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Bullat Monster

A Gungeon mobster made in D and D

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gijis35861
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© © All Rights Reserved
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0% found this document useful (0 votes)
15 views1 page

Bullat Monster

A Gungeon mobster made in D and D

Uploaded by

gijis35861
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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{"name":"Bullat","size":"tiny","type":"Beast","tag":"","alignment":"unaligned","hit

Dice":"1","armorName":"none","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"12
","speed":"5","burrowSpeed":"0","climbSpeed":"0","flySpeed":"30","hover":false,"swi
mSpeed":"0","customHP":false,"customSpeed":false,"hpText":"1 (1d4 -
1)","speedDesc":"5 ft., fly 30
ft.","strPoints":"2","dexPoints":"15","conPoints":"8","intPoints":"2","wisPoints":"
12","chaPoints":"4","blindsight":"60","blind":false,"darkvision":"0","tremorsense":
"0","truesight":"0","telepathy":0,"cr":"0","customCr":"0 (10
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The bat can take
3 legendary actions, choosing from the options below. Only one legendary action
option can be used at a time and only at the end of another creature's turn. The
bat regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the bat can
invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the bat can take one lair action to cause one of the following
effects:","lairDescriptionEnd":"The bat can't repeat an effect until they have all
been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the bat's mythic trait is active, it
can use the options below as legendary actions for 1 hour after using {Some
Ability}.","isRegional":false,"regionalDescription":"The region containing the
bat's lair is warped by the creature's presence, which creates one or more of the
following effects:","regionalDescriptionEnd":"If the bat dies, the first two
effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Echolocation","desc":"The bat can't use its blindsight while deafened."},
{"name":"Keen Hearing","desc":"The bat has advantage on Wisdom (Perception) checks
that rely on hearing."},{"name":"Self Fire","desc":"The [MON] dies after
attacking."}],"actions":[{"name":"Bullet","desc":"_Ranged Weapon Attack:_ [DEX ATK]
to hit, range 30/90 ft., one target. _Hit:_ [DEX 1D10] piercing
damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":
[],"regionals":[],"sthrows":[],"skills":[],"damagetypes":[],"specialdamage":
[],"conditions":[],"languages":
[],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separa
tionPoint":1,"damage":[]}

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