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Remote Spy

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0% found this document useful (0 votes)
6K views48 pages

Remote Spy

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 48

--[[

WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
--[[
SimpleSpy v2.2 SOURCE

SimpleSpy is a lightweight penetration testing tool that logs remote calls.

Credits:
exx - basically everything
Frosty - GUI to Lua
]]

-- sheruts down the previous instance of SimpleSpy


if _G.SimpleSpyExecuted and type(_G.SimpleSpyShutdown) == "function" then
print(pcall(_G.SimpleSpyShutdown))
end

local Players = game:GetService("Players")


local CoreGui = game:GetService("CoreGui")
local Highlight =
loadstring(
game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/
master/highlight.lua")
)()

---- GENERATED (kinda sorta mostly) BY GUI to LUA ----

-- Instances:

local SimpleSpy2 = Instance.new("ScreenGui")


local Background = Instance.new("Frame")
local LeftPanel = Instance.new("Frame")
local LogList = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local RemoteTemplate = Instance.new("Frame")
local ColorBar = Instance.new("Frame")
local Text = Instance.new("TextLabel")
local Button = Instance.new("TextButton")
local RightPanel = Instance.new("Frame")
local CodeBox = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local UIGridLayout = Instance.new("UIGridLayout")
local FunctionTemplate = Instance.new("Frame")
local ColorBar_2 = Instance.new("Frame")
local Text_2 = Instance.new("TextLabel")
local Button_2 = Instance.new("TextButton")
local TopBar = Instance.new("Frame")
local Simple = Instance.new("TextButton")
local CloseButton = Instance.new("TextButton")
local ImageLabel = Instance.new("ImageLabel")
local MaximizeButton = Instance.new("TextButton")
local ImageLabel_2 = Instance.new("ImageLabel")
local MinimizeButton = Instance.new("TextButton")
local ImageLabel_3 = Instance.new("ImageLabel")
local ToolTip = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
--Properties:

SimpleSpy2.Name = "SimpleSpy2"
SimpleSpy2.ResetOnSpawn = false

Background.Name = "Background"
Background.Parent = SimpleSpy2
Background.BackgroundColor3 = Color3.new(1, 1, 1)
Background.BackgroundTransparency = 1
Background.Position = UDim2.new(0, 500, 0, 200)
Background.Size = UDim2.new(0, 450, 0, 268)

LeftPanel.Name = "LeftPanel"
LeftPanel.Parent = Background
LeftPanel.BackgroundColor3 = Color3.fromRGB(53, 52, 55)
LeftPanel.BorderSizePixel = 0
LeftPanel.Position = UDim2.new(0, 0, 0, 19)
LeftPanel.Size = UDim2.new(0, 131, 0, 249)

LogList.Name = "LogList"
LogList.Parent = LeftPanel
LogList.Active = true
LogList.BackgroundColor3 = Color3.new(1, 1, 1)
LogList.BackgroundTransparency = 1
LogList.BorderSizePixel = 0
LogList.Position = UDim2.new(0, 0, 0, 9)
LogList.Size = UDim2.new(0, 131, 0, 232)
LogList.CanvasSize = UDim2.new(0, 0, 0, 0)
LogList.ScrollBarThickness = 4

UIListLayout.Parent = LogList
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder

RemoteTemplate.Name = "RemoteTemplate"
RemoteTemplate.Parent = LogList
RemoteTemplate.BackgroundColor3 = Color3.new(1, 1, 1)
RemoteTemplate.BackgroundTransparency = 1
RemoteTemplate.Size = UDim2.new(0, 117, 0, 27)

ColorBar.Name = "ColorBar"
ColorBar.Parent = RemoteTemplate
ColorBar.BackgroundColor3 = Color3.fromRGB(255, 242, 0)
ColorBar.BorderSizePixel = 0
ColorBar.Position = UDim2.new(0, 0, 0, 1)
ColorBar.Size = UDim2.new(0, 7, 0, 18)
ColorBar.ZIndex = 2

Text.Name = "Text"
Text.Parent = RemoteTemplate
Text.BackgroundColor3 = Color3.new(1, 1, 1)
Text.BackgroundTransparency = 1
Text.Position = UDim2.new(0, 12, 0, 1)
Text.Size = UDim2.new(0, 105, 0, 18)
Text.ZIndex = 2
Text.Font = Enum.Font.SourceSans
Text.Text = "TEXT"
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 14
Text.TextXAlignment = Enum.TextXAlignment.Left
Text.TextWrapped = true

Button.Name = "Button"
Button.Parent = RemoteTemplate
Button.BackgroundColor3 = Color3.new(0, 0, 0)
Button.BackgroundTransparency = 0.75
Button.BorderColor3 = Color3.new(1, 1, 1)
Button.Position = UDim2.new(0, 0, 0, 1)
Button.Size = UDim2.new(0, 117, 0, 18)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.new(0, 0, 0)
Button.TextSize = 14

RightPanel.Name = "RightPanel"
RightPanel.Parent = Background
RightPanel.BackgroundColor3 = Color3.fromRGB(37, 36, 38)
RightPanel.BorderSizePixel = 0
RightPanel.Position = UDim2.new(0, 131, 0, 19)
RightPanel.Size = UDim2.new(0, 319, 0, 249)

CodeBox.Name = "CodeBox"
CodeBox.Parent = RightPanel
CodeBox.BackgroundColor3 = Color3.new(0.0823529, 0.0745098, 0.0784314)
CodeBox.BorderSizePixel = 0
CodeBox.Size = UDim2.new(0, 319, 0, 119)

ScrollingFrame.Parent = RightPanel
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.Position = UDim2.new(0, 0, 0.5, 0)
ScrollingFrame.Size = UDim2.new(1, 0, 0.5, -9)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 4

UIGridLayout.Parent = ScrollingFrame
UIGridLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIGridLayout.CellPadding = UDim2.new(0, 0, 0, 0)
UIGridLayout.CellSize = UDim2.new(0, 94, 0, 27)

FunctionTemplate.Name = "FunctionTemplate"
FunctionTemplate.Parent = ScrollingFrame
FunctionTemplate.BackgroundColor3 = Color3.new(1, 1, 1)
FunctionTemplate.BackgroundTransparency = 1
FunctionTemplate.Size = UDim2.new(0, 117, 0, 23)

ColorBar_2.Name = "ColorBar"
ColorBar_2.Parent = FunctionTemplate
ColorBar_2.BackgroundColor3 = Color3.new(1, 1, 1)
ColorBar_2.BorderSizePixel = 0
ColorBar_2.Position = UDim2.new(0, 7, 0, 10)
ColorBar_2.Size = UDim2.new(0, 7, 0, 18)
ColorBar_2.ZIndex = 3

Text_2.Name = "Text"
Text_2.Parent = FunctionTemplate
Text_2.BackgroundColor3 = Color3.new(1, 1, 1)
Text_2.BackgroundTransparency = 1
Text_2.Position = UDim2.new(0, 19, 0, 10)
Text_2.Size = UDim2.new(0, 69, 0, 18)
Text_2.ZIndex = 2
Text_2.Font = Enum.Font.SourceSans
Text_2.Text = "TEXT"
Text_2.TextColor3 = Color3.new(1, 1, 1)
Text_2.TextSize = 14
Text_2.TextStrokeColor3 = Color3.new(0.145098, 0.141176, 0.14902)
Text_2.TextXAlignment = Enum.TextXAlignment.Left
Text_2.TextWrapped = true

Button_2.Name = "Button"
Button_2.Parent = FunctionTemplate
Button_2.BackgroundColor3 = Color3.new(0, 0, 0)
Button_2.BackgroundTransparency = 0.69999998807907
Button_2.BorderColor3 = Color3.new(1, 1, 1)
Button_2.Position = UDim2.new(0, 7, 0, 10)
Button_2.Size = UDim2.new(0, 80, 0, 18)
Button_2.AutoButtonColor = false
Button_2.Font = Enum.Font.SourceSans
Button_2.Text = ""
Button_2.TextColor3 = Color3.new(0, 0, 0)
Button_2.TextSize = 14

TopBar.Name = "TopBar"
TopBar.Parent = Background
TopBar.BackgroundColor3 = Color3.fromRGB(37, 35, 38)
TopBar.BorderSizePixel = 0
TopBar.Size = UDim2.new(0, 450, 0, 19)

Simple.Name = "Simple"
Simple.Parent = TopBar
Simple.BackgroundColor3 = Color3.new(1, 1, 1)
Simple.AutoButtonColor = false
Simple.BackgroundTransparency = 1
Simple.Position = UDim2.new(0, 5, 0, 0)
Simple.Size = UDim2.new(0, 57, 0, 18)
Simple.Font = Enum.Font.SourceSansBold
Simple.Text = "SimpleSpy"
Simple.TextColor3 = Color3.new(1, 1, 1)
Simple.TextSize = 14
Simple.TextXAlignment = Enum.TextXAlignment.Left

CloseButton.Name = "CloseButton"
CloseButton.Parent = TopBar
CloseButton.BackgroundColor3 = Color3.new(0.145098, 0.141176, 0.14902)
CloseButton.BorderSizePixel = 0
CloseButton.Position = UDim2.new(1, -19, 0, 0)
CloseButton.Size = UDim2.new(0, 19, 0, 19)
CloseButton.Font = Enum.Font.SourceSans
CloseButton.Text = ""
CloseButton.TextColor3 = Color3.new(0, 0, 0)
CloseButton.TextSize = 14

ImageLabel.Parent = CloseButton
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Position = UDim2.new(0, 5, 0, 5)
ImageLabel.Size = UDim2.new(0, 9, 0, 9)
ImageLabel.Image = "http://www.roblox.com/asset/?id=5597086202"

MaximizeButton.Name = "MaximizeButton"
MaximizeButton.Parent = TopBar
MaximizeButton.BackgroundColor3 = Color3.new(0.145098, 0.141176, 0.14902)
MaximizeButton.BorderSizePixel = 0
MaximizeButton.Position = UDim2.new(1, -38, 0, 0)
MaximizeButton.Size = UDim2.new(0, 19, 0, 19)
MaximizeButton.Font = Enum.Font.SourceSans
MaximizeButton.Text = ""
MaximizeButton.TextColor3 = Color3.new(0, 0, 0)
MaximizeButton.TextSize = 14

ImageLabel_2.Parent = MaximizeButton
ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_2.BackgroundTransparency = 1
ImageLabel_2.Position = UDim2.new(0, 5, 0, 5)
ImageLabel_2.Size = UDim2.new(0, 9, 0, 9)
ImageLabel_2.Image = "http://www.roblox.com/asset/?id=5597108117"

