd arrangement, the House Republics do not
                                                                  acknowledge the nagomjii’s rights under universal suffrage—
                                                                  meaning the nagomjii do not get to vote.
                                                                      Since the creation of Seganami, there has been
                                                                  considerable crossover between the two cultures. The
                                                                  nagomjii have a tendency to absorb and modify traditions
                                                                  as they acquire items and vehicles from trade. However, no
                                                                  nagomjii has joined a house or military.
                                                                      The only kingdom clashing with Corvos is Pyxis. This
                                                                  came from a desire of Pyxis to control the routes in and out of
                                                                  the Body of Corona. Corvos has withstood every assault and
                                                                  has never counterattacked.
                                                                      Symbol/Flag. The black bird
    Corvos was a late bloomer to full industrialization               Cities. Kisau, Sineotok, Piolok, Atanuk
despite considerable advances in science and naturalism.
                                                                      Military. The White Guard.
They remained primarily agrarian for most of its history, a
trend still dominant today. After the signing of the Twelve           Cultural Attributes. Thinkers and philosophers
Covenants, the powerful house of Palak assumed control of             Economy. Farmland, land development, skill
Corvos. However, after developing the Commandments of
Enlightenment, instigating Corvani as a state language, and           Royalty. Kraz Corvos, Minkar Corvos, Gienah Corvos
establishing the Temple of Fennos and the House Republics,
Palak stepped aside, allowing the rise of Anugati, who            Noteworthy Locations
remained in control of Corvos through the majority of its              The Old City of Sineotok. Many cities have rebuilt
history.                                                          and updated their layout over centuries, but Sineotok has
    There was only a brief moment (thirty years) when the         maintained its old city and simply built around it. 1500 years
throne was assumed by Kisau, rumored to be puppets of the         old, the city shows the little progress of civilization thanks to
Ascension—who then tried to change the laws to reverse the        the limits imposed by the Ascension. The ancient city features
Commandments. However, without a royal army (Corvos has           cathedrals and curtain walls. Even today, the population can
a national guard), Kisau could not enforce any changes, and       flee to the old city and bar its gates, still a formidable fortress
the last twenty years of Queen Visali’s rule was nicknamed        with walls fifteen meters tall. The royal summer home and
“the rule of the paper queen.”                                    botanical gardens still remain within the old city.
    After Anugati re-assumed the throne, they built the great          The College. Occupying and spreading over eight
sea-fortress in Sineotok, simply called “The College.” The only   islands, the College is the southern seat of Corvos royalty.
actual conflict Corvos ever suffered was between the remote       It is the highest-level university on Bythos and operates as
house of Akusha Rose and the northern nagomjii tribes, who        the lighthouse and dockhouse for most boats coming into
didn’t acknowledge the empire of Corvos at that time. This        Sineotok. It remains one of the greatest man-made castles in
                                                                  all Paradise.
28     ROYALTY
    Fields of Magena. The fields are believed to be naturally
occurring ice pillars formed from accumulation deposits, but
with nothing over them, no one is sure how they were created.
                                                                   Draggo										
Passage through the fields is dangerous but is the only direct     (The Beast)
route between Sineotok and Piolok.
                                                                   Draggo is a bordering nation to Aquino, Aurago, and Pyxis.
     Vokivo Fortress. The largest and most impressive fortress     As a result, it has been dragged into nearly every conflict on
in Corvos, Vokivo sits atop a 200-meter mountain and can           Bythos, either one their allies have been involved in or through
clearly be seen from Sineotok 30 miles away, despite being         ones they’ve instigated themselves. Before the covenants,
part of the town of Degetaga. Vokivo was an ancient seat of        Draggo was in control of the world of Machina; after the
power, predating every city around it. It was built near the       signing, they maintained control of it and the surrounding
shore to intimidate pirates and prevent a possible northern        area around the pillar of Basilica. Later, massive storms
expansion from Pyxis. It succeeded when a Pyxis landing            broke out worldwide, forcing the population to abandon it
army attempted to attack Degetaga. Pyxis has never tried to        and Machina’s solitary moon, Skaras. Draggo quickly pushed
attack Vokivo since. The fortress is a thousand years old, with    into the land around Basilica, into Aquino territory to the
twenty gates leading up a narrow path past three curtain           Neopyth mountains, and Aurago to the Caldera plains.
walls erected at different altitudes up the mountain. The
closest anyone has ever reached in a siege is the sixth gate.          At this time, Draggo was assumed by the house of Farris,
It houses no royals and serves more as a military outpost.         which joined with Aquino fifteen years later under the rule of
Its siegeworks can reach substantially into the sea and, on        King Olden. Olden’s mother, the Regent Marina, believed the
numerous occasions, have fired on pirates pursuing Corvos          greatest threat to both kingdoms was the Forthwind Guild,
ships.                                                             monopolizing the trade routes north of both kingdoms. Olden
                                                                   ruled both kingdoms peacefully, successfully using the united
House Republics                                                    navies to tax Forthwind ships and prevent their monopoly.
                                                                   Olden passed to his son, Artur, and then to Tybalt before the
    Akusha Rose. The most remote house in Corvos, Akusha           Forthwind collapsed (publicly) in 0125. At that same time,
Rose became notorious for dragging the kingdom into their          Tybalt failed to produce an heir, and Verkerk re-assumed
only known military conflict with the northern nagomjii            control of the throne of Aquino. This process sparked a
tribe. Anugati sent the national guard up to quell the fighting,   conflict with the emerging Draggo house of Mesdag, which
with the king, Olikanni, later arriving personally to forge a      assumed that throne simultaneously.
treaty.
                                                                       Draggo managed to push Aquino into the West, past
     Anugati. The most northern house on Bythos and the            the Neopyth Mountains. The crossing of that range proved
ruling party of the Kingdom, Anugati has maintained control        disastrous, resulting in more casualties than their conflict
of the kingdom since assuming control from Pakal only fifty        with Aquino. Although Aquino could be assured victory by
years after the kingdom’s founding. They have maintained           simply holding ground, they weren’t aware of this at the
control ever since, able to do this through a very successful      time. After thirty years (appropriately named the 30-year
series of treaties and the Anugati’s strange property of always    war), King Ennis of Draggo promised marriage between his
siring males. Anugati is popular among the people and is           niece, Moire, and Godfrey, King of Aquino. Moire was known
responsible for many of the liberal policies in the kingdom.       for her beauty, and Godfrey jumped at the idea. However, he
    Baykox. Baykox is only noteworthy for sharing an               died before they could birth an heir, and Moire claimed the
ancestral relation with the Orlagh erids of Eridius. Through       throne.
that history, Corvos gained a valuable trade alliance with              Before Verkerk could contest, Moire had married her
Eridius, and Orlagh gained vital knowledge that they used to       cousin, another from the same house. Subsequently, both
secure power in their homeland.                                    nations were erased and replaced with Gloriana, something
     Kisau. A large house of some measure of respect, Kisau        the natives of Aquino were not entirely pleased with. Verkerk
once held the kingdom under Queen Visali. Despite followers        would eventually start a rebellion in 0220, wiping out the
of the Ascension, Kisau never enforced their view until Visali     sitting Gloriana royalty and reestablishing the kingdom of
won the throne and attempted to remove the house republics         Aquino. Having starved the homeland to sustain the conflict,
and reverse the Commandments of Enlightenment. This was            the house of Gloriana was not famous back home either. Only
not met favorably by any of the other houses or even members       five years later, the popular house of Torculli assumed the
of her own inner circle. Visali was prevented from changing        throne under Queen Ellair. Torculli controlled the renamed
any policy for the last twenty years of her life, and Kisau has    Draggo for nearly a thousand years, remaining popular until
remained out of the Corvos political scene ever since.             the Virgin King Hector failed to name an heir. This paved
                                                                   the way for the rise of the House of Bowan, who remain in
    Pakal. With a township comprising of only a temple in
                                                                   control of Draggo to this day.
the mountains, Pakal was the founding house of Corvos, later
losing control to Anugati. Pakal is still considered the ancient
seat of Corvos power, and all coronations occur there rather
than the kingdom’s capital.
                                                                                                                ROYALTY         29
     Before Bowan’s rise, Torculli rulers had forged an
alliance with Aquino. This long-standing treaty prevented
future conflict though assuring future aggression with other
neighbors. After the Draggo/Aquino treaty, called the Peace
of Alshain in 1400, Draggo was immediately pulled into a
conflict with Pyxis. After that devolved into more a diplomatic
dispute, Bythos found an unstable peace until Aurago’s claim
of Eridius and later Kaelum.
    After the Aegis called for a crusade against Volani, it
was thought that there would be peace on Bythos. However,
after rumors of the King of Aurago being named Emperor
of Bythos emerged, Draggo decided to act, moving into the
south to take the Caldera plains. It was believed that Aurago
was stretched too thin to defend, a theory that proved correct.
But moving forces south opened up the Eastern front with
Pyxis, and that Kingdom immediately moved to secure the
waters of the Lacus Major, starting the Sufferance War.
    Despite these conflicts, Draggo is considered one of the
best places to live, thanks to its social programs. Its primary
industry is agriculture and has maintained trade with Aquino
and Corvos and many of the outlining worlds of Paradise.
    Despite not possessing a solid navy (not even close to
Aquino, Corvos, or Pyksis), Draggo was the source of the
“Dracs”—a paramilitary group paid by Draggo to enforce
their territorial claims. Labeled pirates by some, the Dracs
were eventually given the sovereign island of Collum Ceen to
run as a stratocracy but still within the kingdom of Draggo.
Collum Ceen, located in the Mare Dagos, is one of two
sovereign nations within the kingdom of Draggo, Fangrag
being the other, a nation purchased from Kaelum in 0550.
With both countries in the Mare Dagos, Draggo has often
pushed further into the open sea than any other nation
on Bythos. They often stake claim to uninhabited islands
with few rival kingdoms contesting them, a practice often         Noteworthy Locations
repeated by Kaelum. This resulted in a humorous island                 Landsblack Castle. A beautiful ruin, this 1500-year-
hoping campaign by both nations between 0750 and 0800,            old hill-top castle suffered bandit and Aurago attacks for
where they were planting flags over hundreds of mostly            centuries before being abandoned because the family holding
useless islands. Draggo claimed over 500 islands outside the      the castle couldn’t afford to sustain it. Eventually, it was taken
Falkland Firth, with Kaelum snagging nearly a thousand. It        by an independent warlord left alone by Draggo because of
is perhaps good Draggo did not claim the majority as this         his assistance in defending the southern territories from
allowed Kaelum near-total control of the Falkland Firth,          Aurago. The warlord, Korinth, has made little attempts to
perhaps later prompting the war with Aurago.                      properly restore Landsblack and has used it more to strike at
    In 0290, Draggo accepted the Ascension faith for political    passing nagomjii caravans and as a tool to enslave the local
reasons only, adopting it as their state religion. Since then,    population. Landsblack is a proper castle with only one safe
they have never had a visit by the Aegis or Conclave.             access road and three curtain walls rising up the hillside.
     Symbol/Flag. The beast (dragon)                                   The Rinforge. More a palace than a castle, the Rinforge
                                                                  is Draggo’s royal keep outside of the capital of Drogan. It has
     Cities. Fraezen, Falkenburough, Drogan
                                                                  been attacked numerous times by both Pyxis and Aquino,
     Military. The Dracs, the Maghead Guard.                      and each time, it has been rebuilt after extensive damage,
    Cultural Attributes. Militaristic, proud, socially mobile,    leading to its modern look. It was last refurbished only
income equality                                                   50 years ago and is still used as a royal palace. Its defenses
                                                                  have been improved with the addition of a curtain wall, but
     Economy. Mining, farming                                     without a moat (it has an eastern lake) or elevated position,
   Royalty. Kuma Draggo, Rastaban Draggo, Secundus                all the Rinforge has its impressive 100,000 square foot plot
Draggo                                                            and its army to secure it. Rinforge has also been used as a
                                                                  guest palace for visiting royals, meaning the castle has been
                                                                  attacked by those it previously housed.
30      ROYALTY
     The Ruins of Tsukhan. Draggo is littered with castle
ruins from repeated conflicts with Aurago, Aquino, and
Pyxis. Although the conflicts with Aquino abated, many of the
                                                                    Eridius										
fortresses and castles along the border were never restored. It     (The River)
is thought up to thirty ruins can be found scattered across
Draggo. These are called Tsukhans to those in Draggo.               The native erids residing in the mountains were eventually
                                                                    given their own kingdom of Eridius, a land they would lose to
   Examples. Tsukhan Bergine, Tsukhan Himmil, Tsukhan               Aurago during the War of Stone between 0850 and 0950. This
Haert, Tsukhan Rinthis, Tsukhan Griffith.                           came from several conflicts beginning with the control of the
      Valkenhall. Valkenhall is a castle located atop a peak so     Body of Tyrus, which both Eridius and the northern Aurago
treacherous, climbing is near impossible. How it was built is       relied upon for the majority of their freshwater.
still a mystery. Thankfully, there are two very sturdy stone              Eridius takes pride in their mountain kingdom, with
bridges from either side of the ravine Valkenhall resides           roads and keeps navigating the treacherous Alagarth
inside off. It is not sure if the bridge was built to reach         mountains. This terminated with the Limewall—a natural
Valkenhall or if Valkenhall was only built at the center point      barrier reinforced with manmade defenses unconnected
of a long bridge. The bridge is tolled, and detouring only          to Alagarth that separates the plains to the south with the
adds a day’s journey at most, making many wonder of its             mountains in the north. Despite the southern regions being
real purpose. Valkenhall is not a huge castle but has never         used entirely for agriculture, the true value in the kingdom
been successfully attacked. This is because people know the         are with the mines of Alagarth. The level of riches in Eridius
bridge can be brought down on either side in an emergency.          cannot be measured. With plentiful farmlands and rich
Valkenhall is owned by the Obervas family, who have held            mountains, the defenses erected by the erids should have
it for 500 years. The castle resides in Draggo, but the family      prevented any attack. This did not dissuade enemies, and
maintains good relations with Pyxis despite the war.                conflict followed Eridius through history, culminating in
                                                                    their eventual war with Aurago, which Eridius unfortunately
Houses                                                              lost.
   Aragannis. Aragannis is a loyal ally of the House of                  Before then, Eridius had tussled with Aquino and Aurago
Bowan.                                                              and with warlords from the Shambles and bandits from
    Bowan. Bowan is the latest in a long list of houses that        Ukashabe. And although it was uncommon, erids even fought
have assumed control of the kingdom of Draggo.                      amongst each other in their obsession to unite the various
                                                                    tribes under the flag. This was the unfortunate issue with
    Farris. From the Kingdom of Draggo, an ancient alliance
                                                                    Eridius—even though they were a kingdom, the land was not
briefly put a Farris as the monarch of both Aquino and
                                                                    much more than a region where a dozen tribes of ethnic erids
Draggo. Not long after this, Farris lost the seat of power to the
                                                                    lived.
House of Mesdag.
                                                                         The lines drawn were somewhat arbitrary, with few
    Gloriana. Another house of some power within Draggo
                                                                    tribes residing out of the mountains and the others living in
and another one who assumed the throne at some point.
                                                                    the north in a territory that didn’t belong to them, according
Gloriana lost control of Draggo quickly, being succeeded by
                                                                    to the Twelve Covenants. The tribe that claimed the largest
the House of Bowan.
                                                                    and royal mountain keep city of King’s Table was given reign
     Mesdag. After the fall of the Farris Union, Elia Mesdag        of the kingdom, the Clancy erids, who immediately fell into
took the Draggo throne and claimed Aquino’s as well, only           a conflict with the Cianan erids. This didn’t last, followed by
to lose that claim when Verkerk retaliated. This ended the          a conflict between Fionnlagh and Magnus in the north and
shared monarch between both kingdoms. For thirty years,             then another between the erids of Orlagh and Tighearnach.
nothing changed until another alliance was brokered. After
                                                                         The petty wars between tribes didn’t halt when outside
the last Mesdag died, Gloriana assumed the throne of both
                                                                    incursions began to grow. In fact, it was the rise of the Finola
nations again, and it was renamed Gloriana.
                                                                    erids who ended the dispute by merely conquering the
     Torculli. Assuming the throne after the dissolution of the     other tribes and forcing them inline. Even then, the idea of
kingdom Gloriana, Queen Ellair re-formed the kingdom of             a united erid kingdom wasn’t embraced until the threat of
Draggo, promising to no longer engage in conflict with the re-      outside ethnic influence began to rise, leading to an increase
established kingdom of Aquino. Despite being popular with           in national pride. Despite the lines being drawn for an erid
the people, Torculli would eventually drag the nation back          kingdom hundreds of years earlier, the concept of a high
into conflict, this time with Pyxis. Although through Torculli,     king of Eridius didn’t become embraced until around 0200.
Draggo would establish long-term relationships with Aquino,         By then, most of the chaos of the previous centuries was
it didn’t prevent further conflicts with other nations.             rewritten to be a royal conflict of families fighting over a
                                                                    throne. This created a more official history, justifying their
                                                                    current status. It was about this time when the people began
                                                                    to finally embrace the Ascension faith and when cathedrals
                                                                    were finally erected within castle grounds.
                                                                                                                  ROYALTY        31
                                                                     Eventually, control over the Gulf of Tuathal started the
                                                                War of Stones. Eridius declared the Body of Corona their
                                                                territory in a ploy initially designed to force pirates from the
                                                                Shambles from operating in the Corona. Eridius then moved
            “The erids don’                                     in to close off and tax the Straight of Lughdaidh. Although
           a woman, do tht want to be ruled by                  Eridius had no plans to block access to other kingdoms,
                             ey?”                               the move was not received well by Aurago, who promptly
           (silence from
                           the crowd…)                          declared war.
          “I am happy w
          birthright, bu ith your title; it is your                 The War of Stones lasted 100 years, a costly conflict for
          erid men would  t the other…B
                                            RAV                 Aurago won only by force of will and numbers. After breaking
                             not be so sway E
         “Your royal hi                        ed.              armies against the Limewall, eventually, Aurago found more
         is powerful, an  gh ne ss , yo ur lineage              ground attacking softer defenses along the walls of the shores.
         can sway the d its name alone                          After taking King’s Table, the belligerent Finola was removed
                          m as
         suffer from th ses, but you also
                           e shadow of be                       from the throne, with other family members being executed.
        rulers.                               tter
                                                                The kingdom regalia was taken to Sadatoni, and King’s Table
        “And to compo                                           became home of the lord Rosheen of Magnus, thralls to
       are more corvund the matter, you
       erids do not li on than erid. The                        Aurago. Eridius lost their kingdom but were allowed to keep
       trying to intr ke change. You’re                         their territory as a country under Aurago. This came about
       You are tryingoduce corvon customs.                      because no one from Aurago wanted to colonize or control
      eat good food to get the erids to                         the wild and dangerous mountains of Eridius. The erids were
                       .
      “Even this idea                                           allowed to govern themselves under hefty tax to the throne, a
      a year is just of bathing four times                      situation maintained ever since. Until Volani’s fall, they had
                         ridiculous.”
                                                                privately supported Eridius independence, unable to move
                              Oliver Brightm                    to support them during the conflict because of Volani’s own
                                                 an
                             Advisor to Reg                     struggle with raiding grimgods from Phylax.
                                                ent
                           Sadie Finola E                             In the intervening centuries, Eridius adopted the Aurago
                                             ridius
                                                                rule of law. They established trade routes, and is now a
                                                                functioning country under the throne, one claiming loyalty
                                                                in the coming centuries, aware of Aurago’s favor with the
                                                                Ascension. However, Eridius did not aid in the Aeon Pogrom,
                                                                and rumors passed that erid tribes sheltered survivors of the
    By then, the lands of Eridius had fortified against         Volani royal family. With virtually no non-erids living in their
nearly any attack. The Limewall still remained an almost        kingdom, many people in Aurago believe Eridius is feigning
impenetrable defense, and additional barriers were also being   loyalty, waiting for the moment to retake their kingdom.
erected facing the Body of Tyrus. United and defendable,        However, many people, especially those in the plains, have
Eridius under Finola solidified their claim to Tyrus. They      little exposure to the national pride of mountain erids, so
then moved into the Body of Corona, establishing valuable       they don’t understand the desire for independence.
trade routes to Corvos and engaging in direct conflicts with        Symbol/Flag. The River
pirates from the Shambles.
32     ROYALTY
    Cities. King’s Table, Aislin, Goban, Lochlann, Faolan          The abbey has no curtain wall, with gardens topping buildings
    Cultural Attributes. National pride with distinct accents,     and towers rising nearly 35 meters to pierce a lingering
cuisine, and traditions.                                           blanket of clouds that never seem to pass.
                                                                                                                ROYALTY         33
    Fionnlagh erids. The erids controlling most of the docks
into the Body of Tyrus, Fionnlagh had a long conflict with the
Magnus erids, exchanging blows and even control of critical
                                                                    Fornas										
fortresses. Eventually, Finola forced an end to the conflict, and   (The Engine)
Fionnlagh lost control of the Tyrus to Magnus. Establishing a
presence in the west, Fionnlagh gained considerable power,          Fornas holds the distinction of having both the longest treaty
only to lose it through subsequent defeats in the War of            in the history of Paradise as well as being the longest time
Stones, sacrificing key fortresses in the west and failing to       in a state of war. The treaty is with Aurago, and the war is
hold back the final invasion when Aurago sailed around the          with Pavonis—the latter another outworld, causing difficulty
Limewall.                                                           in following through that war. This conflict stems from the
                                                                    House of Lamego; after claiming the world of Kenoma for
     Magnus erids. Magnus and Fionnlagh were embroiled in           Fornas, they fell into conflict with the more powerful Sintra
a bitter conflict over control of the Body of Tyrus, a conflict     family. Lamego were close allies with Cormacs of Pavonis, and
Magnus would eventually win. They were forced to concede            when Sintra incited rebellion, Pavonis promised retribution.
when the more powerful Finola erids took charge of the              Lamego were staunch Delphanists. Before Aurago became
kingdom. Taking steward of the Tyrus docks, Magnus was              loyal to the Ascension, it and Aurago formed an alliance not
given the responsibility of pushing back the pirates in the         long after establishing the Twelve Kingdoms. Despite the
Shambles and closing off the Straight of Lughdaidh. This            growing discontent between the faiths, this alliance remained
prompted the War of Stones, and Magnus successfully held            ironclad. However, it wouldn’t soon matter, as Sintra were
off an attack in both siege and naval warfare. In the end,          also loyal Ascensionists.
Aurago attempted another maritime landing on the opposite
coast, slamming against the fortresses of Fionnlagh and                  Within 50 years, the entire theological demographic of
eventually defeating them. Magnus was forced to concede             Fornas would change. The last few fortresses would fall, and
when King’s Table fell.                                             Fornas would spend the next few hundred years rebuilding
                                                                    their world, despite most of the old Delphan keeps and
     Orlagh erids. Before the rise of the Orlagh erids, there       cathedrals simply being remodeled rather than destroyed. It
were virtually no defendable cities or forts in Eridius, with the   was believed the Cormacs of Pavonis were secretly aiding the
population believing altitude and hazardous terrain would           Lamegos while Sintra were being supported by Aurago. When
save them. Orlagh ancestry points to an ancient marriage            Sintra emerged victorious in the conflict, Aurago solidified its
between them and members of the house of Baykox, resulting          ties while Pavonis entered a state of war. However, being on
in a trade alliance from which Orlagh acquired knowledge of         different worlds with orbits that rarely approach, few people
advanced castle construction. Not keeping such information          have been killed in conflicts between the two worlds. There
to themselves, after the rise of Finola and the national pride      have been a dozen attempts by each to mobilize large armies
which followed, Orlagh sold their expertise and engineers to        and attempt landfall, even to the point of taking castles on
dozens of smaller tribes. Nearly every fortification in Eridius     rival worlds. The issue is that Ghonaras refuse to land in
has the mark of an Orlagh engineer. Despite not being strong        contested territories, forcing long treks across enemy worlds.
militarily, this knowledge and popularity prevented further
conflicts with the rival tribe of Tighearnach.                           In most situations, the landing force is compelled to fend
                                                                    for itself, often ending up barricaded in a castle surrounded on
    Tighearnach erids. The Tighearnach are known for                all sides by enemies. Generally, surrender follows. However,
a long-standing feud with the Orlagh erids, a conflict              in acts of surprising chivalry on both sides, if the attacking
Tighearnach was sure to win if it wasn’t for a series of trade      force surrenders peacefully with minor collateral damage,
agreements signed between Orlagh and Tighearnach rivals.            many soldiers are permitted to return to their homeworld.
This included knowledge of advanced building construction           This assumes their ransom is paid and the ghonara transport
gleaned from Corvos. When Tighearnach attempted to                  hired. This only occurred twice. In every other situation,
conquer Orlagh, Tighearnach was attacked from all sides by          no transport was secured or ransoms paid. Instead of being
Orlagh allies. This virtually destroyed the Tighearnach line        executed, the prisoners were interned in camps controlled
and placed them into a decline they never fully recovered           by local villages. Prisoners were allowed access to the village
from.                                                               and were placed under guard by unarmed soldiers. In a few
                                                                    rare situations, prisoners escaped and formed with others to
                                                                    stage raids against enemy forces. They remain a nuisance,
                                                                    but in every other situation, the prisoners were released after
                                                                    a period and became contributing citizens of their new home,
                                                                    owning land and establishing families. Bandits loyal to the
                                                                    rival ruling house often find solace with houses opposing the
                                                                    royal family, resulting in internal conflicts fueled by foreign
                                                                    interests. Both Fornas and Pavonis have suffered from
                                                                    this, unable to discern their internal conflicts from direct
                                                                    intervention from their rival.
34     ROYALTY
     The state of war exists today. Pavonis, also loyal Delphans,        The Rivers of the Open Hand. A strange geographical
had to make Ascension their state religion to gain Aegis            anomaly, five rivers spread out from the mountain where
ghonara conestogas despite the religion only accounting for         Fellose Falling resides. The rivers spread out to distribute
10% of the population. They remain loyal to the Delpan faith,       across Kenoma, meaning every water route eventually
so their revulsion of the Fornas royal family remains stalwart.     leads to Fellose Falling. This has prompted Fornas to place
    Fornas has an exclusive contract over the world of              fortresses at every river opening.
Kenoma, known for picturesque landscapes unclouded by
severe weather or even marks of industrialization. Isolated         Houses
on their world outside of the few transports each year, people           Birge. When Lamego fell from the throne, it also
from Fornas are rarely seen anywhere else. The one exception        pushed Birge from favor, resulting in them losing several
are the islands of Zargoza, which Fornas purchased from             keeps except for their home at Reichshall Castle and the
Corvos in 1255. These islands are autonomous though still           surrounding town of Tygol. With support from Pavonis, Birge
part of the Fornas kingdom.                                         has been attempting to take the keeps controlled by Geddard.
     In 1100, Fornas stopped using the moon of Argose as a          If successful, it would lead to an alliance with Lamego, which
mining colony and built the Castle of the Moon on it to serve       would allow Lamego to retake the throne.
as the royal fortress. This was seen as a security measure              Geddard. Loyal to the throne but not any house sitting
as Ghonara are prohibited from landing there. The city of           on it, Geddard rules three of the fortresses guarding river
Fellose Falling still resides around the column with a network      entrances to the Rivers of the Open Hand. Geddard has
of fortresses cutting off roads and river access.                   maintained an ancient hatred with the Birge’s of Tygol, allies
    Symbol/Flag. The Engine / Furnace                               of Lamego, and owners of Reichshall Castle, a conflict which
                                                                    the Fornas throne has not stopped. Sintra dislikes Birge but
    Cities. Fellose Falling, Tygol, Foranis                         doesn’t care that half of the river routes to Fellose Falling are
     Cultural Attributes. Unwavering religious dedication,          controlled by another house.
fishing                                                                 Lamego. A shadow of their former glory, Lamego, once
    Economy. Fishing, timber                                        held the claim of the Fornas throne until a rebellion by Sintra
                                                                    removed them. Lamego were staunch Delphanists and grew
Noteworthy Locations                                                unpopular against the rise of an Ascension-loyal population.
                                                                    Today, Lamego descendants keep possession of their small
     Burgenhall. One of the Salt-river twins, this castle, like
                                                                    keep, pining for the opportunity to retake the kingdom. It
its sister, is owned by the Geddard family, who have held it
                                                                    is no secret they are still in favor with the rival nation of
against attacks from the rival Pavonis-aided (rumored) Birge
                                                                    Pavonis. They also have an allegiance with the house of Birge.
family of Reichshall Castle. Fornas has tolerated the conflict
as it has no solid proof, supporting both castles. Burgenhall           Sintra. With support from Aurago, Sintra made a move
sits nearly 100 meters over an expanse of farmland the castle       on the throne of Fornas, which broke into a civil war known
controls and functions as a prison and defense fortress. The        as the Fornas Jihad. Sintra gained the throne and shifted
castle wall perimeter is diamond-shaped, with two points            their flag to Fellose Falling, where they remained ever since.
reaching down each side of the mountain and the other two           Sintra has attempted to solidify its ties with the powerful and
terminating over a cliff.                                           growing Aurago while staving off advances from the rival
                                                                    kingdom of Pavonis.
    Castle of the Moon. Not one castle but five connected by
bridges to a central keep only accessible through the others,
the entire complex goes by the name Castle of the Moon. The
individual keeps are called Hohen, Wargen, Veiss, Salzen,
                                                                    Hydranis									
Saal, and the central keep, Mautedor.
    High Faelen’s Hall. The sister castle to Burganhall and
                                                                    (The Snake)
the seat of the Geddard Family, High Faelen’s Hall houses the       If the Aegis hadn’t insisted on twelve kingdoms when the
majority of the family of Keutcrach. Faelen’s Hall includes         Covenants was signed, the world of Philokalia could’ve
Lord Faelen’s Cathedral and is more a cultural center-point         and would’ve been two kingdoms, separated by the already
than a fortress. Geddard relies on Burganhall to defend the         opposing ruling houses of Hydrus and Phydranis, related but
more exposed larger castle of High Faelen’s Hall. The curtain       embroiled in a bitter conflict lasting the entire span of their
walls only hold the village with the castle keeps not actually      history, a state often ignored by the other kingdoms. Hydrus
enclosed, relying on their altitude over the valley to detract      and Phydranis often traded blows, assuming the throne only
attackers. In truth, siegeworks could still reach the keep,         to lose it a century later. The problem stems from the fact
confirming its vulnerability.                                       that the loyal families to these houses expand and contract
                                                                    with new alliances, switching sides as a conflict resolves.
    Reichshall Castle. Reichshall is held by the family of          The planet has never been in a technical state of war, more
Birge, surrounded by forests and hills so dense that from           akin to uprisings. In almost every situation, it settled with a
afar, Reichshall appears in a sea of green, concealing its          cease-fire and a political marriage. As a result, Hydrus and
treacherous approach. Beyond that, the castle itself is nothing     Phydranis have assumed the throne numerous times. This
too spectacular, only a series of breathtakingly beautiful but      continued for a thousand years until a stalemate was broken
strategically useless spires.
                                                                                                                  ROYALTY         35
with allegiances and securing the Hydranis regalia. Hydrus
assumed the throne and kept it for more than five hundred
years, but discontent continues to grow.
     Over the first thousand years, every keep, fortress,
citadel, castle, and city had been attacked at least once by one
of the major houses, one of the allied families, or by forces
wishing to take advantage of the chaos to secure territory
for themselves. It isn’t a religious conflict as all the major
houses are loyal Ascensionists. Both houses have also sworn
allegiance to Aurago despite not being directly involved in the
Aeon Pogrom. In the past few years, direct open conflict has
given way to political backstabbing and covert sabotage, not
only endorsed by the contested families but by loyal forces
working in their name. Further than this, specific parties
claiming allegiance are in actuality working for themselves,
either attempting to put themselves on the throne or sustain
the conflict or even force outright war.
     One of these independents is Minhar Phydranis, a royal
court official and the Lord of Trade between the two houses.
Sixth in line to the throne, Minhar has plotted to not only place
Phydranis back in secession but to have him in a direct course
for the throne. Minhar is willing to burn both houses to ash
to achieve his goals. Meanwhile, the family of Eldenberg, still
loyal to Phydranus, fears another conflict will destroy them.
All of this has revolved around the sudden disappearance of
the Hydranis regalia, believed stolen by resident nagomjii but
probably orchestrated by agents sympathetic to war.
     It is with the nagomjii that another volatile subject
emerged. Unlike Bythos nagomjii, those on Philokalia have
allied and interbred with a population of grimgods, creating
an organized force that has raided caravans and villages. The
number of growing bandits given the stretches of ungoverned
land and the rise of alien raiders has made Philokalia one of
the most dangerous areas in Paradise.                                    Faldersall. The fortress of Faldersall is the last remaining
                                                                    hold of house Costrian. However, they don’t have enough
     Symbol/Flag. The Snake
                                                                    money to restore the damage sustained in their previous
     Cities. Cara-Navis (Capital), Choam, Fontaine                  conflict with Eldenberg. Faldersall remains a proud keep
     Economy. Timber, produce.                                      that would net the family a tidy profit if they sold it, though
                                                                    they refuse out of pride. The multi-level fortress lacks a roof
    Royaly. Ukdah Mitz Hydrus, Cor Rubio Hydrus, Minhar             on the upper floor, and the dungeon has long since flooded.
Prause Hydrus, Queen Mannah Cedana Hydranis                         Although Faldersall appears to have a moat, the castle is
                                                                    actually sitting on an artificial foundation of stone and
Noteworthy Locations                                                wood. The bridge lowers into the water instead of rising up.
     Badham Ravine (Corna Caves). Believed to be the source         Because there is no island, the walls of Falderstall end right
of the grimgod/nagomjii raids, the caves dot along a ravine         at the water, preventing boats from finding ground. This has
and frequently interconnect. There are rumors they run              not stopped Falderstall from being attacked twice, the last by
miles into the planet. No humans going into the abyss have          Eldenberg, which caused most of the damage.
returned.                                                               Filson’s White Fortress. At the highest point on Philokalia,
     Castle Kurzel. Operated by the current royal family            on the opposite side from Bythos, the White Fortress is not
(whomever that may be), Castle Kurzel encircles the base of         only made from white brick, but it is also perpetually covered
the Pillar of Philokalia and is where any transports passing        in snow. It has been the refuge of house Phydranis when
between it and the planet of Bythos launch from. Although           forced from the throne. The castle has been besieged more
constructed as a fortress, Kurzel has never suffered an attack      than once, but its altitude has prevented a successful attack
and operates more like a port. Once a year, the peaks of            from enemies, allowing Phydranis to survive.
Kurzel pass between the tallest towers of Sadatoni, briefly              Grazza Palace. Grazza is a citadel surrounded by gardens
interweaving before separating. As Philokalia is smaller, its       and forests but no outer wall. With both gothic and baroque
gravity is strongest closer to its surface; as a result, the top    styling, it can still be defended given its capacity to collapse
levels of Kurzel are built inverted as the gravity from Bythos      a nearby dam and flood the surrounding region. The owners,
is stronger at this elevation.
36      ROYALTY
the Eldenberg family, did precisely that in 1055 against the
rival Costrian family.                                              Kaelum										
    Redcrow Castle. An elongated castle built upon a ridge 75
meters over the fields below, Redcrow was nearly destroyed          (The Chisel)
by fire from a Phydranis siege in 855, 500 years after its          There are legends that kael cities predate the founding of the
construction. Despite still being owned by the Eldenberg            Ascension. The land is known for its mountains, waterways,
family, they have not attempted to restore it. It still possesses   and 925 islands, which fill its dominant geographical feature,
strategic value, but the owners don’t have the capital to take      the Falkland Firth, the entirety populated by the native kaels.
advantage of it.
                                                                         Like Eridius, the Twelve Covenants established the
                                                                    kingdom of Kaelum for the ethnic group dominating the
Houses                                                              region and was drawn in hopes of best encompassing their
     Costrian. Once a great house, Costrian lost most of their      territory without encroaching too far into rival lands. This
holdings in conflict with Eldenberg. Although technically           unfortunately created a situation where Kaelum came into
allied with Hydrus, Costrian only do so out of necessity. The       possession of precious territory, including co-ownership of
only keep they still maintain control of is Faldersall, one         Falkland Firth along with Volani, who Kaelum formed an
badly needing restoration.                                          early trade alliance with.
     Eldenberg. A house of some prominence, Eldenberg’s                  The initial rule by the klydes (Kaelian for family) of
value still remains with their numerous fortresses, though          Beathan ended in 0050 with the Charontis Limnic event—
most have been turned to ruin. However, they still have their       where a lethal eruption of carbon dioxide in a silver mine
home castle of Redcrow in good condition. Eldenberg was             killed 15,000 people, including the entire Beathan line. The
a powerful house under Phydranus, but the kingdom’s rule            flag of royalty at Charontis was shifted to Satarina, but a gap
under Hydrus reduced Eldenberg’s prominence. They remain            in the line of succession emerged with seven different klydes
loyal but believe the future of the kingdoms stems from the         advancing on the throne. Given the momentary weakness
alliance and not petty conflict, which they believe no one on       in the Kaelum political environment, Aurago under rule by
the planet can maintain any longer.                                 the house of Joachim, exploited an ancestral connection to
    Hydrus. Hydrus and Phydranis have close blood ties              Beathan to claim the throne of Aurago. The Klydes resisted
but remain in bitter conflict. However, thanks to a unified         but were unable to organize a defense. Through Aurago,
political front, Hydrus has maintained the throne for the past      fortresses were erected to tax roads and riverways, laws were
500 years.                                                          imposed, and the very heritage of Kaelum was under threat
                                                                    of being wiped out.
    Phydranis. Phydranis is considered by many the more
powerful house between them and Hydrus thanks to a larger
standing army. However, petty family squabbles and the
lack of a unifying voice prevented Phydranis from making
ground. After Hydrus assumed the throne 500 years ago
and maintained it since Hydrus has struggled with internal
conflict over deciding who should rule the house.
                                                                                                                ROYALTY         37
                                                                   kaels. The Volani / Kaelum relationship finally culminated in
                                                                   a series of treaties all signed in the city of Erskine.
                                                                        This did not halt the internal conflict plaguing Kaelum,
                                                                   with clashes occurring between the mountain klydes of
                                                                   Gawain, Seona, and Ualan and the forest klydes of Sorcha,
                                                                   Cathcart, and Cormag. After Aurago conquered Eridius, the
                                                                   number of fortresses and castles in Kaelum doubled in over a
                                                                   hundred years. Tensions were rising. Meanwhile, the Garius
                                                                   line had faded, starting a quick two-year conflict of succession
                                                                   ending with the rise of the klyde of Aikenhead.
                                                                        King Ginald was signed to marry a princess from the
                                                                   klyde of Mustarra, his cousin Zannah. However, to try a
                                                                   diplomatic route into the Kaelum throne, Aurago’s King had
                                                                   demanded a royal marriage, pairing his daughter to Ginald.
                                                                   Ginald, despite being tempted, eventually refused in favor
                                                                   of Zannah, an insult Aurago was not going to take softly.
                                                                   Less than a week later, Zannah was found murdered under
                                                                   mysterious circumstances, leading Ginald to believe the hit
                                                                   was orchestrated by members of the Ascension. Considering
                                                                   kaels were never loyal Ascensionists in the first place, Ginald
                                                                   ordered the Ascension churches either taxed or closed and
                                                                   even considered removing the faith as the state religion.
                                                                   It might have been pure rage or a false sense of pride, but
                                                                   Ginald didn’t think the Aegis would directly respond to the
                                                                   act, hoping more to gaud Aurago into a war with the kaels,
                                                                   especially considering their ironclad alliance with Volani.
                                                                       What became known as the minute war ended as
     Internally, the klydes were organizing, establishing a        quickly as it began—as an Aegis ghonara flanked with
proper line of secession, finally landing on the klyde of Garius   hedrons dropped from heaven and vaporized the castle in the
and King Dexter, cousin of founding rulers. It was Dexter          Kaelum capital of Ellespex. Shocked and utterly terrified, the
that organized a strategy to rout Aurago from their kingdom.       remaining klydes of Kaelum surrendered, a response so rapid
They asked for help from Volani, which was answered in             that it took weeks before the rest of Paradise even knew. By
arms, supplies, and covert intelligence. The Falkland Firth        the time Volani discovered what had happened, the treaty
became the source of supply ships passing during the night.        declaring the king of Aurago Lord Paramound of Kaelum
The “Klydes of Kaels” became a unified army that quickly           had already been signed. Volani could do little, partially also
struck, claiming many of the keeps Aurago built to secure          worried that the Aegis, quiet in nearly every affair in history
the territory for their own. Over ten years, the klydes scored     until then, were suddenly acting in Aurago’s interests.
victory upon victory against Aurago, forcing Joachim to
weigh the costs of sustained conflict. In the end, it wasn’t            It wasn’t long after the loss of the kael throne and the
Aurago suffering a defeat but the succession of the house of       removal of their regalia to Aurago’s capital did the whispers
Raddad, which ended the war. With the rise of Raddad, they         of rebellion eventually rise. A proud folk, several klydes began
pulled their forces from Kaelum, solidifying the rise of the       to declare independence from the throne, and conflicts began
klyde of Garius                                                    to plague the land for the next few centuries. Even today,
                                                                   the many klydes refuse to answer to the Aurago throne, but
    What followed was a near manic drive to establish and          with the loss of Volani, the chances of them declaring their
build a proud kingdom for the Klydes of Kaels, reinforced          freedom seem unlikely.
by the idea that Aurago would attempt to retake the throne.
However, this obsessive drive was marred by random events              Members. Pero Garius, Cae Kaelum Garius
unrelated to war, including the Great Fire of ‘99, which               Cities. Charontis, Satarina, Pygia, Erskine, Ellespex
destroyed most of the city of Pygia and the mysterious                 Symbol/Flag. The chisel
abandonment of the towns of Bellowstin and Akaria.
                                                                       Cultural Attributes. Warlike, builders
     Fearing this to be a curse brought on by upset natives,
Garius signed a peace treaty with the nagomjii, which ended            Economy. Farmland, mining
up only applying to a single caravan. Bordering Aurago
houses to Kaelum often sparked conflicts across the Falkland
Firth, skirmishes denounced by the kingdom but secretly
believed supported by them. This continued for nearly two
hundred years and became known as the Strife of Firth,
another conflict supported by the Volani on the side of the
38     ROYALTY
                                                                     Pillars of Flowers. An expanse of stone pillars, some as
                                                                 many as 100 meters tall, spread across 100-square kilometers
                                                                 of Kaelum west of the Sandiland mountains. An effort by
                                                                 locals planted fields of local flowers on the peaks, painting
             Falkla                                              them in solid bright colors. Rope bridges and the palace of
            defend nd castle is                                  Mag’s Head also feature in this landscape. The pillars and
            defend er of the la not just the                     palace were spared from attack and remain a mark of kael
                    er of a        n
                            ll klydd, but the
                 This ca             es.                         pride.
           attack        stle ha
                   e d so man    s b een                             Ruins of Runeshead. Still under ward of the klydes of
          days g               y
          would one by whertimes, and th                         Seona, this ruin spreads over 280,000 square feet, but all
         this cafight the au e the klydes e                      that remains are fragments of the outer wall and a dozen
         would stle, then thragons for
        castle fight the kly e auragons                          towers scattered over the landscape. Although Seona took
        fight t , then the kl des for this                       possession of the complex, they did so in its current state,
       to figh he klydes to ydes would                           with no one aware of how old it was or how it was destroyed.
       castle t the aurag keep in shap                           Given the immensity of the ancient fortress and the extent of
               .              ons fo
                                      r this e                   the damage, it could only have been destroyed in a massive
             Jon Ea
                       rghast                                    cataclysmic event.
                              , Earl
                    Keeper            of Bar
                            and Ca             ,                     Stoneburough. This Z-plan castle erected by the klyde of
                                     ptain o
                          Falkla             f                   Ualan features a central round tower with extensions at the
                                  nd Cas                         east and western points—resembling a multi-armed spiral.
                                          tle
                                                                 The extensions date back to the founding of the castle 1500
                                                                 years ago. However, the central round tower, rising fifteen
                                                                 stories, is believed to be twice as old, though no one is sure
                                                                 who built it.
Noteworthy Locations
    Callow’s Castle. The klyde of Callow has only owned          Klydes
one keep, the castle of their name on the east coast of the            Aikenhead. A well-known and popular klyde, Aikenhead
continent, on the other side of the Sandiland Mountains.         assumed the throne after Cormag and maintained that rule
Because of their location, Callow’s castle has been rarely       for centuries before being utterly wiped out during the
attacked. To make one even more daunting, the castle has         Minute War. There are rumors distant cousins with the name
a star-shaped curtain wall and a central keep towering ten       still reside scattered across the country.
stories. Callow’s Castle is also noteworthy for having twelve
turrets around its central keep.                                     Beathan. The first klyde to claim the throne of Kaelum,
                                                                 Beathan, only held it for 50 years until being eradicated by
     Conic Lone Castle. This ruined fortress was once the        the Charontis Limnic event.
home of the klyde of Aikenhead before transferring their
flag to Ellespex. Only a small contingent was left behind who         Cathcart. The largest of the forest klydes, Cathcart has
went into hiding after the Minute War. The fortress, already     been quiet for the past hundred or so years, neither rising in
in decline before the move, has not been touched since its       rebellion nor claiming their loyalty to the Aurago throne. No
abandonment. Conic Lone resides on an island with no             one is sure if they are preparing for another klyde to act or
bridge access and is comprised of two broken curtain walls       if they will pledge their strength to the crown. When Aurago
and one keep.                                                    called for armies to aid in the war against Volani, Cathcart’s
                                                                 army instead moved to claim several empty fortresses near
    Donnetox Castle. A simple geographical feature provides      their territory.
one of the most significant defensive structures for the klyde
of Gawain’s castle. Donnetox sits on an outcropping, looking          Cormag. Although not as publicly loyal to the Aurago
over a river. The outcropping boasts jagged rocks on either      crown as Ualan, Cormag was given stewardship of the
side of the only uphill path leading to the curtain wall.        Kaelum kingdom, all the while aware they answered to the
Atop stands a simple keep with most rooms underground.           Lord Paramount of Kaelum—the crown of Aurago. It was
Donnetox is thought to be built atop catacombs over 2000         believed Cormag was placed instead of Ualan because Ualan
years old.                                                       was hated so much by the other klydes. Cormag is disliked and
                                                                 feels they are doing what needs to be done to keep the nation
     Erskine. A walled city, Erskine is noteworthy for being a   intact and secure kael national pride. Cormag assumed the
large coastal city and nearest to the old Volani kingdom and     throne before, after Gawain, then lost it to Aikenhead. After
where Volani and Kaelum signed all their treaties. Erskine is    Aikenhead was wiped out, Cormag ascended again.
also the most attacked city in Kaelum, having been besieged by
Aurago twelve times throughout history. In situations where          Garius. The klyde that led the uprising against Aurago,
the outer city has fallen, the entire population can retreat     Garius was the popular choice amongst the other klydes to
into the crag-perched Falkland castle, which has occured at      take the throne, which they did after hostilities ended. It was
least twice. Like every other city, Erskine surrendered after    also Garius which negotiated many of the first treaties with
the Minute War.                                                  Volani.
                                                                                                             ROYALTY         39
    Gawain. After numerous tussles with both the klydes                When the entirety of Grimaldi was turned into the
of Sorcha and Cathcart, Gawain briefly claimed the throne         kingdom of Pavonis, the newly established kingdom of Corvos
before voluntarily giving it up to the klyde of Cormag.           willingly relinquished its control over these territories.
                                                                  However, it was difficult to discern who would ascend to
    Seona. Allies with the klyde of Gawain, Seona became
                                                                  the newly established throne. The fiefs considered coming
involved in their wars, simultaneously becoming embroiled
                                                                  together as a republic, but this was abandoned in favor
with another conflict with Cormag, the latter they are still
                                                                  of a crown—given that the Ascension promised ghonara
involved in despite both klydes under the rule of Aurago.
                                                                  conestogas if they did. As the fiefs all spoke corvinion, they
    Sorcha. After numerous conflicts with rival klydes,           all agreed to contact Corvos and have them arbitrate, clearly
Sorcha formed a strong alliance with Cathcart and, even           deciding the secession line (in favor of asking the church to
today, use that alliance to resist many of the impositions        do it).
forced on Kaelum by Aurago. If there were to be another
                                                                       Corvos determined that the largest fiefs be renamed
uprising, it is believed Sorcha would be the source.
                                                                  provinces and that the capital be Verhaegen under the rule
     Ualan. From their castle Stoneburough, Ualan survived        of the (at the time) lord of Cormac, one of the larger fiefdoms.
conflicts with rival klydes until bending over in a quick         The newly appointed Queen Robin created thirteen provinces
surrender to Aurago after the minute war—the first klyde          with appointed dukes and elected to keep the remaining thirty
to do so. They remain loyal to Aurago and are considered          fiefdoms as vassals. She then promptly signed a treaty with
traitors in the eyes of many other klydes. After the throne was   the house of Lamego in Fornas. After Lamego fell to the rival
lost, Ualan had hoped to be granted stewardship of Kaelum,        Sintra family, the Queen declared war on Fornas. This state
but they lost their bid to Cormag. When Aurago called for         has remained ever since despite few actual engagements,
armies to rally against Volani, Ualan was the only klyde that     problematic given the different orbits of the two worlds. Both
answered.                                                         Fornas and Pavonis signed permanent contracts with Aegis
                                                                  ghonara transports. With Pavonis, they have kept the same
40      ROYALTY
    It grew so dire that the south attempted independence          side are considerable, with four curtain walls expanding
and recognition from the Ascension as their own separate           down the mountainside. Crestfallen resides in the Province
kingdom. When that failed, Niels Renard even tried to ignore       of Renard.
such rules and claim himself king anyway. Being such a small            Grimaldi Ridge / Cliffs of Grimaldi. Only half a world,
world, the war devolved into a series of minor skirmishes, and     Grimaldi lost a chunk of itself due to the Vothragna event.
it was attrition that ended the war more than a clear victor       Untold lives were lost, and the resulting destruction also
emerging. As a condition of the treaty, Renard renounced any       created the mountain of Phylax and the island of Vothragma.
claim to a throne. In exchange, Renard gained access to both       On Grimaldi, the provinces on the ridge of the half-world
the ghonara transport based in the capital and the column to       considered themselves blessed. Because of the artificiality
Corvos. Tax rates remained about the same.                         to the gravity in Paradise, a fall from the ridge would cause
     The other provinces have often been embroiled in              one to plummet from the world and either impact near the
conflicts, but rarely have these turned violent. The greater       core or fall towards Bythos. This makes the cliffs of Grimaldi
threats are brigands gaining sanctuary in one province while       the tallest in all Paradise. Several of the ridge-provinces built
raiding in another. These brigands (called banners) often pay      their castles along the cliffs, making an attack from that side
their taxes and support their home province while feeding on       virtually impossible.
others. In some situations, the banners are even related to the         King’s Castle on Sollum. In emergencies, and to prevent
ruling family of a province. This has created a demand for         the Orange Palace from harm, the royal family can flee to the
mercenaries, emerging later as an economy of sellswords, an        neighboring province of Coburga to the refuge of the King’s
export Pavonis has been exploiting for hundreds of years. It       Castle, built by the locals as a fortress to defend the crown.
is a common cliché amongst humans that anyone in Pavonis           Regardless of the residence, King’s Castle has suffered attacks
is up for hire for the right amount of money.                      from rival provinces and bandits. It has been destroyed and
    Eventually, to appease what could be a devolving               rebuilt four times during its thousand-year history. Each
situation, Corvos “requested” that the Pavonis crown turn          time, the fortress is built upon the ruins of the former one. In
over to a constitutional monarchy. By then, Cormac had             its current state, only its cathedral remains from the original
been succeeded by Jacobs, who negotiated with Corvos the           architecture. The last time the castle was nearly destroyed,
transition to a democracy. Jacobs remained on the throne           the province lacked the funds for a complete restoration,
while handing over public policy reform. It was thought            and it was only partially rebuilt. The castle remains a stout
Pavonis would end the conflict with Fornas, but that never         defensive fort, with three curtain walls, each with an artificial
happened. Pavonis has operated as a constitutional monarch         hill built inside, leaving the partially ruined keep atop the
successfully for two hundred years.                                peak.
    Symbol/Flag. The brilliant bird                                    Orange Palace. The palace of kings, the Orange Palace
    Cities. Verhaegen, Loire                                       has been the home of the Pavonis royal family since the
                                                                   kingdom’s founding. It is the oldest of its type in all Paradise
    Cultural Attributes. Brilliant castles, heavily agrarian       and is the longest living castle to not suffer damage from an
industry, a history with Corvos.                                   attack. It is situated on a rugged hill overlooking the city of
    Economy. Food, agriculture                                     Verhaegen and surrounded on all sides by forests, concealing
                                                                   the hill and offering a contrast to the brightly painted palace.
Noteworthy Locations                                               Unlike others of its type, the Orange palace has been updated
                                                                   often, reaching a romantic level of flamboyance, a beloved
    Altar Voss. Completely erected from red sandstone, Altar
                                                                   representation of Pavonis nationalism. The complex is still
Voss was built by the province of Gallia as their ancestral
                                                                   defensible, given the only access is through two gatehouses
castle. A siege by the banners of Zoller nearly destroyed the
                                                                   across a 200-meter path to the peak. With over 200 interior
fortress, and the lords moved their flag to within their capital
                                                                   rooms, it remains one of the greatest castles in Paradise.
of Loire. It was purchased by the crown and converted to
be the Ascension seat on Pavonis. It is the only location on           Veste Oberon. The pride of Shalter’s Province, the castle
Pavonis where one can find members of the Ahkdanate. Altar         known as Veste Oberon sits on a flattened man-made island
Voss, located atop an isolated mountain nearly 900 meters          across a bridge and facing a lavish park and garden stretching
above sea level, has remained in the steward of the Ascension      for two kilometers. The castle itself, made to be both the
since the castle’s construction in 0450. Although Alter Voss       seat of Shalter royalty and a guest lodging for visiting VIPs,
has avoided siege, it has suffered internal conflict, including    features a hexagon-shaped curtain wall with towers at every
a fire that decimated the interior, resulting in a second          point and double that rising from the central keep. The castle
rebuilding to the crown’s expense. Later, Voss endured             is small, with most rooms residing inside the large curtain
numerous sabotage attempts by banners wishing to raid the          wall. These defenses are required, given the flat terrain and
various riches reported inside.                                    the lack of any defenses outside the castle. Veste Oberon is
                                                                   especially susceptible to naval attacks and suffered such a
    Crestfallen Fortress. The largest of the ridge mountains
                                                                   raid from the Banners of Olaus in 1225. This damaged the
of Grimaldi, Crestfallen occupies a 300-meter stable stratum
                                                                   castle considerably and resulted in the theft of the Shalter
of rock overlooking the visually imposing cliffs of Grimaldi.
                                                                   regalia, which remains missing.
Buildings fringe the very edge of the world, removing the
need for curtain walls on that side. Defenses on the opposite
                                                                                                                 ROYALTY         41
                                                                 of Pavonis as their own. It was a bizarre assertion—Renard
Families, Fiefs, & Banners                                       claimed to own most of the land opposite of the column—the
     Banners of Gabriel. This smaller brigand striking mostly    part broken free from Grimaldi. Because it was no longer part
against Renard and other ridge provinces is believed to be       of Pavonis, it wasn’t part of their kingdom. As such, Renard
supported and sheltered by the crown in their home province      affirmed the isle of Vothragna and the mountain of Phylax
of Jacobs. If true, it would be a controversial revelation.      as part of Renard. Since neither are part of Pavonis, these two
    Banners of Klempten. Fighting out of the province of         regions would be declared an independent kingdom. Renard
Shalter, Klempten continually attacks Gallia believing they      started the 50-year war of Pavonis—a conflict everyone on
have the claim to the land. Gallia refutes this, though older    the world knew couldn’t be sustained. Eventually, attrition
maps call the region Klempten rather than Gallia.                brought along an end to the conflict. Renard was allowed
                                                                 to keep their land but renounce their claim to the throne.
     Banners of Olaus. The largest brigand on Pavonis has
                                                                 Renard records also support the idea that the warlord Luther
somehow been able to strike various provinces and fiefs on
                                                                 survived his fall from Grimaldi.
Grimaldi and, strangely enough, locations in Volani and
Corvos. It is assumed they have access to one of the rare             Shalter. Another ridge province, Shalter, is responsible
alternative transport systems outside of the ghonaras and        for a dozen fiefs in the region, a reward for loyal service to the
columns. They are also one of the only brigands with a sizable   crown. Shalter was one of the only ridge provinces to not side
navy. The biggest question remains who supports them. It         with Renard during the 50-year war of Pavonis. A rich and
has been suspected to be one of the smaller fiefs as all the     prosperous region, they own several keeps and fortresses,
provinces have suffered at least one raid by Olaus.              including the Veste Oberon.
    Banners of Zoller. A brigand under the leadership of
the self-proclaimed Duke Roi, Zoller resides and is sheltered
within the Province of Renard. From there, banners strike
                                                                 Pyxis											
out to various neighboring fiefs and provinces, especially the
province of Gallia                                               (The Navgigator)
     Cormac. Initially a Corvos fiefdom, Cormac was awarded      The current state of Pyxis as an industry leader, a great power
the ascendancy to the throne of Pavonis on Ascension             on Bythos, with the largest standing army compared to their
patronage. They gained the royal seat in their home province     population and landmass, is a far cry from their primitive
and transferred their flag to the largest city of Verhaegen,     days as the most lawless nation in Paradise. Currently, they
which became neutral territory outside of any fief or            are second to Corvos in philosophy, science, and art. However,
provincial control. Cormac maintained control of the city        they were embroiled in a bitter internal conflict before
and the world for centuries until passing the throne to Jacobs   reaching that point, lacking both direction and national
in 1005.                                                         identity.
    Coburga. A neighboring province to the crown controlled           Well before the Twelve Covenants, there were the hundred
by the like-named family, Coburga were already loyal allies of   tribes of Pyxis, wholly identified as the pykes, known for two
Cormac when both were fiefdoms. Their alliance remained          things, migration and raiding. Their movement patterns
strong when one became the seat of royalty. Coburga is           matched closely with the caravan routes of the nagomjii with
the location of King’s Castle, and it, along with most of the    the intent of avoiding them, though still passing willingly into
province, has suffered numerous raids from the Banners           rival territories like those that would eventually become the
Olaus.                                                           kingdoms of Draggo and Aquino. Although as a stipulation of
                                                                 the Covenants, history before the signing was erased, resulting
     Gallia. A neighboring province to the crown and former      in a lack of detail of how old the tribes were and why that
fiefdom, Gallia unfortunately, has suffered numerous banner      area of Bythos turned out the way it did. The legends from
raids. The most notable being from the Banners of Klempten,      that period stated that the hundred tribes were eventually
many of whom claim the Gallia seat rightfully belongs to         united under only five flags (The Pyke Flags), Thurin, Nisska,
them as they are run by descendants of the provincial lord.      Volco, Udine, and Trundholm, the latter gaining the crown
Gallia is also responsible for the building of Altar Voss        with the signing of the Covenants. Because the flags represent
     Jacobs. The last of descended royals, the Jacob family,     numerous tribes, Trundholm remained holder of the crown
under guidance from Corvos, negotiated the transition of         since the kingdom’s founding, though it has changed family
Pavonis to a constitutional monarchy. With that, the fiefs       names more than thirty times.
would be vassals of parliament, which would have officials            Despite the Twelve Covenants and the naming of the royal
elected by the people. Jacobs were allowed to remain as the      line, none of the other tribes acknowledged the position, and
monarchy, able to dissolve Parliament on their word on the       the War of Pykes broke out. Although classified as a single
condition that a new one takes its place. They were permitted    war, it was actually twenty that occurred between the various
to remain in the capital and retain ownership of all lands and   flags, sometimes against the crown, very often with each
castles. They have kept the throne ever since.                   other. Decades of peace would break into war at a moment’s
    Renard. A province that lost half its people and land        notice as past insults resurfaced. The Golden Shield—a
after the Vothranga event, Renard believed that being a ridge-   charter of rights and treaties—officially ended hostilities
province permitted them the right to claim the missing half      and committed national attention to international affairs,
                                                                 becoming more paramount.
42     ROYALTY
     Throughout the War of Pykes, the crown had been
embroiled in foreign conflicts with Aurago and Aquino. It          treaty with Aquino. Pyxis believed a grave insult had been
was a probable impending war with Aquino, which sowed the          thrown with Aquino’s flagrant attempts to encroach on Pyxis
seeds of desperation in Trundholm in establishing the Golden       territorial waters. Later disputes grew acrimony on both
Shield in the first place. Aquino was enforcing its control over   sides. The fires of racism were stoked by Lanis Terris in her
the Lacus Major, and Trundholm knew it needed a united             claims of the Lacus Major, stating pykes were too barbaric
country to stand against them. The Golden Shield allowed           to act civilized around the other ships sailing the region.
the flags to pay homage and swear allegiance to the crown in       Perhaps it was a conformation as conflicts between naval
exchange for limited freedom and self-governance. In effect,       vessels increased soon after, and not just with Aquino, but
Pyxis became a collection of allied territories swearing fealty    with Draggo and Corvos as well. Attacks against the latter
to a monarchy while still possessing relative control over         always proved fruitless as Corvos refused to be dragged into
their own lands. They were still prevented from deviating          a conflict. In the end, it was dismissed as uncoordinated
from statues established in the Golden Shield, along with          unsanctioned attacks from pirates based in Pyxis.
being prohibited from rising against the crown. Each flag               Draggo was left near enough alone, leaving most
leader was also given the title of Duke and given a voice in       of the naval battles between Aquino and Pyxis. Despite
the Council of Pykes—an inner circle in the capital, residing      these conflicts, no war was officially declared after the
within Castella Pyke.                                              Peace of Alshain was signed between Draggo and Aquino,
    This was not the end of the conflict with Pyxis, as their      preventing an all-out war across the north. The stalemate
rivalry with Aquino never abated. They even tussled with           lasted only a few years, tempered by the Aeon Pogrom. Old
Draggo over the rights of Vogratha. However, this later was        hatreds were put aside in a united front against Volani.
resolved in a land treaty that lasted until the Sufferance         However, the proximity of rival armies forced to cooperate
war. Unlike Draggo, there has never been an attempt at a           only galvanized the growing tension. Immediately after the
                                                                                                              ROYALTY        43
Pogrom, both Pyxis and Draggo made claims to regions in               so goes the rumor. Pyxis tribes often maintain and patrol
Aurago, believed to be a preliminary tactic to an upcoming            around the colossi. One attack by Aquino has toppled one
invasion. Aurago claimed they had no plans to start a war             colossus, while an earthquake has damaged three others.
with allied kingdoms, but taking the Osmarch and Caldera              Some colossi mark the locations of known villages lining the
plains changed that. Drawn into a war with the south, Pyxis           riverside. The black stones used to build the colossi came the
took it upon themselves to mobilize their navy and sail into          locks to the north.
the Lacus to force out rival Aquino ships. Aquino promptly                 Blackridge to the Locks. The ridge of mountains that
declared war, knowing Draggo would follow suit. This started          mark the southern edge of the Locks is a mammoth natural
the Sufferance war, which has since gripped most of Bythos.           wall known as the Blackridge. Unlike the Limewall in Eridius,
      Meanwhile, in Pyxis, the nature of government never             Blackridge is not topped by any defensive structures, but
changed. Trundholm controlled the crown despite often                 considering that it’s nearly 150 meters taller than the Limewall,
changing families, the same fate which fell each of the Dukes         there was little need to. Blackridge’s most dominant feature
of Flags. Not only has each flag maintained its own unique            is the civilization cut into the southern rock facing the entire
traditions, but many tribes within those flags have as well.          ridge, coast to coast. Each house and road, tomb and garden,
But thanks to shared history and the Golden Shield, everyone          is carved into the side of the mountain, rising up the slope up
believes themselves united as Pyxis. The royalty and all the          to a hundred meters. Governed by no one flag as Blackridge
dukes remain loyal ascensionists. However, many people and            is simply too large, the territory is broken up into several
military leaders believe their faith starts and stops with the        districts and amounts to 50% of the total population of Pyxis.
tribe and/or flag. There is still a lot of respect for the Aegis as   Blackridge has no curtain wall but deters attack from its
Ahkdanate personally coronates each duke and king, and the            height up the mountainside and its standing army of tens of
people follow the words of their royalty. If the monarchy were        thousands of resident troops. Blackridge began construction
to discard their papal ties, the people would probably neither        under Queen Elise of Felderland and has never finished. Even
notice nor care. The Ascension has a presence in every Pyxis          today, more buildings are being carved from rock.
city, but attendance to church services is generally considered            Craine Castle. One of the most advanced castles in
low.                                                                  Pyxis, positioned south of the Ice Bridge of Kaneqaar, Craine
     Geographically, Pyxis is heavily mountainous and, like           Castle was built only 250 years ago in fear of a possible
Eridius, features a rock wall dividing its nation, though not         war with Corvos. Though the Pyxis monarchy assumed no
marking the kingdom’s border, leaving that to the Balko river.        such conflict would exist, more conservative voices within
Unlike Eridius, Pyxis made considerable effort in defending           the kingdom pointed to the fall of Eridius as proof to err
the river, leaving the mountains more a last line of defense.         on the side of paranoia, and Craine was erected under the
     Symbol/Flag. The navigator                                       steward of the Flag of Nisska. Not known for its size, height,
                                                                      or location, Craine is simply a problematic castle to assault
     Cities. Runnymede, Polo Vaxis                                    based purely on its design. Standing upon a crag, Craine
    Cultural Attributes. Scholar warriors, excellent castle           encompasses a river that passes through several gatehouses
builders, tribalism mixed with economic growth.                       as it moves through the complex. It also contains a farm
                                                                      surrounded by a smooth octagonal outer curtain wall rising
     Economy. Mining
                                                                      taller (at 20 meters) than the buildings inside. Each corner is
     Royalty. Argo Pyxis                                              marked with a round tower with bridges connecting them to
     Pyke Flags. Instead of houses, Pyxis boasts flags                an identical inner curtain wall with matching towers. The
representing the united tribes of pykes before the formation          farmland occupies the expanse between those two walls. The
of the kingdom. The flags are run by powerful warlords who            three keeps are built from the inner wall, surrounding a lake
ascend as chiefs of not one but several tribes. As Pyxis became       fed from the river and a drawbridge to the central donjon.
more civilized, these lords ceased using warfare as a means           Altogether, it makes Craine a work of art than a castle—not
to rise up the ranks. The modern Pyxis utilizes a council of          from flamboyance but in design perfection. Craine Castle has
lords voted by lower aristocrats who advise the crown. Some           never suffered an attack, and it remains in spotless condition,
of the lords envy a time when warfare was used to determine           lovingly cared for by its owners.
secession.                                                                 Castella Pyke. Surrounded on all sides by the capital
                                                                      of Polo Vaxis, Castella was originally a single fortified keep
Noteworthy Locations                                                  seven stories tall with few other defenses. It is known for its
     The Balko River & the Colossi of Vignas. The Balko               extravagance rather than defensibility. With encroaching
river marks the border between Pyxis and Draggo, unlike               threats from nearly every direction, the entire city had to
some beliefs that claim the actual boundary of Pyxis lies on          be remodeled. Streets were demolished and replaced with
the Blackridge to the Locks. Pyxis has staked the claim to            a zigzagging curtain wall, eventually encompassing several
these lands beyond the locks by erecting a hundred massive            buildings inside. Later, a second curtain wall was erected
guardian statues along their side of the Balko river, the             further, causing disruptions of movements between people
Colossi of Vignas. Standing around 40 meters tall, each is            living between those areas.
a slightly different pose of the same near-faceless cloaked
sword-wielding figure believed to be a pyxis knight of legend.
To stand on the base of one is to see the waist of another, or
44      ROYALTY
     Croatoa. Known as an ancient seat of power from before             The Locks of Pyxis. The dominant feature of the entire
the kingdom was founded, Croatoa predates the Twelve                Pyxis kingdom is the mountain range known as simply
Covenants. It was not destroyed by Abolition. Despite talks to      as the Locks—in that the locals believe that they lock the
restore Croatoa, the monarchy has kept its stance to simply         pykes safely in the mountains where no fool would attack.
maintain its current ruined status, though preventing further       The Locks are the tallest mountains on average on Bythos,
decay. It remains a symbol of Pyke unity, a frequent target         thus all of Paradise. Several broad, rapid, and dangerous
during the War of Pykes as several flags fought for control of      rivers cut across the mountains, topped with numerous
the castle for no other reason than to do so would be a mark of     keeps of surviving tribes too various to mention, with a few
cultural pride. Eventually, Croatoa was where the monarchy          notable examples being Rocca Best, Citadrone, Eltsac Castle
sat down with the other flags to sign the Golden Shield. After      Montedororogo, and Caled Rex.
the war, Croatoa remained a united heritage site under an                Torcelia. More a museum and warden of Pyxis historical
independent counsel populated by all flags. As a structure,         records, Torcelia is still blessed with a curtain wall and
Croatoa is located atop a spur on a larger mountain just north      standing militia to ensure its safety. It has no strategic
of Blackridge. Its two outer curtain walls have long since          importance—only a cultural one. Located atop a grassy
crumbled though the inner keeps are still intact. Being older       hill on the east coast facing the Mare Dagos, Torcelia has
than Abolition, there are no records of how Croatoa became          one of the most lavish receiving halls in Paradise. It boasts
so damaged or how it could survive the Twelve Covenants.            several thousand ancient relics iconic of Pyke heritage, even
Some stories claim it was concealed from the Ascension or           dating before the establishment of the Twelve Covenants. If
that documents were altered. If so, why weren’t there more          dating before Abolition, these relics would be prohibited by
examples of this being successful?                                  Aegis law. Torcelia is updated continuously, with rooms and
     Golo Mountain. One of the most significant examples of         hallways maintained to a level of elegance beyond the desires
rock-cut architecture in Paradise (after the nearby Blackridge),    of kings. Despite this, it has no residing royals and has been
Golo Mountain is a fortress marking the beginning of the            more popular as a tourist attraction for those able to reach it.
Pyxis border to Draggo. It resides at the mouth of the Balko
river as it crosses with Blackridge to the Locks—the mountain
range dominating most of Pyxis. It is a stand-alone mountain
450 meters tall and 75 meters wide separated from the locks,
though this is believed because of a man-made effort. The
hexagonal curtain wall atop the mountain and its three
keeps and six towers are unremarkable, except that there
is no way to enter the castle at a wall. The vast majority of
Golo’s interior resides within the mountain itself. The main
gate is a massive and breathtaking gatehouse carved into the
sandstone rockface, towering forty-five meters high. From
there, it expands into a labyrinthian network of chambers
and tunnels snaking through the mountain and reaching all
the way to the top level at the peak. Although most visitors
are forced to climb, there is an elaborate wooden and iron
mechanism operating a gondola for others. There are
intentional weaknesses built into several hallways, allowing
for controlled demolition if the outer gatehouse is breached.
Because of Golo’s distance from the rest of the Locks and its
near-vertical cliff face, the only other way to reach Golo’s peak
is by some form of aircraft. Records indicate that land was
removed between Golo and the rest of the Locks, but the scree
around the cliffs was carved away. The isolated mountain of
Sunder nearby was formed from all the material removed in
the construction of Golo. This process took between 150 and
200 years to complete.
    Seigeworks atop the castle can reach nearly a kilometer
away, built during the War of Pykes by the crown to deter
efforts by Aquino to push further in the Lacus Major. It was
taken possession by the Flag of Thurin after the Golden
Shield on the obligation that the fortress be used as such.
Although close to the shore, Golo is not responsible for the
docks nearby, though no enemy force has dared attack them
with the mountain in its shadow.
                                                                                                                 ROYALTY        45
Flags
     Nisska. A flag in control of the plains facing the Mare           Thurin. One of the largest flags on Pyxis, Thurin was the
Dagos, away from most wars to the West, Nisska has been           last to sit at the negotiating table at Croatoa, committing to
spared many great battles the other flags consider brands of      the war until the very last month. Despite this belligerence,
honor. Nisska was the first to the Golden Shield, the architect   they were still allotted considerable territory after the treaty.
of many of its passages, and despite its involvement in the War   This included stewardship of Golo mountain, along with
of Pykes, its stance was more out of defense. This came about     the responsibility of securing the Lacus Major, a duty they
from the leadership of the Walden tribe, which maintained         took seriously, building a powerful navy to meet Aquino
control of Nisska for its recorded history. Even most of their    ship for ship. They have remained loyal to the crown ever
castles have been spared attack, with the only exceptions         since. The Flag’s name pertains to the largest town under its
being from pirates looking for what they think is an easy raid.   control, though the title of Duke has passed between thirty
Their proudest achievement is Craine Castle, built to deter       different families in Thurin’s history. It is thought the only
war with Corvos, a conflict Nisska is very much against as        reason Thurin gained so much from the Golden Shield was
the flag has long held a secret non-aggression pact with the      because the aggressive tribe in control of the flag lost it to the
northern kingdom. Nisska and Corvos helped maintain the           more compliant Francia tribe before the treaty. However, the
Ice Bridge of Kaneqaar, securing a trade route that avoided       successors maintained their loyalty even when Francia lost
sea travel.                                                       the flag a hundred years later.
46      ROYALTY
     Trundholm. The largest and most powerful flag,                      Volco. Although the kingdom swears fealty to the Aegis,
Trundholm kept in control of the crown since its creation,          it is thought most of Pyxis is too wound up in their own
though changing tribes on numerous occasions. The first,            traditions to embrace something new. Volco is the exception.
Alphonz, was responsible for expanding the kingdom and              Despite the rule of the flag passing through a dozen tribes
establishing its largest cities. Later, passing to the tribe of     throughout history, Volco has maintained its allegiance to
Felderlan, the ruling Queen Elise started the construction of       the church. This is most undoubtedly because of the Volco
Blackridge and many of the castles topping the peaks of the         Bishops—a unique order of Ascension priests residing in
Locks. It was also believed during her rule, the ancient fortress   Volco that are under the employ of the flag royalty, advising
of Croatoa was discovered. Her descendants eventually               them on all affairs. There is no doubt the bishops control most
brokered the Golden Shield, the tribe’s swan song. Soon it          of Volco’s actions, proven by their unwavering internal and
passed to Promeran, then Augusburgh, and then Zoatro, the           foreign policy despite the royalty changing hands so often.
latter quickly deposed and replaced with Sobieski in what           Even the famous incident of one tribe leader, Camin, who
became known as the Stained Flag. It was revealed that              inherited Volco and attempted to crack the bishop monopoly
Zoatro’s elected lord paramount and monarch of Pyxis, King          of daily affairs. When they resisted, Camin attempted to have
Jacob, had taken his own daughter from a previous marriage          them removed by force. This resulted in the bishops publicly
as a mistress, fathering a handful of stillborn children as a       excommunicating Camin, a pronouncement endorsed by the
side effect.                                                        Ahkdanate. This forced Camin to publicly and personally
    To make matters worse, Jacob still hadn’t produced an           apologize to each bishop, humiliating himself to regain
heir to his appointed bride, a woman he despised and never          control of the flag. It is also thought that Volca also keeps
touched and who herself was discovered later to have taken          the kingdom itself under the watchful eye and that there is
Jacob’s brother, Renthry as a lover. When her eventual child        a secret spy network operated by the bishops with fingers in
with Renthry was revealed to not belong to the king, a flood        every flag in Pyxis. Considering the events of recent decades,
of revealed secrets followed, embarrassing the Trundholm            many of the other flag dukes are afraid of offending the
royalty. Very little of this ever reached the masses. In a move     bishops if they call on their gods to intervene.
considered lenient for the times, the successor tribe, Sobieski,
under the rule of the later christened Queen Fen, offered
those of Zoatro a chance to save face by abdicating the throne
                                                                    Velora										
for personal reasons and renouncing all further claims.
The Zoatro tribe splintered, and the family was scattered,          (The Ship)
with most abandoning the capital with their wagons filled           If the reality of Paradise being artificially maintained is
with gold to start a life in exile. Zoatro, as a name, survived     correct and if there truly is a machine that controls it all, then
with Renthry and his wife, the former spouse to the king,           Kerberos is malfunctioning. The desert world receives very
establishing a new village within the Blackridge. At the same       little rain, with its supply coming from a single inadequate
time, Jacob and his daughter/mistress fled south and were           freshwater lake (known as Communion) and little drift
never seen again. Since then, Trundholm has done little to          from the other worlds, making water the planet’s greatest
garner as much attention and has spent most of their recent         commodity and import. This has defined the kingdom
history keeping the other flags in check and maintaining            of Velora, christened officially by the ruling dynasty and
their own control.                                                  recognized by the Aegis at the Twelve Covenants.
     Udine. Despite old alliances placing them under the flag            Velora is an odd exception to nearly every assumption
of Udine, named after the founding tribe, the tribes of Rossa       of Paradise. It has never—truly never—been involved in any
and Lothair have held a bitter dispute in their claims to the       conflict outside of its world. Its culture and customs developed
flag, sparking a tribal war lasting nearly a thousand years. It     independently with little influence from others. It has neither
predated the Twelve Covenants, wasn’t erased by Abolition,          attended calls of the Hallessegro nor voiced an opinion on
and continued well after the Golden Shield was established.         any events occurring off-world. They don’t have ambassadors
Even today, after the crown’s conflict was forcedly resolved,       with any kingdom except Corvos, and that only comes from
animosity continues between the two tribes. What’s even             Velora’s need for imported water—a commodity Corvos has
more interesting was that neither Rossa nor Lothair ever            in abundance. Unique Ghonara conestogas configured and
gained control of the flag, with it passing hands three times       serviced exclusively by the velors crate huge blocks of ice (on
to lesser tribes (as per judgment by the Udine council of           occasion exposed to the elements) from the Bythos polar caps
elders, established by the founding family). The first, Mizon,      to the arid dry world known to many as Gateway.
gained support from rivals of both quarreling tribes to gain
control. Since then, other tribes have risen to govern through
diplomatic means. Udine has the largest population of people
living on Blackridge on the Locks, with nearly 75% of their
population residing along with it. The rest live on the riverside
facing Draggo, building forts and walls around the shoreline
villages in response to the Sufferance War.
                                                                                                                  ROYALTY          47
    The remote location and detachment from foreign affairs         own though would rule together from the capital of Arbilast.
have not excused them from the same rules imposed on the            Their alliance was based on the condition that the rule of
others. It was only harder to enforce given the hostility of the    three remain stalwart and the line of succession to each seat
Kerberos landscape and the fact that the planet is considered       be made clear. By the time the client kings were made aware
worthless outside of a stopping point along Nimbus. Abolition       of the situation, the war was over, and the north was united.
somehow spared Velora, though their records before the              The client kings objected to the new arrangement, passing
Twelve Covenants were still fragmented. What is known is            onto their heirs a growing resentment of the north.
that the unity of the world at the time of the Covenants arose           0245 Ended up being a watershed year. The odd
because of the rise of the Tyrus Dynasty emerging victorious        arrangement of the Brotherhood finally fell apart through
after a bloody campaign lasting twenty years.                       political controversy and corruption allegations. The Velora
     The first conqueror, Aram of Tyrus, was known to be an         dynasties were seeking greater representation in royal
outsider not allied initially with the other tribes of Kerberos.    affairs. The assassination of Brotherhood King Vegar created
Where he came from remains a mystery, though some point             a hole within the kingdom as Vegar’s heir had also been
to him being an Aegis while others an outcast from one of the       killed. When the other brotherhood monarchs, Yenna and
other worlds. Aram and his army took the whole of the planet        Nivor, attempted to erase Vegar’s seat and claim his lands,
in five years, before Aram reached 25, though leaving the most      Vegar’s loyal kin pleaded with the dynasties to act. Arbilast
powerful tribal leaders in place, lords of the new dynasties        was cut off from the outside world. This lasted two months
of Kerberos. The exceptions were the southern rulers of             until Yenna and Nivor finally surrendered. They were each
Donas of Macer and Asikini of Bhathus, who Tyrus named              allowed to rebuild their original dynasties, and their rule
client kings to their greater ruler, Tyrus, king of kings. It was   officially ended. From the ashes, a dynasty republic emerged
believed Tyrus did this to placate the southern territories and     where each of the ruling houses put forth a potential ruler to
maintain control, knowing perfectly well his armies were            undertake a unique variation of the Ulaga.
already stretched thin across an inhospitable landscape.                 This new competition, done in private, simply known
Although stable at the time of the Twelve Covenants, these          as Acclamation, involves a secret location not revealed to
two client kings would eventually give rise to the anti-kings       the public where the potential monarchs battle not only
and start the Velor Civil War that collapsed the Tyrus Dynasty      themselves but the various creatures released into the region.
in 0245.                                                            As it’s virtually impossible to survive alone, partakers must
     Aram of Tyrus had united a planet balancing on the edge        balance intelligence with cunning along with physical
of destruction. Lucrative mining had prevented total planet-        strength and stamina. The winner is given the crown, so the
wide oblivion as off-world trade kept societies running.            dynasty itself must be careful about who it puts forth, and it
Eventually, advanced agrarian technology from Corvos would          rarely puts forward their actual dynasty ruler as they are not
enable Velora to be more self-sustaining, another contribution      always the smartest or the strongest if risen to the position
during the time of Tyrus. When Aram died in 0035, cultural          through heredity (also if they were to lose in Acclamation, the
diffusion had swept the globe. Aram’s tomb was built under a        dynasty would be out a ruler). This has created several bizarre
massive temple in Arbilast. Aram also left a half-dozen heirs       situations where velor monarchs would be of a lower position
with no clean line of succession along with another dozen           in the dynasty they rule over. A dynasty’s reign is guaranteed
generals, all assuming some measure of control of the empire.       for 50 years or the life of the ruler, whichever comes last,
Called the Confidential War between 0035-0075, these claims         allowing room for heredity. Then Acclamation occurs again.
to the throne engaged in sabotage, assassination, and guerilla           After the initial event in 0245 and the rise of the dynasty
tactics in an effort to cripple supply lines and remove key         of Nera under King Gregis, it was thought Velora would
personnel from opposing factions. They refrained from open          become stable again. This was not to be, and the client kings
warfare to prevent unwanted attention from the client kings         in the south both declared independence, refusing any longer
and strain already limited resources. Given the encompassing        to answer to any voted king. A civil war was slow to break
cultural belief that “only the strongest can claim,” many of        out, reduced to once-a-century crusades where northern
the leaders elected to resolve conflicts within Ulaga—a form        dynasties under the current monarch would march south to
of native trial where contestants are forced to endure the          claim the southern lands. Untold lives were lost to various
desert and mountains to defeat competitors and retrieve holy        raids, natural predators, and simple environmental hazards.
relics hidden near the peak.                                        On more than one occasion, the crusading army would
     Given the limited number of such relics, those taking the      claim an outlining town, fortify it, develop its agriculture to
trial had to balance how much the trial was occupied with           support said army, and reproduce furiously with the brought
hunting others compared to the search for relics. Alliances         and taken breeding stock until an army was large enough
would have to be forged, depended on, and possibly broken.          to invade. Occasionally, said crusades would succeed, and
Nearly every claim to the throne underwent Ulaga, and               the conquering nations would fall into line. However, the
several alliances that persist today began with promises made       duration of occupation by the north never lasted more than
during it. The result of the trials during the Confidential war     two generations until falling.
was the emergence of The Brotherhood—a coalition of three               Although the southern nations, now ruled by the Anti-
generals who removed or killed the natural line of Tyrus            Kings of Velora, have been often governed by the same
and claimed both his throne and family name. Each took a            monarch, they have always been separate nations. After the
region of Velora not controlled by the client kings as their        northern forces were repelled, executed, sold into slavery, or
48      ROYALTY
integrated into the population after revoking their loyalties,     hundreds of tons of sediment. The inner curtain wall and
the anti-kings would rebuild their cities and claim the new        keeps are built atop this new foundation, making the fortress
fortresses left behind by their invaders. Many crusades ended      appear taller than it actually is. To make a siege even more
the reign of the ruling dynasty of Velora. Half the kings never    complicated, the gatehouses are not in a straight line and
returned. One crusade executed its king and surrendered to         require a climb up stairs. Despite this, Agamopolis has a weak
the south. Two others claimed border towns and never left,         spot in that its internal stores are not large enough to sustain
kicking their monarchs out to limp back to the north and           its standing population for more than a month. Although
exclaiming themselves as independent nations. This created         there is the capability to fish during a siege, this can often be
a hostile borderland known as the Alienation, which exists         stopped with arrow fire. As a result, starvation has been the
today. After the ninth crusade completely vanished without a       most common route to take Agamopolis, and it has been six
trace in 1255, the north has not attempted another crusade.        times. Because of this, the castle has not suffered considerable
    After nine crusades and several wars, what remains is a        damage and is often repaired and improved each time,
planet covered by hundreds of ruins and relics with little to      explaining its advanced construction. The last modification
no history—the wind and war having claimed any evidence            finally expanded the stores and made water access more
of their purpose. Only a small portion is mentioned below.         accessible. Still, even though this alleviated the starvation
Further losses were suffered with the many priceless artifacts     issue, it does open a vulnerability in this waterway, which
prized by the nations but often squandered in the Ulaga or as      an invading army has yet to exploit. Agamopolis is currently
standards for crusades. The majority of these relics were the      under the control of the anti-king in Bhathus.
Dynasty Stones, also known as the Runestones or the Marks               Alienation. The sixth and seventh crusades ended when
of Heresy, declared profane by the Aegis as they present           the northern armies reached the periphery of the southern
historical evidence before Abolition. The issue with the           realms. Fringing this outer region were several towns mostly
stones is that none of them show a complete picture (each one      independent given their distance to any ruling body. Knowing
starting and ending mid-sentence) and are also in a language       the fates which befell previous campaigns, these armies
that (according to legend) at one point was decipherable           rebelled, ousted their general—the ruling monarchs of the
but is no longer, a language known to be found in the Iokon        time—and never left the towns they claimed. The residing
Apoc. Despite their heretical status, they are still considered    population was indoctrinated, and the new community
cherished artifacts by those on Kerberos. Historians have          went about fortifying the towns, turning them into walled
made considerable effort in the last century to recover them       cities. The Alienation, which encompasses these two cities of
despite their continued use in the Ulaga, a practice a growing     Envilad and Dyvilad, also includes the nearly inhospitable
number of velors believe is archaic.                               regions south of the equator, covering an expanse of sand
    Given their isolation, Kerberos carries its own mythology,     and rocks no one wishes to take into their kingdom. This has
a secluded world often uninterested in the daily affairs           spared Envilad and Dyvilad major attack, as later crusades
affecting the rest of Paradise. Outside of Corvos, if Kerberos     couldn’t afford to be drawn into a siege with a city so far
were to vanish, it’s doubtful anyone would notice.                 from their eventual destination. The plan was to retake the
                                                                   south and use the combined armies to wipe out the rebellious
    Symbol/Flag. The Ship                                          villages and cities of the Alienation. This never occurred, and
   Cities. Arbilas, Carina-Navis, Shelfak, Torkol, Envilad,        by the time the last crusade failed, the Alienation remained
Dyvilad                                                            unconquered. Because of the inhospitable surroundings, no
                                                                   one can afford to be independent. Yet, no community, not
    Cultural Attributes. Surviving in a harsh environment;
                                                                   even the two cities, have officially allied. They simply remain
only the strong survive.
                                                                   trade and cultural allies, and even though they have gone to
    Economy. Mining                                                war with outsiders, they have never attacked each other. Over
    Royalty. Menari Velora, Deneb Kaitos Velora, Mira Velora       the centuries, their cultural distinctiveness has dramatically
                                                                   departed from both the southern and northern lands.
Noteworthy Locations                                                    Castle of the Iron Circle. Perfection in design, more of
     Agamopolis. A famous crusader castle built by Velora in       a statement than a military fortress, the Castle of the Iron
the southern regions during the third crusade led by Cheva—        Circle (as it’s known today), once called Stovolis after its
Hammer of Kings—and then claimed by the anti-kings                 fallen dynasty, is a prime example of the strange features of
after the failure of that crusade, Agamopolis is considered a      Kerberos. Not only is the massive one-kilometer-long curtain
critical strategic fortification along the Akraid river, running   wall a perfect circle (to such precision that it’s used as a
between the mountains in the south and Communion in the            baseline by mathematicians), but it is also made entirely of
north, and has been attacked by raiders from Alienation, both      fernico—a nickel-cobalt ferrous alloy known in some circles
anti-kings to the south, and by the north via the crusades. A      as kovar. It is a complete mystery why the original builders
powerful star-fort, Agamopolis is a spur castle overlooking        elected to use such a bizarre material, and there is considerable
the river which had its direction altered to conform to the        debate about where the raw materials were found in the first
shape of the castle, appearing as a moat across the eastern        place. Although the former residents, lords of the Koo She
half, leaving the steep incline on the opposite side. The          Dynasty (gutted during the first crusade), claimed they built
foundations of the inner wards were built up artificially          the wall, very few outsiders believed that. Beyond the wall’s
behind the curtain walls, making the outer walls backed by         composition and shape, it also has no entrance and no gate of
                                                                                                                ROYALTY         49
any kind. A drawbridge forms a ramp to the base for people         politically. One attempt after a bloody encounter between
to ascend over the twenty-meter-tall curtain wall, and it looks    crusaders and the kabs after the fifth crusade resulted in
of an obviously inferior design compared to the wall itself.       King Alfonse terminating the order and sending his reserve
There also appears no way to tunnel under the wall as no           forces to sack their castle. Protests within the city flared up
matter how far down anyone has dug, the wall continues to          and the reserve army being destroyed outside the castle walls
go down. Only a few inhabitants reside in the castle today,        of Kabila. Without any local support, Alfonse was forced
custodians loyal to the Velora monarchy. The castle serves         to recall the termination order, but only after a settlement
very little strategic value, and its cumbersome construction       was paid by the order. It was never paid, and the subsequent
has deterred any claims. The inner keeps, also under a state of    monarch canceled the arrangement. Kabs are known for
decay, are not made of the same bizarre materials as the wall.     their discipline and training, along with their humility and
The only mention of kovar as a useful material is in a corvon      chivalric oaths. They are the closest thing to true paladins on
book, which stated the alloy was used in banned electronic         Kerberos and possibly the whole of Paradise.
devices.                                                                Communion. The largest body of water on Kerberos,
     Chogram Ziggurat. Chogram began as an ancient temple          Communion is a freshwater lake near the planet’s north pole.
to a long-forgotten apocryphal religion erased by Abolition.       Not completely pure, depending on the season, its salinity
The legend around Chogram Ziggurat was that it was the first       shifts between 0.2 and 2 ppt, but it remains the only source
temple of its type built by humans. It also exhibits advanced      of drinkable water available to the planet, excluding pricier
fortification techniques unseen anywhere else in Paradise          imports. Often, imported water from Corvos (arriving as ice)
at that time. It does offer evidence why the fortresses on         is used to raise the level of Communion and lower its salinity.
