P 7 S0 G
P 7 S0 G
------------------------------------
--By 1x1x1x1IAMbck--
--All will die but this script is now real!
--------- note dreamer is better at scripting --
----------------------------------------------------------------
wait(1/60)
Effects = { }
local Player = game:service'Players'.localPlayer
local chara = Player.Character
local Humanoid = chara:FindFirstChildOfClass("Humanoid")
local Mouse = Player:GetMouse()
local LeftArm = chara["Left Arm"]
local RightArm = chara["Right Arm"]
local LeftLeg = chara["Left Leg"]
local RightLeg = chara["Right Leg"]
local Head = chara.Head
local Torso = chara.Torso
local Camera = workspace.CurrentCamera
local RootPart = chara.HumanoidRootPart
local RootJoint = RootPart.RootJoint
local attack = false
local Anim = 'Idle'
local attacktype = 1
local delays = false
local play = true
local targetted = nil
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
local velocity = RootPart.Velocity.y
local sine = 0
local change = 1
local doe = 0
local Create = LoadLibrary("RbxUtility").Create
local debby = game:GetService("Debris")
Humanoid.WalkSpeed = 16
local p = game:service'Players'.LocalPlayer
local char = p.Character
local plr = game.Players.LocalPlayer
local character = plr.Character
player = game:GetService("Players").LocalPlayer
chara = player.Character
local humanoid = character.Humanoid
chara.Humanoid.MaxHealth = math.huge
chara.Humanoid.Health = math.huge
mouse = game.Players.LocalPlayer:GetMouse()
player = game.Players.LocalPlayer
local ColorArray = {ColorSequenceKeypoint.new(0,
Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
local Player = game.Players.LocalPlayer
local Character = Player.Character
local torso = Character.Torso
local hed = Character.Head
local p = game.Players.LocalPlayer
local char = p.Character
RArm = Character["Right Arm"]
LArm = Character["Left Arm"]
RLeg = Character["Right Leg"]
LLeg = Character["Left Leg"]
local p = game:GetService("Players").LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char:WaitForChild("Left Arm")
local rarm = char:WaitForChild("Right Arm")
local lleg = char:WaitForChild("Left Leg")
local rleg = char:WaitForChild("Right Leg")
local hed = char:WaitForChild("Head")
local torso = char:WaitForChild("Torso")
local root = char:WaitForChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
local debris = game:GetService("Debris")
local input = game:GetService("UserInputService")
local run = game:GetService("RunService")
local rs = run.RenderStepped
local wingpose = "Idle"
local DebrisModel = Instance.new("Model",char)
DebrisModel.Name = "Debris"
repeat rs:wait() until p.CharacterAppearanceLoaded
local slashsound1 = Instance.new("Sound", hed)
slashsound1.SoundId = "rbxassetid://935501955"
slashsound1.Volume = 1.2
slashsound1.Pitch = 1
slashsound1.Looped = true
local slashsound2 = Instance.new("Sound", hed)
slashsound2.SoundId = "rbxassetid://323578832"
slashsound2.Volume = 5
local slashsound3 = Instance.new("Sound", hed)
slashsound3.SoundId = "rbxassetid://587998408"
slashsound3.Volume = 50
local slashsoundglobal = Instance.new("Sound", hed)
slashsoundglobal.SoundId = "rbxassetid://323578832" --323578832
slashsoundglobal.Volume = 500
slashsoundglobal.MaxDistance = 10000
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
local Plrs = S.Players
local Plr = Plrs.LocalPlayer
local Char = Plr.Character
local Hum = Char:FindFirstChildOfClass'Humanoid'
local RArm = Char["Right Arm"]
local LArm = Char["Left Arm"]
local RLeg = Char["Right Leg"]
local LLeg = Char["Left Leg"]
local Root = Char:FindFirstChild'HumanoidRootPart'
local Torso = Char.Torso
local Head = Char.Head
local BloodPuddles = {}
local Effects = {}
local Debounces = {Debounces={}}
local Mouse = Plr:GetMouse()
local Hit = {}
local Sine = 0
local Change = 1
local Souls = 0
mouse = game.Players.LocalPlayer:GetMouse()
player = game.Players.LocalPlayer
local ColorArray = {ColorSequenceKeypoint.new(0,
Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
local Player = game.Players.LocalPlayer
local Character = Player.Character
local torso = Character.Torso
local hed = Character.Head
local p = game.Players.LocalPlayer
local char = p.Character