MinimizeButton.Name = "MinimizeButton"
MinimizeButton.Parent = TopBar
MinimizeButton.BackgroundColor3 = Color3.new(0.145098, 0.141176, 0.14902)
MinimizeButton.BorderSizePixel = 0
MinimizeButton.Position = UDim2.new(1, -57, 0, 0)
MinimizeButton.Size = UDim2.new(0, 19, 0, 19)
MinimizeButton.Font = Enum.Font.SourceSans
MinimizeButton.Text = ""
MinimizeButton.TextColor3 = Color3.new(0, 0, 0)
MinimizeButton.TextSize = 14

ImageLabel_3.Parent = MinimizeButton
ImageLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_3.BackgroundTransparency = 1
ImageLabel_3.Position = UDim2.new(0, 5, 0, 5)
ImageLabel_3.Size = UDim2.new(0, 9, 0, 9)
ImageLabel_3.Image = "http://www.roblox.com/asset/?id=5597105827"

ToolTip.Name = "ToolTip"
ToolTip.Parent = SimpleSpy2
ToolTip.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
ToolTip.BackgroundTransparency = 0.1
ToolTip.BorderColor3 = Color3.new(1, 1, 1)
ToolTip.Size = UDim2.new(0, 200, 0, 50)
ToolTip.ZIndex = 3
ToolTip.Visible = false

TextLabel.Parent = ToolTip
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 2, 0, 2)
TextLabel.Size = UDim2.new(0, 196, 0, 46)
TextLabel.ZIndex = 3
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "This is some slightly longer text."
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.TextYAlignment = Enum.TextYAlignment.Top

-------------------------------------------------------------------------------
-- init
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local ContentProvider = game:GetService("ContentProvider")
local TextService = game:GetService("TextService")
local Mouse

local selectedColor = Color3.new(0.321569, 0.333333, 1)


local deselectedColor = Color3.new(0.8, 0.8, 0.8)
--- So things are descending
local layoutOrderNum = 999999999
--- Whether or not the gui is closing
local mainClosing = false
--- Whether or not the gui is closed (defaults to false)
local closed = false
--- Whether or not the sidebar is closing
local sideClosing = false
--- Whether or not the sidebar is closed (defaults to true but opens automatically
on remote selection)
local sideClosed = false
--- Whether or not the code box is maximized (defaults to false)
local maximized = false
--- The event logs to be read from
local logs = {}
--- The event currently selected.Log (defaults to nil)
local selected = nil
--- The blacklist (can be a string name or the Remote Instance)
local blacklist = {}
--- The block list (can be a string name or the Remote Instance)
local blocklist = {}
--- Whether or not to add getNil function
local getNil = false
--- Array of remotes (and original functions) connected to
local connectedRemotes = {}
--- True = hookfunction, false = namecall
local toggle = false
local gm
local original
--- used to prevent recursives
local prevTables = {}
--- holds logs (for deletion)
local remoteLogs = {}
--- used for hookfunction
local remoteEvent = Instance.new("RemoteEvent")
--- used for hookfunction
local remoteFunction = Instance.new("RemoteFunction")
local originalEvent = remoteEvent.FireServer
local originalFunction = remoteFunction.InvokeServer
--- the maximum amount of remotes allowed in logs
_G.SIMPLESPYCONFIG_MaxRemotes = 500
--- how many spaces to indent
local indent = 4
--- used for task scheduler
local scheduled = {}
--- RBXScriptConnect of the task scheduler
local schedulerconnect
local SimpleSpy = {}
local topstr = ""
local bottomstr = ""
local remotesFadeIn
local rightFadeIn
local codebox
local p
local getnilrequired = false

-- autoblock variables
local autoblock = false
local history = {}
local excluding = {}

-- function info variables


local funcEnabled = true

-- remote hooking/connecting api variables


local remoteSignals = {}
local remoteHooks = {}

-- original mouse icon


local oldIcon

-- if mouse inside gui


local mouseInGui = false

-- handy array of RBXScriptConnections to disconnect on shutdown


local connections = {}

-- whether or not SimpleSpy uses 'getcallingscript()' to get the script (default is


false because detection)
local useGetCallingScript = false

--- used to enable/disable SimpleSpy's keyToString for remotes


local keyToString = false

-- determines whether return values are recorded


local recordReturnValues = false

-- functions

--- Converts arguments to a string and generates code that calls the specified
method with them, recommended to be used in conjunction with ValueToString (method
must be a string, e.g.
`game:GetService("ReplicatedStorage").Remote.remote:FireServer`)
--- @param method string
--- @param args any[]
--- @return string
function SimpleSpy:ArgsToString(method, args)
assert(typeof(method) == "string", "string expected, got " .. typeof(method))
assert(typeof(args) == "table", "table expected, got " .. typeof(args))
return v2v({ args = args }) .. "\n\n" .. method .. "(unpack(args))"
end
--- Converts a value to variables with the specified index as the variable name (if
nil/invalid then the name will be assigned automatically)
--- @param t any[]
--- @return string
function SimpleSpy:TableToVars(t)
assert(typeof(t) == "table", "table expected, got " .. typeof(t))
return v2v(t)
end

--- Converts a value to a variable with the specified `variablename` (if


nil/invalid then the name will be assigned automatically)
--- @param value any
--- @return string
function SimpleSpy:ValueToVar(value, variablename)
assert(variablename == nil or typeof(variablename) == "string", "string
expected, got " .. typeof(variablename))
if not variablename then
variablename = 1
end
return v2v({ [variablename] = value })
end

--- Converts any value to a string, cannot preserve function contents


--- @param value any
--- @return string
function SimpleSpy:ValueToString(value)
return v2s(value)
end

--- Generates the simplespy function info


--- @param func function
--- @return string
function SimpleSpy:GetFunctionInfo(func)
assert(typeof(func) == "function", "Instance expected, got " .. typeof(func))
warn("Function info currently unavailable due to crashing in Synapse X")
return v2v({ functionInfo = {
info = debug.getinfo(func),
constants = debug.getconstants(func),
} })
end

--- Gets the ScriptSignal for a specified remote being fired


--- @param remote Instance
function SimpleSpy:GetRemoteFiredSignal(remote)
assert(typeof(remote) == "Instance", "Instance expected, got " ..
typeof(remote))
if not remoteSignals[remote] then
remoteSignals[remote] = newSignal()
end
return remoteSignals[remote]
end

--- Allows for direct hooking of remotes **THIS CAN BE VERY DANGEROUS**
--- @param remote Instance
--- @param f function
function SimpleSpy:HookRemote(remote, f)
assert(typeof(remote) == "Instance", "Instance expected, got " ..
typeof(remote))
assert(typeof(f) == "function", "function expected, got " .. typeof(f))
remoteHooks[remote] = f
end

--- Blocks the specified remote instance/string


--- @param remote any
function SimpleSpy:BlockRemote(remote)
assert(
typeof(remote) == "Instance" or typeof(remote) == "string",
"Instance | string expected, got " .. typeof(remote)
)
blocklist[remote] = true
end

--- Excludes the specified remote from logs (instance/string)


--- @param remote any
function SimpleSpy:ExcludeRemote(remote)
assert(
typeof(remote) == "Instance" or typeof(remote) == "string",
"Instance | string expected, got " .. typeof(remote)
)
blacklist[remote] = true
end

--- Creates a new ScriptSignal that can be connected to and fired


--- @return table
function newSignal()
local connected = {}
return {
Connect = function(self, f)
assert(connected, "Signal is closed")
connected[tostring(f)] = f
return {
Connected = true,
Disconnect = function(self)
if not connected then
warn("Signal is already closed")
end
self.Connected = false
connected[tostring(f)] = nil
end,
}
end,
Wait = function(self)
local thread = coroutine.running()
local connection
connection = self:Connect(function()
connection:Disconnect()
if coroutine.status(thread) == "suspended" then
coroutine.resume(thread)
end
end)
coroutine.yield()
end,
Fire = function(self, ...)
for _, f in pairs(connected) do
coroutine.wrap(f)(...)
end
end,
}
end

--- Prevents remote spam from causing lag (clears logs after
`_G.SIMPLESPYCONFIG_MaxRemotes` or 500 remotes)
function clean()
local max = _G.SIMPLESPYCONFIG_MaxRemotes
if not typeof(max) == "number" and math.floor(max) ~= max then
max = 500
end
if #remoteLogs > max then
for i = 100, #remoteLogs do
local v = remoteLogs[i]
if typeof(v[1]) == "RBXScriptConnection" then
v[1]:Disconnect()
end
if typeof(v[2]) == "Instance" then
v[2]:Destroy()
end
end
local newLogs = {}
for i = 1, 100 do
table.insert(newLogs, remoteLogs[i])
end
remoteLogs = newLogs
end
end

--- Scales the ToolTip to fit containing text


function scaleToolTip()
local size = TextService:GetTextSize(
TextLabel.Text,
TextLabel.TextSize,
TextLabel.Font,
Vector2.new(196, math.huge)
)
TextLabel.Size = UDim2.new(0, size.X, 0, size.Y)
ToolTip.Size = UDim2.new(0, size.X + 4, 0, size.Y + 4)
end

--- Executed when the toggle button (the SimpleSpy logo) is hovered over
function onToggleButtonHover()
if not toggle then
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 =
Color3.fromRGB(252, 51, 51) }):Play()
else
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 =
Color3.fromRGB(68, 206, 91) }):Play()
end
end

--- Executed when the toggle button is unhovered over


function onToggleButtonUnhover()
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 =
Color3.fromRGB(255, 255, 255) }):Play()
end

--- Executed when the X button is hovered over


function onXButtonHover()
TweenService:Create(CloseButton, TweenInfo.new(0.2), { BackgroundColor3 =
Color3.fromRGB(255, 60, 60) }):Play()
end

--- Executed when the X button is unhovered over


function onXButtonUnhover()
TweenService:Create(CloseButton, TweenInfo.new(0.2), { BackgroundColor3 =
Color3.fromRGB(37, 36, 38) }):Play()
end

--- Toggles the remote spy method (when button clicked)


function onToggleButtonClick()
if toggle then
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 =
Color3.fromRGB(252, 51, 51) }):Play()
else
TweenService:Create(Simple, TweenInfo.new(0.5), { TextColor3 =
Color3.fromRGB(68, 206, 91) }):Play()
end
toggleSpyMethod()
end