Kerberos generally are more advanced than those anywhere           Communion branches off into six rivers, which feed the lake
else—they were all influenced by the Chogram Ziggurat.             from every corner of the planet. Despite its size, the lake
     The fortress is built upon an artificial slope known          is fenced off and guarded, with part of it controlled by the
as a glacis, which exposes attackers to defensive fire for a       castle Falgerstad in Arbilast. Because the lake is the end of
considerable amount of time as they approach. It also shields      the rivers and not the beginning, it’s been impossible for the
the castle against siegeworks by creating an embankment            North to cut the south completely from their water supply
that blocks the walls from ranged attacks. Past the glacis is      and vice-versa.
the star fort of the Ziggurat, a design copied across the world.        Falgerstad. Within the capital, Falgerstand has been
Today, the Ziggurat has lost its position as a religious center    spared attack from armies, but this hasn’t stopped the
and was converted into a defensive fort called Castle Orange,      castle from being vandalized and sabotaged by criminals,
named for the color of its matching walls and glacis. Lacking      disgruntled citizens, and enemies of the crown. Arbilast is a
prestige from its glory days, Castle Orange defends the            volatile city with more shadows than lights, and Falgerstand’s
Templar canyon, a popular travel route, and once a mighty          walls ensure the crown’s monopoly over the region’s water
river before the “malfunction” of Kerberos. Orange is under        supply as a way to keep the population in line. This has had
the control of the southern kingdom of Macer.                      the adverse effect of making the castle more a target of its
     Citadel of Kabila. Kabila is also the name of an ancient      own population upset over the forced arrangement. Not
order of holy warriors who had the history of their faith          only does Falgerstand control the flow of water for the city,
erased by Abolition. The order itself managed to stay intact       but for the entire countryside as well. Despite the outer wall
and spent the next 1500 years rebuilding their history while       suffering considerable damage over the centuries, the water
resisting attempts at Aegis indoctrination. As it stands, Kabila   control center, guard towers, and central keeps (which house
is sworn to Velora, which is itself sworn to the Aegis. The        the monarchy) have remained in near pristine condition.
order maintains its original peacekeeping doctrine within          This has persisted even after Falgerstad and Arblilast were
the kingdom, called in to support pilgrims and protect             conquered at the end of the Confidential War. The city
caravans, and secure regions considered lawless. They have         of Arbilast was built into the rock quarry formed in the
often been seen in areas conquered during war by the north,        construction of Falgerstand and the city’s outer wall. This
watching over the defeated and ensuring peace is maintained.       resulted in a city with little room to expand, forcing narrow
Although sworn under the crown, as a notable exception, the        roads and narrower alleys, making direct ground assaults
Kabilans (or “kabs”) only follow crusades and never involve        difficult. This gave way to subterfuge in attempts to usurp the
themselves with them. They prevent sieges from turning into        kingdom. There was a story that the leading cause of death
massacres, protect the subjugated, and ensure beneficial new       around Falgerstand was assassination. It probably isn’t true.
acquisitions under the crown. They also protect and transport           The Grey Gates. Rising from sand dunes near Agamopolis,
discovered artifacts and valuables. Encompassing these many        the grey gates were the entrance to a magnificent castle or
goals, the kabs have often suffered armed conflict with sworn      fortress from the past, long since fallen to dust, leaving these
allies. The “special exception” was a royal decree by Aram         two colossal arches remaining. Superstition claims any who
of Tyrus, one carrying so much weight that few subsequent          approach or depart Agamopolis without passing the gates
rulers have attempted to amend it. In Velora, the kabs are         will die from drowning, an ironic death to be sure. The gates
extremely popular. The order also numbers in the thousands         are massive, with their highest point over a hundred meters
across Kerberos, with the largest concentration within the         up.
castle fortress carrying their name. Only on a few occasions
have rivals attempted to crush the order, either militarily or
50     ROYALTY
     Keep of Torpo. Many believe that Torpo is meant to keep          resembles three walls of a larger hexagonal-shaped structure,
something in rather than out. Families pass to their children         except the opposite half was either destroyed or never
the responsibility of maintaining the keep, but no one has            finished. Despite the walls themselves being 15 meters wide
taken official possession of Torpo, and no one has ever stayed        at their bases and featuring numerous chambers, stairwells,
within it long. There are rumors of hauntings and voices              and hallways, there are no buildings behind the wall.
heard, but no one has ever reported being killed. All of this is      Thymopolis is a giant impedance for travelers as it runs
legend mixed with known historical knowledge, yet nothing             nearly 55 kilometers end to end, with one end merging into
exceptionally supernatural has ever occurred. However, there          the mountain of Ixia and the other opening to a gap between
are some unusual attributes of Torpo. The most noteworthy             the last tower and the even larger mountain of Ryx. Because
is that the temperature of the interior and the surrounding           of the region’s geography, if Ryx were to collapse and seal the
area of the keep is, on average, 5 degrees colder in the day          passage, it would take a traveler on horse nearly two weeks to
and 5 degrees warmer in the evening. Secondly, the outer              circumvent the wall. No known riches are being guarded on
wall is marked with embedded circles forged from a different          the other side, and to this day, no one on Kerberos is even sure
material than the rest of the keep. One study determined the          who built Thymopolis or why.
unknown substance was heavier than lead and bore similar
properties to gold despite lacking the sheen. The circles are         Deserts & Dynasties
also naturally warm to the touch. Experts have proven these                Bhathus. The more powerful of the two southern nations
circles don’t regulate the temperature of the keep.                   during Aram’s crusade to conquer all of Kerberos, Bhathus
     Oasis Magna. The refuge of water, trees, flora, and fauna        is solely responsible for it and Macer’s windfall in being
sits atop an empty fortress above the desert below. The fortress      declared client kings of the south. As Aram’s armies moved
has no curtain wall, only a vast gate and few chambers.               south, the Bhathus king Asikini maneuvered his forces to
Despite its size, it serves little function other than protecting     lead Aram into a trap. As Tyrus laid siege to the Bhathus
its roof, which cannot be easily accessed inside or outside the       capital of Shalfak, Asikini attacked Aram from the east,
fortress. Magna has few windows and only one gate. Past it            pinning the enemy army against the river. However, Aram
leads to a receiving hall occupying nearly 75% of the internal        was still the superior strategist, and soon he turned the tide
structure, rising all the way to the roof. A primitive windmill       back in his favor. Knowing his plot hadn’t worked, Asikini
atop Magna can be seen for miles around and serves as a               instead personally led a cavalry charge into Aram’s forces
primitive device to circulate the water in channels around the        to face the king. Asikini made it within twenty yards before
roof. It is believed by some that the entirety of Oasis Magna         being stopped. Aram accepted Askini’s surrender face to face
was designed to sustain the garden, and it serves no other            in the middle of the battle, and moved by the courage of his
purpose. Hidden within the structure is a circulatory system          rival, allowed him to live. In return, Asikini swore loyalty to
that runs veins deep into Kerberos, where theorized water             his conqueror and prevented further conflict by negotiating
patches exist underground.                                            the surrender of Macer as well. In response, Aram offered
     Tell of Paradise. Paradise is part archeological marvel          Donas and Asikini the title of client kings, able to retain
and part stronghold. It stands atop a man-made mound                  their titles in exchange for tribute and obedience. After the
believed the ruins of a former fort which was itself the              rise of The Brotherhood, Bhathus attempted to force Macer
foundation built upon a garrison built upon a village built           to secede from the kingdom. This didn’t occur, but after the
upon a long-forgotten castle. Situated at the center of the city      Confidential war, both nations agreed and broke ties with
of Torkol, the Tell of Paradise is a fort with ancient high walls     the kingdom to the north. Since then, Bhathus has led every
standing upon a hill. The curtain wall is ten meters thick and        campaign to defend the southern lands from numerous
runs in an irregular circle seven kilometers in circumference.        crusades sent from the north. If Bhathus were to fall, Macer
Given the mound Paradise sits atop is artificial, it is filled with   would simply surrender.
miles of unmapped tunnels, older as they run deeper into                   Koo She. A fallen dynasty, the big mystery surrounding
the ground. There is speculation the Tell may be the oldest           Koo She is how they were destroyed. It is known that when
continuously inhabited area in Paradise...at least as long as         calls of the first crusade reached the walls of Stovolis, the
humans are concerned. Enclosed within the walls are ruins             vast majority of the dynasty’s able-bodied joined, leaving
of an older town, a garden, a lake, and forests. No one lives         only a small ration of guards behind. Men even took their
within Paradise, though guards reside in quarters built into          wives and children with them. When that crusade fell, only
the walls. Although people are permitted to walk through              twenty survivors of Koo She returned. Stovolis fell silent after
Paradise, it can be sealed against outside attack, offering           that. When tribute was years overdue, tax collectors arrived
refuge when the time is called. Several people have gone              to discover Stovolis abandoned with no evidence where the
missing in Paradise, likely lost in the catacombs within the          survivors of Koo She went. Theories point to either them
Tell. There is superstition about entering Paradise at night or       taking refuge within another dynasty to fleeing south only
alone.                                                                to die in the desert. Other theories point to mass suicide or
    Thymopolis. Looking like a thousand 40-meter tall                 eradication by raiders. Stovolis, later renamed the Castle of
truncated cones joined at their bases and connected by walls          the Iron Circle, fell under the care of custodians loyal to the
at their peeks, Thymopolis is the largest fort in Paradise...         monarchy, and has never been officially claimed by any other
assuming it counts as one. The widest section faces the Keep of       dynasty.
Torpo more than 50 kilometers west. From above, Thymopolis
                                                                                                                    ROYALTY        51
      Macer. After the whole of Kerberos was conquered by          proved the Aegis’s resolve, but soon after, the deities fell
Aram of Tyrus, the two powerful southern lords, Donas and          behind the curtain of Abraxas, preferring to operate matters
Asikini, were allowed to govern their lands as nations under       through the now established Ascension. The final direct act
the higher rule of Aram—king of kings. Classed as client kings,    by the Aegis was the formation of the Twelve Covenants, a
they were forced to pay tribute to their greater monarch while     treaty that carved up Paradise and handed authority to the
still retaining the title of king. Macer and Bhathus formed an     twelve most powerful families. Regions were named after
alliance remaining ironclad even to this day. When Bhathus         elements of Aegis mythology with the condition that any
declared independence after the Confidential War, Macer            house that would claim a throne adopt the kingdom’s name.
reluctantly agreed. Macer is the smaller of the two nations,       At the outset, it appeared devotion to the church would be
with the lesser army but the largest supply of builders and        uncontested, but despite the geopolitical landscape shifting
farmers. Macer is the nearest to the southern polar regions        under the authority of a high power, the Twelve Covenants
and thus has access to more water. Macer is further away           failed to eliminate ancient ethnic disagreements or religious
from the northern dynasties than Bhathus, sparing them             preferences.
most of the conflict. Donas of Macer, a popular and decent              Instead, culture wars began to break out within
king, is well regarded in the region, and laws he put forth        nations occupied by diverging societies told they were
have never been overturned.                                        under the umbrella of a single kingdom’s identity. The lines
    Xigoth. The current ruling dynasty of Velora. Xigoth has       drawn appeared arbitrary, with numerous rival cultures
controlled the kingdom since 1340, having won Acclamation          indiscriminately labeled a single “people” and told to get along.
since then. The priority of the ruling King Hosuh has been         In most situations, these tribes, later labeled houses, would
to rebuild the kingdom to the glory once seen with the             either rebel or claim authority over their nearest throne. It
dynasty of Tyrus. It’s no doubt that crusades and wars have        is entirely possible that the Ascension (and by extension the
besmirched the name of Velora for over 1500 years. The             Aegis) intended to create this internal instability to further
constant resistance of the anti-kings is an insult Hosuh is        enforce their own influence over affairs. Religion can often be
no longer willing to tolerate. The southern nations are not        considered a method or tool to control a population prone to
recognized by the Aegis and the anti-kings act (in the views of    chaos. By imparting that chaos via subjective political lines,
Hosuh) in a way that insults the gift offered to them by Aram      the Ascension could offer order in the form of their doctrine,
of Tyrus. Xigoth has sought support from the other powerful        further enforced by the erecting of churches and other
dynasties to start a crusade, the first in nearly 300 years. The   religious centers. Volani was the only nation that managed
promised tenth crusade is expected to be the bloodiest in          to instill a unified national identity without enforcing that
history.                                                           identity through violence.
                                                                       After 0015, the Volani ruling family of Sahli brought the
Volani										                                                   surrounding houses under their control within their capital
                                                                   Menkar. There, Fatima Sahli Volani negotiated fair trading
                                                                   agreements, demilitarization, political marriages, and a
(The Winged Whale)                                                 “round table” of rulers known as the Shahs, of which Volani
Volani was once the largest kingdom in Paradise, with              was only a member. From the High Table of Shahs, Volani
valuable resources licensed to outlining kinhouses. They           established a construction schedule to include universities,
forged alliances with Kaelum and Eridius through marriages,        docks, and bridges. None of these projects included churches.
with cousins once occupying all three thrones. Volani was               The High Table assured that the priority would be
also an outspoken critic of the church, endorsing a secular        infrastructure. Religious representation would follow, though
philosophy. This, along with other disagreements, resulted         it never did. Fatima had dreamt of a united nation based on
in the controversial Aeon Pogrom that erased the nation            cooperation and the sharing of knowledge. Through the
and the kingdom from the planet. Since then, the enemies of        power of her position and her surprisingly long life, she was
Volani have taken it upon themselves to expunge the history        able to open her doors to potential rivals. She kept nothing
of Volani’s contributions to society. They have essentially        back, and despite initial espionage between the High Table
succeeded thanks to the suppression of knowledge endorsed          members, adversaries quickly turned to allies.
by the Ascension.
                                                                       It was aided by Volani possessing incredible wealth in
    Unlike other conquered kingdoms, Volani was not                both resources and knowledge, caches the house was open
allowed to keep its territory as a vassal to a larger state,       to sharing with others. Another shrewd tactic encouraged
and current maps do not indicate the nation even existed.          by Volani’s military authority was that anyone not under the
Certainly, this fate was undeserved and came about due to          umbrella of Volani was not to be entirely trusted, creating
their unpopularity with the church rather than unpopularity        early animosity with the northern neighbor of Aurago, with
with the surrounding nations.                                      which Volani shared the longest border with (the entire
    Initially, it was considered a diplomatic effort by the        length of the Ordanos river). This strengthened Volani pride,
Ascension to unite the largest nations of man across Paradise.     though the encouragement of discrimination was against
The Aegis had appeared and, through force of charisma              Fatima’s personal ideology. Fatima married the son of a fellow
and superior technology, founded a religious order that            Shah, Javed Javadi, and their child, Leila Volani, continued in
swept through the known universe. Initial shows of force           the spirit of her parents. This included a hidden agenda to
                                                                   subvert the canon of the imposing religion.
52     ROYALTY
                                                                  wishing to possess someone touched with sanctified genes.
                                                                  Having a religion emerge from this had to be expected.
                                                                      The Volani royals became known as “The Greaters” in
                                                                  certain circles. Legends of their abilities began to circulate,
                                                                  both within the kingdom and across the universe.
                                                                      Meanwhile, relations with neighbors became complicated.
                                                                  Those neighbors swearing fealty to the Ascension became
                                                                  openly hostile while the rest beseeched the Volani royals
                                                                  with patronage and treaties. While Corvos and Volani shared
                                                                  a beneficial trade agreement, the remoteness of the former
                                                                  prevented firm ties. Later, the Treaty of Erskine was signed
                                                                  involving the kingdom of Kaelum. Volani responded to
                                                                  Kaelum’s loyalty by aiding them to retake the throne during
                                                                  the War of Klydes in 0070.
                                                                       In 105 AL, with land in the south still unclaimed, the
                                                                  Aegis called for the Planitia Crusade. At the time, the Aegis
                                                                  was still convinced Volani’s position would diminish over
                                                                  time and eventually fall under the umbrella of the Ascension.
                                                                  In response to rising concerns of nagomjii in the south, the
                                                                  Aegis demanded a push to claim those lands. The motivation
                                                                  for the Aegis was threefold. They hoped to form a southern
                                                                  kingdom with nagomjii to amalgamate their numbers under
                                                                  the church as well as create a thirteenth nation to hold Volani
                                                                  in check, fearing they would eventually move south to claim
                                                                  the lands anyway. The church also hoped Volani would
                                                                  spread itself thin to allow rival Aurago’s a chance to sweep in
                                                                  to claim rich lands south of the Ordanos. Volani were given
                                                                  the authority over the crusade hoping that a conflict would
                                                                  ignite, pulling resources from the north and souring public
                                                                  opinion to the Volani ruling house.
                                                                       This proved to be one of the biggest missteps in the
                                                                  history of the Aegis and the Ascension. Volani led the charge
                                                                  into Planitia but kept the brunt of their forces in the north,
                                                                  utilizing armies from Kaelum, Eridius, Draggo, and Pyxis
     At the time, those in Volani were already practicing their
                                                                  with reserves from Aurago. This prevented an aggressive
own faith, Volinity, centered around the increasing deification
                                                                  push south by Aurago and solidified the assumed authority
of the Volani ruling families. A trade and knowledge
                                                                  of Volani as they commanded armies populated by other
agreement with Corvos allowed Volani access to the Khronos
                                                                  nations. The Planitia crusade involved massive armies
libraries and, from there, comprehension of cryptions and
                                                                  sweeping across the land, routing nagomjii tribes in a vain
how they are applied. It was during this time when it was
                                                                  attempt to organize the population and establish a cohesive
discovered that those derived from the first Volani line (those
                                                                  structure.
descended from Fatima Sahli Volani and others of the Sahli
royal house) possessed a strange affinity with cryptions and           Despite assumptions, no central leadership could be
the emerging discovery of branding, though Volani members         found or enforced. Instead of committing genocide as
themselves were never branded.                                    predicted, the general of the armies, Milad Nazari Volani,
                                                                  attempted peaceful negotiations with the local population.
    One from Sahli could harness the power of Paradise
                                                                  The nagomjii would be allowed to function independently
in ways no one else could. While believers claimed Sahli
                                                                  while the land was colonized by caravans that would follow
possessed Aegis blood, others circumvented this by claiming
                                                                  the armies. The alien population agreed, and Volani expanded
Sahli, and by extension, the ruling family of Volani, were the
                                                                  into thousands of square kilometers of fertile landscape
true heirs of Abraxas. The Aegis were usurpers. The Aegis
                                                                  uncontested, establishing Volani as the largest nation on
declared that the Sahli must be daemons and ordered their
                                                                  Bythos by a considerable margin.
execution, a command no one in Volani followed.
                                                                       It was midway through the first millennium when the
    Regardless of one’s belief, it became a national obsession
                                                                  seeds of contempt began to take root. Despite propaganda
that one derived from Sahli blood assume the Volani throne.
                                                                  and rising geopolitical tension, Volani’s influence and
Thankfully, it was discovered this sympathy with the universe
                                                                  popularity within Paradise continued to grow. The Volani line
did not dilute through subsequent generations mixing
                                                                  of succession remained unbroken. Ascension churches were
outside the family line. This allowed stronger alliances as
                                                                  being allowed within the territory under the condition that
Sahli children would be paired off to numerous allies, all
                                                                  the immunity against taxation and autonomous governance
                                                                                                              ROYALTY         53
be eliminated, however, the faith had yet to overwhelm the         The slaughter was malevolent, and the same alliance formed
local Volinity movement. The Ascension plotted Volani’s            to destroy Volani fractured. Kingdoms that had refused to
elimination, understanding the political ramifications across      take part publicly demanded the Aegis halt the war. Draggo
Paradise if it was unprovoked. The nation had abided by Aegis      and Aquino ceased their crusade while Aurago continued
regulations and government policy by that time. They paid          until they were confident the nation of Volani could no more
their levies to the church, a pittance given the nation’s worth.   rise up to claim a kingdom.
The Ascension was allowed an observer seat at the High Table            The kinhouses of Volani had their top royalty executed
but was banned from operating purgitans. When cryptions            and passed down to members willing to swear fealty to the
were banned, Volani acquiesced but kept employing brands.          church. Aurago swept through the country and took every
    After Kaelum’s royal family was eradicated in the              square inch. They posted bounties for the heads of any
Minute War of 1395, Volani was quickly running out of allies.      individual possessing Volani blood, believing a handful of
Aurago was growing in strength, and it became evident that         children had escaped. If so, it was assumed they would have
Aegis tolerance had run out. By this time, the descendants         fled to Eridius or taken a navel route to Corvos.
of Sahli were decreasing in number. Unfortunate accidents,             Alas, no children ever appeared. The Pogrom was so costly
disappearances, and the odd assassination had finally taken        that Aurago was stretched thin across a massive country.
their toll, and it was theorized less than a dozen individuals     Early attempts to force out the nagomjii proved disastrous,
existed with the Sahli gene. During this time, the rumors of       and for at least the time being, it was decided that the prior
the Sahli being daemons persisted, with any evidence of their      agreement between them and Volani would stand.
origins suppressed.
                                                                       There are no kinhouses of Volani. The castles taken were
    In 1445, the current ruler, Kiana Kazmi Volani, after          rebuilt to match Aurago architecture. The Volinity cathedrals
twenty years of encouraging unbridled cultural development,        were destroyed to make way for the Ascension. Years later,
finally broke the Hallessegro ban on developing technology.        many people try to pretend the Pogrom didn’t exist, as it was
Of course, the ban was more of a grey zone, with many              an example of how insane mankind could be when told what
nations receiving special authorization for specific projects.     to do by those posing to be gods.
For Volani, it was the development of a rail network, and once
the project had begun, the Ascension had declared Volani               Symbol/Flag. The winged whale
heretics. Of course, it had nothing to do with the fact a rail         Cities. Menkar, Deneb, Kaitos
network could allow rapid shifting of resources and military
                                                                       Economy. None
across such a vast nation.
                                                                      Royalty (rumored to still be alive). Elina Prescott Volani,
     Not long after, the city of Kaitos was obliterated, an act
                                                                   Kappa Volani, Suhail Volani
the Aegis claimed. After, the Aegis began increasing support
of Volani’s rivals, mainly Aurago. Aegis also supported a short-
lived alliance between Aurago, Aquino, and Draggo, and this        Noteworthy Locations
alliance declared war on Volani in what became known as                 Shalobagolong. As part of an ancient treaty between
the Aeon Pogrom. The direction was simple—the rivals of            Volani and the nagomjii, a massive temple was built atop
Volani would eradicate every ally of Volani. If a soldier raised   a hill marking the crossing of two rivers (Saloomjii and
a weapon, he would be killed, as would his family.                 Shusha). After two generations, the nagomjii abandoned it,
                                                                   and it remained unclaimed for two hundred years before
     Houses with a genetic relation to Sahli would be executed
                                                                   being re-appropriated by followers of the now-dead religion
to the last child. Only families that swore obedience would be
                                                                   Volinity. During the Aeon Pogrom, the zealots residing at
allowed to live. The initial fighting was intense, with Volani
                                                                   Shalobagolong committed suicide, believing Volani would
rivals suffering heavily crossing the Ordanos. Despite this,
                                                                   resurrect them. That did not occur, and their bodies were left
evidence of the Sahli being daemons could not be exposed.
                                                                   to rot inside the fortress. Considered a bad omen, it was never
Executed suspects failed to reveal their origin upon death,
                                                                   repopulated by man. However, the nagomjii later retook it
leading many to think that the claim was incorrect or that
                                                                   and employed it as a trading post…after properly disposing of
only a few family members were genuinely agothan.
                                                                   the dead.
    Meanwhile, Aegis-controlled conestogas circumvented
                                                                       Ramada. This is an ancient construct erected out of white
geographical obstacles to strike major defenses outside of
                                                                   stone and placed atop a mountain few people can scale. Those
archaic ranges. Although the alliance was prohibited from
                                                                   who have reached the peak claim to find a fortress with few
employing technology, the Aegis would assign their machines
                                                                   rooms and a massive inner chamber locked from the outside
to work alongside them. Despite this advantage, the cult of
                                                                   to encase something within. No one has breached this inner
fanaticism that had enveloped the Volani house stalled quick
                                                                   chamber, and the climb has claimed hundreds attempting to
victories, and tens of thousands of innocent lives were lost.
                                                                   uncover the truth. The Aegis prohibit access.
    After ten years, a poorly handled battle dubbed the
                                                                        Lefjjasva Fortress. A bizarre circular castle built in the
Massacre of Primarch Hill gutted the Volani knightly order,
                                                                   middle of nowhere, Lefjjasva was abandoned during the Aeon
leaving the capital of Menkar vulnerable. The city was all but
                                                                   Pogrom and after, was taken by Aurago and used as a military
destroyed, and the royal line was executed. The Aegis stepped
                                                                   outpost despite its remote location. It was never attacked as it
back and allowed the merciless Aurago army to storm in,
                                                                   is nowhere near a road, river, or even a town. There are only a
razing villages and killing nearly every person they found.
                                                                   series of caves in the mountains to the west.
54     ROYALTY
                                                                         Terri nodded, then pushed open the door to
                                                                  the wagon slightly. She leaned out, her first view of
                                                                  the world of Philokalia. There would be fireworks,
                                                                  parties, and crowds of people. Perfect diversions.
                                                                  The last thing Terri needed was a purgitan sniffing
                                                                  where he wasn’t welcome. The land whale rode
                                                                  on six large wheels reaching well beyond the hull
                                                                  on slender arms. Colossal sails suited for a galleon
                                                                  caught the air above, directing the vessel to its
                                                                  destination. It sped across an ocean of waving,
                                                                  waist-high green grass which extended to the
                                                                  horizon, the only mark of man being the pair of
                                                                  grooves the vehicle scored into the landscape.
                                                                         It had been years since Terri had been to
                                                                  Sadatoni, and the letter had been the only
                                                                  encouragement to return.
     Lauden Fortress. This precarious tower sits on the edge of
                                                                         To Terri, this place was a shithole.
a 500-meter drop-off in the Mokotovo Peaks and was believed
to be a sentry to spot attacking armies from the north. Part
of it later collapsed, and it was abandoned before being used.
Most of the keep still stands, but it sits unpopulated.                  Terri glanced up and saw the glint of light
                                                                  reflecting off their sun. It would be a colossal orb
She knew the Ascension would arrive, probably a million kilometers across a hundred million
by traditional wagon, by one of their conestogas, kilometers away in any other universe, and
or both. There would be eyes and steel hiding in Bythos would be its satellite. Here, Uno was a few
every shadow. Terri didn’t understand the part kilometers wide, moored to a heaven ring tens of
about the address or the off-comment about the thousands of kilometers away. Given its luminosity,
She made a point to ensure no one could snoop light bounced off the mirror-world of Abraxas,
over her shoulder. Terri shared a large cabin with a home of the Aegis, the domain of gods, or rather…
half-dozen other passengers. She could distinguish as Terri thought, where the puppeteers dwelt.
their origin from their clothes and general physique. Terri knew the truth of it.
One’s accent pointed to Eridius. Another’s tall Terri had heard the rumors that the gods
physique indicated someone from Pyxis. would bestow on King Aurago the title of emperor
Terri’s dark complexion identified her as being of Bythos, which he was obsessed with despite his
distinctions, at least not entirely, but rather the Terri’s suspicions were proven as the conestoga
universe’s influence around them. The oppression emerged from the blinding sun. It was a towering,
from gods and the defining of the council of metallic jellyfish topped with a fortress a hundred
kingdoms known as the Hallessegro nearly two meters high that drifted silently as it descended
thousand years ago did the rest. from the sky. The towers’ peaks occasionally
A few of the other passengers stared, one disappeared in clouds as the vessel approached the
“We will try to make Sadatoni before the and with the eyes fixed on the sky, few would
passing,” shouted the driver from atop the wagon. be watching the church convoy pacing along the
do our best to make the bridge. If you wish to see Terri admired what the Aegis flaunted.
    Philokalia, now would be good.”                               Technology, that’s all it was. Most everyone believed
                                                                  it magical, the tools of gods, but Kaiden’s teaching
                                                                  had corrected Terri’s traditional beliefs decades
                                                                  ago.
                                                                                                            ROYALTY          55
         She was transfixed on the conestoga, barely              The lead wagon had been crushed, beasts of
     noticing the bolt of light shooting from the middle      burden and all, while the trailing carriage had its
     of a small city on Philokalia, across the atmosphere,    connection severed, releasing the kips dragging it.
     to pierce the purportedly impenetrable skin of the           The vehicle had continued uncontrolled until
     Aegis aircraft.                                          slamming into another more significant chunk of
         A fire sparked, followed by a small explosion,       fallen rubble.
     and the drifting tower tipped slightly.                      The middle carriage door kicked open, and a
         “Hey!” she said. The driver was either oblivious     bloodied man struggled to crawl out.
     or couldn’t hear her over the noise of the vehicle.          Terri caught the man as he fell and helped him
     “Hey!!”                                                  to the ground.
         “Keep your feet and hands in the whale,                  “The coffin…” the man coughed before dying.
     ma’am,” he said.                                             Terri checked over the man’s injuries and
         “Look at the tower!” Terri said.                     hopelessly jostled him.
         “We’re approaching the city,” the driver said.           “What brought it down?” shouted the driver of
     “I can see the towers—”                                  the whale as he approached.
         “The aegis conestoga; look at the gods damn              Terri ignored him as she gently placed the dead
     tower!                                                   man down, then surveyed the wreckage fouling the
         The driver noticed just as the bottom of the         pristine landscape.
     citadel crashed into the meadow; the rest of the             The remains of the destroyed conestoga ignited
     construction shattered, with the fortress crumbling      parts of the grassland.
     on impact. The three-vehicle Ascension caravan               “I saw the light from Philokalia,” Terri said
     below found itself caught in the avalanche of steel      before noticing the object, the nearly pristine
     and stone, suffering impacts and slamming into           pearl-colored casket pinned by debris half fallen
     debris. One vehicle lost a wheel and fell on its side.   out of the destroyed carriage. Terri crawled over
         “Turn us!” Terri said.                               to it and pulled on the sarcophagus to release it.
         “I’m not going anywhere near that,” the driver           “Help me!” Terri said.
     said. “We’d be punished; maybe seeing an Aegis will          The driver begrudgingly wove through the
     turn us to stone. Can they turn us to stone?”            fragments as he approached.
         “You ever thought they’d reward you if you               “Coffin?” the driver said. “They carry the
     rescued someone?”                                        dead?”
         The driver considered but wasn’t entirely sold           “Aegis never die,” Terri said. “So goes the
     on the idea of taking risks. From the open gates         claim.”
     of Sadatoni, two guards mounted on long-legged               Although coffin-shaped, it resembled more a
     reptilian striders launched themselves towards the       technological construct, with blinking lights and an
     carnage.                                                 audible hum. Terri noticed part of a corner sat on
         “See,” Terri shouted, “…riders from Sadatoni.        a cushion of air, indicating the entire thing could
     What will be said if they see you ignoring the plight    hover if undamaged.
     of our deities?                                              “Is there something alive in here?” the driver
         “They need not our help,” the driver said.           asked, but Terri ignored him as they dragged the
         “And a divine favor means nothing to you?”           coffin to safety.
         The driver grumbled, grimaced, and finally               The two guards arrived well ahead of others
     diverted the land whale towards the crash.               from the city.
         “Very well, hang on!”                                    They dismounted, took a moment to gape at
         The wheels twisted, and the sails rotated as the     the destruction before shifting their attention to
     whale changed direction. Terri remained halfway          Terri and the driver pawing at forbidden Aegis
     out of the vehicle, ignoring the stern gazes from        tech.
     the other passengers.                                        One guard lifted his visor and shouted.
         The whale arrived before the guards from the             “You, there!” he said.
     city.                                                        “See to the rear carriage,” Terri said.
         Terri jumped out and bolted towards the                  “You dare dictate—”
     lopsided caravan car.                                        “See! To the rear! Carriage!”
56      ROYALTY
     The other guard remained unidentified behind                   The driver spotted the object briefly and was
their armor while the other was confused by the                 about to speak.
imposed authority. Was Terri a lord? She was                        A loud crash gathered the attention of everyone
dressed well enough and barked with conviction.                 as a larger chunk of fallen Conestoga jostled and
     “Did I stutter?” Terri asked.                              shifted. Another long bang and a pearl-colored
     The silent guard tapped the other, and they                metallic hand punched through the wreckage,
both trudged to the rear carriage. Terri inspected              causing the driver to scream and stumble back.
the sarcophagus. Thanks to Kaiden’s teachings,                      A second hand emerged, with both grasping
Terri could differentiate magic from technology                 the edges of the hole. It tore a gap large enough for
made to appear magical. The unreal was possible                 it to exit.
within this world, but what the Aegis flaunted sat                  Terri knew what it was, and she couldn’t
on the same ladder as windmills and waterwheels.                be bothered to acknowledge yet another icon of
Terri knew the driver was in awe, ignorant of what              oppression created by the Aegis and venerated by
could be without the church’s oppression.                       the Ascension.
     “If there’s promise of reward, I’ll share in your              Terri was more curious about what she had
glory,” the driver said. “If we’re threatened with              seen on Philokalia, something that was strangely
penance, I’ll claim you hijacked me.”                           familiar to her.
     Terri smirked as she brushed the dust off a                    Uno fell behind Philokalia an instant later, and
display, revealing electrocardiographic information.            the luminous landscape was reduced to darkness.
     It was rhythmic and steady.                                Terri could hear screams of joy from the city as
     “Sounds good,” Terri muttered, which was                   the celebrations had officially begun. She could also
quickly overwhelmed by a ruckus behind them as                  hear the high-pitched metallic reverberations of a
the two guards had successfully opened the door of              pair of star-shaped, one-person Aegis demigods—
the rear carriage, removing several survivors.                  armed with solar cannons—approached quickly
     Noah Bennet was one such survivor, glancing                from the far side of Philokalia.
toward Terri only briefly, the latter recognizing                   “Damn it…” she said.
the Ascension vestments, before returning to the
carriage to help others.
     Terri     surveyed   the    debris     for   any   other
fragments of functional technology or potential
survivors.      She found it well away from the driver,
who remained with the coffin. It wasn’t broken off
a larger construct or damaged in any way, not
even a scratch.
     The red-tinted chrome sphere could fit in
someone’s palm, and it sat gently in a nest of
grass. Terri ensured no one else could see it as she
approached it. Inches from her grasp, the sphere
spun half a revolution quickly, causing Terri to
recoil.
It   twisted    again,    then   settled.    Terri   waited,
ensuring the object was inert. She should have
waited minutes; instead, just a few seconds passed
before she reached for it again.
     The drive’s eyes moved to her.
     The sphere was neither cold nor hot, and
Terri’s grimy fingertips left marks that vanished
immediately after. It was featureless, with no
seams or indications of how it could move. Terri
quickly pushed the sphere into her pocket, hoping
it wouldn’t react further.
                                                                                                       ROYALTY          57
4: TRIBES
                   Agosta Pike committed himself to his daily affairs as a distraction, acting as the living
               shadow of his prince and friend. It was easy when he relayed the people’s opinions, the
               latest controversies surrounding the church, and his routine of unexciting daily tradecraft.
                   Upon waking up that morning, he knew that a crisis would emerge. He’d assumed it
               would involve a collision of political beliefs between Hydranis, Aurago, and the Ascension.
                   He would have welcomed that in contrast.
                   It was late in the year 1501, on the day of Philokalia’s zenith over Sadatoni, when a
               ghonara conestoga, a chariot of living gods, was inexplicably brought down by an attack
               originating from the Hydranis-controlled world overhead. The vessel impacted upon the
               Ascension caravan. It was less than four kilometers from the gate wall, an undeniable
               message everyone received.
                   And to think Agosta had all but eliminated attempted assassination from the list of
               expected catastrophes to occur today.
                   Even before the survivors had been collected and brought to safety, Agosta knew the
               details of who was involved.
                   There were three carriages as part of the Ascension caravan. The six members within
               the front vehicle, all rectors from the Ascension enclave, were killed. All eight passengers
               in the trailing carriage survived.
 58   TRIBES
P
        aradise is not a traditional fantasy populated by a             This level of technology was beyond anyone in the
        variety of mythological figures. The overwhelming               room. Machus burned apostates for possessing such
        majority of the population within Paradise is                   forbidden knowledge.
        human, with the only notable exceptions being the                    A frail female figure with short silver-white
alien nagomjii and those few magical humanoids hiding in
                                                                        hair emerged from within the bed, suspended as
plain sight. This is not to say there is no variety, far from it.
                                                                        if in water. She was pale, thin, unnaturally tall,
Hundreds of years ago, perhaps during the dark ages, the
altered reality of Paradise began to accelerate the evolution           with the most striking blue-green eyes. Loose white
of those living within it, resulting in new subspecies which            fabric flapped across her skin.
ended up segregated within their own kingdoms. These
became the mutaforms. The most extreme example of this              The Aegis, the only ones within Paradise permitted to employ
comes from the Aegis, though officially, those living on            technology, come from Abraxas, the heaven world. The Aegis
Abraxas deny any connection with humanity.                          present themselves as the physical manifestations of myth
    Characters can technically be from any race offered here,       to all those below them (and they believe everyone is). More
though, with the daemons, eidolons, nagomjii, and Aegis,            accurately, the institution (the Ascension) formed around
certain aspects of those species may be difficult to articulate     the Aegis presents them this way and enforces that belief. As
within a game group. Additionally, social classes are firmly        the Aegis are virtually immortal, this is not a difficult task.
enforced within this world, with the Aegis deified by many          Undoubtedly, suspicions have been raised that it is not the
and the nagomjii relegated to a subclass. In the case of the        Aegis manipulating the Ascension but the other way around,
daemons, their very existence is considered heretical by the        as the Aegis are seldom allowed to talk for themselves.
church, with orders to eliminate them when discovered.                  The Aegis, along with the Ascension, manipulate the
     A player group should accept this challenge as long as the     ruling houses to serve the best interests of the theocracy,
party understands that characters are expected to eventually        to maintain control. At the same time, people blindly deify
get along.                                                          the gods above them, crediting the Aegis as the masters of
                                                                    Paradise. Some quiet voices claim otherwise. To many, the
Level Adjustment				                                                Aegis are living gods who enforce their will through both
                                                                    technology and the zealots of the Ascension.
Certain powerful races (specifically certain eidolons and                Over 1,500 years ago, the Aegis came into power, offering
sentinels) may start with a “level adjustment” trait. This          to rebuild devastated lands from a now-forgotten cataclysm.
value represents the number of levels you are behind a              The prevailing theory holds that the world of Abraxas didn’t
normal character with the same amount of experience. For            exist until that moment. One day, the mirror-like sphere
example, a character who gains 900 XP reaches 3rd level, but        appeared in the sky, and the Aegis came down shortly after. As
a character with a level adjustment of +1 only reaches 2nd          the Ascension enforced this legend, its veracity is obviously
level a +1 (a level adjusted 5th level character and a normal       up for debate.
6th level character are both at 6th level). Assuming party              However, there is no doubt that Abraxas contains
members receive the same amount of XP, a level-adjusted             considerably advanced technology and can employ it at a
character will always be behind those not adjusted. At 1st          moment’s notice. Their machines can hover, fly at unheard-
level, a level adjusted character is technically a higher level     of speeds, and pack enough firepower to take on armies. On
than other 1st level characters.                                    their own, they have been seen requiring gravity assistance
                                                                    to support their weight though a few have also been seen to
                    Aegis
                                                                    be as agile as predatory animals. In this latter situation, it is
                                                                    assumed they are employing technology to move.
                                                                        Outside of Abraxas, Aegis are only seen as members of
         Psylaxis inspected the floating coffin, and after          three different organizations—the Ghonara, the Conclave,
                                                                    and the Seraphim Torus.
    confirming the state of the room, tapped a few
    hidden buttons on the device. It sent out a deep
    below that nearly cracked the thin windows. A
    sequence of beeps followed, and the coffin lid didn’t
                                                                    Godlike                       							
                                                                    Even the few Aegis considered respectable can still exude
    open as it dismantled itself. Psylaxis stood aside as
                                                                    arrogance and disdain over others. They generally dislike
    a semi-opaque red mist spilled out.                             getting dirty or even touching soil. While some assume the
         As the vapor cleared, the coffin interior was              role of living deities, others dissuade the adoration. Aegis,
    revealed to be a heavily padded cradle designed to              like normal humans, can cover a wide berth of personalities
    care for whoever was placed inside. Hidden within               and, as a result, are often flanked by acolytes and disciples to
    the frame sat all the tools required to maintain                maintain the illusion of a united cult.
    life, from food and air to excretory waste.
                                                                                                                    TRIBES       59
                                                                     Defiant Body						
                                                                     Physically, the Aegis are humanoid, but similar influences
                                                                     that created racial variations in Corvos, Velora, and
                                                                     Kaelum may have affected the Aegis, making them thin and
                                                                     delicate and, in some cases, vulnerable in the high gravity
                                                                     environments outside of Abraxas. This has forced them to
                                                                     either use testament suits, gravity-resist containers (“coffins”),
                                                                     or avatars. Despite this weakness, the Aegis are also virtually
                                                                     immortal, able to withstand disease. They can even control
                                                                     their own age. Although unable to reverse the clock, the Aegis
                                                                     can stop their development at any point; the visible age often
                                                                     denotes their position within their hierarchy.
                                                                     Playing an Aegis				
                                                                     Aegis are seldom found on their own, and when surrounded
                                                                     by a retinue, it is recommended that they not be player
                                                                     characters. Solitary individuals are rare, with a reward for
                                                                     their return if found, whether that Aegis wants to or not. Those
                                                                     wishing to live away from the false beatification often must
                                                                     conceal their identities. If part of a group, likely an Aegis is a
                                                                     self-imposed outcast, keeping out of the way, avoiding direct
                                                                     open engagements…unless the image of a living god is what
                                                                     the group is trying to present. If revealed, it wouldn’t be long
                                                                     before Abraxas sends excubitors or hedrons to retrieve their
                                                                     lost sheep. The most common population of ex-pat Aegis are
                                                                     Ghonara, as many of them take issue with recently reformed
                                                                     dogma.
                                                                     Aegis Glossary		                                  		
                                                                          Conclave. The Conclave is a group of Aegis tasked with
                                                                     handling the diplomatic affairs of Paradise—effectively the
                                                                     face of the puppeteers who manipulate the kingdoms under
                                                                     their influence. It is unclear whether they all speak with a
                                                                     single voice, operate under a higher-order, or are puppets
                                                                     themselves. They certainly don’t appear to be the latter.
                                                                     Like all the Aegis, those in the Conclave have issues existing
                                                                     outside of Abraxas and thus are forced to live in suspension
                                                                     coffins or exoskeletons. They are constantly under guard by
                                                                     hedrons and/or excubitors. The Conclave is the largest of the
                                                                     three segments of Aegis seen outside of Abraxas, with the
     The loyal non-Aegis retinue can sometimes be more               Seraphim Torus and the Ghonara remaining mostly within
zealous than the Aegis itself. It is exceedingly rare for an Aegis   Abraxas. Conclave members possess implants allowing them
to be found without said entourage outside of Abraxas. On its        to telepathically control nearby Aegis tech.
own, an Aegis is known to be silent, analytical, and devoid of
visible human emotions. They have little experience living in             Conestoga. These massive transports operated by
the wild, enjoying untold luxury within their utopia.                Ghonara shepherds can transport hundreds of people or
                                                                     several tons of animals and equipment between the worlds
    Those resisting Aegis rule have accused these overlords          of Paradise. The upper levels are locked off and forbidden,
of simply possessing superior technology, while others               designed only for the shepherds, often living most of their
accuse the church of manipulating the Aegis as rigorously as         lives within these domiciles (though lush and with reduced
they manipulate everyone else. The Aegis cannot be wholly            gravity). The lower levels are simple cargo holds and cranes
innocent in these matters, and it depends on the specific            where people, livestock, and supplies can be shuttled. Very
individual on how they respond to their deification.                 often, kingdoms build their own modules to maintain
                                                                     efficiency and privacy. Conestogas boast several different
                                                                     variations that can be modified on-site to accommodate
                                                                     needs. They are not only vital in the transport of homage
60      TRIBES
to Abraxas but have been utilized in the transportation of          members of the Torus function via two different variations
military hosts during wartime. Despite being used this way,         of powered armor—testaments or avatars. Members of the
conestogas are technically forbidden to carry weapons or            Torus command loyal ground forces and are considered
be used militarily. Conestogas are licensed to kingdoms for         the marshals responsible for handling the affairs of the
use and are the only technology humans can control (even            Episcar knights. When a Conclave member is present, they
though they don’t directly operate them).                           are assumed to be of a higher authority. However, members
    Demigod. Demigods were constructed much later than              of the Torus have been known to override the wishes of the
the conestogas as a means to defend them from attack. Still         Conclave if their safety is at risk. Members of the Seraphim
classed as transports, demigods can ferry much less but             Torus are believed to be the most dangerous individuals in
are not as vulnerable. The demigods came about due to the           Paradise.
Ghonara shepherds demanding a military presence, as all
other Aegis military technology was controlled by either the
Conclave or the Seraphim Torus. Generally, humans are not
                                                                    Aegis Names				                                        		
permitted on demigods as there is no separation between the         Aegis rarely disclose their names to strangers and prefer to
Ghonara shepherds and the rest of the vessel.                       remain known by their title. This obviously doesn’t work
    Excubitors. One of the artificially intelligent machines        when away from Abraxas for extended periods. Their actual
operated by the Aegis, the excubitors are brilliantly decorative    names are singular, multi-syllable, and wholly unique. Some
humanoid robots generally only used for intimidation and            believed these names are assigned based on position and that
grandeur. They typically aren’t utilized flagrantly in military     Aegis possesses a more straightforward, private name known
operations, so it’s believed their construction is costly.          only in privileged circles (this is, in fact, correct). A verse in
                                                                    a Tepheron Octoginta claims that Aegis names are derived
     Ghonara. The shepherds of Paradise, these Aegis are both
                                                                    from forgotten ancient human mythology like many aspects
the mechanics that repair and maintain Aegis technology and
                                                                    of Paradise.
the controllers for their most advanced machines, specifically
conestogas and demigods. The Ghonara by no means horde
the knowledge of technology. In fact, they had been once            Open Names
lauded for their teachings of advanced agriculture and              Males: Ajayax,      Daedanis,    Dardanius,    Dellingar,
metallurgy. However, by the denunciation of the Iokon Apoc,            Hekatonclease, Neoptolemy, Morphanus, Ophinax,
these teachings were banned, and the Conclave replaced the             Parthinak, Proteux, Ramakis, Trikarma, Unoclarapledes
Ghonara as the face of the Aegis.                                   Female: Adrastina, Agraboda, Andromenias, Aparnax,
     The Ghonara are licensed to kingdoms who pay increased            Ganamis, Harmonia, Ishanto, Qallistis, Shivanshia,
homage to the Aegis to gain access to the conestogas—                  Synfallin, Thimenia, Tisiphonix, Titanis, Trigunaki
colossal transports that allow passage between the worlds
of Paradise. All the kingdoms not on Bythos are forced to           Private Names
pay this homage to trade with other worlds, while those on          Male: Aeson, Ara, Argus, Cador, Castor, Charon, Damon,
Bythos rarely require them. As a result, the same Ghonara              Hector, Paris, Jasper
shepherd often remains licensed to the same kingdom for
centuries, as is the case with Velora and Pavonis. Suffering        Female: Clio, Danae, Eleos, Embla, Groa, Iris, Selene, Nesoi,
the same physical disabilities as all Aegis, most shepherds are        Nyx, Semele
confined to the control modules of their vehicles. However,
some have adapted to the high environment, intermingling
with the humans that pay them, a practice scorned by the            Aegis Traits				                                       		
Conclave. As the Ghonara is the oldest order of the Aegis,          Your Aegis character has a number of traits in common with
their insubordinate actions and attitudes are often tolerated.      all other Aegis.
Despite their age, shepherds possess no actual authority
within the Aegis hierarchy.                                             Ability Score Increase. Your Constitution or Strength score
                                                                    decreases by 2; your Intelligence or Wisdom score increase by 2.
    Hedrons. These floating defense machines are a common
sight wherever Aegis appear. They possess less intelligence             Age. You are likely hundreds of years old, but you can
than excubitors and lack a language.                                look whatever age you wish. You can age in real-time when
                                                                    you desire but cannot reverse your age. An Aegis is immortal
     Sentinels. Originally a blanket term for all artificially      unless intentionally aging into death.
intelligent creations of the Aegis, “sentinel” has recently begun
to represent a smaller subsect of ancient bespoke constructs             Alignment. Aegis are generally Lawful. While some are
the Aegis are slowly substituting with more obedient and            evil, this is not as common as critics would assume.
powerful successors like excubitors and hedrons. The                    Size. Aegis range from over 5 feet to nearly 7 feet tall and
propensity to act autonomously allows a sentinel to operate         have slender builds. Your size is Medium.
without instruction, resulting in the occasional rogue model.
                                                                        Speed. Your base walking speed is 30 feet.
     Seraphim Torus. This knightly order is populated by the
elite Aegis military. Instead of floating in suspension coffins,
                                                                                                                     TRIBES        61
    Languages. You speak all the languages of Paradise
except for the nagomjii’s native tongue of Animabe and the
                                                                   Seraphim Torus Knight
grimgod’s Torgol.                                                  As a knight of the Seraphim Torus, you are one of the few
                                                                   members of the Aegis that can take care of themselves.
     Chaos Matrix. You can bond with an Eko-shaper.                Admittedly, this advantage comes from applying technology
    Disease Immunity. You are immune to the effects of any         forbidden to anyone else. You are rarely separated from your
disease; you pass all saving throws relating to disease.           technology; as if left alone, you are more vulnerable than your
    Refined Mind. You have advantage on saving throws              average human. Of all members of the Aegis, the knights of the
against being charmed.                                             Seraphim Torus are the less likely to expel themselves from
                                                                   their own kind. They are known for their fanatical loyalty to
     Subrace. Three subraces of Aegis can be selected              their own kind and are considered the most arrogant. There
as characters: Ghonara shepherds are engineers and                 would have been exceptional mitigating circumstances if an
technicians. The Conclave envoys are diplomats. The knights        exception were to occur.
of the Seraphim Torus are soldiers.
                                                                        Ability Score Increase. Your Dexterity score increases by 2.
Conclave Envoy                                                          Agile. You gain proficiency with Dexterity (Acrobatics).
As a conclave envoy, you are adept with diplomacy, tact, and            Assist. You gain an Aegis Testament.
negotiation. Envoys are the only members of Aegis permitted
to express themselves publicly. They know what to say and
when and generally step away quickly when an encounter
escalates to violence. If hiding your origin is necessary, your
                                                                   Aegis Feats					 		
natural abilities may be limited; when exposed, your simple        Conclave Adept
presence is enough to win over most conversations. Envoys
rarely excommunicate themselves from the Aegis, but when           Prerequisite: Conclave Envoy
they do, it’s generally because of an accident where an envoy      You gain the following benefits:
is initially stranded. Eventually, an envoy can decide to
                                                                       Increase your Charisma score by 1, to a maximum of 20.
remain excluded.
                                                                       As an action, you have advantage on all Charisma
     Ability Score Increase. Your Charisma score increases by 2.
                                                                         checks directed at one creature of your choice that isn’t
    Natural Talker. You gain proficiency with Charisma                   hostile toward you. This effect lasts up to 1 minute. After
(Deception) and Charisma (Persuasion).                                   the time expires, you cannot use this ability again until
     Assist. You gain an Aegis coffin.                                   you finish a long rest.
                                                                   Shepherd Engineer
Ghonara Shepherd
                                                                   Prerequisite: Ghonara Shepherd
As a ghonara shepherd, you are tasked with creating,
operating, and maintaining Aegis technology. Unlike other          You gain the following benefits:
members of your race, you are used to living away from                 Increase your Intelligence score by 1, to a maximum of 20.
Abraxas, as your services are often licensed to loyal kingdoms.
                                                                       Before making an Engineering check to craft or recover
A long time ago, this assistance was annulled to many of your
                                                                         hit points, you gain a modifier to your roll based on your
kind’s objections. Now, your fellow shepherds are trapped
                                                                         level (for example, 10th level = +10 to your roll). You can
within conestogas or confined within Abraxas, keeping
                                                                         only gain this benefit once every 24 hours.
Aegis tech in the hands of Aegis. Of all the excommunicated
Aegis, your kind occupies the most significant proportion.         Seraphim Cavalier
You might be old enough to have been part of the original
                                                                   Prerequisite: Seraphim Torus Knight
shepherds, refusing the recall order.
                                                                   You gain the following benefits:
     Ability Score Increase. Your Intelligence score increases
by 1 (max 20).                                                         Increase your Dexterity score by 1 to a maximum of 20.
    Mechanically Adept. Your gain proficiency in Intelligence          When wearing medium armor, you can add 3, rather
(Engineer) and gain an additional +1 bonus.                              than 2, to your AC if you have a Dexterity of 16 or higher.
   Stuff. You gain $1,000 in gear from any tech level (no              When wearing heavy armor, bludgeoning, piercing,
weapons or armor).                                                       and slashing damage that you take from nonmagical
                                                                         weapons is reduced by 3.
     Assist. You gain an Aegis Carapace.
62      TRIBES
                                                                        The Vothragna impact was an actual event, though
             Daemon
        Elina took in a deep breath and, against her
                                                                  little evidence has been found to collaborate the associated
                                                                  legend. It tells of the demonic vessel surviving the crash and
                                                                  being buried by Phylax when it settled on Bythos. The moon
                                                                  turned into the island of Vothragna, and despite numerous
                                                                  archeological expeditions over the subsequent centuries, no
    better judgment, revealed her arm and the inch
                                                                  evidence of this ark was ever encountered. Concluding the
    cut on the outside below her elbow, as well as the            legend, it claims the daemons emerged from Vothragna to
    bright splinter of white light spilling from it.              spread throughout Paradise as a cancer, one that the Aegis
        Agosta immediately covered it.                            would reveal to the universe.
        “Okay, keep that cover—” he said.                             Which they did during the Twelve Covenants. The Aegis
        “Holy shit!” Sloan said as she noticed it as              claimed that not only did daemons exist, but that they were
    well.                                                         invaders and antithetical to the Ascension faith. For the first
        There went that idea.                                     time, a daemon’s existence was verified moments before
                                                                  one’s execution.
        “Shut up!” Agosta said.
        “At this point, can you afford to keep secrets?”              The final declaration during the Covenants became
    Sloan smirked back. At some point, she would have
                                                                  known as the Culling of Agathon, in reference to the
                                                                  aforementioned legend, as the term daemon was penned and
    to explain to him how she could hear him so well.
                                                                  enforced by the Aegis. In the subsequent decades, paranoia
        “What is it?” Terri asked.                                swept the universe as people were forced to suffer physical
        “She’s a daemon,” Sloan said. There was no                injuries to prove they were human. At first, this was limited
    reverence in her tone. She recog-nized another                to royal court members but soon expanded into the general
    outcast, like herself.                                        population within kingdoms like Aurago and Hydranis. The
        “Angels of Paradise,” Deven said. There was a
                                                                  practice was prohibited in Corvos and Volani.
    slight hint of reverence in his voice.                             However, what many people feared came to pass.
        “So that means she’s walking around in a                  Hundreds of daemons were exposed, a few even within royal
                                                                  courts. Or, better worded, only a few were found within
    human suit?” Noah asked.
                                                                  royal courts. Most daemons settled to be teachers, doctors,
        “Not exactly,” Elina said as she accepted a               architects, cooks, and artists. Few had assumed positions
    cloth from Agosta and wrapped herself. “That’s                of authority, and many were pillars of communities that
    how I prefer to look. And I’ve been wearing this              became splintered when the purgitan inquisitors arrived.
    face since I was born.”                                       While attempts were made to protect these individuals, only
                                                                  one betrayal was required. Once exposed, there would be no
                                                                  trial or public demonstration. The daemon would be taken to
For centuries, those living within Paradise believed it           an open grave and executed on-site.
populated by various monsters, the nomadic alien nagomjii,
and an incalculable number of humans. The rumors of a                  There was no indication of hidden agendas, conspiracies,
secret society living underground, in the skies between           or provable misdeeds by this point. Most daemons were
worlds, or among humans persisted with legends of angelic         unaware of where others resided. After a hundred years, it
beings or spirits coming to those in need.                        was assumed that any survivors fled into regions where they
                                                                  would be safe, but the Aegis continued to enforce persecution.
    Most of these records vanished with abolition and             Eventually, the number of daemons exposed decreased until
would have been entirely forgotten if it wasn’t for the Aegis     finally stopping after five hundred years. It was believed that
declaring these people profane at the conclusion of the           the species had been wiped out, though a hundred years later,
Twelve Covenants in 0015. By then, two predominant myths          one would be revealed, then another decades after that.
had survived.
                                                                       Eventually, the existence of daemons turned into myth
    One tells of spirits that roamed freely through Paradise—     and, to the paranoid, into conspiracy. Without proof to
radiant beatific creatures created by the same force that         support it, accusations circulated that the daemons had
shaped the universe. These spirits were not destined to           slithered their way into positions of authority once again and
inhabit or control Paradise but rather shepherd those living      were slowly corrupting society.
within it to guide mortals into leading content lives.
     The other story, a contrarian legend, claims that Paradise
was invaded by a demonic vessel thousands of years ago.
Dubbed Vothragna, this ark crashed through the Solokring
and inflicted severe damage, destroying the Messiana ring,
bifurcating the world of Grimaldi, and sending its moon
Phylax plummeting to Bythos below. The void formed within
the Solokring became known as either the Raphain Abyssal
or the Djenunaki.
                                                                                                                TRIBES        63
                                                                        There are no records of what happened to the first
                                                                    agathon, but there are no claims of their deaths. The leading
                                                                    theory among the daemons alleged the first of their kind
                                                                    replaced their skin with non-human animal hides and
                                                                    vanished into the wilderness. All modern daemons are those
                                                                    sired from generations of previous daemons, with many
                                                                    modern examples still possessing an inane desire to help
                                                                    others and defend those needing protection. The culling was
                                                                    highly effective, and most modern daemons protect their
                                                                    identities, aware that they might be the last of their species.
                                                                    Angelic							 			
                                                                    Regardless of whether you call them agathons or daemons,
                                                                    when exposed, these individuals appear as humanoid beings
                                                                    seemingly constructed of light with brilliantly colored eyes
                                                                    and ghost-like manifestations emanating from their back
                                                                    resembling wings. In this state, they can disobey gravity and
                                                                    appear capable of other superhuman feats. However, they are
                                                                    also especially vulnerable.
                                                                         Daemons can fashion and wear a shell, simply described
                                                                    as a skin suit. This entirely magical construct feels like durable
                                                                    leather when removed, but once worn (and donned easily),
                                                                    it feels like natural skin, so much so that distinguishing a
                                                                    daemon from a human would be impossible unless the skin
                                                                    is cut. It is also conceivable for a daemon to possess multiple
                                                                    shells as their inner form, known as the “brilliance,” is
                                                                    malleable. Experienced daemons have been known to carry
                                                                    shells of multiple people and multiple animals. A few have
                                                                    switched sexes based on current desires and objectives. These
                                                                    skins are easily repaired, but it is nearly impossible for a
                                                                    daemon to hide in the chaos of combat. Exposing oneself is an
                                                                    extreme risk, with rewards posted for evidence of a daemon
                                                                    and even more for a corpse.
The Reality				                                       		
The truth is that modern daemons aren’t aware of their
                                                                    Playing a Daemon			
origins. They aren’t even aware of their own identity often         Given their minuscule population and presumed extinction
enough until being cut for the first time. Given their long         by many people, there are no assumed common traits with
lifespans, most daemons made a point to wander from place           daemons. Stressing a point between nature and nurture,
to place as they meandered from life to life. The oldest have       when raised on their own or oblivious to their natural
managed to record some history safely preserved in locations        abilities, daemons possess several coincidental attributes.
like Corvos, though these stories come off as potentially           However, when raised aware of one’s origin or raised
allegorical and exaggerated.                                        alongside others of the same kind, a daemon often makes an
     They tell of a small tribe of angelic creatures that came to   effort to distinguish themselves. Common attributes include
Bythos thousands of years ago, sent by an unnamed creator           higher-than-average compassion, increased empathy, and a
to protect the land and guide those living upon it. They            desire to guide those in need of assistance. These traits can
were greeted as messengers and even worshipped in places.           often be suppressed based on a daemon’s upbringing. Their
They called themselves the agathon and generally refused            long life has allowed a daemon a measure of patience and
veneration, preferring to educate and support noble leaders         an ultimate fate, as execution is the leading cause of death
rather than lead themselves. As the centuries passed, these         among them. While it would appear natural for a daemon to
first agathons developed the ability to encase their brilliant      avoid personal connections and elude physical interactions,
bodies with human skin, a shell to make interacting more            part of their nature appears to compel them to act against
comfortable. Not long after, the first agathon took human           their own best interests. Referencing the unfortunate fact
mates and bore children, which had a 50/50 chance of being          that most daemons die through being discovered, many
born as an agathon themselves.                                      modern daemons are exposed through selfless acts. Despite
                                                                    wisdom insisting they shun emotional connections; daemons
                                                                    apparently can’t help themselves.
64      TRIBES
Daemon Glossary					
    Agathon: The old name the daemons once called
themselves and that older daemons still prefer. There is no
information on where this name came from.
                                                                                            sion
     Brilliance: The true form of a daemon is a luminous,                At the conclu bly, a cardinal of the t forth
                                                                         of that    a ss em                    dee, brough
                                                                                            uni Klairaplie
angelic being. No connection between the color of light and                                                                      lt and
the type of daemon has ever been found. While most daemons               Ahkdanate, Kan. She was barely an aduher to
                                                                         a youn    g w om                      bito r pi nn ed
radiate white, some have been known to emit yellow or blue.                                 ified. The excu                       cut
                                                                         clearly terr the cardinal proceeded to igent
A daemon has never been seen radiating red. This light is set             the  ta bl e  a s                    en e; no  in te ll
                                                                                             act was obsc
upon birth and never changes. It is so bright that no surface             her skin. The to be treated that way
can be seen upon the brilliance. If the light was suppressed                                ed
                                                                          being deserv what would follow.
somehow, it would reveal a featureless creature lacking ears,              regardless of                               r to have
                                                                                                    id, it did appea
a nose, or any indicators of gender. In truth, the brilliance is                That being sa . From the wound poured
                                                                                                fect
asexual, able to reproduce based on its shell—they can both                the desired efbrilliant white light. Theng
                                                                           out the m     os t                       from bein
impregnate and become pregnant. However, if pregnant,
                                                                                di sc ov er ed   her fear was in that might
                                                                            we                  t from any pa                      ter as,
a daemon must wear a female shell to give birth. This is                    discovered, no icted, proven moments laoceeded
because the brilliance is somewhat amorphous, conforming                                      fl
                                                                            have been in venants, the excubitor pr body.
to different shapes based on the shell it wears. When born,                 before the co esh from the creature’s ere
a daemon emerges either in their brilliance or (if a human                  to flay the flood, muscle, and tendon, th              being.
mother) already encased in an intersex shell.                                Instead of bl eathtaking, luminescent ad was
                                                                             was only      a  br                     as he   r  he
                                                                                                 e was fleeting                       e
     Shell: The skinsuit a daemon wears is a magical                         Such radianc her body seconds later. Theled
                                                                              parted    fr  om                    aving    a  sh r iv
construct; they can form and don one like you would don                                          tely faded, le                       r
a jacket or a suit of armor. These one-piece suits carry the                  light immedia turned to dust before ou
                                                                              crea   tu r e th  at
texture of leather but, when worn, completely adhere to the                   eyes.                                       ittedly, the g
brilliance and cannot be removed unless cut off or willingly                           e  a ct   w a s barbaric. Adm         as expectin
removed by the daemon. Given the amorphous qualities of a
                                                                                    Th
                                                                                            d  be en  r ev ealed, but was a threat.
                                                                                                                        I
                                                                               truth ha            such a creatu
                                                                                                                      re w
daemon’s brilliance, they can own several different types of                   evidence thating.
shells. Not just the ones they grow up with, but eventually,                   I’m still wait                        Fallah Ellan
                                                                                                                                         Palak
they can learn to create alternate variations, able to assume                                                                           Corvos
animal forms. By the time they enter early childhood, a
daemon gains the ability to form a shell, either to replace the
one they already have or to create a new one, a necessary step
as shells are limited in how much they can grow. Sloughing
becomes a typical aspect of daemon growth, as younger shells
are molted for larger, mature forms. This is not mandatory,
as a brilliance’s size depends on the shell’s capacity to change
                                                                   Daemon Traits		                                               		
itself and not on a growing body. While many daemons               Your daemon character has a number of traits in common
understandably take on features that resemble their parents,       with all other daemons.
this is not always the case, with every aspect of a shell, from        Ability Score Increase. Your Wisdom or Charisma score
hair and skin color to sex open for adjustment each time a         increases by 1.
shell is made.
                                                                       Age. A daemon’s physical appearance is based on its shell.
                                                                   Their brilliance ages quickly, reaching early childhood after
Daemon Names					                                                  only a year and puberty in only six years. Adulthood occurs
                                                                   between ten and twelve. At this point, their development
Daemons possess no culture of their own, as they have hidden       slows significantly. They have been known to live as long as a
among human populations for centuries. Given their capacity        thousand years.
to shift forms based on shells in their possession, daemons            Alignment. Daemons are generally good, with many
have been known to possess intersex or gender-neutral first        being chaotic.
names. Their last names are often based on the kingdom or
                                                                       Size. Like humans, daemons vary wildly in height
culture they were raised in.
                                                                   and build. Their size is more dependent on their shell than
                                                                   their brilliance. As a result, they can be Small (if still using
First Names                                                        a younger shell) to Medium (employing a mature shell) at
Adissyn, Adreeyan, Alyx, Aviary, Azariah, Blayke, Ciaran,          character generation.
Dylynn, Essra, Jaedan, Joarden, Kai, Morgan, Ocean, Qwinne,
                                                                       Speed. Your base walking speed is 30 feet.
Rian, Riddlie, Skylynn, Taelor, Trystynne
                                                                        Languages. You can speak, read, and write Argot as well
                                                                   as the language of the kingdom in which you were raised.
                                                                                                                         TRIBES          65
     Brilliance. If your shell is ruptured, your inner form sheds
bright light in a 5-foot cone and dim light for another 5 feet
from the point of the rupture. If out of your shell entirely, you
                                                                     Daemon Feats		                                  			
shed light in a 10-foot radius and dim light for an additional 10    Heavenly
feet. The light is suppressed if covered by something opaque,
when within your shell, or if entering magical darkness. If          Prerequisite: Daemon
outside your shell, your brilliance can still wear clothing             Increase one ability score of your choice by 1 to a
(including armor) and can benefit from worn magical items                 maximum of 20.
(like rings, bracers, etc.). If not wearing clothing, gear, and a
                                                                        You can suppress the natural light of your brilliance to 0
shell, your brilliance gains a flying speed of 30 feet, and you
                                                                          or double both ranges with an action.
are immune to the effects of gravity. You are also resistant
to radiant damage but vulnerable to necrotic damage. If you             As an action, you can send out blinding light in a 30-foot
suffer a critical hit in this state, double the damage inflicted.         radius. Each creature within 30 feet of you must make
                                                                          a DC15 Constitution saving throw. A creature takes 1d6
    Limitations. As a daemon, your skin is not a reflection of
                                                                          radiant damage per 2 character levels (for example, 4th
your true nature; as a result, you cannot employ brands. You
                                                                          level = 2d6) and is blinded for 1 minute on a failed save.
also cannot employ incanetics. All magic items must be held
                                                                          On a successful save, it takes half as much damage and
or worn.
                                                                          isn’t blinded. A creature blinded by this effect makes
      Shell. You possess a shell of your choice. It can look              another Constitution saving throw at the end of each of
like anyone you wish. If you suffer a critical hit that inflicts          its turns. On a successful save, it is no longer blinded.
piercing or slashing damage, or if you are reduced to zero hit            This effect also dispels any darkness in its area. Once
points via slashing or piercing damage, your shell is ruptured,           you increase your brilliance this way, you cannot use it
and your brilliance is exposed. After you finish a short or long          again until you finish a short or long rest. Additionally,
rest, if you spend at least one Hit Die to recover hit points, you        your fly speed increases to 40 feet.
also repair any ruptures in your shell. You can remove and/
or don your shell as part of a short or long rest; obviously,        Chrysalis
you cannot wear any armor when removing or donning your              Prerequisite: Daemon
shell. When out of your shell, it weighs 20 lb. on average and
                                                                        Increase one ability score of your choice by 1 to a
possesses 2 hit points per character level. If destroyed, you
                                                                          maximum of 20.
must spend 8 hours in meditation as well as a number of Hit
Dice equal to your level (meaning, if you have spent Hit Dice,          You can maintain up to five different humanoid shells.
you must recover them all before attempting regeneration)                 Each can be of any humanoid creature known to you.
to regenerate a new shell. Your shell can be stolen, but it               You can even select a nagomjii. A shell can be Small or
disintegrates if separated from you after 24 hours. Unless                Medium and represent a different age, sex, or species
taking Daemon feats, you can only maintain one shell,                     from another shell you possess. Shells also do not
meaning you might be in a bind if one is stolen. You cannot               disintegrate after 24 hours unless you wish them to.
wear another daemon’s shell. If you possess different shells,
regardless of their configuration or size, your brilliance           Chrysalis, Greater
adjusts to accommodate it. Each time you reach a new level,          Prerequisite: Chrysalis
you can swap out one shell for another design. To create a              Increase one ability score of your choice by 1 to a
new shell, you must spend 8 hours in meditation as well as a              maximum of 20.
number of Hit Dice equal to your level (as before). Each shell
still weighs 20 lb. (give or take). If you can only maintain one        The number of shells you can maintain increases to
shell, you must wait until one disintegrates or disintegrate              ten. You can now select any Medium or Small beast
it yourself as part of the creation process. A shell must be              native to Paradise in addition to humanoids. It can be
humanoid (other feats can alter this), meaning a head, two                any beast with a challenge rating equal to your level or
arms, and two legs. All other details are up to you.                      lower. You must have seen the sort of creature at least
                                                                          once. Your game statistics are replaced by the chosen
                                                                          beast’s statistics, though you retain your alignment and
                                                                          Intelligence, Wisdom, and Charisma scores. You also
                                                                          retain all your skill and saving throw proficiencies, in
                                                                          addition to gaining those of the creature. If the beast
                                                                          has the same proficiency as you and the bonus listed
                                                                          in its statistics is higher than yours, use the beast’s
                                                                          bonus in place of yours. You can’t use any legendary
                                                                          actions or lair actions of the new form. Your Hit Dice
                                                                          and hit points do not change. You retain the benefit of
                                                                          any features from your class, ladder, or other source
                                                                          and can use them, provided that your new form is
                                                                          physically capable of doing so. You can’t use any special
66      TRIBES
     senses (for example, darkvision) unless your beast form
     also has that sense. You can only speak if the creature
     can normally speak. The GM determines whether it is
     practical for the new form to wear a piece of equipment
     based on the creature’s shape and size. As you must be
                                                                          Eidolon
                                                                    “Mark my words—one day, you’ll be free.”
     nude to change skins, any equipment that your beast
                                                                    “That was never in doubt,” she said. “Freedom
     form can’t wear must be stored. A Medium beast shell
                                                                means to be unbound from fear. I’m freer here
     weighs between 50-100 lb. and is Small when discarded.
                                                                than I was when I was hunted. I’ve been asked why
Chrysalis, Master                                               I came back, why I don’t escape. I don’t have to.
Prerequisite: Greater Chrysalis                                 Immortality begets patience. I’ll wait for the locks
   Increase one ability score of your choice by 1 to a        to rust, for the stones to erode.”
     maximum of 20.                                                 “You don’t consider that ironic?” Noah asked.
   The number of shells you can maintain increases to             Evora smirked, then slammed her fist into
     twenty.                                                    the metal workbench, buckling the legs, cracking
   You can now select Large beasts. A Large beast shell can   the apron, and leaving an impression on the top.
     weigh as much as 300 lb. and is Medium when discarded.     She held up her arm, revealing the skin of her
                                                                hand had faded up to her elbow, replaced with
                                                                lightly tar-nished copper. Noah didn’t jump from
                                                                the outburst; Evora was proving a point and not
                                                                articulating rage.
                                                                    “I’m not made of iron or stone,” she said.
                                                                    “I forgot, you’re forged of sterner steel,” he
                                                                said.
                                                                                                    gy. They
                                                                                    n n e d technolo e to
                                                                        They bae the knowledg maintain
                                                                        forbad simple and to to rule
                                                                         keep us wer. It’s easy toys.
                                                                         their po u own all the en to
                                                                          when yo script was givniverse
                                                                          But the e; it was the u tools
                                                                          everyonffering us the t power
                                                                           itself o rol it, to wres as not
                                                                            to cont e church. It wegis didn’t
                                                                            from thogy, but the A le. They
                                                                             technoliate the loophowhen it
                                                                             apprec ed it at first the basic
                                                                              tolerat t potions and l matters
                                                                              was jusns. As politica recedence,
                                                                               cryptio niverse took p ed the
                                                                               of the uraction allow. Who
                                                                                the distdge to develop uld have
                                                                                knowle ow far we co ne of us
                                                                                 knows hhen one day, o ent spell
                                                                                 gone? T the most pot create a
                                                                                  crackedone that could command
                                                                                  of all, om nothing, to ds were
                                                                                   soul fr being. Our got one pass.
                                                                                   life intout the let tha        ified
                                                                                    not abo                Unident
                                                                                                             TRIBES       67
                                                                 there. The ambition of exceptional spellcasters compelled
                                                                 them to advance further, opening the field to the first artificial
                                                                 beings. An ancient language known only to abecedarians
                                                                 offered a name…golem.
                                                                      However, there was no independent thought within
                                                                 these creations despite the illusion of intelligence. They are
                                                                 artificially intelligent, which in its purest definition indicates
                                                                 the illusion of an intellect where none actually exists. They
                                                                 could generate no autonomous choice or free will; everything
                                                                 had to be programmed, with most not even being able to
                                                                 speak.
                                                                     Then, one did.
68     TRIBES
A Modern Species			                                                Eidolon Names					
No one knows how productive Umbra was before they went             Eidolons are given singular names by their creators and can
missing. Colleagues assumed them dead—discovered and               be as varied as any human name. They are not often given
executed by purgitans for gross violations of church doctrine      family names unless they desire to take on the family name
(only the Aegis could fashion artificial life). Many cutters       of their creators. There is no perceived culture or tradition
halted their own projects following similar reprisal, though       ascribed to eidolons as two have rarely been found in the
this decision was clearly not widespread.                          exact location. Their personalities and opinions are broad,
     Every eidolon is fully aware of their creator and how long    though years of wandering and hiding have made most avoid
they were in service of them. Every eidolon remembers what         cruel or malevolent impulses.
became of their “parent.” While some were killed, others
freely released their creations into the world, hoping their
“children” would surpass them. Given only a few centuries
                                                                   Eidolon Traits					
have passed since Umbra’s discovery, the population of             Eidolon traits are left up to the whims of their creators, who
eidolons is believed to be less than one hundred, smaller          often considered themselves artists unwilling to replicate
than even the daemon population. Their survivability is less       their work. As such, no two eidolons are alike. However, they
credited to their stealth (like daemons) and more to their         do share some common traits.
resistance to damage. Eidolons are notoriously difficult to
kill. This has been proven on more than one occasion as,                Ability Score Increase. You possess 2 points you can
unlike their angelic brethren, eidolons all appear to share a      distribute to increase any ability scores.
common pursuit.                                                        Age. Eidolons do not age and appear at the age dictated by
     This could be attributed to their upbringing or a common      their creator for all time.
trait their creators all implant in them.                             Alignments. Eidolons generally avoid lawful (given the
    Eidolons despise the Ascension. The church is blamed           oppression by the church) and evil alignments.
for suppressing proto-script, the prohibition of spellcraft,           Size. While some golems have been created Large or even
and the outright execution of anyone caught using magic, let       larger, all eidolons are Medium-sized, with a broad range of
alone technology. This despotic conviction has led to outright     physiques.
genocide and war across Paradise. Many eidolons had taken
                                                                       Speed. Your base walking speed is 30 feet.
refuge in Volani before its destruction and hold a grudge
from that single event.                                                Languages. You can speak, read, and write two languages
                                                                   of your choice.
    This attitude has not pushed every eidolon into an openly
aggressive position. Some still prefer to live lives in exile.        Condition Immunities. You are immune to the following
                                                                   conditions--exhaustion, paralyzed, petrified, and poisoned.
Move, Talk, & Walk		                                                   Cartouche: The cartouche that contains your soul is
                                                                   hidden inside your body and cannot be removed without
                                                                   destroying your body first. Technically, as an action after
Eidolons, despite being artificially created, are not deprived
                                                                   your body has been destroyed, an enemy can tear up your
of genuine emotions. Each one takes pride in their broad
                                                                   cartouche, destroying you utterly and forever (proving you
range of feelings and motivations. This is often questioned
                                                                   have a cruel GM).
given the inhuman physical qualities an eidolon possesses.
While draped in both a visual and physical illusion of human            Glamour. You gain the glamour and the sylphness
skin, underneath, a body is forged from steel, sculpted from       simulacra enhancements for free (see Chapter 8). Regardless
clay, or cobbled together from spare body parts. While the         of what you are made from, your weight is reduced to match
illusionary glamour is functional, it simulates human flesh,       a normal Medium-sized creature’s perceived weight (you can
up to and including tactile feedback, though some flaws            swim). You are also covered in a permanent magical illusion
occasionally show through.                                         that makes you appear as a living creature. The illusionary
                                                                   skin transmits tactile sensation but not pain. If you deploy
    For one, eidolon glamour illusions rarely blush, and
                                                                   a hidden weapon, change shape, or inflict damage from
they do not bleed when cut. When hair is removed, it
                                                                   your unarmed attack, only that limb or part of your body is
disintegrates. Eidolons neither scar nor display any visible
                                                                   revealed to be artificial; the rest of the illusion is maintained.
injuries. However, they blink; their nostrils flare; they appear
                                                                   As part of a short or long rest, the illusion resets. It is a perfect
to have a functional tongue and straight teeth. And as a point
                                                                   replication. You are also nude (and anatomically correct) as
emphasized by their creators, they are capable of intimacy
                                                                   the glamour creates only flesh, not clothes. You are capable of
though incapable of reproducing.
                                                                   all forms of humanoid interaction.
                                                                       Immutable Form. You are immune to any spell or effect
                                                                   that would alter your form.
                                                                                                                      TRIBES        69
     Inorganic. You cannot benefit from magical or natural
healing. You can only recover hit points via spending Hit
                                                                   Copper
Dice during rests or when employing an ability tied to your           You are immune to corrosion, whether real or magical.
composition. When you reach 0 hit points, you can spend a             Damage immunities fire and poison
Hit Die (regain no hit points) as a reaction to be reduced to 1
                                                                      Whenever you are subjected to fire damage, as a reaction,
hit point instead. If reduced to 0 hit points, make death saves
                                                                        you can spend a Hit Die (without rolling) and regain
as normal; you are incapacitated but not unconscious. If you
                                                                        a number of hit points equal to half the fire damage
die, you are destroyed. Thankfully, your cartouche will have
                                                                        dealt. Additionally, any hit points you regain through
survived. Someone will have to affix your cartouche onto a
                                                                        this method also increases your own temperature; half
new Medium-sized golem body in order to bring you back.
You adopt the new composition’s traits. You keep your class             the damage regained is inflicted as fire damage to any
and level, but any enhancements you had do not carry over               creature starting its next turn within 5 feet of you until
(not even glamour).                                                     the beginning of your next turn.
     Composition. Select one of the following to be your              You gain a +1 bonus to Strength or Constitution.
primary material component. Each one offers additional                Maximum enchantments 3
traits but may also impose a level adjustment modifier.
                                                                   Flesh
Brass                                                                 Damage immunities lightning and poison
   You are immune to corrosion, whether real or magical.            Whenever you are subjected to lightning damage, as a
   Damage immunities fire and poison.                                 reaction, you can spend a Hit Die (without rolling) and
   Maximum enchantments 4                                             regain a number of hit points equal to half the lightning
                                                                        damage dealt.
   Any creature that scores a critical hit on you with a
     melee attack must make a DC12 Wisdom saving throw                Maximum enchantments 4
     or suffer thunder damage equal to twice your level.           Gold
Bronze                                                                Damage immunities fire and poison
   Damage immunities fire and poison                                Each time you suffer any non-physical energy damage,
   You gain a +1 bonus to Strength and Constitution.                  half that damage inflicted becomes a damage bonus of
                                                                        the same type on your next unarmed attack. This bonus
   Maximum enchantments 6                                             is lost if not implemented within 1 minute. Only one hit
                                                                        can be converted, and if you suffer another hit, you can
Clay / Sand                                                             choose to replace or keep the current value.
   You suffer a -1 penalty to Constitution.
                                                                      Maximum Enchantments 8
   Damage immunities acid and poison
                                                                      Level modifier +1
   As an action, you can shape your limbs to look like
     anything without moving parts or sharp edges. Options         Iron
     can include creating any one-handed melee weapon                 You are counted as being cold iron.
     that inflicts bludgeoning damage. You can extend your
     reach by 5 feet, but Strength and Dexterity at that range        Damage immunities fire and poison
     are reduced by 4. You can extend your reach by 10 feet,          Whenever you are subjected to fire damage, as a reaction,
     but Strength and Dexterity at that range are reduced by            you can spend a Hit Die (without rolling) and regain a
     8. You can increase your height (if a leg) by up to 5 feet.        number of hit points equal to half the fire damage dealt.
     You can also form fine tools. Using this ability reveals         You gain a +1 bonus to Strength and Constitution but a
     that limb as being artificial.                                     -2 penalty to Dexterity.
   Maximum enchantments 4                                           Maximum Enchantments 4
Chromium                                                              You are susceptible to rust, whether real or magical: if
   You suffer a -1 penalty to Constitution.                           wet, you cannot regain Hit Dice.
   Damage immunities fire and poison                             Silver
   You have advantage on saving throws against spells and           Your attacks are counted as being silver.
     other magical effects.                                           Damage immunities fire and poison
   Maximum enchantments 5                                           You gain a +1 bonus to Strength and Constitution.
   Level modifier +1                                                Maximum enchantments 5
70      TRIBES
Stone
    Damage immunities fire and poison
                                                                    Eidolon Feats				 		
    You gain a +1 bonus to Strength and Constitution but a        Prosthetic Self
      -2 penalty to Dexterity.
                                                                    Prerequisite: Eidolon
    You can (using movement) step into a stone object
                                                                       Increase one ability score of your choice by 1 to a
      or surface large enough to fully contain your body,
                                                                         maximum of 20.
      melding yourself and all equipment being carried with
      the stone. Nothing of your presence remains visible or           Gain any one golem enhancement compatible with
      otherwise detectable. While merged, you can see what               your composition valued up to 1,000 gp without having
      occurs outside. You are aware of the passage of time and           to spend money or find someone to enhance your form.
      can cast spells while merged. You can use movement                 If all your enhancement slots are full, you must replace
      to leave the stone where you entered it. Otherwise, you            one with this one. This enhancement carries over if you
      can’t move. Minor physical damage to the stone doesn’t             are destroyed and implanted into another body.
      harm you, but its partial or complete destruction or a
      change in its shape (to the extent that you no longer fit
                                                                    Prosthetic Self, Improved
      within it) expels you. If expelled, you fall prone in an      Prerequisite: Eidolon, Prosthetic Self
      unoccupied space closest to where you first entered.             Increase one ability score of your choice by 1 to a
    Maximum Enchantments 3                                             maximum of 20.
Wood
    If you take fire damage, you have disadvantage on attack
      rolls and ability checks until the end of your next turn.
    Damage immunities poison and radiant
    Once on your turn, you can use 10 feet of movement
      to step magically into one living tree within reach and
      emerge from a second living tree within 40 feet of the
      first tree, appearing in an unoccupied space within 5 feet
      of the second tree. Both trees must be Large or larger.
    Whenever you are subjected to radiant damage, as a
      reaction, you can spend a Hit Die (without rolling) and
      regain a number of hit points equal to half the radiant
      damage dealt.
    You gain a +2 bonus to Dexterity but a -1 penalty to
      Strength and Constitution.
    Maximum enchantments 4
                                                                                                                  TRIBES       71
                                                                         Alignment. All humans and mutaforms tend toward
         Human                                                       no particular alignment. The best and the worst are found
                                                                     among them.
                                                                         Size. All humans and mutaforms vary wildly in height
        Mutaform
While humanity does exist unaltered (the standard 5E
                                                                     and build, from barely 5 feet to over 6 feet. Regardless of your
                                                                     position in that range, your size is Medium.
                                                                        Speed. Regardless of differences, all humans and
                                                                     mutaforms possess a base walking speed of 30 feet.
human or the alternative offered in Ultramodern5), within
Paradise, there are alternatives based on regional ethnicities       Corvon Traits
(in addition to standard humans). Paradise’s unique
environment encourages accelerated evolution, enabling               Those from Corvos consider themselves enlightened and
specific cultures to be genetically distinct from others.            educated, operating libraries and universities across
Despite these differences, all mutaforms are still considered        territories they control. The nation has long established
human and share many physical attributes. A mutaform is              its neutrality regarding conflict but has been known to
only partially defined by skin color, body shape, hair growth,       inadvertently start its own. Those from Corvos were the
and cultural origin. Mostly, it’s from the specific environment      first to discover cryptions and secretly still horde knowledge
in which the people originate.                                       deemed heretical by the Ascension. Despite this open-minded
                                                                     and educated categorization, the mountainous and severe
     There are four known mutaforms within Paradise,                 landscapes of the Corvos nation have influenced the corvon
corvon, kail, erid, and pyke. Each possesses a unique                biology to be sturdier and stronger than most others.
language and distinct culture rooted within their kingdoms.
While most normal humans share 99.9% genetic similarity                  Ability Score Increase. Your Constitution score increases
to one another, a mutaform deviates by still only 0.01%. That        by 2; your Intelligence score increases by 1; you may swap
single decimal point creates broad divisions in physical and         these bonuses.
mental makeup while still rendering mutaforms biologically               Tool Proficiency. You gain proficiency with any one set of
compatible with all other human species. This is not to              tools of your choice.
say that between mutaforms there are no visible external
                                                                         Skill Proficiency. You gain proficiency with one
differences.
                                                                     Intelligence skill of your choice.
Cultural Differences                                                     Languages. You can speak, read, and write Corvon as well
                                                                     as Argot.
The moment mutaforms appeared a culture shift occurred,                  Corvon Names. Within Corvos, a child is given a name and
resulting in discrimination between ethnicities. Kingdoms            a place-marker from the six schools within Corvos culture
presumed unwavering loyalty in their subjects and                    (Askani—Philosophy, Falin—Physics, Gargan—Chemistry,
encouraged further separation. Outsiders were eventually             Jabir—History, Ojax—Mathematics, Tannix—Biology). This
expelled, further reinforcing the genetic similarities of specific   also focuses the child’s direction in life. It’s not a mandatory
races. This division fostered racism within each empire, with        path, but moving away from your calling is discouraged.
immigration discouraged if not outright violently opposed.           Male: Abdis, Amon, Charan, Frado, Manan, Parth, Rohin,
This xenophobia is not uniform, with more civilized nations             Sameth, Tarek, Yatii
denouncing discrimination. Even among the larger kingdoms,           Female: Ahan, Anya, Devia, Ella, Ira, Kaira, Myrin, Pari, Saie,
bigotry is officially illegal, despite its practice openly among        Trishe, Vanaya
every class.
    Virtually no city openly promotes segregation though             Kael Traits
no nation is immune to the practice. Although differences
                                                                     The lands controlled by the oldest kingdom of Kaelum are
between individuals of the same race can be severe enough
                                                                     saturated by forest-covered mountains and hundreds of
to warrant bigotry, it rarely occurs in the face of prejudice
                                                                     small islands within the Falkland Firth. Being isolated away
between the mutaforms or between mutaforms and unaltered
                                                                     from most other kingdoms, Kaelum was blessed with nearly
humans.
                                                                     unparalleled access to the largest body of water on Bythos,
                                                                     the Mare Dagos.
Mixed Genes			 			                                                       This affected the biology of the kael to be more attuned
                                                                     to nature than many of the other mutaforms. They are adept
                                                                     fishermen, tree-climbers and are known to respect nature
Mutaform Traits                                                      while others strip their world clean for resources. Kael are
All mutaforms share certain qualities in common, which               known for their kinship with the natural world, despite how
most unaltered humans possess.                                       unnatural it is.
     Age. All humans and mutaforms reach adulthood in their              Ability Score Increase. Your Dexterity score increases by
late teens and live less than a century.                             2; your Wisdom score increases by 1; you may swap these
                                                                     bonuses.
72     TRIBES
    Brachiation: You have a climb speed equal to your ground   Male: Antwanavian, Casperayan, Nasajilmaded, Xavianaki.
speed when climbing trees. You can move through difficult         Zaiderhamzali
forest terrain without a reduction in speed.                   Female: Aberzarah, Aliamani,          Fatimaria,    Lailalilah,
    Natural Swimmer: You take to water almost                     Leelamaini, Zainazara
as easily as the ground. You gain a swim speed                 Last Names: Amir, Jad, Kalin, Lyula, Malek, Noor, Soma, Zaria,
of 20 feet.                                                        Zax
    Perfect Balance. You have proficiency
with Dexterity (Acrobatics).                                   Erid Traits
    Languages. You can speak, read, and                        The Kingdom of Eridius is dominated by massive mountain
write Kaelian as well as Argot.                                ranges stretching from coast to coast. The people living
     Kael Names. Kael’s generally                              within these ranges, the erid, quickly adapted to high-altitude
have long, multisyllabic first names                           environments. They learned to navigate among the hundreds
and shorter family names. When                                 of rivers permeating their land, sprouting villages and forts
married, a man adopts the female’s                             wherever they could find a small patch of flat land. To the
last name while his is tacked onto                             south and north of these mountains, Eridius does feature
the end of his first name. If more                             farmable land, but the people still often look to the mountains
than five syllables, the front of                              as their home. A lean diet and rugged physiology resulted in
a man’s name is dropped.                                       the erid’s shorter stature than other mutaforms.
                                                                    Ability Score Increase. Your Dexterity score increases by
                                                               2; your Charisma score increases by 1; you may swap these
                                                               bonuses.
                                                                   Size. Erids, on average, are between 1 and 3 inches shorter
                                                               than regular humans. Your size is still Medium.
                                                                   Natural Climber. You possess a climb speed of 20 feet.
