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Noot Noot

The document is a Lua script for Roblox that creates a GUI with a button labeled 'Noot Noot!' which, when clicked, plays a sound and applies a specific decal to models and parts in the game. It also creates a skybox with the same decal and generates explosions around the objects. The script ensures that it only runs once to prevent repeated execution.

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williamafon149
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0% found this document useful (0 votes)
177 views3 pages

Noot Noot

The document is a Lua script for Roblox that creates a GUI with a button labeled 'Noot Noot!' which, when clicked, plays a sound and applies a specific decal to models and parts in the game. It also creates a skybox with the same decal and generates explosions around the objects. The script ensures that it only runs once to prevent repeated execution.

Uploaded by

williamafon149
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local msg = Instance.

new("Message",workspace)
msg.Text = "Created by c00lkidd."
wait(2)
msg:Destroy()
pingudecal = "http://www.roblox.com/asset/?id=382332426"
local didpingu = false
local ScreenGui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
ScreenGui.Name = "nooties"
local asd = Instance.new("TextButton",ScreenGui)
asd.BackgroundColor3 = Color3.new(0,0,0)
asd.BorderColor3 = Color3.new(0,0,0)
asd.Name = "nooties"
asd.Position = UDim2.new(1,-150,1,-90)
asd.Size = UDim2.new(0,150,0,45)
asd.Font = "SourceSansBold"
asd.FontSize = "Size32"
asd.Text = "Noot Noot!"
asd.TextColor3 = Color3.new(255,255,255)
asd.MouseButton1Down:connect(function()
if didpingu == false then
didpingu = true
for i,v in pairs(game.Players:GetChildren()) do
if v:IsA("Player") then
local nooties = Instance.new("Sound",workspace)
nooties.SoundId = "https://www.roblox.com/library/5332890821/Free-noots"
nooties.Volume = 1
nooties.Looped = true
nooties:Play()
end
end
wait(1)
local Sky = Instance.new("Sky",game.Lighting)
Sky.SkyboxBk = pingudecal
Sky.SkyboxDn = pingudecal
Sky.SkyboxFt = pingudecal
Sky.SkyboxLf = pingudecal
Sky.SkyboxRt = pingudecal
Sky.SkyboxUp = pingudecal
local function modelasd()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Model") then
for i,a in pairs(v:GetChildren()) do
local top = Instance.new("Decal",a)
top.Face = "Top"
top.Texture = pingudecal
local btm = Instance.new("Decal",a)
btm.Face = "Bottom"
btm.Texture = pingudecal
local lft = Instance.new("Decal",a)
lft.Face = "Left"
lft.Texture = pingudecal
local rft = Instance.new("Decal",a)
rft.Face = "Right"
rft.Texture = pingudecal
local frnt = Instance.new("Decal",a)
frnt.Face = "Front"
frnt.Texture = pingudecal
local bk = Instance.new("Decal",a)
bk.Face = "Back"
bk.Texture = pingudecal
local VTest = Instance.new("ParticleEmitter")
VTest.Parent = a
VTest.Texture = pingudecal
VTest.Speed = NumberRange.new(200)
VTest.Rate = 200
VTest.Size = NumberSequence.new(10000,10000)
VTest.Lifetime = NumberRange.new(1000)
local pepe = coroutine.create(function()
while wait() do
local Explosion = Instance.new("Explosion",a)
Explosion.BlastRadius = 10000
end
end)
coroutine.resume(pepe)
end
end
end
end
local function partasd()
for i,a in pairs(workspace:GetChildren()) do
local top = Instance.new("Decal",a)
top.Face = "Top"
top.Texture = pingudecal
local btm = Instance.new("Decal",a)
btm.Face = "Bottom"
btm.Texture = pingudecal
local lft = Instance.new("Decal",a)
lft.Face = "Left"
lft.Texture = pingudecal
local rft = Instance.new("Decal",a)
rft.Face = "Right"
rft.Texture = pingudecal
local frnt = Instance.new("Decal",a)
frnt.Face = "Front"
frnt.Texture = pingudecal
local bk = Instance.new("Decal",a)
bk.Face = "Back"
bk.Texture = pingudecal
local VTest = Instance.new("ParticleEmitter")
VTest.Parent = a
VTest.Texture = pingudecal
VTest.Speed = NumberRange.new(200)
VTest.Rate = 200
VTest.Lifetime = NumberRange.new(1000)
VTest.Size = NumberSequence.new(10000,10000)
local pepe = coroutine.create(function()
while wait() do
if a.Name ~= "Head" or "Torso" or "Left Arm" or "Right Arm" or "Left Leg" or "Right
Leg" then
local Explosion = Instance.new("Explosion",a)
Explosion.BlastRadius = 10000
end
end
end)
coroutine.resume(pepe)
end
end
partasd()
modelasd()
else
warn("Already Ran! Did not execute the script!")
end
end)

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