--- Reconnects bringBackOnResize if the current viewport changes and also connects
it initially
function connectResize()
local lastCam =
workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(bringBackO
nResize)
workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function()
lastCam:Disconnect()
if workspace.CurrentCamera then
lastCam =
workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(bringBackO
nResize)
end
end)
end

--- Brings gui back if it gets lost offscreen (connected to the camera viewport
changing)
function bringBackOnResize()
validateSize()
if sideClosed then
minimizeSize()
else
maximizeSize()
end
local currentX = Background.AbsolutePosition.X
local currentY = Background.AbsolutePosition.Y
local viewportSize = workspace.CurrentCamera.ViewportSize
if (currentX < 0) or (currentX > (viewportSize.X - (sideClosed and 131 or
Background.AbsoluteSize.X))) then
if currentX < 0 then
currentX = 0
else
currentX = viewportSize.X - (sideClosed and 131 or
Background.AbsoluteSize.X)
end
end
if (currentY < 0) or (currentY > (viewportSize.Y - (closed and 19 or
Background.AbsoluteSize.Y) - 36)) then
if currentY < 0 then
currentY = 0
else
currentY = viewportSize.Y - (closed and 19 or
Background.AbsoluteSize.Y) - 36
end
end
TweenService.Create(
TweenService,
Background,
TweenInfo.new(0.1),
{ Position = UDim2.new(0, currentX, 0, currentY) }
):Play()
end

--- Drags gui (so long as mouse is held down)


--- @param input InputObject
function onBarInput(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local lastPos = UserInputService.GetMouseLocation(UserInputService)
local mainPos = Background.AbsolutePosition
local offset = mainPos - lastPos
local currentPos = offset + lastPos
RunService.BindToRenderStep(RunService, "drag", 1, function()
local newPos =
UserInputService.GetMouseLocation(UserInputService)
if newPos ~= lastPos then
local currentX = (offset + newPos).X
local currentY = (offset + newPos).Y
local viewportSize = workspace.CurrentCamera.ViewportSize
if
(currentX < 0 and currentX < currentPos.X)
or (
currentX > (viewportSize.X - (sideClosed and
131 or TopBar.AbsoluteSize.X))
and currentX > currentPos.X
)
then
if currentX < 0 then
currentX = 0
else
currentX = viewportSize.X - (sideClosed and 131
or TopBar.AbsoluteSize.X)
end
end
if
(currentY < 0 and currentY < currentPos.Y)
or (
currentY > (viewportSize.Y - (closed and 19 or
Background.AbsoluteSize.Y) - 36)
and currentY > currentPos.Y
)
then
if currentY < 0 then
currentY = 0
else
currentY = viewportSize.Y - (closed and 19 or
Background.AbsoluteSize.Y) - 36
end
end
currentPos = Vector2.new(currentX, currentY)
lastPos = newPos
TweenService.Create(
TweenService,
Background,
TweenInfo.new(0.1),
{ Position = UDim2.new(0, currentPos.X, 0,
currentPos.Y) }
):Play()
end
-- if input.UserInputState ~= Enum.UserInputState.Begin then
-- RunService.UnbindFromRenderStep(RunService, "drag")
-- end
end)
table.insert(
connections,
UserInputService.InputEnded:Connect(function(inputE)
if input == inputE then
RunService:UnbindFromRenderStep("drag")
end
end)
)
end
end

--- Fades out the table of elements (and makes them invisible), returns a function
to make them visible again
function fadeOut(elements)
local data = {}
for _, v in pairs(elements) do
if typeof(v) == "Instance" and v:IsA("GuiObject") and v.Visible then
coroutine.wrap(function()
data[v] = {
BackgroundTransparency = v.BackgroundTransparency,
}
TweenService:Create(v, TweenInfo.new(0.5),
{ BackgroundTransparency = 1 }):Play()
if v:IsA("TextBox") or v:IsA("TextButton") or
v:IsA("TextLabel") then
data[v].TextTransparency = v.TextTransparency
TweenService:Create(v, TweenInfo.new(0.5),
{ TextTransparency = 1 }):Play()
elseif v:IsA("ImageButton") or v:IsA("ImageLabel") then
data[v].ImageTransparency = v.ImageTransparency
TweenService:Create(v, TweenInfo.new(0.5),
{ ImageTransparency = 1 }):Play()
end
wait(0.5)
v.Visible = false
for i, x in pairs(data[v]) do
v[i] = x
end
data[v] = true
end)()
end
end
return function()
for i, _ in pairs(data) do
coroutine.wrap(function()
local properties = {
BackgroundTransparency = i.BackgroundTransparency,
}
i.BackgroundTransparency = 1
TweenService
:Create(i, TweenInfo.new(0.5),
{ BackgroundTransparency = properties.BackgroundTransparency })
:Play()
if i:IsA("TextBox") or i:IsA("TextButton") or
i:IsA("TextLabel") then
properties.TextTransparency = i.TextTransparency
i.TextTransparency = 1
TweenService
:Create(i, TweenInfo.new(0.5),
{ TextTransparency = properties.TextTransparency })
:Play()
elseif i:IsA("ImageButton") or i:IsA("ImageLabel") then
properties.ImageTransparency = i.ImageTransparency
i.ImageTransparency = 1
TweenService
:Create(i, TweenInfo.new(0.5),
{ ImageTransparency = properties.ImageTransparency })
:Play()
end
i.Visible = true
end)()
end
end
end

--- Expands and minimizes the gui (closed is the toggle boolean)
function toggleMinimize(override)
if mainClosing and not override or maximized then
return
end
mainClosing = true
closed = not closed
if closed then
if not sideClosed then
toggleSideTray(true)
end
LeftPanel.Visible = true
TweenService:Create(LeftPanel, TweenInfo.new(0.5), { Size =
UDim2.new(0, 131, 0, 0) }):Play()
wait(0.5)
remotesFadeIn = fadeOut(LeftPanel:GetDescendants())
wait(0.5)
else
TweenService:Create(LeftPanel, TweenInfo.new(0.5), { Size =
UDim2.new(0, 131, 0, 249) }):Play()
wait(0.5)
if remotesFadeIn then
remotesFadeIn()
remotesFadeIn = nil
end
bringBackOnResize()
end
mainClosing = false
end

--- Expands and minimizes the sidebar (sideClosed is the toggle boolean)
function toggleSideTray(override)
if sideClosing and not override or maximized then
return
end
sideClosing = true
sideClosed = not sideClosed
if sideClosed then
rightFadeIn = fadeOut(RightPanel:GetDescendants())
wait(0.5)
minimizeSize(0.5)
wait(0.5)
RightPanel.Visible = false
else
if closed then
toggleMinimize(true)
end
RightPanel.Visible = true
maximizeSize(0.5)
wait(0.5)
if rightFadeIn then
rightFadeIn()
end
bringBackOnResize()
end
sideClosing = false
end

--- Expands code box to fit screen for more convenient viewing
function toggleMaximize()
if not sideClosed and not maximized then
maximized = true
local disable = Instance.new("TextButton")
local prevSize = UDim2.new(0, CodeBox.AbsoluteSize.X, 0,
CodeBox.AbsoluteSize.Y)
local prevPos = UDim2.new(0, CodeBox.AbsolutePosition.X, 0,
CodeBox.AbsolutePosition.Y)
disable.Size = UDim2.new(1, 0, 1, 0)
disable.BackgroundColor3 = Color3.new()
disable.BorderSizePixel = 0
disable.Text = 0
disable.ZIndex = 3
disable.BackgroundTransparency = 1
disable.AutoButtonColor = false
CodeBox.ZIndex = 4
CodeBox.Position = prevPos
CodeBox.Size = prevSize
TweenService
:Create(
CodeBox,
TweenInfo.new(0.5),
{ Size = UDim2.new(0.5, 0, 0.5, 0), Position =
UDim2.new(0.25, 0, 0.25, 0) }
)
:Play()
TweenService:Create(disable, TweenInfo.new(0.5),
{ BackgroundTransparency = 0.5 }):Play()
disable.MouseButton1Click:Connect(function()
if
UserInputService:GetMouseLocation().Y + 36 >=
CodeBox.AbsolutePosition.Y
and UserInputService:GetMouseLocation().Y + 36 <=
CodeBox.AbsolutePosition.Y + CodeBox.AbsoluteSize.Y
and UserInputService:GetMouseLocation().X >=
CodeBox.AbsolutePosition.X
and UserInputService:GetMouseLocation().X <=
CodeBox.AbsolutePosition.X + CodeBox.AbsoluteSize.X
then
return
end
TweenService:Create(CodeBox, TweenInfo.new(0.5), { Size =
prevSize, Position = prevPos }):Play()
TweenService:Create(disable, TweenInfo.new(0.5),
{ BackgroundTransparency = 1 }):Play()
maximized = false
wait(0.5)
disable:Destroy()
CodeBox.Size = UDim2.new(1, 0, 0.5, 0)
CodeBox.Position = UDim2.new(0, 0, 0, 0)
CodeBox.ZIndex = 0
end)
end
end

--- Checks if cursor is within resize range


--- @param p Vector2
function isInResizeRange(p)
local relativeP = p - Background.AbsolutePosition
local range = 5
if
relativeP.X >= TopBar.AbsoluteSize.X - range
and relativeP.Y >= Background.AbsoluteSize.Y - range
and relativeP.X <= TopBar.AbsoluteSize.X
and relativeP.Y <= Background.AbsoluteSize.Y
then
return true, "B"
elseif relativeP.X >= TopBar.AbsoluteSize.X - range and relativeP.X <=
Background.AbsoluteSize.X then
return true, "X"
elseif relativeP.Y >= Background.AbsoluteSize.Y - range and relativeP.Y <=
Background.AbsoluteSize.Y then
return true, "Y"
end
return false
end

--- Checks if cursor is within dragging range


--- @param p Vector2
function isInDragRange(p)
local relativeP = p - Background.AbsolutePosition
if
relativeP.X <= TopBar.AbsoluteSize.X - CloseButton.AbsoluteSize.X * 3
and relativeP.X >= 0
and relativeP.Y <= TopBar.AbsoluteSize.Y
and relativeP.Y >= 0
then
return true
end
return false
end