                                                                   Resolute. Life in the mountains has given you an ironclad
                                                               disposition. You have advantage with saving throws against
                                                               being frightened.
                                                                   Languages. You can speak, read, and write Eridian as well
                                                               as Argot.
                                                                    Erid Names. Erid names are similar to Aurago, though
                                                               with some cultural distinctions. It is thought the erid
                                                               language is older than most, thus featuring a more complex
                                                               morphology and pronunciation system than others. It is
                                                               believed only an erid can adequately pronounce the tongue, a
                                                               categorization passed onto their proper names as well.
                                                               Male Names: Adyn, Cian, Darragh, Eagan, Finian, Kyllion,
                                                                  Padraig, Reagan
                                                               Female Names: Awnan, Brianna, Ciara, Dacey, Elva, Ffion,
                                                                  Moira, Oona
                                                               Last Names: Braenáin, Breathnak, Conchohair, Conamara,
                                                                   Domhail, Maolorain, Riagáin
                                                               Pyke Traits
                                                               The pyke tribes are known for their belligerent attitudes and
                                                               aggressive tendencies. They fought among themselves for
                                                               centuries before uniting under a single banner. Even then,
                                                               hostilities never truly abated. This has dramatically affected
                                                               pyke attitudes as well as their biology. It created a mutaform
                                                               known for its physical strength and imposing frame. Despite
                                                               boasting a proud culture renown for dance and art, many
                                                               outside look at pyke culture and judge them as barbaric.
                                                                   Ability Score Increase. Your Strength score increases by 2;
                                                               your Constitution score increases by 1; you may swap these
                                                               bonuses.
                                                                                                              TRIBES        73
               We ca
               sourcen track gene
              the cod our ancestotics. We can                                  The
                                                                                     Nagomjii
                                                                                      nagomjii     vardo    was       an   intricately
              blank e leads us t rs. And foll
                      wall.            o…noth         o
                                               ing—a wing                  decorated, brightly colored, two-story, barrel-
                 We ar                                                     shaped wagon with nary a straight line to be
             that p        e biolo
                                   gic
             organ erfectly inte al organism                               seen. Wisekjii tended the shop that extended from
                   ic
            with ea animals herlink with o s
            else…t ch other. B re. We interther                            the vardo’s entrance selling various scarfs, tunics,
           assembhe world…weut everythin link                              shoes, and carved wooden idols. They had erected
           had en le a puzzle, ’ve been tryin      g
                  o                 w                                      a tent nearby where pushovers could be fleeced for
          sense     u g h pieces,     e  thought g to
          picturetogether. Bu and parts m we                               their money in exchange for a fortune. Livestock,
                  always          t th            ade
              What w          resiste e complete                           including the beasts of burden, were corralled in a
                                       d us.
         then, w        e didn’t                                           pen behind the wagon.
        compr hat I am fin understand
        we couehend now…is ally beginninback                                   The child released Noah outside the market
        was be ldn’t figure that the re g to                               and ran inside. A moment later, Wisekjii emerged,
       them. Wcause there the puzzle o ason
                                                                           equally hard to read. He patted the child, who ran
       the soo e lack piec were two ofut…
      don’t fi ner we undees for both,                                     inside.
      can as t in this puz rstand thatbut                                      “Church eyes,” Wisekjii muttered. He spoke
              semble          zl               w
                       the big e, the sooner e
          Only in                picture          we                       the best he could through a lipless mouth and a
     would        a                        .
             human universe this                                           minuscule tongue that couldn’t even extend out of
                    ity be t
                              he outl insane
                                       ier.                                his face. His accent was nothing like anything Noah
                                 Yannis                                    had heard before.
                                           Yascar
                            Genetic                                            “Eyes are my own,” Noah said. “Your young
                                      s & Et
                                             hics
                                        1399 A                             one was attempting to pickpocket. Normally, he’d
                                                C
                                                                           have succeeded, but I know what to look for.”
                                                                               “You wish a reimburse?”
                                                                               “Not me he stole from; why did he bring me to
                                                                           you?”
    Size. Pykes, on average, are between 1 and 3 inches taller
                                                                               “Curiosity. Kindness is rare.”
than regular humans. Your size is still Medium.
                                                                               Noah nodded and glanced about the crowded
    Substantial.     You   gain   proficiency    with       Strength
                                                                           court.
(Athletics).
                                                                               “The   Ascension     is   especially    cantankerous
     Hardy. You gain 2 hit points at 1st level and 1 additional
                                                                           today,” he said. “Do you know that? Ill-Tempered?”
hit point every additional level.
                                                                               “Angry,” it said.
    Heedless. Pyke fighters are renowned for being impetuous
                                                                               “Close enough. For the protection of your
in combat. For free on your turn, you can have advantage
on your next melee attack roll made that same turn, but all                people, please take caution.”
attacks against you (from any source) have advantage until
the beginning of your next turn.                                       Although there are several variations of man across Paradise,
    Languages. You can speak, read, and write Pykol as well            they all still look human with a typical frame of reference
as Argot.                                                              involving language and culture. This is not the case with the
                                                                       nagomjii, an entirely alien race that can be found on every
    Pyke Names. Pykol is a manufactured language derived               world (although the vast majority reside on Bythos). The
from Argot and developed to be a fast-speaking dialect                 nagomjii, known by various racial slurs, including “knots,”
employed by tribes in combat situations. It eventually became          “splinters,” and “fish,” are smooth-skinned former amphibians
embraced outside of conflict and used across the nation.               that lack ears, a nose, and most body hair. They are tall with
Names, however, remained derived from the original Argot.              bioluminescent skin—an evolutionary throwback when it
Male Names: Alstolf, Deotrik, Donard, Foldger, Fuscula,                was their primary method of communication.
   Hillibrandt, Palther, Peradeno, Welani                                   Nagomjii and humanity possess a stormy relationship.
Female Names: Acklinna, Eonhill, Freisin, Fuscal, Heldina,             As the former are wanderers, claiming no patch of land
   Irmilhall Perthil, Silfrit,                                         as their own, coupled with the utter lack of respect for
                                                                       foreign boundaries, nagomjii often infringe upon contested
Last Names: Adalwolf, Berengard, Clotildis, Eberherd,
                                                                       territories and regions where they are less welcome. They
    Farohold, Grimward, Ludigard, Pharhaldis, Theorich
                                                                       are seldom violent but have unknowingly (and occasionally
74      TRIBES
intentionally) sparked conflict with humans. Since opinions         would prefer execution rather than measured disciplinary
can vary with each caravan (or niiwishabe), it is never certain     actions. Despite this, the species has continued to push
how an encounter will occur between humans and a specific           boundaries of acceptable behavior within human circles.
family of nagomjii. Engagements have ranged from the bloody
and the tolerable to even the productive, up to and including
successful trade agreements. This occurs only between
niiwishabes. The only kingdom that openly acknowledged
                                                                    Truly Alien				                                		
a beneficial relationship with the nagomjii was Volani—             From their peculiar music to their methods of passing on
somewhat forced considering said kingdom encompassed                history, the nagomjii resist attempts at applying human
an area with the aliens’ largest concentration. Although this       mannerisms to them. Depending on various factors, they
could have turned ugly quickly, Volani instead reached out          can appear unpredictable, cold, selfish, then suddenly
with the promise that nagomjii niiwishabe routes would not          compassionate and altruistic. However, nagomjii do appear
be impeded.                                                         to possess common attributes. For example, they do not
                                                                    subscribe to vengeance and believe any crime can be
    In the opposite opinion, Aurago has been known to               reimbursed.
wipe out whole families who encountered the ornery royal
military. Since the Aeon Pogrom, Aurago policy has shifted
somewhat to tolerate the influx of nagomjii niiwishabes, given
Aurago’s appropriation of Volani territory. The nagomjii have
also established a tolerable relationship with the outworld
kingdoms and with the kingdom of Corvos, but this is only
assumed due to the sparse populations in those areas.
     There have been stories of nagomjii being raised in
human families and vice-versa. Even though humans are
raised adopting their foster parent’s lifestyle, nagomjii
raised in human homes seldom adapt to human ways. The
nagomjii language, for example, is nearly impossible for a
human to pronounce successfully. There have even been
rumors of human/nagomjii pairings, but these would have
only occurred around the niiwishabes and not the human
civilizations, especially given how pronounced nagomjii
discrimination is. Such pairings cannot be productive, given
the nagomjii reproductive system is entirely different from
humans.
Nomads								 		
Most nagomjii refuse to plant roots, preferring to wander
the land scavenging and trading for supplies. In the modern
world, dominated by human industry, natural resources are
hard to come by without encroaching on claimed territory.
Given that the nagomjii don’t acknowledge borders or
territorial claims, they are happy to take what they need
without asking. The nomadic life is the default for nagomjii,
and concepts of owning land and its resources are foreign
to them. Most human nations that tolerate nagomjii do so
because of the latter’s talent as livestock traders and animal
trainers. Nagomjii are also valued for their bizarre but alluring
music, including their unique throat singing, fortune-telling,
and other forms of entertainment.
     Alas, this practical value can be offset by other aspects
of nagomjii culture most humans find distasteful. This
can include selling fraudulent goods, including “magic”
potions, other sleight-of-hand street tricks to swindle
money, or outright theft. Most petty crimes are committed
by nagomjii youth, with the elders feigning ignorance. Alas,
law enforcement can often be merciless to nagomjii. While
influential tribes manage to negotiate compensation, less
fortunate victims have been pulled into a punitive system that
                                                                                                              TRIBES      75
    Any agreement made by one tribe does not pass on to                 Niiwishabe leaders know their routes and all other
others, with the notable exception of the “unacnagii.”—an           niiwishabes around them, regardless of random acts that
invisible and unremovable mark given to an outsider who             could cause a niiwishabe to move off course. How this
has saved the life of a nagomjii without prior agreement            occurs is a mystery, but every niiwishabe elder has insisted
of compensation. Until removed by a nagomjii, this mark             that their routes are anything but random. Each niiwishabe
welcomes the individual into any tribe that respects the            holds between one to three nagomjii families, amounting to
unacnagii (about 95%).                                              between twenty and sixty people per caravan, all with some
     Nagomjii offering food without trade is considered a           relation to another. When marriages arise, although they can
valued offering that can turn ugly if the offer is refused or       occur between members of the same niiwishabe, they are
not devoured. While nagomjii do not believe in personal             often arranged between niiwishabes to either merge caravans
land claims and deem sharing vital for survival, they won’t         or ensure future relationships. Conflicts between niiwishabe
steal obvious sentimental objects willingly. With no gender         are rare, but several disputes and ancient feuds exist, though
dimorphism, there is virtually no separation between male           most matters are settled diplomatically.
and female roles. The males raise the young primarily in                Kabeshkii. Most large niiwishabes divide, but some
collaborative environments while females hunt and lead              grow large with at least one, Kabeshkii, carrying more than a
caravans.                                                           thousand people, without a schism. Kabeshkii travels across
     Many nagomjii still employ a breeding season where mates       Bythos.
are paired off. Exclusivity is only recognized outside these            Chakitow. Of all the niiwishabe, the most volatile are
periods, placing most nagomjii as polygamous. Offspring are         those of Chakitow, who track their lineage back to the
claimed by the female regardless of the father. Reproduction        Planitia Crusade, where their families were decimated by
occurs via internal fertilization with the nagomjii featuring       the kingdom of Aurago. This niiwishabe of more than two
a cloaca similar to reptiles. Despite this, nagomjii can still be   hundred nagomjii raids human villages, killing children and
classified as mammalian as they give birth to live offspring        neutering adult males. They’ve also been known to attack
rather than eggs, but no gender possesses mammary glands.           rival niiwishabes sympathetic to humans or those with
Young are birthed blind, highly vulnerable, and often remain        trading relationships.
close to male parents for warmth and food.                                Seganami. The only recognized nagomjii nation,
                                                                    Seganami resides inside the Kingdom of Corvos—the result
Nagomjii Terms					                                                 of a treaty known as the “Song of Ohanzae,” which allows
                                                                    nagomjii their own land within the nation. The nagomjii there
     Aditsannee. The name given to the chief of a niiwishabe        still acknowledge the ruler of Corvos as the Grand Duchy of
or tribe. Technically, the leader of a niiwishabe is called an      Seganami. Although the nagomjii have no name for “duke”
Aditsane, while a tribal leader is an aditsannee, though this       in their language, it was appropriated for the purposes of the
distinction is lost on non-nagomjii.                                treaty. The nagomjii in Seganami are the only ones known
                                                                    to not wander. There are still a few niiwishabe in Corvos,
     Doonjii. Translated as simply a “singer,” the doonjii          though their routes are often limited to that nation.
are tasked with telling nagomjii history. They can retain a
                                                                     Nagomjii Names				
library’s worth of information and impart it through poetry,
orations, and even song. As such, the doonjii possess more
knowledge about nagomjii history than anyone else. However,
the most interesting aspect of the doonjii is the knowledge         Despite the varieties of their tribal languages, nagomjii
they don’t share—that of their capacity for magic. Obviously        names share common qualities. They are all multisyllabic
not technically magic—it’s the simple ability to alter how          with multiple vowels, complex phonotactics, and ejective
Paradise operates the universe. Although similar to the ways        consonants. Nagomjii do not employ family names with
shapers do it, the doonjii require no technology, and the end       the singular name carrying all the information required to
result is far less powerful. The doonjii rarely openly express      convey proper name, local family, and lineage (it’s not entirely
their abilities, and most of them are so subtle as to not even      certain how this is accomplished). It is assumed that when
be noticed. Of all the doonjii, only a handful can do much          a nagomjii pronounces a name, it carries more information
beyond basic parlor tricks. The more powerful examples keep         than when a human pronounces one. There is also no gender
their powers hidden lest they attract unwanted eyes.                differentiation with nagomjii names.
     Niiwishabe. These caravans, populated almost                   Names: Abornajii, Biisahalnji, Cowesconi, Enkoodoo,
exclusively by nagomjii, wander seemingly random paths                 Kesegowiis, Miniwanijii, Odakojaa, Pannowawoo,
across every world in Paradise. Although academics have                Siiwagii, Takongoo, Wisekjii
tried to analyze patterns in niiwishabe routes, they appear
affected by factors no one has adequately measured. This
includes weather patterns, the paths of other caravans, the
availability of food, and the movements of celestial lights.
76     TRIBES
Nagomjii Traits				                                                 
                                                                    
                                                                          You can breathe water as well as air.
                                                                          When within a body of water, you have advantage with
Your nagomjii character has a number of traits in common                  Stealth checks against targets outside of that same body.
with all other nagomjii.
                                                                    Jhoonmei
    Ability Score Increase. Your Charisma score increases                Prerequisite: Nagomjii, bard class
by 2; your Wisdom score increases by 1; you may swap these
values.                                                             Gain the following benefits:
     Age. After being born, nagomjii are cloistered from the            Increase one ability score of your choice by 1 to a
outside world for two years and reach adolescence five years              maximum of 20.
later. By twelve, they are adults and no longer appear to age.          When performing a Song of Rest, increase the recovery
They can live up to 70 years.                                             die by one step (1d6 - 1d8 - 1d10 - 1d12 - 2d8).
     Alignment. Nagomjii are naturally drawn to chaos,                  The number of uses of Bardic Inspiration increases by 1.
believing in personal morality rather than imposed rules.
                                                                        Gain one additional bard cantrip.
Most are good to neutral.
    Size. Nagomjii range from 6 to over 7 feet tall and are         Untapped Potential
slender. Your size is Medium                                             Prerequisite: Foundation
   Speed. Your base walking speed is 30 feet. You also possess      Gain the following benefits:
swim 30 feet.
                                                                        Increase one ability score of your choice by 1 to a
     Darkvision. Your species began existence underwater;                 maximum of 20.
you have superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it were bright light       When within a body of water, you can spend an action
and in darkness as if it were dim light.                                  to become invisible. This effect lasts until you leave that
                                                                          body of water, attack, or cast a spell.
     Class Availability. Nagomjii (only nagomjii within the
canonical setting) may select the bard class. Your spellcasting
is tied to your unique throat singing ability in conjunction
with your bioluminescent skin. Although you often employ
string instruments, these are not required for spellcraft.
     Sleep. Nagomjii don’t sleep like normal humans do.
Their eyes remain open, but they enter a stupor more akin
to daydreaming. They can do this a few minutes at a time,
and as long as they enter this state for up to three hours a
day, they are having counted as being rested. They must still
acknowledge short and long rests but are not required to be
unconscious.
    Traditional Talents. Select two of the following skills to
gain proficiency in—Wisdom (Animal Handling), Wisdom
(Survival), Charisma (Deception), Charisma (Persuasion), or
Charisma (Performance).
    Languages. You know Animabe, your native tongue, and
one human language, likely the dialect of the nation you are
residing in. You can also communicate silently employing
bioluminescence at a distance up to 40 feet assuming the
receiver is also a nagomjii.
Nagomjii Feats		                                       		
Foundation
     Prerequisite: Nagomjii
Gain the following benefits:
    Increase one ability score of your choice by 1 to a
      maximum of 20.
    Your swim speed increases to 40 feet.
                                                                                                                    TRIBES        77
                                                                 in contrast to whatever programming was instilled. This is
           Sentinel
So much of Paradise appears assembled by an intelligent
                                                                 likely because of a somewhat disturbing fact surrounding
                                                                 their fabrication.
                                                                     Within each sentinel is a rather disturbing 5-liter
                                                                 barrel containing human brain tissue cultivated to accept
designer. Unlike a normal universe, where a level of healthy     programming with enough tolerance to allow the benefits of
skepticism disproved the existence of omnipotent deities,        an organic mind to pass through, including the capacity of
within a full-scale mechanical geocentric solar system,          virtually unlimited cognitive capacity. A sentinel possesses
the evidence is so flagrant and undeniable as to make            neural “wetware,” which operates fundamentally different
faith obsolete. Further, numerous creatures inhabiting the       from artificial intelligence like what’s found within an
worlds of the Solokring are undoubtedly constructed, from        excubitor. While traditional machines benefit from instant
the immense watchers to the eidolons crafted by creative         communication, updatability, and scalability, a sentinel’s
men through incanetics. There are also those claiming the        mind can recognize patterns and make logical estimations
daemons as also being manufactured, this time from some          based on instinct and personal principles. Further, the
hidden machine deep within the heart of Bythos. This leaves      growth of a sentinel’s mind is virtually limitless, not due to
the last category of construct, the automatons of the Aegis.     the constraints of artificial intelligence but the provision of
    Most people alive know or have heard of only two such        power. A sentinel’s brain is millions of times
machines—the inhuman hedrons and the openly polite and           more efficient in energy consumption,
inertly hostile excubitors. However, before these designs        allowing one to recharge from
were perfected, the Aegis operated several bespoke robotic
prototypes, what became known later as the sentinels.
     A sentinel is a highly intelligent, autonomous mechanical
suit of armor constructed by the Aegis over a thousand years
ago to enforce their will and speak on their behalf.
Like everything else within Paradise, but
unlike most of the technology of the Aegis,
a sentinel appears enchanted, pointing to
knowledge of the arcane arts that the gods somehow lost
in the intervening millennium.
     No two sentinels were alike, as differentiated
as any two people could be. Unlike an excubitor,
a sentinel exhibits more independent thought,
even to the extent of articulating emotions. For
centuries, these constructs spoke for their gods,
and while it could be assumed they were later
superseded by excubitors and hedrons, in truth,
there was a significant period between the decommissioning
of one and the emergence of others. In fact, it was the
rise of the Ascension into positions of authority that
pushed the sentinels out of the public eye.
The Myth of
Creation 								
Where daemons are believed to be the creations of Paradise
and eidolons creations of man, sentinels come from the
hands of the Aegis themselves. Where the others are
outlawed, sentinels were simply forgotten, if not outright
discarded. While there was a recall order, it’s believed none
of the original sentinels were destroyed. A few were confined
to operations within Abraxas. However, the vast majority
of these living machines refused to return, knowing their
eventual fate to either be dismantled or sequestered in an
uninteresting utopia. Unlike the excubitors, the sentinels
possessed a modicum of independent thought. After
hundreds of years of exposure to the outside world,
many developed their own emotional responses
78     TRIBES
nearly any power source, including solar. A nervous system
not unlike a human’s allows the transmission of touch and
even pain when needed. Within the world of Paradise, the                                   They cl
term “cybernetic” has not been penned, but a sentinel may                                 tissue gaim it’s pure
fall into such a category as 5% of its mass is organic.                                   percep rown in a la brain
                                                                                         still potions of huma b. Untied to
                                                                                         They cl ssessing its innity while
The Modern Machine                                                                      its mindaim it has no herent DNA.
                                                                                       If that
                                                                                                 .             t a thin
                                                                                                                        g on
Sentinels are few and far between, with travelers having                              many r was true, wh
                                                                                      did theyefuse their r y did so
lives entire lives without ever encountering one. While they                         down? E ignore orde ecall? Why
are not hunted like daemons or eidolons, sentinels still avoid                       obsoles ven before t rs to stand
populated centers given the attention they would draw—                              exhibitincence, each s heir forced
unlike the other races, sentinels can in no way conceal their                       Fear, l g a budding pentinel was
true identity. Many residents assume one is deified, still able                    brains ove, anger, en ersonality.
                                                                                   these mneed decades vy. Human
to hear the words of gods, an ability all sentinels lost centuries                 within achines are to develop;
ago. The official stance of the Aegis is to leave sentinels alone,                into th a few weeks aprogrammed
                                                                                            e world         nd sent
believing them to still operate in their gods’ best interest. This                Soon, t           .               out
feeling is not shared by the Ascension, who believes sentinels                              h e
                                                                                 habits, y developed
to be vestiges, not unlike the relics locked in Altair, and should               of a so the telltale quirks,
be locked away to share their fate.                                             machin ul, somethingmarkings
                                                                                This maes would neve later
    A sentinel’s personality can be as varied as a human’s,                    enchan y come from r exhibit.
with interests and motivations entirely their own. They have                   these a tment, but fo their unique
been known to settle or wander, act selfishly or charitably.                  traits, re the marksr myself,
                                                                              forgot something be of inherited
                                                                                       ten par         s
While they possess no sexual characteristics, a few rare                                         ents. towed from
individuals have even taken on aspects of gender.
                                                                                                     Kaiden
                                                                                                             Sivoy
Sentinel Names					                                                                                        Corvos
                                                                                                                      TRIBES      79
     Reinforced Skeleton: You gain +5 hit points +1 additional          “Are we not standing on ceremony anymore,
hit point at every subsequent level.                                Mr. Pike?” Kabdila said.
    Sensors: You have proficiency in the Perception skill. If           Agosta smirked and stood.
you gain the skill later, you gain a +2 bonus to this skill.            “My apologies, your highness,” he said.
    Piton-Anchors: As an action, you can drive pitons from              Kabdila confronted the guards.
your legs into the ground. Until uprooted with an action, you           “Wait outside.”
cannot move or be moved, and while rooted, your Strength                “Sire, protocol,” was one guard’s concerned
increases by 4 for all Strength-based non-attack checks.            answer.
    Turbo-Dash: You can use the Dash action as a Bonus                  “You cite them now,” Kabdila barked at them.
Action. You can use this ability as many times as your              “You kissed the blade, blood still on your lips. You
Dexterity or Strength ability modifier. You regain spent uses       protect everything, my sanity and dignity being
after finishing a short or long rest.
                                                                    foremost, know that in the future.”
    Techno-Organic: Your shell is partially organic, allowing           “Yes, sire,” the guard said.
you to recover hit points and spend Hit Dice as normal.                 “This man could have taken my life a hundred
                                                                    times over. Poisoned food, assassination…or, more
Sentinel Feats					                                                 likely, a prostitute looking to pay off her debts.”
                                                                    Kabdila chuckled as he glanced back to Agosta. “As
Evolver                                                             the illumination grows, the greater one’s need for
                                                                    shadows.”
     Prerequisite: Sentinel
                                                                        The    guards   remained    still,   torn   between
    Increase one ability score of your choice by 1 to a
                                                                    obligations and commands.
      maximum of 20.
                                                                        “Piss off!” Kabdila said.
    You can select one additional bespoke modification.
                                                                        The two men departed. Kabdila closed the
Technologic                                                         door behind them.
     Prerequisite: Sentinel                                             “You just can’t speak highborn to these idiots,
                                                                    can you?”
    Your bespoke modification improves…
     Additional Plating: You gain an additional +1 bonus to AC.         “Their station requires stupidity,” Agosta said.
                                                                    “It’s a virtue among the well-armed. Can’t have
    Digitigrade: You have advantage with Dexterity
(Acrobatics) checks.                                                them think for themselves.”
                                                                        Kabdila stepped closer and lightly caressed the
   Hidden Weapon: Your concealable weapon gains a +1
                                                                    various stolen artifacts about Agosta’s room he had
enhancement bonus,
                                                                    procured over a lifetime of tradecraft. They were
    Jump Jets: You gain a fly speed of 40 feet for up to 1 minute
                                                                    safer here than proudly on display in the castle.
each day.
                                                                        “I came to you first,” Kabdila said.
     Reinforced Skeleton: You gain an additional 2 hit points
                                                                        “You always were the prudent one,” Agosta
at this and every subsequent level.
                                                                    said as he sat back down.
    Sensors: You have advantage with Wisdom (Perception)
                                                                        “How bad is it?”
checks.
                                                                        Agosta stowed papers on his desk and returned
   Piton-Anchors: You gain a +2 bonus to Strength, and your         his quill to its stand.
maximum to that ability is 22 instead of 20.
                                                                        “I know you don’t want to pin this on
     Turbo-Dash: You regain spent uses after finishing a short      Hydranis…given…her,” he said. “But it would be
rest and a long rest.
                                                                    easy.”
                                                                        “You’re right. I don’t,” Kabdila said.
     Kabdila Aurago entered without knocking, ten                       “Then stand your ground; you’ll be fine. The
     seconds early—a prince’s prerogative. He was                   conclave survived, but I doubt it’ll talk. You’ll be
     followed by two guards over-decorated to the                   dealing with the excubitor.”
     fringes in anticipation of the day’s festivities.                  “I hate machines.”
     Kabdila’s   chiseled     physique   came   from   years
     under the royal’s teachers and was punctuated
     by trimmed dark hair, kempt whiskers, and
     penetrating blue eyes. Agosta remained sitting
     behind his desk, surprised to see the guards.
80      TRIBES
    “Don’t   presume     the   purgitans,   proctors,       “The ghonara conestoga was taken out by a
knights, or Ahkdanate cardinals have authority.         shaper launched from Philokalia,” Agosta said.
Anything touched by the gods, if you can call them      “You’ll have to field threats of war. They’ll be
that, real or mechanical, will assume command.”         dicks—”
Agosta watched Kabdila as he wandered to the                Kabdila stopped and swiveled back.
dirtied window and opened it to the artificially            “See what I mean,” he said. “this is what I’m
dark afternoon. “Not even the church will break         talking about. You know this for a fact?”
that rule. The cardinals will act grand and arrogant        “Yes. I found an individual open to compensation
but watch that tone change when the Aegis or            with no motivation to lie. An object matching that
their machines enter.”                                  description was discovered and subsequently stolen
    “You never did believe, did you?” Kabdila           from the crash.”
asked.                                                      “By?”
    “I believe that they exist and can destroy              “Let me worry about that.”
kingdoms; they’ve done it. But gods…” Agosta                “I still haven’t gotten over the part where you
trailed off, his eyes wandering the room.               even know what a shaper is.
He made an effort to protect this room from church          “As long as you don’t ask.”
reconnaissance, but he could never be entirely sure.        “I guess it’s important that I don’t know.”
“…literal gods. I can’t see gods requiring machines,        “You always were the prudent one,” Agosta
tributes of food, or money. Gods require faith; they    said as he smirked.
ask for the soul; the church desires the material.”         “Like you said.”
    Kabdila turned back and smirked.                        “Ten dead in the caravan, eleven survivors, the
    “Sound like a heretic,” he said.                    rectors of the local affiliation will step up to fill the
    “Heresy or piousness doesn’t factor in my           ranks during the visit.”
profession. All that matters is the truth. I can’t          “Did you leave the room, or did you absorb this
advise my prince and soon-to-be king if all I have      through the walls?” Kabdila asked.
to work off of is belief.” Agosta locked his desk,          “Through the walls,” Agosta said; Kabdila
maintaining the illusion that he kept secrets there.    laughed. “It gets worse…”
“I have to rely on observable facts. The Aegis claim        Kabdila nodded, aware of what Agosta was
the universe, and the Ascension acts as their voice.    referencing.
What we saw…was not an attack. It was a message.            “Correction,” Kabdila said, “he’s worse.”
From whom or what I don’t know…yet.”                        “I’m sorry,” was the expected platitude Agosta
    Kabila twisted sharply to exit the room.            needed to offer despite not needing to.
    “Gather your letters patent—the fake ones,”             “Father hasn’t much left in him. The Aegis
he said. “Maybe the one where your father was           could save him…they could do that. At the brink of
a bank manager, and your mother was a state             death, offer him immortality.”
mistress.” Kabdila turned to leave. He snapped              “…but they won’t.”
his fingers. “And find some proper garb to match            “We once talked about the homage we pay to
those guards. I’ll need you close the next few days.”   them, the corruption, money lost…some by us…we
    “Am I being punished?” Agosta asked.                heard a voice speak emperor. They’d never dangle
    “No, you’re not being punished.”                    a carrot like that atop of immortality. It would be
    “I can’t reside in your shadow if you point me      one or the other. If they are waiting for my father
out.”                                                   to pass, this could be our chance for something
    “I’ve never known you to hide.”                     greater than any coins we could find between the
    “That’s because I’m very good at it.”               pillows.”
    “I don’t need the spy; I need the advisor. I need       “Emperor…” Agosta said with a nod, “as bright
your presence—your voice. I can’t hold off seeking      a light as the world could create.”
your wisdom after ceremony. I need you to stick             “Brighter light, bigger shadows.”
your nose in. Disturb the shit, if you will. It’s not       “I wish it worked that way.”
punishment; it’s promotion.”
                                                                                                     TRIBES         81
5: EXISTENCE
                       Terri entered the establishment, only to find no indication of the library and institution
                   it once was. While the exterior features hadn’t changed, the interior had been gutted.
                       No mark of Kaiden or the academy he kept remained. Nothing—shelves, chairs, and
                   even the drapes. The braziers were lifted from the walls, and the door handles had been
                   replaced.
                       There was no evidence this relocation had been forced. The church had moved onto the
                   main floor. Pews lined up the aisles of the nave. The narthex was peppered with pamphlets
                   and posters promoting Ascension propaganda.
                       “Welcome, child,” announced an ascension representative. Terri knew how to distinguish
                   the vestments, and this was no deacon or cardinal. There were much larger cathedrals in
                   the city populated by such pageantry.
                       She bore a resemblance. The two shared the same tone of dark bronze skin and short
                   sable hair, though Terri’s was straighter. Even the accent matched; probably a Corvinian
                   expatriate. Terri was still donned in black trousers and a double-breasted vest waistcoat
                   while her twin approached in a loose-flowing, white floor-length hooded liturgical robe.
                   The silver gilding was a nice touch.
                   “We’re all juveniles in the face of immortals,” she said. “Welcome to the Cove of the
                   Silantine.” She then offered a pamphlet, obviously assuming and correctly that Terri
                   was a tourist. Terri accepted but only skimmed the cover, which read, The Gods in the
                   Unblinking Eye.
  82   EXISTENCE
I
      t’s one thing to know of the world; it’s another to live           Forthcant. The Forthwind Guild from over a thousand
      within it. To envelop oneself in all its oddities. This       years ago utilized a manufactured language known only
      chapter details how characters can live in Paradise,          to guild ships. 1500 years later, the language still resides in
      including new options for characters.                         certain communities and on ships still waving Forthwind
                                                                    flags. Many others use it as a secret dialect. The written
        Languages
                                                                    speech is based on the Corvon language.
                                                                          Kaelian. Kaelian developed as a language of those of
                                                                    the kael ethnicity before establishing their own kingdom.
     Animabe. Called nagot amongst humans, the most                 It is thought to have been the first original human language
dominant language of the nagomjii is complex for non-aliens         developed in Paradise and, as such, is the most different
to attempt. It is also not one language but a family of mutually    from Argot. Because of time and the intermingling of the
intelligible nagomjii pidgins and creoles used across Paradise.     kael people, Kaelian is the second most spoken language in
The language itself is complicated for several reasons, the         humans.
first being that it is a totally independent language not linked        Morphemenia. Another manufactured language, this
to any human tongue. It has masculine, feminine, and neuter         one has no real function and is not terribly useful as a
genders and is tonal, meaning word definitions change based         means of communication. Morphemenia came as a result
on spoken pitch. Nagot exists in variation in Aurago, Corvos,       of assigning grammatical inflections and phonetic elements
Eridius, Philokalia, and Grimaldi. Although some humans             to the many alien symbols found across Paradise. These
have tried to master the tongue for decades, even the most          were compiled into the study of cryptions allowing the
skilled linguists have only been able to muddle their way           abecedarians to pronounce the language. However, these
through. A human learning a nagot patois only becomes               elements are arbitrarily assigned and don’t represent the
fluent in one while a native nagomjii is fluent in them all. This   actual language spoken (if there ever was one). It evolved into
is further complicated by the nagomjii’s rejection of written       a secret language employed by the abecedarians but is truly
history.                                                            only used in the study of cryptions. Few people speak this
     Simply put, there are no textbooks to learn animabe. The       language fluently, and no one would dare attempt so publicly.
nagomjii written form is noteworthy in that it is alphabetic             Pykol. Those from Pyxis are known for their warfare
and was created only a thousand years ago in response to            and rugged physiques. Pykes are often used as durable
human influence. It is believed they never possessed one until      mercenaries when not involved in state-endorsed warfare.
that time. However, many historians believe there was such          The blunt, quick words of Pykol were developed by the
a written form, but it fell into disuse and is only known to a      soldiers on the front line, and it eventually transitioned into
few.                                                                the general population. Although classed by pykes as being its
    Argot (Common). The base language of all humans,                own language, in truth, Pykol is nothing more than a patois of
Argot predates all others and was once the singular language        Argot sharing most of the words of its parent tongue.
of humanity. It still remains the lingua franca for Paradise            Torgol. Torgol, with its primitive logographic written
and is the national language of most kingdoms.                      form, Torgonan, is the base language of the grimgods and
    Corvinian. A language deviation from Argot, Corvinian           shares a partial relationship with the nagomjii Nagot tongue.
developed with exposure to the resident nagomjii in Corvos,         For hundreds of years, it was thought the grimgods had no
coupled with corvon ethnic evolution. As a result, it branched      language, but this was later disproven.
into its own language. Those fluent in corvinian usually find
                                                                               Religion
learning nagot easier than others.
     Cryptolect. A manufactured language, Cryptolect
was created by the Ascension to prevent outsiders from
understanding internal conversations. It’s a mash-up of                 Cult of Signas. The religion surrounding the nation
dead human languages with an alphabetic written form                of Styegos is regionally specific and never really caught
constructed from scratch. It is forbidden for a non-Ascension       on outside of Aquino or after the fall of Styegos. However,
to speak Cryptolect.                                                a few people still profess loyalty to the faith, claiming that
    Eridian. The native language of the ethnic erids, Eridian       there is no God but rather an Anti-God that created Bythos
is spoken almost exclusively by that ethnic group and by            in rebellion. This Anti-God either slumbers inside Bythos or
virtually no one else. With Eridius not possessing its own          toys with events in a universe of its own creation. This is a
royalty, their native language is in decline in favor of the more   variation of one of the many faiths of the nagomjii.
common state-endorsed Argot. It is believed that within two              Delphanism. Believed to be either a modified nagomjii
hundred years, eridian will be a dead language only spoken          song or an altogether human creation, Delphanism was a
by a few native erids.                                              growing religion more than 1500 years ago before the total
                                                                    domination of the Aegis under the Ascension. Delphanism
                                                                    believes the universe of Paradise is an imperfect physical
                                                                    reality created by the “Orphan” to test other races to
                                                                    determine who can inherit a larger universe controlled
                                                                                                               EXISTENCE        83
by the “Delphan.” Orphan and Delphan are two gods on                     The Ascension seat on Bythos operates from the Exclave
opposite sides of a positive/negative nexus. Some consider          in Alshain, a heavily guarded sovereign city-state where
them a singular god. Orphan encourages a physical existence         all prospective deacons are trained. The Ascension strictly
that denies spiritual clarity. Only by following the edicts of      enforces the church’s policy against the pursuit of science
Delphan can one secure a place outside of Paradise. Only in         and the development of technology, insisting that only the
death can one escape the shell of the universe. Unlike other        Aegis are permitted to operate machines and, as such, said
faiths, Delphanism claims Orphan is also a physical creature        machines are sacred. The Ascension has been guilty of
within Paradise. It also invades the dreams of those sleeping       genocide, assassination, and political interference. Through
within its domain. Orphan is the smaller and less powerful          the might of Aegis technology and their own military, the
of the two gods, with some theologians considering him the          Ascension has enforced canonical law over every inch of
false god. Every version of the faith places Delphan as the         Paradise. They prohibit all other religions and place the Aegis,
true god and the most powerful force in the universe, as its        and by extension, the Ascension, as the proper seat of power
power expands beyond Paradise. Orphan created Paradise,             within Paradise.
but being a flawed god, it is an imperfect creation. It is also
a simulacrum—a creation within a larger universe run by
Delphan. Other edicts proposed by Delphan priests attest that
Delphan created Orphan and made it intentionally flawed to
                                                                    Ahkdanate 							
create a false universe in which to test those placed within.       The highest-ranking non-Aegis within the Ascension, the
The critical note to pull from Delphanism is that it does not put   cardinals of the Ahkdanate are fanatical about enforcing
the Aegis at any level of hierarchy. Delphanism had numbers         the will of the Aegis. There is no Ascension member higher
to challenge Ascension for decades, with entire kingdoms like       than the Ahkdanate (no need for a pope if the holy word
Fornas claiming allegiance. However, centuries of oppression        can be received directly). A cardinal from the Ahkdanate is
by Ascension have reduced Delphan numbers down to only              never seen without representation from the Dioconate. There
a few hundred thousand across Paradise. Despite no official         are only seventeen members of the Ahkdanate within the
declaration of jihad, both faiths have been guilty of crimes        Ascension.
against the other.
     Volinity. A religion based in Volani, Volinity worships the
Volani royal family, claiming them blessed by “The Greaters”—
                                                                    Canon of Iokon					
or gods who created Paradise. The faith attests the Aegis were      The holy text promoted and distributed by the Aegis and
servants, like everyone else, but cheated by using technology.      enforced by the Ascension, the Canon of Iokon (or merely
Meanwhile, the Volani royal family possessed legitimate             the “Iokon”) establishes the holy catechisms and the church’s
powers due to their ability to heal injuries, live forever, and     hierarchy, placing the Aegis at the top. It discusses the various
even bring people back from the dead. Volinity was declared         branches of both the Aegis Authority and the Ascension
heretical, and their order either scattered or killed. To follow    below it. In the annals of history, there have been two editions
the faith is a crime, and no one openly professes the faith.        of the Iokon, the modern Iokon, called the “Iokon Opus,” and
It is unsure if the Volani possessed these actual powers or         a lesser-known older version, subsequently banned by the
accepted or endorsed deification.                                   Aegis, known as the “Iokon Apoc.”
                                                                         Several elements of the Iokon have been criticized
         Ascension
The dominant religion in Paradise, the Ascension functions
                                                                    publicly and privately for inconsistencies, including
                                                                    contradicting passages and inconsistent vernacular. Several
                                                                    “scripts” exhibit a more advanced understanding of language
                                                                    than others, with the “Opus” featuring paragraphs redacted
as the moral authority for nearly every human nation. It is         from the “Apoc.” Further, the “Apoc” also displays several
the largest religion when measuring worshipers, priests, and        confusing illustrations of bizarre machines, constructs, and
power. It influences culture, philosophy, art, and politics.        animals, as well as scripts in an apparent undecipherable
To follow the teaching of the Ascension is to believe that          alphabet confirmed to be no native tongue of any species on
Paradise was created by immortal living gods to save the            the planet.
remnants of mankind after he had fallen from grace due
to selfish desires for power and obsessions with technology
over faith. The Aegis pass down directives from their divine        Curia											
world of Abraxas to their council of cardinals, the Ahkdanate.
                                                                    The local religious body of a town or city is run by a curia—a
From there, instructions are passed through the thousands of
                                                                    group of deacons or cardinals that govern all affairs of the
deacons of the Dioconate.
                                                                    Ascension in that region. Occasionally, a curia will command
     All consecrated texts can be found in the single volume        authority of several towns while others will only administer
of the Canon of Iokon, of which there are two versions—the          affairs in part of a much larger city. A curia may consist of a
apocryphal Iokon Apoc and the modern and official Iokon             council of a dozen high-ranking church members or a single
Opus. All versions of the Apoc were supposedly eliminated           deacon.
for mysterious reasons, with the Opus becoming the most
widely distributed book in history.
84      EXISTENCE
Dioconate								 Proctors							 		
The deacons of the Dioconate number in the thousands             This elite group of deacons is tasked with the maintenance,
and are responsible for most of the daily operations of the      security, and custodial duties of the Crypt of Altair. They, along
Ascension. They run most churches, handle the majority           with the Ahkdanate, are the only ones permitted to access the
of christening and conversions, and speak for the Aegis          vault, and the proctors are the only authorities on what is
when the Ahkdanate is absent. A deacon will often live for       contained within. They are responsible for the classification
decades adhering to their dogma without encountering a           and quarantine of vestiges—items and creatures exhibiting
higher authority. A deacon’s personal views can be as varied     “magical” abilities that break the reality of Paradise. Being a
as anybody’s, so it’s never certain how fanatical a deacon is.   proctor is a dangerous profession, given the volatile nature
Some feel comfortable questioning it while others follow         of many of the objects and creatures both loose in the world
as blindly and as ignorantly as the cardinals the deacons
answer to.
Exclave										
The Exclave is a walled sovereign city-state in Alshain
operated by cardinals of the Ascension. It still remains
under the control of the Ascension even
though the cardinals have transferred
their flag to Sadatoni.
Knights Episcar
The elite royal guard, the order of Episcar,
are promoted members of the Silantine
guard tasked with protecting elite Ahkdanate
cardinals, both inside and outside the Exclave.
They can sometimes also be found protecting the
largest branches of Ascension faith. Despite their
official role of security, the order of Episcar has
been accused of committing war crimes. However,
no official evidence exists of this. The knights are an
elite task force that rarely brandishes pomposity as the
other church members do. Although still required to
stand on ceremony, the knights consider themselves the
fist of the gods, designed for punching and not shaking
hands. They command the Silantine guard when present
and will assume authority in conflicts unless a cardinal
is present. Even then, in times of war, it
is believed the Order of Episcar and the
Ahkdanate share equal authority.
Ordinariate		                                  			
Not every Ascension citadel, cathedral, or chapel has a cardi-
nal or a deacon. In the case of missions or diaspora, this is
rarely the case, relegated to rectors or applicants. There is
no commanding authority in these cases, and an ordinari-
ate is formed from the resident Ascension representatives.
                                                                                                              EXISTENCE        85
                                                                             Purgitan
                                                                            Inquisitors 				
                                                                      To see a purgitan is to know death will follow. In matters
                                                                       where the Ahkdanate cannot be seen to get their
                                                                         hands bloodied, the purgitans are deployed. The
                                                                            inquisitors are culled from nearly every branch
                                                                              of the Ascension, with membership enlisted
                                                                                  from the Ahkdanate, the Knights Episcar,
                                                                                    the Silantine Guard, and even members of
                                                                                      the Diocanate. The qualifications involve
                                                                                     a fanaticism to Ascension dogma and
                                                                                      zealotry in rebuking those appearing
                                                                                          to even suggest disapproval of the
                                                                                          church and its policies. They identify
                                                                                         heretics employing a broad stroke
                                                                                         of conditions and apply the forced
                                                                               conversion of apostates in regions where the
                                                                             Ascension are presumed the sole authority
                                                                            (which can be anywhere according to the
                                                                             purgitans). Purgitans operate outside the Exclave
                                                                             (assuming no heresy would survive within
                                                                              it). Although few in number, they make their
                                                                               presence known with loyal members of the
                                                                                Silantine and Episcar orders accompanying
                                                                                 them.
                                                                                   The purgitans claim jurisdiction over all
                                                                                   of humanity with the power to investigate,
                                                                                    prosecute and convict any crimes against
                                                                                     the church they find. Purgitans commonly
                                                                                      investigate incidents of witchcraft, calling
                                                                                       in proctors only when extermination
                                                                                        cannot be carried out. Purgitans are
                                                                                        known to be merciless concerning
                                                                                         sacrilege, blasphemy, rebellion. They
                                                                                         operate a manifest of prohibited books
                                                                                          and censor writers and other artists
                                                                      if the slightest hint of profanity is found within their
and contained within the vaults of the Crypt. They are given
                                                                works. The purgitan doctrine eliminates free and scientific
higher than usual freedom both within the Exclave and in
                                                                thought and any form of independent culture present within
the outer world. Proctors have even been seen using vestiges
                                                                Paradise. Despite their official standing to identify and
to carry out their duties, though the Ascension officially
                                                                punish acts in defiance of the Ascension, the purgitans have
prohibits this. Ideologically, the proctors and purgitans are
                                                                also convicted individuals for violating various non-religious
in opposition, with the former openly criticizing the crimes
                                                                crimes, including smuggling, tax fraud, forgery, human
committed by the latter. Likewise, the purgitans have accused
                                                                trafficking, prostitution, drug use, and homicide—all acts the
the proctors of violating dogma, flaunting their immunity
                                                                purgitans themselves have been accused of committing. An
to established canon laws. Both sides expect the eventual
                                                                individual can also be convicted for merely disrespecting the
downfall of the other. Proctor history predates most others,
                                                                church or the crown. Punishment is often prompt and lethal,
including the purgitans, and it is assumed the proctors know
                                                                with purgitans permitted and even encouraged to carry out
every secret the Ascension actively tries to suppress.
                                                                any form of punishment they deem appropriate. They are also
                                                                allowed to exercise any torture methods available to them to
                                                                obtain a confession. Officially, the reach of the purgitans is
                                                                trivial and is rarely mentioned in daily affairs. Privately, it
                                                                is believed that even some members of the Ahkdanate fear
                                                                them.
86     EXISTENCE
Rectors									                                                   Feature. Secret Knowledge
                                                                   You possess a particular specialty within a field few others
Just below the deacons are the ministers in training, known        can claim authority over. It is a specific subset with a science
as rectors. Although they are often sent out on practicums         or a regional history. It may even be regarding a specific
with deacons to run Ascension branches, most remain in             type of forbidden technology. When recalling information
training at the many religious universities within the major       regarding this particular field, you have advantage with the
cities or within the Exclave.                                      ability check. This check can only help with information, not
                                                                   with the building of any technology.
Silantine Guard				                                                    Additionally, if you select the abecedarian class, you can
                                                                   select one additional logograph at 1st level.
Despite official proclamation prohibiting the Ascension
from operating their own military, they are still allowed to       Roll or
                                                                           Backstory
maintain a defense force tasked with protecting the assets         Select
and people of the faith. This became the Silantine Guard, with     1         I attended a prestigious university within a city
the majority of enlistment within the Exclave. However, they                 that didn’t ostracise pursuers of truth. My field of
have been known to accompany Episcar knights to defend                       expertise was funded; I was supported. To know
Ascension interests outside the state. They are also often                   more, I must seek answers elsewhere.
employed to guard smaller churches and members of the
Dioconate in conflict regions. The largest army not bound to       2         Although the pursuit of knowledge wasn’t
royalty, the Silantine has often butted heads with the residing              frowned upon in my city, there wasn’t much
military as the Silantine often believe their authority eclipses             more than a local college to support my training,
that of the ruling party of any nation.                                      and I was the only student in my field. There’s
                                                                             only so much I could learn here.
  Backgrounds
Any backgrounds in official 5E publications can fit within
                                                                   3         Our library fills an insignificant basement below
                                                                             a nondescript building. Its address is only known
                                                                             by a few, and if the church knew about it, they’d
                                                                             likely burn it down.
Paradise with GM approval. The new ones offered here offer
                                                                   4         A mob formed; religious zealots ran through the
distinct variations but need not be the only choices.
                                                                             streets, forcing us into hiding. Our library was
                                                                             burned. Precious books were lost. I took what I
Academic									                                                  5
                                                                             could and ran.,
                                                                             I have never found a tutor or a school. I was
     A blanket term employed in many cultures, academics                     raised outside of any city, with only a thirst for
are scientists, philosophers, and naturists. An academic                     knowledge my own desire. I seek to know as
studies the natural world, no matter how unnatural it                        much as I can. Then someone gave me a book,
appears. Despite the Ascension’s prohibition on technology,                  and my interest was peaked.
academics persist in their desire to understand the
mechanics of a machine-driven world. Academics exist in            6         I was a student who stumbled onto a unique
every empire, though their acceptance varies. In Corvos, the                 book or secret branch of knowledge, information
practice is encouraged, with universities drawing experts                    I knew would make me a target. I took the book
from across Paradise. In other nations, the conservatories                   and ran, hoping to find sanctuary where these
often conflict with the church, with seizures and censoring                  secrets could be protected.
an unfortunately regular occurrence. In these situations, the
                                                                   7         I found a tutor who enlightened me on the ways
academies often operate either in small colleges or in secret,
                                                                             of the universe and a talent to control it through
keeping their teachings and records in shrouded locations
                                                                             the etchings of symbols upon paper. It’s forbidden
known only to a few. Since abecedarians were outlawed,
                                                                             magic, and to learn more, I must hunt down a
those wishing to gain prohibited knowledge turned to one
                                                                             secret society that might hold the answers.
of the many public academic paths. It’s unfortunate that in
so many circles and in so many cities, knowledge, education,
and the scientific process are frowned upon.                       8         As a child, I discovered a cache of knowledge
Skill Proficiencies. Pick two from Arcana, Engineering,                      of ancient magic long forbidden by the church.
    History, Medicine, Nature, Sciences                                      From there, I found your calling to know more,
                                                                             to learn of these archaic spellcasters and their
Languages. One additional language of your choice.                           outlawed intelligence
Equipment. A pen, ink, a backpack, three blank notebooks, a
   private library of at least a dozen books, a set of common
   clothes, 25 gp hiding in a secret compartment in one of
   your books.
                                                                                                               EXISTENCE        87
Amateur Chemist			                                                   Roll or
                                                                     Select
                                                                             Backstory
Before you ever knew what magic was, you found an                    1        Out there lies a formula to cure death itself. I was
interest in mixing chemicals. Let’s be honest; you probably                   desperate to uncover this secret to save someone
blew yourself up once. Your love began with science and                       close. I failed. Never again.
expanded to include magic, and to you, there is no difference.
In this strange universe, magic is only science you don’t yet        2        I was an amateur; I didn’t know what I was doing.
understand. Chemistry is the greatest and most important of                   The explosion took lives, but they didn’t blame
the sciences, more so than physics or biology. The latter sits                me. They wanted the formula.
atop chemistry, and physics is just chemistry in motion. It          3        “He who ruled scent ruled the hearts of men.”
is central to all things, including medicine and engineering.
Combining the right things in the right ways can literally           4        There was an accident, a mishap of alchemy.
alter the nature of space and time itself. To know chemistry                  It cost me a limb, replaced with incanetics.
is to know the ways of gods.                                                  My sibling’s fate was worse. They had simply
                                                                              vanished.
Skill Proficiencies. Pick two from Medicine, Nature, Sciences
Tool Proficiencies. Pick one from alchemist’s supplies,              5        My parents ran an apothecary. One day, the
    brewer’s supplies, or an herbalism kit.                                   purgitans arrived and burned our lives to ash. I
                                                                              stood alone, demanding revenge.
Languages. One additional language of your choice.
                                                                     6        I followed my parent around as they sold snake
Equipment. 200 gp in alchemical ingredients, a common
                                                                              oils to fools. Then one day, they came for a
   potion of your choice, 25 gp scattered about your
                                                                              lynching, and I was left with the business.
   laboratory (they’re here somewhere), and a collection
   of lab equipment including droppers, flasks, test tubes,          7        “Well, hey there, fellow traveler, may I interest
   burners, and thermometers.                                                 you in my collection of concoctions, cocktails,
                                                                              brews, beverages, drafts, draughts, tinctures, and
Feature. Mixer                                                                tonics. I have a solution to anything that ails or
Thankfully, the Ascension has not outright banned all the                     urges you.”
sciences, and you became fascinated with chemistry early             8        It’s a means to an end. Every adventuring party I
on. This shifted into alchemy, the transmutation of materials,                read about in books walks around with a bag full
and the crafting of magical elixirs. To reach the latter involves             of various potions. See a need, fill a need.
the knowledge of cryptions and the path of the abecedarian.
The real power is in creating compounds…it is also the most
prosperous part; don’t deny it.                                     Eidolon Drifter				
    When crafting compounds, you receive a +1 bonus to
                                                                    Like daemons, eidolons are nomadic, rarely setting roots.
side effect rolls. You also gain a +1 bonus when attempting to
                                                                    However, daemons possess a semi-natural growth rate, leading
crack a formula.
                                                                    to typical parenting and some form of upbringing. Eidolons
                                                                    are born fully formed and mature, lacking life experiences, of
                                                                    course, but possessing the intellect of an adult. They retain all
                                                                    the skills required to survive in the world, implanted by their
                                                                    maker. Unless bound to a creator, an eidolon has neither
                                                                    a family nor a home to call its own. If bound, an eidolon is
                                                                    often indentured, a slave to its maker, a potentially unhealthy
                                                                    relationship. This background assumes an eidolon has been
                                                                    freed at some point and might have spent years or decades
                                                                    existing among humans, oblivious of the artificial being in
                                                                    their midst.
                                                                    Skill Proficiencies. Pick two from Arcana, Engineering,
                                                                        History, Nature, or Sciences
                                                                    Languages. One language of your choice.
                                                                    Equipment. The clothes you found or were gifted with, a
                                                                       keepsake from your maker (living or dead), and 25 gp you
                                                                       have acquired through your travels.
88      EXISTENCE
                                                                Union formed in contrast. The guild didn’t occupy the whole
Feature. Magical Mind                                           of these two kingdoms, only those merchants and cities facing
You were born a fully-formed adult, deprived of that critical   the Lacus. When Pyxis merchants came to the defense of
stage in growth where you bond to a family. Your maker was      fishermen caught raiding waters off Corvos, the alliance was
a parent in that they created you, but despite a programmed     effectively terminated by order of both kingdoms. This order
loyalty, you were thrust into existence lacking emotional       was not respected by many of the merchants who originally
growth. And when you escaped, released, or were banished,       formed the guild and said coalition became independent.
you stepped into a world unfamiliar. Every experience from
that point was novel. It was recorded within a mind that            There was a theory these early conflicts were staged by
lacked nerve endings, chemical responses, or synapses. You      their respective kingdoms to strip the guild of its power. The
can remember any conversation you had and every place you       Farris Union didn’t last long after the kingdoms stopped their
have ever been.                                                 funding. Despite the official termination of the guild, some
                                                                ships still insisted on sailing under the its banner, following
Roll or                                                         the rules and adhering to traditions. Even many of the
        Backstory                                               outlining villages of the Lacus Major sport guild flags.
Select
                                                                     Those brandishing guild colors are considered part of
1        Upon awakening, I felt the touch of a loving
                                                                an unspoken alliance regardless of nationality. Today, guild
         maker, a true parent in every sense. They guided
                                                                vessels are rare, with only a few known to be still sailing.
         me until I had learned enough. They then released
                                                                The technology shared between Pyxis and Corvos merchants
         me unto the world. I still have a home.
                                                                resulted in guild ships decades ahead of rivals. Even to this
2        I was among brethren, all children of a great          day, they are considered the greatest vessels in history, even
         maker. They created me to prove that it could be       though many have been lost through time. During the reign
         done. Then what? What’s my purpose other than          of the guild, no ships could sail the trade routes in the Lacus
         existing? I left a home that cared nothing for my      without being taxed by the guild. Now, they are considered a
         future.                                                secret society, an organization hidden in plain sight.
3        I was built as a guardian for a maker I could not          There are many grades of membership within the guild,
         protect. Their death hangs heavy on my soul, and       from apprentices to forthmasters. As a member moves up
         I shall take vengeance as my purpose in life.          within the ranks, they become privy to the secrets within the
                                                                guild, including its internal language and classified scriptures.
4        I awoke within a field of tall grass, possessing       This has obviously created tension between the guild and the
         knowledge but no identity. I never knew a maker        Ascension, and no deacon or cardinal is allowed membership
         or a home. I wander the world to find anything         in the guild. Despite this pressure, attempts to disorganize
         that could define me.                                  guild operations have proven difficult given that each guild
5        A maker can assume many roles, owner, parent,          “temple” is independently run without central leadership. As
         lover. I lost mine to age, and our kind never          such, most guild operations occur without awareness of one
         forgets. I lament their passing and keep their         another. That said, rumors abound that a “High Temple” of
         memory for my expected eternal life.                   secret guild forthmasters operate behind the scenes and have
                                                                done so since the abolition of support more than a thousand
6        My maker was insane, and I was the one                 years ago.
         exception among a line of abominations. I acted
                                                                Skill Proficiencies. Animal Handling, Persuasion
         to protect them as well as the world from a mind
         plagued by madness.                                    Tool Proficiencies. Water Vehicles
Forthwind                                                       influence reaching all over Paradise. However, these are less
                                                                likely the further you are away from the guild’s home. Despite
                                                                                                            EXISTENCE        89
can also employ the guild to pull favors when necessary, as       and obedience to the words spoken in the holiest of texts, the
long as guild resources are nearby. However, you must keep        Canon of Iokon.
your membership dues paid, which equate to 100 gp a year.              Applicants study in a Neoqism, or Ascension school
                                                                  and can be enlisted as children—the school then takes over
Roll or
        Backstory                                                 all edification until adulthood without financial burden on
Select
                                                                  the family, assuming the student passes yearly tests (most
1         My family has been etched in the registry for           of which assess loyalty over actual knowledge). Eventually, a
          fifteen generations and is in solid standing. My        graduate is sent to the Exclave to become a priest in training
          admittance was guaranteed, and my last name             or a rector. This generally lasts five years, and although
          alone caries authority across multiple temples          practicums are common, many rectors remain within the
                                                                  Exclave until graduating to the Diocanate. It’s then where
2         Although my family is known in the registry,            loyalty is assumed, and the individual is believed to speak for
          they were considered of average status. They are        the church. A rector is expected to uphold the tenets of the
          known in my temple alone.                               Iokon and the ideology enforced by the Ascension.
3         I rescued a forthmaster, unaware of who he was.             As a representative, you have undertaken missions
          He brought me into this temple and gilded my            and conversions to maintain church growth while also
          path. I am a first-generation member, but my            participating in humanitarian actions to help the sick, poor,
          actions have been duly rewarded. Other members          and victims of war. You are also responsible for spreading
          are rightfully resentful of my ascent.                  propag—err—the teachings of the Ascension to the very
                                                                  individuals you are helping, assuming they are not already
4         I joined the guild through perseverance alone.
                                                                  members of the church. Rectors are tasked with enforcing
          I joined young without a family and earned my
                                                                  the prohibition of technological development, silencing
          place, moving from apprentice to journeyman. I
                                                                  non-Ascension religions, and suppressing anti-Ascension
          may not possess a high position, but those around
                                                                  sentimentality wherever it is found.
          hold me in high respect.
                                                                       You are tasked with representing the Ascension in all
5         I know nothing of the guilds. My father gave the        matters. You are assumed to be the highest authority unless
          pendant to me; I was taught the words and the           in the presence of one of a higher position within the church
          movements. But they are as much a mystery to            (first the deacons, then the cardinals of the Ahkdanate, then
          me as the Ascension. My curiosity is peaked.            the Aegis themselves). It’s a straight line from the gods with
6         Despite holding guild membership, my personal           no one allowed to interject. Thankfully, unlike other religions,
          temple has struck my family’s name from the             you are not asked to take a vow of celibacy.
          registry; I was not responsible for the act, and I      Skill Proficiencies. Religion, Persuasion
          am committed to clearing my family’s name.
                                                                  Languages. Cryptolect, plus one of your choice.
7         I found my membership to my temple revoked              Equipment. Ascension vestments, a copy of the Iokon Opus, a
          due to actions I am wholly responsible for. I must         set of common clothes, and a belt pouch containing 20 gp.
          make amends, but it may take a lot to re-earn my
          standings with my fellows.
                                                                  Feature. Inner Workings
8         Enforcers for the Ascension razed my temple and         After so many years within the Ascension, you know how the
          scattered my guild members to the streets. Some         gears turn, how decisions are made, and where to be at the
          took to their boats, others to allies. Word has         right time to either avoid suspicion or glean the most amount
          spread to the other temples by now. This attack         of praise. You know how to deal with those of equal, lesser, or
          will be answered in time. No one messes with the        even higher stature within church succession. This can work
          guild.                                                  to your advantage when trying to navigate the complicated
                                                                  tapestry of Ascension hierarchy. Regardless of your actual
Ascension Rector			                                               feelings towards the Ascension, you know how to access their
                                                                  basilicas, oratories, and sanctuaries. You can find shelter in
                                                                  any town with Ascension representation, which is generally
The Ascension faith is the dominant religion across Paradise,
                                                                  all of them. If in good standing, you can call on favors from
overwhelming all others in a relatively short period. It’s easy
                                                                  your local curia (religious governing body) or ordinariate
to convert the masses when the gods spoken of in scripture
                                                                  (religious equals with no hierarchy present) that can bring
can manifest in dramatic ways. Faith is hardly required when
                                                                  in help. This can include members of the Silantine Guard
actual gods control a manufactured universe.
                                                                  (the Ascension security force) or even Aegis tech. There is
    Joining the church was an easy decision for many. The         no membership for the Ascension, but you are expected to
Ascension promises comfortable living, an education, and the      submit monthly reports of your experiences and how you
potential for advancement. Those elected to the Ahkdanate         have followed the edicts of your faith. At least once a year, you
serve for life, but only the Aegis live forever. Even to reach    are expected to return to a deacon or cardinal for assessment.
the Diocanate would be an honor. All they ask is complete
and absolute obedience, adherence to the edicts of the faith
90     EXISTENCE
Roll or
        Backstory
Select
1      Every memory I have is that of a loyal follower.
       My family sent me to school as a child, and I
       escalated to the universities in the Exclave. I was
       tutored by the best, and I am certain to achieve
       the status of deacon in time.
2      My parents were executed for their heresy, and
       I was taken into the church. They raised me,
       and I knew no other life. I often felt trapped
       within the Exclave as I was trained as a deacon.
       Eventually, I was released into a world I didn’t
       fully understand.
3      I was destitute, living on the streets. I committed
       petty crimes and fell in and out of jails as a child.
       A passing deacon gave me the option to claim a
       new life. I was never any good with the books, but
       I can defend those with them as a member of the
       Silantine Guard
4      I’ve never seen the pomp and spectacle of the
       Exclave—I served in a modest capilla within a
       village outside the reach of any other authority. I
       was the voice of the Aegis, and people hung by my
       word, regardless of how I interpreted scripture.
                                                               EXISTENCE   91
Nagomjii Doonjii				                                                 Roll or
                                                                     Select
                                                                             Backstory
Nagomjii singers need not be spellcasters, though many are.
At their core, they are the keepers of oral history, sharing         1      My song speaks proudly of my family, of those
parables and legends with one another, forming both the                     doonjii elders that raised me. I was always fated
mythology and the history of the nagomjii. While this                       to follow the song and sing my people’s history. I
obviously results in misrepresentation and exaggeration, to                 am now the keeper.
the nagomjii, details are unnecessary. It is far more critical       2      My songs carry meaning, but there must be more,
to remember the meaning of an event, the why and how it                     songs yet to be found, histories to be chanted. I am
occurred, and recount the emotions felt by those who lived                  not the only singer of my niiwishabe. Therefore, I
it. It is often assumed that a nagomjii doonjii is the leader of            will find more songs to bring home.
a family or caravan. However, in truth, this is rarely the case.
They are often not even the oldest members of the niiwishabe,        3      Their song for me spoke of someone I am not.
but when a tribal leader is required to make a decision, it is              The song is absolute, but I know the words to be
essential to be aware of that choice’s precedence.                          false. I am fated to sing alone, hoping someone
                                                                            will hear me.
    You are trained from an early age to take on the role
of doonjii from an aging elder, one likely losing the power          4      The last song I have of them is the sad ballad of
of their song. You have learned the ballads, chants, and                    their demise. I am the keeper of my niiwishabe’s
melodies of your niiwishabe and your people. You have taken                 song, as that is all left of them.
their meaning and began composing your own songs as is
                                                                     5      My elder doonjii revealed the truth of a missing
customary. You may not have the greatest voice, as nearly any
                                                                            song, a history my tribe has lost. To complete the
nagomjii can sing, but yours carry the most meaning.
                                                                            ballad of my niiwishab, I must leave to find that
Skill Proficiencies. History, Performance                                   which we have forgotten.
Equipment. A musical instrument, one you don’t require to            6      My aitsannee dismissed my song; they wished
   use for songs or spells, but an excellent accompaniment.                 me to speak something that was not. I will not
   Several sets of casual clothes, many of which you wear at                sing that which is untrue. They forbad the song,
   the same time, and 15 gp in various pockets                              and for that, I seek another tribe.
Feature. Secret History                                              7      My songs can spur and bolden, and they are lost
                                                                            on those wishing only to bend. My songs carry
You are considered the authority of nagomjii history; as
                                                                            the weight to change fate, to do more than tell
such, it is imperative that you speak the truth. You are not,
                                                                            history; they can make it.
however, required to give facts. The telling of history is like
the telling of a story. The meaning and purpose of the story         8      The songs came naturally, despite being raised by
are more important than the details. When you sing a song of                aliens. I sang of their history, of my life. I must
your people and hear another from another tribe speak of the                find others to hear my ballad.
same event, both are considered correct even if your songs
diverge. When making a History check regarding the history
of your niiwishabe, don’t bother rolling; set your die roll to 15.
Even if you are wrong, other nagomjii will always assume you
speak the truth.
92      EXISTENCE
Daemon Oblate					                                                   Roll or
                                                                     Select
                                                                             Backstory
Strictly speaking, daemons possess neither a culture nor a           1         My mother was a daemon and hid without ever
religion. What they do possess is a set of innate traits common                seeing the outside world until crafting my first
amongst them. Common personality traits across an entire                       shell. By then, they had told me what to expect
species are exceedingly rare. While some patterns may                          and how to keep what I was secret.
emerge, there would be numerous outliers to devalue the rule.
What’s left can be dismissed as stereotyping, categorization,        2         My father was a daemon, but I wasn’t aware for
or flat-out racism, even if those traits are considered benign                 years. My parents told me to never get cut, but
or even complimentary. However, in the case of daemons,                        they never said why...until it happened.
there lies a set of characteristics they nearly always possess.      3         Like some mythological figure, I was cast down a
Only their upbringing and life events can train them to act                    river until found by a peaceful couple. They knew
against these behaviors. These include acting to protect                       what I was, so they knew what had occurred to
those under attack, a desire to help the less fortunate, and                   place me in their hands. They taught me from an
a willingness to invest emotionally in a relationship, even if                 early age what the world does to people like me.
past transgressions would point to potential betrayal.
                                                                     4         I had managed to keep hidden for years. I had
     Given there are no daemon towns or philosophies,
                                                                               become an adult and left home to find my own
they very much become victims of their environment. One
                                                                               way, only to stumble after establishing roots.
skittish and private surely encountered numerous tragedies
                                                                               Some defended me, but it only took one to betray
that revealed the consequences of their actions.
                                                                               me. I lost everything.
     Despite a few qualities inherited from parents, your
identity is tied to the brilliance hidden within you. The life       5         How can I be civil? Why should I hide? Why can’t
you led to this point, more than anything, dictates how you                    I be proud of who I am? They fear me because of
act today.                                                                     lies from despots. They think I will threaten their
                                                                               power. I’ll give them something to fear.
Skill Proficiencies. Insight, Deception
                                                                     6         I know of a network, secret routes where
Languages. One of your choice.
                                                                               friends ensure our safety. I stumbled into the
Equipment. A set of travelers clothes including a hat and gloves,              underground thanks to a fortunate encounter.
   a large backpack, a staff, and a belt containing 15 gp.                     The world believes I am dead, and now I have the
                                                                               tools and knowledge to keep them thinking that.
Feature. Sense of Danger
                                                                     7         I admit I have been really, really lucky. I was
Call it what you wish, instinct, or a keen awareness of your                   kept safe; I knew the rules, and the few times I
surroundings; you are astutely aware amongst the thunder                       faltered, some friends sheltered me. Humans
of background noise, be it in a tavern or on a crowded street,                 aren’t all bad, and I loved far too many of them.
of when someone requires aid. Your unfortunate blind spot
prevents you from being aware when you and your nearby               8         It’s been so long, I can’t remember where I
compatriots are under threat—those people have been                            came from. I’ve always kept moving, avoiding
trained to ignore. The more apathetic the crowd, the more                      connections, refusing that whisper that beckoned
mindful you become. In a mob of thousands, you can pick out                    me to help others. It’s how I have kept alive.
the one innocent being attacked. In a field of jubilant patrons,
you can hear that one crying over their drink. Will you act?
                                                                                     Classes
                                                                    All fantasy classes are available within canonical Paradise
                                                                    except for druid, paladin, ranger, warlock, and wizard. From
                                                                    Ultramodern5, the civilian, face, infiltrator, and martial artist
                                                                    are available despite the rarity of available firearms. The bard
                                                                    is available to nagomjii characters, and the cleric is available
                                                                    to those bonded with an axol-shaper (both are detailed later).
                                                                    The eko-shaper allows one to select the sorcerer class, but
                                                                    only one origin is available (see later). An Aegis character can
                                                                    gain an eko-shaper as part of their character creation
                                                                        Additionally, one new class has been added, the
                                                                    abecedarian (see next chapter).
                                                                                                                EXISTENCE         93
         “And this is?” Terri asked.                                     “Here’s hoping succession brings wisdom.”
         “Just a testimonial about the many gifts our                    “Hasn’t in the past.” Terri made for the exit.
     gods can offer.”                                                She knew there was no visible evidence to glean
         Terri offered it back.                                      from inside the chapel, but the priest wasn’t
         “I    can’t    read,”       she   lied   with   such   an   yielding and exclaimed to Terri’s back.
     unmistakable tone as to conceal nothing. Her                        “I envision this will eventually skew into an
     doppelganger turned and sorted papers, expecting                accusation of church interference, that the Aegis
     a crowd given the flood of expected travelers. Terri            backed the last conflict. That we were in some way
     took the distraction to inspect the chapel, searching           responsible for the fall of Volani.”
     for any evidence of what became of Kaiden.                          Terri confronted the cleric, taking a quick
         “Services begin in thirty minutes,” the cleric              moment to ensure no one else could hear. She
     said.                                                           wasn’t afraid of speaking her mind, but she was
         “Been…here…long?” Terri said as she wandered                taught to be cautious.
     the lobby.                                                          “Gods can’t take credit for the good if they’re
         “Several years…visiting?”                                   not willing to accept accountability for the bad,”
         Terri poked her head into the nave; the                     Terri said. “And calling it a fall is somewhat
     renovation had been comprehensive.                              disingenuous. Ignores morality; that’s why everyone
         “You appropriate this dwelling?” she asked.                 calls it a pogrom. And I won’t accuse the Aegis of
     “Did your purgitans sanitize it because someone                 being responsible for Volani…I don’t have to.”
     found a spring in a corner?”                                        “This is a chapel, not a curia basilica,” the cleric
         It was becoming more difficult for Terri to                 said. “I’m a simple rector. I can debate scripture
     withhold her impudence. The cleric intercepted her              and hear confession. I leave the rest for deacons
     before Terri could wander.                                      and those that directly hold the ear of gods. They
         “Is there something else I can offer you?” the              are due to attend the festival this year.”
     cleric asked.                                                       Terri stopped at the entrance.
         Terri smirked and feigned admiration of the                     “I know,” she said. “I was there when their
     chapel.                                                         impenetrable magical chariot was taken down.”
         I just remember this place being a,” she said,              The rector’s reaction was a surprise, and Terri let
     “…not an Ascension church.”                                     out a slight chuckle. “You didn’t hear? I pulled the
         “I believe it was a library,” the cleric said. “And         coffin from the wreckage myself.” Terri pushed
     no…nothing was burned. The shelves were bare.”                  open the heavy iron and wood doors to leave. “You
         “Ransacked?” Terri asked.                                   better clean this place up. It’s going to go sideways
         “I wouldn‘t know. From Philokalia?”                         fairly quickly, and I’m getting a front-row seat.”
         “Corvos, but you knew that.”                                    Terri exited from the building, leaving the
         As Terri observed the rather discourteous                   rector in silence, surrounded by the indoctrination
     Ascension propaganda on the walls, she noted                    of her faith.
     something, or rather the lack of something. The                     The Ascension faith became the dominant
     archway to the lower level had been bricked up                  religion across the Solokring, quickly overwhelming
     and gracefully blended in with the surrounding                  all others. It was easy to convert the masses when
     arches to appear part of the original design.                   the gods spoken of in scripture could manifest
         “Not common in these parts,” the cleric said.               dramatically.
     Terri focused on her.                                               Faith was hardly required when actual gods
         “Yes,”      Terri   said,     “Aurago     has   made   it   controlled      a   manufactured   universe.    Joining
     abundantly clear our kingdom is next on the                     the church was an easy decision for many, and
     chopping block.” A slight smirk insinuated Terri                the Ascension promised comfortable living, an
     was goading the cleric to defend the actions of her             education, and the potential for advancement.
     church and their divinities.                                        Those elected to the Ahkdanate served for
         “I can’t imagine the Aegis would approve of                 life, but only the Aegis lived forever. Even to reach
     another war,” the cleric asked.                                 the Diaconate would have been an honor. All they
         “Aurago only allowed to destroy one culture a               asked is complete and absolute obedience, to follow
     generation? Or is it just because they don’t want a             the edicts of the faith and the words spoken in the
     war on two fronts?”                                             holiest of texts, the Canon of Iokon.
94      EXISTENCE
    Applicants studied in a Neoqism or Ascension                Somehow Kaiden managed to ram almost his
school and could be enlisted as children—the school         entire library in his basement. Aisles were narrow
took over edification until adulthood without               and marked with obstacles. Garbage was thrown
financial burden on the family, assuming the                everywhere from unused or broken inventions.
student passed yearly tests, most of which assessed             Terri found Kaiden surrounded by junk but
loyalty over actual knowledge.                              what he would call valuable artifacts and essential
    Eventually, a graduate was sent to the Exclave          tools.
to become either a priest in training or a rector. This         “Seriously?” Terri said.
generally lasted five years, and although practicums            Kaiden was concentrating on writing and
were common, many rectors remained within the               appeared unphased as he finished a page.
Exclave until graduating to the Diaconate. It’s then            “Knew you’d find me,” he said.
where loyalty was assumed, and the individual                   “Under the chapel,” Terri said. “You sold your
was believed to speak for the church without other          academy to an organization that wants to execute
authority.                                                  you and then built a lab in their basement?”
    A rector was expected to uphold the tenets                  “Last place they’d look.” Kaiden finished and
of the Iokon and the ideology enforced by the               closed his book. He turned to see his old student.
Ascension. Rectors were tasked with enforcing the           “Also, natural stone over me. I could build a
prohibition of technological development, silencing         bookcase, and they wouldn’t hear it.”
non-Ascension religions, and suppressing anti-                  “Just…come back to Corvos,” she said. “I know
Ascension sentimentality wherever it was found.             you were born here, but what loyalty do you have?”
    Suffice to say, they were not a hit at social               “I couldn’t be productive there.”
gatherings.                                                     “You had tenure, Kaiden; you didn’t have to be
                                                            productive.”
                                                                Kaiden smiled proudly and opened his arms
    Church eyes everywhere.                                 wide for Terri’s embrace.
    Terri knew Kaiden was right. So, where would                “Terri…it’s been a while,” he said.
an academic hide?                                               “It has,” she said, “…you’ve… shrunk.”
    Not at my current address, but will still be                “Ironically, I’ve been trying to see smaller. Is
found there.                                                that irony?”
    What could that possibly mean?                              “Coincidence.”
    Terri circled the building, entering a small                “Regardless, I find more as I do…does that
empty alley. An aperture in the cobblestones                make sense? Should see less when you narrow your
provided drainage to a nearby sewer, the advantage          vision.”
of living in one of the few cities. Corvos also took            She pulled away and smiled at her old teacher.
pride in such accomplishments, but they also had                “Your teachings haven’t changed. Surprised
flush toilets.                                              anyone passed.”
    Odor from the sewers getting worse.                         “You did.”
    Terri thought about that statement.                         “Fifty, point-five percent.”
    Why would Kaiden mention such a point?                      “The median was thirty-nine; you excelled.”
    Terri peeked into the sewer grate, noting the               “Was that why you left?” she asked as she
scratches around the rim and that it was not locked         wandered his broken and cluttered collection. “Was
down. She examined the alley to ensure no one was           Corvos too smart for you?”
watching, then pulled on the grate to expose the                “Those above us preach to the pews,” he said.
ladder. Terri heaved the grate back over after she          “Thousands listen, but they convince no one. They
descended.                                                  don’t want enlightenment, just validation. Opening
      She thought, leave it to Kaiden to hide his           the eyes of academics was too easy. Sadatoni may
laboratory       under   an   Ascension   temple.   Terri   be hostile, but it’s more interesting.”
followed the water until it diverted down another               “Still, it would have been an easier commute.”
tunnel, revealing the door that resembled a wall                “And for that, I’m sorry.”
until she got close. She knew she was directly under            Terri failed to spot the metal box she kicked
the chapel, Kaiden’s old academy.                           across the room into precariously stacked beakers.
                                                            She shook her head and began organizing.
                                                                                                  EXISTENCE        95
         “You’re getting better at organizing,” she said.        Kaiden giggled awkwardly, then kicked over
         “Very funny.”                                       a stack of papers to reveal a massive old book
         Terri returned the box and righted a stool to       standing out among the tattered tomes and
     sit upon. Kaiden pushed papers on his desk towards      mangled manuscripts.
     her. He shared with Terri a variety of bizarre              Terri jolted back by Kaiden’s sudden outburst.
     sketches of organisms viewed from his scopes.               It was nearly pristine, ancient, and featureless
         “We always knew of organisms in our bodies          save for a five-pointed star sitting within a spiral
     but look at the variety,” he said. “And they appear     expanding out of the bottom corner. It was locked
     to have connections with each other. One creature       with a complicated puzzle latch.
     with a spine to kill other organisms is a propeller         Kaiden snatched it and forced it into Terri’s
     for movement in another. I’m making the scopes          hand.
     better each time. I just finished my latest. Look at        “It was this,” Kaiden said.
     it…” Terri stared at Kaiden rather than the paper.          Terri accepted the massive tome as Kaiden
     “I know…you don’t exactly approve, do you?”             hovered.
         Kaiden gathered some of the sketches and                “Look at the finish,” he said, “the embossment.
     tossed them casually among others.                      The soft sheen, superb gilding.”
         “That’s not why you brought me here,” Terri             “And this is not an Apoc?” Terri asked.
     said, almost unimpressed at her mentor.                     “I suspected it was the first printing, but this
         “No,” he said, then smiled. “You’ve aged well.”     one is older, much older.”
         “You haven’t.”                                          Terri toyed with the latch. It didn’t require
         “I’m old.”                                          a key, just a unique combination of slides, spins,
         “Weathered,” she said.                              and pushes. Kaiden smiled as she struggled, finally
         “Borderline fossilized,” he said with a chuckle.    intervening after a minute of fidgeting.
     “How’s the home?”                                           Terri opened the book partway and flipped a
         “Irrelevant,” she said. “Not enough to dissuade     few pages. They were thick, semi-reflective, with
     my motivation when I read your letter.”                 handwritten text intermixed with illustrations
         “Oh, come on,” he said. “What about that one        drawn directly onto the paper. Terri brought her
     girl…Sharlto? The hepatologist.”                        ear to the fore-edge and let her thumb flick across
         “Herpetologist,” Terri said.                        the leaf.
         Kaiden shrugged.                                        “Paper sounds off,” she said. “Iokons are a
         “I was close,” he said.                             concrete mix of rice and wood pulp. Most surviving
         “Absent,” Terri said bluntly.                       books I’ve seen contain a ratio of hemp. This...
         “That’s…vague.”                                     feels…”
         “You’re my teacher, not my psychiatrist,                “Synthetic,” Kaiden said.
     Kaiden.”                                                    “An old book with new paper. Are you sure this
         Kaiden laughed, then launched himself from          is not some elaborate forgery?”
     the chair.                                                  “Well...no…”    Kaiden         said,   somewhat
         “We need wine,” he exclaimed.                       apprehensive in divulging details. Terri opened the
         “Later,” Terri said. “You don’t tease that letter   book again at a random page, revealing an image,
     and then circle the topic.”                             a diagram of something.
         “How much of the message did you interpret?”            A creature.
         “I’m here. I packed light. And outside of that
     vague sewer reference, I did drop everything based          “Some kind of beast…” Terri said, trailing off
     on what you claimed to have found.”                     as she studied the illustration—Or is it machine?”
         “Fantastic!” Kaiden said, “Unfortunately, I             Kaiden brandished his teeth in a wide grin.
     was wrong.”                                                 “I have no idea,” he said, “maybe both. And
         “What?!” Terri asked.                               there’s more.” Kaiden pushed his hand past Terri to
         “No, no, this is good—”                             flip another page. “Not just mechanical beasts, but
         “Bloody piss, Kaiden! Even by whale, that’s a       vehicles, devices, and the script.” Kaiden paused as
     two-day journey!”                                       he ran his finger across the bizarre symbols. “...no
                                                             language I know.”
96      EXISTENCE
    “How did you come across this?” Terri asked.              “Someone…”     Kaiden   whispered.   “I   wasn’t
    Kaiden sighed and perked his brow.                 alone in my dream. Someone was guiding me.” He
    “You’re...probably not going to believe me.”       leaned in, flipping a few pages...until reaching one.
    “That would be a first.” Terri continued to flip   He pointed to the drawing. It occupied the entire
pages as Kaiden answered.                              left half of the tome, a tall, undressed, emaciated
    “I found it,” Kaiden said, “…within the Aelon      figure with extended limbs and digits. Its elongated
Ziggurat.”                                             head held no eyes, just a broad, uninviting smile of
    “And why were you there?” Terri asked              needle teeth. Its arms were outstretched as if the
without pause.                                         creature had been crucified.
    “Is that important?”                                      “Was this a dream or a nightmare?” Terri
    “No one visits the Ziggurat heedlessly, and if     asked.
this book was found, it would’ve been taken.”                 Kaiden’s eyes moved to the wall of sketches,
    “Ward Marshall said the same thing.”               and Terri followed her mentor’s stare, directed to
    “Who’s Ward Marshall, and why are you              the rough drawing bearing the same figure. Her
discussing matters like this with him. Anyone who      attention focused back on the illustration. It was
knows about you puts you at risk.” Terri’s tone        familiar somehow, but she couldn’t place it.
was escalating. This wasn’t a recent change in their          “It was providence,” Kaiden said. “I drew that
relationship. She talked back to him in class too.     before, not after.”
    “He’s trustworthy,” Kaiden said.                          “Not concerning in the slightest,” Terri said as
    “For a fact?” Terri asked.                         she riffled through a few more pages, stopping on
    “He’s an abecedarian alchemist.”                   one.
    Terri was as much shocked that there was a                “Oh, please tell me this wasn’t you?” she said
mage still living in Sadatoni as she was that Kaiden   as her fingers skimmed over the stain.
was friends with one. Wizards were a dying breed,             “What?”
with Corvos one of their last sanctuaries. The only           “Was it tea?” It peppered one page and had
individual the church despised more than a scientist   soaked through to a few others, but beyond that,
was one adept in the ways of magic.                    the blemish was dry.
    “Well, okay then,” Terri said. “Back to my                “That…wasn’t me?”
original query.”                                              “Oh, come on, Kaiden, I can plainly see how
    “Is it important?”                                 you live.”
    “Are we going in circles? Yes!” Terri got loud            “I’m serious, Terri,” Kaiden said. “It wasn’t
again, only slightly concerned her tone could carry    there last I opened it.” Terri grimaced as she
to those above. “What are you not telling me?!”        caressed the stain.
    “It was a dream,” Kaiden said. “I…had a
vision…of a place and a book. Like it was waiting
for me. A star-shaped fortress atop a mountain
surrounded by over-growing nature.”
    “You risked the ziggurat for a dream?” Terri
asked.
    “It was very persuasive.”
                                                                                               EXISTENCE         97
6: WORDS
                  The gondola connected between the worlds of Bythos and Philokalia was especially
              ornamental, with gilded lines and busts of animals accenting the corners. The windows
              were brightly illuminated and fixed silver wings extended from under them.
                  No other cable car was permitted on the system while the royal transport crossed.
              Despite being midday, lanterns were lit in the shade below.
                  The crowds in the festival knew who was descending and stopped to observe the
              ornamental gondola as it approached.
                  “These pants ride high,” Agosta complained. He was adorned in the regality required
              when standing next to a prince receiving royalty. “I’m not used to this.”
                  Kabdila smirked.
                  “Next time,” he said. “I’ll have something bespoke made fitting your position.”
                  “How many assemblies are planned for this?” Agosta asked.
                  “Last I checked, thirteen.”
                  “At ten, I think I may try to eat the carpet.”
                  They entered the receiving chamber, not as grandiose and pompous as the hall, though
              tapestries and flags offered some notability. The room was still dominated by a singular
              oak-carved high-chair fastened with semi-precious stones and cushioned in purple leather.
              A carved and ornate desk forged from maple and metal sat in front. Great halls were
              reserved for public events, and this was not one of those occasions.
                  Two guards strapped in weathered mail and dented plates stood at attention, still
              with helmets donned.
 98   WORDS
S
        pellcraft manifests in several ways within Paradise,         despite their bravery, the academics of Corvos acquiesced
        none involving casting spells from a book. Several           to pressure to cease their studies. This has not stopped
        require bonding to a shaper; another involves using          those experienced in cryption cartouches from selling their
        etched symbols on paper known as cryptions, and the          knowledge on the black market. After more than a thousand
third is the enchanted throat singing of the nagomjii. With the      years, the practice persists.
latter, it is an ability known only to them and accomplishable           A cryption abecedarian must study and test possible
only by them. This indicates that the nagomjii possess an            combinations until finding ones that work safely. This is
exclusive ability to alter the reality of Paradise all of humanity   also not done cheaply. When a cryption is applied, it cannot
lacks.                                                               be used again, though occasionally, different cryptions can
                                                                     create the same result if applied to similar items.
    Abecedarian
Centuries ago, likely before even the rise of the Aegis,
                                                                          By selecting the abecedarian life, you have pursued this
                                                                     path against the rules put forth by the empire. You have
                                                                     hunted down the books, learned in private, and potentially
                                                                     gleaned essential lessons from an elder keeping the practice
academics trained in Corvos discovered a strange unidentified        alive. By employing the cryptions, you can alter the very rules
language within ancient ruins and relics scattered across            of the universe. However, it is essential to keep the knowledge
Paradise. It bore no similarities to any human language and          alive rather than apply it. To be open with your work is to
wasn’t even comparable to the nagomjii Animabe or the                invite unwanted attention. That being said…what good is the
grimgod Torgol. It wasn’t until enough of these symbols were         power if you don’t employ it once in a while?
compiled from every world that they were identified correctly
as a logographic writing system.
     Without a cipher, it was impossible to know what they           Kind Of Magic					
were saying. Logograms were found on their own or lumped
                                                                     To abecedarians and many academics, the cryptions proved
into larger cartouches, defining a specific title or noun.
                                                                     that Paradise can define and alter reality within it, a reality
Experts later assigned vocal proxies to better work with this
                                                                     that may be very different outside the Solokring. They already
system. This language, dubbed Morphemenia, held no other
                                                                     knew of objects and people that could alter the natural
function than aid translations and convey information. What
                                                                     worlds—nagomjii can with their songs, and the shapers can
those early academics were unaware of at the time was that
                                                                     when bonded with a willing subject. However, cryptions offer
this alien vernacular (dubbed “proto-script”) held the key to
                                                                     this ability to anyone willing to learn, likely leading to the
controlling the reality of Paradise.
                                                                     knowledge’s suppression by the Ascension.
    It was decades of study before these symbols were
discovered to be more than the cryptic words from an assumed
long-dead species. When a specific pattern of symbols was
etched onto a specific non-mechanical object, said object
would break the rules of the universe in a particular way.                Recorded h
                                                                                        istory?