RArm = Character["Right Arm"]
LArm = Character["Left Arm"]
RLeg = Character["Right Leg"]
LLeg = Character["Left Leg"]
noidle = false
shift = false
control = false
no_nosound_able = false
kills = -20
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
local M =
{C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=m
ath.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or
1)) end}
local R3 = {N=Region3.new}
local De = S.Debris
local WS = workspace
local Lght = S.Lighting
local RepS = S.ReplicatedStorage
local IN = Instance.new
local CSK = ColorSequenceKeypoint.new
local CS = ColorSequence.new
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
if 1 then
local MovesGui=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
local
Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePi
xel=0
Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true
Frm.Position=UDim2.new(.7,0,.5,0)
local
idk=Instance.new("TextButton",Frm)idk.Size=UDim2.new(.5,0,.1,0)idk.Position=UDim2.n
ew(-.5,0,.8,0)
idk.Text="Hide"idk.TextStrokeTransparency=0 idk.BackgroundTransparency=.5
idk.BackgroundColor3=Color3.new()
idk.BorderSizePixel=0 idk.TextColor3=Color3.new(1,1,1)
idk.MouseButton1Click:connect(function()Show=not Show idk.Text=Show and
"Hide"or"Show"end)
local
normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStroke
Transparency=0
normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
normal.TextXAlignment="Left"normal.TextYAlignment="Top"
normal.Text=[[your CHARActer
By 1x1x1x1IAMbck
All will die!
--------------------------------
Many of you think that i am stealer but why?
I learn lua and i make my own scripts
Click - Slash
(Aerial Slash when jumping)
Z - Freezing Bullet
X - Thy Winter Shall Come Forth
C - Blizzard o' Death
]]
spawn(function()
while game:service'RunService'.RenderStepped:wait()do
Frm.Position=Frm.Position:lerp(UDim2.new(not Show and 1 or .7,0,.5,0),.1)
end end)
end
--------------------------------------------------
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
local Sound = IN("Sound")
Sound.SoundId = "rbxassetid://".. tostring(id or 0)
Sound.Pitch = pitch or 1
Sound.Volume = volume or 1
Sound.Looped = looped or false
if(autoPlay)then
coroutine.wrap(function()
repeat wait() until Sound.IsLoaded
Sound.Playing = autoPlay or false
end)()
end
if(not looped and effect)then
Sound.Stopped:connect(function()
Sound.Volume = 0
Sound:destroy()
end)
elseif(effect)then
warn("Sound can't be looped and a sound effect!")
end
Sound.Parent =parent or Torso
return Sound
end
function Part(parent,color,material,size,cframe,anchored,cancollide)
local part = IN("Part")
part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or
C3.N(0,0,0)
part.Material = (material or Enum.Material.SmoothPlastic)
part.TopSurface,part.BottomSurface=10,10
part.Size = (size or V3.N(1,1,1))
part.CFrame = (cframe or CF.N(0,0,0))
part.Anchored = (anchored or false)
part.CanCollide = (cancollide or false)
part.Parent = (parent or Char)
return part
end
function Mesh(parent,meshtype,meshid,textid,scale,offset)
local part = IN("SpecialMesh")
part.MeshId = meshid or ""
part.TextureId = textid or ""
part.Scale = scale or V3.N(1,1,1)
part.Offset = offset or V3.N(0,0,0)
part.MeshType = meshtype or Enum.MeshType.Sphere
part.Parent = parent
return part
end
NewInstance = function(instance,parent,properties)
local inst = Instance.new(instance,parent)
if(properties)then
for i,v in next, properties do
pcall(function() inst[i] = v end)
end
end
return inst;
end
function calculate(part,asd)
local Head = hed
local RightShoulder = asd
local RightArm = part
local MousePosition = mouse.Hit.p
local ToMouse = (MousePosition - Head.Position).unit
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
local FromRightArmPos = (Head.Position +
Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X /
2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0,
1)).unit
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
if tostring(LateralAngle) == "-1.#IND" then
LateralAngle = 0
end
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
if LateralAngle > (math.pi / 2) then
LateralAngle = (math.pi / 2)
local Torso = root