--- Called when mouse enters SimpleSpy


function mouseEntered()
local existingCursor = SimpleSpy2:FindFirstChild("Cursor")
while existingCursor do
existingCursor:Destroy()
existingCursor = SimpleSpy2:FindFirstChild("Cursor")
end
local customCursor = Instance.new("ImageLabel")
customCursor.Name = "Cursor"
customCursor.Size = UDim2.fromOffset(200, 200)
customCursor.ZIndex = 1e5
customCursor.BackgroundTransparency = 1
customCursor.Image = ""
customCursor.Parent = SimpleSpy2
UserInputService.OverrideMouseIconBehavior =
Enum.OverrideMouseIconBehavior.ForceHide
RunService:BindToRenderStep("SIMPLESPY_CURSOR", 1, function()
if mouseInGui and _G.SimpleSpyExecuted then
local mouseLocation = UserInputService:GetMouseLocation() -
Vector2.new(0, 36)
customCursor.Position = UDim2.fromOffset(
mouseLocation.X - customCursor.AbsoluteSize.X / 2,
mouseLocation.Y - customCursor.AbsoluteSize.Y / 2
)
local inRange, type = isInResizeRange(mouseLocation)
if inRange and not sideClosed and not closed then
customCursor.Image = type == "B" and
"rbxassetid://6065821980"
or type == "X" and "rbxassetid://6065821086"
or type == "Y" and "rbxassetid://6065821596"
elseif inRange and not closed and type == "Y" or type == "B" then
customCursor.Image = "rbxassetid://6065821596"
elseif customCursor.Image ~= "rbxassetid://6065775281" then
customCursor.Image = "rbxassetid://6065775281"
end
else
UserInputService.OverrideMouseIconBehavior =
Enum.OverrideMouseIconBehavior.None
customCursor:Destroy()
RunService:UnbindFromRenderStep("SIMPLESPY_CURSOR")
end
end)
end

--- Called when mouse moves


function mouseMoved()
local mousePos = UserInputService:GetMouseLocation() - Vector2.new(0, 36)
if
not closed
and mousePos.X >= TopBar.AbsolutePosition.X
and mousePos.X <= TopBar.AbsolutePosition.X + TopBar.AbsoluteSize.X
and mousePos.Y >= Background.AbsolutePosition.Y
and mousePos.Y <= Background.AbsolutePosition.Y +
Background.AbsoluteSize.Y
then
if not mouseInGui then
mouseInGui = true
mouseEntered()
end
else
mouseInGui = false
end
end

--- Adjusts the ui elements to the 'Maximized' size


function maximizeSize(speed)
if not speed then
speed = 0.05
end
TweenService
:Create(
LeftPanel,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LeftPanel.AbsoluteSize.X,
Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(RightPanel, TweenInfo.new(speed), {
Size = UDim2.fromOffset(
Background.AbsoluteSize.X - LeftPanel.AbsoluteSize.X,
Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y
),
})
:Play()
TweenService
:Create(
TopBar,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(Background.AbsoluteSize.X,
TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(ScrollingFrame, TweenInfo.new(speed), {
Size = UDim2.fromOffset(Background.AbsoluteSize.X -
LeftPanel.AbsoluteSize.X, 110),
Position = UDim2.fromOffset(0, Background.AbsoluteSize.Y - 119 -
TopBar.AbsoluteSize.Y),
})
:Play()
TweenService
:Create(CodeBox, TweenInfo.new(speed), {
Size = UDim2.fromOffset(
Background.AbsoluteSize.X - LeftPanel.AbsoluteSize.X,
Background.AbsoluteSize.Y - 119 - TopBar.AbsoluteSize.Y
),
})
:Play()
TweenService
:Create(
LogList,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LogList.AbsoluteSize.X,
Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y - 18) }
)
:Play()
end

--- Adjusts the ui elements to close the side


function minimizeSize(speed)
if not speed then
speed = 0.05
end
TweenService
:Create(
LeftPanel,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LeftPanel.AbsoluteSize.X,
Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(
RightPanel,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(0, Background.AbsoluteSize.Y -
TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(
TopBar,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LeftPanel.AbsoluteSize.X,
TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(ScrollingFrame, TweenInfo.new(speed), {
Size = UDim2.fromOffset(0, 119),
Position = UDim2.fromOffset(0, Background.AbsoluteSize.Y - 119 -
TopBar.AbsoluteSize.Y),
})
:Play()
TweenService
:Create(
CodeBox,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(0, Background.AbsoluteSize.Y - 119 -
TopBar.AbsoluteSize.Y) }
)
:Play()
TweenService
:Create(
LogList,
TweenInfo.new(speed),
{ Size = UDim2.fromOffset(LogList.AbsoluteSize.X,
Background.AbsoluteSize.Y - TopBar.AbsoluteSize.Y - 18) }
)
:Play()
end

--- Ensures size is within screensize limitations


function validateSize()
local x, y = Background.AbsoluteSize.X, Background.AbsoluteSize.Y
local screenSize = workspace.CurrentCamera.ViewportSize
if x + Background.AbsolutePosition.X > screenSize.X then
if screenSize.X - Background.AbsolutePosition.X >= 450 then
x = screenSize.X - Background.AbsolutePosition.X
else
x = 450
end
elseif y + Background.AbsolutePosition.Y > screenSize.Y then
if screenSize.X - Background.AbsolutePosition.Y >= 268 then
y = screenSize.Y - Background.AbsolutePosition.Y
else
y = 268
end
end
Background.Size = UDim2.fromOffset(x, y)
end

--- Called on user input while mouse in 'Background' frame


--- @param input InputObject
function backgroundUserInput(input)
local mousePos = UserInputService:GetMouseLocation() - Vector2.new(0, 36)
local inResizeRange, type = isInResizeRange(mousePos)
if input.UserInputType == Enum.UserInputType.MouseButton1 and inResizeRange
then
local lastPos = UserInputService:GetMouseLocation()
local offset = Background.AbsoluteSize - lastPos
local currentPos = lastPos + offset
RunService:BindToRenderStep("SIMPLESPY_RESIZE", 1, function()
local newPos = UserInputService:GetMouseLocation()
if newPos ~= lastPos then
local currentX = (newPos + offset).X
local currentY = (newPos + offset).Y
if currentX < 450 then
currentX = 450
end
if currentY < 268 then
currentY = 268
end
currentPos = Vector2.new(currentX, currentY)
Background.Size = UDim2.fromOffset(
(not sideClosed and not closed and (type == "X" or
type == "B")) and currentPos.X
or Background.AbsoluteSize.X,
(--[[(not sideClosed or currentPos.X <=
LeftPanel.AbsolutePosition.X + LeftPanel.AbsoluteSize.X) and]]not closed and (type
== "Y" or type == "B"))
and currentPos.Y
or Background.AbsoluteSize.Y
)
validateSize()
if sideClosed then
minimizeSize()
else
maximizeSize()
end
lastPos = newPos
end
end)
table.insert(
connections,
UserInputService.InputEnded:Connect(function(inputE)
if input == inputE then
RunService:UnbindFromRenderStep("SIMPLESPY_RESIZE")
end
end)
)
elseif isInDragRange(mousePos) then
onBarInput(input)
end
end

--- Gets the player an instance is descended from


function getPlayerFromInstance(instance)
for _, v in pairs(Players:GetPlayers()) do
if v.Character and (instance:IsDescendantOf(v.Character) or instance ==
v.Character) then
return v
end
end
end

--- Runs on MouseButton1Click of an event frame


function eventSelect(frame)
if selected and selected.Log and selected.Log.Button then
TweenService
:Create(selected.Log.Button, TweenInfo.new(0.5),
{ BackgroundColor3 = Color3.fromRGB(0, 0, 0) })
:Play()
selected = nil
end
for _, v in pairs(logs) do
if frame == v.Log then
selected = v
end
end
if selected and selected.Log then
TweenService
:Create(frame.Button, TweenInfo.new(0.5), { BackgroundColor3 =
Color3.fromRGB(92, 126, 229) })
:Play()
codebox:setRaw(selected.GenScript)
end
if sideClosed then
toggleSideTray()
end
end

--- Updates the canvas size to fit the current amount of function buttons
function updateFunctionCanvas()
ScrollingFrame.CanvasSize =
UDim2.fromOffset(UIGridLayout.AbsoluteContentSize.X,
UIGridLayout.AbsoluteContentSize.Y)
end
--- Updates the canvas size to fit the amount of current remotes
function updateRemoteCanvas()
LogList.CanvasSize = UDim2.fromOffset(UIListLayout.AbsoluteContentSize.X,
UIListLayout.AbsoluteContentSize.Y)
end

--- Allows for toggling of the tooltip and easy setting of le description
--- @param enable boolean
--- @param text string
function makeToolTip(enable, text)
if enable then
if ToolTip.Visible then
ToolTip.Visible = false
RunService:UnbindFromRenderStep("ToolTip")
end
local first = true
RunService:BindToRenderStep("ToolTip", 1, function()
local topLeft = Vector2.new(Mouse.X + 20, Mouse.Y + 20)
local bottomRight = topLeft + ToolTip.AbsoluteSize
if topLeft.X < 0 then
topLeft = Vector2.new(0, topLeft.Y)
elseif bottomRight.X > workspace.CurrentCamera.ViewportSize.X
then
topLeft =
Vector2.new(workspace.CurrentCamera.ViewportSize.X - ToolTip.AbsoluteSize.X,
topLeft.Y)
end
if topLeft.Y < 0 then
topLeft = Vector2.new(topLeft.X, 0)
elseif bottomRight.Y > workspace.CurrentCamera.ViewportSize.Y -
35 then
topLeft = Vector2.new(topLeft.X,
workspace.CurrentCamera.ViewportSize.Y - ToolTip.AbsoluteSize.Y - 35)
end
if topLeft.X <= Mouse.X and topLeft.Y <= Mouse.Y then
topLeft = Vector2.new(Mouse.X - ToolTip.AbsoluteSize.X - 2,
Mouse.Y - ToolTip.AbsoluteSize.Y - 2)
end
if first then
ToolTip.Position = UDim2.fromOffset(topLeft.X, topLeft.Y)
first = false
else
ToolTip:TweenPosition(UDim2.fromOffset(topLeft.X,
topLeft.Y), "Out", "Linear", 0.1)
end
end)
TextLabel.Text = text
ToolTip.Visible = true
else
if ToolTip.Visible then
ToolTip.Visible = false
RunService:UnbindFromRenderStep("ToolTip")
end
end
end

--- Creates new function button (below codebox)


--- @param name string
---@param description function
---@param onClick function
function newButton(name, description, onClick)
local button = FunctionTemplate:Clone()
button.Text.Text = name
button.Button.MouseEnter:Connect(function()
makeToolTip(true, description())
end)
button.Button.MouseLeave:Connect(function()
makeToolTip(false)
end)
button.AncestryChanged:Connect(function()
makeToolTip(false)
end)
button.Button.MouseButton1Click:Connect(function(...)
onClick(button, ...)
end)
button.Parent = ScrollingFrame
updateFunctionCanvas()
end

