Togashi Yoshi
Togashi Yoshi
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This is an era of sudden change and upheaval in Rokugan, \where the Emerald Empire has ruled for over a thousand
years. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and
spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the
battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven
Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's
name—shall be put to the test.
                                               READY TO START?
   If you're already familiar with Rokugan, the clans of the Emerald Empire, and the other cultural aspects of the
   Legend of the Five Rings setting, then you can skip the remainder of this page and jump straight to the next
   page to learn about roleplaying and more about your character.
Schools in Rokugan train and prepare us for our role as                 W/(Sc Mfds                     Sendee..
samurai, such as bushi (warriors), shugenja (priests who
can call on the spirits for aid), courtiers (those skilled in   Honor and glory are everything to a samurai. Honor
political matters), and monks (seekers of enlightenment).       reflects your inward opinion of how well you adhere
   Our monastic order welcomes anyone willing to                to the tenets of Bushido, while glory reflects how well
embrace our teachings and accomplish the challenges             known your name is throughout the Empire. In a perfect
required to join. The first of challenge is usually finding     world, you could bring glory to yourself and the Dragon
one of our Togashi monasteries high in the mountains,           while maintaining your moral integrity, but in Rokugan,
such the High House of Light. Togashi students wander           we are frequently tested to see which one we value
the Empire, known to all by our skill with koan and the         more highly.
martial arts, as well as by the beautiful and mystical             Know that your life as a samurai will often feature
tattoos that grant us supernatural abilities.                   much turmoil over competing desires—especially over
                                                                what you personally want (your ninjo) and what society,
                                                                your clan, and your lord expects of you (your giri).
                         yoidf C\\md\^f                                     yoKr Sfory So
You are part of a roleplaying game (RPG), an exciting        The recent untimely and mysterious death of the Emerald
cooperative storytelling experience. Like many games,        Champion, Doji Satsume of the Crane Clan, has thrown
it has rules, components, and dice to help describe and      the Emerald Empire into turmoil. Each of the Great
resolve the action. Unlike most games, an RPG has no         Clans suspiciously eyes the others and wonders whether
winner or loser and no opposing teams. If everyone has       the death was no tragic accident, but a dishonorable act
fun, then everyone wins!                                     of murder.
    The other players (like you) are hero players. Each of       In these times of strife, a group of youths approaches
you controls one player character (PC)—your character        the village of Tsuma for the Topaz Championship and
is Togashi Yoshi. Hero players make decisions for their      their gempuku, the coming-of-age ceremony that will
PCs, describing what they want their characters to do        mark them as fully fledged samurai. Each contestant
and how they react to the plot and setting created by        has come from a different clan and dreams of being the
the game master (GM) who runs the game. Whenever             highest-scoring contestant in the tournament, earning
you want your character to do something, simply tell         the title of Topaz Champion. Despite being pitted
the GM what that is; the GM will then tell you the result.   against one another, they are all united in their desire to
Sometimes, the GM may say a check is needed to see if        succeed and bring honor to their clan and family.
you succeed in your request, like if you wanted to leap          Not everyone in Tsuma has honorable motives for
over a chasm or attack a foe. You'll learn how to make       the contest, however. Personal vendettas, supernatural
checks on the next page.                                     visitations, and deadly sabotage may undermine the
                                                             following days—unless the new arrivals stay true to the
                                                             Code of Bushido and act as the honorable samurai they
                                                             seek to become.
                                                             You reflect upon your recent love affair with your fellow
                                                             student Togashi Kaie, which ended badly. There must
                                                             be lessons to learn from the experience.
                                                                 You find the interest that Togashi Yokuni, the Dragon
                                                             Clan Champion, has shown in you to be unsettling. You
                                                             still cannot see his reason for sending you to Tsuma for the
                                                             tournament, something monks don't normally bother with.
                                                                 The Phoenix Clan has declared the Perfect Land
                                                             Sect heretical. You wonder why the Phoenix are worried
                                                             about what may be a worthy way of life.
RINGS AND RING VALUES
                                                     ENDURANCE         1
PERSONAL UNMASKING
VIGILANCE
2 _______ iS
CONTEST POINTS 10
                                                                                         CURRENT
                                                                                                   1
                                                                                                   J
                                                                                                        ____
       SKILLS AND DICE THEY ADD                                            APPROACHES AND DICE THEY ADD
       ARTISAN                                        1   RANK/DICE
                                                                              Air Ring:                    1
       Aesthetics: Create visual works of art             0 /      -
                                                                              Graceful, cunning, and precise
       Composition: Compose literature                    0 /      -
       Labor: Conduct manual tasks such as farming                          ® Void: You ignore strife from Co results in
       Seafaring: Operate boats and subsist at sea                            your check
       Skulduggery: Steal and spy on others
                                                    RANGE       DAMAGE
                                                                         \\[) i.r \K
                                                                                   GEAR
                                                                                                                                    o    endure mental and emotional
                                                                                                                                         pressure, while strife represents
              WEAPON                  SKILL                                                                                              strong emotions that can over
                                  Martial Arts              j      1       Common Clothing        A Dragon needs no finery.              come your inner control. When
              Fists                                   0
                                  [Unarmed]                                                                                              you suffer strife, mark it here.