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
if Point.Z > 0 then
if Point.X > -0 and RightArm == rarm then
Torso.CFrame =
CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CF
rame.Angles(0,math.rad(110),0)
elseif Point.X < 0 and RightArm == rarm then
Torso.CFrame =
CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CF
rame.Angles(0,math.rad(-110),0)
end
end
end
if Cross.Y < 0 then
LateralAngle = -LateralAngle
end
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle),
math.pi/2))
end
function sound(id,position,vol,pitch,start,finish)
coroutine.resume(coroutine.create(function()
sound.SoundId = "rbxassetid://"..id
sound:Play()
return sound
end))
end
player = game.Players.LocalPlayer
chara = player.Character
plr = game.Players.LocalPlayer
char = plr.Character
mouse = plr:GetMouse()
whitecolor = Color3.new(1,1,1)
mouse = game.Players.LocalPlayer:GetMouse()
player = game.Players.LocalPlayer
local ColorArray = {ColorSequenceKeypoint.new(0,
Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
local Player = game.Players.LocalPlayer
local Character = Player.Character
local torso = Character.Torso
local hed = Character.Head
local p = game.Players.LocalPlayer
local char = p.Character
for i,v in pairs(char:GetChildren()) do
if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName ==
"ShirtGraphic" then
v:Destroy()
end
end
for i,v in pairs(char:GetChildren()) do
if v.ClassName == "Hat" or v.ClassName == "Accessory" then
v:Destroy()
end
end
for _,v in next, char:children() do
if(v:IsA'Accessory')then
v:destroy()
end
end
RArm.BrickColor = BrickColor.new'Nougat'
LArm.BrickColor = BrickColor.new'Nougat'
RLeg.BrickColor = BrickColor.new'Nougat'
LLeg.BrickColor = BrickColor.new'Nougat'
torso.BrickColor = BrickColor.new'Nougat'
hed.BrickColor = BrickColor.new'Nougat'
char['Body Colors'].HeadColor = BrickColor.new'Nougat'
char['Body Colors'].TorsoColor = BrickColor.new'Nougat'
char['Body Colors'].RightArmColor = BrickColor.new'Nougat'
char['Body Colors'].LeftArmColor = BrickColor.new'Nougat'
char['Body Colors'].RightLegColor = BrickColor.new'Nougat'
char['Body Colors'].LeftLegColor = BrickColor.new'Nougat'
Humanoid.Animator.Parent = nil
chara.Animate.Parent = nil
function clerp(a, b, t)
return a:lerp(b, t)
end
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface,
part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function so(id,par,pit,vol)
local sou = Instance.new("Sound", par or workspace)
if par == chara then
sou.Parent = chara.Torso
end
sou.Volume = vol
sou.Pitch = pit or 1
sou.SoundId = "rbxassetid://" .. id
sou.PlayOnRemove = true
sou:Destroy()
end
ISCREAM = New("Model",chara,"ISCREAM",{})
KonuHandaru = New("Part",ISCREAM,"KonuHandaru",{FormFactor =
Enum.FormFactor.Plate,Size = Vector3.new(0.600000024, 1, 0.600000024),CFrame =
CFrame.new(-47.8000031, 6.70001078, -63.9999924, 1, 0, 0, 0, -1, 0, 0, 0, -
1),Transparency = 1,CanCollide = false,BottomSurface =
Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
Mesh = New("SpecialMesh",KonuHandaru,"Mesh",{Scale = Vector3.new(0.5, 0.699999988,
0.5),MeshId = "http://www.roblox.com/asset/?id=1778999",TextureId =
"http://www.roblox.com/asset/?id=20403465",MeshType = Enum.MeshType.FileMesh,})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Carnation
pink"),Transparency = 1,Material = Enum.Material.Marble,Size =
Vector3.new(0.600000024, 0.600000024, 0.600000024),CFrame = CFrame.new(-47.8000031,
8.70004463, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.596078, 0.862745),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -2.00003409, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Carnation
pink"),Transparency = 1,Material = Enum.Material.Marble,Size =
Vector3.new(0.600000024, 0.200000018, 0.600000024),CFrame = CFrame.new(-47.8000031,
8.50004387, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.596078, 0.862745),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -1.80003309, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor =
BrickColor.new("Buttermilk"),Transparency = 1,Material = Enum.Material.Marble,Size
= Vector3.new(0.600000024, 0.200000018, 0.600000024),CFrame = CFrame.new(-