--- Adds new Remote to logs


--- @param name string The name of the remote being logged
--- @param type string The type of the remote being logged (either 'function' or
'event')
--- @param args any
--- @param remote any
--- @param function_info string
--- @param blocked any
function newRemote(type, name, args, remote, function_info, blocked, src,
returnValue)
local remoteFrame = RemoteTemplate:Clone()
remoteFrame.Text.Text = string.sub(name, 1, 50)
remoteFrame.ColorBar.BackgroundColor3 = type == "event" and Color3.new(255,
242, 0) or Color3.fromRGB(99, 86, 245)
local id = Instance.new("IntValue")
id.Name = "ID"
id.Value = #logs + 1
id.Parent = remoteFrame
local weakRemoteTable = setmetatable({ remote = remote }, { __mode = "v" })
local log = {
Name = name,
Function = function_info,
Remote = weakRemoteTable,
Log = remoteFrame,
Blocked = blocked,
Source = src,
GenScript = "-- Generating, please wait... (click to reload)\n-- (If
this message persists, the remote args are likely extremely long)",
ReturnValue = returnValue,
}
logs[#logs + 1] = log
schedule(function()
log.GenScript = genScript(remote, args)
if blocked then
logs[#logs].GenScript = "-- THIS REMOTE WAS PREVENTED FROM FIRING
THE SERVER BY SIMPLESPY\n\n"
.. logs[#logs].GenScript
end
end)
local connect = remoteFrame.Button.MouseButton1Click:Connect(function()
eventSelect(remoteFrame)
end)
if layoutOrderNum < 1 then
layoutOrderNum = 999999999
end
remoteFrame.LayoutOrder = layoutOrderNum
layoutOrderNum = layoutOrderNum - 1
remoteFrame.Parent = LogList
table.insert(remoteLogs, 1, { connect, remoteFrame })
clean()
updateRemoteCanvas()
end

--- Generates a script from the provided arguments (first has to be remote path)
function genScript(remote, args)
prevTables = {}
local gen = ""
if #args > 0 then
if not pcall(function()
gen = v2v({ args = args }) .. "\n"
end) then
gen = gen
.. "-- TableToString failure! Reverting to legacy
functionality (results may vary)\nlocal args = {"
if
not pcall(function()
for i, v in pairs(args) do
if type(i) ~= "Instance" and type(i) ~=
"userdata" then
gen = gen .. "\n [object] = "
elseif type(i) == "string" then
gen = gen .. '\n ["' .. i .. '"] = '
elseif type(i) == "userdata" and typeof(i) ~=
"Instance" then
gen = gen .. "\n [" ..
string.format("nil --[[%s]]", typeof(v)) .. ")] = "
elseif type(i) == "userdata" then
gen = gen .. "\n [game." ..
i:GetFullName() .. ")] = "
end
if type(v) ~= "Instance" and type(v) ~=
"userdata" then
gen = gen .. "object"
elseif type(v) == "string" then
gen = gen .. '"' .. v .. '"'
elseif type(v) == "userdata" and typeof(v) ~=
"Instance" then
gen = gen .. string.format("nil --
[[%s]]", typeof(v))
elseif type(v) == "userdata" then
gen = gen .. "game." .. v:GetFullName()
end
end
gen = gen .. "\n}\n\n"
end)
then
gen = gen .. "}\n-- Legacy tableToString failure! Unable to
decompile."
end
end
if not remote:IsDescendantOf(game) and not getnilrequired then
gen = "function getNil(name,class) for _,v in
pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end
end end\n\n"
.. gen
end
if remote:IsA("RemoteEvent") then
gen = gen .. v2s(remote) .. ":FireServer(unpack(args))"
elseif remote:IsA("RemoteFunction") then
gen = gen .. v2s(remote) .. ":InvokeServer(unpack(args))"
end
else
if remote:IsA("RemoteEvent") then
gen = gen .. v2s(remote) .. ":FireServer()"
elseif remote:IsA("RemoteFunction") then
gen = gen .. v2s(remote) .. ":InvokeServer()"
end
end
gen = "-- Script generated by SimpleSpy - credits to exx#9394\n\n" .. gen
prevTables = {}
return gen
end

--- value-to-string: value, string (out), level (indentation), parent table, var
name, is from tovar
function v2s(v, l, p, n, vtv, i, pt, path, tables, tI)
if not tI then
tI = { 0 }
else
tI[1] += 1
end
if typeof(v) == "number" then
if v == math.huge then
return "math.huge"
elseif tostring(v):match("nan") then
return "0/0 --[[NaN]]"
end
return tostring(v)
elseif typeof(v) == "boolean" then
return tostring(v)
elseif typeof(v) == "string" then
return formatstr(v, l)
elseif typeof(v) == "function" then
return f2s(v)
elseif typeof(v) == "table" then
return t2s(v, l, p, n, vtv, i, pt, path, tables, tI)
elseif typeof(v) == "Instance" then
return i2p(v)
elseif typeof(v) == "userdata" then
return "newproxy(true)"
elseif type(v) == "userdata" then
return u2s(v)
elseif type(v) == "vector" then
return string.format("Vector3.new(%s, %s, %s)", v2s(v.X), v2s(v.Y),
v2s(v.Z))
else
return "nil --[[" .. typeof(v) .. "]]"
end
end

--- value-to-variable
--- @param t any
function v2v(t)
topstr = ""
bottomstr = ""
getnilrequired = false
local ret = ""
local count = 1
for i, v in pairs(t) do
if type(i) == "string" and i:match("^[%a_]+[%w_]*$") then
ret = ret .. "local " .. i .. " = " .. v2s(v, nil, nil, i,
true) .. "\n"
elseif tostring(i):match("^[%a_]+[%w_]*$") then
ret = ret
.. "local "
.. tostring(i):lower()
.. "_"
.. tostring(count)
.. " = "
.. v2s(v, nil, nil, tostring(i):lower() .. "_" ..
tostring(count), true)
.. "\n"
else
ret = ret
.. "local "
.. type(v)
.. "_"
.. tostring(count)
.. " = "
.. v2s(v, nil, nil, type(v) .. "_" .. tostring(count),
true)
.. "\n"
end
count = count + 1
end
if getnilrequired then
topstr = "function getNil(name,class) for _,v in
pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end
end end\n"
.. topstr
end
if #topstr > 0 then
ret = topstr .. "\n" .. ret
end
if #bottomstr > 0 then
ret = ret .. bottomstr
end
return ret
end

--- table-to-string
--- @param t table
--- @param l number
--- @param p table
--- @param n string
--- @param vtv boolean
--- @param i any
--- @param pt table
--- @param path string
--- @param tables table
--- @param tI table
function t2s(t, l, p, n, vtv, i, pt, path, tables, tI)
local globalIndex = table.find(getgenv(), t) -- checks if table is a global
if type(globalIndex) == "string" then
return globalIndex
end
if not tI then
tI = { 0 }
end
if not path then -- sets path to empty string (so it doesn't have to manually
provided every time)
path = ""
end
if not l then -- sets the level to 0 (for indentation) and tables for logging
tables it already serialized
l = 0
tables = {}
end
if not p then -- p is the previous table but doesn't really matter if it's
the first
p = t
end
for _, v in pairs(tables) do -- checks if the current table has been
serialized before
if n and rawequal(v, t) then
bottomstr = bottomstr
.. "\n"
.. tostring(n)
.. tostring(path)
.. " = "
.. tostring(n)
.. tostring(({ v2p(v, p) })[2])
return "{} --[[DUPLICATE]]"
end
end
table.insert(tables, t) -- logs table to past tables
local s = "{" -- start of serialization
local size = 0
l = l + indent -- set indentation level
for k, v in pairs(t) do -- iterates over table
size = size + 1 -- changes size for max limit
if size > (_G.SimpleSpyMaxTableSize or 1000) then
s = s
.. "\n"
.. string.rep(" ", l)
.. "-- MAXIMUM TABLE SIZE REACHED, CHANGE
'_G.SimpleSpyMaxTableSize' TO ADJUST MAXIMUM SIZE "
break
end
if rawequal(k, t) then -- checks if the table being iterated over is
being used as an index within itself (yay, lua)
bottomstr = bottomstr
.. "\n"
.. tostring(n)
.. tostring(path)
.. "["
.. tostring(n)
.. tostring(path)
.. "]"
.. " = "
.. (
rawequal(v, k) and tostring(n) .. tostring(path)
or v2s(v, l, p, n, vtv, k, t, path .. "[" ..
tostring(n) .. tostring(path) .. "]", tables)
)
size -= 1
continue
end
local currentPath = "" -- initializes the path of 'v' within 't'
if type(k) == "string" and k:match("^[%a_]+[%w_]*$") then -- cleanly
handles table path generation (for the first half)
currentPath = "." .. k
else
currentPath = "[" .. k2s(k, l, p, n, vtv, k, t, path ..
currentPath, tables, tI) .. "]"
end
if size % 100 == 0 then
scheduleWait()
end
-- actually serializes the member of the table
s = s
.. "\n"
.. string.rep(" ", l)
.. "["
.. k2s(k, l, p, n, vtv, k, t, path .. currentPath, tables, tI)
.. "] = "
.. v2s(v, l, p, n, vtv, k, t, path .. currentPath, tables, tI)
.. ","
end
if #s > 1 then -- removes the last comma because it looks nicer (no way to
tell if it's done 'till it's done so...)
s = s:sub(1, #s - 1)
end
if size > 0 then -- cleanly indents the last curly bracket
s = s .. "\n" .. string.rep(" ", l - indent)
end
return s .. "}"
end

--- key-to-string
function k2s(v, ...)
if keyToString then
if typeof(v) == "userdata" and getrawmetatable(v) then
return string.format(
'"<void> (%s)" --[[Potentially hidden data (tostring in
SimpleSpy:HookRemote/GetRemoteFiredSignal at your own risk)]]',
safetostring(v)
)
elseif typeof(v) == "userdata" then
return string.format('"<void> (%s)"', safetostring(v))
elseif type(v) == "userdata" and typeof(v) ~= "Instance" then
return string.format('"<%s> (%s)"', typeof(v), tostring(v))
elseif type(v) == "function" then
return string.format('"<Function> (%s)"', tostring(v))
end
end
return v2s(v, ...)
end