Some would hover, change their shape, or, unfortunately,                      Think of th
                                                                         are older.          at…our cult
explode. The academics had discovered cryptions.                                                           ure is
                                                                         salvation aThen these “gods” des older; our peoples
                                                                                       n d a  brighter fu        cend, p
    A cryption allowed an item to effectively alter its effect           Our recor
                                                                                     d s  w er e            ture…but frromising
                                                                         were we ru              lo st, perhaps          om w
upon the world, to accomplish feats impossible given the
                                                                        of recent d nning from? We never          destroyed— hat?
standard rules of Paradise, to break the universe as it were.                                                                 what
                                                                        a civilizatio evastation, and scatt found evidence
Very quickly, academics began studying these “cheat codes”              ten-thousa n utterly alien to ou ered ruins point to
and discovering their unique nature.                                   us savage, nd years before us. rs having existed
                                                                       lacking refiprimitive, aimless, pr The Aegis claimed
     Cryption cartouches were attempted in various                     every worldnement. They broughone to genocide, and
                                                                                       to show us               tu
combinations on various objects. Even though the effects               wonder…                        “the light”… s together from
can be somewhat predicted, similar cartouches would affect                                                         which makes
                                                                           How did we                                            me
different items differently. Unfortunately, the initial flagrant      without them ever reach the o
application of cartouches proved deadly, and many academics           Bythos to co ? At some point, we ther worlds
lost their lives in the pursuit of secret patterns within these       of our god lonize these lands, must have left
                                                                                  s and their                 a
symbols. Applying an incorrect cartouche on the wrong item                                        machines. ll without the help
                                                                          We’ve alwa
could destroy a city block.                                          records, w         ys known h
                                                                                                      ow; si
                                                                     a plain as e have to assume thence we don’t have
                                                                                 the symbols                 an
    As cryption knowledge predates the Aegis’ arrival, no                                         etched on thswer, and it’s as
one knows how much knowledge had been gleaned before it                                                          ose ruins.
was lost. The abecedarians accused the church of suppressing                                                    Natal Tojilf
                                                                                                     Deciphering             enias.
the knowledge as it challenged their power base. Regardless,                                                       the Imposs
                                                                                                                               ible
                                                                                                                  Words         99
 The Abecedarian
          Proficiency     Features
 Level      Bonus                                                                           Logographs      Cartouche Level
100      WORDS
                                                                           For example, a 5th level character can hold 10
Starting Wealth                                                         levels of cryptions, with a maximum 2nd level
You gain 5d4 x 10gp at 1st level. This can be used to purchase          cartouches known (determined by the abecedarian
supplies, armor, and weapons, but most importantly,                     table). They can keep 5 level 2 cryptions, 10 level 1
additional cryptions both at character creation and during              cryptions, 20 logograms, or any combination.
initial adventuring. This wealth is the standard starting
wealth all characters receive at creation.                         Components
Cryption Magic				
                                                                   It was determined early in the development of cryptions
                                                                   that a particular form of parchment and ink was required
                                                                   to ensure the maximum effectiveness of a cartouche. The
Because of the dangers of employing cryptions, the                 ink is organic, derived from the giant Arechanaxus Squid,
individual symbols are kept separated within many books of         and the paper likewise could not be derived from trees or
an abecedarian’s library. They cannot (or preferably should        contain any artificial dyes. As such, every cartouche created
not) be contained within a single book (except for a cryption      by an abecedarian carries a cost value, which must be
album). Therefore, an abecedarian is required to memorize          subtracted from the abecedarian’s supply. When exhausted,
the different cartouches available. An abecedarian’s library       the abecedarian must locate replacement supplies. After
is generally between 10 and 50 books and has been known to         a cartouche’s effect expires, it (including the paper)
be stuffed into wagons when necessary. If needing to recall a      disintegrates.
specific cartouche not already in memory, several books may            The paper selected is essential as it can affix itself to the
need to be removed and read.                                       object being applied without adhesive. Once the cryption
     Initially, it was thought the Proto-script symbols could be   activates, it cannot fall off of its own accord and becomes
etched directly on an object. In some cases, this was correct      water- and fire-resistant simultaneously. A cryption can be
(like with incanetics), but the difficulty in maintaining sigil    forcedly removed, but side effects may occur.
consistency and spell success resulted in the practice of
writing the cartouche upon a piece of paper and affixing that      Removing A Cryption
to an object. By employing specific ink and specific paper, an     To forcefully remove a cryption from an object requires a
abecedarian can ensure the success of an applied cartouche.        successful grapple check (if the object is alive); after, the
     It’s essential to understand vernacular; Proto-script         attacker can use an action to remove the cryption. However,
refers to the language, and a cartouche is a specific collection   the contained energy of the cryption is subsequently released
of symbols and sigils that create a magical effect. When that      and channeled to the target that removed it. The target suffers
cartouche is applied to a paper and affixed to an object, that     10 damage plus 10 damage for each cryption level (a level 4
paper is known as a cryption.                                      cryption would inflict 50 damage). This damage cannot be
                                                                   resisted or saved against.
Cryption Ability                                                       The abecedarian that affixed the cryption can always
You require Intelligence to inscribe and apply cryptions. You      remove it without ill effect. Removing a cryption in any way
use Intelligence whenever a cryption refers to your cryption       causes it to disintegrate.
ability. In addition, you use your Intelligence modifier when
setting the saving throw DC for a cryption you apply and           Applying A Cryption
when making an attack roll with one (this includes using           Cryptions can be applied in two ways; you can create them
Intelligence when attempting to apply a cryption).                 on the fly as needed or remove a stored cryption from your
                                                                   album. Given the volatile nature of a cryption, only specific
Cryption Album                                                     effects can be stored in your album.
Certain cryptions, especially logographs, are relatively safe          To create a cryption on the fly involves inscribing the
until applied. As such, these can be stored until used in an       cartouche upon it. This requires a bonus action for a logograph
album. An album is itself a cryption, having been created to       and one action per cryption level (a level 6 cartouche would
safely store certain cryptions within it.                          take 6 actions to inscribe). Removing a stored cryption from
    Because of the safety measures required, you can hold 5        your album and applying it requires an action.
+ twice your abecedarian level in cryption levels (a logograph         Touch. The biggest hurdle regarding the application of
takes up 0.5 levels). Therefore at 15th level, you can hold 35     cryptions is that by default, they must be physically applied,
levels of cryptions in your album. During a long rest, you can     meaning an abecedarian is not an effective ranged magic
spend available resources to make cryptions. Obviously, you        wielder (at least at the start). At 1st level, you must physically
must know how to scribe a cryption to create it.                   touch a target to apply a cryption. If an opponent, you must
     When your character is created, it is assumed they have a     make a melee attack, which inflicts no damage. If the target is
full album of cryptions without spending starting resources        dead or inert (like an object), you only need to be next to it and
to inscribe them.                                                  use an action to apply the cryption. High lever abecedarians
                                                                   gain the ability to affix a cryption from a distance.
    Your album contains your ink, pen, and paper supplies as
well.
                                                                                                                   Words         101
     Passing Off. One advantage of cryptions is that they can
be passed off and applied by a surrogate. The creator need
not be the one to apply it. That being said, once removed
from an album or created, a cryption’s life expectancy is 30
seconds for a logograph, or 1 minute per cryption level until it
is applied. Once affixed to its target, its lifespan extends to the
length of the effect. A cryption cannot be affixed to a target
via an arrow or a thrown weapon (the cryption must attach
to the target, not the weapon embedded in the target).
     Hiding. A cryption need not be visible to work. It can
be placed so that it cannot be seen. However, if there is no
option, then it will be visible. For example, a cryption trap on
the floor can be covered by a rug or behind a painting on the
wall. A charmed creature might have the cryption concealed
under a shirt or on its back. If the cryption is visible, an
intelligent creature may recognize it as cryption and be
aware that removing it might be deadly. A rival abecedarian
may attempt an Intelligence (Arcana) check to read the
visible cryption to identify the cartouche. However, the
abecedarian must be able to write it to identify it. Otherwise,
additional research may be required. If a high enough level,
the abecedarian may even be able to copy the cartouche to
gain access to that same effect.
    Personal. Any cryption that requires being applied to a
person can always be applied to yourself.
    Compounding. You cannot apply duplicate cryptions
on the same creature, object, or area of effect. Areas with
duplicate cryptions cannot overlap one another. If a conflict
occurs (applying to the same creature or object or if two
areas overlap), the previously applied duplicate cryption
disintegrates. While different cryptions do not conflict,
a creature, object, or area cannot have more than three
cryptions applied to it. The cryption holding an eidolon
conscious as well as incanetics do not count toward this limit.
                                                                      Abecedarian Stride			
Logographs							                                                     Your studying of the Proto-script can extend beyond the
                                                                      simple learning of more powerful cartouches. The occasion-
Logographs are single or simple cryptions most abecedarians
learn early in their teachings. These are simple effects that         al breakthrough will occur, expanding your understanding
require minimal effort. They operate the same as wizard               of how the language works. Select one stride at 2nd level and
cantrips. Two of them occupy a single cryption level in your          again at 6th, 10th, 14th, 17th, and 20th level.
album, allowing you to hold many if necessary. They are also
easier to create on the fly when needed (you can etch one             Brachygraphy
with a bonus action).
                                                                      Select one cartouche you know. When placing it in your
                                                                      album, the spell counts as -1 level (minimum 1). You can
Cryption Knowledge                                                    select this stride multiple times but cannot select the same
                                                                      cartouche.
At 1st level, you gain the knowledge to create 3 different
logographs and 2 different 1st level cartouches of your               Erudition
choice. Each time you gain a level, you learn to develop one          Select two additional cartouches at this level.
additional cryption of any level you have access to (this is in
addition to any class features at that level). Alternately, you       Expanded Album
can instead upgrade a cryption you already know. During
your adventuring, you may gain additional cryptions but are           Your album expands by 2 levels. You can select this stride up
still limited by your knowledge based on your abecedarian             to three additional times.
level (you can always save that knowledge until ready to
apply it). Your cryption capacity is based on your album, and
each time you gain a new abecedarian level, you learn how to
expand your album safely to hold more cryptions.
102      WORDS
Inscribing Adeptness.                                              Alchemist
Select one cartouche you know; the spell costs 50% less to         Beginning when you choose this archetype at 3rd level, you
create. You can select this stride multiple times but cannot       gain proficiency with either alchemist’s supplies, brewer’s
select the same cartouche.                                         supplies, or an herbalism kit. For every additional proficient
                                                                   tool an alchemist possesses, the time to craft a compound is
Tachygraphy                                                        reduced by 25% instead of 20% (see later). Additionally, select
Select one cartouche you know; the spell takes 1 less action       one common and one uncommon potion. The cost to craft
to inscribe (minimum 1). You can select this stride multiple       these potions is reduced by 50%. You also learn 2 common
times but cannot select the same cartouche.                        and 1 uncommon alchemist cryption.
                                                                   Druggist
Archetype								                                                  Starting at 7th level, when attempting to crack a potion’s
                                                                   formula, you have advantage with alchemist checks.
At 3rd level, you choose an archetype from the archetype           Additionally, select one uncommon and one rare potion; the
chapter. The archetype you choose grants you features at 3rd       cost to craft these potions is reduced by 50%. You also learn 2
level and again at 7th , 11th, 15th, and 18th level.               uncommon and 1 rare alchemist cryption.
     Additionally, you can forego your archetype selection at
the 3rd level and gain an additional abecedarian stride ability    Pharmacologist
at each level.                                                     Starting at 11th level, you gain a +3 bonus with both chemical
    You can select one of the archetypes here or one from          failure rolls and side effect rolls. For every additional
Ultramodern5.                                                      proficient skill an alchemist possesses, the time to craft a
                                                                   compound is reduced by 30% instead of 25%. Additionally,
                                                                   select one rare and one very rare potion; the cost to craft
Ability Score                                                      these potions is reduced by 50%. You also learn 2 rare and 1
                                                                   very rare alchemist cryption.
Improvement						                                                  Posologist
When you reach 4th level, and again at 8th, 12th, 16th, and        Starting at 15th level, when making an alchemist check, if you
19th level, you can increase one ability score of your choice by   succeed on the check, it counts as two successes (meaning a
2, or you can increase two ability scores of your choice by 1.     subsequent check need not be made). If the final die result is
As normal, you can’t increase an ability score above 20 using      5 or higher than the DC or a natural 20, then the result counts
this feature.                                                      as four successes (meaning a subsequent check need not
                                                                   be made). For every additional proficient skill an alchemist
      Archetypes
                                                                   possesses, the time to craft a compound is reduced by 35%
                                                                   instead of 25%. You also learn 2 very rare and 1 legendary
                                                                   alchemist cryptions.
The following four options have been included for the
Abecedarian class, the apothecary, the cutter, the elementary,     Master Chemist
and the scripter.                                                  At 18th level, select six potions of common, uncommon, rare,
                                                                   and very rare varieties. Reduce the costs of these by 50%.
Apothecary							                                                  Select one legendary potion and reduce its cost by 50%. For
                                                                   every additional proficient skill an alchemist possesses, the
                                                                   time to craft a compound is reduced by 40% instead of 35%.
You have dedicated yourself to the specific path of alchemy,       You also learn any two alchemist cryptions of your choice.
knowing which compounds are receptive to enchantment.
You probably already know how to fashion potions, oils,
and other compounds, but this heightened focus allows you
to excel in the field. In this setting, compounds are a specific                They trie
ratio of ingredients that become receptive to a specific                        knowled d taking away o
cryption affixed via a label or hanging off it via a tag. This                 relearn ge. We are only ur
allows the spell to have a virtually unlimited lifespan outside                rather… ing what we’d lo now
                                                                                       what ha            s
                                                                                                d been st t…or
of an album. Most apothecaries don’t seek adventure. They                                                  olen.
wander in mobile laboratories or hide in plain sight as a                                     Natal To
                                                                                    Decipher           j il fenias.
pharmacist. Only special customers gain access to your                                       ing the I
                                                                                                       mpossibl
magical concoctions. Those that choose to go on an adventure                                                     e
can whip mixtures faster than most.
                                                                                                                Words         103
Cutter										                                                          If a cartouche is applied to a golem constructed from
                                                                     any preferred component, it instead lasts eight times as long.
                                                                     If you increase the cost of your cryption by x10, the spell
A cutter is probably the most controversial and sought-              duration of a golem created from your preferred component
after of all the paths. A cutter has learned how to combine          is permanent (the life of the golem). This makes the cartouche
alchemistry and cryptions to permanently imbue life in non-          virtually immortal as long as its creator applies the cryption
living matter, from clay and stone to steel and even dead            to a body.
flesh. This has allowed cutters to create not only golems but
also incanetics, a powerful hidden knowledge.                             Additionally, you can create a specific variation of golem
                                                                     cartouche. An artificial consciousness is imbued in the spell,
    People seek you out for what you can do; supply them             creating an eidolon. When you apply it to the appropriate
with missing limbs, upgrades, or even loyal protectors.              golem cryption, that intelligence assumes control and is
                                                                     entirely loyal to you. Unlike other golems, the eidolon can
Former                                                               make decisions based on what it thinks you want. It possesses
Beginning when you choose this archetype at 3rd level, you           enough aptitude to not commit to an action that may
become exceptionally talented in the alchemical process of           inadvertently harm you. Its mental ability scores are now 8,
rendering building materials receptive to enchantment. This          and you can invest 13 points in increasing these values (refer
is the first step to creating incanetics and golems.                 to the 5E PLAYER’S HANDBOOK for CUSTOMIZING ABILITY
                                                                     SCORES).
      You learn the incanetic cryption for free.
                                                                         This artificial consciousness is tied to the cartouche, not
    Additionally, select one component as your specialty
                                                                     the golem. It carries memories if the cryption is moved from
from the following list: clay, flesh, metal, sand, stone, or wood.
                                                                     body to body. When not applied, the cartouche consciousness
This is your preferred component; constructing incanetics
                                                                     does not recognize the passage of time. This cryption also
and golems from this selected component costs 50% less and
                                                                     does not expire when not applied to a body. Most cutters
takes half as long. Cartouches applied to a golem constructed
                                                                     name their unique cryption. As above, you can increase the
from any preferred component lasts four times as long.
                                                                     cost of your cryption by x10 to render the spell duration as
     You also gain proficiency in the appropriate tool related       permanent.
to your component (potter’s tools, doctor’s tools, smith’s tools,
                                                                         You gain one eidolon cartouche for free at 18th level.
mason’s tools, woodcarver’s tools).
                                                                     Each additional one requires 30 days of research (8 hours a
                                                                     day). There is no mechanical limit on the number of eidolon
Incaware                                                             cartouches a character may create. Eidolons you create are
Starting at 7th level, you understand the limits of old flesh.       loyal to you, and will often obey instructions, but they are not
You replace one limb you have not already replaced with              slaves or under any form of domination or charm effect.
incanetics. Select one arm or one leg. It is now an incanetic
constructed by your incanetic former preferred component.
It gains the glamoured enchantment for free. You also gain 1
uncommon and 1 rare enchantment for it.
                                                                     Elementary							
                                                                     The elementary started life dedicated to knowledge,
Amorphous                                                            transitioning later to learn about the forbidden practice of
                                                                     cryptions. You love reading; this was a logical evolution. You
Starting at 11th level, you learn the flesh and clay golem           spent most of your youth in a classroom, and eventually, you
cryptions for free.                                                  became the teacher. You are the one that prospective students
    Additionally, cartouches applied to a golem constructed          attempt to find to learn this banned practice. As such, you
from any preferred component lasts four times as long.               know more about the techniques revolving around cryptions
                                                                     than most experts. You understand the relationship between
Inanimate                                                            cryptions, elixirs, and brands.
Starting at 15th level, you learn the stone golem cryption for
free.                                                                Scholarly
    Additionally, the spell duration of any golem spell              Beginning when you choose this archetype at 3rd level, you
doubles. If a cartouche is applied to a golem constructed from       have advantage with Intelligence (Arcana) checks. You also
any preferred component, it instead lasts six times as long.         gain any 1 cryption from any tier you have access to.
104       WORDS
Propel
                                                                                                 more damage, and in no way
Starting at 11th level,                                                                        conceal your identity when given
you can apply a cryption                                                                    a chance to express yourself.
by throwing it up to 30 feet
away. It cannot be used to                                                          Extended Existence
attack a creature. You also gain any 1 cryption
from any tier you have access to.                                  Beginning when you choose this archetype at 3rd level, once
                                                                   created, your cryptions last twice as long until applied.
Etheresis
                                                                   Life Knowledge
Starting at 15th level, when you apply a cryption, it turns
invisible to everyone except you and creatures with truesight.     Starting at 7th level, anytime you create a creature, regardless
A physical examination will reveal the invisible parchment.        of its composition, the length of time it exists increases by
You also gain any 1 cryption from any tier you have access to.     50%.
                                                                                                                Words          105
         Cryptions
                                                                    Brilliant Weapon
                                                                    (“Ferranama”)
                                                                    Component Cost. 5 sp (0.5 gp)
Logographs							                                                   Snap-Trap
                                                                    (“Prin-Turam”)
                                                                    Component Cost. 5 sp (0.5 gp)
Brilliant Pebble
                                                                    Duration. 1 minute
(“Astausand”)
                                                                    You lay the cryption on the ground or on a wall. At the end of
Component Cost. 5 sp (0.1 gp)                                       your next turn, it becomes active. Once a target crosses within
Duration. Instantaneous                                             5-feet of the cryption, it explodes outward. Any creature
                                                                    within 5 feet of the cryption must make a Dexterity saving
You apply this cryption to a rock either from a pouch or one
                                                                    throw. The creature takes 1d10 + your Intelligence modifier
you find on the ground. It then accelerates and launches from
                                                                    bludgeoning damage on a failed save or half as much on a
your hand toward a target up to 60 feet away. Make a ranged
                                                                    successful one. This damage increases by 1d10 when you
spell attack against the target. On a hit, the target takes 1d8 +
                                                                    reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
your Intelligence modifier bludgeoning damage. If you miss,
the pebble remains airborne, and you can repeat the attack              Second Selection. Select this cartouche a second time
as a bonus action on your next turn. You can repeat this until      and increase the blast range by 5 feet (10 feet total).
you hit. At 1st level, you can only have one pebble floating at
a time. At 5th level, you can sustain two missed pebbles, three     Stabilization
at 11th level, and four at 17th level. Each bonus action attack     (“Biliaza”)
still only selects one floating pebble.
                                                                    Component Cost. 5 sp (0.5 gp)
    Second Selection. Select this cartouche a second time,
and you can repeat two attacks with a bonus action.                 Duration. 5 minutes
                                                                    Apply this cryption to any non-dead creature. It has advantage
                                                                    with all death saves.
106      WORDS
    Second Selection. Select this cartouche a second time,
and the target automatically succeeds at all death saves, and
                                                                   Animate Object, Mark 1
when stable, is raised to 1 hit point and awakens.                 (“Bivcafil”)
                                                                   Component Cost. 1 gp
Torch                                                              Duration. 1 hour
(“Furyaga”)
                                                                   Apply this cryption to an object to bring it to life. This object can
Component Cost. 5 sp (0.5 gp)                                      be up to Small in size. It becomes an animated creature under
Duration. 1 hour                                                   your control until the effect ends or the creature is reduced to
                                                                   0 hit points. As a bonus action, you can mentally command
You apply the cryption to a stone or an unlit torch. Until the     any creature you made with this effect if the creature is
effect ends, the object sheds bright light in a 20-foot radius     within 500 feet of you (if you control multiple creatures. You
and dim light for an additional 20 feet. The light can be          can command any or all of them simultaneously, issuing the
colored as you like. You can operate multiple torches if you       same command to each one).
like for an entire party or to light your way.
      Second Selection. Select this cartouche a second time to      Size     HP     AC    Attack                          Str   Dex
gain the ability of the torch to turn undead. Each undead that
                                                                    Tiny     20     14    +5 to hit, 1d4 +4 damage        4     18
begins its turn within the radius of your torchlight must make
a Wisdom saving throw. If the creature fails its saving throw,      Small    25     14    +6 to hit, 1d8 +2 damage        6     14
it is turned for 1 minute or until it takes any damage. A turned        An animated object is a construct with AC, hit points,
creature must spend its turns trying to move out of the light,     attacks, Strength, and Dexterity determined by its size. Its
and it can’t willingly move to a space within the light. It also   Constitution is 10, its Intelligence and Wisdom are 3, and its
can’t take reactions. For its action, it can use only the Dash     Charisma is 1. Its speed is 30 feet; if the object lacks legs or
action or try to escape from an effect that prevents it from       other appendages it can use for locomotion, it instead has a
moving. If there’s nowhere to move, the creature can use the       flying speed of 30 feet and can hover. If the object is securely
Dodge action. A creature that passes the save is unaffected by     attached to a surface or a larger object, such as a chain bolted
it for 24 hours.                                                   to a wall, its speed is 0. It has blindsight with a radius of 30
                                                                   feet and is blind beyond that distance. When the animated
Level 1 Cryptions			                                               object drops to 0 hit points, it reverts to its original form,
                                                                   and any remaining damage carries over to its original form.
                                                                   If you command an object to attack, it can make a single
Alarm                                                              melee attack against a creature within 5 feet of it. It makes a
(“Grijahu”)                                                        slam attack with an attack bonus and bludgeoning damage
                                                                   determined by its size. The GM might rule that a specific
Component Cost. 1 gp                                               object inflicts slashing or piercing damage based on its form.
Duration. 8 hours                                                      Second Selection. Select this cartouche a second time
Apply a cryption to a door, window, or an area no larger           and increase Dex and Str by 2 and increase AC by 1.
than a 20-foot cube. Until the effect ends, an alarm alerts
you whenever a Tiny or larger creature touches or enters the       Armor
affected area. You can designate creatures that won’t set off      (“Hollunia”)
the alarm. You also choose whether the alarm is mental or
audible. A mental alarm alerts you with a ping in your mind if     Component Cost. 1 gp
you are within 1 mile of the selected area. This ping awakens      Duration. 1 minute
you if you are sleeping. An audible alarm produces the sound
                                                                   A creature you apply this cryption to that is not wearing
of a handbell for 10 seconds within 60 feet.
                                                                   armor gains a base AC of 13 + its Dexterity modifier.
    Second Selection. Select this cartouche a second time
                                                                       Second Selection. Select this cartouche a second time,
and increase the range to a 60-foot cube.
                                                                   and the AC increases to 14 + its Dexterity modifier.
Alchemist, Common
(various)
Component Cost. 1 gp
Duration. 1 minute when not affixed to a compound.
This is a place marker for all common oils, potions, and
drops. After you know the cryption for a potion, you must
determine its ingredients (see Alchemy).
                                                                                                                    Words            107
Charge Flame                                                         Friendship
(“Yallohea”)                                                         (“Keolkanth”)
Component Cost. 1 gp                                                 Component Cost. 1 gp
Duration. 1 minute or special                                        Duration. 8 hours
Apply this cryption to a weapon, which subsequently bursts           Apply this cryption to a beast with an Intelligence of 3 or
into flames. Each time it inflicts damage, it inflicts an            less. The beast must succeed on a Wisdom saving throw or
additional 1d6 fire damage. This lasts for one minute or up to       be charmed by you for the effect’s duration. If you or one
four successful hits.                                                of your companions harms the target, the effect ends. If a
    Second Selection. Select this cartouche a second time            creature succeeds at the saving throw, the cryption can be
and increase the duration to two minutes and the hit limit to        removed without detonation with a bonus action. However,
eight.                                                               if the creature is unaware or cannot remove the cryption, it
                                                                     must repeat this saving throw at the end of each of its turns
                                                                     until it fails or the duration expires. If the creature succeeds a
Charm                                                                total of three times or the effect is terminated by the creature
(“Kallianus”)                                                        suffering damage from you or your allies, the cryption falls
Component Cost. 1 gp                                                 off by itself and disintegrates.
Duration. 1 hour                                                         Second Selection. Select this cartouche a second time
                                                                     and increase the save DC by 2.
Apply this cryption to a humanoid target; it must make a
Wisdom saving throw and does so with advantage if you or
your companions are fighting it (meaning it has attacked
                                                                     Jumper
them or the PCs have attacked it in the past minute). If it fails    (“Ptominili”)
the saving throw, it is charmed by you until the effect ends or      Component Cost. 1 gp
until you or your companions do anything harmful to it. The
charmed creature regards you as a friendly acquaintance.             Duration. 1 minute
When the effect ends, the creature knows it was charmed by           A creature you apply this cryption to has its jump distance
you. The creature cannot be told to remove its cryption. If a        tripled until the effect ends.
creature succeeds at the saving throw, the cryption can be               Second Selection. Select this cartouche a second time,
removed without detonation with a bonus action. However,             and jump distance is multiplied by six.
if the creature is unaware or cannot remove the cryption, it
must repeat this saving throw at the end of each of its turns
until it fails or the duration expires. If the creature succeeds a
                                                                     Marked
total of three times or the effect is terminated by the creature     (“Ranajan”)
suffering damage from you or your allies, the cryption falls         Component Cost. 1 gp
off by itself and disintegrates.
                                                                     Duration. 1 minute or special
    Second Selection. Select this cartouche a second time
                                                                     Apply this cryption to a creature. Until the effect ends or
and increase the save DC by 2.
                                                                     it is hit five times, all attacks made upon the creature have
                                                                     advantage.
Disguise
                                                                         Second Selection. Select this cartouche a second time
(“Collianthus”)
                                                                     and increase the hit limit to eight.
Component Cost. 1 gp
Duration. 1 hour                                                     Pinpoint Barrier
Apply this cryption to any Medium-sized or smaller humanoid          (“Shelligho”)
(including yourself). You make the target, including clothing,       Component Cost. 1 gp
armor, weapons, and other belongings, look different until
                                                                     Duration. 1 minute or until activated
the effect ends. Unlike other cryptions, the target affected
can voluntarily remove a cryption attached to itself without         Place this cryption on a creature. As a reaction to when it
detonation. The cryption can make the target 1 foot shorter or       takes damage from a hit, it gains a +4 bonus to AC against
taller and appear thin, fat, or in between. You can’t change a       that attack and all others until the end of its next turn. When
target’s body type. The changes will fail to hold up to physical     activated, the cryption expires when the bonus does.
inspection. To discern that the target is disguised, a creature          Second Selection. Select this cartouche a second time
can use its action to inspect the appearance and succeed on          and increase the AC to +6.
an Intelligence (Investigation) check against your cryption
save DC.
    Second Selection. Select this cartouche a second time
and increase its duration to 8 hours.
108      WORDS
Rejuvenation                                                        Slumber
(“Follania”)                                                        (“Snu-shu”)
Component Cost. 1 gp                                                Component Cost. 1 gp
Duration. 1 round or longer                                         Duration. 1 minute
A creature you apply this cryption to regains a number of           When this cryption is applied to a creature, if it has 40 or
hit points equal to 1d4 + your Intelligence modifier at the         fewer hit points, it falls unconscious until the effect ends, the
beginning of each of your turns. This effect has no effect on       cryption is removed, the sleeper takes damage, or someone
undead or constructs. The cryption remains on the target for        uses an action to shake or slap the sleeper awake (if woken,
as many rounds as your level.                                       the cryption expires). Undead and creatures immune to being
    Second Selection. Select this cartouche a second time           charmed aren’t affected by this effect.
and increase the hit point recovery die to 1d6.                         Second Selection. Select this cartouche a second time and
                                                                    increase the hit points to 60 and the duration to 2 minutes.
Restoration
(“Zaxcas Favklo”)
Component Cost. 2 gp
                                                                    Level 2 Cryptions 			
Duration. 1 minute                                                  Alchemist, Uncommon
Apply this cryption to a damaged, torn, or broken object.           (various)
You can also apply this cryption to a golem that has suffered
                                                                    Component Cost. 4 gp
damage. This cryption slowly (over the course of 1 minute)
repairs a single break or tear in an object you applied the         Duration. 1 minute when not affixed to a compound.
cartouche to, such as a broken chain link, two halves of a          This is a place marker for all uncommon oils, potions, and
broken key, a torn cloak, or a leaking wineskin. The object         drops. After you know the cryption for a potion, you must
is not completely repaired until the duration has expired.          determine its ingredients (see Alchemy).
As long as the break or tear is no larger than 1 foot in any
dimension, you mend it, leaving no trace of the former              Alter Form
damage. This spell can physically repair a magic item or
construct, but the spell can’t restore magic to such an object.     (“Adelone Vol”)
    If repairing a golem or any construct with hit points, the      Component Cost. 4 gp
cryption slowly recovers damage.                                    Duration. 10 minutes
    Within combat, the construct recovers at a rate of 1            Apply this cryption to a willing creature, and you can alter its
hit point per round (at the beginning of the turn when the          form. This is not an illusion but a physical modification. You
cartouche is applied) for a maximum of 12 rounds.                   can change the height, weight, facial features, voice sound,
     Outside of combat, the construct recovers at a rate of 1d4     hair length, etc. You can alter the target’s race. However, you
hit points every 10 seconds (or 6d4 hit points after the spell at   cannot alter its size, and statistics don’t change. As part of this
the conclusion of the spell. Unlike traditional repair methods,     change, you can add gills (to breathe underwater), natural
this spell does not require external materials.                     weapons (dealing 1d6 bludgeoning, piercing, or slashing
                                                                    damage), and/or webbing to gain a swim speed equal to your
     This spell applies to all construction materials, including    walking speed.
flesh, despite the restoration cryption being unable to recover
hit points from normal biological creatures.                            Second Selection. Select this cartouche a second time
                                                                    and double its effect time to 20 minutes.
    Second Selection. Select this cartouche a second time
and increase the in-combat recovery to 1d4 from 1 hit point,        Blur
and outside of combat, increase the die from d4 to d6.
                                                                    (“Molloxon”)
Runner                                                              Component Cost. 4 gp
(“Connerko”)                                                        Duration. 1 minute
Component Cost. 1 gp                                                Apply this cryption to a willing creature, and it becomes
Duration. 1 minute                                                  blurred. For the duration, any creature has disadvantage on
                                                                    attack rolls against the target. An attacker is immune to this
A creature you apply this cartouche to has its speed increased      effect if it doesn’t rely on sight, as with blindsight, or can see
by 5 feet until the effect ends.                                    through illusions, as with truesight.
    Second Selection. Select this cartouche a second time
and increase the speed bonus to +10 feet.
                                                                                                                   Words          109
Bodyguard                                                          Invisibility
(“Veno-shel”)                                                      (“Hinerkini”)
Component Cost. 6 gp                                               Component Cost. 4 gp
Duration. 1 hour                                                   Duration. 1 hour
This cryption you split in half, with each half applied to         Apply a cryption to a creature, and it becomes invisible until
different willing creatures. One target is designated as the       the effect ends. Anything the target is wearing or carrying is
protector; the other is the protected. While the protected         invisible as long as it is on its person. The effect ends for a
is within 30 feet of the protector, it gains a +1 bonus to AC      target that attacks, casts a spell, or applies a cartouche.
and saving throws, and it has resistance to all damage. Also,          Second Selection. Select this cartouche a second time
each time the protected takes damage, the protector takes          and increase the duration to 6 hours.
the same amount of damage instead (the protected takes no
damage). The effect ends with either dropping to 0 hit points
or separating the two targets by more than 30 feet. Either side
                                                                   Knock
can end the effect by removing their half of the cartouche.        (“Calemkor”)
                                                                   Component Cost. 4 gp
Darkness                                                           Duration. 1 hour
(“Alloroi”)
                                                                   Place this cryption on a door, a box, a chest, or another object
Component Cost. 4 gp                                               that contains a mundane or magical means that prevents
Duration. 1 minute                                                 access. A target that is held shut by a mundane lock or that is
                                                                   stuck or barred becomes unlocked, unstuck, or unbarred. If
Apply this cryption to an object or a location, and a magical      the object has multiple locks, only one of them is unlocked. If
darkness spreads it to fill a 15-foot-radius sphere for the        you choose a target held shut with an arcane lock, that effect
duration. The darkness spreads around corners. A creature          is suppressed for 10 minutes, during which time the target
with darkvision can’t see through this darkness, and               can be opened and shut normally.
nonmagical light can’t illuminate it. If this effect overlaps
with an area of light, that light is dispelled.
                                                                   Levitate
    Second Selection. Select this cartouche a second time and      (“Venalflax”)
increase the range to 20 feet and the duration to 5 minutes.
                                                                   Component Cost. 4 gp
Enlarge                                                            Duration. 10 minutes
(“Nugargana”)                                                      Place this cryption on a creature or object up to 500 lbs.; it
Component Cost. 4 gp                                               rises vertically, up to 20 feet, and remains suspended there
                                                                   for the duration. An unwilling creature that succeeds on a
Duration. 1 minute                                                 Constitution saving throw is unaffected. The target can move
You apply this cryption to a creature or object. If the target     only by pushing or pulling against a fixed object or surface
is unwilling, it can make a Constitution saving throw. On a        within reach, which allows it to move as if it were climbing.
success, the cartouche has no effect and disintegrates. If the     You can change the target’s altitude by up to 20 feet in either
target is a creature, everything it wears and carries changes      direction on your turn. If you are the target, you can move up
size with it. Any item dropped by an affected creature             or down as part of your move. Otherwise, you can use your
returns to normal size at once. The target’s size doubles in all   action to move the target. When the effect ends, the target
dimensions and its weight is multiplied by eight. This growth      floats gently to the ground if it is still aloft.
increases its size by one category—from Medium to Large, for
example. If there isn’t enough room for the target to double       Lock
its size, the creature or object attains the maximum possible      (“Garrelwoll”)
size in the space available. Until the effect ends, the target
also has advantage on Strength checks and Strength saving          Component Cost. 30 gp
throws. The target’s weapons also grow to match its new size.      Duration. Until broken
While these weapons are enlarged, the target’s attack with
                                                                   Apply a cryption to a closed door, window, gate, chest, or
them deals 1d4 extra damage.
                                                                   other entryway, and it becomes locked for the duration. You
                                                                   and the creatures you designate can open the object normally.
                                                                   You can also set a password that, when spoken within 5 feet
                                                                   of the object, suppresses the lock for 1 minute. Otherwise,
                                                                   it is impassable until broken, or the effect is dispelled or
                                                                   suppressed. Applying knock on the object suppresses the
                                                                   arcane lock for 10 minutes. The DC to break or pick any locks
                                                                   on it increases by 10. Unlike other effects, the lock also seals
                                                                   the cartouche to the door, so it cannot be removed.
110     WORDS
Magic Weapon
(“Prydix-Kole”)
                                                                    Level 3 Cryptions 			
Component Cost. 5 gp                                                Alchemist, Rare
Duration. 1 hour                                                    (various)
You apply this cryption to a nonmagical weapon. That                Component Cost. 6 gp
weapon becomes a magic weapon with a +1 bonus to attack
                                                                    Duration. 1 minute when not affixed to a compound.
rolls and damage rolls.
                                                                    This is a place marker for all common oils, potions, and
    Additional Selections. After 4th level, select this
                                                                    drops. After you know the cryption for a potion, you must
cartouche a second time and increase the bonus to +2. After
                                                                    determine its ingredients (see Alchemy).
6th level, select this cartouche a third time and increase the
bonus to +3. After 8th level, you can select this cartouche
a fourth time to add an elemental effect (acid, cold, fire,         Animate Object, Mark 2
lightning, or thunder)—you deal an additional 2d4 damage of         (“Bivcafililius”)
that type.                                                          Component Cost. 6 gp
Component Cost. 4 gp                                                Apply this cryption to an object to bring it to life. This object
                                                                    can be up to Large in size. It becomes an animated creature
Duration. 1 minute                                                  under your control until the effect ends or until reduced to
Apply this cryption to a Medium-size or smaller humanoid            0 hit points. As a bonus action, you can mentally command
that must succeed on a Wisdom saving throw or be paralyzed          any creature you made with this effect if the creature is
for the duration. At the end of each of its turns, the target can   within 500 feet of you (if you control multiple creatures, you
make another Wisdom saving throw.                                   can command any or all of them simultaneously, issuing the
                                                                    same command to each one).
    Second Selection. Select this cartouche a second time
and increase the duration to 5 minutes.
                                                                     Size       HP      AC Attack                        Str   Dex
Preservation                                                         Tiny       20      14   +5 to hit, 1d4 +4 damage    4     18
(“Tulanis”)                                                          Small      25      14   +6 to hit, 1d8 +2 damage    6     14
Component Cost. 4 gp                                                 Medium 40          15   +7 to hit, 2d6 +1 damage    10    12
Duration. Until removed
                                                                     Large      50      16   +8 to hit, 2d10 +2 damage   14    10
Apply this cryption to a corpse or other remains. The target
                                                                         An animated object is a construct with AC, hit points,
is protected from decay and can’t become undead. The
                                                                    attacks, Strength, and Dexterity determined by its size. Its
effect also effectively extends the time limit on raising the
                                                                    Constitution is 10, its Intelligence and Wisdom are 3, and its
target from the dead. Days spent under the influence of this
                                                                    Charisma is 1. Its speed is 30 feet; if the object lacks legs or
cartouche don’t count against the time limit of spells such as
                                                                    other appendages it can use for locomotion, it instead has a
raise dead.
                                                                    flying speed of 30 feet and can hover. If the object is securely
                                                                    attached to a surface or a larger object, such as a chain bolted
Reduce                                                              to a wall, its speed is 0. It has blindsight with a radius of 30
(“Ungarlin”)                                                        feet and is blind beyond that distance. When the animated
Component Cost. 4 gp                                                object drops to 0 hit points, it reverts to its original form,
                                                                    and any remaining damage carries over to its original form.
Duration. 1 minute                                                  If you command an object to attack, it can make a single
You apply this cryption to a creature or object. If the target      melee attack against a creature within 5 feet of it. It makes a
is unwilling, it can make a Constitution saving throw. On a         slam attack with an attack bonus and bludgeoning damage
success, the cartouche has no effect and disintegrates. The         determined by its size. The GM might rule that a specific
target’s size is halved in all dimensions, and its weight is        object inflicts slashing or piercing damage based on its form.
reduced to one-eighth of normal. This reduction decreases its           Second Selection. Select this cartouche a second time
size by one category—from Medium to Small, for example.             and increase either Dex and Str by 2 and increase AC by 1.
Until the effect ends, the target also has disadvantage on
Strength checks and Strength saving throws. The target’s
weapons also shrink to match its new size. While these
weapons are reduced, the target’s attacks with them deal 1d4
less damage (this can’t reduce damage below 1).
                                                                                                                    Words           111
Animate Dead                                                      Feign Death
(“Nacronelius”)                                                   (“Bochikoris”)
Component Cost. 6 gp                                              Component Cost. 6 gp
Duration. 24 hours                                                Duration. 8 hours
Apply this cryption to a pile of bones or a corpse of a Medium    Apply this cryption to a willing creature; the target appears
or Small humanoid. It raises as an undead creature. The           dead to all outward inspection and to spells used to determine
target becomes a skeleton if you choose bones or a zombie         the target’s status. The target is blinded and incapacitated,
if you choose a corpse (the GM has the creature’s statistics).    and its speed drops to 0. The target has resistance to all
On each of your turns, you can use a bonus action to              damage except psychic damage. If the target is diseased or
mentally command any creature you made if the creature is         poisoned when you apply the cartouche or becomes diseased
within 60 feet of you (if you control multiple creatures, you     or poisoned while under the cartouche’s effect, the disease
can command any or all of them at the same time, issuing          and poison have no effect until the effect ends.
the same command to each one). Once given an order, the               Second Selection. Select this cartouche a second time
creature follows it until its task is complete.                   and increase its duration to 24 hours.
112    WORDS
Speak With Dead                                                      Size       HP    AC Attack                          Str   Dex
(“Nacrohawara”)                                                      Tiny       20    14   +5 to hit, 1d4 +4 damage      4     18
Component Cost. 6 gp                                                 Small      25    14   +6 to hit, 1d8 +2 damage      6     14
Duration. 10 minutes
                                                                     Medium 40        15   +7 to hit, 2d6 +1 damage      10    12
Apply this cryption to a corpse to grant the semblance of
life and intelligence, allowing it to answer the questions you       Large      50    16   +8 to hit, 2d10 +2 damage     14    10
pose. The corpse must still have a mouth and can’t be undead.        Huge       80    17   +8 to hit, 2d12 +4 damage     18    6
You can ask the corpse up to five questions. The corpse knows
                                                                         An animated object is a construct with AC, hit points,
only what it knew in life, including the languages it knew.
                                                                    attacks, Strength, and Dexterity determined by its size. Its
Answers are usually brief, cryptic, and repetitive, and the
                                                                    Constitution is 10, its Intelligence and Wisdom are 3, and its
corpse is under no compulsion to offer a truthful answer if
                                                                    Charisma is 1. Its speed is 30 feet; if the object lacks legs or
you are hostile to it or it recognizes you as an enemy. This
                                                                    other appendages it can use for locomotion, it instead has a
effect doesn’t return the creature’s soul to its body, only its
                                                                    flying speed of 30 feet and can hover. If the object is securely
animating spirit. Thus, the corpse can’t learn new information,
                                                                    attached to a surface or a larger object, such as a chain bolted
doesn’t comprehend anything that has happened since it
                                                                    to a wall, its speed is 0. It has blindsight with a radius of 30
died, and can’t speculate about future events.
                                                                    feet and is blind beyond that distance. When the animated
    Second Selection. Select this cartouche a second time           object drops to 0 hit points, it reverts to its original form,
and double the number of questions to ten.                          and any remaining damage carries over to its original form.
                                                                    If you command an object to attack, it can make a single
Ward                                                                melee attack against a creature within 5 feet of it. It makes a
(“Karamis Khnum”)                                                   slam attack with an attack bonus and bludgeoning damage
                                                                    determined by its size. The GM might rule that a specific
Component Cost. 200 gp                                              object inflicts slashing or piercing damage based on its form.
Duration. Until removed                                                 Second Selection. Select this cartouche a second time
Apply this cryption to a wall or floor or an object that can        and increase either Dex and Str by 2 and increase AC by 1.
be closed (such as a book, a scroll, or a treasure chest). You
decide what triggers the cartouche when applied (touching,          Awaken
standing, approaching opening, reading). You can also set           (“Pylostannis”)
conditions for creatures that don’t trigger the cartouche, such
as those who say a particular password. When triggered, the         Component Cost. 1000 gp
cartouche erupts with magical energy in a 20-foot-radius            Duration. Until dispelled or removed
sphere centered on the cartouche. The sphere spreads around
                                                                    Apply this cryption to a Huge or smaller beast or plant. The
corners. Each creature in the area must make a Dexterity
                                                                    target must have either no Intelligence score or an Intelligence
saving throw. A creature takes 5d8 acid, cold, fire, lightning,
                                                                    of 3 or less. The target gains an Intelligence of 10. The target
or thunder damage on a failed saving throw (your choice
                                                                    also gains the ability to speak one language you know. If the
when you create the cartouche) or half as much damage on
                                                                    target is a plant, it gains the ability to move its limbs, roots,
a successful one.
                                                                    vines, creepers, and so forth, and it gains senses similar to
    Second Selection. Select this cartouche a second time           a human’s. Your GM chooses statistics appropriate for the
and increase its damage to 7d8.                                     awakened plant, such as the awakened shrub or the awakened
                                                                    tree. The awakened beast or plant is charmed by you for 30
114     WORDS
Level 5 Cryptions			                                                     If a creature succeeds at the initial saving throw, the
                                                                     cryption can be removed without detonation with a bonus
                                                                     action. However, if the creature is unaware or cannot remove
Alchemist, Very Rare                                                 the cryption, it must repeat this saving throw at the end
                                                                     of each of its turns until it fails or the duration expires. If
(various)                                                            the creature succeeds a total of three times or the effect is
Component Cost. 25 gp                                                terminated by the creature suffering damage from you or
                                                                     your allies, the cryption falls off by itself and disintegrates.
Duration. 1 minute when not affixed to a compound.
                                                                         Second Selection. Select this cartouche a second time
This is a place marker for all very rare oils, potions, and
                                                                     and extend the effect to 10 minutes.
drops. After you know the cryption for a potion, you must
determine its ingredients (see Alchemy).
                                                                     Passwall
Conjure Elemental                                                    (“Paser Amenoten”)
(“Serapin Sanakt”)                                                   Component Cost. 25 gp
Component Cost. 25 gp                                                Duration. 1 hour
Duration. 10 minutes                                                 Apply this cryption to a wooden, plaster, or stone surface
                                                                     (such as a wall, a ceiling, or a floor). You choose the opening’s
Place this cryption on the ground, and it creates a living
                                                                     dimensions up to 5 feet wide, 8 feet tall, and 20 feet deep. The
elemental servant. Choose an area of air, earth, fire, or water
                                                                     passage creates no instability in the structure surrounding
that fills a 10-foot cube within range. An elemental challenge
                                                                     it. When the opening disappears, any creatures or objects
rating 5 or lower appropriate to your chosen area appears in
                                                                     still in the passage created by the effect are safely ejected to
an unoccupied space touching the cartouche. For example, a
                                                                     an unoccupied space nearest to the surface on which you
fire elemental emerges from a bonfire, and an earth elemental
                                                                     applied the cryption.
rises up from the ground. The elemental disappears when it
drops to 0 hit points or when the effect ends. The elemental             Second Selection. Select this cartouche a second time
is friendly to you and your companions for the duration. Roll        and extend the effect to 10 feet wide, 20 feet tall, and 40 feet
initiative for the elemental, which has its own turn. It obeys       deep.
any verbal commands you issue to it (no action required by
you). If you don’t issue any commands to the elemental, it           Raise Dead
defends itself from hostile creatures but otherwise takes no         (“Horan-Hathorin”)
actions. The GM has the elemental’s statistics. The cartouche
is visibly floating within the air and water elementals and          Component Cost. 500 gp
buried within the earth and fire elementals.                         Duration. Instantaneously
                                                                     Apply this cryption to a dead creature. Over 1 minute, it
Dominate Person                                                      slowly brings the creature back to life, provided the cryption
(Mont-merene”)                                                       remains attached and the target has been dead for no longer
Component Cost. 25 gp                                                than 10 days. If the creature’s soul is willing and at liberty
                                                                     to rejoin the body, the creature returns to life with 1 hit
Duration. 1 minute                                                   point. This effect also neutralizes any poisons and cures
Apply the cryption to a humanoid that must succeed on a              nonmagical diseases that affected the creature when it died.
Wisdom saving throw or be charmed by you for the duration.           However, this effect doesn’t remove magical diseases, curses,
If you or creatures that are friendly to you are fighting it         or similar effects. If these aren’t first removed before applying
(meaning it has attacked them or the PCs have attacked it in         the cryption, they take effect when the creature returns to
the past minute), it has advantage on the saving throw. While        life. This effect can’t return an undead creature to life. This
the target is charmed, you have a telepathic link you can use        effect closes all mortal wounds, but it doesn’t restore missing
to issue commands to the creature while you are conscious            body parts. If the creature lacks body parts or organs integral
(no action required), which it does its best to obey. You can        for its survival—its head, for instance—the cartouche fails.
specify a general and straightforward course of action, such         Coming back from the dead is an ordeal. The target takes
as “Attack that creature,” “Run over there,” or “Fetch that          a −4 penalty to all attack rolls, saving throws, and ability
object.” If the creature completes the order and doesn’t receive     checks. Every time the target finishes a long rest, the penalty
further direction from you, it defends and preserves itself to       is reduced by 1 until it disappears. Additionally, the cryption
the best of its ability. You can use your action to take total and   must remain applied to the target until its “death” penalties
precise control of the target. Until the end of your next turn,      disappear entirely. If removed prematurely, the target drops
the creature takes only the actions you choose and doesn’t do        dead again and is considered to have died the moment the
anything you don’t allow it to do. During this time, you can         cryption was initially applied.
also cause the creature to use a reaction, but this requires you
to use your own reaction as well. Each time the target takes
damage, it makes a new Wisdom saving throw against the
effect. If the saving throw succeeds, the effect ends.
                                                                                                                    Words         115
                                                                  defends itself against hostile creatures. Once given an order,
Swift Quiver                                                      the creature follows it until its task is complete. The cryption
(“Mennias Canoptin”)                                              must remain applied, and if removed, the affected creature is
Component Cost. 20 gp                                             destroyed.
Duration. 1 minute                                                    Additional Selections. Select this cartouche a second
                                                                  time and create a ghast for 150 gp. Select this cartouche a
Apply this cryption to a quiver, producing an endless supply
                                                                  third time and create a mummy for 200 gp.
of nonmagical ammunition, which seems to leap into your
hand when you reach for it. On each of your turns, until the
effect ends, you can use a bonus action to make two attacks
                                                                  Circle of Death
with a weapon that uses ammunition from the quiver. Each          (“Elonacro Dendarin”)
time you make such a ranged attack, your quiver magically         Component Cost. 500 gp
replaces the piece of ammunition you used with a similar
piece of nonmagical ammunition. Any pieces of ammunition          Duration. Instantaneous
created by this cartouche disintegrate when the effect ends.      Place this cryption on a wall or on the floor. You can set the
Select this cartouche a second time, and the ammunition           trap to go off a specific time, when a creature crosses within
gains a +1 bonus to attack and damage rolls; this does not        range, or by your mental command as long as you are within
stack if the bow has a similar bonus.                             500 feet, in which case the cartouche explodes in a sphere
                                                                  of negative energy in a 60-foot-radius. Each creature in that
Teleportation Circle                                              area must make a Constitution saving throw. A target takes
(“Merioptic Pannis Tax”)                                          8d6 necrotic damage on a failed save or half as much damage
                                                                  on a successful one.
Component Cost. 20 or 300 gp
                                                                      Second Selection. Select this cartouche a second time
Duration. 1 minute or permanent                                   and increase damage to 9d6.
Apply this cryption in the center of a 10-foot-diameter circle
on the ground that links to another teleportation circle whose    Flesh Golem
sequence you know. A shimmering portal opens within the           (“Emet Kabbanala”)
circle you drew and remains open until the end of your next
turn. Any creature that enters the portal instantly appears       Component Cost. 300 gp
within 5 feet of the destination circle or in the nearest         Duration. 5 minutes
unoccupied space if that space is occupied. Elite abecedarians    You must have sewn a humanoid creature together from
employ teleportation circles to shift their knowledge from        the parts of other creatures. Apply a cryption to it to infuse
place to place to avoid purgitan censors. Circles found by any    it with rudimentary life, creating a flesh golem for the
church or government authority are destroyed. A character         duration. As a bonus action on each of your turns, you can
must gain knowledge of circle locations throughout Paradise.      mentally command any creature you animated with this
They are not public knowledge. A 20gp circle is temporary.        effect if the creature is within 120 feet of you (if you control
    Second Selection. Select this cartouche a second time to      multiple creatures, you can command any or all of them
be able to spend 300 gp and create a permanent circle.            at the same time, issuing the same command to each one).
                                                                  You decide what action the creature will take and where it
Level 6 Cryptions 			                                             will move during its next turn. You can also issue a general
                                                                  command, such as to guard a particular chamber or corridor.
                                                                  If you issue no commands, the creature only defends itself
Create Undead                                                     against hostile creatures. Once given an order, the creature
                                                                  continues to follow it until its task is complete.
(“Yakbin Axis Nacro”)
                                                                      Second Selection. Select this cartouche a second time
Component Cost. 40 gp, 150 gp, or 200 gp                          and double its duration to 10 minutes.
Duration. Instantaneous (permanent until removed)
Apply this cryption to a Medium or Small humanoid; it             True Seeing
becomes a ghoul under your control (The GM has game               (“Gizeh Bochorris Disopolis”)
statistics for these creatures). As a bonus action on each of     Component Cost. 40 gp
your turns, you can mentally command any creature you
animated with this effect if the creature is within 120 feet of   Duration. 8 hours
you (if you control multiple creatures, you can command any       Apply this cryption to a willing creature to bestow the ability
or all of them at the same time, issuing the same command to      to see things as they actually are. For the duration, the
each one). You decide what action the creature will take and      creature has truesight, notices secret doors hidden by magic,
where it will move during its next turn. You can also issue       and can see into the Ethereal Plane, all out to a range of 120
a general command, such as to guard a particular chamber          feet.
or corridor. If you issue no commands, the creature only
116    WORDS
Petrification                                                       Greater Blast Trap
(“Combin-Asperantix”)                                               (“Scarag-pyronia-kamin”)
Component Cost. 40 gp                                               Component Cost. 60 gp
Duration. 1 minute                                                  Duration. 1 minute
Apply this cryption to a creature to attempt to turn it into        Place this cryption on a wall or on the floor. You can set the
stone. If the target’s body is made of flesh, the creature          trap to go off a specific time, when a creature crosses within
must make a Constitution saving throw. On a failed save, it         range, or by your mental command as long as you are within
is restrained as its flesh begins to harden. On a successful        100 feet, in which case the cartouche blossoms with a low roar
save, the creature isn’t affected. A creature restrained by this    into an explosion of flame. Each creature in a 20-foot-radius
effect must make another Constitution saving throw at the           sphere centered on the cartouche must make a Dexterity
end of its turns. If it successfully saves against this effect      saving throw. A target takes 12d6 fire damage on a failed save
three times, the effect ends. If it fails its saves three times,    or half as much damage on a successful one. The fire spreads
it is turned to stone and subjected to the petrified condition      around corners. It ignites flammable objects in the area that
for the duration. The successes and failures don’t need to be       aren’t being worn or carried. Select this cartouche a second
consecutive; keep track of both until the target collects three     time and increase the damage to 11d6.
of a kind. If the creature is physically broken while petrified,        Second Selection. Select this cartouche a third time and
it suffers from similar deformities if it reverts to its original   increase the damage to 12d6 and the blast radius to a 30-foot-
state. The cryption turns to stone as well and becomes part of      radius sphere.
the final form. The cryption turns to stone as well, preventing
its removal until the effect expires.
                                                                    Mirage
Terraform                                                           (“Cremahai-Elban”)
(“Jededfreeb-Unosgai”)                                              Component Cost. 60 gp
Component Cost. 40 gp                                               Duration. 8 hours
Duration. 2 hours                                                   Apply this cryption upon terrain to make up to 1-mile square
                                                                    of it look, sound, smell, and even feel like some other terrain.
Apply this cryption to a patch of natural terrain. It enables       The terrain’s general shape remains the same, however. Open
you to reshape dirt, sand, or clay in the area in any manner        fields or a road could resemble a swamp, hill, crevasse, or
you choose within an area no larger than 40 feet on a side.         some other difficult or impassable terrain. A pond can seem
You can raise or lower the area’s elevation, create or fill in      like a grassy meadow, a precipice like a gentle slope, or a rock-
a trench, erect or flatten a wall, or form a pillar. The extent     strewn gully like a wide and smooth road.
of any such changes can’t exceed half the area’s largest
dimension. So, if you affect a 40-foot square, you can create a          Similarly, you can alter the appearance of structures or
pillar up to 20 feet high, raise or lower the square’s elevation    add them where none are present. The effect doesn’t disguise,
by up to 20 feet, dig a trench up to 20 feet deep, and so on. It    conceal, or add creatures. The illusion includes audible,
takes 10 minutes for these changes to complete. At the end          visual, tactile, and olfactory elements, which can turn
of every 10 minutes, you can choose a new area of terrain to        clear ground into difficult terrain (or vice versa) or impede
affect. Because the terrain’s transformation occurs slowly,         movement through the area. Any piece of the illusory terrain
creatures in the area can’t usually be trapped or injured by        (such as a rock or stick) removed from the area disappears
the ground’s movement. This cryption can’t manipulate               immediately. Creatures with truesight can see through the
natural stone or stone construction. Rocks and structures           illusion to the terrain’s true form. However, all other elements
shift to accommodate the new terrain. If the way you shape          of the illusion remain, so while the creature is aware of the
the terrain makes a structure unstable, it might collapse.          illusion’s presence, the creature can still physically interact
Similarly, this effect doesn’t directly affect plant growth. The    with the illusion.
moved earth carries any plants along with it.                           Second Selection. Select this cartouche a second time
                                                                    and increase the duration to 24 hours.
Level 7 Cryptions 			
Alchemist, Legendary
(various)
Component Cost. 60 gp
Duration. 1 minute when not affixed to a compound.
This is a place marker for all legendary oils, potions, and
drops. After you know the cryption for a potion, you must
determine its ingredients (see Alchemy).
                                                                                                                   Words          117
                                                                     abilities but none of the original’s equipment. The original
Quarantine                                                           creature’s physical remains, if they still exist, become inert
(“Badaria Horrundia”)                                                and can’t thereafter be restored to life since the creature’s
Component Cost. 5,000 gp                                             soul is elsewhere.
Duration. Until dispelled
                                                                     Dominate Monster
Apply this cryption to a willing creature or object to render
                                                                     (“Gavrannallillis”)
it hidden, safe from detection for the duration. It becomes
invisible and can’t be targeted by divination spells or perceived    Component Cost. 3,000 gp
through scrying sensors created by divination spells. If the         Duration. 1 hour
target is a creature, it falls into suspended animation. Time
ceases to flow for it, and it doesn’t grow older. You can set        Apply this cryption on a creature; it must succeed on a Wisdom
a condition for the effect to end early. The condition can be        saving throw or be charmed by you for the duration. If you
anything you choose, but it must occur or be visible within 1        or creatures that are friendly to you are fighting it (meaning
mile of the target. This effect also ends if the target takes any    it has attacked them or the PCs have attacked it in the past
damage.                                                              minute), it has advantage on the saving throw. While the
                                                                     creature is charmed, you have a telepathic link you can use
                                                                     to issue commands to the creature while you are conscious
Clay Golem                                                           (no action required), which it does its best to obey. You can
(“Emet Kabbanala”)                                                   specify a general and straightforward course of action,
Component Cost. 500 gp                                               such as “Attack that creature,” “Run over there,” or “Fetch
                                                                     that object.” If the creature completes the order and doesn’t
Duration. 5 minutes
                                                                     receive further direction from you, it defends and preserves
You must have formed a humanoid creature out of clay. Apply          itself to the best of its ability. You can use your action to take
a cryption to it to infuse it with rudimentary life, creating a      total and precise control of the target. Until the end of your
clay golem for the duration. As a bonus action on each of your       next turn, the creature takes only the actions you choose and
turns, you can mentally command any creature you animated            doesn’t do anything you don’t allow it to do. During this time,
with this effect if the creature is within 120 feet of you (if you   you can also cause the creature to use a reaction, but this
control multiple creatures, you can command any or all of            requires you to use your own reaction as well. Each time the
them at the same time, issuing the same command to each              target takes damage, it makes a new Wisdom saving throw
one). You decide what action the creature will take and where        against the spell. If the saving throw succeeds, the spell ends.
it will move during its next turn. You can also issue a general
                                                                         If a creature succeeds at the initial saving throw, the
command, such as to guard a particular chamber or corridor.
                                                                     cryption can be removed without detonation with a bonus
If you issue no commands, the creature only defends itself
                                                                     action. However, if the creature is unaware or cannot remove
against hostile creatures. Once given an order, the creature
                                                                     the cryption, it must repeat this saving throw at the end
continues to follow it until its task is complete.
                                                                     of each of its turns until it fails or the duration expires. If
    Second Selection. Select this cartouche a second time            the creature succeeds a total of three times or the effect is
and double its duration to 10 minutes.                               terminated by the creature suffering damage from you or
                                                                     your allies, the cryption falls off by itself and disintegrates.
Level 8 Cryptions 			                                                    Second Selection. Select this cartouche a second time and
                                                                     increase the duration by 8 hours.
Clone                                                                Feeblemind
(“Emden Sefer Yalloyeen”)                                            (“Eliyahumin”)
Component Cost. 3,000 gp                                             Component Cost. 90 gp
Duration. Instantaneous                                              Duration. 24 hours
Apply this cryption to a piece of flesh from a creature to grow      Apply a cryption to a creature and attempt to shatter its
an inert duplicate of that creature as a safeguard against           intellect and personality. The target takes 4d6 psychic
death. This clone grows to full size and maturity after 120          damage and must make an Intelligence saving throw. On a
days (the cryption must remain applied for the duration,             failed save, the creature’s Intelligence and Charisma scores
or the spell fails); you can also choose to have the clone be        become 1. The creature can’t cast spells, activate magic items,
a younger version of the same creature. It remains inert             understand language, or communicate intelligibly. However,
and endures indefinitely, as long as it remains undisturbed.         the creature can identify its friends, follow them, and even
At any time after the clone matures, if the original creature        protect them. At the end of every 30 days, the creature can
dies, its soul transfers to the clone, provided that the soul is     repeat its saving throw against this spell. If it succeeds on its
free and willing to return. It is only at this point, the cryption   saving throw, the spell ends.
expires and disintegrates. The clone is physically identical
to the original and has the same personality, memories, and
118     WORDS
Stone Golem                                                        Shapechange
(“Emet Ellbandi”)                                                  (“Uril-odan Faxine”)
Component Cost. 700 gp                                             Component Cost. 1,500 gp
Duration. 5 minutes                                                Duration. 1 hour
You must have formed a humanoid creature out of stone.             Apply this cryption to any willing creature for that creature
Apply a cryption to it to infuse it with rudimentary life,         to assume the form of a different creature for the duration.
creating a stone golem for the duration. As a bonus action on      The new form can be of any creature with a challenge
each of your turns, you can mentally command any creature          rating equal to your level or lower. The creature can’t be
you animated with this effect if the creature is within 120 feet   a construct or an undead, and you must have seen the sort
of you (if you control multiple creatures, you can command         of creature at least once. The creature transforms into an
any or all of them at the same time, issuing the same              average example of that creature without any class levels
command to each one). You decide what action the creature          or the Spellcasting trait. Game statistics are replaced by the
will take and where it will move during its next turn. You can     statistics of the chosen creature, though retaining alignment
also issue a general command, such as to guard a particular        and Intelligence, Wisdom, and Charisma scores. The creature
chamber or corridor. If you issue no commands, the creature        also retains skill and saving throw proficiencies, in addition
only defends itself against hostile creatures. Once given an       to gaining those of the creature. If the creature has the same
order, the creature continues to follow it until its task is       proficiency and the bonus listed in its statistics is higher, use
complete.                                                          the creature’s bonus. The creature can’t use any legendary
    Second Selection. Select this cartouche a second time          actions or lair actions of the new form. The creature assumes
and double its duration to 10 minutes.                             the hit points and Hit Dice of the new form. When reverting
                                                                   to normal, the creature returns to the number of hit points
Level 9 Cryptions 			
                                                                   it had before being transformed. If being reverted as a result
                                                                   of dropping to 0 hit points, any excess damage carries over
                                                                   to the normal form. The creature retains the benefit of any
                                                                   features from its class, race, or other source and can use them,
Foresight                                                          provided that its new form is physically capable of doing so.
(“Ralip-Eddingoll”)                                                The creature can’t use any special senses the original form
                                                                   had (for example, darkvision) unless the new form also has
Component Cost. 100 gp
                                                                   that sense. The creature can only speak if the new form can
Duration. 1 minute                                                 normally speak. When transformed, the creature chooses
Apply this cryption to a willing creature and bestow a limited     whether equipment falls to the ground, merges into the new
ability to see into the immediate future. For the duration, the    form, or is worn by it. Worn equipment functions as usual.
target can’t be surprised and has advantage on ability checks      The GM determines whether it is practical for the new form
and saving throws. Other creatures have disadvantage on            to wear a piece of equipment based on the creature’s shape
attack rolls against the target for the duration.                  and size. Equipment doesn’t change shape or size to match
                                                                   the new form, and any equipment that the new form can’t
Iron Golem                                                         wear must either fall to the ground or merge into the new
                                                                   form. Equipment that merges has no effect in that state. The
(“Emet Alliphole”)                                                 cartouche is invisible during the transformation and must
Component Cost. 900 gp                                             remain in place; if removed, the effect ends.
Duration. 5 minutes                                                    Second Selection. Select this cartouche a second time
                                                                   and increase its duration to 8 hours.
You must have formed a humanoid creature out of iron. Apply
a cryption to it to infuse it with rudimentary life, creating
an iron golem for the duration. As a bonus action on each
of your turns, you can mentally command any creature you
animated with this effect if the creature is within 120 feet of
you (if you control multiple creatures, you can command any
or all of them at the same time, issuing the same command to
each one). You decide what action the creature will take and
where it will move during its next turn. You can also issue
a general command, such as to guard a particular chamber
or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order,
the creature continues to follow it until its task is complete.
    Second Selection. Select this cartouche a second time
and double its duration to 10 minutes.
                                                                                                                  Words         119
                                                                                      Brands
True Polymorph
(“Nekau Weninoff Avalier”)
Component Cost. 100 gp
Duration. 1 hour                                                     A related field to cryptions (employing Proto-script), a brand
Apply this cryption to a creature or nonmagical object. You          involves burning the script sigils directly on a subject’s skin.
transform the creature into a different creature, the creature       These generally invoke a permanent sacrifice in exchange
into an object, or the object into a creature (the object must       for a boon. Brands cannot be applied simply by burning
be neither worn nor carried by another creature). The                cartouches onto someone’s skin. Specific branding heads
transformation lasts for the duration or until the target            forged from rhodium and platinum must be created—this
drops to 0 hit points or dies. This cryption does not affect a       head disintegrates upon application, infusing itself into the
shapechanger or a creature with 0 hit points. An unwilling           brand itself. The advantage is that a brand is permanent
creature can make a Wisdom saving throw, and if it succeeds,         and cannot be disarmed, with the offset that, ignoring the
it isn’t affected by this cryption.                                  aforementioned sacrifice, such a brand is hard to conceal. Like
                                                                     everything else relating to cryptions, the use of Proto-script
     Creature into Creature. If you turn a creature into             in any capacity is prohibited. If discovered, a perpetrator is
another kind of creature, the new form can be any kind you           likely to have the limb brandishing the brand removed or,
choose whose challenge rating is equal to or less than the           worse, is likely to be executed.
target’s (or its level, if the target doesn’t have a challenge
rating). The target’s game statistics, including mental ability          Branding heads are not common, either found as
scores, are replaced by the statistics of the new form. It           treasure or on the black market. Abecedarians generally will
retains its alignment and personality. The target assumes the        possess one or two applied or unapplied brands. A few more
hit points of its new form, and when it reverts to its normal        can be found scattered in hidden libraries. Most others have
form, the creature returns to the number of hit points it had        to be constructed. The materials are rare, and the acquisition
before it transformed. If it reverts due to dropping to 0 hit        would send up red flags.
points, any excess damage carries over to its normal form.
As long as the excess damage doesn’t reduce the creature’s
normal form to 0 hit points, it isn’t knocked unconscious.           Rules
The creature is limited in its actions by the nature of its new
form. It can’t speak, cast spells, or take any other action that
requires hands or speech unless its new form is capable of
                                                                     Regarding Brands			
such actions. The target’s gear melds into the new form. The            Each limb can only contain one brand. A torso can
creature can’t activate, use, wield, or otherwise benefit from            contain three.
any of its equipment.                                                   A brand need not be exposed, and although makeup can
     Object into Creature. You can turn an object into any                assist in concealing it, removing its presence entirely is
kind of creature, as long as the creature’s size is no larger than        impossible outside of illusionary spellcraft.
the object’s size and the creature’s challenge rating is 9 or           Sacrifices are permanently lost. If you cast Greater
lower. The creature is friendly to you and your companions.               Restoration or Wish (is using another spellcasting
It acts on each of your turns. You decide what action it takes            system) in an attempt to recover a sacrifice, the brand
and how it moves. The GM has the creature’s statistics and                vanishes.
resolves all its actions and movement.
                                                                        If a limb is severed with a brand and regenerated, the
     Creature into Object. If you turn a creature into an object,         brand does not regenerate with the limb.
it transforms with whatever it is wearing and carrying into
that form. The creature’s statistics become those of the object,        Raise Dead, Reincarnate, or Resurrection does not
and the creature has no memory of time spent in this form                 recover brands.
after the cryption ends, and it returns to its normal form.             Despite both cryptions and brands employing Proto-
   The cartouche is invisible during the transformation and               script, they do not conflict with one another, thus
must remain in place; if removed, the effect ends.                        brands do not count toward the cryption limit when
                                                                          applied to a creature.
    Second Selection. Select this cartouche a second time
and increase its duration to 8 hours.                                Avatar of Aurago
                                                                     Sacrifice. You are vulnerable to acid damage.
                                                                     Cost. 2,500 gp
                                                                     Location. Torso
                                                                     Effect. Your Charisma increases by 2 (Max 20).
120     WORDS
Brands
                Name             Cost (gp)                   Effect                              Sacrifice
Eyes of Sygion                     400       Gain darkvision                  HP max reduced by 2
Kiron’s Vault                      500       x3 Jump distance                 HP max reduced by 1
Nemil’s Hide Morph                 500       Ignore critical effects          Dexterity -1
River Spirit of Eridius            500       Breathe underwater               HP max reduced by 2
Syrinx the Dreamer, Mk1            500       +1 Hit Die                       Disadvantage with Survival
Thief’s Boon                       500       Advantage to Stealth             HP max reduced by 2
Avatar of Aurago                  2,500      Charisma +2 (Max 20)             Vulnerable to acid damage
Brain Booster by Benkel           2,500      Intelligence +2 (Max 20)         HP max reduced by 2
Egeria                            2,500      Wisdom +2 (Max 20)               -1 Hit Dice
Ephelim Body                      2,500      Constitution +2 (Max 20)         -5 Speed
Machevian’s Arm                   2,500      Strength +2 (Max 20)             First death throw is a failure
Swiftness of Fillegan             2,500      Dexterity +2 (Max 20)            Vulnerability psychic
Morigan’s Charm                   3,500      Immune to charm                  HP max reduced by 1
Sol Vykol                         3,500      Double Hit Die recovery          Cannot gain temporary HP
Pylonia’s Brand                   4,500      Fire resistance                  HP max reduced by 2
Davaia Frigid Defense             4,500      Cold resistance                  HP max reduced by 2
Marathon                          4,500      +5 speed                         Extreme range attacks miss
Syrinx the Dreamer, Mk2           4,500      +2 Hit Dice                      Disadvantage with Survival
Curla’s Constant Cryption, Mk1    5,000      +1 spell attacks / +1 Save DC    -1 melee attack rolls
Baron’s Last Resort               5,000      Suffer no damage from falling    HP max reduced by 1
Colossus of Pyxis                 5,000      +1 to AC                         -1 to Initiative
Sierra’s Claws                    5,000      Climb speed / +1 melee damage Charisma reduced by 1
Talos Alpha                       5,000      Max physical ability scores +2   Max mental ability scores -2
Talos Beta                        5,000      Max mental ability scores +2     Max physical ability scores -2
Curla’s Constant Cryption, Mk2    15,000     +2 spell attacks / +1 Save DC    -2 melee attack rolls
Grimgod’s Gift, Mk1               15,000     Temporary 23 Str boost           Lose proficiency in 1 skill
Pellis the Impenetrable, Mk1      22,000     Base AC is 11                    Charisma reduced by 1
Curla’s Constant Cryption, Mk3    25,000     +3 spell attacks / +1 Save DC    -3 melee attack rolls
Semedi’s Eyes                     25,000     Advantage on Perception          Disadvantage with Deception
Dagor’s Duplicate                 35,000     Project a duplicate              Base AC is 9
Pantheis Archos                   35,000     Read thoughts                    HP max reduced by 3
Grimgod’s Gift, Mk2              50,000      Temporary 25 Str boost           Lose proficiency in 1 skill
Pellis the Impenetrable, Mk2     50,000      Base AC is 12                    Charisma reduced by 2
Morphiax “B”                      52,000     Regeneration 5                   Positive spells do not work on you
Touch of the Demiurge             52,000     Proficiency bonus +1             -2 Hit Dice
Brand of Making                   65,000     Gain polymorph                   HP max reduced by 5
Lord Taratin’s Plague             65,000     Gain vampiric strengths          Gain vampiric weaknesses
                                                                                                         Words     121
Baron’s Last Resort                                                   Davaia Frigid Defense
Sacrifice. Reduce your maximum hit point value by 1.                  Sacrifice. Reduce your maximum hit point value by 2.
Cost. 5,000 gp                                                        Cost. 4,500 gp
Location. Torso                                                       Location. Torso
Effect. Although you fall at a normal speed, you suffer no            Effect. You gain resistance to cold damage.
    damage from impact.
                                                                      Egeria
Brain Booster By Benkel                                               Sacrifice. Your Hit Dice are reduced by 1 (Hit Points are
Sacrifice. Your maximum hit points are reduced by 2.                      unchanged).
Cost. 2,500 gp                                                        Cost. 2,500 gp
Location. Torso                                                       Location. Torso
Effect. Your Intelligence increases by 2 (Max 20).                    Effect. Your Wisdom increases by 2 (Max 20).
122     WORDS
Lord Taritin’s Plague                                             Nemil’s Hide Morph
Sacrifice. You take 5 radiant damage if you start your turn       Sacrifice. Your Dexterity is reduced by 1.
    in sunlight. While in sunlight, you have disadvantage         Cost. 500 gp
    on attack rolls and ability checks. You are vulnerable to
    radiant damage.                                               Location. Torso
Cost. 65,000 gp Effect. Critical hits on you are counted as normal hits.
                                                                                                                  Words        123
Sierra’s Claws                                                      Thief’s Boon
Sacrifice. Your Charisma is reduced by 1                            Sacrifice. Reduce your maximum hit point value by 2.
Cost. 5,000 gp                                                      Cost. 500 gp
Location. Torso                                                     Location. Torso
Effect. You gain a climb speed equal to half your ground            Effect. You have advantage with Dexterity (Stealth) checks.
    speed and a +1 bonus to all unarmed melee damage rolls.
                                                                    Touch Of The Demiurge
Sol Vykol                                                           Sacrifice. Lose 2 Hit Die (Max Hit Points are unchanged).
Sacrifice. You cannot gain temporary hit points.                    Cost. 52,000 gp
Cost. 3,500 gp                                                      Location. Torso
Location. Torso                                                     Effect. Your proficiency bonus increases by +1.
Effect. When you roll a Hit Die to recover hit points, you
    recover double the value (to a maximum of that die’s
                                                                            “These are them?” Kabdila asked as he paced
    maximum result).
                                                                        in front of the men. “The heroes of the day?”
Swiftness Of Fillegan                                                       “Yes,” Agosta said, remaining by the door,
Sacrifice. You are vulnerable to psychic damage.                        “Katona and Serenda. Helmets off for royalty,
                                                                        boys, you know this!”
Cost. 2,500 gp
                                                                            Both guards quickly tore off their helmets and
Location. Arm                                                           removed their mail coifs.
Effect. Your Dexterity increases by 2 (Max 20).                             “Sorry, sir,” Serenda shouted back. Katona
                                                                        was slower to respond.
Syrinx The Dreamer                                                          “Never acted in the court, have you now?”
Sacrifice. You have disadvantage with Survival checks.                  Kabdila asked.
Cost. 500 / 4,500 gp                                                        “No, sir.”
Location. Arm                                                               Kabdila twisted sharply to notice the still silent
                                                                        Katona. The prince smirked.
Effect. You gain +1/+2 Hit Die (Hit Points are unchanged).
                                                                            “Agosta...were you aware one of your ‘boys’
Talos Alpha                                                             was of the...superior variety?” he asked.
Sacrifice. Reduce the maximum value of each of your mental                  Agosta perked a brow and circled to see
    ability scores by 1 (if a mental ability score is at maximum,       Katona’s cropped straight dark hair that ended
    the current value is reduced accordingly). Often, the               above her brow.
    maximum is 20; this makes mental scores top out at 19.                  “How many times I crossed you two on patrol?”
Cost. 5,000 gp                                                          Agosta asked. “Never once suspected. An egregious
Location. Both arms                                                     error on my part and a commendation for keeping
                                                                        such a secret this long. I don’t know whether to be
Effect. The maximum value of each of your physical ability
    scores increases by 2 (in many cases, this increases to 22).        intrigued or upset.”
                                                                            “I won’t hold it against you,” Kabdila said.
Talos Beta                                                              “I’m more concerned for the recruiter who could
Sacrifice. Reduce the maximum value of each of your                     misgender someone like this…unless his appraisal
    physical ability scores by 1 (if a physical ability score is        was correct…”
    at maximum, the current value is reduced accordingly).                  “Waved restrictions for the city guard, your
    Often, the maximum is 20; this makes mental scores top              highness,” Deven said.
    out at 19.
                                                                            Agosta was intrigued.
Cost. 5,000 gp                                                              “And they’re friends,” he said. “Progressive
Location. Torso                                                         conscription or enlistment?
Effect. The maximum value of each of your mental ability                    “Enlistment,” Sloan said. “Stricter for the
    scores increases by 2 (in many cases, this increases to 22).        courts, your highness.”
                                                                            Agosta stepped closer to scrutinize her.
                                                                            “I don’t know the face, but I do know the
                                                                        name. Sloan...correct?”
124     WORDS
    Her eyes met his.                                              “Became a rector before the age of twenty.
    “Yes...milord,” she said.                                  Ordinary of Malbus before becoming the Archbishop
    “I’m not a lord.”                                          of Aquino and the Exclave Superior. Currently, in
    Sloan kept silent as Agosta smiled and followed            the role of Cardinal vicar and head of the palatinus
Kabdila walking around his desk to sit on the                  of purgitans, a position held for twenty-five years.”
throne.                                                            “Someone did their research,” Machus said.
Kabdila motioned his friend closer to hear his                     “The kingdom offers its deepest condolences
whisper.                                                       for the loss of life,” Kabdila said. “Hopefully, all the
    “Too delicate for war?” he asked.                          survivors have been taken care of?”
    “You or her?” Agosta asked.                                    “Yes, clearly, the festivities and revelries point
    “Testy.”                                                   to a profoundly bereaved population.”
    “Still heroes, are they not?”                                  “Well, we each grieve in our own ways here in
    “Don’t misconstrue...I am rather enjoying this.            Aurago—”
In fact, I’m fond of bringing this one into...our...               “I believe you’re deflating the seriousness of this
inner circle.”                                                 situation.”
    Agosta       only   offered   a   blank   stare    back.       “What would you have me do?” Kabdila asked.
The gaze was cut short when the Ahkdanate                      “There’d be a revolution if we canceled Passover.
cardinal, Machus, burst into the room, followed                The less concerned we appear, the more it points
by an entourage consisting of a pair of muted,                 to the situation being completely under our control.
maildrapped       Silantine   guards,    a    plated    and    A chariot of our gods crashed outside our gates. It
surcoat wrapped ostentatious Episcar knight, and               must appear inconsequential, a message even. I’ll
a reserved, underdressed proctor covered in a                  leave the details to you.”
brown and gold boiled wool cassock.                                Machus grimaced.
    “No royal reception?” Machus asked.                            “Tales are being shared,” he said. “Of dragons,
    Agosta knew the bravado was intentional                    the rise of the underworld. We can, of course, spin
and tolerated it. Katona firmed her grip on her                this in our favor.”
weapon. Loyal to the crown before the church, just                 “Of course. I’d expect nothing less,” Agosta
as Agosta would want it.                                       said.
    “I’m not the king,” Kabdila said calmly, “only                 “And Hydranis. They will be punished for this
his steward—”                                                  act,” he said.
    “Only hours until that changes, I was told,”                   “For what are you referring?” Kabdila asked.
Machus said.                                                       “Memory failing like your father?”
    “How would it look if I took the throne while                  Agosta interjected on behalf of his prince.
the true king took breath?”                                    “Hydranis was not responsible for the attack,
    “Very true, now—”                                          just as we are not responsible for all those in our
    “I guess no heralds in this room to announce               world.”
the pageantry.”                                                    Machus turned Agosta.
    “I know you; you know me—Kabdila of house                      “Will you swear to this?” he asked.
Aurago. Father adopted the family name, but he                     Kabdila held his hand to hold back his friend
was technically born into the Coriolanus family.               and spoke for himself. “I’m fairly certain the
Mother, Anne, died when you were five. You’ve                  princess will speak to that respect.”
taken the role of regent since your father took                    “Have they relayed intent?” Machus asked.
ill. Technically, you’ve been in charge for nearly a               Almost on cue, the doors swung open again,
decade…since the fall of Volani.”                              but this time, it was Princess Mannah Cedana
    “And you’d be Machus…of the…what?” Kabdila                 Hydranis with her entourage that entered.
asked Agosta.                                                      “Consider this intent relayed,” she said.
    “Full name Claud Machus Odrobina Artois,”                      Kabdila stood; everyone else bowed. She was
Agosta said.                                                   stunning in her velvet, silk, and furs.
    “Well, that’s exhausting.”
    “Joined the church when you were seven as a
deacon.”
    “Wow, that’s a whole lot of virginity.”
                                                                                                         Words            125
      Her long gown ran behind under a luxurious tunic.           “Machus, I’ll pick a random person in this room
      Embroidered lace and gems further accented her          to punch you in the liver if you disrespect me or this
      far from reserved attire. Cheeks perked when she        kingdom again…and they’ll do it.” Kabdila let the
      smiled, and Agosta noted the long blonde hair           moment sink. “Any presumptions of tolerance to
      wound in a braid.                                       your condescension ended the instant you stepped
          “Prince Kabdila,” she said.                         in this room.”
          “Her royal highness,” Kabdila said, “ever the           “Now, listen—”
      ravishing.”                                                 “Aurago has been the Aegis’s most influential
          “Still regret the nullification?”                   supporter. Not just on Bythos but everywhere.
          “Every minute after my father announced it.         We’ve championed your knights when they parade
      Last word still had you saved for Pyxis.”               and ensured our taxes in money and food are paid.
          “And now?”                                          Cathedrals dominate our cityscape. We’ve allowed
          “Only a king can be suited for a queen—”            full discretionary power to purgitans within our
          “Can the courting be excused for a later            streets. The Volani ruling class would’ve conquered
      assignation, perhaps?” Machus asked curtly.             this entire world if we didn’t invade. We kicked out
          “Hydranis was not responsible for the attack,”      the Tepherons in the civil campaign and the nags
      the princess said, “as you know, we obey the            out of the Osmarch. We brought about the fall of
      Hallessegro ban on forbidden machines.”                 Eridius, Kaelum. You may claim to be the voice of
          “—Outside of the tethers and cable vans, of         gods, but we’re their fist. Don’t presume to think
      course.”                                                anyone would jeopardize that arrangement.”
          “Based on a treaty older than our grandfather’s,        Machus considered several possible rebuttals,
      cardinal—”                                              but he knew what was due to arrive that would
          “But you knew it was a machine that attacked        soon shift the room’s tone. He’d let Kabdila flourish
      the Aegis conestoga.”                                   his authority for the time being.
          “Yes, your holiness,” Mannah said while keeping         “Who are you?” Agosta asked, directing his
      her composure. “Last I checked, our gods could not      attention past Machus.
      be felled by slingshot.” She addressed Kabdila. “My         “Carthan,” the Episcar knight roughly said,
      prince regent, I speak for my kingdom…our doors         incorrectly   assuming.    “Zengoro      Baron    and
      are open for investigation.”                            Commander of the Order of Epis—”
          “In time,” Kabdila said as he sat down, “but            “Do you think I was addressing you?” Agosta
      the Conclave is safe—”                                  said. “Your colors are hanging off your surcoat.”
          “Only by the will of gods and not by the efforts    Agosta centered his attention on the proctor.
      of those within these city walls,” Machus said. “This   “Rector?”
      is heresy of the highest order. I’m in a mind to            “Brother, not a priest,” Noah said. “And
      recommend Aegis suspend all favors to Hydranis.”        suppose I could ask the same question.”
          “But you won’t,” Agosta said. “Or rather,               “You first.”
      you can’t. Communication runs one way. People               “Are we children?” Kabdila said. “He’s Sir
      delude themselves into believing prayers are being      Agosta, whose father was Francis, the Duke of
      answered except that if gods could hear everyone,       Capal.” Agosta slowly looked at his friend as he
      smiting would be a daily occurrence—”                   talked out his ass. “Son of Molvinia, son of Roliper,
          “Why do you exist?!”                                the Baron of Hassel, eleventh in line of House
          “You mean…here, or…in general—”                     Aquino.”
          “I represent the church!”                               Noah chuckled.
          “The organization, but I doubt the faith—”              “What?” Agosta asked.
          “I can list the crucified men who mocked me.”           “Nothing,” Noah said. “Just…very clever. How
          “Amusing fact to boast—”                            much of that was made up?”
          “How dare you—”                                         “It’s the nobility? Technically, it’s all made up.”
          “Priest!” Kabdila said; Machus confronted the           “For one, Molvinia never had sons.”
      prince. “Cardinal!? …What the fuck do I call you?”          “You’re not a priest,” Agosta said.
          “His eminence.”                                         “I believe I covered that. I said brother,” Noah
          “Well, that’s not going to happen.”                 said. “Society of proctors, from the Exclave.”
          “It’s my—”
126       WORDS
    “I know your lot—ideological opposites to                  “I’m   more    fascinated   by   their   reaction,”
the purgitans. You collect and learn while they            he said, pointing to Machus. “You responded
eradicate.” Agosta knew immediately that this one          with rage.” He then pointed to Noah. “You with
was as out of place in this room as him. “Who              delightful curiosity. You…I like.”
forced you here?”                                              “Has it been recovered?” Noah asked. “Do we
    “I serve at the pleasure of our gods.”                 know it originated from Philokalia?”
    “That almost didn’t sound rehearsed.”                      “No on the first, yes on the second.”
    “At least I’m honest about who I am.”                      “So, there is proof,” Machus said.
    “You sure about that?”                                     “It’s a big planet,” Mannah said.
    “This place is rife with confrontation,” Mannah            “Not from my perspective.”
said, defusing the mood. “I haven’t enjoyed a view             “It’s a hundred and twenty-six thousand
like this since the hastilude. Shall you two fight? Will   square kilometers. Your exclave is seventy-two.”
there be swords—oh, please, let there be swords!”              “She’s got you there,” Agosta said.
    “That would be a failure of communication,”                “The object is stolen theotech,” Psylaxis said,
Noah said.                                                 “an archo class, and these do not act autonomously,
    “Indeed…” the excubitor Psylaxis said as it            meaning their master resided on Philokalia. We’ve
entered.                                                   confirmed this despite being unable to locate the
    The room was getting crowded. It was hard              artifact, implying it has either been recalled,
for Agosta to read a machine’s intent, especially          doubtful given range, or taken by someone that
as well-mannered and civil as Psylaxis. Its mouth          attended the impact. We’ve confirmed it’s not one
didn’t move, a smooth, gilded facsimile of a pale,         of us.”
pearl-colored face. It was taller than anyone. Agosta          “And I trust the devotion of my men,” Kabdila
noted the exposed synthetic muscles between the            said.
machine’s shoulder and head. Nothing was living in             “Whose identities, given the quality of their
that shell.                                                garb, you were likely unaware of until seconds
    “I’m honored to be in the presence of such             ago.”
dignified individuals,” Psylaxis said.                         “They’re heroes whose fidelity will not be
    “And it’s an honor to have you,” Kabdila said.         questioned.”
    Psylaxis bowed towards the queen and offered               “Agreed,” Psylaxis said, “which does reduce
its hand, which she accepted without balking. The          potential suspects.”
machine brought itself to her glove and lightly                “The driver spoke of an accessory, likely
touched its cold lips to it. It then stepped in front      from Corvos,” Agosta said. “Unidentified and still
of Machus.                                                 missing. The one that spurred his action.”
    “I agree with the assumption Hydranis was not              “The issue is that transports don’t keep an
guilty of the attack,” Psylaxis said calmly, “but they     accurate log of passengers,” Psylaxis said. “As traffic
may still be responsible. That remains to be seen.         picked up due to Passover, many were being filled
We are still collating information from witnesses.”        and sent without bothering to record name. As
    “The driver of the whale is in custody and             such, any further witnesses will be appreciated,”
being questioned,” Machus said.                            Psylaxis said.
    “Tortured,” Agosta said.
    “Undoubtedly, he will sing.”
    “Or you could have just asked us. He already
told me about the shaper.”
    Both Machus and Noah’s jaws dropped in near
unison.
    “Excuse me?” Machus asked.
    “Excuse me?” Noah asked.
    “And neither of you knew,” Agosta said with
a laugh. “That’s fascinating.” He nudged towards
Psylaxis. “It knew.”
    “Yes, I did,” Psylaxis said. “I admire the fact
you didn’t phrase that as a question.”
                                                                                                    Words            127
7: RELICS
                    Noah hated this part. The whole point of joining the proctors was to get himself
                out of purification. It was either enroll or remain trapped on a farm in Eridius. But he
                was curious; he wanted the answers to things. That curiosity led to those willing to offer
                answers.
                    But there was something wrong with their explanation. Their gods were small.
                According to the Ascension, the Aegis forged the Solokring and took residence within
                Abraxas to watch over us below. But abecedarians, alchemists, the rise of artificial eidolons,
                the reveal of angelic daemons. And if the universe was perfect, why were their people and
                artifacts that disobeyed reality by commanding it?
                    Despite assumptions, the Ascension operated its own science academy, the Magna.
                However, the curriculum was incredibly narrow, centered on learning the basics of how
                the Solokring operated and the natural sciences required for agriculture and architecture.
                    Noah excelled and was discovered by the proctors of Altair early in life. It was there
                when he discovered just how imperfect the universe was. He learned about the forbidden
                language, proto-script, believed used by the great machine, and how men stole it to
                develop cryptions. To inscribe words on a talisman and have that break the world was the
                method of magic.
                    Noah would have followed that path if allowed, and he had heard of some proctors
                who were secretly adept in the practice. He even read of people branding script sigils on
                their skin to acquire abilities.
 128   RELICS
D                                                                  Honors of Aurago 			
            espite what the Ascension would have people
            believe, the universe of Paradise is brimming with
            magic. The church has tried their best to suppress
            or control this knowledge. They execute daemons        The Charioteer
and abecedarians, outlaw brands, and operate the Crypt of
Altair to secure artifacts they can’t control. This paranoia is    The Armor of Aurago is a set of full plate covered in sapphires
so unconditional that the Aegis prefer to employ technology        and is valued at 450,000 gold.
that resembles magic rather than use magic themselves.                Property. You have a +3 bonus to AC while wearing this
    But there is no avoiding the nature of Paradise. Most          armor, and you have resistance to nonmagical damage.
kingdoms are allowed one or a set of relics to claim as honors.
Everything else must be turned over to the proctors. However,
despite the Crypt’s best efforts, these artifacts continue to be
                                                                   Honors of Corvos			
found.
                                                                   The Crow
Kings/ Regalia
                                                                        Property. If holding the statue, as an action, you can cast
                                                                   any evocation spell from the Wizard spell list of 7th level or
                                                                   less. By touching the statue, you gain the knowledge of the
                                                                   statue’s function, but after three uses, you forget how it works
The honors are the regalia of each royal house meant to            and cannot use it again until a next dawn.
validate their claims to the throne. To possess a rival’s honors
is to undermine its authority. These relics are believed to
have been created in the dark ages and are the only known
artifacts that survived in such good condition from that
                                                                   Honors of Draggo 			
time. Over the centuries, they have often benefitted from
restoration and gilding, adding more jewels and pageantry.