47.8000031, 9.30004692, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(0.996078, 0.952941, 0.733333),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -2.60003614, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Brown"),Transparency
= 1,Material = Enum.Material.Marble,Size = Vector3.new(0.600000024, 0.600000024,
0.600000024),CFrame = CFrame.new(-47.8000031, 9.10004234, -63.9999924, 1, 0, 0, 0,
1, 0, 0, 0, 1),CanCollide = false,BottomSurface =
Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color =
Color3.new(0.486275, 0.360784, 0.27451),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -2.40003109, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor =
BrickColor.new("Buttermilk"),Transparency = 1,Material = Enum.Material.Marble,Size
= Vector3.new(0.600000024, 0.600000024, 0.600000024),CFrame = CFrame.new(-
47.8000031, 9.50004387, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(0.996078, 0.952941, 0.733333),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -2.80003309, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Brown"),Transparency
= 1,Material = Enum.Material.Marble,Size = Vector3.new(0.600000024, 0.200000018,
0.600000024),CFrame = CFrame.new(-47.8000031, 8.90004539, -63.9999924, 1, 0, 0, 0,
1, 0, 0, 0, 1),CanCollide = false,BottomSurface =
Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color =
Color3.new(0.486275, 0.360784, 0.27451),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -2.20003414, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Brown"),Transparency
= 1,Material = Enum.Material.Marble,Size = Vector3.new(0.600000024, 0.200000018,
0.600000024),CFrame = CFrame.new(-47.8000031, 7.7000103, -63.9999924, 1, 0, 0, 0,
1, 0, 0, 0, 1),CanCollide = false,BottomSurface =
Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color =
Color3.new(0.486275, 0.360784, 0.27451),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -0.999999762, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Brown"),Transparency
= 1,Material = Enum.Material.Marble,Size = Vector3.new(0.600000024, 0.600000024,
0.600000024),CFrame = CFrame.new(-47.8000031, 7.9000082, -63.9999924, 1, 0, 0, 0,
1, 0, 0, 0, 1),CanCollide = false,BottomSurface =
Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color =
Color3.new(0.486275, 0.360784, 0.27451),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -1.19999766, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor =
BrickColor.new("Buttermilk"),Transparency = 1,Material = Enum.Material.Marble,Size
= Vector3.new(0.600000024, 0.200000018, 0.600000024),CFrame = CFrame.new(-
47.8000031, 8.10001087, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(0.996078, 0.952941, 0.733333),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -1.39999986, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{Size = Vector3.new(0.100000001, 0.100000001,
0.100000001),CFrame = CFrame.new(-47.8000031, 11.2658768, -64.0939636, 1, 0, 0, 0,
0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.400000006,
0.400000006),MeshId = "http://www.roblox.com/asset/?id=104783233 ",TextureId =
"http://www.roblox.com/asset/?id=104783391 ",MeshType = Enum.MeshType.FileMesh,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C0 =
CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886,
0.939692736),C1 = CFrame.new(0, -4.56586552, 0.0939674377, 1, 0, 0, 0, -1, 0, 0, 0,
-1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Brown"),Material =
Enum.Material.Marble,Size = Vector3.new(0.600000024, 0.200000018,
0.600000024),CFrame = CFrame.new(-47.8000031, 10.1000443, -63.9999924, 1, 0, 0, 0,
1, 0, 0, 0, 1),CanCollide = false,BottomSurface =
Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color =
Color3.new(0.486275, 0.360784, 0.27451),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -3.400033, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor =
BrickColor.new("Buttermilk"),Transparency = 1,Material = Enum.Material.Marble,Size
= Vector3.new(0.600000024, 0.600000024, 0.600000024),CFrame = CFrame.new(-
47.8000031, 10.7000446, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(0.996078, 0.952941, 0.733333),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -4.00003433, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor =
BrickColor.new("Buttermilk"),Transparency = 1,Material = Enum.Material.Marble,Size
= Vector3.new(0.600000024, 0.200000018, 0.600000024),CFrame = CFrame.new(-
47.8000031, 10.5000448, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(0.996078, 0.952941, 0.733333),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -3.80003405, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Carnation
pink"),Transparency = 1,Material = Enum.Material.Marble,Size =
Vector3.new(0.600000024, 0.600000024, 0.600000024),CFrame = CFrame.new(-47.8000031,
9.90004349, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.596078, 0.862745),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -3.20003319, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Carnation
pink"),Transparency = 1,Material = Enum.Material.Marble,Size =
Vector3.new(0.600000024, 0.200000018, 0.600000024),CFrame = CFrame.new(-47.8000031,
9.70004654, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.596078, 0.862745),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -3.00003624, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Brown"),Transparency
= 1,Material = Enum.Material.Marble,Size = Vector3.new(0.600000024, 0.600000024,
0.600000024),CFrame = CFrame.new(-47.8000031, 10.3000431, -63.9999924, 1, 0, 0, 0,
1, 0, 0, 0, 1),CanCollide = false,BottomSurface =
Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color =
Color3.new(0.486275, 0.360784, 0.27451),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -3.60003233, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor =
BrickColor.new("Buttermilk"),Transparency = 1,Material = Enum.Material.Marble,Size
= Vector3.new(0.600000024, 0.600000024, 0.600000024),CFrame = CFrame.new(-
47.8000031, 8.30001068, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(0.996078, 0.952941, 0.733333),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -1.59999967, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Hitoboksu = New("Part",ISCREAM,"Hitoboksu",{FormFactor = Enum.FormFactor.Plate,Size
= Vector3.new(0.600000024, 1.29999876, 0.600000024),CFrame = CFrame.new(-
47.8000031, 9.4500103, -63.9999924, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,})
Weld = New("ManualWeld",Hitoboksu,"Weld",{Part0 = Hitoboksu,Part1 = KonuHandaru,C0
= CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, -2.74999952,
0, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Mesh = New("BlockMesh",Hitoboksu,"Mesh",{Scale = Vector3.new(0, 0, 0),})
att2 = New("Attachment",Hitoboksu,"att2",{CFrame = CFrame.new(0, -2.0999999, 0, 1,
0, 0, 0, 1, 0, 0, 0, 1),})
att1 = New("Attachment",Hitoboksu,"att1",{CFrame = CFrame.new(0, 2.0999999, 0, 1,
0, 0, 0, 1, 0, 0, 0, 1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Carnation
pink"),Material = Enum.Material.Marble,Size = Vector3.new(0.600000024, 0.600000024,
0.600000024),CFrame = CFrame.new(-47.8000031, 7.50000858, -63.9999924, 1, 0, 0, 0,
1, 0, 0, 0, 1),CanCollide = false,BottomSurface =
Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1,
0.596078, 0.862745),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -0.799998045, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
Part = New("Part",ISCREAM,"Part",{BrickColor = BrickColor.new("Carnation
pink"),Transparency = 1,Material = Enum.Material.Marble,Size =
Vector3.new(0.600000024, 0.200000018, 0.600000024),CFrame = CFrame.new(-47.8000031,
7.30001068, -63.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide =
false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface =
Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.596078, 0.862745),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995,
1.29999995),MeshType = Enum.MeshType.Sphere,})
Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = KonuHandaru,C1 =
CFrame.new(0, -0.599999666, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
TUREIRU = New("Trail",Hitoboksu,"TUREIRU",{Enabled = false,LightEmission =
1,Attachment1 = att1,Attachment0 = att2})
TUREIRU.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0,Color3.fromRGB(255, 0 ,0)),