--- function-to-string
function f2s(f)
for k, x in pairs(getgenv()) do
local isgucci, gpath
if rawequal(x, f) then
isgucci, gpath = true, ""
elseif type(x) == "table" then
isgucci, gpath = v2p(f, x)
end
if isgucci and type(k) ~= "function" then
if type(k) == "string" and k:match("^[%a_]+[%w_]*$") then
return k .. gpath
else
return "getgenv()[" .. v2s(k) .. "]" .. gpath
end
end
end
if funcEnabled and debug.getinfo(f).name:match("^[%a_]+[%w_]*$") then
return "function()end --[[" .. debug.getinfo(f).name .. "]]"
end
return "function()end --[[" .. tostring(f) .. "]]"
end

--- instance-to-path
--- @param i userdata
function i2p(i)
local player = getplayer(i)
local parent = i
local out = ""
if parent == nil then
return "nil"
elseif player then
while true do
if parent and parent == player.Character then
if player == Players.LocalPlayer then
return
'game:GetService("Players").LocalPlayer.Character' .. out
else
return i2p(player) .. ".Character" .. out
end
else
if parent.Name:match("[%a_]+[%w+]*") ~= parent.Name then
out = ":FindFirstChild(" .. formatstr(parent.Name) ..
")" .. out
else
out = "." .. parent.Name .. out
end
end
parent = parent.Parent
end
elseif parent ~= game then
while true do
if parent and parent.Parent == game then
local service = game:FindService(parent.ClassName)
if service then
if parent.ClassName == "Workspace" then
return "workspace" .. out
else
return 'game:GetService("' .. service.ClassName
.. '")' .. out
end
else
if parent.Name:match("[%a_]+[%w_]*") then
return "game." .. parent.Name .. out
else
return "game:FindFirstChild(" ..
formatstr(parent.Name) .. ")" .. out
end
end
elseif parent.Parent == nil then
getnilrequired = true
return "getNil(" .. formatstr(parent.Name) .. ', "' ..
parent.ClassName .. '")' .. out
elseif parent == Players.LocalPlayer then
out = ".LocalPlayer" .. out
else
if parent.Name:match("[%a_]+[%w_]*") ~= parent.Name then
out = ":FindFirstChild(" .. formatstr(parent.Name) ..
")" .. out
else
out = "." .. parent.Name .. out
end
end
parent = parent.Parent
end
else
return "game"
end
end

--- userdata-to-string: userdata


--- @param u userdata
function u2s(u)
if typeof(u) == "TweenInfo" then
-- TweenInfo
return "TweenInfo.new("
.. tostring(u.Time)
.. ", Enum.EasingStyle."
.. tostring(u.EasingStyle)
.. ", Enum.EasingDirection."
.. tostring(u.EasingDirection)
.. ", "
.. tostring(u.RepeatCount)
.. ", "
.. tostring(u.Reverses)
.. ", "
.. tostring(u.DelayTime)
.. ")"
elseif typeof(u) == "Ray" then
-- Ray
return "Ray.new(" .. u2s(u.Origin) .. ", " .. u2s(u.Direction) .. ")"
elseif typeof(u) == "NumberSequence" then
-- NumberSequence
local ret = "NumberSequence.new("
for i, v in pairs(u.KeyPoints) do
ret = ret .. tostring(v)
if i < #u.Keypoints then
ret = ret .. ", "
end
end
return ret .. ")"
elseif typeof(u) == "DockWidgetPluginGuiInfo" then
-- DockWidgetPluginGuiInfo
return "DockWidgetPluginGuiInfo.new(Enum.InitialDockState" ..
tostring(u) .. ")"
elseif typeof(u) == "ColorSequence" then
-- ColorSequence
local ret = "ColorSequence.new("
for i, v in pairs(u.KeyPoints) do
ret = ret .. "Color3.new(" .. tostring(v) .. ")"
if i < #u.Keypoints then
ret = ret .. ", "
end
end
return ret .. ")"
elseif typeof(u) == "BrickColor" then
-- BrickColor
return "BrickColor.new(" .. tostring(u.Number) .. ")"
elseif typeof(u) == "NumberRange" then
-- NumberRange
return "NumberRange.new(" .. tostring(u.Min) .. ", " .. tostring(u.Max)
.. ")"
elseif typeof(u) == "Region3" then
-- Region3
local center = u.CFrame.Position
local size = u.CFrame.Size
local vector1 = center - size / 2
local vector2 = center + size / 2
return "Region3.new(" .. u2s(vector1) .. ", " .. u2s(vector2) .. ")"
elseif typeof(u) == "Faces" then
-- Faces
local faces = {}
if u.Top then
table.insert(faces, "Enum.NormalId.Top")
end
if u.Bottom then
table.insert(faces, "Enum.NormalId.Bottom")
end
if u.Left then
table.insert(faces, "Enum.NormalId.Left")
end
if u.Right then
table.insert(faces, "Enum.NormalId.Right")
end
if u.Back then
table.insert(faces, "Enum.NormalId.Back")
end
if u.Front then
table.insert(faces, "Enum.NormalId.Front")
end
return "Faces.new(" .. table.concat(faces, ", ") .. ")"
elseif typeof(u) == "EnumItem" then
return tostring(u)
elseif typeof(u) == "Enums" then
return "Enum"
elseif typeof(u) == "Enum" then
return "Enum." .. tostring(u)
elseif typeof(u) == "RBXScriptSignal" then
return "nil --[[RBXScriptSignal]]"
elseif typeof(u) == "Vector3" then
return string.format("Vector3.new(%s, %s, %s)", v2s(u.X), v2s(u.Y),
v2s(u.Z))
elseif typeof(u) == "CFrame" then
local xAngle, yAngle, zAngle = u:ToEulerAnglesXYZ()
return string.format(
"CFrame.new(%s, %s, %s) * CFrame.Angles(%s, %s, %s)",
v2s(u.X),
v2s(u.Y),
v2s(u.Z),
v2s(xAngle),
v2s(yAngle),
v2s(zAngle)
)
elseif typeof(u) == "DockWidgetPluginGuiInfo" then
return string.format(
"DockWidgetPluginGuiInfo(%s, %s, %s, %s, %s, %s, %s)",
"Enum.InitialDockState.Right",
v2s(u.InitialEnabled),
v2s(u.InitialEnabledShouldOverrideRestore),
v2s(u.FloatingXSize),
v2s(u.FloatingYSize),
v2s(u.MinWidth),
v2s(u.MinHeight)
)
elseif typeof(u) == "PathWaypoint" then
return string.format("PathWaypoint.new(%s, %s)", v2s(u.Position),
v2s(u.Action))
elseif typeof(u) == "UDim" then
return string.format("UDim.new(%s, %s)", v2s(u.Scale), v2s(u.Offset))
elseif typeof(u) == "UDim2" then
return string.format(
"UDim2.new(%s, %s, %s, %s)",
v2s(u.X.Scale),
v2s(u.X.Offset),
v2s(u.Y.Scale),
v2s(u.Y.Offset)
)
elseif typeof(u) == "Rect" then
return string.format("Rect.new(%s, %s)", v2s(u.Min), v2s(u.Max))
else
return string.format("nil --[[%s]]", typeof(u))
end
end

--- Gets the player an instance is descended from


function getplayer(instance)
for _, v in pairs(Players:GetPlayers()) do
if v.Character and (instance:IsDescendantOf(v.Character) or instance ==
v.Character) then
return v
end
end
end

--- value-to-path (in table)


function v2p(x, t, path, prev)
if not path then
path = ""
end
if not prev then
prev = {}
end
if rawequal(x, t) then
return true, ""
end
for i, v in pairs(t) do
if rawequal(v, x) then
if type(i) == "string" and i:match("^[%a_]+[%w_]*$") then
return true, (path .. "." .. i)
else
return true, (path .. "[" .. v2s(i) .. "]")
end
end
if type(v) == "table" then
local duplicate = false
for _, y in pairs(prev) do
if rawequal(y, v) then
duplicate = true
end
end
if not duplicate then
table.insert(prev, t)
local found
found, p = v2p(x, v, path, prev)
if found then
if type(i) == "string" and i:match("^[%a_]+[%w_]*$")
then
return true, "." .. i .. p
else
return true, "[" .. v2s(i) .. "]" .. p
end
end
end
end
end
return false, ""
end

--- format s: string, byte encrypt (for weird symbols)


function formatstr(s, indentation)
if not indentation then
indentation = 0
end
local handled, reachedMax = handlespecials(s, indentation)
return '"'
.. handled
.. '"'
.. (
reachedMax
and " --[[ MAXIMUM STRING SIZE REACHED, CHANGE
'_G.SimpleSpyMaxStringSize' TO ADJUST MAXIMUM SIZE ]]"
or ""
)
end

--- Adds \'s to the text as a replacement to whitespace chars and other things
because string.format can't yayeet
function handlespecials(value, indentation)
local buildStr = {}
local i = 1
local char = string.sub(value, i, i)
local indentStr
while char ~= "" do
if char == '"' then
buildStr[i] = '\\"'
elseif char == "\\" then
buildStr[i] = "\\\\"
elseif char == "\n" then
buildStr[i] = "\\n"
elseif char == "\t" then
buildStr[i] = "\\t"
elseif string.byte(char) > 126 or string.byte(char) < 32 then
buildStr[i] = string.format("\\%d", string.byte(char))
else
buildStr[i] = char
end
i = i + 1
char = string.sub(value, i, i)
if i % 200 == 0 then
indentStr = indentStr or string.rep(" ", indentation + indent)
table.move({ '"\n', indentStr, '... "' }, 1, 3, i, buildStr)
i += 3
end
end
return table.concat(buildStr)
end

-- safe (ish) tostring


function safetostring(v: any)
if typeof(v) == "userdata" or type(v) == "table" then
local mt = getrawmetatable(v)
local badtostring = mt and rawget(mt, "__tostring")
if mt and badtostring then
rawset(mt, "__tostring", nil)
local out = tostring(v)
rawset(mt, "__tostring", badtostring)
return out
end
end
return tostring(v)
end

--- finds script from 'src' from getinfo, returns nil if not found
--- @param src string
function getScriptFromSrc(src)
local realPath
local runningTest
--- @type number
local s, e
local match = false
if src:sub(1, 1) == "=" then
realPath = game
s = 2
else
runningTest = src:sub(2, e and e - 1 or -1)
for _, v in pairs(getnilinstances()) do
if v.Name == runningTest then
realPath = v
break
end
end
s = #runningTest + 1
end
if realPath then
e = src:sub(s, -1):find("%.")
local i = 0
repeat
i += 1
if not e then
runningTest = src:sub(s, -1)
local test = realPath.FindFirstChild(realPath, runningTest)
if test then
realPath = test
end
match = true
else
runningTest = src:sub(s, e)
local test = realPath.FindFirstChild(realPath, runningTest)
local yeOld = e
if test then
realPath = test
s = e + 2
e = src:sub(e + 2, -1):find("%.")
e = e and e + yeOld or e
else
e = src:sub(e + 2, -1):find("%.")
e = e and e + yeOld or e
end
end
until match or i >= 50
end
return realPath
end