                                                                   The Dragon
At the core of each honor is believed to be a powerful magical     This two-handed sword is gilded in silver, fringed by
item. As these honors predate the rise of the Ascension, it was    palladium and various rare crystals, and is valued at 150,000
politically unwise for them to demand these honors turned          gp.
over. Thus, the command was given to secure these artifacts            Property. The dragon is a +3 greatsword, and if you hit
to legitimize a throne without the items being used in the         with it, you can choose to suffer 1 point of damage to inflict
manner they were designed.                                         an additional 1d6 necrotic damage on the target. You can also
    As stated earlier, Kaelum and Eridius had their honors         suffer 5 points of damage to turn the attack into a critical hit.
taken by Aurago and locked alongside their own within a            You can choose to apply either or both effects on a hit but no
massive vault. With all the others, they are well safeguarded.     more than once each per attack. The damage you choose to
Two sets of regalia have gone missing—the honors of Volani         take this way has no type and can’t be resisted.
and the honors of Hydranis. All honors are extremely
valuable, more so than any magic they possess.
    Note. These items are the only artifacts in a canon
                                                                   Honors of Eridius 			
Paradise setting. These are not meant for players to own
outright and should only be included as momentary boosts.          The River
                                                                   The Staff of The Erid is comprised of unique steel considered
Attunement                                                         10 times stronger than the strongest sword yet ten times
All honors require attunement, but there are no prerequisites      lighter. It is believed the process to make this steel has been
a character must satisfy.                                          lost, and only this example remains, putting the staff’s price
                                                                   at over 90,000 gold (it lacks jewels save for a single jadeite tip).
                                                                                                                     RELICS       129
Honors of Fornas			                                               Honors of Pavonis 			
The Furnace                                                       The Peacock
The helm of Fornas is polished silver with embedded rubies.       The shield of Fornas is coated in gold and fringed with
Although a full plate of armor completes the honors and is        hundreds of various jewels to appear as a peacock in full
worth 175,000 gp, only the helm is magical.                       bloom. It is valued at 450,000 gold.
    Property. When worn, the helm increases your                       Property. This is a +3 shield, and when standing on it
Intelligence by 4 (to a maximum of 22), and you have advantage    (instead of wearing it), you gain a fly speed of 60 feet, though
with all Intelligence ability checks (not Intelligence-based      it cannot fly higher than 20 feet off a surface. Only one person
attack rolls).                                                    can ride the shield at a time, and a telepathic link to the rider
                                                                  allows complete flight control. If you fall, the shield will slow
                                                                  you down at 30 feet to stop in a hover a foot off the ground.
                                                                  The shield can never touch the ground.
Honors of Hydranis 		
The Snake
This belt boasting a massive solid gold buckle lined with
rubies is valued at 95,000 gold.
    Property. When worn, the buckle changes your Wisdom
score to 21 unless your Wisdom is already equal to or greater
than 21. You also have advantage with Wisdom (Insight)
checks. You can also speak all languages.
                                                                  Honors of Pyxis 				
Honors of Kaelum 			                                              The Compass
The Chisel                                                        This giant two-handed maul appears too heavy and clumsy
                                                                  for a normal person to wield, given its size and the fact it is
The Crown of Kaelum is a classic coronet saturated with
                                                                  forged from tungsten. Despite the lack of jewels, this rather
numerous jewels and dominated by the impressive 140-carat
                                                                  foreboding weapon is still valued at 100,000 gold.
regent diamond.
                                                                      Property. Along with being a +3 maul, this weapon only
     Property. While wearing the crown, you have immunity
                                                                  weighs 10 pounds. If it inflicts a critical hit, all dice are set
to fire, and poison damage, as well as the charmed, frightened,
                                                                  at their maximum values, and the target is pushed 20 feet
paralyzed, and poisoned conditions. You also have resistance
                                                                  directly away from you.
to bludgeoning, piercing, and slashing damage from
nonmagical weapons. You also do not age while wearing the
crown.
130     RELICS
Honors of Velora 			
The Whale
The Horn of the Whale is Velora’s prized honor, crafted
                                                                       Magic Items
                                                                   Magic items fall into two categories, vestiges and panacea.
                                                                   Vestiges are items and creatures that possess paranormal
from a black whale tusk and valued at over 350,000 gold.
                                                                   abilities that break from reality. Panacea are elixirs and other
    Property. When the horn is blasted, all allied creatures
                                                                   compounds made via alchemistry. The creation or possession
within 120 feet gain a +1 bonus to their Proficiency bonus
                                                                   of either is prohibited by Ascension on penalty of death.
and have advantage with saving throws against fear. The
individual that blows the horn gains a +2 bonus instead of
a +1. All effects last 10 minutes, and then the horn does not
operate again until the next dawn.
                                                                   The Crypt of Altair		
                                                                   Within the Exclave exists the most secured vault outside of
                                                                   Abraxas erected to accomplish one thing—to contain all the
                                                                   anomalous objects, entities, and phenomena that disobey
                                                                   the laws of reality enforced by Paradise. The number of
                                                                   these items appears so high that Paradise obviously cannot
                                                                   maintain reality in totality within every square inch of its
                                                                   space. Once an item “deviates,” it remains so until destroyed.
                                                                   These anomalies, dubbed “vestiges,” account for all magical
                                                                   items within Paradise, positive and negative. It is assumed all
                                                                   the Honors of Kings started as vestiges and were later made
                                                                   to appear as kingdom regalia. Thus, they were tolerated on
                                                                   the condition each kingdom kept them within secured areas.
                                                                   All others are prohibited for private use and, if discovered,
                                                                   must be reported or disclosed to the nearest Ascension
                                                                   representative.
                                                                       According to the Ascension, vestiges, despite any positive
Honors of Volani 			                                               effect they may offer, pose a significant threat to the stability
                                                                   of Paradise. An item breaking the laws of the universe
                                                                   may spread to infect others, resulting in the eventual
The Sails                                                          destabilization of all reality. A civilian benefiting from a
The Volani Rod, or “God’s Finger” as it is known, is a famously    vestige is a capital crime. Although there have been claims
sought-after artifact given its 1,000,000 gold price tag.          that Ascension personnel employ vestiges themselves, they
Covered in colored diamonds, this rod went missing during          deny such accusations.
the Pogrom and has not turned up since.                                Vestiges may include weapons, armor, books, clothes,
     Property. While wielding the Volani Rod, your                 furniture, rocks, statues, animals, and—very rarely—people.
Intelligence, Wisdom and Charisma scores increase by 2             Vestiges may require “attunement;” they may radiate their
(with no maximum). Once a day, you can use it to cast revivify     effects or just need to be held or handled to activate. While
(per spell), recovering the expended casting at the next dawn.     many can be constructive or destructive, others are simply…
You can also use it to cast resurrection (per spell), recovering   weird. More than one has been classified as cataclysmically
the expended casting after one month.                              volatile and could spell disaster to the land if used.
                                                                   Vestiges									
                                                                   With a substantial reward for reporting vestiges and those
                                                                   that use them, blatantly flaunting them would be hazardous.
                                                                   Thankfully, only magical items that “visibly” exhibit magical
                                                                   properties (bursting into flames, floating, or radiating
                                                                   energy in any manner) would immediately set off onlookers.
                                                                   Standard enhanced weapons (offering only a numerical
                                                                   advantage) generally don’t appear magical, though ones
                                                                   sparkling in encrusted jewels or strange crystals would set
                                                                   off alarms.
                                                                       Although magical items are generally commonplace
                                                                   with an adventuring party, brandishing them openly would
                                                                   be dangerous within the setting of Paradise. It is assumed
                                                                                                                    RELICS       131
that eventually, a group of characters will come into conflict
with the Ascension (specifically, purgitans). This can come
                                                                     Zebul
from having a bounty placed on them for possessing and               This class of vestige includes many more powerful items (rare
using magical items. However, the longer characters can hold         and very rare). They are of considerable interest as they often
out before finally crossing that line, the better.                   fulfill a specific purpose without instigating too much chaos
                                                                     in the surrounding environment. Alas, said purpose can
     In truth, the most common vestiges are wondrous items           itself be destructive. Zebul class creatures are generally more
and not weapons. With the latter, often an item is dismantled        challenging to eliminate, and a few examples exist within
to its “enchanted” core, with one element being implanted in         Altair’s vaults.
a weapon to carry out a military function.
    No one really knows how a vestige comes about—it                 Machon
appears completely random. Despite numerous attempts in              The extremely rare (legendary) machon class items are
the early days to create conditions to enchant items, no test        often among the most powerful found within Paradise. They
has ever succeeded. These early experiments did result in the        include armor, decks of cards, black spheres, entire buildings,
divergent path of alchemistry. Patterns did eventually appear        more than a few books, and several weapons. Machon-class
after several centuries of documentation, all recorded later         creatures are often singular, powerful monsters that are
by the proctors of Altair.                                           often too dangerous to be kept alive for study. Machon items,
     Ignoring the classification of vestiges within the crypt,       though rare, are also usually easy to spot, given their power.
two types have appeared—inanimate and organic. Organic               Those considered “cursed” are often so destructive that most
are animals that develop magical abilities on their own. This        of the Crypt is reserved to contain machon-class objects.
is rarely human and is often one of the many native creatures
within Paradise—often resulting in mutation (a monster).             Araboth
     Inanimate vestiges are objects made by man that develop         Only a few high-ranking proctors and cardinals are even
paranormal properties. These items can be a device or                aware this class exists. Araboth-class objects are extremely
something as simple as a refined jewel. The more complicated         powerful, often difficult to control, and have been known to
the item, the better the chance it will break reality, potentially   possess their own intelligence. Being sentient, these items
the source of the forbiddance of technology by the Ascension.        generally try to seize control of the minds of those around,
    Inanimate vestiges are often nearly indestructible,              given their objectives work against the civilization of man.
resulting in their confinement within the Crypt of Altair.           An araboth requires the highest quarantine levels and is
Organic vestiges are often not as lucky. Those problematic           exceedingly difficult to contain. Those artifacts wishing
to kill are incarcerated. Some prove such an anomaly that            to destroy often find ways to accomplish this, even within
imprisonment and study are advised. These individuals and            the Altair catacombs. Only a few of these are believed to be
creatures can occasionally be given freedom within the crypt         contained within the crypt. Araboth-class monsters are once-
and even responsibilities open for compensation. The rest are        in-a-century horrors that often require armies to contain.
incinerated.
                                                                     Shapers
Classes of Vestiges			                                               To be described later, shapers fall into a grey area regarding
                                                                     classification. The issue is that a vestige was defined as a
                                                                     breaking of natural laws—as an object or creature doing
Only the proctors are permitted within the Crypt of Altair.          something it’s not supposed to be doing, manifesting its
The actual crypt exists several levels below the ground,             disobedience by altering reality around it.
within the superstructure of Bythos’s interior, with deeper
levels containing the more dangerous examples. Within the                Shapers are built to break reality, and all evidence
crypt are three classes of vestige.                                  points to the geocentric machine presiding within Bythos
                                                                     forging them. However, given their immense power, they are
Vilon                                                                highly sought after by the proctors of the Crypt, who have
                                                                     “incorrectly” classified shapers as Araboth-class vestiges.
This broad class of vestige encompasses all minor (common
and uncommon) magical items, including marginally                        A problem occurred when proctors attempted to retrieve
enchanted weapons, basic rings, and nominal magic devices,           these objects. Bonded shapers cannot be forced away from
including lanterns and furniture. Generally, there are no            their bonds and have been known to teleport or disintegrate
organic vilon items within the crypt as they can be disposed         when attempts are made. Free shapers have never bonded
of upon discovery. Although vilon class objects are common           with a proctor attempting to retrieve it, and given a shaper’s
and relatively easy to quarantine, many aren’t easy to identify,     independence and capabilities of unlimited flight, capturing
given their often insignificant magical properties.                  one is near impossible. On those rare occasions when an
                                                                     unbonded shaper has been obtained, it disintegrates shortly
                                                                     after, with a replacement appearing later somewhere in
                                                                     Paradise.
                                                                         Despite this, there are still reports that at least two
                                                                     shapers are being held within the crypt, though there is no
                                                                     evidence of how they got there.
132     RELICS
Vestige Examples				                                                Chaotic Good
                                                                                                                     RELICS      133
being manipulated, the object is also ignored. The range of
this ignorance is virtually unlimited and functions through
                                                                     Blackness
scrying and even through magic or technology capable of                  Classification. Zebul
recording events. If a creature knows the wearer is nearby,               Description. The blackness is a Colossal black pudding.
they can guess but cannot extrapolate an exact position with         It’s incredibly ornery. There is no record within the Crypt
any sense they possess.                                              of how it got there or why it wasn’t destroyed. It has been
                                                                     theorized kept around to “disappear” certain political
Bankor                                                               dissidents.
      Classification. Araboth
    Description. It was impossible to damage, let alone
                                                                      Blackness
destroy, the buildings within the town of Bankor. When the            Gargantuan construct, unaligned
proctors of the Crypt attempted to move one, it would teleport        Armor Class 13 (natural armor)
back to the original town. Eventually, it was determined              Hit Points 155 (10d20+50)
that the entire town could be moved, so it was, all sixty-five        Speed 20 ft., climb 20 ft.
homes, taverns, guild halls, farms, and towers, to within the
                                                                         STR        DEX       CON         INT        WIS        CHA
Crypt, including the Testament—a 15-meter tall statue of an
                                                                        20(+5)      5(-3)     20(+5)      1(-5)      6(-2)      1(-5)
insectoid creature wrapped in leather hides. The population
was executed before the repositioning. Bankor’s unique                Damage Immunities Acid, Cold, Lightning, Slashing
feature is that town residents do not age and are immune to           Condition Immunities Blinded, Charmed, Deafened, Exhaustion,
poisons and diseases.                                                     Frightened, Prone
     Additionally, residents are compelled to sacrifice a             Senses Blindsight 80 Ft. (Blind Beyond This Radius), passive
                                                                          Perception 8
random resident to the Testament every month—the blood
                                                                      Challenge 8 (3,900 XP)
being absorbed into the statue. If the population can elect to
sacrifice a visitor or newcomer, this is preferred. A resident is     Amorphous. The pudding can move through a space as narrow as 1
defined as anyone that spends an evening and sleeps on a bed              inch wide without squeezing.
within Bankor and one that does no longer wishes to leave.            Corrosive Form. A creature that touches the pudding or hits it with
They learn to speak an alien tongue and prefer that over                  a melee attack within 5 feet of it takes 4 (1d8) acid damage.
others. Every evening, a resident gains 500 XP (to a maximum              Any nonmagical weapon made of metal or wood that hits the
                                                                          pudding corrodes. After dealing damage, the weapon takes a
of 10th level) or, once a month, increases their Hit Dice by 1 (to
                                                                          permanent and cumulative -1 penalty to damage rolls. If its
a maximum of 10).
                                                                          penalty drops to -5, the weapon is destroyed. Nonmagical
                                                                          ammunition made of metal or wood that hits the pudding is
Biogenerator (Zooey)                                                      destroyed after dealing damage. The pudding can eat through
      Classification. Machon                                              2-inch-thick, nonmagical wood or metal in 1 round.
                                                                      Spider Climb. The pudding can climb difficult surfaces, including
    Description. This metallic device appears as a Medium-                upside down on ceilings, without needing to make an ability
sized, nonspecific pregnant female human in a fixed sitting               check.
position. It lacks a face except for an open mouth. If blood
samples from two different creatures are dropped into the             Actions
mechanism’s mouth, it activates. Within 8 hours, its abdomen          Multiattack. The Blackness makes three pseudopod attacks.
opens up to reveal a newborn hybrid of the two creatures.             Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
If the parents are similar biologically (both human and                   Hit: (1d12 + 5) bludgeoning damage plus (4d12) acid damage.
humanoid), regardless of gender, the hybrid will often appear             In addition, nonmagical armor worn by the target is partly
as a normal child, an actual blend of the two parents. Other              dissolved and takes a permanent and cumulative -1 penalty to
pairings (with beasts) may result in abominations. When the               the AC it offers. The armor is destroyed if the penalty reduces
child emerges, roll a 1d10.                                               its AC to 10.
1-5    Healthy child unless parents are biologically distinct.       Bolt of Seeking
5-7 Child grows to pre-puberty within 1 year. Then it ages               Classification. Vilon
    normally.                                                             Description. Becoming either a crossbow bolt or a
8-9 Child is mute.                                                   traditional arrow (based on the need), this ammunition
                                                                     requires an action for the wielder to name a target. When
10     Child dies within a day and turns into a wight.               fired, the ammunition will hit the named target; do not roll.
                                                                     The ammunition will move around corners and wait patiently
                                                                     for an hour for the target to reveal itself if wholly enclosed.
                                                                     The range is unlimited. Once it hits, the ammunition vanishes
                                                                     and reappears in an unoccupied space within 5 feet of the
                                                                     attacker after 5 minutes.
134      RELICS
Bountiful Backpack                                                  Choker of Bontrager
     Classification. Zilon                                              Classification. Machon
     Description. This backpack has an interior space                    Description. This leather collar (with a 10-foot chain)
considerably larger than its outside dimensions. The                automatically resizes for any creature with a discernable
backpack can hold up to 1,000 pounds, not exceeding a               neck. If successfully wrapped and snapped around the target,
volume of 200 cubic feet. Regardless of its contents, the pack      it suffers from the effect of a dominate monster spell with
weighs 20 pounds and is always locked. Retrieving an item           no saving throw with the one creature holding the chain as
from the bag requires an action; the user speaks the item           the caster. Only one creature holding the chain can control
required with the command, “Robert…”. The pack then opens           the affected target. If the chain is released, the target will
and ejects the item 10 feet in the air, regardless of size. There   continue with its last given order and then return to its
is a 30% the wrong item will be discharged. To place an item,       master when that task is completed. If the chain is not held
the owner must speak, “Open up, Robert.” The flap will then         for 8 hours, the target may attempt a DC20 Wisdom saving
open and accept an item. It will not accept living creatures,       throw to escape the effect every five minutes until the chain is
other magical packs, bags, or holes.                                held or the target makes the save; in which case, it can remove
                                                                    the collar.
Carafe of Souls
                                                                    Cloak of Teleportation
     Classification. Machon
                                                                        Classification. Zebul
     Description. Any good creature that drinks from the
carafe (when it is filled with wine, not water) gains the               Description. While wearing this cloak, the hood can be
following benefits for one hour:                                    pulled over the wearer’s head. The wearer can then teleport to
                                                                    any location in Paradise they have seen. The wearer can take
    It gains resistance to poison and necrotic damage.            one Medium-sized or smaller creature with them. Alas, the
    Its hit point maximum can’t be reduced.                       cloak remains behind at the original location.
    It regains 1 hit point when it starts its turn with 0 hit
      points. It can’t become diseased.
                                                                    Crypt of Altair
                                                                        Classification. Machon
    It has advantage on saving throws against effects
      that cause any of the following conditions: blinded,               Description. The biggest secret locked within the Crypt
      charmed, deafened, frightened, paralyzed, poisoned,           of Altair is the Crypt itself. The first revelation new proctors
      and stunned. Any evil creature that drinks wine from          discovered upon entering the construct is its size, clearly
      the carafe suffers 8d8 poison damage and is poisoned          much larger inside than the space it occupies outside; only
      for 1 hour. The only complication with the carafe is a        then are new proctors told they would never have found
      20% chance of its effects being reversed for 24 hours at      the immense entrance if they had not been guided there.
      the beginning of each dawn (harming good creatures            The Crypt is confirmed to be located in the Exclave with a
      and benefitting evil creatures instead).                      brass, cold iron, and steel vault door 25 meters tall sitting
                                                                    underneath its largest basilica. Blueprints and most people
Chalk of Annihilation                                               that live within the basilica claim there is no crypt below their
     Classification. Zebul                                          lowest level. One must be looking for the Crypt to find it. As
                                                                    there are underground facilities, dungeons, and catacombs
     Description. This nondescript stick of calcium carbonate       under the exclave, the potential size of the Crypt can be
doesn’t appear magic¬¬al, and many have used it without             measured. Yet, inside, it is much larger, so much so that the
magical effects manifesting. However, if a self-enclosed shape      entire exclave could fit inside. Massive chambers dominate
(a circle or square, for example) is drawn upon a surface, that     the Crypt to contain the largest vestiges. Beyond the spatial
surface within that area vanishes from all existence to a depth     paradox, the Crypt of Altair features floating light sources,
of six feet. Only the surface material vanishes, not the material   moving platforms, and doorways that connect rooms on
behind it, so annihilating a wall does not eradicate the air        opposite sides of the facility. It is also impossible to teleport
behind it. Though the surface must be inanimate, something          or scry within the Crypt.
living can touch the area the chalk has been inscribed upon.
If so, it suffers from the effect of a disintegrate spell (DC17).
Each chalk stick contains enough to draw up to 20 meters. It
                                                                    Dragon’s Breath
is theorized the chalk is not enchanted on its own, but there           Classification. Zebul
is a mine somewhere extracting calcium carbonate, which is                Description. This small, baton-shaped device features a
itself naturally magical.                                           small button that, when pressed with an action, releases a
                                                                    torrent of energy much more massive than it could possibly
                                                                    contain. All batons look the same, so when finding one,
                                                                    it’s impossible to discern what it can do until the button is
                                                                    pressed (with an action). Each model also features a dial
                                                                    that can switch between two modes. Each dragon’s breath
                                                                    contains 10 total uses. After which, it is useless.
                                                                                                                    RELICS       135
    Once the button is pressed, it cannot be pressed again for
1 minute.
                                                                     Dreamland
                                                                         Classification. Zebul
Awesdo. This baton’s first setting releases lightning in a 90-
   foot line that is 5 feet wide. Each creature in that line              Description. This series of oil paintings display an idyllic
   must make a DC 18 Dexterity saving throw, taking 66               fantasy landscape, but one not known to exist in Paradise.
   (12d10) lightning damage on a failed save or half as much         Regardless of whether on display, any living creature within
   damage on a successful one. The other setting releases gas        120 feet of the painting enters the same environment when
   in a 60-foot cone. Each creature in that area must succeed        dreaming. They emerge as characters in a fantasy world
   on a DC 18 Constitution saving throw or fall unconscious          with dragons, elves, and free-flowing magic. Characters can
   for 10 minutes. This effect ends for a creature if it takes       engage in the narrative about retrieving magical macguffins
   damage or uses an action to wake it.                              and rescuing captured royalty, or they can explore and follow
                                                                     whatever suits their whims. Creatures that enter Dreamland
Drazom. This baton’s first setting releases an icy blast in a 60-    around the same painting arrive together, but they are not
   foot cone. Each creature in that area must make a DC 18           compelled to remain together. Every five minutes of sleeping is
   Constitution saving throw, taking 66 (12d10) cold damage          one day in Dreamland. If a character dies in Dreamland, their
   on a failed save or half as much damage on a successful           real-life body is reduced to 0 hit points. If they recover, they
   one. The other setting releases paralyzing gas in a 60- foot      awaken in the real world and can only re-enter Dreamland
   cone. Each creature in that area must succeed on a DC 18          after 24 hours, albeit as a new character. The character one
   Constitution saving throw or be paralyzed for 1 minute. A         assumes when entering appears randomized, though if
   creature can repeat the saving throw at the end of each of        waking without dying, someone re-entering assumes the
   its turns, ending the effect on itself on a success.              same character. Time is not equal, with 5 minutes in the real
Nihmon. This baton’s first setting releases acid in a 90-foot        world equaling 1 day within Dreamland. Given the average
   line that is 5 feet wide. Each creature in that line must         human sleep cycle, a creature can frequently be trapped in
   make a DC 18 Dexterity saving throw, taking 66 (12d10)            Dreamland for three to four months. Only humanoids with an
   acid damage on a failed save or half as much damage on a          Intelligence of at least 4 that can sleep can enter Dreamland.
   successful one. The other setting releases gas in a 60-foot       Someone within Dreamland can be woken into the real world,
   cone. Each creature in that area must succeed on a DC 18          but they must make a DC15 Constitution saving throw or be
   Strength saving throw or have disadvantage on Strength-           reduced to 0 hit points. Someone may try and take control
   based attack rolls, Strength checks, and Strength saving          of Dreamland, gaining the ability to alter reality, adjusting
   throws for 1 minute. A creature can repeat the saving             enemy strength, non-playable character personalities, or
   throw at the end of each of its turns, ending the effect on       even the narrative. How this can occur appears to change at
   itself on a success.                                              random (GM discretion).
Sadmil. This baton’s first setting releases fire in a 60-foot
   cone. Each creature in that area must make a DC 18                Evora Machon
   Dexterity saving throw, taking 66 (12d10) fire damage on              Classification. Machon
   a failed save or half as much damage on a successful one.              Description. So named due to her classification, Evora
   The other setting releases repulsion energy in a 30-foot          appears as an attractive young adult human female of Pyke
   cone. Each creature in that area must succeed on a DC             origin. However, Evora is not human. In actuality, she is a
   18 Strength saving throw. On a failed save, the creature is       sentient golem, known as an emet haim, constructed more
   pushed 60 feet away from the user.                                than a thousand years ago by the famous cutter Umbra. A
Uyfit. This baton’s first setting releases fire in a 60-foot cone.   glamour illusion offers the texture and look of human skin,
   Each creature in that area must make a DC 18 Dexterity            but beneath the deception is an animated, sentient stone
   saving throw, taking 66 (12d10) fire damage on a failed           and metal construction. If she harms a creature or suffers
   save or half as much damage on a successful one. The              damage, her glamour temporarily drops, revealing a still
   other setting releases gas in a 60-foot cone. Each creature       rather fetching ivory-colored statue with an animated face;
   in that area must succeed on a DC 18 Constitution saving          the hair is real. After five minutes, Evora can regenerate her
   throw. On a failed save, the creature can’t use reactions,        glamour. Any clothes or armor she wears is real. Being a
   its speed is halved, and it can’t make more than one              golem, Evora is tough to kill and does not age, claiming she
   attack on its turn. In addition, the creature can use either      was created by Umbra and then released into the world to
   an action or a bonus action on its turn, but not both.            prove artificial sentience could exist independently. She was
   These effects last for 1 minute. The creature can repeat          captured by the Crypt and remained incarcerated despite
   the saving throw at the end of each of its turns, ending          numerous attempts to break out. She claims there are dozens
   the effect on itself with a successful save.                      like her made by Umbra and other cutters in Paradise, and
                                                                     like the daemons, they exist among oblivious humans.
136     RELICS
         Her last escape wa
        through outside he s only accomplished
                             lp.
            Whoever he was, he
       us, the Crypt, its co         knew everything ab
                                                         out
       to avoid. He posed asntents, even what vestiges
                                on
       the helm, walking op e of us, then employed
      until locating her. enly through the facility
                           He drew chalk to va
      the cell wall. I don’t                        porize
      could she? She had believe she knew him; how
      By her reaction, he been trapped for 163 years.
      that moment. While had been a stranger until
     the Crypt, by this pothe helm got them out of
     down the Exclave. Deint, security had locked
     living thing was go spite being undetectable, no
     Then we located thing to be allowed to leave.
     teleported, abandoe cloak—they had already
    He had spent a life’s ning the chalk and
                                                  the helm.
    of precisely what wa fortune in the acquisition
    this single creature s required to break out
                           .
          Subsequent decade
    of theories: that it       s entertained doze
                                                    ns
   haim, but most lege was Umbra, another emet
   knew where she wa nds forget to ask how he
   el of the Crypt ands, I mean precisely what lev-
   another vestige he what chamber, pointing to
   ual possessed one of  had access to. This
                                                 ind
  relics and squander       Paradise’s most po ivid-
                                                  werful
  statue from the mo ed it, breaking out a living
  the universe.          st  he  av ily guarded prison
                                                        in
        A few of us believe
  powerful lord hiding d he was a duke, some
 not a trophy. No on in plain sight. No, she was               Euclids
 in trade. And it wa e gives up that much power
 ing for another; els no paid mercenary work-                      Classification. Machon
 relics and bought ase, he would have sold those                    Description. These five Small regular, convex
                         small empire. ¬
                                                               polyhedrons float three feet off the ground and have a matte
  I read of legends sp                                         silver sheen. The area of effect of a Euclid is 60 feet around
  fantastic beasts in eaking of knights slaying                the object. Each euclid produces a different effect within this
  cess. In this situatiohopes of rescuing a prin-              area, depending on its shape.
 and the dragon.        n, she was both the
                                            damsel
                                                               Tetrahedron: Creatures that start their turn within range
      It was confirm
 when she returned ed eighty-five years later                      regain 2 hit points; additionally, any roll of a d4 made by
 volition. She had givto the Crypt of her own                      a creature or object in the area is automatically treated
 dence upon the deat en in to a moment’s despon-                   as a 4 (do not roll).
upgraded in both fu h of her lover. Her cell was
has not attempted rnishings and security and                   Cube: All weapons inside the area of effect are considered
                      escape since.                               magical; additionally, any roll of a d6 made by a creature
     She never spoke of
other than it was          who had rescue                         or object in the area is automatically treated as a 6 (do
greatest risk for lo a stranger that to d her,                    not roll).
                                         ok the
                       ve.
                                                               Octahedron: All armor inside the area of effect provides an
                              Altair Account File                  additional +1 bonus to AC; additionally, any roll of a d8
                         534e789s5ge4yt98                          made by a creature or object in the area is automatically
                                           nou6i
                                        Untitled                   treated as an 8 (do not roll).
                                                               Dodecahedron: Creatures inside the area of effect are
                                                                  immune to fear while above 0 hit points; additionally,
                                                                  any roll of a d12 made by a creature or object in the area
                                                                  is automatically treated as a 12 (do not roll).
                                                               Icosahedron: Any roll of a d20 made by a creature or object
                                                                   in the area is automatically treated as an unnatural 20
                                                                   (do not roll).
                                                                                                           RELICS       137
                                                                    Four Eyes
                                                                        Classification. Zebul
                                                                        Description. This set of bifocals translates any written
                                                                    work into a language the wearer can read. The wearer also
                                                                    gains a +3 bonus to its Intelligence score. This bonus can’t
                                                                    increase the wearer’s Intelligence score above 24.
                                                                    Grenoille’s Scent
                                                                        Classification. Araboth
                                                                         Description. This perfume contains 20 uses, but after
                                                                    a month since the latest use, it magically refills. If sprayed
                                                                    on any creature (the wearer), any other creature within 30
                                                                    feet of the wearer with a sense of smell must make a DC20
                                                                    Wisdom saving throw and do so with advantage if the
                                                                    wearer is fighting it. If a creature fails the saving throw, it is
                                                                          charmed by the wearer for 1 hour or until the wearer
                                                                             harms it. The charmed creature regards the wearer
                                                                             as a friendly acquaintance. If the charmed creature is
                                                                          still smelling the scent when the effect wears off, it must
                                                                       attempt another saving throw; on a failed save, the effect
                                                                    continues for another hour. An application lasts for three
                                                                    hours. When the effect ends, the creature will always carry a
                                                                    fondness for the wearer unless the wearer harms it.
                                                                    Gibson Bowls
                                                                        Classification. Vilon
                                                                        Description. These two metal bowls are, in actuality,
                                                                    small standing bells that resonate when a wand is slid
                                                                    around the inside edge. The wands are not magical and
                                                                    can be replaced with any implement. When one bowl is
                                                                    reverberating, the other replicates that exact sound; if
                                                                    both are used simultaneously, the sound is not amplified.
                                                                    Additionally, any sound within 30 feet of one bowl echoes
                                                                    out of the opposite in perfect clarity, as if both bowls were
                                                                    occupying the same space. This allows communication
Force Bow                                                           between the bowls regardless of distance. There are at least
      Classification. Zebul                                         seven pairs of Gibson bowls known, matched by their unique
     Description. This bizarre weapon is a hybrid longbow           color and sigil arrangement.
and crossbow (technically, it is classed as a longbow). It
inflicts 1d10 piercing damage and possesses a range of              Gloom Candle
150/600). It also has the heavy and two-handed properties.              Classification. Machon
An inbuilt magical engine allows the force bow to create its
own ammunition out of thin air, which appears suspended in               Description. This pillar candle does not melt and stays
the weapon’s barrel. The bow can fire up to 30 arrows before        lit until blown out. When lit, it casts bright light for 10 feet
losing energy. It regains all spent uses when reaching the          and dim light for another 10 feet. Any creature that begins
next dawn. With an action, the wielder can lock the weapon          its turn within 20 feet of the candle has its shadow detach
without firing. Until firing the bow, at the end of the wielder’s   and become a shadow (per the 5E monster). The shadow will
turn, the damage increases by one step (1d10 to 2d6 to 2d8 to       then immediately try to attack any living creatures it sees,
2d10). When fired, its damage returns to 1d10. If the weapon        pursuing targets outside the range of the candle if necessary.
isn’t fired upon reaching 2d10, at the end of the wielder’s next    If the candle is extinguished, shadows created remain until
turn, the energy dissipates and the ammunition vanishes.            destroyed. A variation of the gloom candle has been found
The hammer can also be returned without firing with an              installed in a device with a movable reflector, allowing the
action, which will also dissipate the energy. The force bow         candlelight to be directed into a cone 40 feet long.
inflicts force damage.
138       RELICS
                                                                      Human Slayer
                                                                          Classification. Zebul
                                                                          Description. When this magical +1 weapon hits a
                                                                      human (human only, not humanoid), this weapon inflicts an
                                                                      additional 3d6 damage of the weapon’s type.
                                                                      Incanetics
                                                                          Classification. Zebul
                                                                          Description. Thanks to the Crypt, what should have been
                                                                      suppressed turned into an underground industry partially
                                                                      supported through a black market operated by the proctors
                                                                      themselves. It was lucrative until finally being uprooted
Gomjii Herald                                                         and burned centuries ago. However, the damage had been
    Classification. Zebul                                             done, and the knowledge had spread, creating a hidden
     Description. The wearer of this belt gains a swim speed          network of cutters able to recreate the end result. As magical
of 30 feet, can breathe underwater, gains darkvision to 60            regeneration was not only illegal but costly, people who
feet, and no longer requires sleep.                                   suffered from severe injuries usually had to live with their
                                                                      disabilities. No one knows where the knowledge came from.
Hagenar’s Leather                                                     It has been called maginetics or necronetics, but they all
                                                                      refer to magically augmented limb and organ replacements.
    Classification. Machon
                                                                      Most of these examples have been destroyed, along with the
     Description. While wearing this +3 leather armor, the            people who owned them. A few have been removed from their
target automatically passes all death saves (no rolling); it          owners for study. There is one known individual enhanced
is also glamoured, allowing it to resemble a normal set of            by incanetics within the Crypt, and there are rumors he
clothing.                                                             produces incanetics secretly for proctors of the Crypt.
                                                                                                                      RELICS       139
    If used in creating an emet haim (living golem), the golem
gains a +2 bonus to all of the above ability scores instead of
                                                                   Metalman
the aforementioned bonuses.                                            Classification. Zebul
                                                                       Description. Viotto Albertine was probably an average
Longcase Cloak                                                     person at one point, likely wracked with disease or mutations.
      Classification. Araboth                                      A genius and madman known only as Umbra applied their
                                                                   knowledge and constructed an artificial body for Viotto,
    Description. This grandfather clock keeps perfect time         effectively replacing 85% of his body with incanetics. All
without power or winding. Every hour, on the hour, it rings        that remains of Viotto is his brain, tongue, and heart.
a bell. Depending on the time, anyone within 60 feet of the        Everything else is constructed of wood, steel, and stone.
clock that hears the bell suffers the following effects. Every     Viotto regenerates injuries, even to the extent of rebuilding
24 hours, the effects are randomized. Roll on the following        limbs. He is exceedingly strong, with dozens of magical
table. The result is counted as 12:00 for sorting the remaining    enchantments scattered across his body. The belief is that if
effects in order.                                                  Umbra could construct a complete magical body for Viotto,
                                                                   then they must have done so for themselves.
Roll      Effect For All Creatures
1         Time stops for 1 minute                                  Mister Whitlock
2         Gain 1,000 XP                                                Classification. Machon
                                                                        Description. This stuffed toy resembles a four-legged
3         Lose 1,000 XP (potentially causing a creature to
                                                                   furry animal with large eyes and cute ears. It radiates a
          decrease in level)
                                                                   constant confusion effect (as the spell). Each creature that
4         Reduce their Wisdom score by 1d4 permanently             starts its turn within a 50-foot radius centered on the toy must
                                                                   succeed on a DC15 Wisdom saving throw or be affected by it.
5         Regain all Hit Points
                                                                   The toy also possesses a pull-string and, if drawn, exclaims,
6         Evil creatures are reduced to 0 Hit Points               “I love you very much”—the radius then doubles, and the
                                                                   saving throw DC increases to 18. A creature that fails the save
7         Good creatures are reduced to 0 Hit Points               is affected for 1 minute but can make another Wisdom saving
8         Gain proficiency in one random skill permanently         throw at the end of each of its turns. If it succeeds, this effect
                                                                   ends for that target (though it may need to save again if inside
9         Creatures are deafened permanently                       the radius after another minute has passed). Anyone holding
10        Highest ability score increases by 2 (to a maximum       the toy is immune to its effects.
          of 24)
                                                                   Mortal Mathew
11        Teleport to another universe
                                                                       Classification. Araboth
12        One weapon each creature carries gains a +1                   Description. This eight-year-old human child does not
          enhancement or increases its existing enhancement        age. If killed, it reappears as it did before the killing blow
          by 1 (to a maximum of +3).                               in a random location up to ten kilometers away. As a result,
                                                                   keeping him alive and secured without being allowed to
Mabuza’s Chordophone                                               injure himself is paramount. Any creature that begins its
      Classification. Araboth                                      turn within 30 feet of Mathew that hears his voice must
                                                                   make a DC20 Intelligence saving throw. On a failed save, the
    Description. This piano appears normal, except any
                                                                   creature’s Intelligence and Charisma scores become 1. The
tune played on it can be heard at a soothing volume by every
                                                                   creature can’t cast spells, activate magic items, understand
organism that can hear within Paradise.
                                                                   language, or communicate intelligibly. However, the creature
                                                                   can identify its friends, follow them, and even protect them.
Magnifying Glass                                                   At the end of every 30 days, the creature can repeat its saving
      Classification. Zebul                                        throw against this spell. If it succeeds on its saving throw, the
    Description. This handheld convex lens can permanently         effect ends. The effect can also be ended by greater restoration,
enlarge Tiny or smaller non-living items. As an action, a user     heal, wish, or by Mathew’s desire. He can suppress this effect
looks at a Tiny or smaller object through the lens, and as         at will.
long as no one else is looking at it, can enlarge that object up
to Medium-size. The item cannot be magical. The glass can          Nadir’s Hammer
enlarge food, basic gear, or common objects. This process is           Classification. Zebul
permanent.
                                                                        Description. This +1 warhammer inflicts an additional
                                                                   2d6 thunder damage on a hit. Additionally, if slammed into
                                                                   the ground, the hammer creates an earthquake that affects all
                                                                   creatures except the wielder. For 1 minute, an intense tremor
                                                                   rips through the ground in a 40-foot-radius circle centered
140       RELICS
on the impact point and shakes creatures and structures in
contact with the ground in that area. The ground in the area
becomes difficult terrain. Each creature except the wielder
on the ground that is concentrating must make a DC15
Constitution saving throw. On a failed save, the creature’s
concentration is broken. Each creature on the ground in the
area must make a DC15 Dexterity saving throw. On a failed
save, the creature is knocked prone. The tremor deals 50
bludgeoning damage to any structure in contact with the
ground in the area when the effect starts and at the start of
each of the wielder’s turns until the effect ends. If a structure
drops to 0 hit points, it collapses and potentially damages
nearby creatures. A creature within half the distance of a
structure’s height must make a DC15 Dexterity saving throw.
On a failed save, the creature takes 5d6 bludgeoning damage,
is knocked prone, and is buried in the rubble, requiring a
DC 20 Strength (Athletics) check as an action to escape. On a
successful save, the creature takes half as much damage and
doesn’t fall prone or become buried.
Nagomjii Mail
    Classification. Vilon
    Description. The nagomjii fashioned this unusual armor
to protect their soldiers in conflicts with human opponents.
It mimics traditional chainmail, except links are fashioned
by glucose-based long-chain polymers instead of steel.
This results in a much lighter suit without compromising
significant protection. Nagomjii mail only weighs 20 lb.,
provides an AC of 15 + Dex modifier (max 2), and does not
impose disadvantage on Stealth checks (medium armor).               and he regains 10 hit points at the start of each of his turns).
More powerful varieties include a magical enhancement to            He also generates a toxic smell. All creatures that begin their
AC from +1 to +3.                                                   turn in a 60-foot radius of Adam must succeed on a DC20
                                                                    Constitution saving throw or take 36 points of poison damage.
Objectionable Thimble
    Classification. Machon                                          Origami
                                                                        Classification. Zebul
     Description. When placed on a finger, this minuscule
thimble allows the user to create undead. As an action, the              Description. This piece of paper feels easily foldable but is
user touches a corpse. The target becomes either a zombie           as strong as steel. It can continuously fold and unfold without
or a skeleton (depending on the state of decay). Regardless         compromising its integrity. It can also be unfolded infinitely,
if the target is willing, the soul is drawn back and trapped        increasing its size each time it is opened. Only physical effort
in the undead creature. It is not under the control of anyone       can unfold it (it cannot unfold independently). A user can
and retains the Intelligence, Wisdom, and Charisma ability          create nearly any object through folding—when assuming a
scores and alignment of when it was alive. It lacks any             shape, the origami becomes the item. Creating an item can
levels, however—it is just a basic undead. Its capacity to          take one minute for a Small object, five minutes for a Medium
communicate is based on the quality of its vocal cords. If the      object, one hour for Large objects, and up to eight hours for
creature is touched again by the thimble, it is immediately         Huge objects. Objects larger than that can take several days. A
destroyed, and the soul is freed. If the creature is not touched    successful DC15 Dexterity (Sleight of Hand) check can reduce
again by the thimble within five minutes, a random creature         the time by half. After a user has created an item, the origami
of the same type as the undead’s former living form within          remembers, and that same user can command the origami
1 kilometer must make a DC25 Constitution saving throw or           to take that shape with a bonus action. In which case, the
die.                                                                time to create an item is reduced to a bonus action, an action,
                                                                    one minute, and five minutes respectfully. The user must be
Offensive Adam                                                      touching the origami when giving the command. The origami
                                                                    can only create one object at a time, and the object can have
    Classification. Araboth
                                                                    no moving parts. Here is a list of possible objects it can create:
    Description. Adamski Adlar is impossible to kill. Despite       +1 shield, +1 full-plate armor, any +1 metal simple/martial
being a non-combatant, no one has been able to kill him (he         melee weapon, a boat of any size, a house, or a castle.
passes all saving throws, attack rolls made against him are
always treated as a natural 1 unless a critical hit was scored,
                                                                                                                     RELICS       141
                                                                     Prymula’s Skeleton
                                                                         Classification. Zebul
                                                                          Description. This device, by default resembling a normal
                                                                     key, is capable of opening any lock in existence. This can
                                                                     include shaping itself as required, be it spawning into
                                                                     multiple keys that must be turned at once, an eyeball, a hand,
                                                                     or a keycard. It also can cast the knock spell at will.
                                                                     Ralph
                                                                     Classification. Zebul
                                                                     Description. Ralph is a gibbering mouther with an
                                                                     Intelligence score of 14.
                                                                     Rapid Shoes
                                                                         Classification. Vilon
                   Paradox Box                                       (requires attunement)
              Classification. Machon
                                                                         Description. The wearer of these boots gains a +5-foot
         Description. This metal box is large enough to hold a       bonus to speed. As a bonus action, the wearer can spring
     single Medium-sized object. If something is placed inside       forward up to 100 feet without provoking an opportunity
  and the lid is closed, the contents are locked in dual states of   attack. After using this ability, it cannot be used again until
existing and not existing, effectively locked in time. Until the     the next dawn.
box is opened, anything inside does not record the passage
of time. When the box is opened, there is a 10% chance that          The Red Button
the contents will have disappeared, teleported into another
                                                                         Classification. Araboth
universe.
                                                                         Description. This unremarkable shiny red button does
Pearl of Existence                                                   not appear to be connected to anything. When pressed,
      Classification. Araboth                                        the entire mechanism of Paradise stops. The orrery stops
                                                                     functioning; planets don’t move, including Uno. Pressing
     Description. This Medium-sized bead appears to be a
                                                                     the button again restarts the mechanism. Stopping Paradise
natural occurrence. If a dead body of a Medium or smaller-
                                                                     causes all creatures on the ground to make a DC15 Dexterity
sized humanoid in any state of decay is placed inside, it is
                                                                     saving throw. On a failed save, the creature is knocked prone.
returned to life as per a True Resurrection spell five minutes
later. However, the target is allowed to have died of old age
and cannot resist this effect, even if unwilling to be raised.
                                                                     Rings of Power
The target also has a 40% chance of turning into a succubus/             Classification. Zebul
incubus upon returning to life.                                           Description. These rings all resemble basic titanium
                                                                     wedding bands. When worn, the user gains a +2 bonus to
Periapt of Elsewhere                                                 one ability score (set at the ring’s creation. These rings are all
      Classification. Zebul                                          identical and resist attempts to identify them. If a creature
                                                                     wears two rings with identical benefits, they immediately
     Description. When worn or even touched, this amulet
                                                                     are killed, and both rings vanish. If one creature wears three
generates an illusion its user and anyone the user wishes can
                                                                     rings of different benefits, all bonuses increase to +3, and
see of any location anywhere the user commands it to reveal.
                                                                     if wearing six rings, all bonuses increase to +4. There are
Everything in a 150-foot radius can look, sound, and smell
                                                                     believed to be four rings of each type in existence.
like any real location as it exists at any moment in time from
the present to up to 1 year in the past. It is not an estimation—
the illusion is a perfect representation, including people,
                                                                     Sara’s Soft Steppers
dialogue spoken, actions taken, and the specific locations               Classification. Vilon
of items and even secrets. Releasing the amulet deactivates              Description. The wearer of these boots makes no sound,
the image. If touched without a command, the periapt will            regardless of the surface they are moving across. The wearer
recreate the last location it was commanded to create.               also has advantage on Dexterity (Stealth) checks that rely on
                                                                     moving silently and can also walk on any horizontal surface,
                                                                     including water, mud, oil, and ice, without falling.
142       RELICS
Scribe of Desires                                                     Suspension Rifle
    Classification. Araboth                                               Classification. Zebul
    Description. This pencil cannot be broken, and it never                Description. This strange, +1 energy weapon skirts the
appears to run out of graphite. As its point is shaved, the           line between technology and magic. It is a ranged martial
opposite end extends to compensate. It can write on virtually         weapon that inflicts 1d8 radiant damage and has the ranged
any surface, but if written on traditional paper in standard          (150/600) property. It never runs out ammunition. When
argot, anything written becomes a reality. It acts as a wish          fired, it creates a solid beam of energy that remains between
spell, including any consequences for casting it. Additionally,       where the weapon was when it fired and where the target was
for every wish carried out, another one is carried out                when hit (or five feet away from the target if a miss). Until
randomly in Paradise that will affect the original scriber in         the beginning of the wielder’s next turn, the line created by
the worst possible way. This can be up to and including the           the beam remains, and any creature crossing that line must
death of loved ones (never the scriber).                              make a DC15 Dexterity saving throw or suffer damage equal
                                                                      to a normal hit. The gun and the original target can shift
Seeker Bolt                                                           position; the beam does not move. When firing the weapon,
    Classification. Vilon (+1) / vilon (+2) / zebul (+3)              the user can “bend” the beam up to 30 degrees, reducing 3/4
                                                                      cover to half and half cover to no cover. Additionally, when
    Description. Becoming either a crossbow bolt or                   the firer hits, they can take 1d4 psychic damage (unavoidable)
a traditional arrow (based on the need), this piece of                to inflict additional 2d4 psychic damage on the target.
ammunition offers a +1, +2, or +3 enhancement bonus to
attack and damage rolls. Once it hits, the ammunition                 Seward’s Thumper
vanishes and reappears at the beginning of your next turn in
your possession.                                                          Classification. Araboth
                                                                          Description. If this Small piton-shaped device is driven
Segmented Sword                                                       into the natural terrain, it will send out rhythmic audible
    Classification. Vilon                                             acoustical pulses every 30 seconds. All dead creatures
                                                                      within 10 kilometers are raised as ghouls and immediately
     Description. This +1 longsword can, with a bonus action          attack anything living they see. The thumper roots itself
and a press of a button, extend into a 30-piece metal whip.           when driven into the ground and requires a DC25 Strength
Damage is 1d8 slashing. The weapon’s statistics are the same          check to remove. If removed, the thumper goes silent, and all
as a whip, except it loses the versatile property but gains the       ghouls created by the thumper are destroyed. Each hour the
reach property.                                                       thumper is embedded, its range increases by 1 kilometer, and
                                                                      dead creatures within this extended range are also raised as
Simulacra’s Echo                                                      ghouls. There is no limit to this extended range.
    Classification. Araboth
     Description. If a living Medium or smaller-sized creature
                                                                      Sick Stick
sees its reflection in this standing mirror, a perfect duplicate          Classification. Vilon
of that creature emerges, identical in personality, ability                Description. When using an action to touch a living
scores, and alignment with the singular exception of wishing          creature with the tip of this wand-shaped device, that creature
the death of its real-world counterpart. The reflection will          must make a DC15 Constitution saving throw. On a failed save,
enter a homicidal rage with no other goal than the death of its       the target takes 2d8 poison damage and is poisoned until the
duplicate. It cannot be reasoned or even communicated with            end of the attacker’s next turn. Once a sick stick is used, it
until it has utterly destroyed its counterpart. After this, it will   cannot be used again for 1 minute.
revert to its real-world counterpart’s personality, potentially
confronting the trauma of its action. If its reflection is            Static Spear
resurrected, the homicidal intent will return. Outside of this,
the reflection will act precisely as its real-world counterpart           Classification. Machon
did.                                                                      Description. This +1 trident is constantly crackling with
                                                                      electricity. It deals an extra 2d6 lightning damage to any
Smith’s Pipe                                                          target it hits. A bolt then leaps from a hit target to another
    Classification. Zebul                                             target of the attacker’s choosing within 30 feet. The new
                                                                      target must make a DC15 Dexterity saving throw, taking 2d6
    Description. Regardless of what kind of recreational              lightning damage on a failed save or half as much damage on
plant extract being smoked in this pipe while smoking it and          a successful one.
for up to five minutes after, its user is immune to fear, has
advantage with all mental saving throws, and has advantage
with all mental ability checks.
                                                                                                                    RELICS       143
Tilden’s Skates
(requires attunement)
      Classification. Zebul                                           Actions
    Description. The wearer of these boots can fly, gaining a         Multiattack. The watcher makes any two other attacks with any
vehicular speed of 20 feet (see later). When the boot’s property            combination of its weapons.
has been used for a total of 10 minutes, the magic ceases to          Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:
                                                                            15 (2d8+6) piercing damage, and the watcher can immediately
function until the next dawn.
                                                                            make an additional piston tongue attack against the same
                                                                            target.
The Watcher                                                           Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:
      Classification. Zebul                                                 15 (2d8+6) slashing damage, and the watcher can immediately
                                                                            make an additional mechanical saw tail attack against the
     Description. This singular, self-repairing biomechanical               same target.
machine was found indiscriminately attacking anything it              Mechanical Saw Tail. Melee Weapon Attack:                  +11 to hit,
encountered, save children. Its regenerative ability made                   reach 10 ft., one target. Hit: 11 (1d10+6) slashing damage. This
it exceedingly hard to kill. The Ascension determined its                   weapon scores a critical hit on a natural 19 or 20.
technology distinctiveness was too rare to destroy, thus              Piston Tongue. Melee Weapon Attack: +11 to hit, reach 5 ft., one
ordering its capture. It has broken free a half-dozen times,                target. Hit: 15 (2d8+6) piercing damage. The watcher can only
killing numerous proctors over its five hundred year captivity.             make one Piston Tongue attack each turn.
                                                                      Plasma Caster. Ranged Weapon Attack: +11 to hit, range 100/400
 Watcher                                                                    ft., two separate targets. Hit 13 (2d6+6) fire damage.
144       RELICS
                                                                   Xin’s Water Stone
                                                                       Classification. zebul
                                                                        Description. This double-sided sharpening stone
                                                                   possesses a 3,000 grit side and an 8,000 grit side, though
                                                                   this is its nonmagical properties. If a blade is applied to the
                                                                   stone for five minutes, the stone imparts its magical abilities
                                                                   onto the blade. It gains an additional +1 bonus to attack and
                                                                   damage (to a maximum of +3). Set the weapon’s damage dice
                                                                   to their highest value when attacking with this weapon.
                                                                   When attacking a creature with this weapon and on a roll of
                                                                   a natural 20, that target takes an extra 4d6 slashing damage.
                                                                   Roll another d20; on another natural 20, the blade lops off one
                                                                   of the target’s limbs, with the effect of such loss determined
                                                                   by the GM. If the creature has no limb to sever, the blade lops
                                                                   off a portion of its body instead. This magical effect lasts five
                                                                   minutes after an affected weapon hits for the first time. A
                                                                   single water stone can apply its effects to a maximum of ten
                                                                   occasions before it wears out.
                                                                         Plex Codex
                                                                   The strangest book, perhaps in the entire universe, is the
Trevino’s Heart                                                    legendary Plex Codex. History did not record when the
    Classification. Zebul                                          book was first discovered. The initial account of its existence
                                                                   derives from the manifest of a Forthwind Guild sailing vessel
     Description. This +1 battleaxe inflicts an extra 2d6 cold
                                                                   as part of the personal library of a Corvos abecedarian who
damage to any target it hits. Additionally, if it strikes a body
                                                                   subsequently lost it when the ship was sunk off the coast
of water or a liquid that is principally water (not including
                                                                   of Thalim. Somehow the book managed to wash up on
water-based creatures), it freezes the liquid in a 20-foot
                                                                   shore without water damage, where it was recovered by the
radius. This ice lasts for 1 minute. Creatures swimming at
                                                                   alchemist Enoch Naraka who attempted to decipher it. After
the surface of frozen water are trapped in the ice. A trapped
                                                                   Naraka killed himself in what was suspected to be a faulty
creature can use an action to attempt a successful DC17
                                                                   experiment that burned his laboratory, the book (once again
Strength check to break free. A creature hit by the axe can
                                                                   in flawless condition) was recovered from the ashes by a local
also be forced to make a DC17 Constitution saving throw. If it
                                                                   law enforcement officer who donated it to the Royal Library
fails, it takes 8d8 cold damage and is encased in ice; an action
                                                                   of Patala in Alshain. It remained there for several centuries
attempting a successful DC17 Strength check is required to
                                                                   until it was confiscated by the Ascension for being potentially
break free. Once a target fails this save, this weapon’s cold
                                                                   magical.
damage ability cannot be used again for 1 hour.
                                                                        It was examined by the proctors of Altair and categorized
The Verbal Queen                                                   as a vilon-class vestige and locked away within the Crypt.
                                                                   However, the rector Algol Almach, a proctor apprentice,
    Classification. Araboth
                                                                   stole the book, believing it to possess some higher meaning.
Description. With her name expunged and her capacity for           Although Almach was captured and summarily executed,
communication suppressed, no one knows who the Verbal              the book was not located. It remained lost for five centuries
Queen is, except that she is a human, likely erid, and given       before being discovered hundreds of kilometers away on a
a reprieve to live within the Crypt rather than be executed        fishing vessel within the Falkland Firth. A giant decapus had
thanks to a few favors carried out. The queen can suggest a        been caught, its innards exposed, and the perfectly preserved
course of activity (limited to a sentence or two) and magically    book fell out. It was handed to the curia at the village of
influence up to twelve creatures of her choice that she can        Castor, who called for a proctor.
see within 30 feet, and that can hear and understand her.
                                                                        The specialist Karak Rastaban investigated the report
Creatures that can’t be charmed are immune to this effect.
                                                                   and confirmed that it was the same book. He later believed
Each target must make a DC20 Wisdom saving throw. On a
                                                                   it should be upscaled to Zebul- or even Machon-class given
failed save, it pursues the course of action described to the
                                                                   the tome’s capacity to go missing and curse those attempting
best of its ability. The suggested course of action can continue
                                                                   to own it. Karak locked the tome within a wrought iron box
for up to 1 day. If the suggested activity can be completed in a
                                                                   believed to suppress magical radiance and shipped it under
shorter time, the effect ends when the subject finishes what
                                                                   guard to the Exclave, only for the book to vanish from within
it was asked to do. The queen can suggest anything, even
                                                                   its containment.
harmful acts.
                                                                                                                   RELICS       145
     Karak became obsessed with the Plex, locating it             copies), Tojilfenias claimed to have cracked the basics of the
again fifteen years later in a library in Kaitos, where it had    Codex’s vocabulary. She stated that the language possesses
apparently been open to the public for nearly twelve years        ninety consonants, forty vowels, and three tones and that
without incident. Karak later expressed doubt over the            the written form is syllabary, which no species in Paradise
assumptions of a curse, believing the Codex’s magical ability     utilizes. The doctor later identified three segregated “books”
was its compulsion to be read and that it was the suppression     within the codex as well as separate chapters further divided
of its knowledge that brought about the curse. Karak’s report     into scripts and verses. Within her publication, she provides
of the book’s contents became widely known among both             one translated verse. Oddly, this translation has survived.
proctors and abecedarians, who both sought to study its               Tojilfenias further claimed that the writing throughout
contents. Karak felt the text should be left in place, but upon   appears unaffected by the presumed scribe’s age or mental
orders from the Exclave, was forced to confiscate and return      condition, meaning it was written by one person over a
the book to the crypt.                                            relatively short period of time. Tojilfenias was branded a
    Karak was never heard from again. His personal diary          heretic for her writing and went into hiding. Her fate remains
was later found stuck in a tree on the planet Philokalia          unknown.
twenty-five years later. His last entry was a somewhat                Although a few illustrations within the Codex represent
random assertion that whoever read the entirety of the            several creatures known to exist with Paradise, these are
Codex, regardless of their comprehension of it, would die of      often adjacent to images of animals that have never been
natural causes within five years.                                 seen. Tojilfenias claims to have identified what appears to
    The Plex became lost to time once again, with only            be mathematical equations and scientific theorems and
rumors of books matching its description appearing in a           other indicators pointing to the Codex being an encyclopedia
dozen places across Paradise for the next five hundred years.     of sorts. Tojilfenias also claims the book clearly contains
    What is known about the book’s power is that attempts         instructions but for what she could not decipher before her
to copy it fail— reproductions vanish from their pages. The       disappearance. One page in book three includes a grid of non-
original is indestructible, immune to all weather effects,        repeating symbols that Tojilfenias believed was a cipher to
including extreme cold and heat. It cannot be torn, cut, or       decrypt a yet undiscovered dialect she dubbed “the hallowed
otherwise blemished despite it already featuring several          tongue.” Many abecedarians assumed this to be related to
marks of age (including one noteworthy slash along its cover).    Proto-script.
     However, the Plex Codex’s strangest property may not be          One illustration unmistakably showcases the structure
its magic but its contents.                                       of Paradise pre-Vothragna Event, pointing potentially to
                                                                  the age of the Plex. However, other drawings show worlds
     The book, at 500 pages, has been the subject of hundreds     that have never existed—ones without rings or pillars. One
of redacted or censored papers across Paradise, giving it an      impressive graphic displays the schematics of a vessel of
even more mythical status among academics. As such, the           some kind apparently longer than the diameter of Bythos.
majority of the public isn’t aware of its existence. To the
rest, it’s nothing short of legendary, the most forbidden and
desired tome in history, a book no one can understand.
    Although the contents cannot be copied,
there are many accounts of what the book
contains—hundreds of illustrations and
tens of thousands of words written in an
indecipherable dialect (even a comprehend
languages spell fails to work). The pictures
are surreal, the text following seemingly no
pattern (no one even can agree if it should
be read left-to-right or right-to-left). It has
been recognized as not being Proto-script
and not sharing even a graphemic baseline
with that or any other known language.
     When it does appear, the book has been
the subject of analysis by local philosophers
and codebreakers, none of whom have been
able to decrypt it. No one truly knows what
the Plex Codex means…with perhaps the
notable exception of the abecedarian Doctor
Natal Tojilfenias.
    In her book, Deciphering the Impossible, a
tome that would later be suppressed and its circulation
confiscated by Ascension purgitans (save for a few extant
146     RELICS
    Of all the mysteries of the Plex Codex, however, the
most disconcerting may be the figure illustrated on page 314,
between books two and three. An illustration of an emaciated
humanoid with arms outstretched takes over the entire
page. Despite being almost engulfed in shadow, the hairless
                                                                                  Shapers
                                                                   With Proto-script representing the source code of the
individual has ashen skin, a nearly featureless head with no       universe—which are not intended for mortals to wield—
eyes, a prominent jaw with massive needle-like teeth, and no       (in the form of brands and cryptions) and vestiges being
apparent reproductive system. In her book, Tojilfenias only        examples of that same universe not functioning correctly, it
mentions the illustration, believing it to be the author.          would be safe to assume that Paradise is not intended to have
     The fable of such a book has made it highly desirable by      the rules of its reality tainted. If so, then the shapers are an
academics who know of its existence, along with the proctors       oddity, given they clearly offer an intentional method to alter
of the Crypt of Altair that desire its return. The issue is that   the universe.
because its existence has been suppressed in so many circles,          Unlike all other representations of Aegis technology,
it might have passed through a hundred hands in a thousand         shapers are not flamboyant in appearance. They more closely
years without anyone knowing of its importance.                    resemble the more subtle look of Paradise architecture
                                                                   (considering shapers look identical to Abraxas). This has led
                                                                   some academics to think shapers are not Aegis tech but rather
                                                                                                                  RELICS       147
artifacts of Paradise. There appears no way to make a shaper,
with the leading theory being the universe simply expels one
from time to time. They have been found in archeological
                                                                     The Meta						
digs, falling from the sky, and dredged from rivers. A few have      Shapers represent another avenue of magic-wielding within
even been found within libraries and locked away in safes.           the setting of Paradise, a unique magic system unlike
                                                                     those found in official 5th Edition publications. There is no
    As stated, a shaper is a featureless reflective sphere with      recommended level for when a group of characters finds a
no visible seams or propulsion methods. It makes no noise as         shaper (if the GM wishes one to be found) as several open
it moves and has no way of communicating despite obviously           variant class options (and thus can be a selection for 1st level).
possessing rudimentary intelligence. They are virtually              Others more powerful may have to wait for higher-level
indestructible but have no purpose until bounding with a             groups.
user. At which point, the shaper will assume a slight tinge in
one of six colors (blue, green, yellow, purple, red, or black) and       There are six shapers types, each wishing to bond to a
exhibit properties best to aid the said user.                        creature with a specific high-value ability score.
    Bonding with a shaper involves the sphere drilling                  A shaper can be mentally controlled, but it does have its
(somewhat painfully) an implant in the back of the user’s            own personality and ability scores (listed with each shaper).
neck. The shaper and the user form a telepathic bond, with                Each shaper possesses the same following monster
the device relaying information without actually talking.            statistics.
    After a thousand years of shaper testimonies, several
patterns have emerged.                                                Shaper
                                                                      Tiny construct, unaligned
    Once a bond is broken, a shaper disintegrates, and a
      new one generally appears within a week at another              Armor Class 22 (natural armor)
      location.                                                       Hit Points 55 (10d10)
                                                                      Speed 0 ft., fly 60 ft. (hover), swim 60 ft., burrow 60 ft.
    Each color connects to a strong physical or mental trait
      a user possesses.                                                  STR         DEX         CON         INT         WIS         CHA
                                                                        18(+4)      18(+4)      10(+0)      10(+0)      10(+0)      10(+0)
    A shaper has never bonded to a nagomjii or a member of
      the Ahkdanate, and only Eko shapers have ever bonded            Damage Immunities fire, lightning, poison, psychic; bludgeoning,
      to an Aegis.                                                        piercing, and slashing from nonmagical weapons
    Once bonded, a shaper will never willingly be more than         Condition Immunities blinded, charmed, deafened, exhaustion,
      1,000 feet away from its user, but it has been known to             frightened, paralyzed, petrified, poisoned
                                                                      Senses Blindsight 120 ft., Passive Perception 10
      hide when required.
                                                                      Languages –
    A shaper appears to have little to no personality but will      Challenge –
      adopt mannerisms similar to its host.
                                                                      Bonding. When bonded, a shaper gains the proficiency bonus of
     The shapers occupy a volatile political area with many               its bonded creature to the same saving throws that creature
people considering those shaper-bonded to be sanctified, even             applies those bonuses too. It also uses its bonded creature’s
selected by Paradise to act as emissaries. If the Ascension are           proficiency bonus for all attacks. The shaper always knows
priests, then the shaper-bonded are saints. The Aegis have                the location of its bonded creature (and vice-versa) at all times
never acknowledged this as accurate but have not dissuaded                and will never intentionally be more than 1,000 feet from
the belief either. Privately, the Ascension views shaper-bonded           it. If forced past this range, it can no longer be controlled
as a threat to their power base but is aware that a public                and no longer knows the position of its bonded creature. If
detention and/or execution would be looked upon negatively                a shaper is reduced to 0 hit points, it is destroyed, and the
                                                                          bonded creature suffers damage equal to half its total hit
by the people. As a result, Ahkdanate’s policy revolves around
                                                                          points (which may kill it). If the creature lives, a new shaper
“convincing” the individual to join the Ascension. The                    will return to that same bonded creature within one week.
promise of wealth and power is no deception to those toeing               If the bonded creature is killed, the shaper disintegrates.
the line. Although many have taken such an offer throughout               However, another will emerge within a week if the creature
history, there are currently only four shaper-bonded work                 is resurrected.
within the Ascension (two are purgitans). Those that still            Regeneration. The shaper regains 5 hit points at the start of its turn
refuse often “disappear,” though rumors claim most are not                if it has at least 1 hit point.
actually killed but instead locked away within the Crypt of
Altair.                                                               Actions
    There is no refuting the simple fact that Paradise is             Concealment. The shaper becomes invisible. The effect ends if the
creating technological devices able to bond to creatures and              shaper attacks, casts a spell, or interacts with any physical
bestow upon them the ability to affect reality.                           object.
148      RELICS
Types of Shapers				                                                Increased Bond
                                                                         Prerequisite. 12th level or higher
Six types of shapers can be found, each signified by a slight
                                                                    You gain the following benefits.
color tinge to their reflective metallic skin. These connect
to one of the six ability scores they wish to bond with.                Increase your Wisdom score by 1, to a maximum of 22.
Additionally, each shaper permits the selection of unique               As a reaction to the shaper or you suffering damage,
feats to further the bond between shaper and creature. They               the other can suffer the damage instead; this damage
may be selected per standard rules.                                       ignores any resistance or immunity you or the shaper
                                                                          may possess.
Axol-Shaper 						 Eko-Shaper 							
     Tint. Blue
                                                                         Tint. Green
     Ability Bond. Wisdom
                                                                         Ability Bond. Charisma
     This extremely rare, slightly blue-tinged sphere grants its
user the ability to control life energies and even the almighty          The most common shaper (grading on a narrow curve),
power controlling Paradise. It possesses a Wisdom score of 18       there are known to be a dozen eko-shapers in existence. In
rather than 10. Those bonded with axol-shapers claim to hear        fact, the claim of the Aegis is that there are always twelve, and
the voice of the universe, the hallowed machine of Paradise         one bond must be broken for another to be forged. The Aegis
itself.                                                             also claim they are the only ones possessing ekos, which is
                                                                    blatantly false. Non-Aegis are rare, and those found are often
     An axol-shaper can bond to a character at creation,
                                                                    the exception to the Ascension policy of indoctrination over
allowing that player to select the cleric class. If you locate an
                                                                    execution. This green-tinted sphere enables the bonded
Axol later in the game, you can multiclass into a cleric. You are
                                                                    creature to accomplish amazing feats of power. The eko
not required to select a deity, though many do select Paradise
                                                                    possesses a Charisma score of 18 rather than 10.
itself, appropriate given it is factually the source of your
powers. Regardless of your chosen domain, Paradise would                An eko-shaper can bond to a character at generation,
be the only available deity choice. Select between Knowledge,       allowing that player to select the sorcerer class. If you locate
Life, Light, Nature, and Tempest (Trickery and War are not          an eko later within the game, it permits you to multiclass
available). All other class abilities apply as normal. The shaper   into a sorcerer. However, in both situations, there is only one
counts as your holy symbol, though you are never required to        origin available to be selected, the Wild Magic path. All other
hold it to cast spells. Spells emanate from either you or the       class abilities apply as normal. The shaper counts as your
shaper. As long as the shaper is no further than 5 feet from        focus, though you are never required to hold it to cast spells.
you, you can measure spell range from the shaper, using it          Spells emanate from either you or the shaper. As long as the
as the point of origin of a spell instead of yourself, and it can   shaper is no further than 5 feet from you, you can measure
deliver touch spells. The shaper must also be able to see the       spell range from the shaper, using it as the point of origin of
target of a spell if the spell requires you to be able to see it.   a spell instead of yourself, and it can deliver touch spells. The
                                                                    shaper must also be able to see the target of a spell if the spell
Icos-Shaper 							                                                  by providing insight and wisdom, the archo only furthers the
                                                                     desire to wreak destruction. For all intents and purposes, the
                                                                     archo is a floating weapon system.
      Tint. Yellow
                                                                         On command, the archo can open to deploy a number of
      Ability Bond. Intelligence                                     physical weapons and, if needed, accelerate to such a velocity
    The slightly yellow-tinged sphere is generally sprightlier       to be used as a weapon itself. It employs the higher Strength
than others, exhibiting more curiosity and actual personality        modifier between it and its bond but always uses its bond’s
than others. It possesses an Intelligence score of 18 rather         proficiency bonus.
than 10. An Icos is also differentiated from the others by                You can use the shaper to attack any creature in range as
being able to “open” a single large eye. This mechanical             part of your attack action—this does not count as an action
optical system resembles the eye of its bonded human, even           for the shaper. This is considered a melee weapon attack
sharing the same color. Blinking and tilting the angle of the        from the shaper’s position. It can strike using its unaltered
eye appears only as a means of physical communication.               body, inflicting 2d6 bludgeoning damage on a hit. As a bonus
     You can look through the shaper’s eye at any point              action, you can command the shaper to open and reveal
(this occurs on your turn but does not require an action).           a sharpened blade or drill, switching its attack to either a
The shaper has superior vision in dark and dim conditions.           1d8 slashing or a 1d8 piercing weapon. All these attacks are
Through the shaper, you can see in dim light within 60 feet          considered magical. These attacks can only occur within 10
of you as if it were bright light, and in darkness as if it were     feet of you and only if the shaper is within 10 feet of you. If
dim light. Through the shaper, you also have blindsight up           you employ this shaper as part of an attack action, as a bonus
to 30 feet. If the shaper is left on its own, it will alert you to   action, you can make one additional attack with it.
things it sees that you don’t. As the shaper is immune to being           Additionally, as a bonus action, this shaper can also be
blinded, if you are, you can perceive through the shaper’s eyes      commanded to deploy pincers in an attempt to grapple a
to circumvent that condition (though you still remain blind).        target instead of attacking. It uses your proficiency bonus
    As an action, you can order the shaper to deploy a visible       with Athletics if you have it and either your Strength modifier
scanning laser within 10 feet. This scanner can detect magic         or its own, whichever is higher. If grappled, the shaper cannot
within range, identify liquids and compounds, find traps and         move or shove the target but can still attack the grappled
secret doors, and reveal hidden scripts, immediately making          target using either its drill or blade configuration—these
you aware of these findings. This effect can last up to one          attacks have advantage. If the shaper scores a critical hit
minute and, once deactivated, cannot be used again for one           against a grappled target, roll its weapon damage dice one
hour.                                                                additional time and add it to the total. As an action, the shaper
                                                                     can also be commanded to inflict a drain attack on a Medium
   The shaper also acts as an alarm system—you gain a +2             or smaller target within 5 feet of it. The target must make a
bonus to Initiative checks.                                          DC15 Constitution saving throw; on a fail, the target suffers
                                                                     1d6/character level psychic damage; on a success, the target
Icos Feats 								                                                  takes half damage. After using this drain attack, the shaper
                                                                     cannot use it again until a next dawn.
Mind Rooter
Increase your Intelligence score by 2, to a maximum of 24.           Archo Feats 						
Knowledge Tap                                                        Adrenaline Regulator
You gain the following benefits.                                     Increase your Strength score by 2, to a maximum of 24.
     Increase your Intelligence score by 1, to a maximum of 22.
                                                                     Archo Enchanter
     You gain proficiency with all Intelligence-based skills
       you don’t already possess proficiency with. Select one             Prerequisite. 4th level or higher
       skill and have advantage when making checks with that         You gain the following benefits.
       skill.                                                            Increase your Strength score by 1, to a maximum of 22.
                                                                         The shaper gains a +1 bonus to attack and damage rolls
                                                                           with attacks it makes.
150       RELICS
Absorption
       Prerequisite. 12th level or higher
                                                                       Castol Feats						
You gain the following benefits.                                       Corpus Regulator
      Increase your Strength score by 1, to a maximum of 22.         Increase your Constitution score by 2, to a maximum of 24.
      For free on your turn, when employing the shaper’s
        drain attack, you can regain a number of hit points            Probability Expansion
        equal to half the damage inflicted.                                 Prerequisite. 8th level or higher
       Ability Bond. Constitution                                          When rolling on the castol-shaper table, you gain a +2
                                                                             bonus to your roll.
The castol is a bizarre purple-tinted shaper that appears
initially to have no beneficial effect. It follows its bond along,
not appearing to offer anything, though still adhering to              Kumat-Shaper 					
commands. It possesses a Constitution of 18 rather than 10.
                                                                            Tint. Black
     Upon bonding, you gain 5 additional hit points and 2
                                                                            Ability Bond. Dexterity
additional hit points per character level. You gain 2 additional
hit points each time you gain a level. This benefit is lost if the     The kumat-shaper is similar to the archo in that its
bond is severed or the shaper is destroyed. Additionally, the          manifestations are limited to itself and not the world around.
castol can affect reality in the best way it can to aid its bond.      Like the Icos, the Kumat possesses an outward personality,
                                                                       but its nature is slanted to being overtly defensive of its bond,
    On each dawn, roll on the following table to see what the
                                                                       never wishing them to come to harm.
castol shaper creates. Each effect lasts that day and dissipates
before the next dawn.                                                      On command, the kumat can open to deploy a number of
                                                                       defensive and offensive systems. All these attacks are counted
 Roll d20 Result                                                       as ranged attacks and employ the higher Dexterity modifier
                                                                       between it and you, but always using your proficiency bonus.
 1-4          Nothing happens.
                                                                            As an action, the kumat can be commanded to open like
 5-8          Although your HP doesn’t change, you gain 4              a flower, turning itself into a floating shield you can wield
              additional Hit Dice from your current class.             without using a hand. The shield bonus only applies to you
 9-11         You regain 2 hit points at the start of your turn as     and no one else. However, it can be commanded (with a bonus
              long as you have 1 hit point.                            action) to protect someone else (limited to the maximum
                                                                       distance the shaper will travel from you). It can also, using an
 12-14        You can re-roll up to five d20 rolls if you don’t like   action, divide at its equator to reveal a laser weapon. While
              the result. You must use the second roll. These          revealed, you can use it as a one-handed small arm you are
              are counted as having advantage (although this           proficient with (despite it not taking up a hand)
              can be used in conjunction to have advantage).
                                                                        Name              Damage           Range        Properties
 15-16        A random beast up to challenge rating 3 comes
              to serve you (up to the GM’s description). It is          Laser, mk1        1d8 force        100/200      Laser
              charmed by you.
                                                                        Laser, mk2        1d6 slashing     20/40        Laser
 17           A random beast up to challenge rating 5 comes
              to serve you (up to the GM’s description). It is          Laser, mk3        1d6 piercing     20/40        Laser
              charmed by you.                                          By default, the damage inflicted is force when applied in
                                                                       combat. However, the laser weapon can switch to slashing or
 18           A magical object up to uncommon rarity appears
                                                                       piercing instantly—these settings are helpful when required
              nearby that is useful to you (but chosen by the
                                                                       to pierce or cut, given the laser’s extreme heat. It can cut
              GM).
                                                                       through bars, locks, or even perform delicate surgery if
 19           A magical object up to very rare rarity that             needed. Against inanimate objects, you can set the damage
              appears nearby that is useful to you (but chosen         between slashing and piercing modes to inflict between 1-6
              by the GM).                                              damage (you set it instead of rolling the damage die).
 20           A random beast up to challenge rating 8 comes
              to serve you (up to the GM’s description). It is
              charmed by you.
                                                                                                                       RELICS        151
    Finally, as an action, the kumat can completely separate,             It was called Messiana, and a long time ago,
each half floating inches from another, and generate a deadly         it broke. A small fragment of the ring came
plasma ball within the gap. While revealed, you can use it as a       crashing down. On its descent, it severed the
one-handed small arm you are proficient with (despite it not          pillar connecting the moon of Phylax to the planet
taking up a hand).
                                                                      Grimaldi, and both moon and fragment fell upon
Name             Damage Range             Properties                  Bythos. The gap in the ring created an area of the
                                                                      night without stars, a blackness seen nowhere else.
Plasma Ball 2d8 fire        250/1,000 Direct (2d8+8), exp (5 ft.),
                                                                      The Raphain Abyssal, or Djenunaki, depending on
                                      plasma
                                                                      the myth.
Once fired, the plasma ball cannot fire again for five minutes.           The fragment fell into the ocean, and sailors
    The kumat will remain in a mode until directed to change          in the region created their legends regarding it.
as an action.                                                         Noah had read somewhere that the local nagomjii
                                                                      witnessed something coming through when the
Kumat Feats 						                                                    fragment fell. It didn’t take long for people to
                                                                      assume the blackness led to the netherworld, and
152       RELICS
Offense. Captured hydrogen could lead to the                   “Church eyes,” Wisekjii muttered. He spoke
   possible development of internal combustion.            the best he could through a lipless mouth and a
   Storage facility believed on site.                      minuscule tongue that couldn’t even extend out of
                                                           his face. His accent was nothing like anything Noah
    As Noah read the details of the scroll, he
                                                           had heard before.
observed a semi-translucent, three-fingered hand
                                                               “Eyes are my own,” Noah said. “Your young
smoothly unlace a pouch from behind Mattias. It
                                                           one was attempting to pick-pocket. Normally, he’d
slipped back into the crowds, and Noah smirked.
                                                           have succeeded, but I know what to look for.”
He handed the scroll to the acolyte and wove his
                                                               “You wish a reimburse?”
way through the market to intercept the alien.
                                                               “Not me he stole from; why did he bring me to
    He found the infant nagomjii and placed a
                                                           you?”
firm hand on their shoulder. They knew not to
                                                               “Curiosity. Kindness is rare.”
fight back. Guards were known to be merciless to
                                                               Noah nodded and glanced about the crowded
nagomjii caught assaulting humans. Noah ensured
                                                           court.
the other mission members were out of sight, and
                                                               “The    Ascension    is   especially   cantankerous
he knelt to confront the child.
                                                           today,” he said. “Do you know that? Ill-Tempered?”
    “Careful there, little one. You almost took
                                                               “Angry,” it said.
something that did not belong to you.” Noah held
                                                               “Close enough. For the protection of your
out his hand and waited. It was difficult for him to
                                                           people, please take caution.”
read the emotions of an alien, and nagomjii indeed
                                                               “Kindness is rare. Why offer it?”
were, both in biology and in mentality.
                                                               “I’ll see my share of cruelty this afternoon.
    The nagomjii, known by various racial slurs,
                                                           Most I won’t be able to prevent. Consider this me
including “knots,” “splinters,” and “fish,” were
                                                           finding balance.” Noah looked beyond the nagomjii
smooth-skinned former amphibians that lacked
                                                           into the vardo and spotted the drums. “Are you
ears, a nose, and most body hair. They were
                                                           doonjii?”
tall with bioluminescent skin—an evolutionary
                                                               “Our name. You call me singer.”
throwback when it was their primary method of
                                                               “That we do. You are tasked with the telling of
communication.
                                                           history. I hear rumors that you can keep a library’s
    The child offered the pouch back. Noah smirked
                                                           worth of information and impart that information
and accepted it. He then reached into his coat
                                                           through poetry, orations, or even song.”
pocket and presented what he removed.
                                                               “Some in your church wish singers executed for
    “This is a pen,” he said, “which is different
                                                           that.”
than a pencil as it contains ink. I suppose you only
                                                               “Well, that and because of your capacity for
speak nagot. You can have it.”
                                                           magic. Real magic, not what you peddle in that
    The child apprehensively accepted the pen,
                                                           tent. Don’t worry, I won’t ask.” Noah perused
grabbed Noah’s hand, and pulled him through the
                                                           the selection across a table. He found a somewhat
crowd.
                                                           striking scarf. “Quite the collection. Nag textiles
    The   nagomjii    vardo    was      an   intricately
                                                           have a reputation for quality.”
decorated, brightly colored, two-story, barrel-
                                                               “The best. Same with shoes.”
shaped wagon with nary a straight line to be
                                                               Noah    browsed     the   few   keepsakes   among
seen. Wisekjii tended the shop that extended from
                                                           the garments, dice, glasses, stained glass pieces,
the vardo’s entrance selling various scarfs, tunics,
                                                           carvings, empty bottles, and semi-precious jewelry.
shoes, and carved wooden idols. They had erected
                                                               “Found these all, I assume?” he asked.
a tent nearby where pushovers could be fleeced for
                                                               “Of course,” Wisekjii said.
their money in exchange for a fortune. Livestock,
                                                               Noah’s attention fell on a gold bracelet marked
including the beasts of burden, were corralled in a
                                                           with the Ascension Ahkdanate. Noah casually
pen behind the wagon.
                                                           pushed it towards Wisekjii. “Keep items like this
    The child released Noah outside the market
                                                           away. Purgitans cleanse people for less; I’d hate to
and ran inside. A moment later, Wisekjii emerged,
                                                           know what they do to your kind.”
equally hard to read. He patted the child, who ran
                                                               “They hang us by feet and bleed slowly,”
inside.
                                                           Wisekjii said.
                                                                                                        RELICS       153
          Noah stepped back, spun to leave, but stopped                “Regrettable. If we had numbers, we wouldn’t
      as Wisekjii let out a deep bellow. Noah came back         have to be so diplomatic to the heathens around
      to see the nagomjii remove a blue and green scarf         us.”
      from the table and offer it. Noah accepted.                      “People. They’re called people.”
          “Thank you,” he said.                                        The group weaved through one court to the
          At least the nagomjii could walk in the               next while civilians offered them space, more
      open without excessive persecution, emphasizing           intimidated      by    the    armored   crusaders    than
      excessive. Daemons and eidolons were prohibited           the robed clerics. Noah spotted the paper plant
      from even taking breath.                                  operated by Arolsen Tongrelo across the market.
          Once again, Noah couldn’t help but ponder,                   “Where did you come into this world?” Carthan
      if the Aegis held such dominance over the reality         asked.
      of Paradise, why would they allow nomadic aliens                 “Eridius,” Noah answered. “You?”
      to wander the surface of their worlds. Why would                 “Aquino,” Carthan answered.
      there be creatures capable of hiding in plain sight?             “Root of the faith.”
          Noah let his eyes wander the courtyard, at                   “Cradle of civilization.”
      the hundreds of people from Bythos and Philokalia                “I wouldn’t go that far.”
      doing business and enjoying each other’s company.                Noah diverted to a local baker selling pudding
      Given the density, it was an inescapable assumption       tarts and marzipan cakes amongst the loaves.
      that at least one human wasn’t what they appeared         Carthan       was     growing   frustrated   by     Noah’s
      to be. The darkness of a blocked sun made such a          distraction. Noah offered a few copper coins to the
      search impossible.                                        owner and pointed to a tart. It was wrapped in
          Noah eventually met up with the stressed              paper, and Noah presented one to Carthan.
      acolyte.                                                         “Do you want one?” Noah asked.
          “Mattias,” Noah said.                                        “No,” Carthan said.
          “I thought I lost you,” Mattias said.                        Noah turned to the other knight, who remained
          “Saw this scarf, had to acquire it. By the way,       stoic, then to Mattias, who wanted one but decided
      someone appears to have lifted your pouch.” The           otherwise after glancing at the knights. Noah
      acolyte frantically searched his person. “Have to be      shrugged and began eating.
      careful in Sadatoni.” Noah handed him his missing                “So, I take it that you never went on crusade,”
      purse.                                                    Carthan said. Noah continued wandering the
          “Maybe it was the fish,” Mattias said.                market, fully aware he was irritating.
          “Nah, they’re not smart enough for that sort                 “You mean the genocide?” Noah said. “No.”
      of thing. Just keep your belongings close.”                      That got Carthan’s hackles up. He wasn’t used
          “Proctor!” one of the knights said. The group         to conversing with proctors but knew they were
      met up in the center of the square. “Any violations?”     allotted a certain tolerance level regarding their
          Noah didn’t know the other knight, but the            views.
      one speaking was Carthan of Zengoro.                             “We acted as the hands of Gods,” he said.
          “With nagomjii?” Noah asked, “No.”                           “Funny how they couldn’t use their own. For
          “I wouldn’t object to tearing that camp down.         being omnipotent beings, they sure like using us to
      I wager there’s something heretical there.”               do their dirty work.”
          “We’ve standing treaty with their kind. They’re              “Don’t forget about the minute war,” Mattias
      not stepping on our toes, so let’s not step on theirs.”   interjected, “a lance of hedrons leveled the castle
          Noah started walking, with Mattias following.         at Ellispex. That was a direct showcase of what
      The two knights exchanged looks and briskly caught        they could do.”
      up with them.                                                    “And how amazing those machines were,”
          “I didn’t know proctors were that lenient,”           Noah said. “Makes you wonder what we could build
      Carthan said.                                             in the fifteen-hundred years they held control.”
          “This may come as a surprise, sir Carthan, but
      the Ascension encompasses more than you and the                  “That knowledge is reserved for gods,” Carthan
      purgitans.”                                               said.
154       RELICS
    “And under special provision, the proctors of                   Shouts became screams. Tables and chairs were
Altair.” By this point, Noah was teasing him, and               heard breaking. Survivors burst out of the entrance,
Carthan knew it.                                                but none of them seemed to be the owner. The
    “You archivists get away with too much.”                    knight left to approach them, but Noah held his
    Noah stopped and confronted the knight.                     hand up to stop him.
Instead of antagonism, Noah preferred provocation.                  “The order was for Tongrelo, not his staff,”
    “Well, we don’t get away with murder,” he                   Noah said. “You’re not going to cull the entire
said. “That privilege is reserved for people like               business, are you?” The knight stepped back.
you.”                                                           Instead of stepping in to help, the crowds backed
    Carthan stopped and fumed as he bottled his                 further away from the building. They all kept their
fury. He wanted to strike this apostate down but                distance, unwilling to intervene. They knew better.
was unaware of how much power Noah swayed                           Spattered with blood and wielding a stained
with the proctors. It wasn’t much, but Carthan                  blade in hand, Carthan exited stridently from
didn’t know that. There had to be a reason Noah                 the entrance, a goading smirk on his face. Flames
was here. He opted to focus on the mill as they                 devoured the walls behind him and spat from open
finally reached it.                                             windows. Noah was unimpressed, if not borderline
    It   was   rather       significant,   located   on   its   irate. Firefighters will have to be called, though
concrete patch surrounded by market carts. The                  thankfully, the mill stood alone. Noah’s frustration
crowds had given Noah and his group space, and as               twisted into horror as he remembered the details
they approached the doors, this part of the court               of the infraction.
cleared out. People knew what would happen and                      Carthan smirked arrogantly to Noah.
didn’t want to be near any violence.                                “That is the proper—” Carthan’s scolding was
    Procedure demanded the owner face the                       cut short as the building shattered behind him in a
charges. If such a machine were present, the owner              brilliant display of fire and light.
would be executed, and his facility burned.                         The heat practically vaporized the knight, with
    “Finally…Allow me,” Carthan snapped as he                   the subsequent air burst tossing the crowd to their
pushed Mattias away and marched for the large                   backs.
double doors. The other knight remained behind.                     Everyone scattered.
    “I’d rather we handle this diplomatically,”                     Noah barely made out the cries from children
Noah said.                                                      through the ringing in his ears.
    “Not your call in this matter. You may                          The concussion had blown out the building and
accompany      us;    the    Akhdanate      may      tolerate   extinguished much of the radiant fire.
your opinions, but in matters of technological                      Nearly invisible flames radiating little heat still
prohibition, judgment falls to both Episcar and the             spewed from the center of the building.
purgitans. If we find any vestiges within, you’ll be            Calls rang out for firefighters, with courageous
summoned.”                                                      civilians tossing insults to Noah and his two
    Noah opened his mouth to object but hesitated.              companions. Noah glimpsed the empty helmet
According to his superiors, it was proper what                  rolling to his feet. Somewhere in the ruins was a
Carthan was doing, but something didn’t feel right.             corpse, likely two, but Noah was uninterested in
Was it a voice of reason or temptation?                         checking.
    “Glory to the Iokon!” Carthan said.                             Noah, the remaining knight, and Mattias
    “Glory to the Iokon!” Mattias and the silent                slowly returned to their feet.
until now knight both said in unison.                               “Well…Can we agree that Carthan’s methods
    “Glory to the Iokon,” Noah said without                     were ill-advised?” Noah asked them. The other
trepidation.                                                    knight was shaken and said nothing. Mattias was
    Carthan strode confidently, kicking the doors               still holding his ears.
open and marching into the mill. Mattias checked                    “Was that hydrogen?” Mattias asked
the proctor for guidance, but Noah just held his
ground well away from the building.
    A minute passed before a ruckus emanated
from inside the building. The silent knight unlocked
his blade and rested his hand on the hilt.