                                                                                              1 Useful items when on the road,
                                                                             Traveling Pack                                              When the strife you've suffered
                                  Martial Arts                                                1 like bedmat and traveling clothes
              Staff                                   1            2
                                   [Melee]                                                                                               exceeds your Composure value,
                                                                              Prayer Beads    1 Small items to aid in meditation
                                                                                                                                         you become Unmasked!
                                                                                              1 5 koku (enough money to sustain
                                                                                 Money
       You deal damage to the target equal to the weapon's                                    1 you for five months)                     Focus represents how fast you re
       base damage plus your bonus successes. You may also
       spend ij?    from the check to inflict a critical strike!                                                                    o    act to threats. It helps determine
                                                                                                                                         the order in combat!
Pr^l^oM
 interlude: spending experience points                                                         (xp)                           You can now use Void points,
                                                                                                                              which allow you to call on your
 During the Interlude, you gain 4 XP! You can spend XP to...                                                                  inner strength and overcome im
  ® Increase one or more Rings: Increasing a Ring value costs XP equal to twice the                                           possible odds. While making a
     new value. So advancing from 1 to 2 costs 6 XP, from 2 to 3 costs 9 XP, and so                                           check, when assembling the dice
     on. Each upgrade must be done separately, so increasing a Ring value from 1 to                                           pool you may spend 1 Void point
     3 would cost 15 XP (6 XP + 9 XP). You can never increase a Ring value greater                                            to Seize the Moment! This allows
     than your lowest Rings value + your Void Ring value. Mark the new value in the                                           you to roll 1 additional ■ ring
     entry space for that ring.                                                                                               die and then keep 1 additional
                                                                                                                              die (of any type) when resolving
  ® Increase one or more Skills: Buying +1 rank in a skill costs twice the new rank
                                                                                                                              the check.
    value. So going from 0 ranks to 1 rank costs 2 XP, from 1 to 2 costs 4 XP, etc.
    Each upgrade must be dgne separately, so going from 1 rank to 3 ranks would
                                                                                                                              Techniques represent advanced
    cost 10 XP (4 XP + 6 XP). Mark the new value in the rank entry for that skill.
                                                                                                                              training that let you act in unex
  @ Purchase a Technique—Earthen Fist (2XP) Your training allows you to form hard                                            pected ways or exploit openings
    ened earth around your fists, making them into gauntlets of rock. If chosen, see                                          that others would overlook. You
    the rules below on this page and place a check next to its title.                                                         have two techniques available to
  ® Purchase a Technique—Earth Needs No Eyes (2XP) You can feel the vibrations of                                             purchase during the interlude.
    all around you in the ground, making you very hard to ambush! If chosen, see the
    rules below on this page and place a check next to its title.
                                        ijos\\h
Yoshi was surrendered to the Togashi Order as a young child by a man claiming to be his
uncle. Orphans weren't uncommon in the monastery of his youth, and the monks who
raised him were welcoming, but still Yoshi has always felt the lack of personal connections,
even as he tries to put aside earthly desires. Perhaps it was this desire for connection that
led him begin his relationship with Kaie, a senior student at Yoshl's monastery. Their love
was deemed inappropriate by the masters of the monastery, and Kaie was sent away to
another temple, while Yoshi was assigned to study under Togashi Tadakatsu and sent on a
pilgrimage through Dragon lands.
   While traveling with Tadakatsu as a pilgrim, Yoshi at last saw the stark divisions in life
between peasant and samurai. He asked his mentor why the two peoples were treated
so differently, given that Yoshi could see no difference between them. His mentor only
shrugged, and said that there was no difference, only people struggling to climb Shinsei's
karmic ladder toward Enlightenment. The Perfect Land sect teaches something similar
to this. Although many hold the sect heretical, Yoshi thinks there could be wisdom to be
found here.
   Now, Yoshi has been dispatched to the Topaz Championship at the personal request
of Togashi Yokuni, the inscrutable Champion of the Dragon Clan. It is rare that a monk of
the Togashi order would bother with the gempuku—passage to adulthood—ritual of the
samurai class, but such is Yokuni's will. Now, perhaps, Yoshi has a chance to help those less
fortunate than he was, and find his place in the world.