--- schedules the provided function (and calls it with any args after)
function schedule(f, ...)
table.insert(scheduled, { f, ... })
end

--- yields the current thread until the scheduler gives the ok
function scheduleWait()
local thread = coroutine.running()
schedule(function()
coroutine.resume(thread)
end)
coroutine.yield()
end
--- the big (well tbh small now) boi task scheduler himself, handles p much
anything as quicc as possible
function taskscheduler()
if not toggle then
scheduled = {}
return
end
if #scheduled > 1000 then
table.remove(scheduled, #scheduled)
end
if #scheduled > 0 then
local currentf = scheduled[1]
table.remove(scheduled, 1)
if type(currentf) == "table" and type(currentf[1]) == "function" then
pcall(unpack(currentf))
end
end
end

--- Handles remote logs


function remoteHandler(hookfunction, methodName, remote, args, funcInfo, calling,
returnValue)
local validInstance, validClass = pcall(function()
return remote:IsA("RemoteEvent") or remote:IsA("RemoteFunction")
end)
if validInstance and validClass then
local func = funcInfo.func
if not calling then
_, calling = pcall(getScriptFromSrc, funcInfo.source)
end
coroutine.wrap(function()
if remoteSignals[remote] then
remoteSignals[remote]:Fire(args)
end
end)()
if autoblock then
if excluding[remote] then
return
end
if not history[remote] then
history[remote] = { badOccurances = 0, lastCall = tick() }
end
if tick() - history[remote].lastCall < 1 then
history[remote].badOccurances += 1
return
else
history[remote].badOccurances = 0
end
if history[remote].badOccurances > 3 then
excluding[remote] = true
return
end
history[remote].lastCall = tick()
end
local functionInfoStr
local src
if func and islclosure(func) then
local functionInfo = {}
functionInfo.info = funcInfo
pcall(function()
functionInfo.constants = debug.getconstants(func)
end)
pcall(function()
functionInfoStr = v2v({ functionInfo = functionInfo })
end)
pcall(function()
if type(calling) == "userdata" then
src = calling
end
end)
end
if methodName:lower() == "fireserver" then
newRemote(
"event",
remote.Name,
args,
remote,
functionInfoStr,
(blocklist[remote] or blocklist[remote.Name]),
src
)
elseif methodName:lower() == "invokeserver" then
newRemote(
"function",
remote.Name,
args,
remote,
functionInfoStr,
(blocklist[remote] or blocklist[remote.Name]),
src,
returnValue
)
end
end
end

--- Used for hookfunction


function hookRemote(remoteType, remote, ...)
if typeof(remote) == "Instance" then
local args = { ... }
local validInstance, remoteName = pcall(function()
return remote.Name
end)
if validInstance and not (blacklist[remote] or blacklist[remoteName])
then
local funcInfo = {}
local calling
if funcEnabled then
funcInfo = debug.getinfo(4) or funcInfo
calling = useGetCallingScript and getcallingscript() or nil
end
if recordReturnValues and remoteType == "RemoteFunction" then
local thread = coroutine.running()
local args = { ... }
task.defer(function()
local returnValue
if remoteHooks[remote] then
args = { remoteHooks[remote](unpack(args)) }
returnValue = originalFunction(remote,
unpack(args))
else
returnValue = originalFunction(remote,
unpack(args))
end
schedule(
remoteHandler,
true,
remoteType == "RemoteEvent" and "fireserver" or
"invokeserver",
remote,
args,
funcInfo,
calling,
returnValue
)
if blocklist[remote] or blocklist[remoteName] then
coroutine.resume(thread)
else
coroutine.resume(thread, unpack(returnValue))
end
end)
else
schedule(
remoteHandler,
true,
remoteType == "RemoteEvent" and "fireserver" or
"invokeserver",
remote,
args,
funcInfo,
calling
)
if blocklist[remote] or blocklist[remoteName] then
return
end
end
end
end
if recordReturnValues and remoteType == "RemoteFunction" then
return coroutine.yield()
elseif remoteType == "RemoteEvent" then
if remoteHooks[remote] then
return originalEvent(remote, remoteHooks[remote](...))
end
return originalEvent(remote, ...)
else
if remoteHooks[remote] then
return originalFunction(remote, remoteHooks[remote](...))
end
return originalFunction(remote, ...)
end
end

local newnamecall = newcclosure(function(remote, ...)


if typeof(remote) == "Instance" then
local args = { ... }
local methodName = getnamecallmethod()
local validInstance, remoteName = pcall(function()
return remote.Name
end)
if
validInstance
and (methodName == "FireServer" or methodName == "fireServer" or
methodName == "InvokeServer" or methodName == "invokeServer")
and not (blacklist[remote] or blacklist[remoteName])
then
local funcInfo = {}
local calling
if funcEnabled then
funcInfo = debug.getinfo(3) or funcInfo
calling = useGetCallingScript and getcallingscript() or nil
end
if recordReturnValues and (methodName == "InvokeServer" or
methodName == "invokeServer") then
local namecallThread = coroutine.running()
local args = { ... }
task.defer(function()
local returnValue
setnamecallmethod(methodName)
if remoteHooks[remote] then
args = { remoteHooks[remote](unpack(args)) }
returnValue = { original(remote,
unpack(args)) }
else
returnValue = { original(remote,
unpack(args)) }
end
coroutine.resume(namecallThread, unpack(returnValue))
coroutine.wrap(function()
schedule(remoteHandler, false, methodName,
remote, args, funcInfo, calling, returnValue)
end)()
end)
else
coroutine.wrap(function()
schedule(remoteHandler, false, methodName, remote,
args, funcInfo, calling)
end)()
end
end
if recordReturnValues and (methodName == "InvokeServer" or methodName
== "invokeServer") then
return coroutine.yield()
elseif
validInstance
and (methodName == "FireServer" or methodName == "fireServer" or
methodName == "InvokeServer" or methodName == "invokeServer")
and (blocklist[remote] or blocklist[remoteName])
then
return nil
elseif
(not recordReturnValues or methodName ~= "InvokeServer" or
methodName ~= "invokeServer")
and validInstance
and (methodName == "FireServer" or methodName == "fireServer" or
methodName == "InvokeServer" or methodName == "invokeServer")
and remoteHooks[remote]
then
return original(remote, remoteHooks[remote](...))
else
return original(remote, ...)
end
end
return original(remote, ...)
end, original)

local newFireServer = newcclosure(function(...)


return hookRemote("RemoteEvent", ...)
end, originalEvent)

local newInvokeServer = newcclosure(function(...)


return hookRemote("RemoteFunction", ...)
end, originalFunction)

--- Toggles on and off the remote spy


function toggleSpy()
if not toggle then
if hookmetamethod then
local oldNamecall = hookmetamethod(game, "__namecall",
newnamecall)
original = original or function(...)
return oldNamecall(...)
end
_G.OriginalNamecall = original
else
gm = gm or getrawmetatable(game)
original = original or function(...)
return gm.__namecall(...)
end
setreadonly(gm, false)
if not original then
warn("SimpleSpy: namecall method not found!")
onToggleButtonClick()
return
end
gm.__namecall = newnamecall
setreadonly(gm, true)
end
originalEvent = hookfunction(remoteEvent.FireServer, newFireServer)
originalFunction = hookfunction(remoteFunction.InvokeServer,
newInvokeServer)
else
if hookmetamethod then
if original then
hookmetamethod(game, "__namecall", original)
end
else
gm = gm or getrawmetatable(game)
setreadonly(gm, false)
gm.__namecall = original
setreadonly(gm, true)
end
hookfunction(remoteEvent.FireServer, originalEvent)
hookfunction(remoteFunction.InvokeServer, originalFunction)
end
end

--- Toggles between the two remotespy methods (hookfunction currently = disabled)
function toggleSpyMethod()
toggleSpy()
toggle = not toggle
end

--- Shuts down the remote spy


function shutdown()
if schedulerconnect then
schedulerconnect:Disconnect()
end
for _, connection in pairs(connections) do
coroutine.wrap(function()
connection:Disconnect()
end)()
end
SimpleSpy2:Destroy()
hookfunction(remoteEvent.FireServer, originalEvent)
hookfunction(remoteFunction.InvokeServer, originalFunction)
if hookmetamethod then
if original then
hookmetamethod(game, "__namecall", original)
end
else
gm = gm or getrawmetatable(game)
setreadonly(gm, false)
gm.__namecall = original
setreadonly(gm, true)
end
_G.SimpleSpyExecuted = false
end