                                                                                                          RELICS          155
8: FORBIDDEN
  156   FORBIDDEN
W
              hen the Aegis emerged and founded the
              Ascension, they promised to stop the random,
              unpredictable storms plaguing Paradise. They
              would end the plight of mankind struggling
to survive in an inhospitable place. The Aegis offered new
                                                                            Aegis Tech
                                                                     Each piece of Aegis technology possesses a failsafe preventing
hybridized crops that would flourish in Paradise soil. They          anyone not an Aegis from using it. Even the Ascension are
provided a staple for a growing civilization, such as maize,         prohibited from circumventing this constraint. When a non-
along with the process of nixtamalization that was lacking           Aegis touches an Aegis-created device, the device sends out
at that time.                                                        an electric shock that has been known to kill whoever was
    These treasures were considered more valuable than               foolish enough to skirt danger. Even after safety measures
any jewels that could be bestowed. The Aegis already boasted         are carried out, if the trap doesn’t kill the user, the technology
advanced technology that appeared magical. The Aegis                 will destroy itself in a matter of moments shortly after that.
promised to reduce infant mortality by gifting medical               It’s been virtually impossible to circumvent this failsafe…
knowledge and granting limited access to basic machines to                …that being said, nothing is impossible, and rumors exist
build grand structures.                                              of talented individuals managing to capture and reverse
     Mankind would be nomadic no more. Many nations                  engineer recovered Aegis technology. Any evidence that such
fell to their knees in worship of these new gods. However,           a crime has been committed often brings down the purgitans
some tribes, like Volani and Corvos, still appreciative of these     or, worse, the Aegis themselves. The rare technology found
gifts, believed these visitors were simply travelers from a far-     in humans’ hands thus far has been limited to odd smaller
away land blessed with greater knowledge and little else. But        devices and not larger ones like robots, powered armor, or
everyone accepted the blessings offered, ready to endure the         aircraft.
conditions that came along with it.
     The Aegis created a system of government with the Twelve
Covenants along with the rules of Abolition, the latter stating
                                                                     The Failsafe							
that old records of man were to be expunged and destroyed.           If a non-Aegis touches or tries to access any piece of Aegis
Additionally, the Aegis demanded that further technology             technology, the device releases an electric shock within
development be outlawed and regulated by the Ascension—              5-feet. Each creature in the area must make a Constitution
they would decide who got to use what. They promised that            saving throw, taking lightning damage on a failed save or
this would permit a fair distribution of knowledge, that no          half as much damage on a successful one. The save DC and
one kingdom would gain a technological edge over the rest.           the amount of damage taken are based on the device’s power
This process would ensure a unified mankind, which would             level. After delivering its shock, the remaining power in
significantly accelerate the advancement of civilization.            the energy core will turn on the device itself, inflicting just
                                                                     enough lightning damage to eradicate the device.
    The Aegis claimed they would allow mankind to develop
technology at a controlled rate. By allowing regulation,                  Circumventing the outward failsafe is not terribly
mankind would be allowed to rapidly mature without the               difficult, but bypassing inward system is more challenging,
risks of self-destruction.                                           requiring substantial preparation (usually in the form of a
                                                                     cooling system) and a successful Intelligence (Engineering)
    This did not occur.                                              check of at least DC30 (yes, that hard) to succeed.
    Instead, mankind’s development was severely slowed,                   Power Levels. Aegis weapons are listed with their power
remaining in a pre-industrial phase for 1500 years. Although         levels in their weapon properties. The table below lists all
progress did occur in the initial centuries, it all but stopped in   Aegis power levels and damage if their failsafes are activated.
the past several hundred years. This sluggishness eventually         If using technology from other books (like Ultramodern5), an
exasperated individual nations so much that they began to            item’s power level equals its Tech Level (TL0 weapons are still
scrutinize Aegis technology in secret to understand their            treated as P1).
advantage. In time, the Aegis caught wind and directed the
Ascension to aggressively remove any errant technology                Power Levels
found and execute those developing it.
                                                                      Power Level        Saving Throw DC               Damage
     Libraries were shuttered or burned. Universities were
regulated and censored. Weapons were limited to blades and                  P2                    15                   8d10 (44)
bows. Transports could not involve combustion or electricity.
                                                                            P3                    20                  12d10 (66)
Steam power was greatly limited. Boats could only employ
sails.                                                                      P4                    20                  16d10 (88)
    This is not to say that technology did not and could not                P5                    25                  20d10 (110)
exist, but the Ascension ensured that only the Aegis could
possess such knowledge while simultaneously hoarding the
most powerful devices and prohibiting its use in the hands of
anyone else.
                                                                                                                FORBIDDEN           157
 Aegis Melee Weapons
 Weapon                Damage           WT.                                            Properties
   Martial Melee Weapons
 Arm of Shival     1d8 bludgeoning      5 lb.   +1 bonus, finesse, magic, P3, thrown (range 20/60), special
 Grey Blade          1d8 slashing       3 lb.   +1 bonus, adamantine, magic, P3, silver, versatile (1d10)
 Karnal’s Axe        1d12 slashing      5 lb.   +1 bonus, heavy, magic, P3, silver, two-handed, thrown (range 20/60), special
 Omni-weapon            special         3 lb.   +1 bonus, magic, silver, P3, special
                                                                   Level Feature
                                                                   Several weapons feature additional properties that are
                                                                   unlocked when the character using that weapon reaches a
                                                                   certain level. The level is indicated with the feature.
158     FORBIDDEN
 Aegis Firearms
 Weapon                      Damage             WT.          WT.                                 Properties
   One-Handed Small Arms
 Girasha Energy Pistol     1d10 fire       300/900         2 lb.      +1 bonus, light, plasma, P2
 Khandara Fire Storm       1d8 fire        300/900         2.5 lb.    +1 bonus, auto (1d10), light, plasma, P2
   Two-Handed Small Arms
 Finger of Aegis           1d10 fire       500/1500        15 lb.     +1 bonus, plasma, P3, sniper (+2)
 Nasaxa Sun Gun            1d10 fire       400/1200        10 lb.     +1 bonus, plasma, P3
 Ulfiqaar Maelstrom        1d8 fire        400/1200        12 lb.      +1 bonus, auto (1d10), plasma, P3
   Heavy Weapons
 Breath of Gods            1d10 fire       Special         15 lb.     +1 bonus, heavy, plasma, P4, special
 Hand of Aegis             2d8 fire        1000/4000       20 lb.     +1 bonus, plasma, P4, sniper (+3)
 Star-Lance                2d8 fire        400/1200        20 lb.     +1 bonus, heavy, plasma, P4
 Velon Cannon              1d12 fire       400/1200        25 lb.     +1 bonus, auto-heavy (2d8), heavy, plasma. P4
   Super Heavy Weapons
 Cataclysm of Carnax       1d12+12 fire    400/1600        100 lb.    +1 bonus, AP, auto-heavy (2d8+16), heavy, plasma, P5
 Eye of Paradise           4d10 fire       400/1,600       120 lb.    +1 bonus, AP, direct (8d10+20), exp (10 ft.), plasma, P5
 Fist of Aegis             1d10+10 fire    5,000/15,000    120 lb.    +1 bonus, Plasma, P5, sniper (+3)
                                                                        Because of their cumbersome nature, if you move or are
Natural 20                                                                moved any distance, you have disadvantage on attack
Many weapon properties impose an additional effect if the                 rolls with a heavy weapon until the beginning of your
attacker rolls a natural 20. This specifies a natural 20, which           next turn.
counts as a critical hit. However, a critical hit that does not
come from a natural 20 does not activate this effect (this              Unless mounted, heavy weapons require at least
includes class abilities that turn hits into critical hits). Only         Strength 13 to use. If not mounted or wielded by
rolling a natural 20 will activate a natural 20 effect.                   someone of lesser strength, attacks have disadvantage,
                                                                          and after firing, the target is knocked prone.
Maximized Die                                                            These weapons may be acquired for a Large user (e.g.,
                                                                     exo-armor). If so, the heavy weapon counts as a two-handed
Certain firearms, like most super-heavy weapons, include a
                                                                     weapon. It can no longer be used by Medium-sized users.
static boost to their damage. For example, a firearm can inflict
1d8+8 damage. In situations like these, the static modifier is
considered a maximized damage die. In this case, the weapon
                                                                     Small Arms, One-Handed
inflicts 2d8 damage, though only one is rolled, and the other        These single-handed firearms are renowned for their ease
set to its highest value. This is an important distinction when      of use and compact style, making them natural choices for
calculating specific rules such as critical hits.                    those preferring stealth.
                                                                         Properties. One-handed small arms use the same general
Weapon Groups					                                                   rules as ranged weapons, except as follows.
                                                                        You do not have disadvantage on attack rolls if you are
The weapons covered here are grouped into the following                   within 5 feet of a hostile creature who can see you and
categories based on their general utility. They do not fall into          who isn’t incapacitated.
the normal categories of simple or martial weapons.                     One-handed small arms cannot be wielded by Large or
                                                                          larger creatures (e.g., exo-armor).
Heavy Weapons
                                                                        You do not suffer disadvantage on ranged attack rolls if
These large weapon systems require a tripod, a base, a                    you are prone and proficient with the weapon you are
platform, or any other stable point from which to fire.                   using.
    Properties. Heavy weapons use the same general rules as             If your Strength is 13 or higher, one-handed small arms
ranged weapons, except as follows.                                        without the Light property gain the Light property.
                                                                                                              FORBIDDEN          159
Small Arms, Two-Handed
These are larger, slightly clumsier weapons usually preferred
for longer ranges and high stopping power. With the
development of technology, the latter became less a factor,
but two-handed arms have the capacity for larger magazine
capacities, greater accuracy, and the option of fast,
automatic fire.
    Properties. Two-handed small arms use the same
general rules as ranged weapons, except as follows.
     Because of their cumbersome nature, if you
       move or are moved more than 5 feet, you
       suffer a –2 penalty to attack rolls with two-
       handed small arms until the beginning of
       your next turn.
      These weapons may be acquired for a Large user (e.g.,
exo-armor). If so, a two-handed small arms counts as a one-
handed small arm. It can no longer be used by Medium-sized         Breath of Gods
users.                                                             As an action with this weapon, you target a 20-foot cone
                                                                   emanating from you. Creatures in the area must make a
Super Heavy Weapons                                                Dexterity saving throw taking the weapon’s damage on a
                                                                   failed save or half as much on a successful one. The DC for
These are weapons with the potential of incredible damage
                                                                   the Dexterity saving throw equals 8 + your Dexterity modifier
but balance that with a cumbersome design. These large
                                                                   + your proficiency bonus (if proficient in the weapon). Any
weapon systems require a tripod, a base, a platform, or any
                                                                   creature that failed the save against this weapon suffers half
other stable point from which to fire.
                                                                   the inflicted damage again at the beginning of your next turn.
    Properties. Super heavy weapons use the same general
rules as ranged weapons, except as follows.
     Super-heavy weapons come equipped with a tripod
       (unless mounted on a vehicle or exo-armor).
     You must use an action to plant a super heavy weapon
       in the ground. Once planted, it cannot be moved unless
       you use an action to uproot it. If you fire a non-planted
       super-heavy weapon, you suffer disadvantage on attack
       rolls with the weapon. If your Strength is less
       than 18, you are pushed 5 feet directly away and
       knocked prone immediately after the attack.
      These weapons may be acquired for a Large user.
If so, a super heavy weapon counts as a heavy weapon. It
can no longer be used by Medium-sized users.
Firearms								
All Aegis weapons employ the plasma property and are
variations of weapons found in core Ultramodern5. All Aegis
ranged weapons, being plasma, inflict fire damage.
160       FORBIDDEN
Melee Weapons					
Arm of Shival
This powered gauntlet grants its wearer a Strength of 20
while being wielded. It counts as being magical. The arm’s
most dramatic feature is its ability to launch itself towards
a target. As an action, you release it, launching the gauntlet
towards a creature in range. You can make a single melee
attack against the target, attempt a grapple, or attempt to
shove the creature with the gauntlet while it is airborne. If
you attempt a successful grapple, the gauntlet remains at its
location, and you can attempt to move the grappled creature
by returning the gauntlet (which moves at a speed of 60 feet,
not including the halved effect from moving a creature). If
you don’t grapple a target, the gauntlet immediately returns
to your hand at the beginning of your next turn.
    There is a visible string of energy between you and
the gauntlet. If blocked/cut, the gauntlet drops until the
connection (a direct line of sight) is made, in which case, the
                                                                    weapons, the omni possesses
gauntlet returns at the beginning of your next turn.
                                                                    no     outward      flamboyant
                                                                    appearance. For free on your
Grey Blade                                                          turn, it can be made to morph its
This standard weapon found among the Aegis warriors is              metal to become any weapon its
this physical blade forged from unknown metals that is              wielder desires from the following
indestructible and extremely light. Not willing well enough         list,   dagger,    javelin,  greataxe,
alone, an electrified mono-molecular wire runs around the           greatsword,       longsword,     rapier,
edge, giving a grey blade an exceptional edge. This is powered      scimitar, shortsword, or trident, taking
by an energy core in the hilt. In rare cases, after a failsafe      on the damage dice and properties of the chosen weapon in
has destroyed the power core, the metal in the blade can be         addition to its own weapon properties.
repurposed as a traditional sword. If so, it loses its magic
                                                                         The versatile hilt is the only aspect that doesn’t change.
and bonus properties but retains its adamantine and silver
                                                                    The rest can extend or retract to shape whatever is required,
properties.
                                                                    even creating additional grips. The new form acts like the
                                                                    new blade and resembles it perfectly, so much so that until
Karnal’s Axe                                                        it changes shape, an outside inspection would not identify
This heavy weapon combines the strengths of both the grey           it as anything but. Only one wielding the weapon who is
blade and the arm of shival. Karnal’s Axe is constructed from       proficient and trained on how to control it can alter the shape
lighter materials and keeps the electrified mono-molecular          of an omni weapon. This can occur so quickly as to happen
edge, but it can also be thrown. As an action, you release          between attacks of a single action (less than an eye blink).
it, launching the axe towards a creature in range. You can
make a single melee attack against the target while the axe
is airborne. The axe immediately returns to your hand at
the beginning of your next turn. If you can make multiple
attacks as part of the same attack action, you can do so with
karnal’s axe, as long as each target is within 20 feet of the
previous target and the total distance traveled is less than 60
feet. Each creature can only be attacked once. In rare cases,
after a failsafe has destroyed the power core, the metal in the
blade can be repurposed as a traditional axe; if so, it loses its
magic, +1 bonus, and thrown properties but retains its silver
property
Omni Weapons
This unusual weapon has only been seen a few times. It has
often been misidentified as magical or a zebul class vestige.
It is also one of the rare items wielded by non-Aegis, with the
theory that this weapon contains a flaw in its failsafe that
has been exploited by shrewd engineers. Unlike other Aegis
                                                                                                             FORBIDDEN         161
                 Armor
Aegis prefer to avoid combat, but those within their ranks
will get their hands dirty. Given Aegis are relatively fragile,
they offset this by employing powerful, technological armor.
Aegis Carapace
The basic Aegis carapace supports fragile Aegis physiology
and offers minor additional protection. There are two variants
available, the lightweight Ara and the mediumweight Azoth.
The carapace is not designed to operate as a military unit and
focuses more on keeping its user alive outside Abraxas.
Both grant the wearer the additional benefits listed below.
    Mask. You are immune to gas attacks and inhaled
poisons.
    Augment (Ara only). You gain a +1 bonus to your
Dexterity score (this bonus can’t raise your Dexterity score
above 16).
    Augment (Azoth only). You gain a +1 bonus to your
Strength score (this bonus can’t raise your Strength score
above 16).
      Resistance. You have resistance to fire and cold damage.
   Survivability. You ignore the negative effects of level 1
Exhaustion.
Aegis Testament
The testament is the standard military armor employed
by Aegis in combat scenarios. Occasionally, it will replace
a carapace if an Aegis’s life is in jeopardy (though usually,
the Aegis will never send one of their own into a situation
they know to be hostile). Like the carapace, there are two
variants of the testament, the mediumweight Aethon and
the heavyweight Aurax. Both feature the additional benefits
listed below.
    Mask. You are immune to gas attacks and inhaled
poisons.                                                          Aegis Avatars						
   Resistances. You have resistance to fire, cold, and acid       Aegis operate a small number of powered armors, which
damage.                                                           they refer to as avatars, when one of their own is tasked to
    Targeting. You gain a +1 bonus to damage rolls with           enter a hostile environment. Avatars do stretch the definition
ranged weapons within normal range.                               of mecha, as each model’s physical presence is limited
                                                                  to an object, often a wrist-mounted amulet, necklace, or
    Augment (Aethon only). You gain a +1 bonus to your
                                                                  crown. When activated, the device projects a translucent
Dexterity score (this bonus can’t raise your Dexterity score
                                                                  hologram over the subject of a larger construct, usually a
above 18)
                                                                  statue or a beast, simultaneously creating a physical force
    Augment (Aurax only). You gain a +1 bonus to your             field occupying that same space. The user floats within the
Strength score (this bonus can’t raise your Strength score        construct with their arms, mimicking the larger suit’s actions.
above 18)                                                         Despite being visible, the user cannot be attacked without
                                                                  the armor taking the hit. The models listed below represent
                                                                  the common manifestations, but dozens of alternate models
                                                                  can project other forms. The only common element is the
                                                                  semitransparent nature of the avatar. All models grant their
                                                                  wearer specific abilities, and a few common ones listed below.
162      FORBIDDEN
                                                                        Resistances. You have resistance to fire, acid, and cold
                                                                     damage, as well as bludgeoning, slashing and piercing
                                                                     damage from nonmagical weapons.
                                                                         Weight. Avatars support their own weight and do not
                                                                     affect your encumbrance while being worn. The weight
                                                                     indicated only takes affect when the projection is active;
                                                                     when inactive, the device only weighs a few ounces.
                                                                          Speed. Some avatars possess a fixed speed that cannot be
                                                                     altered despite any other gear or abilities you may possess to
                                                                     alter your speed. If a speed is a modifier rather than a fixed
                                                                     value, your speed works as wearing traditional armor.
                                                                     Skin of Glory
                                                                     The skin is a high-performance, lightweight powered armor
                                                                     whose form doesn’t enlarge the user. From a ruby necklace
                                                                     the user taps, it projects wings and longer arms sporting claws
                                                                     along with horns rising from a holographic face. Variations
                                                                     have altered the size and shape of the wings and the look of
                                                                     the face, with some resembling angels or demons.
                                                                         The following abilities only occur while the projection is
                                                                     active.
                                                                        Bonus. You gain an additional +3 bonus to your AC (not
                                                                     added in the table).
                                                                         Fly. You have a fly speed of 60 for up to 8 rounds. You
                                                                     recover 1 round of use of your fly speed at the end of each
                                                                     turn you spend not flying at a rate of 1 round per turn. This
                                                                     recharge occurs even when the projection is deactivated.
                                                                         Maneuverability. You have advantage on Dexterity
                                                                           (Acrobatics) checks.
                                                                                   Claws. You possess a set of clawed arms several
     Hit Points & Threshold. Some
                                                                                       inches from your actual hands. Each one is a
avatars have their own hit point total,
                                                                                                melee weapon you are considered
which you can shunt damage to instead
                                                                                                proficient with that inflicts 1d8
of taking it yourself. It also possesses a
                                                                                               slashing damage. It is counted as
threshold, the maximum amount of damage
                                                                                           magical.
the armor can shunt to its own hit points from a
single hit (with the wearer taking the rest). If                               Speed. Your speed is 35 feet, regardless of your own
an avatar is reduced to 0 hit points, it can no                       speed.
longer absorb damage but is still functional.
It is only considered disabled when you                               Nexus of Light
and your avatar are reduced to 0 hit points.                          The nexus is a typical avatar employed by Aegis, given its
Avatar hit points regenerate at a rate of 1 hit point                 robust function. It often glows red and resembles a living
every five minutes.                                                  statue around its user, emblazoned with runes around a
                                                                     larger torso and massive arms. The nexus operates from a
    Mask. You are immune to gas attacks and inhaled
                                                                     pair of bracelets that activate when the user claps. As their
poisons.
                                                                     arms separate, the hologram projects around the user. The
    Nightvision. You can see in dim light within 60 feet of          user also floats a foot off the ground as new feet materialize
you as if it were bright light and in darkness as if it were         below. Oddly, although still solid, the projection appears
dim light. You can’t discern color in darkness, only shades of       absent around the torso. The massive arms can mimic the
gray.                                                                user’s limbs, though not in the same position (the larger limbs
     Projections. A projection can be activated or deactivated       rest several inches away from the smaller ones).
with an action. An avatar only provides its AC bonus and other           The following abilities only occur while the projection is
benefits while the projection is active. The suit projection lasts   active.
a total of five minutes. Each hour of inaction recharges one
                                                                        Bonus. You gain an additional +2 bonus to your AC (not
minute. As a result, it cannot be on continuously. The look
                                                                     added in the table).
of the projection is fixed; it cannot be changed (a demonic
nexus of light cannot be made to resemble an angelic nexus
of light).
                                                                                                             FORBIDDEN          163
   Armor Aegis
   Aegis Armor                             Armor Class (AC)       STR        Stealth        WT.
      Light Armor
   Aegis Carapace (Ara)                    12+Dex modifier         —            —           8 lb.
      Medium Armor
   Aegis Carapace (Azoth)              15+Dex modifier (max 2)     —            —          12 lb.
   Aegis Testament (Aethon)            16+Dex modifier (max 2)     —       Disadvantage    20 lb.
      Heavy Armor
   Aegis Testament (Aurax)                         18             Str 12   Disadvantage    35 lb.
   Aegis Avatars                           Armor Class (AC)       STR        Stealth        WT.
      Exo-Armor (Light)
   Skin of Glory                           12*+Dex modifier        —            —          350 lb.
      Exo-Armor (Medium)
   Nexus of Light                      15*+Dex modifier (max 2)    —       Disadvantage    750 lb.
   Golen-Palladius                     14*+Dex modifier (max 2)    —       Disadvantage    650 lb.
      Exo-Armor (Heavy)
   Crater of Gold                                 18*              —       Disadvantage   5,000 lb.
      * AC enhanced (bonus not incorporated); see description.
Gollen-Palladius
Although the same class of avatar as the nexus, the Gollen-
Palladius operates very differently. It possesses the unique
ability to shift its form from two presets, one beast and
the other humanoid. Both possess similar visual features.
The common variations include native caniforms and
feliforms across Paradise (bears, big cats, and wolves).
The projection entirely encapsulates the user. While in
beast mode, the projection extends the creature’s legs to
164     FORBIDDEN
                                                    Hit Points. The gollen-palladius has 25 hit points and a
                                                threshold of 5.
                                                    Natural Attacks. You possess a bite (1d10 piercing
                                                damage) and a claw (1d8 slashing) attack. These unarmed
                                                attacks inflict the listed damage instead of the usual unarmed
                                                damage. If you’re able to make multiple attacks with an
                                                      attack action, only one can be a bite, and up to two can
                                                       be claw attacks.
                                                        Pounce (beast mode only). If you move at least 15 feet
                                                        straight toward a creature and then hit with a claw
                                                         attack, that target must succeed on a DC15 Strength
                                                          saving throw or be knocked prone. You can make a
                                                           claw attack against a prone creature with a bonus
                                                           action.
                                                             Sensor Package. You have advantage on Wisdom
                                                         (Perception) checks that rely on hearing or smell.
                                                        Speed. Your speed is 30 feet or 40 feet in beast mode,
                                                      regardless of your own speed.
                                                                                        FORBIDDEN         165
166   FORBIDDEN
Crator of Gold
The massive crater of gold is a colossal avatar that is never sent
to escort peaceful missions or intimidate locals by striding
through town. It is deployed to slam into a war zone and take
the field. Craters are legendary for leading attacks with armies
of humanity behind them. They stood on the frontline during
the Aeon Pogrom and the Planitia Crusade but never hung
around for the laurels. It is believed the number of craters
of gold is limited, so a loss of one would cripple any war
effort. It is also believed to be only a handful of Aegis that can
operate such constructsa. The projection creates a massive
winged beast, similar to the watcher known as Wyrm. This
serpentine creature has variations, including those with long,
slender bodies with smaller wings and broader bodies with
larger wings. They have also been seen glowing red, blue, or
green. No two craters of gold are alike. Despite the size, the
projection is still translucent, with outsiders able to see the
user within, mimicking the movements of the external beast.
    The following abilities only occur while the projection is
active.
    Natural Attacks. You possess a bite (2d10 piercing
damage) and a claw (2d6 slashing) attack. These unarmed
attacks inflict the listed damage instead of the usual unarmed
damage. If you’re able to make multiple attacks with an
attack action, only one can be a bite, and up to two can be
claw attacks.
     Bonus. You gain an additional +3 bonus to AC (not added
in the table).
     Energy Breath. As an action, you can exhale a fire-based
plasma attack in a 30-foot cone. Each creature in that area
must make a DC15 Dexterity saving throw, taking 45 (10d8)
fire damage on a failed save or half as much on a successful
one. Once you use this weapon, you cannot use it again for
one hour.
    Fly. You have a fly speed of 60 for up to 8 rounds. You
recover 1 round of use of your fly speed at the end of each
turn you spend not flying at a rate of 1 round per turn. This
recharge occurs even when the projection is deactivated.
    Hit Points. The crater of gold has 80 hit points and a
threshold of 80.
   Large Size. You are considered a Large creature while
wearing the armor. Your melee attacks have a reach of 10 feet.
    Speed. Your walking speed is 30 feet. You also possess a
swim speed of 40 feet and a climb speed of 30 feet, regardless
of your own speed.
                                                                     FORBIDDEN   167
              Vehicles
                                                                     Control
                                                                     Only one person can control a vehicle, and the vehicle
                                                                     operates only on that character’s (your) turn. If driving,
The majority of vehicles in the skies belong to the Aegis,           and you are required to make a Dexterity check relating to
and the prohibition on technology prevents much beyond               something occurring outside of your turn, the effects of that
that. While the ban specifies complicated machines and               roll take place at the start of your next turn (even if you are
anything involving internal combustion or electricity, it has        crashing). Large creatures cannot control vehicles without
made way for the development of ultralights (gliders) and            substantial modification no matter how big the vehicles are;
dirigibles. Alas, these are still rare given the costs involved in   whether a Large creature even fits in the vehicle is up to the
maintaining them.                                                    GM’s discretion. Only if a vehicle has secondary controls
                                                                     (ground vehicle does not—aircraft often do) can a second
Vehicles Statistics			
                                                                     character assist the driver via Help or Working Together.
                                                                     Crash
     Capacity (Cap). The standard person capacity or crew.           A crash is a catastrophic failure in vehicle control. If you
One person is needed to drive the vehicle; other crewmembers         fail a Dexterity check with a vehicle, the result is a crash. In
serve as gunners, co-pilots, or passengers. Each unused              these terms, a crash is a loss of control, not an incident where
passenger slot allows the vehicle to carry an additional 200         damage is inflicted, though this ultimately can happen.
lb. of cargo.
                                                                         If you crash, at the start of your turn, you decelerate
    Cargo Capacity. The amount of cargo the vehicle is               at your speed rating if you haven’t immediately struck an
designed to carry in pounds in a cargo module or trunk.              obstruction. If you hit difficult terrain or an obstacle (like a
    Maneuver. If listed as “Disadvantage,” the driver has            wall or another vehicle), your movement stops. The vehicle
disadvantage on ability checks to operate the vehicle (so best       and all occupants inside take damage according to the
not to push it).                                                     vehicle’s current speed.
    Speed (Rating). The number of feet the vehicle can safely
accelerate per round.
                                                                                     Crash Damage
   AC. The vehicle’s AC, to which the driver may apply their                             Speed            Damage
Dexterity or Intelligence modifier.                                                   Less than 30       No damage
      Hit Points. The vehicle’s hit points.                                               31-50              1d8
   Size. The size of the vehicle (Tiny, Small, Medium, Large,
                                                                                          51-70              2d8
Huge, Gargantuan, Colossal).
     Weapon Mounts. Certain vehicles come equipped with                                   71-90              3d8
mounting hardware to attach weapons. When available, the                                  91-110             4d8
mount can house any class of weapon listed (the vehicle’s size
is not considered when determining the class of weaponry, as                             111-130             5d8
is the case with exo-armor).                                                             131-150             6d8
168       FORBIDDEN
     Seatbelts. Occupants in vehicles are assumed to be               Attempt to gain control of your vehicle if it is out of
strapped in when a vehicle crashes (unless they are moving              control (in a crash).
around inside it). If a vehicle suffers damage from rolling           Ramming is part of a Maneuver action since you are
or crashing, occupants strapped in suffer half the damage               making an attack roll, but it is in addition to any other
inflicted on the vehicle. Those not secured take full damage.           acceleration, deceleration maneuvers attempted during
     Aircraft. An aircraft that fails its control roll loses            the same action.
altitude equal to x2 its speed. Unlike ground vehicles, aircraft
do not decelerate in a slide.                                      Proficiency
     Blimps do not lose altitude when sliding or crashing.             Vehicles are classed as a tool proficiency. For these
They remain suspended in the air via a series of “lifting          purposes, vehicles are divided into five categories.
bags” contained inside a larger carrier. This can be another          light ground (Medium-size vehicles).
balloon or a rigid superstructure. Each airship of this type
                                                                      heavy ground (Large ground vehicles).
lists the number of internal lifting bags. An attack that
inflicts 20 damage or more on an aircraft may puncture a              super-heavy ground (Huge and larger)
balloon instead of causing damage to the craft (attacker’s            aircraft (all manner of flying vehicles),
choice). If so, the hit inflicts no damage on the vessel. Half
of an airship’s lifting bags must be punctured for an airship         watercraft (river- and ocean-going craft).
to be affected. Once half the lifting bags are punctured, the          If you are proficient with a class of vehicle, you add
airship drops 20 feet at the start of each turn, dropping an       your proficiency bonus to all Dexterity checks related to the
additional 20 feet for every additional bag punctured. Every       operation of such vehicles.
bag punctured also imposes a cumulative -1 penalty to the
vessel’s maneuverability. Only by destroying the vessel can it     Ram
crash violently.                                                   To accomplish a ram, you move a vehicle you control into an
     Escape. If all appears hopeless during a crash, occupants     adjacent space to your target. Take note of your current speed
can try to escape (stunned or not) by making a DC 15               this turn (especially how much you have left). Ramming is
Dexterity (Acrobatics) check for the driver or a DC 10 check       part of a Maneuver action, and you can perform other vehicle
for passengers. Occupants have one chance per turn to try          maneuvers normally as part of that same action.
to escape. A driver who attempts to escape no longer has any            You can ram any creature or object you could target
control over the vehicle.                                          with a melee attack. You cannot target individual vehicle
                                                                   occupants (subject to GM discretion). You make a melee attack
Destroying Vehicles                                                using your vehicle as the weapon. You may use Dexterity or
Reducing a vehicle to zero hit points renders it non-              Intelligence as the attack ability and gain your proficiency
functional. A vehicle reduced to a negative value equal to its     bonus with the attack if you are proficient with the vehicle. If
total hit points bursts into flame, immediately inflicting 3d6     you pass through an enemy space and do not perform a ram
fire damage to every creature that moves through or enters         or if you miss, the target automatically avoids you, and you
its space or within 10 feet of it for five minutes                 continue moving your speed.
                                                 .                     Damage with a hit depends on how fast the vehicle is
Entering & Exiting                                                 traveling (its current total speed at the time of impact), along
Getting in and out of a vehicle costs an amount of movement        with how large your vehicle is.
equal to half your speed (like mounting or dismounting).              Normal-sized vehicles inflict 1d6 damage on a hit for
                                                                        every 40 speed the vehicles have.
Maneuver Action                                                       Large vehicles inflict 1d10 damage on a hit for every 30
A vehicle is a mindless machine and thus requires continuous            speed the vehicles have.
input. Moving a vehicle occurs on your turn using your                Huge vehicles inflict 1d12 damage on a hit for every 20
movement. However, if you want to do anything significant               speed the vehicles have.
with your vehicle, you are required to use an action to
maneuver, a Maneuver action.                                          Gargantuan or larger vehicles inflict 2d8 damage on a
                                                                        hit for every 10 speed the vehicles have.
     With a Maneuver action, you can accomplish the
following.                                                              If the target was a rigid object (such as a vehicle or a Large
                                                                   or larger creature), the ramming vehicle suffers half damage
   Increase your speed by a maximum of your vehicle’s
                                                                   from the ram. If it was a soft object (such as a Medium or
     speed rating or by a maximum of x2 your speed, the
                                                                   smaller creature), the ramming vehicle suffers quarter
     latter requiring a DC 10 Dexterity check with your
                                                                   damage.
     vehicle—failing, the craft’s vehicle does not change.
                                                                       If the target is a vehicle moving, the ramming damage
   Decrease your speed by a maximum of x2 your vehicle’s
                                                                   may alter accordingly. Subtract the target’s speed from the
     speed rating or by a maximum of x4 your vehicle’s speed
                                                                   attacker’s if the collision occurred from behind or the side or
     rating, the latter requiring a DC 10 Dexterity check with
                                                                   add it if it was from the front.
     your vehicle—failing, the vehicle enters a crash.
                                                                                                              FORBIDDEN          169
Immunities                                                                 Stunts
Vehicles are immune to all conditions. They are also immune                Stunt or Condition                    DC
to necrotic, psychic, and poison damage.
                                                                           Speed
Speed                                                                         Up to x8 vehicle’s speed            5
The speed rating for a vehicle is not its top speed but the rate              Up to x10 vehicle’s speed           8
at which you can change its movement (up or down) without
making a Dexterity check with your vehicle.                                   Up to x12 vehicle’s speed          12
    Here are the rules regarding vehicle movement and                         Up to x14 vehicle’s speed           15
acceleration.
                                                                              Up to x16 vehicle’s speed          18
    Your vehicle has a “carryover speed”—the speed at the
      end of your last turn. Your vehicle has a carryover speed               Up to x20 vehicle’s speed          21
      of 0 if the vehicle has stopped or hasn’t moved before               Flight conditions
      the start of your turn.
                                                                              Strong wind                        +5
    You cannot move your vehicle with a Dash action (only
      with the movement portion of your turn)—you alter its                   Raging storm                       +8
      current speed or perform a Maneuver action.
                                                                              Tornado / Hurricane                +12
    If you have any carryover speed (even if only 1), that is
      your speed at the beginning of your turn, and you must               Road conditions
      move that distance unless you alter it with a Maneuver                  Gravel                             +5
      action.
                                                                              Rain / Snow                        +8
    A vehicle can accelerate up to x2 its speed with a DC 10
      Dexterity check (with a Maneuver action).                            Acceleration
    A vehicle can decelerate at up to x2 its speed without a                Accelerate x2 speed                10
      Dexterity check (with a Maneuver action).
                                                                              Decelerate x4 speed                10
    A vehicle can attempt hard deceleration, decelerating at
      up to x4 its speed with a DC 10 Dexterity check (with a      Targeting & Cover
      Maneuver action).
                                                                   Creatures inside/on a vehicle receive protection depending
    In safe conditions, a vehicle can safely move up to six      on the situation and the attack.
      times its speed rating without a Dexterity check. This
      may change depending on conditions                               Cover. Most vehicles grant three-quarters cover to their
                                                                   occupants. Armored vehicles like tanks often provide full
    A vehicle’s top speed is x20 its speed rating.               cover. If an attack targeting a vehicle occupant benefitting
    Road and flight conditions can affect a Dexterity check,     from cover would have hit the target without the cover, the
      as seen below.                                               attack hits the vehicle instead.
    Once a vehicle reaches the desired speed, it no longer          Reach. Vehicles do not have reach, but creatures inside
      requires a Dexterity check unless conditions change          may.
      or a maneuver is severe (a sharp turn, an obstacle, or           Selecting Defense. Creatures inside/on a vehicle targeted
      terrain changes).                                            by an attack from a creature outside the vehicle may choose to
    A vehicle automatically fails Dexterity saving throw         use the vehicle’s AC (modified by the driver’s ability modifier)
      unless it has a carryover speed.                             in place of their own. Certain vehicles prevent occupants
                                                                   from being targeted by certain attacks (usually disease, gas,
    Huge or smaller vehicles cannot usually enter squares
                                                                   or poison). Creatures attacking a vehicle may choose to target
      labeled as difficult terrain. Depending on the situation,
                                                                   the vehicle itself instead of the occupants.
      they may get stuck or hit an obstruction. Depending
      on the topography (marsh or debris, for example),
      Gargantuan or larger vehicles can ignore difficult
                                                                   Using Skills
      terrain. The severity of the terrain may impede even         Any skill that could be negatively impacted by the motion
      these vehicles. Small trees may stop a truck but not a       of a vehicle—such as Wisdom (Medicine) or Intelligence
      tank.                                                        (Engineer)—has disadvantage.
    A vehicle cannot squeeze, crouch, or adjust its space.
170      FORBIDDEN
Aircraft					 				
The Aegis operate several vehicles, none of which require
animals to power. They don’t even possess wheels. These do
not include completely automated units (robots)—those are
detailed in the monsters section. The Aegis have also per-
mitted humans to operate lighter-than-air vehicles on a
case-by-case basis; these are listed below as well. All
other situations are Aegis-powered and controlled
vehicles.
Aegis Coffin
An Aegis coffin is a small, one-
man vehicle designed to
ferry a single occupant.
                                                                                                           Anti-Gravity. The coffin
It contains a complete
                                                                                                      employs anti-gravity baffles.
life support system and
                                                                                                 It cannot crash or lose control,
can lock its user inside
                                                                                              and it suffers no damage from a fall.
and act as a lifeboat or
escape pod in case of an                                                  Lockdown. As a reaction to suffering damage, the coffin
emergency. While locked, it is airtight and waterproof to a          seals itself, preventing its occupant from suffering any
depth of 2 miles. Although not possessing wheels, it is often        damage. It will then attempt to flee to the nearest ally or
mistaken for a ground vehicle as it is also seen hovering a          Aegis-controlled location in the fastest way possible. When
few inches off the ground. In fact, if need be, it can lift off up   in lockdown, the coffin’s AC increases to 18.
to an altitude of 50 feet, all under the telepathic guidance of          Movement. The coffin has a maximum speed of 60 ft.
its Aegis controller. A human cannot control an Aegis coffin.        and an altitude of 50 feet. It also is equipped with legs with a
    Concealed in the coffin structure is breathable air for          ground speed of 30 feet.
three days, food for up to a week, and a processing plant to              Resistances. The coffin has resistance to acid, cold, and
handle any undesirable waste. In case of any physical attack,        fire damage, as well as slashing and bludgeoning damage
the coffin immediately seals and attempts                            from nonmagical weapons.
to carry its passenger away. This system
is overridden if its hatch cannot be                                     Pressurized. While in lockdown, you are immune to gas
closed or if its Aegis is not within.                                attacks and inhaled poisons.
The Aegis can also telepathically
override the system.                                                 Blimp
                                                                     The Ascension, through the direction of the Aegis, has
                                                                     permitted several kingdoms limited use of lighter-than-air
                                                                     aircraft. While some employ hot air, the inconsistent air
                                                                     pressures between worlds have forced others to use costly
                                                                     hydrogen or helium. Propulsion has been limited to manual
                                                                     or steam power. However, the latter is also highly regulated,
                                                                     with only one or two allowed to operate under guidance.
                                                                     Additionally, kerosene heaters have also been permitted.
                                                                     The only kingdoms allowed to operate blimps have been
                                                                     those living on the smaller worlds as well as Aurago on
                                                                     Bythos. Given their cost and limited availability, only the rich
                                                                     and powerful are permitted to own blimps and, as such, are
                                                                     often brilliantly ornamented.
                                                                         Lifting Bags. This aircraft is equipped with four lifting
                                                                     bags.
                                                                         Pressurized. The blimp and its crew are immune to gas
                                                                     attacks and inhaled poisons from outside the blimp.
                                                                        Resistances. The blimp has resistance to acid, cold, fire,
                                                                     and thunder damage, as well as bludgeoning damage from
                                                                     nonmagical weapons.
                                                                                                               FORBIDDEN          171
 Aircraft
 Name               Crew       Cap.       Cargo       Maneuver         Speed        Armor Class (AC)           HP         Size
 Aegis Coffin       1          1          5           —                30 ft.       15                         50         M
 Blimp              2          30         300         Disadvantage     10 ft.       16                         75         G
 Conestoga          1          200        5,000       —                70 ft.       18                         200        C
 Demigod            1-2        10         500         —                100 ft.      19                         200        H
 Sailglider         1          3          50          —                60 ft.       12+Dex/Int Modifier        20         H
 Ultralift          1          1          5           —                50 ft.       10+Dex/Int Modifier        5          L
                                                                         Demigod
                                                                                     The demigod is a star-shaped combat
                                                                                    interceptor operated by one or two Aegis. It is
                                                                                   designed to exterminate threats to their faith.
                                                                                   They are often seen escorting conestogas
                                                                                  or intercepting any flying monsters seen
                                                                                  between worlds. No one has ever been able
                                                                                 to take down a demigod, given its unmatched
                                                                                 maneuverability and defense capabilities.
                                                                                 Those inside a demigod feel no inertia,
                                                                                allowing it to stop instantly from nearly any
                                                                                acceleration and reverse direction without any
                                                                                adverse effects for those inside. Weapons are
                                                                               concealed within the superstructure, creating a
Conestoga                                                               pleasant exterior before the need arises to go to war.
Also known as ghonara                                                 Even then, only small cavities within the craft appear.
conestogas, these large                                                   Although capable of ferrying soldiers, non-Aegis are
vehicles possess no aeriform,                                                not permitted to ride within a demigod, given the
relying on their antigravity rings                                          nature of the exposed technology visible within
to supply all lift. Conestogas are controlled by                           it. Often, these craft drop off Aegis soldiers within
specifically trained Aegis kept sealed in their                            avatars to bolster allied human forces. Currently,
cockpits as they ferry passengers around Paradise. Only                    none of these forces have been seen during the
loyal nations that pay their tithes and permit unfettered                 suffrance war as it is a conflict between Ascension-
access by Ascension can lease a conestoga, often vital when               loyal houses.
trading resources between worlds. Though some blimps have             Nightvision. The demigod crew can see in dim light
managed to accomplish short journeys, for longer ones to          within 60 feet of you as if it were bright light and in darkness
distant planets, the conestogas are mandatory. Each craft         as if it were dim light. This vision can’t discern color in
is sealed against outside pressure and can take significant       darkness, only shades of gray.
punishment from external attacks. Conestogas can also be
                                                                      Pressurized. The demigod and its crew are immune to
modified for each commission, adding additional levels to
                                                                  gas attacks and inhaled poisons from outside the demigod.
carry massive cargo. Some conestogas fly as empty frames,
picking up preconfigured modules from customers—a
popular configuration as it maintains the separation between
the pilot and the rest of the vessel. Conestogas are prohibited
172      FORBIDDEN
    Resistances. The demigod has resistance to acid, cold,
and fire damage, as well as slashing, bludgeoning, and
piercing damage from nonmagical weapons.
    Turret. The demigod is equipped with two heavy
weapon turrets or three two-handed small arm turrets.
The pilot can control one weapon turret without making
a control roll. These weapons are concealed within
hardpoints at star points                                          Ultralift
    Velocity. No matter how fast the demigod is moving, it         A much smaller, more fragile variation of the sailglider,
can reduce its speed to zero as a part of its movement on your     the ultralift is a one-man, delta-winged unpowered aircraft
turn. You can also increase acceleration as part of a bonus        boasting incredible range when operated by a trained pilot.
action (along with increasing it as part of your movement).        They also require a stiff breeze or a high-altitude deployment
                                                                   to gain such range as they are too delicate to launch via
Sailglider                                                         catapult. Like the sailglider, the ultralifts were developed in
                                                                   Corvos but have seen wider use given their low price. One
Initially developed in Corvos, these fixed-wing unpowered
                                                                   can attain an ultralift for only 300 gp, though a user cannot
aircraft came after the development of ultralights in an
                                                                   carry more than 20 pounds worth of gear (including armor),
attempt to improve range and durability at higher altitudes.
                                                                   limiting its effectiveness.
Given the volatile nature of the upper atmosphere on every
world, it became necessary to create a vehicle that could              Aircraft. While flying, the ultralift must move a minimum
traverse great distances and even attempt to travel between        of 50 ft on its turn, or it will crash.
worlds. The sailglider is a two-man enclosed vehicle with a
broad wingspan that employs thermal differentials from
the aforementioned stormy upper atmosphere to gain
considerable range. The issue is the launch. A sailglider must
either roll off a high cliff or down a hill, and range can often
be limited in those situations. A few blimps have been seen
to possess a foldable glider, but often, these vehicles require
a launch catapult, standard in many cities supporting the
practice. Most northern nations employ this system, but it’s
in Corvos where it is relatively standard. Few are actually
for sale due to their limited functionality, though they can
be rented (5 gp per passenger). Although not entirely safe,
sailgliders have been known to fly from Bythos to Philokalia
to Machina.
   Aircraft. While flying, the sailglider must move a
minimum of 60 ft on its turn or it will crash.
                                                                                                            FORBIDDEN         173
             Ground
                                                                     Land Whale
                                                                     An extensive arrangement of sails pushes this galleon-sized
                                                                     vessel between the largest cities on Bythos, where they are
                                                                     seen exclusively. Each model sports a unique look, from six
             Vehicles
                                                                     to twelve wheels, from wood to steel constructions. Most
                                                                     feature oversized inflatable wheels, allowing the landwhale
                                                                     to instantly transition from land to water.
The Aegis do not operate ground vehicles, and considering                  Resistances. The land whale has resistance to acid, cold,
technology is prohibited, the availability of such means             fire, lightning, and thunder damage.
of transportation is scarce. The prohibition on technology
resulted in crafty academics employing workarounds that
skirted the embargo. This tactic didn’t always work, as
Volani’s development of a rudimentary rail system prompted
the Aeon Pogrom. Naval vessels were given an exemption as
long as they didn’t require internal combustion of electricity,
relegated to sails only. Given this precedent, it was a valid
workaround to develop sail-based ground vehicles, though
the expertise to create an efficient system took much longer,
resulting in three scales of craft. All of them employ traditional
sails as well as more complicated turbines that convert
wind power into rotational energy in much the same way a
gristmill does, all without using electrical power. Thankfully,
the worlds of Paradise, thanks to massive umbilicals and low-
orbiting worlds, flaunt both powerful winds as waves.
Sail-Dart
This small 2-man vehicle is a common sight on Bythos and
Kerberos. It features both wheels and skis to handle nearly
every terrain. Older models were open to the air; thankfully,
later variants offered an enclosed cabin.
   Maneuvering. This vehicle automatically                 passes
Dexterity checks at x8 and x10 speed.
Dirt Drifter
This larger cousin to the sail-dart
employs much larger sails
and a wider wheelbase to
enable stable speeds
with a larger cabin.
The     first  drifters
were converted from
wagons and small boats,
though later models employed
lighter materials to increase speeds.
    Maneuvering.      This    vehicle
automatically passes Dexterity checks
at x8 and x10 speed.
 Ground Vehicles
 Name                Cap.        Cargo      Maneuver            Speed        Armor Class (AC)          HP             Size
 Sail-Dart           2           20         —                   20 ft.       10+ Dex/Int mod.          10             M
 Dirt-Drifter        6           100        —                   20 ft.       12+ Dex/Int mod.          50             L
 Land Whale          20          500        Disadvantage        10 ft.       15                        200            H
174     FORBIDDEN
                                                                            Cryption spellcasting and golem creation came later, and
            Alchemy
Alchemy is the proto-scientific process of employing and
                                                                       it was with these latter two that earned the attention and ire
                                                                       of the Ascension. If the abecedarians hadn’t been so flagrant
                                                                       with their spellcasting, they might have been tolerated for
                                                                       longer. When the lockdown occurred, those producing god-
mixing natural compounds to create magical effects. These              like abilities with their cryptions were hunted first. The
include not only salves, elixirs, oils, solvents, and powders          alchemists were more challenging to locate as they quickly
but also the creation of life from inorganic components.               vanished into the chaos of the marketplace to hide among
While on the surface appearing a different branch of magic             non-magical retailers.
from cryptions, the two paths interlink and coexist like the                It would be decades before the purgitans would get
two chains of a DNA double helix. The magic developed by               wise to the successful practice and attempt to curtail these
abecedarians involves scribing words on parchment, but both            merchants. The issue that arose came from a potion’s
ink and paper must be comprised of specific ingredients for            nonmagical application. Most potions could be passed off as
the spell to work. Likewise, cryption brands must be applied           alcoholic cocktails or tinctures, and many purgitans could
with an iron forged from specific metals, and cryptions must           not effectively examine a pharmacist’s selection to ensure a
be applied to artificial life for said life to exist. In the case of   legitimate solution was not a potion in disguise. Instead, a
liquids (potions), the label hanging off the bottle doubles as         merchant’s store would be searched for a cryption safe, and
both an identifier and an aspect of the potion’s ability.              many alchemists were routed in this fashion. After a century,
    How alchemy can accomplish what it does is a mystery               remaining alchemists had either gone into hiding or found
to most, even to many who follow the practice. Not only are            effective ways to conceal their true identity. Even today, it is
specific ingredients required, but their ratios are also equally       believed that every town and city that offers at least a half-
imperative, to as exacting as a hundredth of a decimal point.          dozen pharmacists or brewers hides at least one alchemist.
To be off by 0.001 percent can spell the difference between
creating a refreshing beverage and a volatile explosive.
Additionally, as mentioned previously, potions require                 Manifestations 					
an applied cryption, often found hanging as a tag from
                                                                       Alchemy manifests in three different ways within Paradise.
the neck or as a label affixed to the body of the bottle. To
                                                                       The first is in the rather timeworn practice of brewing potions
dissuade suspicion, many alchemists present themselves as
                                                                       in a laboratory. The second relates to creating enchanted
pharmacists, winemakers, or brewers selling inconspicuous
                                                                       materials controlled via mental power, which later spiraled
and nonmagical concoctions that can suddenly shift their
                                                                       into a third category relating to creating animated beings
application by simply tying a label under the collar of the
                                                                       from inanimate materials.
bottle. Most alchemists parade their selections openly under
the guise of legitimate merchants, only opening their secret
safe when the need arises. Sometimes the best way to avoid
the wrath of Ascension purgitans is to hide in plain sight.
                                                                       Cryptions & Alchemy
    The outcome of these amalgamations pointed to the                  Any magical compound, be it a salve, potion, oil, or powder,
malleability of reality within Paradise, that within the logical       must be created with specific ingredients in a specific ratio,
order of the universe, certain exceptions exist, proving the           though it will still not be magical unless the proper cryption
universe is imperfect. This observation was not a popular one          is applied. Applying an improper cryption to a compound
within religious circles.                                              may result in nothing…or it may result in a volatile reaction
                                                                       resulting in the alchemist’s death. Like normal cryptions, an
     The Ascension did not prohibit the production,
                                                                       alchemical cryption possesses a limited life expectancy when
importation, transportation, and sale of alcoholic beverages,
                                                                       removed from an album. However, thanks to the compound
especially if merchants paid their taxes. The same applied
                                                                       created, most applied alchemical cryptions have an unlimited
to pharmacists and even snake oil salesmen. The irony that
                                                                       life expectancy. The notable exceptions to this are golems
the Ascension would prohibit the sale of magical potions but
                                                                       that only gain practical immortality through the skill of
allow frauds to sell nonmagical ones with claims of magical
                                                                       experienced cutters. This practice is especially popular with
abilities is not lost here.
                                                                       oils, potions, and salves as it allows enchantments to exist for
    When abecedarians emerged and began expanding                      much longer than usual when removed from an album.
from Corvos, their first examples of proficiency were
                                                                           Note: For clarity, this section refers to cryptions applied
alchemical creations. It was so pervasive that even local
                                                                       to salves, potions, oils, and powders; cryptions applied to
church authorities ignored it. Since the Ascension did not
                                                                       golems possess their own rules later in this chapter.
specifically outlaw alchemy, habitual daily appearances
pointed to an assumed tolerance that did not actually exist.                Additionally, as most compounds are consumed for the
When the Aegis finally learned of the knowledge, it had                magical effect, the applied cryptions possess several other
been fully explored and documented with replicated tomes               unique properties. Here is a summary of all unique properties
circulating through several kingdoms and worlds. To many,              of alchemical cryptions:
it was presumed alchemy was the acceptable alternative to
forbidden technology.
                                                                                                                FORBIDDEN          175
     When not applied or within an abecedarian album, an                In truth, each compound can require as many as twelve
       alchemical cryption possesses the same lifespan as a          different ingredients, but the compound will only list its
       normal cryption.                                              base and most expensive additives. Additional ingredients
     When applied to the correct compound, either as a             can include bark, seeds, berries, leaves, roots, inexpensive
       tag or as a label, an alchemical cryption possesses an        oils, extracts, and minerals, all of which cost pennies in
       unlimited life expectancy (until its effects are activated    comparison. An alchemist laboratory will likely flaunt a
       through consumption/application).                             hundred different containers of needed additives.
                                                                     Crafting Hastily				
potions must be ingested in their entirety to be effective.
These are often found in 30 milliliters vials sealed with a
cork.
                                                                     An alchemist can also reduce crafting time by 20%
Gaming Compounds 		                                                  increments, but they must attempt an alchemist check for
                                                                     each reduction in time, to a maximum of two times (max
                                                                     40%). If a check is failed, an alchemist must make a chemical
Ingredients (additives) and bases are provided for narrative         failure roll, subtracting the amount the check was failed by
purposes only; in truth, the cost of the potion accurately           from the result.
reflects what is required. An alchemist must “possess” the
base and additives required, and the cost of the compound              For example, if you are crafting a Clairvoyance potion (150
reflects the number of additives required. However, each               hours) and possess all three tool proficiencies, (total 50%
additive’s “actual” amount is vague, and a GM can determine            reduction), and you successfully make two alchemical skill
when an alchemist’s supply has run out.                                checks. (total 90% reduction), the creation time is reduced
                                                                       to 15 hours.
      The cryption cost is separate (see abecedarian class).
176      FORBIDDEN
Work Schedule					                                                 Additives
                                                                             Additives   Cost (per gram)
A character can work a maximum of 8 hours a day brewing
concoctions. However, they may work longer, though                 Ambergris                7,100 gp
potentially incurring exhaustion.                                  Azoth                    2,500 gp
    For each additional hour beyond 8 hours working on
                                                                   Bitumen                    6 gp
alchemistry, the character must make a Constitution saving
throw at the end of the hour. The DC is 8 + 1 for each hour past   Calomel                    54 gp
8 hours. On a failed saving throw, a character suffers one level
of Exhaustion (see 5E Conditions).                                 Caustic Soda               2 gp
                                                                   Cinnabar                   1 gp
                                                                                            FORBIDDEN      177
Compounds
Compound               Type     Base           Major Additives              Cost (rarity)           Time (hours)
Alluring (21)          Potion   Filter Water   Ambergris, valerenic acid    150 gp (uncommon)            50
Alluring (23)          Potion   Filter Water   Ambergris, valerenic acid    2,050 gp (rare)             150
Alluring (25)          Potion   Filter Water   Ambergris, valerenic acid    3,000 gp (rare)             150
Alluring (27)          Potion   Filter Water   Ambergris, valerenic acid    8,000 gp (very rare)        200
Alluring (29)          Potion   Filter Water   Ambergris, valerenic acid    15,000 gp (legendary)       250
Animal Friendship*     Potion   Filter Water   Calomel, galena              100 gp (uncommon)            50
Anti-Death             Potion   Alcohol        Opium, spirit of life        1,000 gp (rare)             150
Brain Boosting (21)    Potion   Filter Water   Bitumen, liptic kelp         150 gp (uncommon)            50
Brain Boosting (23)    Potion   Filter Water   Bitumen, liptic kelp         2,050 gp (rare)             150
Brain Boosting (25)    Potion   Filter Water   Bitumen, liptic kelp         3,000 gp (rare)             150
Brain Boosting (27)    Potion   Filter Water   Bitumen, tears of life       8,000 gp (very rare)        200
Brain Boosting (29)    Potion   Filter Water   Bitumen, tears of life       15,000 gp (legendary)       250
Buoyancy               Oil      Flower oil     Liptic kelp, presser         230 (uncommon)               50
Clairvoyance*          Potion   Vinnegar       Lavender, psilocin           1,500 gp (rare)             150
Climbing*              Potion   Vinnegar       Magnesium                    30 gp (common)               5
Confidence             Potion   Filter Water   Opium, saffron               30 gp (common)               5
Confusion              Potion   Filter Water   Cocaloid, psilocin           2,000 gp (rare)             150
Creative Concoction    Potion   Vinegar        Feverfew, Ivory Horn         250 (uncommon)               50
Diminution*            Oil      Flower oil     Oil of tartar, saffron       1,500 gp (rare)             150
Enlargement            Oil      Mineral oil    Painite, tetrodotoxin        4,000 gp (rare)             150
Etherealness*          Oil      Flower oil     Fish liver oil, goldenfin    2,000 gp (rare)             150
Fire Breath*           Potion   Vinegar        Azoth, presser               250 gp (uncommon)            50
Foresight              Potion   Vinnegar       Ferrous fumarate, lye        2,200 (very rare)           150
Flying*                Potion   Filter Water   Ivory horn, spirit of life   7,500 gp (very rare)        200
Gaseous Form*          Potion   Vinegar        Lye, quicksilver             2,500 gp (rare)             150
Giant Strength (21)*   Potion   Filter Water   Bitumen, cocaloid            225 gp (uncommon)            50
Giant Strength (23)*   Potion   Filter Water   Bitumen, cocaloid            2,750 gp (rare)             150
Giant Strength (25)*   Potion   Filter Water   Bitumen, cocaloid            5,000 gp (rare)             150
Giant Strength (27)*   Potion   Filter Water   Bitumen, cocaloid            10,000 gp (very rare)       200
Giant Strength (29)*   Potion   Filter Water   Bitumen, cocaloid            20,000 gp (legendary)       250
Growth*                Oil      Flower oil     Ambergris, oil of tartar     350 gp (uncommon)            50
Hardening +1           Oil      Mineral oil    Ferrous Fumarate, painite    5,000 gp (rare)             150
Hardening +2           Oil      Mineral oil    Ferrous Fumarate, painite    10,000 gp (very rare)       200
Healing*               Potion   Alcohol        Glycerol, opium              25 gp (common)               5
Healing*               Potion   Alcohol        Glycerol, opium              100 gp (uncommon)            50
Healing*               Potion   Alcohol        Glycerol, opium              1,000 gp (rare)             150
178    FORBIDDEN
Compounds
Compound           Type     Base           Major Additives                    Cost (rarity)           Time (hours)
Healing*           Potion   Alcohol        Glycerol, opium                    10,000 gp (very rare)       200
Health Elixir*     Potion   Alcohol        Ferrous fumarate, garlic           2,500 gp (rare)             150
Heroism*           Potion   Vinnegar       Cocaloid, presser                  1,500 gp (rare)             150
Invisibility*      Potion   Alcohol        Caustic soda, painite              8,500 gp (very rare)        200
Invulnerability*   Oil      Flower oil     Bitumen, salammoniac               4,000 gp (rare)             150
Mind Reading*      Potion   Alcohol        Ginseng, lavender                  1,200 gp (rare)             150
Nightvision        Drops    Filter Water   Feverfew, liptic kelp              30 gp (common)                 5
Nightvision        Drops    Filter Water   Feverfew, liptic kelp              30 gp (common)                 5
Peace, Potion of   Potion   Alcohol        Azoth, opium                       1,000 (rare)                150
Plant Growth       Oil      Flower oil     Ambergris, milk thistle            100 gp (uncommon)            50
Poison*            Drops    Filter Water   Quicksilver, tetrodotoxin          100 gp (uncommon)            50
Poly               Potion   Alcohol        Echinacea, salammoniac             1,200 gp (rare)             150
Prescience (21)    Potion   Filter Water   Salammoniac, ivory horn            150 gp (uncommon)            50
Prescience (23)    Potion   Filter Water   Salammoniac, ivory horn            2,050 gp (rare)             150
Prescience (25)    Potion   Filter Water   Salammoniac, ivory horn            3,000 gp (rare)             150
Prescience (27)    Potion   Filter Water   Salammoniac, ivory horn            8,000 gp (very rare)        200
Prescience (29)    Potion   Filter Water   Salammoniac, ivory horn            15,000 gp (legendary)       250
Resistance*        Potion   Vinnegar       Azoth, magnesium                   300 gp (uncommon)            50
Speed*             Potion   Alcohol        Galena, painite                    10,000 gp (very rare)       200
Sharpness*         Oil      Mineral oil    Lye, painite                       8,000 gp (very rare)        200
Slipperiness*      Oil      Mineral oil    Ferrous fumarate, ivory horn       200 gp (uncommon)            50
Softness           Oil      Flower oil     Bitumen, oil of tartar             1,000 gp (rare)             150
Swiftness (21)     Potion   Filter Water   Milk thistle, tears of god         225 gp (uncommon)            50
Swiftness (23)     Potion   Filter Water   Milk thistle, tears of god         2,750 gp (rare)             150
Swiftness (25)     Potion   Filter Water   Milk thistle, tears of god         5,000 gp (rare)             150
Swiftness (27)     Potion   Filter Water   Milk thistle, tears of god         10,000 gp (very rare)       200
Swiftness (29)     Potion   Filter Water   Milk thistle, tears of god         20,000 gp (legendary)       250
Sun                Potion   Alcohol        Magnesium, quicksilver             20 gp (common)                 5
Super Glue         Drops    Alcohol        Milk thistle, valerenic acid       200 gp (uncommon)            50
Sustenance         Drops    Vinegar        Cinnabar, salammoniac              10 gp (common)                 5
Terahertz          Drops    Filter Water   Glycerol, quicksilver              300 gp (uncommon)            50
Truesight          Drops    Filter Water   Calomel, cocaloid                  2,750 gp (rare)             150
Unpleasantness     Oil      Mineral oil    Garlic, lavender, liptic kelp      200 gp (uncommon)            50
Veritas            Potion   Vinnegar       Calomel, goldenfin                 35 gp (common)                 5
Vitality*          Potion   Alcohol        Philosopher salt, spirit of life   15,000 gp (very rare)       200
Water Breathing*   Potion   Filter Water   Caustic soda, echinacea            250 gp (uncommon)            50
Water of Life      Potion   Filter Water   Spirit of Life, tears of god       5,000 gp (rare)             150
                                                                                                 FORBIDDEN       179
Side Effect                                                        Side Effect
(Consumed or applied to a living creature)                         (Consumed or applied to a living object)
 Roll                          Side Effect                          Roll                            Side Effect
 1d10                                                               1d10
 -10 or   DC15 Constitution saving throw. Pass-target               -8 or       Medium or smaller object is destroyed. 1-foot cube
 worse    reduced to 0 hit points. Fail-the target is killed.      worse        of a larger object is destroyed.
          This is not poison.
                                                                      -7        50% chance Medium or smaller object is destroyed.
   -9     Target is reduced to 1 hit point. This is not poison                  1-foot cube of a larger object is destroyed.
   -8     Target loses half its current hit points. This is not       -6        25% chance Medium or smaller object is destroyed.
          poison                                                                1-foot cube of a larger object is destroyed.
   -7     Target loses all its Hit Dice.                              -5        10% chance Medium or smaller object is destroyed.
   -6     Target suffers poison damage based on rarity:                         1-foot cube of a larger object is destroyed.
          common 2d6, uncommon 4d6, rare 7d6, very rare               -4        Object becomes hot to touch. Anything touching it
          11d6, legendary 16d6. Target is also poisoned until                   suffers 4d6 fire damage.
          finishing a long rest.
                                                                      -3        Object radiates acid. Anything touching it suffers
   -5     Target is poisoned until finishing a long rest.                       2d6 acid damage.
   -4     DC15 Constitution saving throw. Pass-no side                -2        Object goes ethereal for 2d4 minutes. Only the
          effect. Fail-target is poisoned until finishing a long                object, nothing touching or inside it.
          rest.
                                                                      -1        Object teleports 2d6 kilometers in a random
   -3     Target will fail the next four saving throws or until                 direction. Only the object, nothing inside or
          finishing a long rest, whichever first.                               touching it.
   -2     Target’s Charisma drops to 3 until the target               0         Object teleports 2d4x100 feet in a random
          finishes a long rest; they become deformed and                        direction. Only the object, nothing inside or
          ugly in some way (GM discretion).                                     touching it.
   -1     Target suffers 1 level of exhaustion.                        1        Object turns invisible for 2d4 hours.
   0      Target must make a DC15 Constitution saving                 2         Object becomes slippery. No one can touch it for
          throw or fall asleep for five minutes                                 2d4 minutes.
      1   Target becomes a mute (unable to speak) until               3         Compound effect works, but only half as long.
          finishing a long rest.
                                                                      4+        No side effects
   2      Target can only sing when communicating until
          finishing a long rest.
   3      Target can only communicate by screaming.                Chemical Failure Roll
   4      Target becomes overtly and annoyingly happy              Roll 1d10 Result
          until finishing a long rest.
                                                                   -5 or less    Explosive reaction – compound ruined.
  5+      No side effects
                                                                   -4 to -2      Volatile reaction – compound ruined.
                                                                   -1 or 0       Unwanted reaction: -4 penalty to side effect roll.
                                                                   1 or 2        Unwanted reaction: -3 penalty to side effect roll.
                                                                   3 or 4        Unwanted reaction: -2 penalty to side effect roll.
                                                                   5 or 6        Unwanted reaction: -1 penalty to side effect roll.
                                                                   7 and up      A potential disaster was averted.
180       FORBIDDEN
Cracking the Formula Chemical Failure			
Alas, this challenge also falls to proficient alchemists           If an alchemist check fails, a chemical failure roll must be
attempting to create a compound blind. Knowledge of the            made. This check is modified by the amount the character
cryption is mandatory and cannot be circumvented through           failed the alchemist check by. The value is reduced off a d10
guessing, but trial and error may often be the only solution       roll. Refer to the chemical failure table.
in creating a compound capable of safely maintaining the             For example, if the alchemist DC is 15 and you roll as 12,
magical effect.                                                      you must make a chemical failure roll and suffer a -3
    Knowing the cryption is the first step, and that                 penalty to the result.
knowledge does offer only a perfunctory level of insight into
the ingredients required. However, the final steps must be
determined through trial and error.                                Side Effects							
    The first time an alchemist attempts to find a recipe for      A competent alchemist can create compounds without side
an alchemical cryption they are aware of, they must make an        effects...most of the time. Each time a compound is created, a
alchemist check.                                                   single side effect roll must be made.
    Once created successfully, that alchemist now possesses             Roll 1d10 and refer to one of the two tables, either for
the recipe to make that compound safely (unless crafting           creatures or objects. This roll is modified by any or all of the
hastily). An alchemist can blind-craft a new compound              following variables.
hastily, but that would be incredibly foolish (as it requires
multiple checks).                                                    Proficiency w/ Alchemist’s Supplies +1
                                                                     Proficiency w/ Brewer’s Supplies +1
Taking Time                                                          Proficiency w/ a Herbalism Kit +1
     An alchemist can err on caution to ensure a proper mix.
                                                                       Additionally, one or several chemical failure rolls may
If they take twice the time required (taking into account any
                                                                   have occurred throughout the compound’s creation. Many of
benefits from multiple tool proficiencies), the d20 roll for the
                                                                   these will impose penalties to the final side effect roll; these
alchemist check is assumed to be a 15. The alchemist must
                                                                   penalties are cumulative.
have at least one required tool proficiency. You can employ
this only when cracking a formula.                                      Once a total modifier is determined, the GM rolls the die
                                                                   in secret and refers to the appropriate side effect table.
                                                                                                                    FORBIDDEN       181
Negative Reactions		                                                     Compounds							
If a potion is mislabeled or a critically bad chemical failure
roll is made, an unpredictable reaction occurs, potentially              Alluring, Potion of
resulting in a dangerous explosive. There are two types of               When you drink this potion, your Charisma score changes
reactions—a volatile and an explosive.                                   for 2 hours (to the number indicated in its entry on the
                                                                         compound table). The potion has no effect on you if your
Volatile                                                                 Charisma is equal to or greater than that score.
An acidic reaction occurs. Every creature in a 5-foot radius
circle around the compound must make a DC12 Dexterity                    Anti-Death, Potion of
saving throw, taking damage on a failed save or half as much             When you drink this potion, you automatically pass all death
damage on a successful one. The acid damage is based on the              saves until you finish a long rest or 12 hours have passed
rarity of the potion: Common 1d6, Uncommon 2d6, Rare 4d6,                (whichever comes first). Any effect that destroys your body
Very Rare 6d6, Legendary 8d6.                                            if you are reduced to 0 hit points does not destroy your body.
                                                                         Before the effect expires, the first time you are reduced to 0
Explosive                                                                hit points, you are reduced to 1 hit point instead. Before you
The compound violently explodes. Every creature in a 10-                 finish a long rest, the first time you are killed by an effect that
foot radius circle around the compound must make a DC15                  circumvents death saves, you awaken with 1 hit point after
Dexterity saving throw, taking damage on a failed save or                five minutes have passed.
half as much damage on a successful one. The fire damage is
based on the rarity of the potion: Common 1d8, Uncommon                  Brain Boosting, Potion of
2d8, Rare 4d8, Very Rare 6d8, Legendary 8d8.                             When you drink this potion, your Intelligence score changes
                                                                         for 2 hours (to the number indicated on the compound table).
                                                                         The potion has no effect on you if your Intelligence is equal to
                                                                         or greater than that score.
                                                                         Buoyancy, Oil of
                                                                         The oil can coat any Medium or smaller-sized creature.
                                                                         Applying the oil takes 1 action (pop the cork and pour). The
                                                 y to spot
                    t s  w   o u ld be eased eyeballs                    target does not sink in water and gains a swim speed of 30
       Alchemis redients includ                                          feet for 6 hours.
       if the ingin blood.
        and virg                                       pensive
                           , m  a  n y  of the ex from                   Confusion, Potion of
                         d
             Instea set their price ne
                      nts                           of o
         componecarcity. I heard ing                                     This concoction looks, smells, and tastes like a potion of Liquid
         sim p l e  s                n  r  e q u ir                      Luck. The proper identifying spell or a DC20 Intelligence
                      oncoctio                      m-225.
          potent c g called actiniu                                      check with alchemist’s supplies, brewer’s supplies, or an
          somethin                               o find
                   ’s  h a  r d   enough t To complicate                 herbalism kit reveals its true nature. If you drink it, you must
                It                     orld    .                         succeed on a DC 15 Wisdom saving throw. If you fail, you can’t
                        in this w                      never
           ginseng , the alchemists ization of                           take reactions and must roll a d10 at the start of each of your
           mat   t e r s                   n d a   r d           ly
                          ted a sta                    m was on          turns to determine your behavior for that turn.
           implemenlar, and a syste ars ago,
            vernacu nforced 550 yeixers still
            finally e e traditional m . Every                             Roll 1d10   Behavior
             with som g the old names o be “of”
             employiningredient has t                                     1-3         You don’t move or take actions this turn.
             blasted g.
              somethin                                       s. Stop      4-8         You use your action to make a melee attack
                                      d  l e a d , you fool
                                    e                                                 against a randomly determined creature within
                     It’s call bles.                                 .
                     in g   s y l la                         aulkner                  reach. If there is no creature within reach, you
               ad  d
                                    t o r   H e  n nessey F          l                do nothing this turn.
                              Doc                           aceutica
                                                o-Pharm
                                The Prot                                  9-10        You can act and move normally.
182     FORBIDDEN
Confidence, Potion of
When you drink this potion, you cannot be frightened. You
                                                                                                     ndering, here is
feel invincible (you are not) like you can see things no one                    In case you were wo ical compounds
                                                                                                 chem
else can see (you can’t) and do things no one else can do                   a standard list of alal doppelgängers.
(probably not). You gain a +2 bonus to initiative checks and                and their non-magic
have advantage on your first attack roll after rolling for
                                                                                                         redients matter
initiative. You also have advantage on checks made to resist                     Please note that ingis situation, if you
                                                                                                     th
Intimidation checks. This effect lasts 1 hour.                              as much as ratios. In like a horned black-
                                                                            see a bird that sings ed black-tail, and
                                                                            tail, walks like a horn black-tail, it need no
                                                                                                                           t
Creative Concoction                                                         swims like a horned ail unless that bird
When you drink this potion, you develop a talent to improvise               be a horned black-tnumber of feathers
and contrive on the fly. You have advantage on Deception,                   has the exact right
                                                                             as well.
Performance, and Persuasion checks for one hour.                                                          be receptive to
                                                                                  A laudanum may notopium by weight
                                                                                               les s its
                                                                             enchantment un           ethanol with an
Enlargement, Oil of                                                          is precisely 11.45% to cerol stabilizer, the
                                                                             additional 0.0   5%  gly
The oil can coat any Medium or smaller creature. Applying                                             arly impossible to
the oil takes 5 minutes. After which, the target grows to                    latter of which is ne ry technology the
                                                                              detect without the veed.
Large size (this process takes one minute, and the target is                  Ascension have bann
paralyzed during the process). While Large, the target suffers                                            rs, the entire
                                                                                   To complicate matte 25 and 35
a -6 penalty to their Dexterity score but a +4 bonus to their                                    be tw ee n
                                                                              solution must be        of these parameters,
Strength score. This effect lasts 1 hour, after which the target              millimeters. Outside rfectly capable
is paralyzed for 1 minute as it reverts back to its original size.             you still possess a pe without any magical
                                                                               pharmaceutical druging a cryption and
Foresight, Potion of                                                           properties but apply will result in a
                                                                               an incorrect mixture at will kill anyone
When you drink this potion, you gain a +2 bonus to all                         highly volatile acid thit. No one ever said
d20 rolls, regardless of the source. The effect lasts 1 hour.                   attempting to ingest
                                                                                this was easy.
Additionally, once as a reaction to any trigger, you can turn                                                          ulkner.
                                                                                                Doctor Hennessey Fa
a hit against you into a miss. You can activate this reaction                                                            utical
after determining the damage the hit would deal. If you use                                      The Proto-Pharmace
this reaction, the potion’s effects end prematurely.
Hardening, Oil of
The oil can coat any armor (regardless of the compound).             Liquid Luck, Potion of
Applying the oil takes 10 minutes. The armor grants an               When you drink this potion, you can gain advantage on any
additional +1 or +2 (depending on the value indicated in             d20 roll for free on your turn. Each time you do, roll a 1d10.
the compound table) bonus to AC for 1 hour. The oil can be           On a 10, this potion’s effect stops. It also stops after six uses or
poured on a creature with natural armor, providing the same          1 hour (whichever comes first).
bonus to that creature.
                                                                     Living Death, Potion of
Leaping, Potion of                                                   When you drink this potion, you fall into a deep sleep and
When you drink this potion, your jump distance is tripled for        appear dead. You won’t awaken, even if you suffer damage
1 hour.                                                              for between 1 and 8 hours, chosen by you when you first drink
                                                                     the potion. Only a successful DC22 Wisdom (Perception)
Levitation, Oil of                                                   check will reveal the truth.
This oil can coat one Medium-size or smaller humanoid.
Applying the oil takes 1 minute. The target becomes                  Nightvision, Drops of
weightless. The target can move only by pushing or pulling           When a single drop of this liquid is placed in each eye, you
against a fixed object or surface within reach (such as a wall       gain superior vision in dark and dim conditions. You can see
or a ceiling), which allows it to move as if it were climbing. It    in dim light within 60 feet of you as if it were bright light and
can move 20 feet in any direction on its turn. The potion’s          in darkness as if it were dim light. You can’t discern color in
effect lasts ten minutes, and when it ends, the target floats        darkness, only shades of gray. This lasts for 8 hours.
gently to the ground if still aloft.
                                                                                                                 FORBIDDEN          183
Plant Growth, Oil of                                                 Softness, Oil of
When this oil is sprinkled in a space 20 feet by 20 feet, plants     The oil can coat any Medium or smaller petrified creature
begin to appear and grow or, if there are plants already             (turned to stone). Applying the oil takes 5 minutes. The target
present, begin to rapidly increase their size. All normal plants     recovers from the petrification. If applied to a stone sculpture
already present become thick and overgrown. A creature               that was not originally a petrified creature, it turns into a
moving through the area must spend 4 feet of movement for            dead, brainless version of that creature, so…don’t do that.
every 1 foot it moves. If barren of life, plants begin to grow,
including trees and bushes, but the terrain does not become          Sun
difficult. Don’t drink this.                                         This mixture contains an inner bead or capsule made of
                                                                     powdered mineral quartz or flint. If the mixture is shaken
Peace, Potion of                                                     vigorously with an action, it emits powerful bright sunlight in
This concoction looks, smells, and tastes like a potion of           a 30-foot-radius sphere. The sphere is bright light and sheds
confidence. The proper spell reveals its true nature. If you         dim light for an additional 30 feet. This is as much a chemical
drink it, you must succeed on a DC 15 Wisdom saving throw.           reaction as it is a magical one, and the container will become
If you fail, your alignment changes to chaotic good for ten          warm for the duration. Covering the mixture with an opaque
minutes, regardless of your original alignment. This is a            object, such as a bowl or a helm, blocks the light. The effect
charm effect. At the end of each of your turns, you can make         lasts 1 hour. Afterward, the inner sphere will reduce its radius
a Wisdom saving throw. If you succeed, this effect ends. Each        by 10 feet for another hour and continue each hour until the
time you fail at the save, the DC increases by 1. The effect lasts   sphere of bright light is reduced to a radius of 0, and the
10 minutes. This potion can affect creatures up to Large size.       mixture goes dark. Once the reaction has begun, it cannot be
                                                                     halted. These potions generally cannot be opened, and if they
Poly-Potion                                                          are, the reaction stops, and the potion goes dark instantly.
When you drink this potion, you assume a different form.             Shaking the mixture again has no effect, and once its light
Select one of the following:                                         has gone out, it is inert.
184      FORBIDDEN
                                                                    Veritas, Potion of
                                                                    When you drink this potion, you create a magical zone that
                                                                    guards against deception in a 15-foot-radius sphere centered
                                                                    on you. For 8 hours, any creature that enters the area for
                 I believe                                          the first time on a turn or starts its turn there must make
                off som someone copie
               time. Th e old novel—a td those rules                a DC15 Charisma saving throw. On a failed save, a creature
               but Umbe laws are not itle lost to                   can’t speak a deliberate lie while in the radius. You know
                            ra decla            m
              done.                      red themandatory,          whether each creature succeeds or fails on its saving throw.
                                                   , so sha
                    However                                 ll be   When a creature is first compelled to tell the truth, it becomes
              was bor             , when t                          aware of the effect and can thus avoid answering questions to
                                            he
             missing n, these rules first eidolon                   which it would typically respond with a lie. Such a creature
             determin     f r o m  Umbra’s were oddly               can be elusive in its answers as long as it remains within the
            intellige ed that a truly         notes, lik
                          n                              e they
            to impos        c e s h ould not conscious              boundaries of the truth.
           interest ed ethics or mo be tethered
          discover ing that the eid rals. How                       Water of Life
          bother ed in my resea olons I had
          names achecking my notrch (don’t                          If this potion is poured into a creature’s mouth that has died
         destroy nd locations h es, as their                        within the last hour, that creature returns to life with 1 hit
         They foued) found their ave been                           point. This potion can’t return to life a creature that has died
         with one nd integrity on own morality.                     of old age, nor can it restore any missing body parts.
        opinion interviewee ex their own,
        competethat the biologictolling an
                                                                           Inanimates
       corrupt , survive, and r al need to
       to be de s a creature’s eproduce
                   cent.                  innate d
                                                   esire
            What an
      that int             interest
                                       in
     and virtelligent life is g theory—                             Under the umbrella of alchemy hangs the construction
     corrupt      u o u s b y           civilized                   of inanimates. Unlike the rest of alchemy, which are
                 ed by bio nature, but is t
                               logy.              hen               consumable, inanimates are permanent creations that
          When I
    their kin         a  s ked one                                  become animate when a cryption is applied. Outside of their
                                      e
    they cla d still desired idolon why                             enchantment, they don’t appear as more than art pieces and
   because ed their love companionship
                im
                                                                    creative abominations.
   the soul it was based e was pure                     ,
   healthy and not on th ntirely on                                      Formed from metal, stone, clay, wood, or flesh, they can
              and des                e
                           irable b benefits of                     manifest as replacement limbs or complete creatures, the
                                       reeding
                          Proctor               stock.              latter called golems or formally as eidolons.
                                       Timus G
                                                atron
                                                                    Relevant Proficiencies
           Documen                  Crypt o
                         t 87-63             f A ltair
                                     -45 Alp
                                               haden
                                                                    With both incanetics and golems, the actual creation of
                                                                    the object is somewhat detached from its enchantment. An
                                                                    abecedarian is mandatory for that final step, but occasionally,
Truesight, Drops of                                                 the spellcaster entrusts a sculptor for the actual crafting.
When a single drop of this liquid is placed in each eye, you        As with brewing potions, this has resulted in long-term
gain the ability to see things as they actually are. You have       affiliations between crafters and enchanters.
truesight, able to notice secret doors hidden by magic, and              All that is required to create either physical
you can see ethereal creatures, all out to a range of 120 feet.     manifestations of magic is the appropriate tool proficiency,
This lasts for 1 hour.                                              the raw materials, money, and time. However, they are only
                                                                    expensive art pieces until a cryption is applied. Unlike
Unpleasantness, Oil of                                              potions, specific proficiencies (and the corresponding tools)
This oil can coat one Medium-size or smaller creature.              are required for specific crafting materials.
Applying the oil takes 1 action (pop the cork and pour). The            Clay/Sand. Requires potter’s tools.
target becomes a walking chemical weapon, wafting with the
                                                                        Flesh. Doctor’s tools (and the Medicine skill) [Note: this
smell described as a combination of ammonia, butyl seleno-
                                                                    may be difficult to find in official 5E publications; it costs 50
mercaptan, putrescine, and death. Any creature that starts its
                                                                    gp and weighs 6 lb.].
turn or enters a space within 10 feet of the target must make
a DC12 saving throw or be poisoned until the beginning of its           Metal. Requires smith’s tools.
next turn. A creature incapable of smelling (or creatures like          Stone. Requires mason’s tools.
undead or robots) is immune to this effect. The affected target
is also immune.                                                         Wood. Requires woodcarver’s tools.
                                                                        There is no synergy bonus for possessing multiple
                                                                    proficiencies.
                                                                                                              FORBIDDEN          185
                                                                   Possible Locations 			
        Incanetics
Despite assumptions, incanetics are not mechanical creations
                                                                   Arm and leg replacements are common, given their capacity
                                                                   to retain cartouches etched upon them. Internal organs
                                                                   like lungs and hearts are less common, as old ones must be
and began as an offshoot branch from the equally illegal
                                                                   removed before replacement. Additionally, eyes have also
practice of constructing golems. When finding an abecedarian
                                                                   been known to be replaced. The cost table provides listings
talented with incanetics, they are often protected by artificial
                                                                   for arms, legs, and eyes.
creatures. The practice became so lucrative in time that some
spellcasters focused on it as their sole profession, earning
their own nickname, cutters.
                                                                   Incanetic Limbs
    Like those magical automatons, incanetics are often             Component           Cost     # Enhancements            Time
made from clay, flesh, metal, stone, or wood. They are stronger         Clay/Sand
and more durable than the limbs they replaced. The magic
imbued in them eliminates rejection and phantom pain and           Arm                 4,000              4                5 days
can also mask the creation with an illusion, rendering them        Eye                 3,000              1                2 days
indistinguishable from their natural counterparts. To cutters,
the application of knowledge from golems to incanetics is          Leg                 6,000              5                6 days
interchangeable.                                                        Flesh
     Cutters are artists but ones requiring a commission.
                                                                   Arm                 2,000              3               10 days
Unlike golems, incanetics cannot sell themselves through a
showcase; each must be handcrafted for its owner. As each          Eye                 1,000              1                2 days
component’s application is connected to a specific skill
set, be it sculpting, stonecutting, metalworking, surgery,         Leg                 4,000              4               12 days
woodworking, etc., each cutter generally focuses on a specific          Metal
path. The majority of the limb is fashioned separately, though
the final process requires hours of painful grafting of the limb   Arm                 8,000              6               20 days
onto the body through alchemical components. Generally,            Eye                 6,000              2               10 days
flesh incanetics are more accessible and cheaper than clay
and wood incanetics, with stone and metal incanetics costing       Leg                10,000              7               24 days
considerably more.                                                      Stone
Creation 								                                                  Arm
                                                                   Eye
                                                                                       6,000
                                                                                       4,000
                                                                                                          5
                                                                                                          2
                                                                                                                          15 days
                                                                                                                           7 days
An incanetic possesses a cartouche embedded in its                 Leg                 8,000              6               20 days
construction that allows it to operate indefinitely, powered
by its own magic and the life essence of who it is attached             Wood
to, allowing it to possess a lifetime equal to the creature
                                                                   Arm                 5,000              4               13 days
it is attached to. As golems lack a life essence, permanent
enchantment requires considerably more energy.                     Eye                 3,000              1                8 days
    The incanetic cartouche is a spell the abecedarian gains       Leg                 7,000              5               16 days
access to. The cryption to animate the limb/organ is different
                                                                   Propertis of
from those used to enhance the incanetic beyond what a
normal limb/organ can do (see Enhancements).
    Despite mundane components (wood, stone, etc.) taking
up most of a construction, incanetics (as well as golems)
require additional smaller materials of exceeding rarity
                                                                   All Incanetics 					
and expense, most shared with alchemists in the creation of             Incanetics radiate as magical if a detection effect or
potions of oils. These include azoth, ivory horn, and painite.            spell is cast.
This is in addition to exclusively rare ingredients like bismuth        If the owner changes shape or is polymorphed, the
crystals, gold, platinum, agarwood, and spinehorn heart.                  incanetic is as well, as it is considered part of the owner’s
                                                                          body.
                                                                        Limbs are considered magical when used to make
                                                                          unarmed attacks.
186     FORBIDDEN
    As there is no hit location within 5E, the specific
      resistances that apply to the limb do not extend to the
      rest of the body and can be generally ignored. However,
                                                                   Enhancements					
      on their own, limbs are immune to poison, and disease            Given the complexity, each component is also limited
      and cannot be petrified or paralyzed. However, their         by the number of different enhancements it can be given.
      immunities can become useful when the limb is                Duplicate limbs can possess different enhancements, but
      explicitly exposed to a damage source. For example, a        they can only possess identical enhancements if the bonus
      character could use their clay incanetic arm to reach        does not stack.
      into a vat of acid to retrieve an object without damage.         For example, if you possess two arms that each offers
    Regardless of the weight of components to the user, the         a +1 bonus to attack rolls, the bonuses apply to different
      new limb weighs the same as the lost limb.                      attacks, and the two +1 bonuses are not added together.
                                                                       See Enhancements at the end of this chapter.
Incanetic Components
Here are all the known components incanetics can be made
from:
    Clay/Sand. Clay and sand are the most fragile limbs but
                                                                                 Golems
                                                                   Of all the manifestations of magic within Paradise, the most
possess the unique property of altering their shape.               prohibited is the creation of artificial beings. While the Aegis
    Flesh. This is not a singular replaced limb but a stitchwork   operate their own automatons, the practice is outlawed
from different bodies to maximize the capabilities of the          outside of their control. Of course, golems are not creatures of
result. Flesh incanetics operate the closest to their originals.   technology but constructs animated by magic. They resemble
                                                                   fleshy abominations, statues, and suits of armor.
    Metal. This includes brass, copper, iron, silver, and
gold components. All metal incanetics are known for their              However, against assumptions that the knowledge
strength and combat potential. Unlike golems, where specific       would be difficult to come by, it was discovered early in the
metals matter, with incanetics, they are all treated the same.     development of abecedarians. Given the relative ease of
                                                                   constructing a golem (in contrast to traditional fantasy), a
    Stone. Stone incanetics are strong, even more so than          magical arms race emerged with spellcasters pushing the
steel, but don’t possess as many options.                          knowledge beyond what was previously thought possible.
    Wood. Wood is a popular option for those wishing               The first advancement to come from this competition was
to connect with nature; they are also more receptive to            the creation of incanetics. This expertise was then folded
spellwork.                                                         back into the creation of artificial beings, resulting in a much
                                                                   wider span of golem design outside of basic humanoids
                                                                                                            FORBIDDEN          187
    If not issued commands, a construct only defends itself       thought to be impossible, imbue these artificial creations
against hostile creatures. Once given an order, the creature      with not only the spark of life but also sentience. With the
continues to follow it until its task is complete while still     gift of independent thought, these creatures have often been
obeying.                                                          released upon the deaths of their creators, taking in the
                                                                  hostile universe around them, a universe that would destroy
Repairing a Golem			                                              them if revealed. As the spirit is based on the cryption, golem
                                                                  design shifted away from mandatory humanoid forms,
                                                                  and apprentices began imbuing smaller creations with life.
While eidolons possess the capacity to recover from their         Golems would be found as all forms of beasts, great and
own injuries (spending Hit Dice as natural creatures), servant    small. A gifted cutter wouldn’t be guarded by one golem but a
golems (also often known paradoxically as “domesticated”          gallery of assorted creations. The issue came from their short
golems) aren’t so lucky. They must rely on outside assistance,    lifespan. As cryptions do not last forever, a golem could not
often in the form of traditional practices or spellcraft.         be an everlasting servant. Entering a cutter’s keep would find
                                                                  it fortified by lifeless stone and metal sentinels, nothing more
Spellcraft                                                        than worthless figures with little value until cryptions are
The restoration cartouche is a typical early acquisition for      applied.
abecedarians, given its ability to heal inanimate matter               As mentioned previously, there are five different types of
(and cheaper than accomplishing it traditionally). It is also     materials one can construct a golem from—clay, flesh, metal,
effective for a golem to recover hit points. The spell applies    sand, and stone. With metal, this can be further broken up
to all construction materials, including flesh, despite the       into golems constructed from brass, bronze, chromium,
restoration cryption being unable to recover hit points from      copper, gold, iron, silver, or tin. Each offers its own benefits
normal biological creatures (just go with it)                     reflected in the cost of additional features.
 Bronze, Tiny                     40 days      +20%                   For example, a skilled 15th-level character can reduce the
                                                                      construction time of a Large sand golem from 50 days to
 Chromium, Large                  120 days     +80%                   35 days. Another skilled 10th-level character can assist,
                                                                      bringing the time to 25 days as long as both characters
 Chromium, Medium                 100 days     +60%
                                                                      work the full 25 days on the project.
 Chromium, Small                  70 days      +50%                    Remember, unlike traditional 5E golems, golems in
 Chromium, Tiny                   40 days      +40%                paradise are not alive unless a cryption is applied. On their
                                                                   own, these creations are nothing more than costly statues.
 Copper, Large                    120 days     +50%
                                                                       In addition, each golem gains additional features
 Copper, Medium                   100 days     +40%                depending on its composition, as detailed below.
 Copper, Small                    70 days      +30%                   Maximum enhancements. This indicates how many
                                                                   enhancements can be applied to the golems (see later).
 Copper, Tiny                     40 days      +10%
                                                                       Ability Score Adjustments. Some golem features adjust
 Gold, Large                      100 days     +130%               their ability scores. Change all derived statistics (such as
 Gold, Medium                     80 days      +115%               hit points, skills, saving throws, attack, and damage rolls)
                                                                   accordingly.
 Gold, Small                      50 days       +95%
                                                                       Challenge Rating Modifier. The challenge rating of the
 Gold, Tiny                       20 days      +70%                base creature is modified by the value listed here. This will
                                                                   affect base cost.
                                                                                                              FORBIDDEN        189
Brass											 Chromium 								
   Corrosion Resistance. The golem is immune to corrosion,                Brittle. The golem’s Constitution score is reduced by 4.
whether mundane or magical.                                               Damage Immunities. The golem is immune to fire,
    Damage Immunities. The golem is immune to fire,                   poison, and psychic damage, as well as bludgeoning, piercing,
poison, and psychic damage, as well as bludgeoning, piercing,         and slashing damage from nonmagical weapons.
and slashing damage from nonmagical weapons.                              Magic Resistance. The golem has advantage on saving
      Maximum Enhancements. 6                                         throws against spells and other magical effects.
     Regeneration. The golem regains a number of hit points               Maximum Enhancements. 7
equal to half its maximum Hit Dice at the start of its turn. If           Challenge Rating Modifier. +2
the golem takes lightning or radiant damage, this trait doesn’t
                                                                      Copper										
function at the start of the golem’s next turn. The golem is
destroyed only if it starts its turn with 0 hit points and doesn’t
regenerate.
    Resonance. Any creature that scores a critical hit on the              Conductivity. This golem has damage resistance to
golem with a melee attack must make a DC15 Wisdom saving              lightning damage. Additionally, any hit points it regains
throw or suffer thunder damage equal to twice the number of           through fire absorption also increases its own temperature;
the golem’s Hit Dice.                                                 half the hit points regained are inflicted as fire damage to any
                                                                      creature starting its next turn within 5 feet of the golem until
      Challenge Rating Modifier. +1                                   the beginning of the golem’s next turn.
Bronze										
                                                                         Corrosion Resistance. The golem is immune to corrosion,
                                                                      whether mundane or magical.
                                                                          Damage Immunities. The golem is immune to fire,
    Damage Immunities. The golem is immune to fire,                   poison, and psychic damage, as well as bludgeoning, piercing,
poison, and psychic damage, as well as bludgeoning, piercing,         and slashing damage from nonmagical weapons.
and slashing damage from nonmagical weapons.
                                                                           Fire Absorption. Whenever the golem is subjected to fire
    Ductile. Unless struck by an adamantine or AP weapon,             damage, it takes no damage and instead regains a number of
the golem treats critical hits as normal hits 50% of the time.        hit points equal to half the fire damage dealt.
    Fortified. The golem’s Strength and Constitution scores               Fortified. The golem’s Strength and Constitution scores
each increase by 4. Maximum Enhancements. 6                           are each increased by 2.
      Challenge Rating Modifier. +2                                       Maximum Enhancements. 5
190       FORBIDDEN
Gold											 Stone											
    Damage Immunities. The golem is immune to fire,                  Damage Immunities. The golem is immune to poison,
poison, and psychic damage, as well as bludgeoning, piercing,   fire, and psychic damage, as well as bludgeoning, piercing
and slashing damage from nonmagical weapons.                    and slashing damage from nonmagical weapons.
    Fortified. The golem’s Strength and Constitution scores         Fortified. The golem’s Strength and Constitution scores
are each increased by 2.                                        are each increased by 2. Its Dexterity score is reduced by 4.
    Capacitor. Each time the golem suffers any damage other         Maximum Enhancements. 5
than bludgeoning, piercing, slashing, or damage without a           Meld. The golem can (using movement) step into a stone
type, half that damage inflicted becomes a bonus of the same    object or surface large enough to fully contain its body,
type to the damage roll of the golem’s next unarmed attack.     melding itself and all the equipment being carried with the
This bonus is lost if not implemented within 1 minute. Only     stone. Nothing of the golem’s presence remains visible or
one hit can be converted, and if the golem takes damage         otherwise detectable. While merged, the golem can see what
again, the golem can choose to replace or keep the current      occurs outside. The golem is aware of the passage of time and
value.                                                          can cast spells while merged. It can use movement to leave
    Maximum Enhancements. 10                                    the stone where it entered it. Otherwise, it can’t move. Minor
    Challenge Rating Modifier. +3                               physical damage to the stone doesn’t harm it, but its partial
                                                                or complete destruction or a change in its shape (to the extent
Iron 											
                                                                that the golem no longer fits within it) expels the golem. If
                                                                expelled, the golem falls prone in an unoccupied space closest
                                                                to where it first entered.
    Composition. The iron golem is counted as being cold            Challenge Rating Modifier. +1
iron or fae iron.
    Damage Immunities. The golem is immune to fire,
poison, and psychic damage, as well as bludgeoning, piercing,
and slashing damage from nonmagical weapons.
                                                                Tin 												
                                                                   Corrosion Resistance. The golem is immune to corrosion,
     Fire Absorption. Whenever the golem is subjected to fire   whether mundane or magical.
damage, it takes no damage and instead regains a number of
hit points equal to half the fire damage dealt.                     Damage Immunities. The golem is immune to fire,
                                                                poison, and psychic damage, as well as bludgeoning, piercing,
    Fortified. The golem’s Strength and Constitution scores     and slashing damage from nonmagical weapons.
are each increased by 4. Its speed is reduced by 5 feet.
                                                                     Delicate. The golem’s Dexterity score is increased by 4.
    Maximum Enhancements. 6                                     Its Strength and Constitution scores each are reduced by 4.
    Rust. The golem is susceptible to rust, whether mundane         Maximum Enhancements. 6
or magical. If wet, it cannot regain Hit Dice or recover hit
points.                                                             Pewter. The golem has advantage on all d20 checks. If
                                                                any roll is a natural 20, this effect is nullified for 5 minutes.
    Challenge Rating Modifier. +1
                                                                     Regeneration. The golem regains a number of hit points
Silver											
                                                                equal to half its maximum Hit Dice at the start of its turn. If
                                                                the golem takes lightning or radiant damage, this trait doesn’t
                                                                function at the start of the golem’s next turn. The golem is
     Argent. The golem’s attacks are counted as being silver.   destroyed only if it starts its turn with 0 hit points and doesn’t
Its Unarmed attacks gain a +1 bonus to attack and damage        regenerate.
rolls.                                                              Challenge Rating Modifier. +2
    Damage Immunities. The golem is immune to fire,
poison, and psychic damage, as well as bludgeoning, piercing,
and slashing damage from nonmagical weapons.
    Fortified. The golem’s Strength and Constitution scores
are each increased by 2.
    Maximum Enhancements. 7
    Challenge Rating Modifier. +2
                                                                                                           FORBIDDEN          191
Wood											                                                        Saving Throws. A golem retains physical saving throw
                                                                   bonuses proficiencies but not mental (Intelligence, Wisdom,
                                                                   and Charisma).
     Aversion of Fire. If the golem takes fire damage, it has
disadvantage on attack rolls and ability checks until the end          Skills. Physical skills are carried over, but mental skills
of its next turn.                                                  are not.
    Damage Immunities The golem is immune to poison                   Immunity/Resistances. A golem possesses its own
and radiant damage, as well as bludgeoning, piercing and           damage/condition immunity/resistances and does not
slashing damage from nonmagical weapons.                           benefit from the monster base creature.
     Tree Stride. Once on its turn, the golem can use 10 feet of       Senses. A golem possesses Darkvision 120 feet and does
movement to step magically into one living tree within reach       not gain other senses from the base creature.
and emerge from a second living tree within 40 feet of the             Languages. A golem understands the language of its
first tree, appearing in an unoccupied space within 5 feet of      creator but cannot speak.
the second tree. Both trees must be Large or larger.
                                                                      Actions. Any martial (non-magical) abilities are retained.
      Maximum Enhancements. 6                                      Here is a general list of common abilities.
     Radiant Absorption. Whenever the golem is subjected               Spell attacks/spellcasting—not retained.
to radiant damage, it takes no damage and instead regains a
                                                                       Breath weapons—retained.
number of hit points equal to half the lightning damage dealt.
                                                                       Poison attacks—retained.
     Sprightly. The golem’s Dexterity score is increased by 2.
Its Strength and Constitution scores are each reduced by 2.            Necrotic attacks—not retained.
      Challenge Rating Modifier. +1                                    Frightful Presence—not retained.
                                                                       Death effects—not retained.
Golem Forms						                                                      Ethereal abilities—not retained.
                                                                       Mental-based abilities*—Abilities based on a creature’s
A golem can be of any shape the creator chooses, even              Wisdom, Intelligence, or Charisma scores as well as mind-
resembling creatures that do not exist within the setting of       affecting abilities are not retained.
Paradise. Once the supplies have been gathered, and costs
have been paid, the creator selects a monster other than an             Legendary Actions. Yes, as long as they are physical
undead as the golem’s form. This is the base creature. The         abilities and not magical.
golem has the same statistics as the base creature except as
                                                                    Construct
detailed below. Given the modifications, some monsters are
more popular with makers than others.
                                                                   Enhancements
      All golems gain the following benefits.
    Condition     Immunities.        Charmed,      exhaustion,
frightened, paralyzed, petrified, poisoned.
    Immutable Form. The golem is immune to any spell or            Both incanetics and golems can be enhanced to produce
effect that would alter its form.                                  effects far beyond what a normal limb/organ/golem is
    Magic Weapons. The golem’s natural (unarmed slam)              capable of.
attacks are magical.                                                    With incanetics, by default, it duplicates the replaced
    Type. The golem is a construct instead of the base             limb/organ perfectly, though still appearing artificial.
creature’s type.                                                   While additional cartouches can be implanted to improve
                                                                   an incanetic, the limb/organ must often be modified to
   Armor Class. Natural armor carries forward, but worn            accommodate the enchantment adding further to the cost
armor does not. However, the golem can be equipped with            (factored in the table). Enhancements are also defined by
armor if the base creature could.                                  which part of the body they must be placed in to be effective;
     Artificial. The golem does not require sleep, food, drink,    golems can ignore this limitation.
or air.                                                                Specific enhancements are limited to certain components
    Hit Points. Hit Dice increase by one step (d4 to d6 to d8 to   and certain limb locations.
d10, to a max of d10). Hit points adjust accordingly.                   Recharge. Golems (not eidolons) can often gain a recharge
     Speed. Clay, metal, sand, and stone golems reduce their       ability, which follows the same rules as creaturesis the same
flight and swim speed by half.                                     as identical: a construct can use that ability once and then has
     Ability Scores. Unless it is an eidolon, a golem has an Int   a random chance of recharging during subsequent rounds. At
of 3, a Wisdom of 10, and a Charisma of 1; saving throws and       the start of each of the construct’s turns, roll a d6. If the roll
skill bonuses must be adjusted accordingly.                        is one of the numbers in the recharge notation, the construct
                                                                   regains the use of tha ability.
192       FORBIDDEN
Enhancements
Enhancements          Cost     Composition          Location       Effect
Airin’s Alacrity      5,000    Any                  N/A            Gain limited haste
Amorphous             2,000    Clay/Sand            N/A            Squeeze at will
Arkalast Thunder      3,000    Any                  Arms           +1 to attack / 1d6 thunder damage
Augmented Vision      1,000    Any                  Eyes           No disadvantage Perception w/ vision
Bone Blade            2,000    Any but flesh        Arms           Hidden +1 blade
Braced                5,000    Stone                Any but eyes   Base AC is 11 instead of 10
Cobox’s Vigor         10,000   Any but flesh        Arms           Gain a magical ranged weapon
Concealed Beast       8,000    Clay/sand            Arms/Legs      Limb can turn into a beast
Coruscation           3,000    Any                  Arms           +1 to attack / 1d6 lightning damage
Cytal’s Messenger     6,000*   Any but iron/stone   Legs           +5-foot bonus to speed
Finnegan’s Flippers   2,000*   Clay/Sand            Legs           40-ft swim
Flash Guards          1,000*   Any                  Eyes           Cannot be blinded
Glamour               500      Any                  Any            Makes limb look real
Golimu’s Fortitude    2,000    Any                  N/A            Save to resist 0 HP
Gofin’s Inferno       3,000    Any                  Arms           +1 to attack / 1d6 fire damage
Gravity Shifter       1,500    Any                  Arms/Legs      Climb 30 ft.
Hilkab’s Chill        3,000    Any                  Arms           +1 to attack / 1d4 cold damage
Holan’s Faculty       3,000    Any                  Arms           +4 to attack until you hit
Immutable             3,000    Flesh/Stone          Any            Immune to polymorph
Iron Roots            4,000*   Metal/Stone          Legs           Cannot be moved
Kalia’s Kinship       1,000    Wood                 Arms           Charm animals
Kinley’s Zoom         5,000*   Metal only           Legs           Gain fly 60 ft.
Mechanical Cutlass    5,000    Metal only           Arms           Hidden +2 blade
Might of Arms         3,000    Any                  Arms           Bonus to damage
Optics                1,000*   Any                  Eyes           Gain darkvision 120 ft.
Perfect Landing       2,000*   Any but flesh        Legs           No falling damage
Pocket Ballistic      5,000    Metal                Legs           Magical military mortar
Power Bank            3,000    Wood                 Any but eyes   Store cryptions
Predatory Keen        3,500    Any                  Arms/eyes      Gain truesight
Psychokinesis         5,000    Any                  Arms           Gain telekinesis
Reinforcement         4,000    Metal                Arms           Gain resistance to melee attacks
Sand Recovery         5,000    Sand only            N/A            Regain HP if in sand
Seeker                1,000    Any but flesh        Arms/Legs      Detach and reattach limb
Siege Weapon          2,000    Any                  N/A            X2 damage against objects/structures
Skin Shield           4,000    Metal                Arms           Gain concealed shield
Shatterbuild          2,000    Any                  Any            Repair destroyed limb
                                                                                                FORBIDDEN   193
 Enhancements
 Enhancements              Cost       Composition            Location              Effect
 Stretch & Shift           5,000      Clay/Sand              Any but eyes          Morph limbs
 Sylphness Simulacra       500        Any                    N/A                   Reduces golem weight
 Tefnul’s Corrosion        3,000      Any                    Arms                  +1 to attack / 1d4 acid damage
 Touch of Truth            2,000      Any                    Arms                  Force targets to not lie
 Valin’s Stand             8,000      Any                    N/A                   Advantage when below ¼ HP
 Umbra’s Consumption       4,000      Any                    Arms                  Absorb energy
 Visceral                  8,000      Any                    N/A                   Unarmed attacks gain +1 die
 Vocog’s Vault             3,000      Any                    Legs                  Double/triple jump distance
 Wellness of Being         3,000      Any                    Any                   Additional hit points
 Willem’s Sentinel         2,500      Any                    Eyes                  Floating eye
 Wrestler                  2,000      Any                    N/A                   Advantage on grappling
 Xel’s Discernment         1,000      Any                    Eyes                  +3 to Perception
194       FORBIDDEN
                                                                     illusion fails, and the limb is revealed for what it is. After you
Concealed Beast                                                      finish a short or long rest, you can reset the illusion. As it is a
     Incanetic (arms/legs; clay/sand). As an action, the limb        perfect replication flush to the limb, only an intentional DC20
detaches. It then polymorphs into one beast selected when            Perception check examining the arm will reveal its artificial
the enchantment was applied. A leg can morph into a Small            origin.
beast; an arm can morph into a Tiny beast. You can select
this enhancement additional times, selecting a new creature               Golem (any). The golem is covered in a permanent
the limb can morph into each time. The beast still appears as        magical illusion that makes it appear as a living creature
clay/sand unless you had applied the glamour to the original         (identical to the incanetic), indistinguishable from its base
limb; it then appears as the intended creature. Returning the        creature. The illusionary skin transmits tactile sensation but
creature to the stump takes an action.                               not pain. If the golem deploys a hidden weapon, changes
                                                                     shape, or inflicts damage from a natural weapon, only that
     Golem (Medium-sized or larger; clay/sand only). Same            limb or part of the body is revealed to be artificial; the rest of
as incanetic.                                                        the illusion is maintained. The illusion resets after finishing
                                                                     a short or long rest (or 5 minutes have passed). It is a perfect
Coruscation                                                          replication, so only physical injury will reveal a golem’s true
     Incanetic (arms). Your unarmed attacks with the                 identity. The golem is nude (and anatomically correct) as the
incanetic arm gain a +1 bonus to attack, and if you hit, you         glamour creates only flesh, not clothes.
inflict an additional 1d4 lightning damage, and a hit target
can’t take reactions until the start of its next turn.               Gofin’s Inferno
     Golem (any except tin). The golem’s slam attacks are                 Incanetic (arms). Your unarmed attacks with the
also considered lightning damage; it inflicts an additional 1d4      incanetic arm gain a +1 bonus to attack, and if you hit, you
lightning damage, and a hit target can’t take reactions until        inflict an additional 1d4 fire damage, and a target your size or
the start of its next turn.                                          smaller is pushed 5 feet directly away from you.
                                                                          Golem (any). The golem’s slam attack is also considered
Cytal’s Messenger                                                    fire damage; it inflicts an additional 1d4 fire damage, and a
    Incanetic (legs). Gain a +5-foot bonus to speed. At least        target its size or smaller is pushed 5 feet directly away from
two legs must have this enhancement to gain this benefit.            the golem.
    Golem (any except stone and iron). Same as incanetic;
two enhancements must be purchased.                                  Golimu’s Fortitude
                                                                         Incanetic. N/A
Finnegan’s Flippers                                                      Golem (any). If damage reduces the golem to 0 hit points,
     Incanetic (clay/sand, legs). This enhancement is                it must make a Constitution saving throw with a DC of 5 + the
required in at least two legs to function. When your legs are        damage taken, unless the damage is from a critical hit. On a
immersed in water, you can use a bonus action to turn them           success, the golem drops to 1 hit point instead.
into flippers. You gain a swim speed of 40 ft., which can last
for up to an hour. You can revert the shape of your legs as a        Gravity Shifter
bonus action to preserve swim speed time and resume using
the flippers later. Spent time is regained after finishing a long        Incanetic (arms/legs). This enhancement is required
rest.                                                                in at least two legs or two arms. You gain a climb speed of
                                                                     30 feet. If in legs, you walk up walls; if in arms, you climb
   Golem (clay/sand). Same as incanetic; two enhancements            without any handholds.
must be purchased.
                                                                         Golem (any). Same as incanetic; two enhancements must
                                                                     be purchased.
Flash Guard
    Incanetic (eyes). You gain immunity to being blinded.            Hilkab’s Chill
Both eyes must possess this enhancement.
                                                                          Incanetic (arms). Your unarmed attacks with the
    Golem (any). Same as incanetic; two enhancements must            incanetic arm gain a +1 bonus to attack, and if you hit, you
be purchased.                                                        inflict an additional 1d4 cold damage, and the target’s speed
                                                                     is reduced by 10 feet until the start of your next turn. If you
Glamour                                                              place your hand in water, you can freeze 1 cubic foot of it
      Incanetic (any). The incanetic is covered in a permanent       per round. As an action, you can place your hand upon the
magical illusion that renders it normal-looking. Typical             ground and freeze the ground in a 10-foot radius. This area is
manipulation of objects, walking, and other essential tasks          now difficult terrain for everyone except you. If this limb is
don’t collapse the illusion. It not only looks like real flesh,      made from stone, you gain resistance to cold damage.
but it also feels like it too. It transmits tactile sensation but
not pain. However, if a weapon is deployed from it, it changes
shape, it directly inflicts damage from an attack (not a weapon
it is holding), suffers damage, or it is employed as a shield, the
                                                                                                                FORBIDDEN           195
    Golem (any). The golem’s slam attack is also considered
cold damage; it inflicts an additional 1d4 cold damage. If it
places its hand in water, it can freeze 1 cub foot per round. As                        The lege
                                                                                       than Umnd of Umbra is
an action, it can place its hand upon the ground and freeze                            greates bra. They were bigger
the ground in a 10-foot radius. This area is now difficult                             abeceda t cutter, a mas the
                                                                                                  rian.                  ter
terrain for everyone except the golem. If this limb is made
                                                                                            They beg
from stone, the golem gains resistance to cold damage.                                creatur            an with
                                                                                                                     sm
                                                                                     portfolioes, then added tall
                                                                                                    u n til they        o the
Holan’s Faculty                                                                      They we
                                                                                                r e  a n            had doze ir
                                                                                     was not               a rtist, yo       ns.
    Incanetic (arms). After you roll for initiative, you gain                       they cou about how effe u see. It
                                                                                                ld prote               c
a +4 bonus to all attack rolls until you hit. If you select this                                              ct them. tively
enhancement a second time, you can spend a bonus action                                  Umbra h
                                                                                   obsessio           eld a se
                                                                                                                  cre
with a Hit Die (recover no hit points) to regain this bonus                        for halfn. I followed th t
during the same combat.                                                           museum        a  l if e time. It we legend
                                                                                  Only a hdedicated to the as a
    Golem (any). After rolling for initiative, the golem gains a                 at any o andful were ev ir whim.
+4 bonus to all attack rolls until it hits.                                      was figu ne time; the my er alive
                                                                                 were staring out which stery
Immutable                                                                       that wa ring back. And ones
                                                                                when th s the cursory h yet,
     Incanetic (arms/legs; flesh/stone). The limb, and by                       relax. The maestro wantobby
extension, you, are immune to any spell or effect that would                   recreat eir real drive ed to
alter your form.                                                               the claye life itself—to was to
                                                                              into con , their stone, th shape
                                                                                          scious in               e
      Golem. N/A                                                                                      telligen ir iron,
                                                                                   They wa                        ce.
                                                                             sapient           nted to
                                                                                                            c r e
Iron Roots                                                                  would cacreatures. Outsate
                                                                            that sir ll them a mons iders
     Incanetic (legs). Any distance you are moved against                  knew of ed monsters. Bu ter
your will is halved. If you possess this enhancement in all                desire totheir loss and t I
legs, you cannot be moved against your will. Additionally, if             natural create life whtheir
you possess this enhancement in all legs, you can be rendered             Their ob process was de en the
                                                                          away, ev session pushed e nied.
immune from any damage from a ram attack (either from a                  submissiveryone except t veryone
creature like a goat or a from a vehicle). After using this last         have bee e pets. That wohose
ability, it cannot be used again until finishing a long rest.            refused n the end of it, uld
                                                                        go; they to let that fixa but they
      Golem (any). Same as incanetic.                                   constru used their mad tion
                                                                                    ctively.                ness
Kalia’s Kinship                                                              Then, on
                                                                       the impo          e day, th
                                                                                                      ey
    Incanetic (wood only). As an action, you can select a              godhood ssible. They achdid
                                                                      nothing.     b y creating            ieved
beast within 30 feet. If its Intelligence is 4 or lower, it must                   Th e y            life from
                                                                      that kno            t h en rele
succeed on a DC15 Wisdom saving throw or be charmed for               name an wledge to fort ased
24 hours.                                                            Also, did establish the ify their
                                                                                  d
                                                                     their fo I ever tell you legend.
      Golem (wood only). Same as incanetic.                         itself? rtress was a g that
                                                                                                       olem in
Kinley’s Zoom                                                            And tho
                                                                   are such se that we c
     Incanetic (legs, metal only). This enhancement is             died of o fools to think all gods
                                                                               ld age.                 they
required in at least two legs. As an action, your feet (and any
shoes attached) vanish, and your legs become rockets. Gain                                    Unidentifi
                                                                                                           ed
a fly speed of 60. Feet reappear when landing. Flight time is
1 minute, and lost time is regenerated after finishing a long
rest.
   Golem (metal only). Same              as   incanetic;    two
enhancements must be purchased.
196       FORBIDDEN
Mechanical Cutlass                                                   Power Bank
     Incanetic (arms, metal only). A more advanced version               Incanetic (wood, limb). Each time you apply this
of the hidden blade, the mechanical weapon is a short sword          enhancement to a limb, you gain a hidden spell storage that
that flips into position but does not require removing the           can hold 3 levels of cryptions. The maximum number of
front of the limb to expose the blade. You gain a +2 bonus           added levels with power bank across all limbs is 12.
to attack and damage rolls with this weapon. Revealing or                 Golem (wood only). Same as incanetic, you can apply
retracting the blade requires a bonus action.                        this enhancement up to four times.
    Golem (metal only). Same as incanetic.
                                                                     Predatory Keen
Might of Arms                                                             Incanetic (eyes, arms). For free on your turn, you gain the
    Incanetic (arms). You gain a +1 bonus to damage rolls            ability to see things as they actually are. You have truesight,
with melee weapon attacks made with this limb. This                  noticing secret doors hidden by magic and traps and invisible
enhancement can be applied multiple times to a single limb,          creatures, all out to a range of 120 feet. Once activated, the
stacking their bonus (though bonuses across multiple limbs           scanner lasts 1 minute, then cannot be used again until the
do not stack). The maximum number of applications is based           next dawn. If built within an arm, what you see manifests for
on the component (flesh/wood +1; clay/sand +2; metal +3;             others to see themselves.
stone +4).                                                               Golem (any). Same as incanetic.
    Golem. N/A
                                                                     Psychokinesis
Optics                                                                    Incanetic (arms). By manipulating your hand, you can
    Incanetic (eyes). You gain darkvision up to 120 feet. Both       move or manipulate nonliving objects. As your action each
eyes must have this enhancement.                                     round, you can exert your will on one object that you can
    Golem. N/A                                                       see within range. You can affect the same object round after
                                                                     round or choose a new one at any time. If you switch objects,
                                                                     the prior object is no longer affected. You can try to move an
Perfect Landing                                                      object that weighs up to 1,000 pounds. If the object isn’t being
    Incanetic (legs). This enhancement is required in at least       worn or carried, you automatically move it up to 30 feet in any
two legs. You take no falling damage if you are conscious            direction, but not beyond 60 feet. The object cannot be worn
before landing.                                                      or carried by a creature. You can exert fine control on objects
    Golem (any). Same as incanetic; two enhancements must            with your telekinetic grip, such as manipulating a simple
be purchased.                                                        tool, opening a door or a container, stowing or retrieving an
                                                                     item from an open container, or pouring the contents from a
Pocket Ballistic                                                     vial. If you put this enhancement in each arm, you triple the
                                                                     lifting strength to 3,000 and the range to 180 feet.
     Incanetic (leg, metal only). Difficult to believe, but your
leg contains a magical military mortar. Use an action and                Golem (any, Medium or larger). Same as incanetic, you
20 feet of movement to open a hatch below your knee and              can apply this enhancement up to two times.
deploy a ball of fire towards the enemy. Pick a point within
120 feet but at least 40 feet away. There must be at least 30 feet   Reinforcement
of vertical clearance for a proper parabola. The landing point           Incanetic (arms, metal). When selecting this
explodes in a fiery burst. Each creature in a 20-foot-radius         enhancement, choose bludgeoning, slashing, or piercing
sphere centered on that point must make a DC15 Dexterity             damage. You gain resistance to this damage type from
saving throw. A target takes 8d6 fire damage on a failed save        nonmagical weapons. You can select this enhancement
or half as much damage on a successful one. The fire spreads         additional times, selecting a different damage type.
around corners. It ignites flammable objects in the area that
aren’t being worn or carried. After you use the pocket ballistic,        Golem. N/A
you cannot use it again until you finish a short or long rest.
                                                                     Sand Recovery
    Golem (metal only, Medium or larger). Same as
incanetic, except the number of damage dice equals the                   Incanetics. N/A
number of golem Hit Dice divided by 2. For example, a 20d10               Golem (Sand only). As long as the golem is in physical
golem would inflict 10d6 damage. If a monster, it becomes a          contact with a large quantity of sand, it regains 10 hit points
Recharge 5-6 ability.                                                at the start of each of its turns by absorbing sand into its body.
                                                                                                               FORBIDDEN           197
Seeker                                                                 Tefnul’s Companion
    Incanetic (arms/legs, any but flesh). Your limb can                     Incanetic (arms). Your unarmed attacks gain a +1 bonus
detach or reattach with an action. If severed, you can quickly         to attack, and if you hit, you inflict an additional 1d4 acid
return your limb to your body. Additionally, you can call your         damage. You can also spend an action to fire an acid ball.
limb to you; wherever it is, it will fly at 40 feet until it reaches   Choose one creature within 60 feet, or choose two creatures
your location. It will attach automatically for free on your           within range that are within 5 feet of each other. A target
turn.                                                                  must succeed on a DC15 Dexterity saving throw or take 2d6
      Golem. N/A                                                       acid damage. At 15th level, this damage increases to 3d6. If
                                                                       this limb is made from clay or sand, you gain resistance to
                                                                       acid damage.
Siege Weapons
      Incanetic. N/A                                                       Golem (any). Same as incanetic, except the golem’s slam
                                                                       attack is also considered thunder damage. Acid ball damage
    Golem (any). The golem deals double damage to objects              dice is equal to the number of golem Hit Dice divided by 4
and structures.                                                        (rounded down). For example, a 20d10 golem would inflict
                                                                       5d6 damage.
Skin Shield
     Incanetic (metal). You cannot be holding a shield to              Touch of Truth
benefit from this enhancement. As a reaction, if you suffer a              Incanetic (arms). If you touch a creature, it must make a
hit, you gain a +2 bonus to AC against that triggering hit. The        DC17 Charisma saving throw. On a failed save, a creature can’t
limb opens to reveal a shield in front of your arm, exposing           speak a deliberate lie as long as you are touching it. You know
the limb for what it is. If the attack turns into a miss, you          whether each creature succeeds or fails on its saving throw.
cannot use a skin shield again until you finish a short or long        An affected creature is aware of the effect and can thus avoid
rest.                                                                  answering questions to which it would typically respond
    Golem (any). Same as incanetic, except if a golem                  with a lie. Such a creature can be elusive in its answers as
monster (rather than a PC) and the attack is a miss, the skin          long as it remains affected by the enhancement.
shield deactivates for five minutes.                                       Golem (any). Same as incanetic.
                                                                                                     FORBIDDEN            199
      Kabdila’s father was bedridden in his chamber,        Kabdila coaxed his friend to the corner of the
  suffering from the Brimstack Curse, an affliction     room and said simply, “The dungeon…”
  he brought back from Volani, a parting gift from
  the Aeon Pogrom. Kabdila had remained home as
  regent in his father’s absence and was disappointed       The catacombs under the castle stopped being
  to see him return.                                    employed as a high-security prison when a more
      The condition had worsened of late. Three         remote fort was erected outside town. The idea of
  doctors were attending him when Kabdila and           convicted murderers and rapists walled in with the
  Agosta entered.                                       royalty was proving less popular as more political
      “He can no longer swallow,” the doctor said       rivals and revolutionaries were finding themselves
  solemnly. “We must…drain him. Dementia comes          incarcerated.
  occasionally…he may not know you.”                        Subsequently,      the   worst   were   transferred
      The doctor stood aside, and Kabdila approached    away, leaving only the less dangerous ones, the
  his father. The doctor added, “His genitals have      poets and writers and other critics of state with
  atrophied…we’ll have to remove them, or infection     the dubious honor of being interred under the
  will kill him.”                                       castle.
      “Do what you need to do,” Kabdila said. “Let          Agosta and Kabdila walked past the cells, at
  me have a moment.”                                    the quiet and defeated criminals, many of whom
      The doctors left the room, leaving Agosta         were too old to remember a time when they
  to tour the room silently. He shifted artwork         weren’t incarcerated. None were due for release
  on the walls, lifted lace tablecloths, and opened     anytime soon.
  trunks, drawers, and jewelry boxes. He rummaged           Agosta noted the various expatriates and
  uncaringly through the linen, flipped pillows, only   pagans. There was one nagomjii with no records
  finally uncovering a safe when he flipped up the      hanging upside-down with water trickling from a
  carpet.                                               spout over his legs.
      Kabdila ignored Agosta as he approached his           “Well, that seems unpleasant,” he said. Agosta
  father and leaned to whisper, “They denied you        kept and traded knowledge. He’d killed but only
  immortality, father…but Emperor is in my grasp…       when necessary and never to extract said knowledge.
  for our family name, what secret would you keep       A secret was a confidence, a point shared between
  to deny our future?”                                  those trusted. A secret related through torture was
      Agosta may not have investigated the king         worthless.
  by any measure, but this small treasury had               The two passed the last prisoner with no
  been installed five hundred years prior and was       surprises. Regardless of their opinions of the
  common knowledge within the inner circle. Few         imprisoned, none were unexpected. Agosta even
  knew of the combination. It required a sequence of    knew who many of them were.
  symbols etched on a set of metal rollers, probably        “That’s all of them,” he said.
  as advanced a mechanism the Aegis would have              “I don’t get it,” Kabdila said, “half these people
  allowed. Hopefully, the code Agosta remembered        I know about; half the rest I put here…” He glanced
  would work.                                           at the nagomjii. “Well, not that one. But none of
      “…Take your last minutes of sense and answer      them seem out of place…what’s in the dungeon? Is
  your son…” Kabdila whispered.                         there a secret chamber?”
      Agosta opened the safe and fumbled inside             “There’s a path that connects this with the
  the space, removing papers, letters, but nothing      sewer,” Agosta said, “that’s a secret I’m aware
  that stood out as magical or even valuable. He saw    of. But it’s a corridor, not a cavity. Barely room
  Kabdila’s father whispering.                          to walk. An isolated space to hoard secrets?
      He spoke a word and coughed, then more often      Impossible…no way it’d be secret for a thousand
  and escalated. Hearing the distress, the doctors      years. Someone would have found it…I would have
  reentered and approached.                             found it!”
      Kabdila gave them their room and retreated            “Honestly, I don’t want you to find one,”
  to Agosta, who closed the safe, reset the lock, and   Kabdila said. “I know the secret passages out of the
  flipped the carpet back over.                         castle. Gods know we used them enough. Dungeon,
                                                        he said. Is dungeon a person?”
200    FORBIDDEN
    Agosta nodded, finally realizing what Kabdila           “Nuana,” Agosta said, “And no one has been in
might have heard.                                       this room since?”
    “Well,” he said. “Donjon is a word from an              “No, milord,” she said.
ancient tongue still used in places to mean the             “I’m not a lord.” Agosta scanned over the room,
central tower of a castle.”                             searching for something, anything—a message, an
    Kabdila dropped his head, pinched the bridge        object.
of his nose, and sighed.                                    Kabdila kept his attention on the chambermaid.
    “Damn, my father,” he said.                             “Has it always been you?” Kabdila asked.
                                                            “Yes, your royal highness.”
                                                            Agosta scrutinized the various paintings, most
    They approached the central tower, which            showcasing the dying king. Upon the dressers
was neither the main turret nor the tallest spire       rested various keepsakes, mirrors, candles, and
of Deos. Agosta and Kabdila passed a guard who          jewelry boxes that Agosta verified were empty.
ignored the two. It was an old building with a              “Was there anything you caught as unusual
narrow spiral that scaled up.                           about this room? Something out of place, or that
    “I can’t remember how long it’s been since I        you were forbidden to touch or move?” Kabdila
was up here,” said Kabdila. “I know the plundered       asked.
art of Eridius is below us. I think the handmaidens         “I’ve been the handmaiden of this chamber for
are…”                                                   eight years, your royal highness. I have scrubbed
    “No,” Agosta said, “the top-level was reserved      and scoured every inch a hundred times. There is
for one of his concubines...Nuana, I think her name     nothing about this room I do not know—” she was
was…she died of dysentery fifteen years ago.”           interrupted as Agosta shattered a vase across a
    “Yes, I remember. He was never the same. No         wall.
one measured up.”                                           “And you know the king is soon to pass, and
    They passed the last window before reaching         any secrets would have to be passed on to its new
the top, both taking note of the parade outside to      ruler,” Kabdila said.
celebrate the Aegis blessing the celebration. They          “My life surrounds this room,” she said,
could see the conclave carriage somewhat brazenly       still shaken. “I know everything, and it conceals
navigating the narrow roads, often with escorts as      nothing.”
the church and city guards pushed into the crowds           Agosta approached one item of interest, next
to maintain order.                                      to the bed, a sealed cylinder of solid brass, resting
    Kabdila shook his head and kept climbing.           exposed on a wooden bracket.
    “They could have cured her,” he said, “…could           “What is this?” Agosta asked.
have cured him.” They passed locked room after              “I don’t know, milord,” the handmaiden said.
locked room, lived in by various servants. Upon         “The king found it on a crusade and kept it here.”
reaching the top, the two men found the door ajar.          “Scroll tube?” Kabdila asked Agosta.
    Agosta gently encouraged his prince out of the          “Little short and fat for one.” Agosta wrestled
way and approached, with his other hand pushing         with it. “No way to open it.”
the door open to find a pristine bedroom carefully          “A vestige, perhaps?” Kabdila asked. “Maybe
preserved by a single chambermaid ensuring the          it’s this they want?”
room’s perfection.                                          “Can’t see why,” Agosta said, “no vestige of
    It was as lavish as the king’s chamber. The         worth would be kept on display in a bedroom.”
chambermaid jumped upon seeing the two men.                 “Process of elimination, though.”
She recognized the prince entering afterward and            “How many of you reside in this tower?”
immediately bowed.                                      Agosta asked the handmaiden.
    “Stand,” Kabdila said. “This chamber, who is it         “Ten, milord, but only I have responsibilities
for?”                                                   in this room, and I keep the only key amongst the
    “Your royal highness…it is for no one,” she said.   staff.”
    “No one?”
    “The king ordered it kept as it was without             “Ten,” Agosta said, placing the cylinder back
alteration…after she died.”                             on its display. The chambermaid nodded. “Two per
                                                        room?”
                                                                                            FORBIDDEN           201
             She nodded again.                                   “Who are you?” Kabdila asked.
             “Then why did we pass six doors as we               The room contained a bathtub, but all the
      climbed?”                                              water had to be passed through the opening.
                                                             Agosta knew then that whoever this was, she
                                                             hadn’t left this room in years.
             The chambermaid led them to the one room,           “Oh me,” she said modestly, “just someone
      the last one Kabdila and Agosta passed on the          the king fancied and forgot about.”
      way up, the only one the chambermaid didn’t                “So, we should pay you no mind and just
      possess the key for. Kabdila tapped the multiple       release you, given the inevitable shift in authority,”
      locks on the door while Agosta noticed the food        Agosta said.
      pass-through at the bottom.                                The girl stepped forward, out of the shadows,
             “This is a prison door,” Agosta said, “who      with bands of light illuminating her face. Her
      monitors the food?”                                    unkempt blond hair was pulled back behind her
             “I imagine the same person responsible for      head. She had eyes of jade and a sharp chin.
      all our food,” the chambermaid said, “but they             The color washed from Agosta’s face.
      certainly couldn’t have the key; this is an imperial       “It was worth a try,” the girl said as she
      lock.”                                                 sauntered over and sat upon the bed.
             “I have the keep’s master key,” Kabdila             “How long have you been here, girl?” Kabdila
      said as he fished through pockets, unaware that        asked.
      Agosta had removed his master key.                         She sat at the edge of the bed, almost
             He unlocked the door.                           taunting them with a half-smirk.
             Kabdila was understandably surprised.               “You’re not a particularly smart one, are
             “How long have you had that?” he asked.         you?” she said. “Do you honestly think they’d give
             “For as long as you had yours,” Agosta said.    me a calendar? If they did, after all these years,
             “There’s only supposed to be two of these.”     would I bother to keep track? The king held a
             “You miscounted.”                               standing order that I wasn’t to be touched; that
             Kabdila confronted the chambermaid, “Were       much I knew. He was the only one that visited
      you present when this room was ever opened?”           me.”
             “I have never seen it opened, your royal            “The king is dead. Or accurately soon to be,”
      highness.”                                             Kabdila said as he opened his arms wide and
             “Not even to place someone or something in      presented. “And long live the king.”
      it?”                                                       “Huh…” she mumbled. “Your father was an
             “No, your royal highness.”                      ignoramus and insane. He was also unpleasant in
             “Okay, off you go,” Kabdila said with a wave    every physical way. You look like the product of
      of his arm, and the chambermaid departed back          infidelity.”
      upstairs.                                                  Kabdila couldn’t help but laugh, ignoring
             Agosta guided the prince behind him and         Agosta, was still dumbstruck.
      pushed the door slowly open. Inside, they found            “He must have allowed your education,”
      a well-kept bedroom with bars on the windows,          Kabdila said. “That was one the shrewdest insults
      almost as lavish as the top floor, though half the     wrapped in a compliment I’ve heard.” He nudged
      size and very well lived.                              a chin to Agosta. “I expect that from my friend;
             A figure was seen writing at a desk.            are you sure you’re not his bastard.” Kabdila
             “You,” Agosta said.                             turned to notice the shock still on Agosta’s face,
                                                             which took the prince off guard. “That was a
             The figure immediately picked up a nearby
                                                             joke. Do you know this girl?”
      serving plate and threw it towards the door.
                                                                 Agosta and the girl shared a moment.
      Agosta slapped it out of the way.
                                                             Familiarity.
             The figure stood and shouted back.
                                                                She knew it as well.
             “No man can touch me!” the young girl said.
      “King’s order, on pain of castration! Kindly cluck
      off!”
202          FORBIDDEN
    “Unfortunately,” Agosta said, “there’s only            “I kidnap your child,” Agosta said. “I give
one person your father would keep locked up all        that child to my son to raise. You find the child
these years?” Kabdila waited for Agosta, who
knew the answer but didn’t know how he could           after I’ve passed. Would you punish the son?”
know.                                                      “Yes.” Kabdila didn’t need to consider his
    “Elina…Prescott,” Agosta said. “The last scion     answer.
of the Volani royal family…”
                                                           “Exactly. Would you do the same if it was
                                                       not a child but a family valuable, a jewel or ring?
                                                       At the very least, you’d expect it back. We were
    “Let’s take a walk,” Agosta said to Kabdila in
                                                       responsible for this before we even knew she
the latter’s royal office. Kabdila stood.
                                                       existed.”
    “You know, I am still a prince,” Kabdila said.
                                                           The two resumed their walk, passing the
“You can’t just order me around.”
                                                       officer barracks next to the barbican.
    “Fine…then take me for a walk.”
                                                           “Why are you so heated?” Kabdila asked. “A
    Kabdila held back a chuckle, shook his head,
                                                       failure of your network?”
and followed his friend out.
                                                           “We were too young to appreciate the
    They paced along the castle’s outer wall,
avoiding guards that could overhear them.              magnitude of what your father did. She was a
    Philokalia had passed the city and was             child, and she knows more than us.”
continuing its orbit east. Life was slowly returning       “I guess it doesn’t matter,” Kabdila said.
to normal, but there would still be moments            “What a waste.” Agosta realized that Kabdila was
of extended darkness until the world finally           already formulating his solution. “Why do they
disappeared over the horizon. Uno had just risen,      care? She’s one girl. Never believed in prophecy.
gifting the city with only a few hours of light.       Maybe it’s something else. Maybe that rumor,
    “Your fool of a father killed her family,”         that they’re…what do you call them?”
Agosta said.                                               “Daemons.”
    “I’m sure he didn’t do the deed himself—”              “Right. Angels wrapped in human skin. Have
Kabdila said.                                          you ever seen one?”
    “You think that? “                                     “Probably, that’s the point.”
    “He has more than enough blood on his hands            “Maybe we should go back and check.”
to flood the Dagos. I’m just saying he probably            “You’re not taking a blade to the skin of a
didn’t swing the sword. Not that it matters.           child,” Agosta said bluntly. Kabdila grimaced as
Whoever it was, they were thorough. Probably           if Agosta’s opposition was a simple inconvenience.
Varant Price; he razed that city to ash. I can’t       The only information had on the myth claimed
imagine she would’ve been spared, held here            that nagomjii weren’t the only non-humans
for ten years. Father probably didn’t know she         living among the general population. Daemons,
existed until someone betrayed her. So, who was        eidolons, both names for creatures hiding in plain
it…who turned her in?”                                 sight, and both declared profane by the Ascension
    “Wouldn’t have been any of the families loyal      with commandments set in place to ensure their
to Volani. The Aegis ordered the hierarchy of
                                                       uncovering and extinction.
those lines executed.”
                                                           “Regardless,” Kabdila said, “they put a hefty
    “I admit that might have been an overreaction
                                                       price on her head. Ascension gets what they
on my father’s part. I’m relieved we don’t have
                                                       want. Is this why they held back the title from
that blood on our hands.”
                                                       my father…because they knew?”
    “The vilest stains are the ones you cannot
                                                           “He probably wanted to use her as leverage.”
see.”
                                                           Kabdila kept silent as he deliberated options,
    Kabdila stopped short of the castle green
                                                       despite already having decided. Agosta knew this
under the shadow of the Salt Tower. He was
                                                       as well but wished his prince would surprise him.
somewhat irritated.
                                                           “Thoughts?” Kabdila asked.
    “Excuse me?” he asked.
    Agosta stopped and confronted the prince,
now loud enough for nearby gardeners to hear.
                                                                                           FORBIDDEN         203
9: MONSTERS
                      The laboratory had been torn apart, desks shattered, paperwork was strewn
                  everywhere. Shelves had collapsed. Terri couldn’t make out a square inch of ground under
                  the debris. She let herself be taken in by shock for only a moment before desperately
                  pawing at the rubble.
                      “Kaiden. Kaiden!”
                      She was as loud as she would allow herself without alerting those above, despite
                  Kaiden’s previous warning that the lab was soundproof. Most of the artifacts Kaiden had
                  recovered were still present, scattered, and broken across the mess.
                      She found the book, first noticing the cover—the five-pointed star sitting within a
                  spiral expanding out. It sat among the rubble. Terri cleared it from the debris and noticed
                  the damage.
                      It had taken a deep cut on the cover. From corner to corner, all the way through the
                  leather. The interior was still intact.
                      Terri whispered to herself, “it doesn’t make any sense.”
                      She was correct; purgitans would have taken everything, not destroyed the entire
                  room and leave the garbage to be recovered. And nothing had been taken.
                      Then Terri found him.
                      She was hoping he had escaped or been away. Terri first noticed a bloodied hand
                  sticking from under the debris, half under a fallen bookshelf. She fell next to him, pushed
                  the shelf off, then cleared what was covering him.
                      Kaiden Sivoy’s body was carved with a thousand knives. Terri fell back but quickly
                  recovered. She knelt forward and verified what she already knew.
 204   MONSTERS
P                                                                  Excubitors 							
       aradise is, for the lack of a better word, weird.
       Throughout this entire tome, that should be
       blatantly obvious, and nowhere else is it evident
       than in detailing the various opponents heroes may          Excubitors are extraordinary feats of artificial intelligence.
encounter in their journeys. While some, like the Aegis, are       These robots are unmatched anywhere else in Paradise, so
expected, others are downright bizarre.                            advanced in fact that they overshadow so much of the related
                                                                   Aegis technology, especially their other automated machines.
Monster Sizes
                                                                   They are also exceedingly rare and rightfully costly to produce,
                                                                   and it shows in their flamboyant, almost regal appearance.
                                                                   Excubitors often resemble slim suits of armor covering
                                                                   complex and beautiful internal mechanisms. Armor plates
While standard rules define sizes as Tiny, Small, Medium,          are mostly white and covered in artistic patterns unique to
Large, Huge, and Gargantuan, this book expands to include          each model. Instead of a helmet, excubitors feature a face
Colossal, Immense, Titanic, City, Planetary, and Cosmic. For       with a fixed expression—that of a hairless, tranquil male.
example, a city-sized monster (like a watcher) can be between      The voice that emanates is equally composed, never prone
City and Planetary size, meaning they are generally between        to anger, even when in combat. Unlike the near mindless
325 and 1,280 feet across.                                         hedrons, excubitors speak charismatically. They have been
                                                                   friendly, if not even polite, to women and children.
             New Monster Sizes                                         When required to get its hands dirty, an excubitor can
                                                                   hold its own. They are suspected of being as dangerous as
             Size           Avg. Space
                                                                   some members of the seraphim torus.
             Tiny           2.5 ft.
             Small          5 ft.
             Medium         5 ft.
             Large          10 ft.
             Huge           15 ft.
             Gargantuan     20-40 ft.
             Colossal       45-80 ft.
             Immense        85-160 ft.
             Titanic        165-320 ft.
             City           325-640 ft.
             Planetary      645-1,280 ft.
             Cosmic         1,285 ft. or larger
                     Aegis
The Aegis will likely be the dominant, overarching threat
within this setting. They employ several methods to enforce
their will, from Ascension military to the armies of loyal
kingdoms and their own manifestations, including powered
armor and robots. Aegis always prefer to employ forces loyal
to them before consigning their own kind to the task. When
the latter is unavoidable, they are rarely sent in alone or into
an engagement they have any chance of losing.
     Aegis tech is noteworthy for its appearance in that
it doesn’t resemble technology. Aegis prefer to pass their
machines off as magical, as being so advanced that no one
would have any hope in reverse engineering it to understand
its function. But to many of those that understand science,
the panache can be easily ignored, revealing the genuine
technology underneath.
                                                                                                             MONSTERS         205
Excubitor
Medium human, neutral
                                                                          Hedron									
Armor Class 18 (natural armor)
                                                                          These floating dodecahedrons possess no aeriform nor visible
Hit Points 187 (22d8+88)                                                  external thrusters and are supported entirely by an internal
Speed 35 ft.                                                              generator able to resist gravity. When latent, hedrons are
                                                                          sealed, but when scanning or in combat mode, the solid shape
   STR         DEX        CON          INT        WIS         CHA         divides into four segments, revealing weapons and detection
  20(+5)      20(+5)      18(+4)      18(+4)     14(+2)      14(+2)       instruments inside. Unlike excubitors, hedrons possess
                                                                          no language skills and only basic intelligence that can be
Saving Throws Str +9, Dex +9                                              overridden by any resident Aegis. They also do not display any
Skills Athletics +9, Acrobatics +9, Perception +6
                                                                          individualized features. Unlike the rare excubitors, hedrons
Damage Resistances bludgeoning, piercing, and slashing from
     nonmagical weapons
                                                                          are a common sight wherever Aegis appear, with each Aegis
Damage Immunities poison, psychic                                         generally accompanied by at least one hedron.
Condition Immunities blinded, charmed, deafened, exhaustion,
     frightened, paralyzed, petrified, poisoned                            Hedron
Senses darkvision 60 ft., passive Perception 16                            Medium construct, unaligned
Languages All human languages
Challenge 12 (8,400 XP)                                                    Armor Class 16 (natural armor) or 14 with active scanning
                                                                           Hit Points 110 (13d10+39)
Extensions. The excubitor’s fingers can each extend; it has                Speed fly 80 ft.
    advantage with grapple checks.
Loyalty. The excubitor is fiercely loyal to aegis and will attack any         STR        DEX        CON         INT        WIS        CHA
    threats to one, including its allies.                                    15(+2)     22(+6)      16(+3)      1(-5)      3(-4)      1(-5)
Monomolecular. The excubitor’s melee weapons are counted as
    magical.                                                               Saving Throws Dex +9
Regeneration. The excubitor regains 5 hit points at the start of its       Skills Perception -1 or +10 with active scanning
    turn if it has at least 1 hit point.                                   Damage Immunities poison, psychic
Wireless Contact. The excubitor can communicate with any other             Condition Immunities blinded, charmed, deafened, exhaustion,
    aegis tech and with any aegis within 1 mile. It can command                 frightened, paralyzed, petrified, poisoned
    any hedron it can see not under the command of an aegis.               Damage Resistances cold, fire
                                                                           Senses blindsight 120 ft., passive Perception 9 or 19 with active
Actions                                                                         scanning
                                                                           Languages None, beeps only
Multiattack. The excubitor makes any other three attacks.                  Challenge 6 (2,300 XP)
Fists. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit. 12
     (2d6+5) bludgeoning damage and the excubitor can attempt              Gravity Drive. The hedron cannot be knocked prone, and it reduces
     a grapple.                                                                all push effects by 5 feet.
Ceremonial Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one         Gravity Field. The hedron can disengage from all targets when it
     target. Hit. 16 (2d10+5) slashing damage.                                 moves.
                                                                           Loyalty. The hedron is fiercely loyal to aegis and will attack any
                                                                               threats to one, including its allies.
                                                                           Configuration. The hedron can make a pulse weapon attack within
                                                                               reach of an opponent without provoking an opportunity
                                                                               attack.
                                                                           Actions
                                                                           Multiattack. The hedron makes three pulse weapon attacks.
                                                                           Pulse Weapon. Ranged Weapon Attack: +9 to hit, range 200/1,000
                                                                                ft., one target. Hit. 19 (2d6+6) fire damage. On a non-critical
                                                                                hit, roll one damage dice twice and take the higher result. On
                                                                                a natural 20, roll all damage dice twice and take the higher
                                                                                result.
                                                                           Active Scanning. The hedron deploys advanced detection gear;
                                                                                its perception increases by +10, and it gains truesight 30 ft.,
                                                                                but while deployed, its AC decreases by 2. Another action is
                                                                                required to retract the detection gear.
                                                                           Bonus Actions
                                                                           Gravity Burst. The hedron moves up to 60 ft.
206      MONSTERS
Knights Episcar				                                               Episcar Knight
                                                                  Medium human, any alignment
The order of Episcar was created by the request of the            Armor Class 16 (armor)
Purgitans and authorized by the Seraphim Torus as guardians       Hit Points 97 (13d8+39)
of the Aegis faith when Aegis are unable to enforce their will    Speed 30 ft.
directly. At current count, there are just over 1,000 knights
within the order, often leading larger forces of the Silantine       STR         DEX        CON           INT      WIS         CHA
guard. Of equal authority to the Dioconate, the hierarchal          18(+4)      16(+3)      16(+3)       14(+2)    12(+1)     14(+2)
structure of the Ascension places the order under the
directive of the Torus, resulting in clashes within the church    Skills Athletics +7, Intimidation +5
                                                                  Saving Throws Str +7
when orders conflict. However, if one Aegis is represented, it
                                                                  Senses Passive Perception 11
commands all non-Aegis, deacons, and knights regardless of        Languages Argot
their placement in the hierarchy.                                 Challenge 5 (1,800 XP)
     The Knights of Episcar lead crusades, boldly flaunting the
                                                                  Involuntary Sacrifice. If a member of the Silantine Guard is within
colors and banners of the church, and are only second to the          5 feet of the episcar knight, that guard can use a reaction to
purgitans in their blind fanaticism. Although the purgitans           suffer damage from a ranged attack that hits the knight.
are considered the judges and executioners of Ascension
dogma, those within the order of Episcar have killed far more     Actions
in the name of their gods.
                                                                  Multiattack. The episcar knight makes two longsword attacks.
                                                                  Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit. 8
                                                                      (1d8+4) bludegeoning damage, or 9 (1d10+4) if used with two
                                                                      hands.
                                                                  Reactions
                                                                  Parry. The episcar knight adds 4 to its AC against one melee attack
                                                                      that would hit it. To do so, the knight must see the attacker
                                                                      and be wielding a melee weapon.
                                                                  Purgitan Inquisitors
                                                                  The most unpredictable and aptly dangerous segment of the
                                                                   Ascension is those under the Purgitan order, tasked with
                                                                   investigating heretical acts, judging them, and carrying out
                                                                    the appropriate and often excessive punishment. Initially,
                                                                     the purgitans were scholars maintaining the many holy
                                                                      tomes allowed by the Aegis—dubbed the “Consecrated
                                                                      Collection” and operating as independent adjudicators
                                                                       for those wishing to be members of both the Dioconate
                                                                        and the Ahkdanate. They weren’t even called inquisitors
                                                                        back then, preferring the term “postulators.” However,
                                                                        with the release of the Iokon Opus, the function of the
                                                                         order changed.
                                                                          The Consecrated Collection was closed, and the
                                                                        purpose of purgitans expanded to act as judge and
                                                                        executioner on anything deemed by the purgitans
                                                                        to be heretical…and they often find such crimes
                                                                         everywhere.
                                                                                                                  MONSTERS         207
Purgitan
Medium human, lawful evil
Armor Class 17 (armor)
Hit Points 105 (14d8+42)
Speed 30 ft.
Actions
Multiattack. The purgitan makes any other three attacks
Executioner’s Axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
    target. Hit. 11 (1d8+2) slashing damage.
Commander. Select one human ally within 30 feet to make a single
    melee or ranged attack.
Execution. Target one creature in reach with 15 or less hit points.
    The purgitan kills the target.
208     MONSTERS
Silantine Guard				                                           Silantine Guard
                                                              Medium humanoid (any race), any alignment
The order of Silantine, numbering more than 10,000, is        Armor Class 17 (armor)
tasked with guarding the Ascension-controlled buildings       Hit Points 45 (6d8+18)
all over Paradise, with a notable concentration within the    Speed 30 ft.
Exclave. Although not technically allowed for offensive
responsibilities, they have been known to accompany other        STR        DEX        CON        INT       WIS        CHA
members of the Ascension while said members engaged in          17(+3)     14(+2)      16(+3)    14(+2)     12(+1)     12(+1)
hostilities. The charter of the guard has been stretched on
more than one occasion, including sending over a thousand     Senses Passive Perception 11
                                                              Languages Argot
members to guard a lance of episcar knights on crusade.
                                                              Challenge 2 (450 XP)
                                                              Actions
                                                              Multiattack. The guard makes three twin sai attacks. The guard
                                                                  can replace one attacks with a +2 bonus to AC, which expires
                                                                  at the beginning of the guard’s next turn.
                                                              Twin Sai. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                  Hit. 7 (1d8+3) piercing damage.
                                                                                                          MONSTERS          209
Seraphim Torus					
Although the Aegis prefer to employ lower-class personnel
or their machines to do their dirty work, they will step in
and handle matters directly on rare occasions. These are the
seraphim torus, where traditionally frail and fragile Aegis are
implanted in a powerful testament powered armor or even an
avatar, becoming an imposing and dangerous war machine.
Obviously, such opponents are extraordinarily rare, as a
member of this order usually only intervenes when direct
Aegis presence is mandated, where just sending in machines
would be considered unwise. Considering that, a member of
the Torus is rarely sent into situations alone, regardless of the
threat level.
 Skills Athletics +8, Acrobatics +9, History +8, Religion +8, Insight +8,
      Perception +8, Deception +8, Intimidation +8, Persuasion +8
 Saving Throws All +8
 Damage Immunity poison
 Condition Immunity poison
 Damage Resistance Fire, acid, cold; bludgeoning, piercing, and
      slashing from nonmagical weapons                                      Seraphim Torus (Skin of Glory)
 Senses Passive Perception 18                                               Medium humanoid, any lawful
 Languages All human languages
                                                                            Armor Class 18 (armor)
 Challenge 10 (5,900 XP)
                                                                            Hit Points 120 (16d8+48)
 Disease Immunity. The torus is immune to effects of any disease; it        Speed 35 ft., fly 60 ft.
      passes all saving throws relating to disease.
 Mask. The torus is immune to gas attacks and inhaled poisons.                 STR         DEX         CON         INT         WIS         CHA
 Refined Mind. The torus has advantage on saving throws against               19(+4)      20(+4)       14(+2)     18(+4)      18(+4)      18(+4)
      being charmed.
                                                                            Skills Athletics +8, Acrobatics +9, History +8, Religion +8, Insight +8,
 Actions                                                                         Perception +8, Deception +8, Intimidation +8, Persuasion +8
                                                                            Saving Throws All +8
 Multiattack. The torus makes any three other attacks.                      Damage Immunity poison
 Mecha Fists. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.      Condition Immunity poison
     Hit. 9 (1d10+4) bludgeoning damage.                                    Damage Resistance Fire, acid, cold; bludgeoning, piercing, and
 Plasma Cannon. Ranged Weapon Attack: +9 to hit, range 100/600                   slashing from nonmagical weapons
     ft., one target. Hit. 13 (2d6+6) fire damage. This is a plasma         Senses darkvision (60 ft.), Passive Perception 18
     attack. On a non-critical hit, roll one damage dice twice and          Languages All human languages
     take the higher result. On a natural 20, roll all damage dice          Challenge 10 (5,900 XP)
     twice and take the higher result.
                                                                            Disease Immunity. The torus is immune to the effects of any
                                                                                 disease; it passes all saving throws relating to disease.
                                                                            Mask. The torus is immune to gas attacks and inhaled poisons.
                                                                            Maneuverability. The torus has advantage with Dexterity
                                                                                 (Acrobatics) checks.
                                                                            Refined Mind. The torus has advantage on saving throws against
                                                                                 being charmed.
                                                                            Actions
                                                                            Multiattack. The torus makes three claw attacks.
                                                                            Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
                                                                                Hit. 9 (2d6+4) slashing damage. This attack is considered
                                                                                magical.
210      MONSTERS
Seraphim Torus (Nexus of Light)                                            Seraphim Torus
Medium humanoid, any lawful
                                                                           (Gollen-Palladius)
Armor Class 19 (armor)                                                     Medium humanoid, any lawful
Hit Points 165 (16d8+48) with nexus of light
                                                                           Armor Class 19 (armor) or 20 in beast mode
Speed 30 ft.                                                               Hit Points 145 (16d8+48) with gollen-palladius
   STR          DEX       CON          INT         WIS         CHA         Speed 30 ft., or 40 ft. with beast mode
  19(+4)       20(+4)     14(+2)      18(+4)      18(+4)      18(+4)          STR         DEX        CON          INT         WIS         CHA
                                                                             19(+4)      20(+4)      14(+2)      18(+4)      18(+4)      18(+4)
Skills Athletics +8, Acrobatics +9, History +8, Religion +8, Insight +8,
     Perception +8, Deception +8, Intimidation +8, Persuasion +8           Skills Athletics +8, Acrobatics +9, History +8, Religion +8, Insight +8,
Saving Throws All +8                                                            Perception +8, Deception +8, Intimidation +8, Persuasion +8
Damage Immunity poison                                                     Saving Throws All +8
Condition Immunity poison                                                  Damage Immunity poison
Damage Resistance Fire, acid, cold; bludgeoning, piercing, and             Condition Immunity poison
     slashing from nonmagical weapons                                      Damage Resistance Fire, acid, cold; bludgeoning, piercing, and
Senses darkvision 60 ft., Passive Perception 18                                 slashing from nonmagical weapons
Languages All human languages                                              Senses darkvision 60 ft., Passive Perception 18
Challenge 11 (7,200 XP)                                                    Languages All human languages
Disease Immunity. The torus is immune to effects of any disease; it        Challenge 10 (5,900 XP)
     passes all saving throws relating to disease.                         Disease Immunity. The torus is immune to effects of any disease; it
Mask. The torus is immune to gas attacks and inhaled poisons.                   passes all saving throws relating to disease.
Refined Mind. The torus has advantage on saving throws against             Mask. The torus is immune to gas attacks and inhaled poisons.
     being charmed.                                                        Pounce (beast mode). If the torus moves at least 15 feet straight
                                                                                toward a creature and then hits with a claw attack, that target
Actions                                                                         must succeed on a DC15 Strength saving throw or be knocked
Multiattack. The torus makes three mecha fists attacks.                         prone. The torus can make a claw attack against a prone
Mecha Fists. Melee Weapon Attack: +8 to hit, reach 10 ft., one                  creature with a bonus action.
    target. Hit. 9 (2d8+4) bludgeoning damage.                             Refined Mind. The torus has advantage on saving throws against
                                                                                being charmed.
                                                                           Sensor Package. The torus has advantage on Wisdom (Perception)
                                                                                checks that rely on hearing or smell.
                                                                           Actions
                                                                           Multiattack. The torus makes three attacks, two with its claws and
                                                                                 one with its bite.
                                                                           Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit. 9
                                                                                 (1d10+4) piercing damage.
                                                                           Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit. 8
                                                                                 (1d8+4) slashing damage.
                                                                           Beast. The torus changes from a humanoid creature resembling
                                                                                 the beast to the original beast form (or back again). While
                                                                                 in beast mode, the torus cannot hold onto any items, and it
                                                                                 moves on all four limbs.
                                                                                                                            MONSTERS            211
 Seraphim Torus                                                             Disease Immunity. The torus is immune to effects of any disease; it
                                                                                 passes all saving throws relating to disease.
 (Crater of Gold)                                                           Mask. The torus is immune to gas attacks and inhaled poisons.
 Large humanoid, any lawful                                                 Refined Mind. The torus has advantage on saving throws against
 Armor Class 20 (armor)                                                          being charmed.
 Hit Points 200 (16d8+48) with crater of gold
 Speed 30 ft., swim 40 ft., fly 60 ft. (hover)
                                                                            Actions
                                                                            Multiattack. The torus makes three attacks, two with its claws and
    STR         DEX        CON          INT         WIS         CHA               one with its bite.
   19(+4)      20(+4)      14(+2)      18(+4)      18(+4)      18(+4)       Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit. 13
                                                                                  (2d10+4) piercing damage.
 Skills Athletics +8, Acrobatics +9, History +8, Religion +8, Insight +8,   Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit. 10
      Perception +8, Deception +8, Intimidation +8, Persuasion +8                 (2d6+4) slashing damage.
 Saving Throws All +8                                                       Energy Breath (Recharge 5-6). The torus exhales a fire-based plasma
 Damage Immunity poison                                                           attack in a 30-foot cone. Each creature in that area must make
 Condition Immunity poison                                                        a DC15 Dexterity saving throw, taking 45 (10d8) fire damage
 Damage Resistance Fire, acid, cold; bludgeoning, piercing, and                   on a failed save or half as much on a successful one.
      slashing from nonmagical weapons
 Senses darkvision 60 ft., Passive Perception 18
 Languages All human languages
 Challenge 12 (8,400 XP)
212      MONSTERS
 The Beasts of
   Paradise
Within Paradise, many unnatural creatures exist that could
only exist within the confines of this warped reality. Here
is a guide to incorporating monsters into Paradise. You can
include any creatures except the following.
    Note. These are canonical guides only, and you can
ignore them for your setting.
  No Angels
  No Fey
  No Goblinoids
  No Fiends
  No Dragons
  No Dwarves/Elves
  No Gith
  No Lizardfolk
  No Slaad
     This only applies to organic, living creatures, and a GM
can introduce variations of these monsters as golems (see
later).
                                                                                                               MONSTERS         213
Challenge rating 2 and up                                         Challenge rating 20 and up
      (e.g., ankheg, carrion crawler).                                 (tarrasque).
     Gain +1 bonus to attack until you finish a long rest.          Gain a +2 bonus to one ability score (no max).
     Gain a +5 bonus to speed until you finish a long rest.         You gain +2 Hit Dice (maximum hit points don’t change).
Challenge rating 5 and up                                             Your maximum hit points increase by 10 (Hit Dice
                                                                        doesn’t change).
      (e.g., bulette, chimera).
       Advantage on all saving throws until you finish a long
       rest.
       Recover from 1 level of exhaustion.
                                                                                Citadel
                                                                  Citadels are colossal creatures with small bodies and
                                                                  enormous necks, reaching as high as a thousand feet. They
Challenge rating 8 and up                                         seldom move when rooted and simply attempt to catch
      (e.g., hydra, naga).                                        passing cnidar. Though generally considered harmless, they
                                                                  tend to ignore what they trample below. They are known to
     You regain 2d4 spent Hit Dice.
                                                                  be relatively slow and have been found alone in valleys and
     You are cured of any curses, diseases, and conditions.     in groups of as many as twenty in open fields. They sport
                                                                  numerous eyes and a mouth like a basking shark. Because of
Challenge rating 11 and up                                        their stable nature and slow movement, there are stories of
      (e.g., behir, remorhaz).                                    people erecting houses on their heads or even in their mouths.
     You gain resistance to poison damage.                          Heart (duration-permanent). You gain resistance to a
     You gain advantage to Wisdom (Perception) checks that      random element damage type (acid, cold, fire, lightning, or
       rely on smell, sight, or hearing (choose one).             thunder).
214       MONSTERS
Citadel                                                               Actions
Gargantuan (Titanic) monstrosity, unaligned
                                                                      Bellow (Recharge 6). The citadel can create a deafening, low-
Armor Class 18 (natural armor)                                             frequency roar. Each creature within 120 feet must succeed
Hit Points 495 (30d20+180)                                                 on a DC17 Wisdom saving throw or become stunned for 1
Speed 10 ft., climb 10 ft., swim 10 ft.                                    minute. A creature can repeat the saving throw at the end of
                                                                           each of its turns.
  STR          DEX        CON             INT      WIS     CHA        Slam. Melee Weapon Attack: +18 to hit, reach 100 ft., one target.
 30(+10)       8(-1)      24(+6)          3(-4)   10(+0)   5(-3)           Hit. 36 (4d12+10) bludgeoning damage, and the target is
                                                                           knocked prone.
Saving Throws Str +18, Con +14
Damage Immunities acid, cold, fire, lightning, thunder                Bonus Actions
Condition Immunity frightened, paralyzed
Senses darkvision (120 ft.), passive Perception 10                    Flee or Flight. The citadel moves 10 feet.
Languages none
Challenge 18 (20,000 XP)
Massive. The citadel deals double damage to objects and structures.
                                                                                                                   MONSTERS         215
                 Cnidar
                                                                    Amorphous. The cnidar is immune to critical hits.
                                                                    Mindless. The cnidar is immune to all mind-affecting effects.
                                                                    Actions
Cnidar are massive, quiet, and very deadly if approached.           Tentacle. Melee Weapon Attack: +8 to hit, reach 30 ft., one target.
These creatures resemble floating jellyfish, with specimens             Hit. 13 (2d8+5) piercing damage plus 36 (8d8) poison damage,
recorded as being as large as sixty feet across. Citadels are the       and the target must succeed on a DC14 Constitution saving
cnidar’s primary predator, while the latter gains nutrition             throw or become paralyzed and poisoned for 1 minute. The
mostly from photosynthesis. However, they have been known               target can repeat the saving throw at the end of its turns,
to feed on insects and airborne particles.                              ending the effect on a success.
      Heart. Cnidar don’t possess hearts.
 Cnidar
 Gargantuan monstrosity, unaligned
 Armor Class 14 (natural armor)
 Hit Points 157 (15d10+75)
 Speed 0 ft., fly 40 ft. (hover)
216       MONSTERS
                                                                  Crypsis
                                                                  Medium monstrosity, unaligned
                                                                  Armor Class 15 (natural armor)
                                                                  Hit Points 276 (8d10+24)
                                                                  Speed 20 ft., fly 60 ft.
               Crypsis
                                                                     STR         DEX         CON          INT         WIS         CHA
                                                                    14(+2)      18(+4)       17(+3)       8(-1)      14(+2)      10(+0)
                                                                  Skills Perception +4
The crypsis is a four-winged flying creature with a sword-        Senses darkvision 60 ft., passive Perception 14
shaped beak with migration patterns that connect it to every      Languages none
planet within Paradise, thus their frequent occurrence. They      Challenge 3 (700 XP)
are also a popular choice for game hunting as they are rich in
                                                                  Dive Attack. If the crypsis is flying and dives at least 30 feet straight
protein myoglobin (red meat). They catch their own prey by             toward a target and then hits with its beak, the attack deals an
spearing them with their beaks and taking them back to their           extra 9 (2d8) piercing damage on the target.
nests to be devoured, with small animals being their primary      Keen Sight. The crypsis has advantage on Wisdom (Perception)
quarry. Crypsis have, on rare occasions, grown large enough            checks that rely on sight.
to hunt down human prey. When this size, attempts have also
been made to tame them to handle a rider, though their bone       Actions
structure and muscle mass have made this impossible.              Multiattack. The crypsis makes three attacks, one with its sword
    Heart (duration-1 day). You regain 1 hit point at the start       beak and two with its talons.
of your turn as long as you are above 0 hit points.               Sword Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
                                                                      Hit. 8 (1d8+4) piercing damage.
                                                                  Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit.
                                                                      6 (1d4+4) slashing damage.
                                                                  Reactions
                                                                  Parry. The crypsis adds 4 to its AC against one melee attack that
                                                                      would hit it. To do so, the crypsis must see the attacker. It uses
                                                                      its sword beak.
                                                                                                                   MONSTERS             217
                                                                          Clay Dragon
                Golems
Golems are seldom encountered “in the wild.” This separates
                                                                          Huge clay construct, unaligned
                                                                          Armor Class 19 (Natural Armor)
                                                                          Hit Points 237 (19d12+114)
them from eidolons, who are awake, cognizant, and often                   Speed 40 ft., climb 10 ft., fly 40 ft.
blessed with free will. Often, golems are only encountered                   STR          DEX         CON          INT      WIS       CHA
guarding their laboratories, patrolling vaults, or following                27(+8)       10(+0)       23(+6)       3(-4)   10(+0)     1(-5)
instructions given by a creator. Alas, the builders of these
magical automata are not immortal despite their creations                 Saving Throws Dex +6, Con +13
being so, leaving potentially dozens if not hundreds of                   Skills Stealth +6
creations wandering without the capacity to receive new                   Condition Immunities. Charmed, exhaustion, frightened,
orders. Given all the conditions that must be met to create a                  paralyzed, petrified, poisoned.
golem, especially given that most cryptions that enable golem             Damage Immunities acid, poison, and psychic damage;
instigation eventually expire, such manifestations would be                    bludgeoning, piercing, and slashing from nonmagical
extremely rare. The examples given below can represent                         weapons.
                                                                          Senses Darkvision 120 ft., Passive Perception 10
either limited duration enslaved creatures or freed monsters
                                                                          Languages. A dragon understands the language of its creator but
with unlimited lifespans still working off instructions from a
                                                                               cannot speak.
potentially long-dead master. Refer to Chapter 9: Forbidden               Challenge 17 (18,000 XP)
for details on how to make specific golems.
                                                                          Legendary Resistance (3/Day). If the dragon fails a saving throw, it
      Heart. Golems do not possess hearts.                                    can choose to succeed instead
                                                                          Immutable Form. The clay dragon is immune to any spell or effect
 Brass Bugbear                                                                that would alter its form.
 Medium brass construct, unaligned                                        Mutable. As an action, the dragon can shape its limbs to look like
                                                                              anything without moving parts or sharp edges. Options can
 Armor Class 16 (armor, shield)                                               include creating any one-handed melee weapon that inflicts
 Hit Points 33 (5d10+5)                                                       bludgeoning damage. It can extend its reach by 5 feet but
 Speed 30 ft                                                                  takes a -2 penalty to Strength and Dexterity-based ability
    STR         DEX        CON         INT         WIS        CHA             checks, attack, and damage rolls made at that range. It can
                                                                              extend its reach by 10 feet, but the penalty increases to -4. It
   15(+2)      14(+2)      13(+1)      3(-4)      10(+0)      1(-5)
                                                                              can increase its height (by extending a leg) by up to 5 feet. It
                                                                              can also form fine tools.
 Skills Stealth +6, Survival +2
 Condition Immunities. Charmed, exhaustion, frightened,
                                                                          Actions
      paralyzed, petrified, poisoned.
 Damage Immunities acid, fire, poison, and psychic damage;                Multiattack. The dragon makes three attacks: one with its bite
      bludgeoning, piercing, and slashing from nonmagical                       and two with its claws.
      weapons.                                                            Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit:
 Senses Darkvision 60 Ft., passive Perception 10                                19 (2d10+8) piercing damage plus 7 (2d6) fire damage.
 Languages. A brass bugbear understands the language of its               Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit:
      creator but cannot speak.                                                 15 (2d6+8) slashing damage.
 Challenge 2 (200 XP)                                                     Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit:
                                                                                17 (2d8+8) bludgeoning damage.
 Corrosion Resistance. The bugbear is immune to corrosion, whether
                                                                          Fire Breath (Recharge 5–6). The dragon exhales fire in a 60-foot
     mundane or magical.
                                                                                cone. Each creature in that area must make a DC 21 Dexterity
 Immutable Form. The bugbear is immune to any spell or effect that
                                                                                saving throw, taking 63 (18d6) fire damage on a failed save, or
     would alter its form.
                                                                                half as much damage on a successful one.
 Regeneration. The bugbear regains a number of hit points equal
     to half its maximum Hit Dice at the start of its turn. If the        Legendary Actions
     bugbear takes lightning or radiant damage, this trait doesn’t
     function at the start of the bugbear’s next turn. The golem is       The dragon can take 3 legendary actions, choosing from the
     destroyed only if it starts its turn with 0 hit points and doesn’t   options below. Only one legendary action option can be used at
     regenerate.                                                          a time and only at the end of another creature’s turn. The dragon
 Resonance. Any creature that scores a critical hit on the bugbear        regains spent legendary actions at the start of its turn.
     with a melee attack must make a DC15 Wisdom saving throw             Tail Attack. The dragon makes a tail attack.
     or suffer 10 thunder damage.                                         Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
                                                                               creature within 10 feet of the dragon must succeed on a DC
 Actions                                                                       22 Dexterity saving throw or take 15 (2d6+8) bludgeoning
                                                                               damage and be knocked prone. The dragon can then fly up to
 Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
                                                                               half its flying speed.
      target. Hit: 11 (2d8+2) piercing damage.
 Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
      range 30/120 ft., one target. Hit: 9 (2d6+2) piercing damage in
      melee or 5 (1d6+2) piercing damage at range.
218      MONSTERS
Strigidae                                                            Conductivity. Any hit points the strigidae regains through fire
                                                                          absorption also increases its own temperature; half the hit
Large copper construct, unaligned
                                                                          points regained are inflicted as fire damage to any creature
Armor Class 13 (Natural Armor)                                            starting its next turn within 5 feet of the golem until the
Hit Points 66 (7d10+28)                                                   beginning of the golem’s next turn.
Speed 40 ft.                                                         Corrosion Resistance. The strigidae is immune to corrosion,
                                                                          whether mundane or magical.
   STR       DEX        CON         INT        WIS       CHA         Fire Absorption. Whenever the strigidae is subjected to fire damage,
  22(+7)     12(+1)     19(+4)      3(-4)     10(+0)     1(-5)            it takes no damage and instead regains a number of hit points
                                                                          equal to half the fire damage dealt.
Skills Perception +3                                                 Immutable Form. The strigidae giant is immune to any spell or
Condition Immunities. Charmed, exhaustion, frightened,                    effect that would alter its form.
     paralyzed, petrified, poisoned.                                 Keen Sight and Smell. The strigidae has advantage on Wisdom
Damage Resistance lightning                                               (Perception) checks that rely on sight or smell.
Damage Immunities fire, poision, psychic; bludgeoning, piercing,
     and slashing damage from nonmagical weapons                     Actions
Senses Darkvision 120 ft., passive Perception 10
Languages. A strigidae understands the language of its creator but   Multiattack. The strigidae makes two attacks: one with its beak
     cannot speak.                                                       and one with its claws.
Challenge 3 (700 XP)                                                 Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
                                                                         Hit: (1d10+5) piercing damage.
                                                                     Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:
                                                                         (2d8+5) slashing damage.
                                                                                                                   MONSTERS          219
Tin Demon                                                                Wood Giant
Large tin construct, unaligned                                           Huge wood construct, unaligned
Armor Class 17 (natural armor)                                           Armor Class 17 (natural armor)
Hit Points 157 (15d10+75)                                                Hit Points 115 (11d12+44)
Speed 40 ft.                                                             Speed 40 ft.
   STR         DEX       CON          INT         WIS        CHA            STR         DEX        CON          INT        WIS         CHA
  16(+3)      19(+4)     17(+3)       3(-4)      10(+0)      1(-5)         21(+5)      17(+3)      18(+4)       3(-4)     10(+0)       1(-5)
Saving Throws Str +9, Con +9                                             Saving Throws Dex +6, Con +7
Senses Darkvision 60 ft., Passive Perception 10                          Skills Athletics +12
Condition Immunities. Charmed, exhaustion, frightened,                   Senses Darkvision 120 ft., Passive Perception 10
    paralyzed, petrified, poisoned.                                      Condition Immunities. Charmed, exhaustion, frightened,
Damage Immunities fire, poison, radiant; bludgeoning, piercing,               paralyzed, petrified, poisoned.
    and slashing from nonmagical weapons.                                Damage Immunities poison, radiant; bludgeoning, piercing, and
Languages. A tin demon understands the language of its creator                slashing from nonmagical weapons.
    but cannot speak.                                                    Languages. A wood giant understands the language of its creator
Challenge 9 (5,000 XP)                                                        but cannot speak.
                                                                         Challenge 7 (2,900 XP)
Corrosion Resistance. The tin demon is immune to corrosion,
    whether mundane or magical.                                          Aversion of Fire. If the wood giant takes fire damage, it has
Immutable Form. The tin demon is immune to any spell or effect                disadvantage on attack rolls and ability checks until the end
    that would alter its form.                                                of its next turn.
Pewter. The tin demon has advantage on all d20 checks. If any roll       Immutable Form. The wood giant is immune to any spell or effect
    is a natural 20, this effect is nullified for 5 minutes.                  that would alter its form.
Magic Weapons. The tin demon’s natural (unarmed slam) attacks            Tree Stride. Once on its turn, the wood giant can use 10 feet of
    are magical.                                                              movement to step magically into one living tree within reach
Regeneration. The tin demon regains 7 hit points at the start of its          and emerge from a second living tree within 40 feet of the
    turn. If the tin demon takes lightning or radiant damage, this            first tree, appearing in an unoccupied space within 5 feet of
    trait doesn’t function at the start of the tin demon’s next turn.         the second tree. Both trees must be Huge or larger.
    The tin demon is destroyed only if it starts its turn with 0 hit     Radiant Absorption. Whenever the wood giant is subjected to
    points and doesn’t regenerate.                                            radiant damage, it takes no damage and instead regains a
                                                                              number of hit points equal to half the lightning damage dealt.
Actions
                                                                         Actions
Multiattack. The tin demon makes four attacks: two with its
                                                                         Multiattack. The wood giant makes two greatclub attacks.
      pincers and two with its fists.
                                                                         Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:
                                                                             Hit: 19 (3d8+6) bludgeoning damage.
      16 (2d10+5) bludgeoning damage. If the target is a Medium or
                                                                         Rock/Uprooted Tree. Ranged Weapon Attack: +9 to hit, range
      smaller creature, it is grappled (escape DC 15). The tin demon
                                                                             60/240 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.
      has two pincers, each of which can grapple only one target.
                                                                             If the target is a creature, it must succeed on a DC 17 Strength
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7
                                                                             saving throw or be knocked prone.
      (2d4+2) bludgeoning damage.
                                                                         Reactions
                                                                         Rock/Tree Catching. If a rock, tree, or similar object is hurled at the
                                                                             giant, the giant can, with a successful DC 10 Dexterity saving
                                                                             throw, catch the missile and take no bludgeoning damage
                                                                             from it.
220      MONSTERS
                                                                           Grimgod Lamb
             Grimgod
Grimgods are a family of humanoid creatures believed to share
                                                                           Medium humanoid, chaotic evil
                                                                           Armor Class 16 (natural armor)
                                                                           Hit Points 65 (10d8+20)
distant ancestry with the nagomjii. Although once believed to              Speed 30 ft., burrow 20, swim 30 ft.
be a family of related species, it is not thought that they are               STR         DEX       CON            INT        WIS       CHA
one race with a strict class system enforced by the strongest                14(+2)      17(+3)     14(+2)        10(+0)     12(+1)    10(+0)
upon the weak. Grimgods have similar physical attributes
to nagomjii, except they possess reddish skin, are physically              Skills Perception +3, Stealth +5
stronger, and exhibit no traits of civilization. This primitive            Senses darkvision 60 ft., passive Perception 13
species do have its own language but not a written form.                   Languages Torgol
They are also primarily subterranean, using a complicated                  Challenge 3 (700 XP)
cave network under the various worlds of Paradise to move
around. Because of their genetic similarity to nagomjii, there             Actions
are reports of the two races interbreeding. Within civilized               Feast (Bite). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
nagomjii communities, miscegenation is strictly forbidden,                      Hit. 5 (1d4+3) piercing damage, and the grimgod regains the
reserving this practice to more savage groups.                                  same number of hit points; additionally, if the target possesses
                                                                                one ability score 2 or higher than the grimgod, the grimgod
    Most are aggressively carnivorous, willing to eat anything                  gains 2 to that one ability score. This can only occur once
they can kill, no matter how big or similar to themselves.                      every 5 minutes, and the effect lasts one day. If the grimgod
This includes humans, nagomjii, or even rival grimgod clans.                    can consume the entire creature (taking 5 minutes after a
Grimgods apparently also possess the ability to instantly                       battle), this effect is permanent.
inherent qualities from whomever it dines on.
    Heart (duration-one week). Low-light vision, +2 bonus to
Stealth checks.
 Grimgod Overlord
 Medium humanoid, chaotic evil
 Armor Class 16 (natural armor)
 Hit Points 98 (13d8+39)
 Speed 30 ft., burrow 20, swim 30 ft.
                                                                                                                           MONSTERS           221
                                                                   Kipsangii
           Kipsangii
The kips are giant beasts of burden used for transport and
                                                                   Large beast, unaligned
                                                                   Armor Class 11 (natural armor)
                                                                   Hit Points 63 (6d10+30)
food by nearly every civilization on Bythos. Unfortunately,        Speed 20 ft. special
kips have an aversion to existing on any other world, so              STR         DEX        CON           INT          WIS          CHA
their meat and milk must be exported to outlying worlds.             20(+5)      14(+2)      20(+5)        2(-4)       10(+0)        6(-2)
The torso mass dissuades the use of a rider, leaving kips to
act as general beasts of burden, carrying supplies and towing      Senses Passive Perception 10
caravans. Kips are long-lived and hardy animals and are bred       Tools Ground vehicle +4
in mass quantities on farms across the planet. Their tusks are     Languages none
the most inexpensive ivory to be found, while their meat is a      Challenge 2 (450 XP)
staple within many cultures. It’s important to note that wild      Charge. If the kipsangii moves at least 20 feet straight toward a
kipsangii (listed here) are different from those bred for milk         target and then hits with a gore attack on the same turn, the
and meat, which are also different from those trained to be            target takes an extra 7 (2d6) bludgeoning damage. If the target
draft animals. Milk and meat kips are all male (as the males           is a creature, it must succeed on a DC 13 Strength saving throw
of kips lactate instead of the females), while the draft animals       or be knocked prone.
are all female (females are stronger than males)                   Vehicular. The kipsangii is classed as a vehicle for the purposes of
                                                                       speed, meaning it can possess a carryover speed and, during
     Heart (duration-Instant). Recover 4 Hit Dice or regain 20
                                                                       its move, add its speed rating to its existing speed. It must
hit points.                                                            make maneuver actions if attempting hard acceleration
                                                                       or deceleration or when attempting stunts. Like vehicles, a
                                                                       kipsangii’s top speed is 400 feet.
                                                                   Robust. Kipsangii cannot incur exhaustion levels past level 1.
                                                                   Actions
                                                                   Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit. 14
                                                                       (2d8+5) piercing damage.
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222     MONSTERS
                                                                      Small Panabrate Union
            Panabrate
Panabrates are a strange race to be sure. These worm-like
                                                                      Medium aberration, neutral
                                                                      Armor Class 12 (natural armor)
                                                                      Hit Points 51 (6d10+18)
creatures sport few legs and whose dominant features are              Speed 30 ft.
razor-like suckers on either side of their body. Despite being           STR         DEX       CON         INT         WIS        CHA
relatively weak bodies, they have the unfortunate ability to            14(+2)      14(+2)     16(+3)      3(-4)      10(+0)      6(-2)
merge with their own kind, creating abominations many
times their original size. They have been seen forming                Condition Immunity blinded, charmed, frightened
humanoid creatures or creatures with four legs. They employ           Senses blindsight 60 ft., passive Perception 13
a hive intelligence when merged. Eventually, the mouths               Languages none
dissolve, and the abomination is permanent. However,                  Challenge 2 (450 XP)
because of the unstable nature of the monsters, there has             Variety. The panabrate possesses random features based on its
never been a panabrate larger than a small house.                          unique form. Roll 1d4.
    Heart. Since a base panabrate is tiny, there is no benefit to       1. Four legs, speed increases by 5 feet; gain’s hoof attack.
eating one.                                                             2. Four arms, multiattack increases to three.
                                                                        3. Large jaw, increase jaw damage to 9 (2d6+2) piercing damage.
                                                                                                                    MONSTERS           223
Large Panabrate Union                                                   Multiattack. The panabrate can make any other three attacks.
                                                                        Claw. Melee Weapon Attack: +7 to hit, reach 15 ft., one target.
Huge aberration, neutral
                                                                             Hit. 11 (2d6+4) slashing damage.
Armor Class 16 (natural armor)                                          Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit.
Hit Points 184 (16d10+96)                                                    11 (2d6+4) bludgeoning damage.
Speed 30 ft.                                                            Jaw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit. 15
                                                                             (2d10+4) piercing damage.
   STR         DEX       CON         INT         WIS        CHA         Swallow (if equipped). The panabrate makes one jaw attack against
  18(+4)      16(+3)     22(+6)      5(-3)      10(+0)      6(-2)            a Medium or smaller target. If the attack hits, the target is
                                                                             swallowed. The swallowed target is blinded and restrained, it
Saving Throws Con +8                                                         has total cover against attacks and other effects outside the
Condition Immunity blinded, charmed, frightened                              panabrate, and it takes 14 (4d6) acid damage at the start of each
Senses blindsight 60 ft., passive Perception 13                              of the panabrate’s turns. The panabrate can have only one
Languages none                                                               target swallowed at a time. If the panabrate dies, a swallowed
Challenge 8 (3,900 XP)                                                       creature is no longer restrained by it and can escape from the
Variety. The panabrate possesses random features based on its                corpse using 5 feet of movement, exiting prone.
     unique form. Roll 1d4.
  1. Six legs, speed increases by 10 feet; gain trample.
                                                                        Reactions
  2. Six arms, multiattack increases to five.                           Divide. When the panabrate union is above 10 hit points and is
  3. Large jaw, gain swallow.                                               subjected to bludgeoning or slashing damage, 1d4 small
  4. Long arms, claw damage now has 30 ft reach, gain entangle.             panabrate unions fall off into adjacent spaces. A maximum of
Amorphous. The panabrate can move through a space as narrow as              10 divisions can occur per day.
     3 feet without squeezing.
Entangle (if equipped). If the panabrate hits with its claw, a target
     must succeed on a DC15 Strength saving throw or be pulled
     within 5 feet of the panabrate.
224     MONSTERS
                                                                 Rohg
                  Rohg
Related to the Earth stag, this horned ruminant mammal is
                                                                 Huge beast, unaligned
                                                                 Armor Class 15 (natural armor)
                                                                 Hit Points 105 (10d12+40)
known for its ornery nature and its ability to resist any form   Speed 60 ft.
of pacification. They have been known to kill themselves            STR        DEX       CON         INT         WIS        CHA
in their attempts to resist capture, remaining wild game           20(+5)     18(+4)     18(+4)      7(-2)      14(+2)     10(+0)
whenever encountered—mostly on Bythos and Philokalia.
They are also known for their hollow antlers and their ability   Skills Perception +4, Stealth +6
to generate noise through them, which is probably used           Condition Immunity charmed, frightened
for mating. As a result, they are heavily prized by big game     Senses Passive Perception 14
hunters for the trophy.                                          Languages none
                                                                 Challenge 4 (1,100 XP)
    Heart (one day). You have advantage with Wisdom
(Perception) checks, you are immune to both the charmed          Charge. If the rohg moves at least 20 feet straight toward a target
and frightened conditions, and you don’t require sleep.              and then hits it with a ram attack on the same turn, the target
                                                                     takes an extra 14 (4d6) bludgeoning damage. If the target is a
                                                                     creature, it must succeed on a DC15 Strength saving throw or
                                                                     be knocked prone.