-- main
if not _G.SimpleSpyExecuted then
local succeeded, err = pcall(function()
if not RunService:IsClient() then
error("SimpleSpy cannot run on the server!")
end
if
not hookfunction
or not getrawmetatable
or getrawmetatable and not getrawmetatable(game).__namecall
or not setreadonly
then
local missing = {}
if not hookfunction then
table.insert(missing, "hookfunction")
end
if not getrawmetatable then
table.insert(missing, "getrawmetatable")
end
if getrawmetatable and not getrawmetatable(game).__namecall then
table.insert(missing, "getrawmetatable(game).__namecall")
end
if not setreadonly then
table.insert(missing, "setreadonly")
end
shutdown()
error(
"This environment does not support method hooks!\n(Your
exploit is not capable of running SimpleSpy)\nMissing: "
.. table.concat(missing, ", ")
)
end
_G.SimpleSpyShutdown = shutdown
ContentProvider:PreloadAsync({
"rbxassetid://6065821980",
"rbxassetid://6065774948",
"rbxassetid://6065821086",
"rbxassetid://6065821596",
ImageLabel,
ImageLabel_2,
ImageLabel_3,
})
-- if gethui then funcEnabled = false end
onToggleButtonClick()
RemoteTemplate.Parent = nil
FunctionTemplate.Parent = nil
codebox = Highlight.new(CodeBox)
codebox:setRaw("")
getgenv().SimpleSpy = SimpleSpy
getgenv().getNil = function(name, class)
for _, v in pairs(getnilinstances()) do
if v.ClassName == class and v.Name == name then
return v
end
end
end
TextLabel:GetPropertyChangedSignal("Text"):Connect(scaleToolTip)
-- TopBar.InputBegan:Connect(onBarInput)
MinimizeButton.MouseButton1Click:Connect(toggleMinimize)
MaximizeButton.MouseButton1Click:Connect(toggleSideTray)
Simple.MouseButton1Click:Connect(onToggleButtonClick)
CloseButton.MouseEnter:Connect(onXButtonHover)
CloseButton.MouseLeave:Connect(onXButtonUnhover)
Simple.MouseEnter:Connect(onToggleButtonHover)
Simple.MouseLeave:Connect(onToggleButtonUnhover)
CloseButton.MouseButton1Click:Connect(shutdown)
table.insert(connections,
UserInputService.InputBegan:Connect(backgroundUserInput))
connectResize()
SimpleSpy2.Enabled = true
coroutine.wrap(function()
wait(1)
onToggleButtonUnhover()
end)()
schedulerconnect = RunService.Heartbeat:Connect(taskscheduler)
if syn and syn.protect_gui then
pcall(syn.protect_gui, SimpleSpy2)
end
bringBackOnResize()
SimpleSpy2.Parent = --[[gethui and gethui() or]]
CoreGui
_G.SimpleSpyExecuted = true
if not Players.LocalPlayer then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
end
Mouse = Players.LocalPlayer:GetMouse()
oldIcon = Mouse.Icon
table.insert(connections, Mouse.Move:Connect(mouseMoved))
end)
if not succeeded then
warn(
"A fatal error has occured, SimpleSpy was unable to launch
properly.\nPlease DM this error message to @exx#9394:\n\n"
.. tostring(err)
)
SimpleSpy2:Destroy()
hookfunction(remoteEvent.FireServer, originalEvent)
hookfunction(remoteFunction.InvokeServer, originalFunction)
if hookmetamethod then
if original then
hookmetamethod(game, "__namecall", original)
end
else
setreadonly(gm, false)
gm.__namecall = original
setreadonly(gm, true)
end
return
end
else
SimpleSpy2:Destroy()
return
end

----- ADD ONS ----- (easily add or remove additonal functionality to the
RemoteSpy!)
--[[
Some helpful things:
- add your function in here, and create buttons for them through the
'newButton' function
- the first argument provided is the TextButton the player clicks to run
the function
- generated scripts are generated when the namecall is initially fired and
saved in remoteFrame objects
- blacklisted remotes will be ignored directly in namecall (less lag)
- the properties of a 'remoteFrame' object:
{
Name: (string) The name of the Remote
GenScript: (string) The generated script that appears in the
codebox (generated when namecall fired)
Source: (Instance (LocalScript)) The script that fired/invoked the
remote
Remote: (Instance (RemoteEvent) | Instance (RemoteFunction)) The
remote that was fired/invoked
Log: (Instance (TextButton)) The button being used for the remote
(same as 'selected.Log')
}
- globals list: (contact @exx#9394 for more information or if you have
suggestions for more to be added)
- closed: (boolean) whether or not the GUI is currently minimized
- logs: (table[remoteFrame]) full of remoteFrame objects (properties
listed above)
- selected: (remoteFrame) the currently selected remoteFrame
(properties listed above)
- blacklist: (string[] | Instance[] (RemoteEvent) | Instance[]
(RemoteFunction)) an array of blacklisted names and remotes
- codebox: (Instance (TextBox)) the textbox that holds all the code-
cleared often
]]
-- Copies the contents of the codebox
newButton("Copy Code", function()
return "Click to copy code"
end, function()
setclipboard(codebox:getString())
TextLabel.Text = "Copied successfully!"
end)

--- Copies the source script (that fired the remote)


newButton("Copy Remote", function()
return "Click to copy the path of the remote"
end, function()
if selected then
setclipboard(v2s(selected.Remote.remote))
TextLabel.Text = "Copied!"
end
end)

-- Executes the contents of the codebox through loadstring


newButton("Run Code", function()
return "Click to execute code"
end, function()
local orText = "Click to execute code"
TextLabel.Text = "Executing..."
local succeeded = pcall(function()
return loadstring(codebox:getString())()
end)
if succeeded then
TextLabel.Text = "Executed successfully!"
else
TextLabel.Text = "Execution error!"
end
end)

--- Gets the calling script (not super reliable but w/e)
newButton("Get Script", function()
return "Click to copy calling script to clipboard\nWARNING: Not super
reliable, nil == could not find"
end, function()
if selected then
setclipboard(SimpleSpy:ValueToString(selected.Source))
TextLabel.Text = "Done!"
end
end)

--- Decompiles the script that fired the remote and puts it in the code box
newButton("Function Info", function()
return "Click to view calling function information"
end, function()
if selected then
if selected.Function then
codebox:setRaw(
"-- Calling function info\n-- Generated by the SimpleSpy
serializer\n\n" .. tostring(selected.Function)
)
end
TextLabel.Text = "Done! Function info generated by the SimpleSpy
Serializer."
end
end)

--- Clears the Remote logs


newButton("Clr Logs", function()
return "Click to clear logs"
end, function()
TextLabel.Text = "Clearing..."
logs = {}
for _, v in pairs(LogList:GetChildren()) do
if not v:IsA("UIListLayout") then
v:Destroy()
end
end
codebox:setRaw("")
selected = nil
TextLabel.Text = "Logs cleared!"
end)

--- Excludes the selected.Log Remote from the RemoteSpy


newButton("Exclude (i)", function()
return "Click to exclude this Remote.\nExcluding a remote makes SimpleSpy
ignore it, but it will continue to be usable."
end, function()
if selected then
blacklist[selected.Remote.remote] = true
TextLabel.Text = "Excluded!"
end
end)

--- Excludes all Remotes that share the same name as the selected.Log remote from
the RemoteSpy
newButton("Exclude (n)", function()
return "Click to exclude all remotes with this name.\nExcluding a remote
makes SimpleSpy ignore it, but it will continue to be usable."
end, function()
if selected then
blacklist[selected.Name] = true
TextLabel.Text = "Excluded!"
end
end)

--- clears blacklist


newButton("Clr Blacklist", function()
return "Click to clear the blacklist.\nExcluding a remote makes SimpleSpy
ignore it, but it will continue to be usable."
end, function()
blacklist = {}
TextLabel.Text = "Blacklist cleared!"
end)

--- Prevents the selected.Log Remote from firing the server (still logged)
newButton("Block (i)", function()
return "Click to stop this remote from firing.\nBlocking a remote won't
remove it from SimpleSpy logs, but it will not continue to fire the server."
end, function()
if selected then
if selected.Remote.remote then
blocklist[selected.Remote.remote] = true
TextLabel.Text = "Excluded!"
else
TextLabel.Text = "Error! Instance may no longer exist, try using
Block (n)."
end
end
end)

--- Prevents all remotes from firing that share the same name as the selected.Log
remote from the RemoteSpy (still logged)
newButton("Block (n)", function()
return "Click to stop remotes with this name from firing.\nBlocking a remote
won't remove it from SimpleSpy logs, but it will not continue to fire the server."
end, function()
if selected then
blocklist[selected.Name] = true
TextLabel.Text = "Excluded!"
end
end)

--- clears blacklist


newButton("Clr Blocklist", function()
return "Click to stop blocking remotes.\nBlocking a remote won't remove it
from SimpleSpy logs, but it will not continue to fire the server."
end, function()
blocklist = {}
TextLabel.Text = "Blocklist cleared!"
end)

--- Attempts to decompile the source script


newButton("Decompile", function()
return "Attempts to decompile source script\nWARNING: Not super reliable, nil
== could not find"
end, function()
if selected then
if selected.Source then
codebox:setRaw(decompile(selected.Source))
TextLabel.Text = "Done!"
else
TextLabel.Text = "Source not found!"
end
end
end)

newButton("Disable Info", function()


return string.format(
"[%s] Toggle function info (because it can cause lag in some games)",
funcEnabled and "ENABLED" or "DISABLED"
)
end, function()
funcEnabled = not funcEnabled
TextLabel.Text = string.format(
"[%s] Toggle function info (because it can cause lag in some games)",
funcEnabled and "ENABLED" or "DISABLED"
)
end)

newButton("Autoblock", function()
return string.format(
"[%s] [BETA] Intelligently detects and excludes spammy remote calls
from logs",
autoblock and "ENABLED" or "DISABLED"
)
end, function()
autoblock = not autoblock
TextLabel.Text = string.format(
"[%s] [BETA] Intelligently detects and excludes spammy remote calls
from logs",
autoblock and "ENABLED" or "DISABLED"
)
history = {}
excluding = {}
end)

newButton("CallingScript", function()
return string.format(
"[%s] [UNSAFE] Uses 'getcallingscript' to get calling script for
Decompile and GetScript. Much more reliable, but opens up SimpleSpy to detection
and/or instability.",
useGetCallingScript and "ENABLED" or "DISABLED"
)
end, function()
useGetCallingScript = not useGetCallingScript
TextLabel.Text = string.format(
"[%s] [UNSAFE] Uses 'getcallingscript' to get calling script for
Decompile and GetScript. Much more reliable, but opens up SimpleSpy to detection
and/or instability.",
useGetCallingScript and "ENABLED" or "DISABLED"
)
end)

newButton("KeyToString", function()
return string.format(
"[%s] [BETA] Uses an experimental new function to replicate Roblox's
behavior when a non-primitive type is used as a key in a table. Still in
development and may not properly reflect tostringed (empty) userdata.",
keyToString and "ENABLED" or "DISABLED"
)
end, function()
keyToString = not keyToString
TextLabel.Text = string.format(
"[%s] [BETA] Uses an experimental new function to replicate Roblox's
behavior when a non-primitive type is used as a key in a table. Still in
development and may not properly reflect tostringed (empty) userdata.",
keyToString and "ENABLED" or "DISABLED"
)
end)

newButton("ToggleReturnValues", function()
return string.format(
"[%s] [EXPERIMENTAL] Enables recording of return values for
'GetReturnValue'\n\nUse this method at your own risk, as it could be detectable.",
recordReturnValues and "ENABLED" or "DISABLED"
)
end, function()
recordReturnValues = not recordReturnValues
TextLabel.Text = string.format(
"[%s] [EXPERIMENTAL] Enables recording of return values for
'GetReturnValue'\n\nUse this method at your own risk, as it could be detectable.",
recordReturnValues and "ENABLED" or "DISABLED"
)
end)

newButton("GetReturnValue", function()
return "[Experimental] If 'ReturnValues' is enabled, this will show the
recorded return value for the RemoteFunction (if available)."
end, function()
if selected then
codebox:setRaw(SimpleSpy:ValueToVar(selected.ReturnValue,
"returnValue"))
end
end)

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