                                                                 Dodgy. The rohg has advantage on ability checks and saving
                                                                     throws made to escape a grapple.
                                                                 Keen Smell. The rohg has advantage on Wisdom (Perception)
                                                                     checks that rely on smell.
                                                                 Natural Camouflage. The rohg has advantage on Dexterity
                                                                     (Stealth) checks made to hide.
                                                                 Actions
                                                                 Multiattack. The rohg makes one ram attack and one hooves
                                                                     attack.
                                                                 Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit.
                                                                     12 (2d6+5) bludgeoning damage.
                                                                 Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                                                                     Hit. 27 (5d8+5) bludgeoning damage.
                                                                                                             MONSTERS           225
                                                                    Sentinel (“Ixion”)
            Sentinel
Before the modern era of obedient artificial intelligence,
                                                                    Medium construct, lawful good
                                                                    Armor Class 17 (natural armor)
                                                                    Hit Points 114 (12d8+60)
the Aegis experimented with various approaches to robotic           Speed 30 ft.
slaved labor. For reasons lost to time (possibly even to them),        STR        DEX       CON          INT        WIS       CHA
the Aegis opted to employ programmable organic brain tissue           22(+6)     18(+4)     20(+5)      16(+3)     14(+2)     16(+3)
as a medium. As one scientist put it, a living intellect can “
estimate through pattern recognition.” Current artificial           Saving Throws Str +9, Dex +7
intelligence requires a high level of error correction, resulting   Skills Athletics +9, History +6, Perception +5, Persuasion +6
in astronomical power demands. The prototypical first-              Damage Immunities poison
generation machines, dubbed sentinels, could operate for            Condition Immunities charmed, exhaustion, frightened, petrified,
potentially centuries through their archaic and (as some have            poisoned, unconscious
accused) barbaric design. Alas, an organic brain’s capacity         Senses darkvision 60 ft.; passive Perception 15
to “guess” and operate through faults that would cause a            Languages All human languages
                                                                    Challenge 8 (3,900 XP)
traditional computer to crash resulted in many sentinels
refusing their recall when they were deemed obsolete, leaving       Cybernetic. While still a construct, a sentinel’s organic mind
dozens of errant, conscious machines roaming Paradise.                  requires sleep just as a normal human would. They do not
While some sentinels continue their faithful programming of             require normal food, but do require water and regular intakes
suppressing sacrilegious activity, others have turned against           of soluble carbohydrates, often monosaccharides.
their encoding, becoming either sadistic or compassionate.          Jump Jets: A sentinel’s jump distance is tripled.
                                                                    Actions
                                                                    Multiattack. The sentinel makes two slam attacks or one techno-
                                                                        ax attack.
                                                                    Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:
                                                                        12 (1d12+6) bludgeoning damage.
                                                                    Techno-Ax. Melee Weapon Attack: +10 to hit, reach 5 ft., one
                                                                        target. Hit: 22 (2d12+9) piercing damage, and the sentinel has
                                                                        advantage with its next techno-ax attack against the same
                                                                        target before the end of the sentinel’s next turn.
226      MONSTERS
                                                                  Strider
              Strider
Striders are the typical steeds seen in Paradise. They are
                                                                  Large beast, unaligned
                                                                  Armor Class 12 (natural armor)
                                                                  Hit Points 276 (24d8+168)
reptilian creatures with hooves, a large mouth attached           Speed 60 ft. or 30 ft with extension
to a small body, and feathered tails. If needed, they can            STR        DEX        CON           INT      WIS        CHA
extend their legs to as long as ten feet, though their speed is     18(+4)     14(+2)      14(+2)        2(-4)    12(+1)     7(-2)
considerably reduced.
    Heart (one day). +5 speed.                                    Skills Athletics +6, Acrobatics +4
                                                                  Senses Passive Perception 11
                                                                  Languages none
                                                                  Challenge 1 (200 XP)
                                                                  Trampling Charge. If the strider moves at least 20 feet straight
                                                                      toward a target and then hits it with a piton attack on the
                                                                      same turn, that target must succeed on a DC15 Strength saving
                                                                      throw or be knocked prone. If prone, the strider can make
                                                                      another attack with its piton against it as a bonus action.
                                                                  Actions
                                                                  Extension. The strider extends its legs from eight feet to twenty
                                                                      feet, allowing it to ignore difficult terrain. It also gains
                                                                      advantage with Athletics checks when performing a jump
                                                                      while extended. Its speed is reduced from 60 feet to 40 feet,
                                                                      and the damage with its piton legs increases from 2d6 to 2d8.
                                                                      After the strider uses extension, it cannot use it again for one
                                                                      minute.
                                                                  Piton. Melee Weapon Attack : +6 to hit, reach 5 ft., one
                                                                      target. Hit. 11 (2d6+4) bludgeoning damage or 13 (2d8+4)
                                                                      bludgeoning damage with extension.
                                                                                                                 MONSTERS         227
                                                                      Virus manifests as an undetectable force that does not
                   Virus
A legend speaks of slumbering monsters only kept placated
                                                                 affect organic matter but can tear apart and appropriate
                                                                 refined materials, especially metals. They are especially
                                                                 attracted to machines and will often manifest near advanced
                                                                 expressions of technology. Virus desires to devour the
by the Aegis, and to anger them is to bring about the wrath      creations of man and expand its own form, with legends of
of Virus. The name itself is only known to a few, with most      these creatures measuring hundreds of feet long. Although
people living their lives without hearing or seeing one. It is   smaller manifestations will break off larger forms, they
believed they slumber under the fallen world Phylax. They        generally prefer staying as large as possible. Once an
emerge without warning, destroy everything they encounter,       expression of Virus forms and destroys everything it sees, if it
grow in strength as they absorb what they abolish, and           cannot find another target within a few hours, the entity will
vanish as quickly. A virus appears attracted to technology       eventually disintegrate, leaving no trace other than the mass
and machines, explaining why technology is banned across         of garbage it was formed from.
Paradise.                                                            Heart. N/A
228     MONSTERS
Virus Duster                                                            Virus Tempest
Medium construct, unaligned                                             Large construct, unaligned
Armor Class 15                                                          Armor Class 17
Hit Points 102 (12d10+36)                                               Hit Points 179 (17d10+85)
Speed 0 ft., fly 60 ft. (hover)                                         Speed 0 ft., fly 50 ft. (hover)
   STR          DEX        CON       INT         WIS        CHA            STR          DEX        CON       INT        WIS        CHA
  20(+5)       20(+5)      16(+3)    6(-2)      10(+0)      6(-2)         22(+6)       22(+6)      20(+5)    6(-2)     10(+0)      6(-2)
Damage Resistances fire, lightning, psychic, thunder; bludgeoning,      Damage Resistances fire, lightning, psychic, thunder; bludgeoning,
    piercing, and slashing from nonmagical weapons                          piercing, and slashing from nonmagical weapons
Damage Immunities poison                                                Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened,                   Condition Immunities charmed, exhaustion, frightened,
    grappled, paralyzed, petrified, poisoned, prone, restrained,            grappled, paralyzed, petrified, poisoned, prone, restrained,
    unconscious                                                             unconscious
Senses blindsight 60 ft., Passive Perception 10                         Senses blindsight 90 ft., Passive Perception 10
Languages none                                                          Languages none
Challenge 5 (1,800 XP)                                                  Challenge 10 (5,900 XP)
Intangible. A virus can enter a hostile creature’s space and stop       Devourer of Matter. If the virus attacks an object or structure, it
    there. It can move through a space as narrow as 6 inches wide           deals double damage and regains hit points equal to one-
    without squeezing. It is also immune to any spell or effect             quarter of the damage inflicted.
    that would alter its form.                                          Growth. The virus can increase its size based on the amount of
Storm of Knives. If a virus enters a space occupied by a creature           artificial materials it ingests. This is not reflected in-game
    or begins its turn within a space occupied by a virus, the              mechanics and should only be implemented at the GM’s
    creature must make a DC 13 Dexterity saving throw. On a                 discretion.
    failure, a target takes 14 (2d8+5) slashing damage. Once a          Intangible. A virus can enter a hostile creature’s space and stop
    creature is affected by this attack, it cannot be so again until        there. It can move through a space as narrow as 6 inches wide
    the beginning of its next turn (meaning the target can be               without squeezing. It is also immune to any spell or effect
    affected on its turn and the virus’s turn).                             that would alter its form.
Devourer of Matter. If the virus attacks an object or structure, it     Storm of Knives. If a virus enters a space occupied by a creature
    deals double damage and regains hit points equal to one-                or begins its turn within a space occupied by a virus, the
    quarter of the damage inflicted.                                        creature must make a DC 16 Dexterity saving throw. On a
Growth. Virus can increase its size based on the amount of artificial       failure, a target takes 23 (4d8+5) slashing damage. Once a
    materials it ingests. This is not reflected in-game mechanics           creature is affected by this attack, it cannot be so again until
    and should only be implemented at the GM’s discretion.                  the beginning of its next turn. (meaning the target can be
                                                                            affected on its turn and the virus’s turn)
Actions
                                                                        Actions
Bladed Appendage. Melee Weapon Attack: +8 to hit, reach 5 ft., one
    target. Hit. 14 (2d8+5) slashing damage.                            Multiattack. The virus makes any other two attacks.
                                                                        Bladed Appendage. Melee Weapon Attack: +10 to hit, reach 10 ft.,
                                                                            one target. Hit. 18 (3d8+5) slashing damage, and the target is
                                                                            grappled (escape DC 16).
                                                                        Engulf. The virus engulfs a Medium or smaller creature grappled
                                                                            by it. The engulfed target is blinded, restrained, and unable
                                                                            to breathe, and it must succeed on a DC 16 Constitution
                                                                            saving throw at the start of each of the virus’s turns or take
                                                                            23 (4d8+5) slashing damage. If the virus moves, the engulfed
                                                                            target moves with it. The virus can have only one creature
                                                                            engulfed at a time.
                                                                                                                     MONSTERS           229
Virus Cyclone                                                          Multiattack. The virus makes any other two attacks.
                                                                       Bladed Appendage. Melee Weapon Attack: +13 to hit, reach 10 ft.,
Huge construct, unaligned
                                                                           one target. Hit. 29 (5d8+7) slashing damage, and the target is
Armor Class 20                                                             grappled (escape DC 19).
Hit Points 210 (20d10+100)                                             Engulf. The virus engulfs a Large or smaller creature grappled
Speed 0 ft., fly 40 ft. (hover)                                            by it. The engulfed target is blinded, restrained, and unable
                                                                           to breathe, and it must succeed on a DC 19 Constitution
   STR          DEX        CON       INT        WIS        CHA             saving throw at the start of each of the virus’s turns or take
  24(+7)       24(+7)      20(+5)    6(-2)     10(+0)      6(-2)           34 (6d8+7) slashing damage. If the virus moves, the engulfed
                                                                           target moves with it. The virus can have only one creature
Damage Resistances fire, lightning, psychic, thunder; bludgeoning,         engulfed at a time.
    piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened,
    grappled, paralyzed, petrified, poisoned, prone, restrained,
    unconscious
Senses blindsight 120 ft., Passive Perception 10
Languages none
Challenge 16 (15,000 XP)
Devourer of Matter. If the virus attacks an object or structure, it
    deals double damage and regains hit points equal to one-
    quarter of the damage inflicted.
Intangible. A virus can enter a hostile creature’s space and stop
    there. It can move through a space as narrow as three feet
    without squeezing. It is also immune to any spell or effect
    that would alter its form.
Storm of Knives. If a virus enters a space occupied by a creature
    or begins its turn within a space occupied by a virus, the
    creature must make a DC 19 Dexterity saving throw. On a
    failure, a target takes 34 (6d8+7) slashing damage. Once a
    creature is affected by this attack, it cannot be so again until
    the beginning of its next turn. (meaning the target can be
    affected on its turn and the virus’s turn).
230      MONSTERS
                                                                   function. Some of the watchers are listed below. Some are
         Watchers
Watchers are colossal forces of nature that roam Paradise.
                                                                   intelligent, while others seem to possess only instincts. Some
                                                                   are gentle, others hostile, though most don’t appear to care
                                                                   either way.
                                                                       Heart. You learn a secret of Paradise and have the
They appear as part of the landscape until deciding to move.       capacity to know the location of all other Watchers. You also
Although most keep to themselves, some have been involved          create a clone of yourself.
in numerous events throughout history. They all appear
as monsters that tower over even citadels and cnidars.
Academics from Corvos have currently documented thirty
specimens across Paradise.
                                                                   Nero											
                                                                   Nero is a flying serpent known to inhabit various large
    Nagomjii legend states that the watchers are part of
                                                                   bodies of water and atop mountains across Bythos. Although
Paradise as much as the worlds are—meaning they were
                                                                   not the largest watcher, Nero is the most hostile, reported
constructed instead of born. As for their purpose, most
                                                                   to have attacked several ships, both naval and air. Although
experts believe they don’t possess one. However, the nagomjii
                                                                   Nero is female, she cannot produce offspring (there is also
have stated that the watchers maintain the environment—
                                                                   no comparable male); instead, she lays spherical, 4-meter
they are immense sentient terraformers that constructed
                                                                   wide, pearl-like eggs possessing incredible power. Each
the landscapes of the various worlds eons ago and remain
                                                                   one is rumored to possess the ability to alter reality to the
observant in case they are needed again.
                                                                   wishes of who enters it. Nero only lays these unique eggs in
      Watchers also appear to have a fixed population and are      places nearly impossible to reach. However, exceptions have
incapable of reproducing. It is thought that if one were killed,   occurred, resulting in conflicts as forces attempt to retrieve
another would reproduce to replace it. Not all are unique, and     the artifact. Nero defends these pearls when nearby, but each
it’s believed the similar ones came about to occupy the same       one is at least 100 kilometers apart from another.
                                                                                                             MONSTERS        231
		        Nero is known to speak and converse with intelligent
creatures but possesses such an alien personality that few               Actions
people have maintained a dialogue for more than a few                    Bite. Melee Weapon Attack: +19 to hit, reach 50 ft., one target. Hit.
minutes. Being potentially tens of thousands of years old, Nero               62 (8d12+10) piercing damage. If the target is a creature, it
possesses no concepts of time, mortality, or petty political                  is grappled (escape DC25). Until the grapple ends, the target
concerns. She has never been convinced to do anything. It is                  is restrained, and Nero can’t bite another target.
believed by certain local cultures that Nero controls the chaos          Swallow. Nero makes one bite attack against a Huge or smaller
of life within Paradise—vegetation blessed with her shadows                   creature it is grappling. If the attack hits, the target takes the
                                                                              bite’s damage, the target is swallowed, and the grapple ends.
proliferates. She can be seen anywhere within Paradise.
                                                                              When swallowed, a creature takes 75 (10d6+40) force damage
    The top of Nero’s long body is covered in grass, allowing                 at the start of each of Nero’s turns. If this damage reduces the
her to blend with her surroundings, with her head sporting a                  target to 0 hit points, it is disintegrated (per the spell). If Nero
crown of stone resembling that of a castle turret. Her wings                  takes 80 damage or more on a single turn from a creature
appear made of leaves.                                                        inside it, it regurgitates all swallowed creatures, which fall
                                                                              prone in a space within 50 feet of Nero.
 Nero                                                                    Legendary Actions			
 Titanic monstrosity, neutral
                                                                         Nero can take 3 legendary actions, choosing from the options
 Armor Class 23 (natural armor)                                          below. Only one legendary action can be used at a time and only at
 Hit Points 1,417 (35d20+1050)                                           the end of another creature’s turn. Nero regains spent legendary
 Speed 30 ft., swim 40 ft., fly 80 ft. (hover)                           actions at the start of their turn.
                                                                         Attack. Nero makes a bite attack.
    STR         DEX         CON          INT      WIS        CHA         Regeneration. Nero regains 30 hit points.
   20 (+5)     30(+10)     30(+10)      18(+4)   18(+4)     18(+4)       Gulp (costs 2 actions). Nero makes a swallow attack.
                                                                        Avalon										
 Saving Throws Str +14, Dex +19, Con +19
 Skills Stealth +19
 Damage Immunities cold, fire, poison, thunder; bludgeoning,
      piercing, and slashing from nonmagical weapons                    Sleeping inside a lake, Avalon resembles an island able to
 Condition Immunity charmed, frightened, paralyzed, poisoned,           submerge and appear in other bodies of water, though always
      stunned                                                           freshwater. This creature can often be ornery when woken,
 Senses blindsight (120 ft.), passive Perception 19
                                                                        but also sociable if approached gently.
 Languages All
 Challenge 30 (135,000 XP)                                                   When Avalon rises from the water, it appears like a
                                                                        turtle (though those don’t exist within Paradise) with a
 Amphibious. Nero can breathe air and water
 Death. If Nero is killed, it disintegrates, and any swallowed
                                                                        face resembling a white, featureless mask made of solid
      creatures fall prone anywhere in Nero’s prior space. 2 (1d4)      silver. Atop its “shell” sprouts trees, grass, hills, and a single
      spheres of supremacy are also released.                           virtually indestructible keep, Fortress Avalon. Although not
 False Appearance. If Nero is resting on natural terrain and remains    large, the keep possesses a single stairwell that descends into
      motionless, it is indistinguishable from the terrain around it.   the creature and opens into a vast network of hallways and
 Legendary Resistance (3/Day). If Nero fails a saving throw, it can     rooms with a total space much larger than Avalon itself.
      choose to succeed instead.
                                                                             Creatures swallowed by Avalon appear in this network.
 Massive. Nero deals double damage to objects and structures.
 Spheres of Supremacy. Once a week, Nero lays a Large spherical
                                                                        The catacombs of Avalon appear constructed, possessing
      egg. Although appearing solid, it allows a single user to pass    numerous rooms with furniture and strange magical
      into it. While inside, the user gains access to a single wish     items, and are inhabited by bizarre creatures known as
      spell. After activating, the sphere disappears, and the target    endolons. These constructed humanoids are seen nowhere
      returns to its space. If more than one creature attempts entry    else in Paradise. Avalon can only be found on Bythos and,
      simultaneously, the sphere selects the one in the most need       if approached peacefully and without deception, has been
      (GM discretion).                                                  known to ferry travelers across lakes or rivers. Avalon has
                                                                        never attacked any vessel without being attacked first and
                                                                        has also been seen rescuing those shipwrecked. However,
                                                                        this process involves Avalon swallowing the survivors, only
                                                                        to drop into the catacombs where they are welcomed by the
                                                                        resident endolons.
232      MONSTERS
Avalon
Planetary monstrosity, neutral
Armor Class 16 (natural armor)
Hit Points 2,020 (40d20+1,600)
Speed 40 ft., swim 100 ft.
                                                                                                                   MONSTERS         233
Endolon                                                                   Actions
Medium humanoid, neutral
                                                                          Stone Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft.
Armor Class 16 (natural armor)                                                or range 30/120 ft, one target. Hit. 6 (1d6+3) piercing damage.
Hit Points 26 (4d8+5)
Speed 30 ft., burrow 20, swim 30 ft.
                                                                          Bonus Actions
                                                                          Extract. The endolon creates a stone javelin from a stone wall or
   STR         DEX       CON            INT       WIS       CHA               rock (Small or larger) within reach.
  14(+2)      16(+3)     16(+3)        14(+2)    16(+3)     16(+3)
234     MONSTERS
Axis                                                                     Actions
City monstrosity, neutral
                                                                         Multiattack. Avalon makes one slam attack. It can also make a gust
Armor Class 17 (natural armor)                                               attack.
Hit Points 1,592 (35d20+1,225)                                           Slam. Melee Weapon Attack: +19 to hit, reach 10 ft., one target.
Speed fly 80 ft. (hover)                                                     Hit. 76 (12d10+10) bludgeoning damage, and if Gargantuan or
                                                                             smaller, the target is pushed 30 feet and knocked prone.
  STR          DEX        CON         INT         WIS        CHA         Gust (Recharge 5-6). Avalon exhales a massive roar in a 100-
 30(+10)      10(+0)     30(+10)     14(+2)      10(+0)     10(+0)           foot cone. Each creature in that area must make a DC25
                                                                             Constitution saving throw, taking 52 (15d6) bludgeoning
Saving Throws Str +19, Con +19                                               damage on a failed save and half as much on a successful one.
Skills Perception +9                                                         On a fail, a target is pushed to the edge of the cone’s range and
Damage Immunities cold, fire, lightning, poison; bludgeoning,                knocked prone
     piercing, and slashing from nonmagical weapons
Condition Immunities charmed, frightened, paralyzed, poisoned,           Legendary Actions
     stunned
Senses Darkvision (1,000 ft.), passive Perception 19                     Axis can take 3 legendary actions, choosing from the options
Languages Telepathy (500 ft.)                                            below. Only one legendary action can be used at a time and only
Challenge 29 (135,000 XP)                                                at the end of another creature’s turn. Axis regains spent legendary
                                                                         actions at the start of its turn.
Death. If Axis is killed, it turns to mist.                              Area Denial. One creature within the outer ramparts of Axis that
Keen Sight. Axis has advantage on Wisdom (Perception) checks                  it doesn’t approve of (like enemies of itself or others granted
     that rely on sight.                                                      sanctuary) is teleported to any location within 100 feet (even
Legendary Resistance (3/Day). If Axis fails a saving throw, it can            if in mid-air). No save is allowed.
     choose to succeed instead.                                          Inhale. Axis gains a +1 to its gust recharge roll. This compounds
Massive. Axis deals double damage to objects and structures.                  until gust recharges.
Fortress. Axis possesses a three-ring set of ramparts and a              Burst of Speed (costs 2 actions). Axis moves 80 feet.
     command tower. A single creature selected by Axis can
     communicate directly with it from the top of this tower and
     instruct Axis what to do. It will follow said instructions to the
     best of its ability.
                                                                                                                       MONSTERS           235
Wyrm 										                                                          Actions
                                                                         Bite. Melee Weapon Attack: +19 to hit, reach 50 ft., one target. Hit.
Wyrm is a short-legged creature similar to Nero but incapable                  62 (8d12+10) piercing damage. If the target is a creature, it
of flight. However, Wyrm possesses the ability to pass through                 is grappled (escape DC25). The target is restrained until the
the planet at will and alter terrain it touches as it sees fit. To             grapple ends, and Wyrm can’t bite another target.
Wyrm, there is no distinction between water and dirt, able               Force Ray. Ranged Weapon Attack: +19 to hit, range 1,000/3,000 ft.,
to swim through mountains and emerge from fields with                          one target. Hit. 55 (10d8+10) force damage.
any impact upon the environment entirely up to the Wyrm’s                Terraform. Wyrm casts move earth (per spell) and can affect
bidding. Wyrm can also bizarrely submerge into one world                       terrain without concentrating on the effect.
and appear from another, with reports of his appearance on               Breath Weapon (Recharge 5-6). Wyrm exhales an energy blast in a
every world in Paradise (reports confirm these manifestations                  100-foot cone. Each creature in that area must make a DC25
are not separate creatures). Unlike other watchers, Wyrm                       Dexterity saving throw, taking 71 (13d10) force damage on a
                                                                               failed save or half as much damage on a successful one.
entirely ignores the affairs of other creatures. It has destroyed
castles and cities as it migrates across Paradise. Thankfully, its       Legendary Actions
patterns are predictable, resulting in most potential targets
being well out of their way. However, this migration changes             Wyrm can take 3 legendary actions, choosing from the options
at least once per century, potentially putting civilization at           below. Only one legendary action can be used at a time and only at
risk. Some ancient beliefs claim that Wyrm controls the fate             the end of another creature’s turn. Wyrm regains spent legendary
                                                                         actions at the start of its turn.
of the world, holding the key to a potential world-ending
                                                                         Apocalyptic Strike. Wyrm makes one force ray attack.
scenario.                                                                Snapper. Wyrm makes one bite attack.
   Wyrm’s entire body is composed of adamantine scales,                  Stoneskin (costs 2 actions). Wyrm increases its AC to 27 until the
and it is believed that behind his jaw is a mighty energy                     beginning of its turn.
weapon occupying the majority of Wyrm’s throat, explaining
why it is never seen devouring anything.
                                                                        Weaver										
 Wyrm                                                                   Perhaps the most misunderstood watcher, Weaver (more
 Cosmic monstrosity, neutral
                                                                        accurately called “The Weaver”) is believed by many to be
 Armor Class 22 (natural armor)                                         hostile and malicious. That’s far from the truth, with this
 Hit Points 1,665 (30d20+1,350)                                         smaller creature often prejudged based on its appearance.
 Speed 60 ft., burrow 60 ft.
                                                                            Weaver resembles a massive eight-legged arthropod
   STR         DEX        CON         INT        WIS         CHA        with articulate manipulators at the end of each limb and
  30(+10)     18(+4)     30(+10)     18(+4)     14(+2)      10(+0)      an oversized abdomen where it can spin super-strong “silk”
                                                                        composed of carbon nanotubes. Weaver employs this to catch
 Saving Throws Str +19, Con +19, Wis +10                                prey (mostly birds) by creating a net between its limbs and to
 Skills Perception +11                                                  repair damage to Solokring.
 Damage Immunities cold, fire, poison, thunder; bludgeoning,
      piercing, and slashing from nonmagical weapons                         Weaver goes where needed whenever something minor
 Condition Immunities charmed, frightened, paralyzed, poisoned,         needs repairing. This includes collateral damage inflicted
      stunned                                                           by humans during their numerous wars and outworld
 Senses blindsight 500 ft., tremorsense (500 ft.), passive Perception   incursions from beyond Paradise. Weaver has been ill-
      21                                                                tempered recently thanks to the Vothragna Event, when such
 Languages Telepathy (1,000 ft.)                                        an incursion destroyed a heaven ring, breaking the planet of
 Challenge 29 (135,000 XP)                                              Grimaldi in two and creating a permanent black spot within
 Death. If Wyrm is killed, it becomes petrified in place.               the night where no stars shine. Being limited to repairing
 Earth Glide. Wyrm can burrow through nonmagical, unworked              minor issues only, Weaver has been unable to fix the damage
     earth and stone and not disturb the material it moves through      the event caused. It still continues to work mainly across the
     (this can be suppressed by employing Tunneler).                    sky, patching small problems and rarely being seen in any
 Legendary Resistance (3/Day). If Wyrm fails a saving throw, it can     world.
     choose to succeed instead.
 Massive. Wyrm deals double damage to objects and structures.
                                                                             Unlike other watchers, Weaver is shockingly intelligent
 Rumble. All-terrain within 100 feet of Wyrm is considered difficult;   but is centered on the maintenance and repair of the universe
     Wyrm can suppress this effect for free.                            it maintains and cares little for the politics of mankind. It is
 Tunneler. Wyrm’s burrow speed is not impeded by solid rock, and        happy to converse if approached courteously, with the few
     it can choose to leave a 50-foot diameter tunnel in its wake.      stories passed around detailing a metallic feminine voice and
                                                                        a decidedly inorganic set of glowing eyes.
236      MONSTERS
Weaver
Immense monstrosity, neutral
                                                                          Titan											
Armor Class 25 (natural armor)
                                                                          The only humanoid watcher, Titan’s purpose remains a
Hit Points 1,138 (33d20+792)                                              mystery. Unlike the other watchers, which appear to have
Speed 100 ft., climb 60 ft.                                               once possessed a function outside of pure existence, no one
                                                                          knows what Titan was built to do. Unfortunately, Titan lacks
  STR         DEX         CON         INT         WIS        CHA          this knowledge, leaving this creature despondent and prone
  6 (+8)     29 (+9)      28(+9)     20(+5)      18(+4)      12(+1)       to aggressive outbursts. Titan has been known to slumber
                                                                          for centuries, then rouse and wander Bythos for years, often
Saving Throws Dex +18, Con +19, Int +13, Wis +13                          ignoring anything it walks over. Titan has crushed entire
Skills History +13, Nature +11, Insight +13, Perception +13
                                                                          villages, rarely acknowledging its actions. On one occasion, it
Damage Immunities cold, fire, poison; bludgeoning, piercing, and
     slashing from nonmagical weapons
                                                                          strode into the ocean only to emerge on the other side decades
Condition Immunities charmed, frightened, paralyzed, poisoned,            later. If attacked, Titan will respond violently, but currently,
     stunned                                                              this has been the only way to encourage any kind of reaction
Senses blindsight 1000 ft., passive Perception 23                         from him. Occasionally, he has been directly attacked at the
Languages All                                                             very least to direct him away from larger targets.
Challenge 29 (135,000 XP)
                                                                              Titan has not been spotted for two hundred years.
Death. If Weaver is killed, it falls apart.
Legendary Resistance (3/Day). If Weaver fails a saving throw, it can
    choose to succeed instead.
Massive. Weaver deals double damage to objects and structures.
Spider Climb. Weaver can climb difficult surfaces, including upside
    down on ceilings, without needing to make an ability check.
Actions
Multiattack. Weaver makes 4 attacks with multi-purpose legs. Two
      of these attacks can be replaced with a bite or web attack.
Multi-Purpose Leg. Melee Weapon Attack: +18 to hit, reach
      60 ft., one creature. Hit. 27 (4d8+9) bludgeoning or
      piercing damage.
Bite. Melee Weapon Attack: +18 to hit, reach 30 ft., one creature. Hit.
      40 (7d8+9) piercing damage, and the target must make a DC
      22 Constitution saving throw, taking 31 (7d8) poison damage
      on a failed save or half as much damage on a successful one.
      If the poison damage reduces the target to 0 hit points, the
      target is stable but poisoned for 1 day, even after regaining hit
      points, and is paralyzed while poisoned in this way.
Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, reach
      120/300 ft., one creature. The target is restrained by webbing.
      As an action, the restrained target can make a DC 25 Strength
      check, bursting the webbing on a success. The webbing can
      also be attacked and destroyed (AC 18; hp 100; immunity to
      bludgeoning, poison, and psychic damage).
Legendary Actions
Weaver can take 3 legendary actions, choosing from the options
below. Only one legendary action can be used at a time and only at
the end of another creature’s turn. Weaver regains spent legendary
actions at the start of its turn.
Frantic Legs. Weaver makes one multi-purpose leg attack.
Spin Up. Weaver gains a +1 to its web recharge roll. This compounds
     until web recharges.
Leap (costs 2 actions). Weaver jumps up 60 feet.
                                                                                                                    MONSTERS          237
    Titan has been described as a humanoid, but in truth, it
barely fits the description, as its head lacks a mouth or nose         Actions
and more resembles a squat castle keep (no one has been                Multiattack. Titan makes two colossal sword attacks and one
able to reach his head to see if it’s hollow or not. Its arms are          stomp attack,
longer than expected for its height. It possesses numerous             Colossal Sword. Melee Weapon Attack: +19 to hit, reach 100 ft., one
random armor plates seemingly fused to its body, leading                   creature. Hit. 42 (5d12+10) bludgeoning and slashing damage.
many to believe it once possessed a complete suit of armor at          Stomp. Melee Weapon Attack: +15 to hit, reach 40 ft., one target.
one point, leaving a mostly exposed body covered in grass and              Hit. 55 (7d12+10) bludgeoning damage, and the target is
weeds. Titan’s most dramatic feature is his massive sword,                 knocked prone.
which he drags behind himself, marking his path through                Legendary Actions
the world. The other distinguishing feature is his missing eye.
Despite considerable damage around his shoulder and torso,             Titan can take 3 legendary actions, choosing from the options
his head is in surprisingly good shape outside of a damaged            below. Only one legendary action can be used at a time and only at
crown.                                                                 the end of another creature’s turn. Titan regains spent legendary
                                                                       actions at the start of its turn.
     Titan’s right eye is a brilliant ruby the size of a man. The      Sword. Titan makes one sword attack.
missing eye has been so throughout recorded history, making            Regenerate. Titan regains 20 lost hit points.
its recovery one of the greatest quests within Paradise. If            Sword Thump (costs 2 actions). Titan slams its sword into the
recovered and given back to Titan, he may remember his                      ground; all creatures Gargantuan or smaller in a 10-foot wide
purpose again.                                                              and 100-foot long line from Titan are knocked prone.
 Titan
 City monstrosity, neutral
 Armor Class 20 (natural armor)
 Hit Points 1,335 (30d20+1,020)
                                                                       The Outsider
                                                                               “What is that?” Terri shouted to Wisekjii,
 Speed 80 ft.                                                             pointing at the drawing hanging inside the vardo.
    STR        DEX       CON          INT        WIS        CHA           The nagomjii had cleared out most of the valuables
   0(+10)     10 (+0)    28(+9)      16(+3)     14(+2)     10(+0)         inside the carriage as that was not part of the
                                                                          arrangement, and most of what was inside would
 Saving Throws Str +19, Dex +9, Con +19
 Skills Perception +11                                                    be useless to non-aliens. The interior of the barrel-
 Damage Immunities cold, fire, poison; bludgeoning, piercing, and         shaped vehicle was punctuated by gilded red-
      slashing from nonmagical weapons                                    painted wood, extravagantly carved banisters, and
 Condition Immunities charmed, frightened, paralyzed, poisoned,
                                                                          a pair of single beds, though the mattresses had
      stunned
 Senses Darkvision (500 ft.), passive Perception 21                       been removed. They even removed the curtains.
 Languages Telepathy (500 ft.)                                            Thankfully, Nagomjii vehicles benefited from a
 Challenge 29 (135,000 XP)                                                suspension that would rival even the Conclave’s
 Death. If Titan is killed, it petrifies and crumbles to dust.            most expensive carriages.
 Legendary Resistance (3/Day). If Titan fails a saving throw, it can           The image was pinned to a wall, and Wisekjii
     choose to succeed instead.
                                                                          was removing it when Terri noticed.
 Massive. Titan deals double damage to objects and structures.
 Recovery. If Titan’s missing eye is returned (involving placing it            “That,” she said. “THAT! That drawing?” She
     in its socket, Titan’s alignment turns to good, and it will be       approached inches from the alien and tapped the
     amicable and responsive to communication.                            image so there wouldn’t be any misunderstanding.
 Regeneration. Titan regains 30 hit points at the start of its turn.
                                                                          “What is that?”
     Titan only dies if it starts its turn with 0 hit points, and a
     creature enters its head and destroys its brain (AC 22; hp 75;            Bipedal.
     immunity to cold, fire, poison; bludgeoning, piercing, and                Pale.
     slashing from nonmagical weapons). The brain regenerates                  Thin.
     hit points just as the main body does.
                                                                               Needle-like teeth.
                                                                               “The Shallow,” Wisekjii said.
                                                                               “I’ve heard it called the Outsider.”
                                                                               “Then why ask?”
                                                                               Terri ignored the comment and hung on the
                                                                          name; it had many.
                                                                               Wisekjii rolled up the image and removed it as
                                                                          the rest of Terri’s group loaded what they could
                                                                          into the freed spaces.
238      MONSTERS
         “You’ve seen it?” she asked.
         “Guides us,” Wisekjii said.
         “Does it direct your caravan? Does it tell you
    where to scavenge?”
         “Guides everyone.”
                                                                      MONSTERS   239
                                                                                 Candace shifted to face Terri, who was still
The Outsider                                                                 reorientating herself. Candace stroked her fingers
Medium aberration, unaligned
                                                                             across dark skin, a light touch that forced follicles
Armor Class 17 (natural armor)                                               to perk and nipples to stiffen. Terri smiled,
Hit Points 276 (24d8+168)
                                                                             temporarily distracted by her palm-sized mobile
Speed 40 ft. plus blink
                                                                             lighting up. She didn’t bother looking at it.
   STR         DEX         CON          INT         WIS          CHA             “Are you okay?” Candace asked, her accent
  16(+3)      22(+6)       20(+5)      20(+5)      20(+5)       18(+4)
                                                                             pointing to her local birth in Eridius. Terri
Saving Throws Str +7, Dex +10, Int +9, Wis +9, Cha +8                        responded with a fiery kiss, intertwining their
Damage Resistances acid, cold, fire, force, lightning, necrotic,             tongues.
    radiant, thunder; bludgeoning, piercing, and slashing from                   “Yeah,” Terri said as she pulled away. “Just
    nonmagical weapons
                                                                             one of those…”
Damage Immunities poison, psychic
Condition Immunity frightened, poisoned, paralyzed                               “Nightmares?”
Senses Passive Perception 19                                                     “I nodded off for only a few minutes. When you
Languages All, telepathy (1,000 ft.)                                         nap, dreams are formed from your surroundings,
Challenge 9 (5,000 XP)
                                                                             like your imagination doesn’t have time to visualize
Blink. If no creature has line of sight on the Outsider, it can teleport     something interesting. You dream of yourself right
     as its move on its turn up to 100 feet.
                                                                             where you should be doing what you’re supposed to,
Feather Frame. The Outsider is under the effect of a constant
     feather fall (per spell). It also does not trigger traps it walks       with only a small part trying to tell you something’s
     over. The Outsider’s movement is also not impeded by difficult          wrong. And yet, no matter how outlandish your
     terrain, and no spell or effect can reduce its movement. The            surroundings, you’re always convinced it’s reality.
     Outsider can also spend 5 feet of movement to automatically
     escape from any restraints, magical or otherwise.                       So much so that when you wake, for a split second,
Magic Resistance. The Outsider has advantage on saving throws                you’re not sure if you’re still dreaming.”
     against spells and other magical effects.                                   “So, you dreamt of yourself being here? What
Shifting Form. Any attack on the Outsider from an attacker that
                                                                             was different? Was I here?”
     relies on sight has disadvantage. Blindsight and truesight
     negate this effect.                                                         “Of course. Kind of hard to explain. I felt
Telepath. The Outsider can read thoughts and communicate with                that…I…was different somehow.”
     any creature with an Intelligence of 4 or more within 1,000                 Candace continued to stroke Terri’s lines,
     feet.
                                                                             around her shoulders, across her neck, until finding
Actions                                                                      a fresh groove below her collarbone.
Multiattack. The Outsider makes two chakra touch attacks.                        “Is this a new scar?” Candace asked. “Scabs,
Chakra Touch. Melee Weapon Attack: +10 to hit, reach 10 ft., one             jackers?”
     target. Hit. 9 (1d8+5) radiant damage, and the target must
                                                                                 “Chicken. Piccata.”
     make a DC15 Constitution saving throw or be knocked prone
     and stunned for 1 round.                                                    “So, that’s my fault.”
Sidereal Slow (1/day). The Outsider stops time for itself and up to 4            Terri extracted herself from Candace’s embrace
     creatures within 50 feet. The Outsider and affected creatures           and left the bed. She sported more scars on her
     can act and move normally during this compressed moment.
                                                                             back, blemishes upon a beautiful, sylphlike ebony
     This ability lasts up to 1 minute but stops for any affected
     creature if it attacks another creature not affected by this            body.
     ability.                                                                    “Something to remember you,” Terri said as
Teleport. The Outsider teleports up to 80 feet to any location it can see.   she glanced to the mobile illuminating the same
Reactions                                                                    message as before.
                                                                                 “You can’t be leaving already,” Candace said.
Immediate Survival. If the Outsider is reduced to 0 hit points, it
   teleports up to 100 feet away.                                                “Staplegunners say jump.” Terri started with
                                                                             her socks, then made for the nearby dresser to find
          Terri Zahn opened her violet eyes, and they                        her uniform shirt.
      darted around as she attempted to discern where
      she was. It was that fleeting instant when dreams
      and reality enmeshed, and she was unsure which
      was which. Terri felt the weight of Candace’s arm
      over her naked chest.
      Terri’s shoulder was nestled between two breasts,
      and she rolled her head to sniff auburn hair.
240       MONSTERS
    “You proctors are an enigmatic sort, aren’t                Terri stopped searching and leaned against the
you?” Candace said as she sat up on the bed, pulling     dresser to address Candace as the conversation
the sheets over her naked body. “Got your own            grew more serious.
handshakes and language. What is it, cryptolect?”              “We are one,” Terri said.
    “It’s more of a code than a language,” Terri               “You’re more connected to them.”
said as she started donning her shirt, with the                “That’s clearly not true.”
ends falling below her waist.                                  “You could stay.”
    It was an entirely manufactured language                   “You could follow. Proctors could use doctors.”
fashioned by the proctors as a way for them to                 “That’s not my life.”
communicate secretly between their own kind. The               “And staying isn’t mine.”
tongue started within the guild hallmasters and                “When you leave, I never know when you’ll be
passed down the membership. The language was             back.”
meant to be fast, communicating in as few words                “That’s the price.”
as possible. Although not a complex language to                “Which I pay.”
learn, given its almost mathematical approach,                 Terri stepped back to the bed and sat on its
it was continuously revised. Proctors knew their         side. She reached out for Candace’s hand and held
language eventually would be cracked by outsiders,       it.
so secret communications go out often, instructing             “Patterns have been in our favor,” Terri said.
loyal proctors of changes. The alterations can be        “Eridius never deviates far from the Mare Tharsis.
minor or significant, forcing everyone to adapt to       I may be back within two or three weeks.”
the new vernacular.                                            “Why?” asked the impassionate Candace.
    “Just another level of secrecy,” Candace said.             “Because that’s how the exclaves migrate.”
“Anyone not of the guild is a pariah, even me.”                Candace pulled her hand away, annoyed at
She touched a hidden button on the dresser next          Terri’s sarcasm.
to her bed, and a portion of the blank wall turned             “No, I mean, why do we do this?” Candace
transparent,   revealing   a    breathtaking   grass-    asked.
covered plateau dotted with ivory buildings and                “Because we have…amazing sex?”
canals of blue water glinting in the morning sun.              “That notwithstanding.”
    “You’re not an outsider.”                                  “Don’t I come back with the best stories?”
    “People ask about us. If I’m one of those…                 “Until you don’t come back at all.”
girls in every port. They ask if you have a wake of            “And on that day, you’ll be the only one with
broken hearts.”                                          the broken heart…as I I’ll be certainly dead.”
    “I don’t work that way.”                                   “You know that’s not better…right?”
    “Then why do it? Why go out there? What                    “This may come as a shock, but my propensity
are you trying to prove? It’s not like you’re from       to travel doesn’t preclude emotional connections. I
Aurago or Volani. You have a place to pitch your         have a family, one I chose. I have brothers, sisters.
tent.”                                                   And you give me a reason to return. Haven’t you
    “Some people want to build a home,” Terri said       ever heard the proverb absence makes the heart
as she finished the last button. She had obviously       grow fonder?”
misplaced her jumpsuit. She remembered tossing                 “Whoever said that certainly didn’t take into
it but wasn’t aware of her apparent strength.            account the world in which we live…and the careers
“They want that foundation. I wanted adventure.          we choose.”
To move. Explore. Find answers. The guild offered              The door to Candace’s single-room apartment
groundwork. They gave me footing.”                       buzzed. It was a reinforced steel door opposite to a
    “And big guns.”                                      small dining table cluttered with dishes and across
    “We’re not mercenaries.”                             a kitchen equipped with a stovetop, microwave,
    “Sure look like hired muscle. I don’t see proctors   and sink, though no oven. Terri looked towards the
building communities.”                                   door, aware of who was outside.
                                                               “Go ahead,” Candace said. “Probably your
                                                         work wife.”
                                                                                              MONSTERS           241
          Terri jumped off the bed and made for the               Noah stopped and considered the implications
      door, ignoring the fact she was half-naked. She         of what Candace said. He tried his best to appear
      opened to a shocked Noah Bennet.                        inconspicuous.
          “Hey—god damn it, Terri!” Noah said, keeping            “Is that…a…severe problem?” he asked.
      his focus on Terri’s face. Noah was heavier, taller,        “Damn it, Noah,” Terri said, squirming as
      and clearly the older of the two, marked with           she emerged from the bathroom. She was fully
      eye wrinkles and drooping cheeks. He wore a flat        adorned in her jet-black, skin-tight, full-body
      palladium ring on his index, which Terri never asked    proctor flight suit, blessed by numerous pockets
      about. He was casually dressed in faux leather and      and mechanical interfaces affixed to ankles, elbows,
      denim marked with his proctor chapter.                  and other joints. Her gloves were off and shoved in
          “I trust your eyes to stay up,” Terri said as       a pouch.
      she departed from the door. She found the rest of           “I’m just asking?” Noah said, noticing Terri
      her clothes in the bathroom and diverted as Noah        was fitted perfectly as she zipped up her chest.
      entered the apartment. He passed halfway into the       “That was fast.”
      dining area when noticing the covered Candace on            “Don’t ask what I skipped,” Terri said.
      the bed.                                                    “Unlike you,” Candace said, “Noah probably
          “Noah,” she said.                                   should have a girl in every port.”
          “Hey Candace,” he said.                                 “That requires too much effort,” Noah said. “I
          “You look good.”                                    can’t even manage one.”
          “So do you.”                                            “Just waiting for the perfect girl isn’t enough,
          “I’m naked.”                                        Noah; you have to put yourself out there.”
          “Beyond that.”                                          “I literally do that every day.”
          “I gave her the adventure speech,” Terri                “You two caught up?” Terri asked.
      shouted from behind the door. Noah turned to                “Suddenly in a rush?”
      address the bathroom.                                       “She hates long goodbyes,” Candace said.
          “Adventures are reserved for fiction,” he said.         Terri approached the bed.
      “There’s nothing bold about killing or being killed.        “Well, pardon me for catching up with a friend
          “See?” Candace said.                                I’ve known longer,” Noah said.
          “You’re not helping!” Terri said.                       Terri crawled upon the bed and offered a long
          Noah stepped closer to the door and whispered       kiss, which Candace willing accepted. Noah stood
      in cryptolect, “Commissions are in. Our names are       back and waited patiently, averting his attention,
      on them. Word has it we lost a chapter somewhere        staring at a kettle on the stove.
      in the void.” Noah only spoke a few seconds to              “I’ll be back,” Terri said. Candace grabbed
      convey that message.                                    Terri’s flight suit and held her a moment longer.
          “Totally not a language,” Candace said.                 “Don’t promise,” Candace said.
          “Still not helping,” Terri said.
          Noah turned away from the bathroom and
      browsed through the nearby kitchen.                         Noah and Terri approached the exit of the
          “Have any cookies?” he asked.                       housing block with light already spilling from
          “Noah!” Terri said.                                 the exit. Passing windows revealed the marginal
          “What, she’s a good cook.”                          utopian paradise beyond.
          “I’d say come back tomorrow, but we both                “You going to tell her,” Noah said. Terri glared
      know neither of you will be here,” Candace said.        at him. “Eridius is bound for the Techna Planitia.
          “I’ll make sure she comes back,” Noah said          Probably six months, at least.”
      with a wink. “How’s the clinic?”                            “She’s used to distance,” Terri said.
          “Clinical. The only death I see comes from people       “No, she isn’t. You assume. One day, she won’t
      like you. I spend the rest with locals patching cuts,   wait. Frankly, I think it’s a miracle she put up with
      prescribing painkillers, and ensuring the brothel       you this long.”
      hands don’t have venereal disease.”                         “Why is it that family waits, friends wait, but
                                                              love can’t? Is it really that delicate?
242       MONSTERS
    “I wouldn’t know.” Noah stopped short of the              The sole gateway sat on the only other
door. “Look, Candace is a friend, but I’ve steeled        landmass, Lochlann Island, a kilometer away from
myself to the eventuality that one of us will deliver     the Table. Over the many centuries, the erid dug
the bad news. And honestly, I do hope it’s me for         into the hard stone and tunneled out a network
purely selfish reasons, but that does come with the       of roads leading to the coast. The excavated debris
added responsibility of repairing the damage left         was heaped to form the exclave’s solitary beach
behind. I even had a speech memorized”                    where the waterfront was located.
    “Oh? Enlighten me?”                                       The waters of the Fearghas were notoriously
    Noah shrugged, trying to recall what he had           rough, forcing most of erid to resort to aircraft
written.                                                  when fishing and when moving to and from
    “It puts the fault of everything entirely and         Lochlann Island.
appropriately on your shoulders and that she’s best           Terri and Noah walked through the capital
to grieve in portions when away from the rest of          city of Erid, passing by the Living Stone—the
her fruitful and productive life. She’s seen her share    transparent, crystal monolith constantly projecting
of death. She’ll get over you.”                           a bright white light with no apparent source of
    Terri took a few seconds with a nod to consider       energy.
what Noah had said. She smirked.                              Initially, the city was relatively small as the
    “You summarized,” she said.                           remaining land atop of King’s Table had to be
    “Yeah, it’s a lot longer; I didn’t feel the need      rationed for agriculture. As the city grew more
to itemize a list,” Noah said as he pushed open the       advanced, eventually stacked greenhouses were
door to the outside.                                      erected to feed the population, and the city
    “I’d do the same for you,” Terri said.                expanded further.
    “My    family,     such   that   they   are,   have       Erid was a majestic city with rounded edges,
acknowledged the reality of my eventual and               parks, and mirror-like roofs covered in photovoltaic
expected abrupt demise long ago.” They emerged            cells. The city’s twinkle could be seen from any spot
into the brightness of morning, and both took a           within the exclave.
second for their eyes to adjust. “And I don’t know            They approached the proctor guildhall, trying
much about relationships, but I do know that love’s       its best to fit in with the rest of the city and failing
connection is both fragile and destructive when           somewhat. It lacked the solar roof, replaced with
broken. But we consign ourselves to it…because…I          an immense skylight that could release crutches in
don’t know; we’re sadists, I guess.”                      an emergency. The stone wall was marred by the
    Eridius was home to over a hundred thousand,          large opened garage door leading into the bay.
one of the first exclaves colonized after humans              Terri’s   attention       arched   towards      the
awoke within the vessel. Refugees fleeing Pyxis took      transparent lattice dome that peaked fifteen
their chances within the superstructure and were          kilometers    over    them.   Twenty-six    kilometers
soon set upon by watchers. Though many died, the          across, the space within was cavernous enough to
survivors eventually found Eridius. It was another        carry its own climate. An artificial sun attached to
three hundred years before it was rediscovered by         the interior provided the simulation of a day cycle.
the Union. By then, the new nation was booming                Beyond the dome lay an ocean of stars, along
under a stable democracy.                                 with Trinity. Its supermassive black hole, neutron
    Noah and Terri took a minute admiring their           star, and red supergiant rose over the near-invisible
domed colony. The most striking element of Eridius        second crest of the peanut-shaped monstrosity
was King’s Table and the Black Cliffs of Erid—            they lived in, what the exclave of Eridius sat upon.
the latter a towering drop-off surrounding the                Terri was astonished at the scope of the
single central city of Erid. Laced with flint and         universe, but only for a moment. Noah joined her
chromite, the obsidian-colored cliffs rose a quarter      in admiring the landscape.
of a kilometer from the surrounding waters of The             “Was fun being home,” he said before returning
Fearghas that encircled the mainland, forming             to his pace towards the guildhall.
King’s Table.                                                 “Well, they say absence makes the heart—”
                                                              “Don’t fucking start with that.”
                                                                                                 MONSTERS            243
          Terri and Noah stridently entered the stadium-          Everyone stood. Carthan made a fist with his
      seated conference room already half-filled with         right hand, then covered it slightly with his left.
      other proctors from other chapters of the guild.            “Sentinels in Dark,” he said.
      Carthan, the only ordermaster in residence, sat             “Sentinels in Dark!” Everyone said except for
      behind a podium in front of a large digital screen      Terri and Noah.
      that displayed this section of the Mare Tharsis—            “Wait,” Noah said. “When did it stop being
      the flat, featureless region connected to other flat,   First and Last?”
      featureless regions on the skin of the vessel.              “I thought it was still Who Dares the Void,”
          “Staplegunners in the house!” Noah said to          Terri said.
      herald their entrance.                                      “That was last week.”
          “Wow, somewhat empty turnout,” Terri said.              “I really liked that one.”
          “Who died?”                                             “Okay,       shut    up,”     Carthan      said.   “In   the
          “Proctors of Macer,” Valco of the Covenant          absence of other ordermasters, I’m lead. Take your
      Regulars said.                                          contracts, uphold the oath.”
          “How many?”                                             The two entered the crutch bay of the
          “All of them?”                                      guildhall—three         stories   of   scaffolding,     cranes,
          “They found pieces,” Mattias of the Company         assembly cubicles, robotic arms, platforms, and
      of Irregulars said. “Identified by DNA.”                hoists. It was coated in ivory paint with splashes
          “Watchers?” Noah asked.                             of red and yellow within warning signs. The two
          “Have to assume.”                                   descended a short flight of stairs and rattled the
          Carthan waited patiently as Noah and Terri          grates topping the drainage canals.
      took two available adjacent seats near the front of         “Feels counterproductive to split us between
      the room. The illumination was subdued and the          two contracts,” Terri said. “They must be thin on
      walls shrouded in shadow. It made Carthan appear        stewards.”
      even more ominous in his red and black cloak and            “Count yourself lucky,” Noah said, “Philokalia
      scared face.                                            is beautiful.”
          “As a result of recent losses, the local chapters       “Wait, when did you see the contracts?” Terri
      will have to spread thin,” he said. “We’ve also         asked. Noah reached into his pocket, then removed
      received requests to fill out other open contracts.”    and offered a personal tablet.
      Carthan opened a computer panel on the podium               “Carthan was a formality. I checked them
      and read from it. “Dogs of Abercrombie?” Three          before picking you up,” Noah said.
      individuals wrapped in green and white raised their         “Why didn’t you open with that?”
      hands. “You got Betaden-456, a supply transport.            “We       got   to    talking      about    feelings     and
      Covenant Regulars?” A half-dozen bound in blue          relationships like a pair of teenagers, then the
      nodded. “Jackers have been hitting up trade routes      potential of cookies filled my thoughts, and I got
      between Fornas and Aquino. Gammaden-709.”               distracted.”
          “Some excitement,” Valco said.                          Terri scrolled through the proctor contract.
          “Brotherhood of Phylax? We’re splitting you         Who was hiring them? Where were they going?
      four between two active contracts. Have to fill in      What would they be asked to do? The proctors
      their ranks. Alphaden-643 and 777.”                     served multiple roles as scavengers, engineers, and
          “Same chapter?” Evora from that chapter             explorers. Initially, it was unsanctioned, lacking an
      asked.                                                  official designation as the first expeditions ventured
          “Of course. Staplegunners. Same deal. A couple      out to brave the catacombs. At that time, local
      of your fellow chapter members are requesting           militaries had taken on such risks.
      master journeymen to assume command for two                 As the number of excursions increased, so
      active operations. Crate retrieval and personnel        did the demand for those trained to handle what
      escort.”                                                would be encountered. As official government-run
          “Spreading thin,” Terri said after nodding.         caravans carried the banner of a nation, a demand
          “Most members are still opposite of the Cavin       appeared for independent contractors required to
      Vallis. Good month before we can even out the           venture deeper in search of the precious technology
      ranks. Proctors to ready!”                              required to develop a nation.
244       MONSTERS
    Eventually, a charter emerged to publicly               He diverted to their crutches in a nearby cubicle.
sanction and designate these contracts. Before             “I think endolons are vegans as well, so that’s going
being official, and to placate the negative opinion        to be a nightmare.”
of the human race becoming vultures, these non-                   The value or capacity of one’s crutch didn’t
governmental expeditions would also be tasked              translate to rank or authority. Some were inherited,
with various other responsibilities, including escort,     others purchased. Many were assembled from the
rescue, retrieval, and exploration. The primary            parts of fallen allies or scavenged technology.
purpose of scavenging would be an informal                        Terri owned a cage, an enfolded exoskeleton
supplementary      responsibility,     enabling    these   augmented with armored plates and prosthetic
contractors to earn extra money and acquire                extensions. Hands were articulate and slightly
needed technology to make their jobs easier.               larger than her own. The suit walked on its
    These mercenaries were given a name, a                 toes; digitigrade was a common feature of most
common vocation for ex-military or combat-                 crutches. It wasn’t an all-encompassing machine,
trained personnel. Between the proctors, a new             though vulnerabilities were infinitesimal.
culture emerged. This subset of civilization began                The dominant characteristic of her cage was
to trade amongst themselves, creating a secret             the second set of additional arms connected to the
language and guarded guildhalls only they could            shoulders. They extended almost to the ground
access.                                                    and were tied to a subcutaneous wireless neural
    “Escort from Bythos to Corvos—” Terri said.            processor implanted behind Terri’s ear. As she
    “That’s mine,” Noah said, “yours is the next           climbed into the cage and activated its systems,
one.”                                                      she tested one of the secondary limbs; its three-
    Terri scrolled further as they walked.                 fingered hand spun in place and clapped a few times
    “Harvester retrieval from Philokalia? Never            like a pair of cooking tongs. A weapon hardpoint
been there,” Terri said.                                   on her shoulder flaunted a plasma cannon which
    “Maybe    fun,”    Noah    said.   Terri   continued   blossomed like a flower before refolding itself to her
scrolling.                                                 back.
    “What,    you’re     not   looking    forward     to          Noah   owned    a   more     expensive     and
chaperoning a scientist,” Terri said.                      comprehensive shell—a complete full-body exo-
    “Got no problem with that. Have you seen the           suit—specifically known as a dodger. The digitigrade
company?”                                                  legs added a few inches like Terri’s, but the lack
    Terri scrolled quicker and reached the section         of secondary limbs or prosthetic extensions made
detailing assignments.                                     his suit appear smaller. It was undoubtedly more
    “Aww crap,” Terri said. “Those two. Shameless          flamboyant, with dashes of chipped red metal
bigots. You’re going to be doing all the heavy lifting.    matched with dark carbon fiber and orange stripes
Somewhat relieved your steward for that one.”              across the chest. A handheld javelin launcher was
    “That’s what I figured,” Noah said. Terri read         folded on his back, between the numerous flight
further.                                                   thrusters scattered over his body. Hidden within
    “Synfallin,” she said.                                 his arms sat a set of blades sharpened to an atom’s
    “What?” Noah asked.                                    edge.
    “The endolon’s name,” Terri said. “Is that                    They each carried small packs with whatever
female? Can never tell.” Terri handed back the             they could fit, be it a change of clothes, snacks, or
tablet, and they increased their pace. “They look          alcohol. Noah followed Terri out of the bay, and
weird. Got that mask they have to wear all the             they approached the edge of the city, waiting for
time.”                                                     transport. It arrived within moments, a sizeable
    “Imagine how we look to them.”                         wingless aircraft with a cavernous cargo bay that
    “Oafish and ugly. Sorry, you got stuck with it.”       ferried them across the water to Lochlann Island
    “What makes it worse is that I’m probably              and its inharmonious stone building dominating
going to be the one stuck listening to some conceited      the otherwise lush landscape. The transport didn’t
alien snoot ramble on about how important their            even bother landing, and the two crutches stepped
job is and how much more important they are.”              off.
                                                                                                MONSTERS            245
INDEX                           Castol Feats 151
                                Castol-Shaper 151
                                Chalk of Annihilation 135
                                                                Excubitor 205, 206
                                                                Explosive 182
                                                                Eyes Of Sygion 122
Academic 87                     Chemical Failure 181            Families, Fiefs, & Banners 42
Adrenaline Regulator 150        Choker of Bontrager 135         Finnegan’s Flippers 195
Aegis Avatars 162               Chrysalis 66                    Firearm Rules 158
Aegis Carapace 162              Circle of Death 116             Firearms 160
Aegis Coffin 171                Citadel 215                     Flesh Golem 116
Aegis Feats 62                  Clay Dragon 218                 Force Bow 138
Agility Injection 152           Clay Golem 118                  Foresight, Potion of 183
Ahkdanate 84                    Cloak of Teleportation 135      Former 104
Aircraft 171                    Cnidar 216                      Fornas 34
Airin’s Alacrity 194            Cobox’s Vigor 194               Ghonara Shepherd 62
Alchemist 103                   Colossus of Pyxis 122           Gibson Bowls 138
Alchemist Check 181             Concealed Beast 195             Gloom Candle 138
Aldridge Sandglass 133          Conclave Adept 62               Gofin’s Inferno 195
Alluring, Potion of 182         Conclave Envoy 62               Golem Forms 192
Amateur Chemist 88              Conestoga 172                   Golimu’s Fortitude 195
Amorphous 194                   Confidence, Potion of 183       Gollen-Palladius 164, 211
Amped 105                       Confusion, Potion of 182        Gravity Shifter 195
Animated Cloak 133              Corpus Regulator 151            Greater Blast Trap 117
Anti-Death, Potion of 182       Coruscation 195                 Grenoille’s Scent 138
AP (Armor Piercing) 158         Corvos 27                       Grey Blade 161
Aphelion 133                    Crafting Compounds 176          Grimgod Lamb 221
Apothecary 103                  Crash 168                       Grimgod Overlord 221
Aquino 23                       Crator of Gold 167, 212         Grimgod’s Gift 122
Araboth 132                     Creating a Golem 188            Guild Member 89
Arbor Vitae 133                 Critical Area Effects 158       Hagenar’s Leather 139
Archo Enchanter 150             Crypsis 217                     Harbinger of Might 139
Archo Feats 150                 Cryption Ability 101            Hardening, Oil of 183
Archo-Shaper 150                Cryption Knowledge 102          Heart of Kings 139
Arkalast Thunder 194            Cryptions & Alchemy 175         Heavenly 66
Arm of Shival 161               Crypt of Altair 135             Heavy Weapons 159
Armor 107                       Curia 84                        Hedron 206
Ascension Rector 90             Curla’s Constant Cryption 122   Honors 129, 130, 131
Attacking From Vehicles 168     Cutter 104                      House Republics 29
Attunement 129                  Daemon Feats 66                 Human Slayer 139
Aurago 25                       Dagor’s Duplicate 122           Hydranis 35
Avalon 232                      Davaia Frigid Defense 122       Icos Feats 150
Avatar of Aurago 120            Death Ward 114                  Icos-Shaper 150
Axis 234                        Demigod 172                     Incanetics 114, 139
Axol Feats 149                  Deserts & Dynasties 51          Incaware 104
Axol-Shaper 149                 Destroying Vehicles 169         Infinite Yarn 139
Band of Ignorance 133           Dioconate 85                    Inquisitors 86
Bankor 134                      Dirt Drifter 174                Intelligence (Computer Use) 4
Baron’s Last Resort 120         Draggo 29                       Intelligence (Demolitions) 4
Biogenerator (Zooey) 134        Dragon’s Breath 135             Intelligence (Engineering) 4
Blackness 134                   Dreamland 136                   Intelligence (Sciences) 4
Blast Trap 112                  Druggist 103                    Iron Golem 119
Blimp 171                       Dynamiphagia 213                Iron Roots 196
Bodyguard 110                   Egeria 122                      Jhoonmei 77
Bolt of Seeking 134             Eidolon Drifter 88              Jumper 108
Bone Blade 194                  Eko Feats 149                   Kael Traits 72
Bountiful Backpack 135          Eko-Shaper 149                  Kaelum 37
Brain Booster By Benkel 122     Elementary 104                  Kalia’s Kinship 196
Brain Boosting, Potion of 182   Endolon 233, 234                Karnal’s Axe 161
Brand of Making 122             Enlargement, Oil of 183         Kinley’s Zoom 196
Brands 121                      Ephelim Body 122                Kipsangii 222
Brass 190                       Episcar Knight 207              Kiron’s Vault 122
Brass Bugbear 218               Erid Clans 33                   Klydes 39
Breath of Gods 160              Eridius 31                      Knights Episcar 85
Brilliant Pebble 106            Euclids 137                     Knights Episcar 207
Brilliant Weapon 106            Evolver 80                      Knowledge Tap 150
Buoyancy, Oil of 182            Evora Machon 136                Kumat Feats 152
Canon of Iokon 84               Exclave 85                      Kumat-Shaper 151
Carafe of Souls 135
246
Land Whale 174                Rings of Power 142                    Vehicle Rules 168
Large Panabrate Union 224     River Spirit Eridius 123              Vehicles Statistics 168
Leaping, Potion of 183        Rohg 225                              Velora 47
Lens of Knowledge 139         Runner 109                            Verbal Queen 145
Levitation, Oil of 183        Sail-Dart 174                         Veritas, Potion of 185
Liquid Luck, Potion of 183    Sailglider 173                        Vestiges 131
Living Clay 139               Sara’s Soft Steppers 142              Vilon 132
Living Death, Potion of 183   Scribe of Desires 143                 Virus Cyclone 230
Logographs 102, 106           Scripter 105                          Virus Duster 229
Longcase Cloak 140            Seeker Bolt 143                       Virus Tempest 229
Lord Taritin’s Plague 123     Segmented Sword 143                   Vocog’s Vault 198
Mabuza’s Chordophone 140      Semedi’s Eyes 123                     Volani 52
Machevian’s Arm 123           Sentinel Feats 80                     Watcher 144
Machon 132                    Sentinel (“Ixion”)226                 Water of Life 185
Magnifying Glass 140          Seraphim Cavalier 62                  Weapon Groups 159
Marathon 123                  Seraphim Torus 210                    Weaver 236
Master Chemist 103            Seraphim Torus Knight 62              Wood Giant 220
Maximized Die 159             Seraphim Torus (Nexus of Light) 211   Work Schedule 177
Mechanical Cutlass 197        Seraphim Torus (Skin of Glory) 210    Wrestler 199
Melee Weapons 161             Seraphim Torus (Testament) 210        Wyrm 236
Metalman 140                  Seward’s Thumper 143                  Xel’s Discernment 199
Mister Whitlock 140           Shaper 132, 148                       Zebul 132
Morigan’s Charm 123           Shepherd Engineer 62
Morphiax “B” 123              Sick Stick 143
Mortal Mathew 140             Siege Weapons 198
Mutaform Traits 72            Sierra’s Claws 124
Nadir;s Hammer 140            Silantine Guard 87, 209
Nagomjii Feats 77             Simulacra’s Echo 143
Nagomjii Mail 141             Skin Shield 198
Natrual 20 159                Small Arms, One-Handed 159
Natural Beasts 213            Small Arms, Two-Handed 160
Nemil’s Hide Morph 123        Small Panabrate Union 223
Nero 231                      Smith’s Pipe 143
New Monster Sizes 205         Snap-Trap 106
Nightvision, Drops of 183     Softness, Oil of 184
Nomads 75                     Solo Panabrate 223
Objectionable Thimble 141     Sol Vykol 124
Offensive Adam 141            Starting Wealth 101
Omni Weapons 161              Static Spear 143
Ordinariate 85                Stone Golem 119
Origami 141                   Strider 227
Orrery 5                      Strigidae 219
Outsider 240                  Super Glue 184
Pantheis Archos 123           Super Heavy Weapons 160
Paradox Box 142               Suspension Rifle 143
Pavonis 40                    Sustenance, Drops of 184
Peace, Potion of 184          Swiftness Of Fillegan 124
Pellis The Impenetrable 123   Swiftness, Potion of 184
Periapt of Elsewhere 142      Swift Quiver 116
Pharmacologist 103            Sylphness Simulacra 198
Plant Growth, Oil of 184      Syrinx The Dreamer 124
Pocket Ballistic 197          Talos Alpha 124
Poly-Potion 184               Talos Beta 124
Posologist 103                Tefnul’s Companion 198
Prescience, Potion of 184     Terahertz, Drops of 184
Proctors 85                   Tin Demon 220
Prymula’s Skeleton 142        Titan 237
Purgitan 208                  Traits of Aegis Tech 158
Pyke Traits 73                Truesight, Drops of 185
Pylonia’s Brand 123           Ultralift 173
Pyxis 42                      Umbra’s Consumption 198
Ram 169                       Unpleasantness, Oil of 185
Rapid Shoes 142               Unskilled Chemists 177
Rectors 87                    Valin’s Stand 198
Red Button 142                Vehicle Proficiency 4
                                                                                              247
                                     KICKSTARTER BACKERS
A V Jones                 Blake Hutchins                   Clint Doyle                   Doug Stanley                   Henrique Jucá
Aaran Mooney              Blake Webb                       Cloverhoofs                   Douglas Brod                   Henry Gibbons
Aaron Curtiss             Blakill                          Cody                          Douglas Clayton Smith          Henry Perez
Aaron F Stanton           Blarghedy                        Cody                          Douglas Dorrell                Herman Duyker
Aaron Golden              Blasto                           Cody                          Douglas Grimes                 HGPen
Aaron Gomez               Bo Dannefaer                     Cody Marbach                  Douglas Vine                   Homebrew Homestead
Aaron H                   BogWitchMain                     Cole Highsmith                Dr Neil J Glassford            Howlykin
Aaron M Frederick         Bowen Robinson                   Colin Anderson                Dragryphon                     Hugh Ashman
Aaron Smith               Brad Barco                       Colin Dunn                    DramaticFox                    Hugo
Acolyte                   Bradley Mounce                   Colin Houser                  Drew Williams                  Hunter Hall
Adam                      Bradley West                     Colin Phillips                Dug Miller                     Hunter Williams
Adam Barnes               bran.digital                     Colinlamb                     Dune_Sea_Wizard                Huy Le
Adam Boisvert             Brandan                          Colton Petry                  Dustin Laughlin                Iain MacDougall
Adam Ckark                Brandon Cassady                  Conner                        Dustin Rider                   Iain Sims
Adam Conner               Brandon Skeen                    Connor Smith                  Dwayne Butcher                 Ian
Adam Greig                Brett Buterbaugh                 ConradBaltar                  Dylan Angell                   Ian Grey
adam jacobsen             Bri Thesizzle Boldon             Corey Bass                    Dylan Cannon                   Ian MacGillivray
Adam Jung                 Brian                            Cory Carter                   Dzekap                         Ian Stewart
Adam Kappel               Brian                            Craig Brierley                Earl Corey Brown               Ian Ward
Adam Longley              Brian                            Craig Chapman                 Earl McCammon                  Ignacio RodrÃguez Chaves
Adam Lovett               Brian Blackstone                 Craig Cormier                 Ed                             Illuminarty312
Adam Loyd                 Brian Bush                       Craig Fisher                  Ed S                           Isaac Larson
Adam Mager                Brian David Christman            Craig Hackl                   Eduardo Ramirez                Isaac Wurmbrand
Adam Phillips             Brian Hefling                    Craig Hindle                  Eduardo Ramirez                Israel Cordero Caraballo
Adam Rajski               Brian J. Shepherd                CrazyOldWizard                Edward Zych                    iuravi
Adrian Czajkowski         Brian Koonce                     Creature Cult                 Eleanor McHugh                 J. Evans Payne
Adrien E.                 Brian mathena                    crispin harris                Elijah                         J.r. Lonergan
Al Kennedy                Brian Post                       Cristin Chall                 Elijah B. Gist                 Jack Doughty
Alan McNevin              Brian Post                       Cristov Russell               Ellis Putman                   Jack Morton
Alanna                    Brian Rash                       Crow Bolt                     Emma MacLeod                   Jackson Means
Albert Martinez           Brian Severson                   Crystal Mora                  Emmily Lusz                    Jacob Foster
Alberto Rojas             Brian Zuber                      Cullen Gilchrist              Entayan                        Jacob Raven
AlchemicFox               Brice_T                          Curtis Harper                 Eric                           Jacob Schwartz
Alejandro                 Bronwyn Marie                    cyotee doge                   Eric Bertolotti                jaden davies
Alessandro del Lago       Brook                            Dakota                        Eric Moffitt                   Jaime
Alex                      Bryan & Kim Kash-Gregory         Dale                          Eric Taylor                    Jaime Rivera
Alex Dennis Macomber      Bryan Considine                  Damian Adams                  Eric Toczek                    James Allen
alex gaynor               Bryan Krejci                     Damian Gonzales               Eric Walchak                   James Appleby
Alex Iptok Melluso        Bryan Smith Jr.                  Damon Richard                 Eric Zengerle                  James Bowers
Alex Lyman                Bryce                            Dan                           Erick Anderson                 James Cooper III
Alex Neilson              Buckaroo                         Dan Cagneux                   Erik Olsen                     James Crowder II
Alex Pauk Boettcher       burttd2010                       Dan McMillen                  Erik Tiveskog                  James Dezomits
Alex Phillips             C David Dent                     Dan Perrine                   Erika Ward                     JAMES FIELDER
Alex Shepard              C.J. LeBlanc                     Dan Santiago                  Eryk Ferrere                   James Gavin
Alex Smith                Caleb                            Dane MacArthur Johnson        Ethan Below                    James Mackay
Alex Thompson             Caleb Coppola                    Daniel                        Eugene G Tutko                 James Meredith
Alex von Hochtritt        Cameron Jacobs                   Daniel                        Evan Holbrook                  james sizemore
Alexander Bernstein       Cameron Rosenthal                Daniel                        Exydon                         James V Nutley
Alexander Hacker          Carl                             Daniel Atson                  Ezo’s Eclectic Essentials      James Wink
Alexander Neumann         Carl                             Daniel Gregory                Fabien BERINI (Rehvaro)        James Wood
Alexis Bell               Carl Lamar                       Daniel Helpingstine           faye esswein                   Jamie
Alfonso DÃaz             Carlos Alberto Almenara Acosta   Daniel Hernandez              Felix Shafir                   Jamie Roberts
Alisa Heletka             Carlos Heller                    Daniel Kuespert               Fellgrave                      Jamie Ross
Aljash                    Carlos Ovalle                    Daniel Lengauer               fgsheajr                       Jamie Wilkinson
All Father Games          Carlos Restrepo                  Daniel McManus                Filip Thorén                  Jamison Johnstone
Allison Smith             Cary Matthews                    Daniel Sollars                Filipe Passos Coelho           Jan Artoos
Alyanna Alzate            Cass                             danny seedhouse               Fiona McLoughlin               Jared Avnet
Amanda Atkins             Castreek                         Dante Parker                  FlacoAlto                      Jared Morrison
Anabasis                  Cat5brother                      daquack                       Forecaster                     Jared Nees
Andreas Hawe              cdaniel                          Darby Keene                   Forrest G. Emerson             Jared Strickland
Andrew Duryea             C-Em                             Dark Naga Adventures (Kevin   Fr34k_Max                      Jarett Diamond
Andrew Foxx               Chad Duncan                            Watson)                 Frédéric Émel Carpentier    Jarrod Simpson
Andrew Kirschbaum         Chad Nivens                      Darren Trapp                  Francesco Paparelli            Jason
Andrew Linstrom           Chad Thornton                    Darren Weston                 Francis Arachea                Jason Alexander
Andrew Lotton             Champ11                          Darryen Poindexter            Francis Richardson             Jason Aschberger
Andrew Mauney             Chance East                      Darryl Johnson                Frank Branch                   Jason Bean
Andrew Rawlings           Charles Evans                    DASH Games                    Frank Bustamante               Jason Beauchamp
Andrew Robertson          Charles Hartley                  David                         Frank Carr                     Jason Best
Andrew Rose               Charles M Baker                  David                         Franz B.                       Jason Conlon
Andrew Steinke            Charles Strange                  David A. Nolan                Fred Hansen                    Jason Corley
Andrew Thornton           Charles W Colglazier             David B. Semmes               Fred Masic                     Jason Householder
Andrew Walmsley           Charles-Olivier Morin-Plante     David Chumillas               Frederick Tremblay             Jason K
Andrey                    Charlie Glewwe                   David Dalton                  Gérome Wüthrich              Jason Le
Andy DeVilbiss            Chase Yarbrough                  David Dolph                   Gabriella Creighton            Jason Lund
Andy McMan-Candy Gibson   Chevy Josselyn                   David Henderson               Gabrielle Seaborn              Jason Mai
Andy Ronald               Chris                            David Jones                   Garrett Huson                  Jason March
Angel Gonzalez            Chris                            David Lapping                 garvin anders                  Jason Marks
Anoop                     Chris                            David Marion                  Gary McPhillimey               Jason S. Leverett
Anthony                   Chris & Carol Ellison            David Paul                    Gary Schaper                   Jason T. Heller
Anthony                   Chris Carney                     David Paul Guzmán            Gattolardo                     Jason Taylor
Anthony Eppard            Chris Carter                     David Smith                   Ged Trias                      Jason Vines
Anthony Kirkpatrick       Chris Giesy                      David Stephenson              Genevieve Côté               Jay L Hatlen Linnell
Anthony Lazaroski         Chris Jahn                       David Szafran                 George Mayhew                  Jay T Sanders
Anthony Pino-Valle        Chris Lorenz                     David Van der Wee             George Shanahan                JCap
Antonia Geiger            Chris Maloney                    David Waldron                 Gerald Rose                    Jeanne Smith
Apaphous                  Chris Mitchell                   David Yellope                 Giselle/GZ                     Jefepato
Aria L.                   Chris Modano                     Davide Cester                 Glen Taylor                    Jeff Byrd
Aric Hansen               Chris Morgan                     Dawn                          Glenn Butcher                  Jeff Greening
Aric Wieder               Chris Nehring                    Dean Black                    Glenn Tally                    Jeff Holt
Ariel                     Chris Orman                      Dean Fast                     Glenn Wilson                   Jeff N
Aryll                     Chris Rivett                     Dee Taylor                    glitch                         Jeff Robinson
Ashley Bradbury           Chris Striker                    Denis Dupuis                  Gordon Milner                  Jeff Wilms
Austin Goodnight          Chris Tomlinson                  Dennis Dufour                 GornSpelljammer                Jeff Wilson-Williams
Austin Weiford            Chris.P.Noodle                   Dennis L Finch Jr             Graham Sandison                Jeffrey
Ayleron                   Christian Opperman               Dennis Seiffert               Grange Live Gaming             Jeffrey Allan Boman
Azaah                     Christian Theriault              Derek Carnell                 Great Hall Studios             Jeffrey Folb
Babakganoosh              Christopher                      Derek Vendt                   Greg Dake                      Jeffrey Maynard
Bandgeekninja             Christopher David Tucker         Desks and Dorks               Greg Jones                     Jeffry Willis
Barak Brudo               Christopher Froebe               Devin                         Gregorio Munoz III             Jendrik Witt
Bard Halsey               Christopher Hoffmann             Devin Nasar                   Gregory Krakovich              Jennifer Nielsen
Bartosz                   Christopher Hooper               Dharmatrails                  Gregory Rihn                   Jennifer Patterson
behippo                   Christopher Jones                Dillon Mills                  Guilty44                       Jeremiah Bruce
Ben                       Christopher M Berry              Dimitri Feyaerts              Guy Murphy                     Jeremiah Lee
Ben                       Christopher McDowell             Dionne Butler                 hagakure                       Jeremy Edward Tyler
Ben Hall                  Christopher P Stilson            DMDoom                        Hank Metzger (Abisbowa/Guin/   Jeremy Hamaker
Ben Johnson               Christopher Weuve                Domenico                             Alb)                    Jeremy Kear
Ben ‘Mortified’ Morton    Christopher Williams             Domingo Kaller                Hans Guevin                    Jeremy W Kendrick
Benedict Lee              Chuck and Rebecca Rozakis        Dominic                       Hans Uhlig                     Jeremy Wildie
Benjamin Brinkley         Chuck Dee                        Dominic Lopez                 Harry Fox                      Jerome Hayes
BerkeCanatar              Chuck McCalla                    Dominic Rumsey                Heath Phillips                 Jerry Perry
Bernard Wright            Cierra Bruggeman                 Don Lesher                    Hector Gourde                  Jesús
Billy Coghill             Clément Lebossé                Donnie Archuleta              Hector Heaviside               Jess Pendley
Biohazard Games           Claire Conway                    Doug B                        Heike Austermann               Jesse
BL                        Clayton Freund                   Doug Keester                  Henrik Augustsson              Jesse R.
248
Jesse Spence               LB                         Nathan Laws             Robert Thompson            Tealeaf, FrenziedRat
Jesse Zacharias            Lee Donovan                Nathan Waite-Johnson    Robert Wall III            Ted Martin
Jessica Danger Holden      Lee Perry                  nathanael west          Roberto Micheri            Ted Prodromou
Jesus                      Lenin                      Nathaniel Guenther      Robin Powers               Terence
JF Paradis                 Leokii                     Neil                    Roderick Ball              Terry Mixon
Jim Heston                 Leonard Chadwick           Neil Hendrickson        Roel Claassen              Tethaldin
Jim Schaeffer              Leslie                     newcoda                 Roger Haxton               Tev Wallace
Jinx Mccoy                 Liz Siewerth               Nicholas Arleas         Romina Rovira              Tfols
Joe Kontor                 Lloyd Broughton            Nicholas Baughman       Ron James                  Thaddeus Watulak
Joe Panes                  Lloyd Moore                Nicholas Clay           Ronnie                     ThatsHighPraise
Joe Root                   Logan Maynard              Nick Bardelson          Ross                       Theodore Miller
Joel Contreras             Lohengrin Perez            Nick pater              Ross Chow                  Thimo Wilke
Joel Hardwick              Louis-Matthieu Heck        Nick Prysiazny          Ross Currie                Thlaylie
John                       LT Rex                     Nick Tweedie            ross H                     Tho Fi
John “johnkzin“ Rudd   Luca Battilani             Nick Wessler            Ross Nendick               Thomas
John Adams                 Lucas                      Nicki                   Royden Carey               Thomas Bryant
John Bevan                 Luke                       Nigel Sanford           Rui Manuel Almeida         Thomas Freed
John Bookwalter Jr.        Madeline                   Nik                     RumoreBianco               Thomas Goldenbaum
John Ford                  Madison Mitchell           Nik Hutty               Rune                       Thomas Knouse
John Impson                Magnus Rock                Nikhil Majumdar         Rupert Watters             Thomas Miller
John Kraemer               Malater                    Nikk                    Russell McLaughlin         Thomas P. Kurilla
John Loftus                Malreyn                    NikkiD                  Russell ‘Redjack’ Petree   Thomas Uhlenhake
John McHugh                Manuel Alfredo             Nilanjan Chowdhury      Russell Ventimeglia        thompgc
John Merle Holes           Mara Crim                  Noah Acierno            Ryan                       Thoth
John Mill                  Marc Kassouf               Noble Knight Games      Ryan                       ThtJuanAsianGuy
John Paul Luchenski        Marc Miville               Norm Coyne              Ryan Adams                 Tillerz
John Rogers                Mark Blaise Pankhurst      Norman Gross            Ryan Gnagey                Tim
John Saunders              Mark Knight                Nova99                  Ryan Kent                  Tim Baker
John snyder                Mark Mcilroy               Odyssey                 Ryan McKannan              Tim Davis
John W.                    Mark Poles                 Oliver                  Ryan Muther                Tim Griffin
John-Michael White         Mark Rehill                Oni Phy                 Ryan Percy                 Tim Jackson
Jon                        Mark Shocklee              OOMM Games              Ryan Sprenkle              Tim Mushel
Jon Barson                 Mark Solino                Oracle Sights           Ryanasaurus                Tim Newman
Jon Hensley                Mark Thompson              Orion Burchfield        Ryu133                     Tim Noble
Jon Hickman                Mark Watson                Oscar Ortiz             S A Martin                 Tim Wehrs
Jon Peard                  Marshall Abernathy         Osmium                  Sam                        TimeSabbath
Jon Snodgrass              Martin Six                 Otto von German         Sam Biles                  Timothy G Smith
Jon Terry                  Martin H                   Oyurigunslinger         Sam Coleman                Tirelli Matteo
Jonathan Colon             Martin Hackleman           P. van Dyk              Sam Symes                  Toby
Jonathan Diehl             Martin Legg                Paige                   Sam West                   Todd Mandeville
Jonathan Goodwins          Martin Savill              Paolo Santini           Samir                      Todd McKenzie
Jonathon Dyer              Marty Chodorek             Patrice Mermoud         Sandra M. Odell            Todd Stephens
jonnyhooks                 Masaki                     Patrick Hampton         Sandra Reinert             Tom Ryan
Jordan Givens              Massagrande Manuele        Patrick Higgins         Santiago Harrig Shrock     Tom Shen
Jordan Schreck             Mathias Green              Patrick McCulloch       Santiago Mendez            Tomas B. C.
Jordan Usselman            Mathieu St-Gelais          Patrick P.              Sarah                      Toni Reese
José                      Matt                       Patrick Pryds           Sarah Schickler            Top_Eagle
José Luis PorfÃrio       Matt Eastman               Patrick Rass            Sarcalistic                Tracey
Jose Ferreira              Matt Ross                  Paul Clinkingbeard      Savan Gupta                Tracy Grove
Joseph Coons               Matt Shibla                Paul Cowin              Schiefi                    Travis Carrell
Joseph Cox                 Matteo Boffadossi          Paul Curry              Schupo Kuribo              Travis Johnsen
Joseph DellaVecchia        Matteo Signorini           Paul D.                 Scott                      Travis LaVanway
Joseph Evenson             Matthew                    Paul Gasperini          Scott Banks/Lyshote        Travis Spencer
Joseph Goslin III          Matthew Adickes            Paul Hinshaw            Scott E. Pond              Travis springemann
Joseph Guzman              Matthew Earl Dame-Brusie   Paul Kloster            Scott J. Dahlgren          Trey Byerly
Joseph Jackson             Matthew Everhart           Paul Niziol             Scott Kunian               Trip Space-Parasite
Joseph kucmerowski         Matthew Hayes              Paul Ryan               scott ryan                 Tripleyew
Joseph Perry               Matthew Howells            Paul S Hartmann         Seamus O’Hara              Troy Ellis
Joseph Wells               Matthew Hubbard            Petar                   Sean                       Tuft
Joseph Whitley             Matthew J Weidman          Pete Taylor             Sean McFarland             Tyler
Josh                       Matthew Jones              Peter Engebos           Sean REILLY                Tyler Clark
Josh Hoover                Matthew Koelling           Peter Stefan Goering    seraphim_72                Tyler Reid
Josh Kaufman               Matthew Phillips           peterwallis             Seth Ero                   Tyziel
Josh Sjothun               Matthew Plank              Phil Adams              Seth Moak                  UmbraCristallis
Joshua                     Matthew Stroh              Phil Kingston           Seth Seaton                Unfies
Joshua Smith               Matthew ward               Philip Ryan             sgetty                     Vic Harris
Joshua Stull               Matthias Vandaele          Philippe Lemieux        Shad Scarboro              Victor Diaz
Joshua Vanderzwaag         Mattia Norando             Phillip McGregor        ShadowMoon                 Vin D Cator
JP Fairchild               Mattie V                   Pierre-Luc Marsan       ShadowSaberF               Volodymyr L Revenok
Juan                       maura cowie                Platon Palaiologos      Shaelynn Bingham           Voron
Julia Augusta              Max Cameron                Poor Seal               Shaman At Dawn             vshadow
Just a Username            mechanaght                 Preston Goodson         Shane Forman               Wade Gerald Sullivan
Justin Camden              Megan Isherwood            Profis76                Shane Giles                Walter
Justin Dorsey              Mel Gage                   Prophet                 Shane Stewart              Warren
Justin McCown              Melissa                    Psybernary              Shannon Carl               Wayne Clemmer
KaiserBruno                Melmoth                    quantumomega            shannon troester           Wayne Marshall
Kalon Ohmstede             Merlin Reynolds            Rachael Ele             Shard Tabletop             Wayne Welgush
Kamish Bhai                Micah                      Rachel Saunders         shattered_storm            Wes Brown
Karl Kreutzer              Micah Gin                  Rae Bucher              Shaun Cold Meehan          Wesley Jackson
Karlthegus                 Micah R. Maloney           Raf Bressel             Shawn Cavitt               Will Schiemenz
Katharine                  Michael                    Ragwafire               Shawn Hanf                 William
Katherine-Ann Sigeti       Michael Bentley            Raheem Palmer           Shawn Polka                William Crewe
Kaytee Pappas              Michael Berlin             Randy Hightower         Shawn Stutzel              William John Hummel
Keith C. Estanol           Michael Desrochers         Randy Pudell            Sherry Massey              William Mayorga
Keith E. Clendenen         Michael J. SKelton         Randy Ravanera          Shotokan34                 William Miller
Keith Travis               Michael Krieger            Realm Master K          Sikharin Khao-Kham         William Robinson
Kelley Strang              Michael Lehmann            Rebecca                 Simon Durkin               William Self
Kelly Scott                Michael M                  Red McColough           Simon Holland              Willie Tucksen
Kelsey Towers-Jones        Michael Paulini            Redfuji6                Simone Briggs              Wojtek Różycki
Ken B                      Michael Ramsey             Reggie Rocheleau        Sired Var                  WrenchIV
Kenneth Miller             Michael Schell             Rennie Saunders         Snarkayde (Philip)         Xandar Miller
Kenneth Smith              Michael Schilingno         Rhea Shelley            Sneaky Git                 Xeran Van Houten
Kenny                      Michael Smith              Rheinhold Schmitt       Sorrin Pike                XionNK
Kent Rice                  Michael Whyte              Ria Hawk                Spazninmov                 Zach
Kergonan                   Michael Willett            Riccardo Morriello      Spencer Vincent            Zach Hunt
Kevin Dixon                michel buchon              Richard                 SpiritOfWrath              Zachary Brown
Kevin Hoffman              Miguel Ortiz               Richard Chamberlain     Ste Chandler               Zachary Morris
Khristian                  Miguel Warlock Patreon     Richard Clark           Stefano Lima               Zeke Fortune
Kim Forsgren               mike bowie                 Richard Goulart         Stephan Szabo              Zilexion
Kirk Foote                 Mike Daugherty             Richard Knudson         Stephanie Meier            Zombie D-Man
Kirk Graves                Mike Fennell               Richard Li              Stephanie Summerville      Zoraxx Astrea
Kory Keller                Mike Williams              Richard Plemons         Stephen
Kostadis Roussos           Mikko R                    Richard Rivera          Stephen
Kris                       Mildra The Monk            Rick Cox                Stephen Barr
Kristen Leigh Patton       Millifer                   RICK PURCELL            Stephen Gibson
Kristine                   Minas George Politis       Riley Coyne             Steve
Kristof Lambrechts         Mischlama                  Robert                  Steve Zalek
Kurt Piersol               Moises D Irizarry          Robert                  Steven
Kurtis Evans               Mollie Baldus              Robert                  Steven Borman
kyle                       Mr. Halversen              Robert Barrick          Steven J Zeve
Kyle Davidsmeyer           Muffintruck                Robert Bruckner         Steven Locke
Lachlan Fergusson          Mychal                     Robert Coutu            Steven Lord
Lance                      Mythacri                   Robert Depue            Steven Setzer
LandisTheThief             Naïck                     Robert Flowers          Sydney Corrigan
Larry Hetrick              Name                       Robert Haubenstricker   Szeip Krisztián
Lars Holgaard              Natasha Chapman            Robert J. Guadagno      Tactical Tokens
LaserFowl                  Nate Ng                    Robert Kukuchka         Taiga Brenerman
Laukkanen Panu             Nathan Beddes              Robert Martin           Talakai
Laura Johnson              Nathan Crowder             Robert Politte          Tanner Gueller
Laura Picou                Nathan Ellsworth           Robert Reynolds         Tatyana Vogt
laurence clarke            Nathan Jones               Robert Roeschenthaler   Taylor Vik
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