ColorSequenceKeypoint.new(0.5,Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(1,Color3.fromRGB(123, 63, 0)),
})
TUREIRU.Transparency = NumberSequence.new(0,1)
function CreateSwirl(part)
local pemit = Instance.new("ParticleEmitter",part)
pemit.Name = "SUWARU"
pemit.Texture = "rbxassetid://744949545"
pemit.LightInfluence = 1
pemit.Size = NumberSequence.new(0,2)
pemit.Transparency = NumberSequence.new(0,1)
pemit.ZOffset = .5
pemit.Lifetime = NumberRange.new(1)
pemit.Rate = 150
pemit.Rotation = NumberRange.new(0,360)
pemit.RotSpeed = NumberRange.new(-300,300)
pemit.Speed = NumberRange.new(.2)
pemit.SpreadAngle = Vector2.new(360,360)
return pemit
end
EffectModel = Create("Model"){
Parent = chara,
Name = "Effects",
}
--Effect Functions--
Effects = {
Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
local p = Instance.new("Part",EffectModel)
p.BrickColor = BrickColor.new(colour)
p.Size = partsize
p.Anchored = true
p.CanCollide = false
p.Material = matr
p.CFrame = cf
if inverse == true then
p.Transparency = 1
else
p.Transparency = 0
end
local m = Instance.new("BlockMesh",p)
m.Scale = meshstart
coroutine.wrap(function()
for i=0,1,factor do
swait()
if inverse == true then
p.Transparency = 1-i
else
p.Transparency = i
end
m.Scale = m.Scale + meshadd
if spin == true then
p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
end
end
p:Destroy()
end)()
return p
end,
Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
local p = Instance.new("Part",EffectModel)
p.BrickColor = BrickColor.new(colour)
p.Size = partsize
p.Anchored = true
p.CanCollide = false
p.Material = matr
p.CFrame = cf
if inverse == true then
p.Transparency = 1
else
p.Transparency = 0
end
local m = Instance.new("SpecialMesh",p)
m.MeshType = "Sphere"
m.Scale = meshstart
coroutine.wrap(function()
for i=0,1,factor do
swait()
if inverse == true then
p.Transparency = 1-i
else
p.Transparency = i
end
m.Scale = m.Scale + meshadd
end
p:Destroy()
end)()
return p
end,
Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
local p = Instance.new("Part",EffectModel)
p.BrickColor = BrickColor.new(colour)
p.Size = partsize
p.Anchored = true
p.CanCollide = false
p.Material = matr
p.CFrame = cf
if inverse == true then
p.Transparency = 1
else
p.Transparency = 0
end
local m = Instance.new("CylinderMesh",p)
m.Scale = meshstart
coroutine.wrap(function()
for i=0,1,factor do
swait()
if inverse == true then
p.Transparency = 1-i
else
p.Transparency = i
end
m.Scale = m.Scale + meshadd
end
p:Destroy()
end)()
return p
end,
Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
local p = Instance.new("Part",EffectModel)
p.BrickColor = BrickColor.new(colour)
p.Size = Vector3.new()
p.Anchored = true
p.CanCollide = false
p.CFrame = cf
if inverse == true then
p.Transparency = 1
else
p.Transparency = 0
end
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://20329976"
m.Scale = meshstart
coroutine.wrap(function()
for i=0,1,factor do
swait()
if inverse == true then
p.Transparency = 1-i
else
p.Transparency = i
end
m.Scale = m.Scale + meshadd
p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
end
p:Destroy()
end)()
return p
end,
Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
local p = Instance.new("Part",EffectModel)
p.BrickColor = BrickColor.new(colour)
p.Size = Vector3.new()
p.Anchored = true
p.CanCollide = false
p.CFrame = cf
if inverse == true then
p.Transparency = 1
else
p.Transparency = 0
end
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
m.Scale = meshstart
coroutine.wrap(function()
for i=0,1,factor do
swait()
if inverse == true then
p.Transparency = 1-i
else
p.Transparency = i
end
m.Scale = m.Scale + meshadd
end
p:Destroy()
end)()
return p
end,
Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
local p = Instance.new("Part",EffectModel)
p.BrickColor = BrickColor.new(colour)
p.Size = Vector3.new()
p.Anchored = true
p.CanCollide = false
p.CFrame = cf
if inverse == true then
p.Transparency = 1
else
p.Transparency = 0
end
local m = Instance.new("SpecialMesh",p)
m.MeshId = meshid
m.TextureId = textid
m.Scale = meshstart
coroutine.wrap(function()
for i=0,1,factor do
swait()
if inverse == true then
p.Transparency = 1-i
else
p.Transparency = i
end
m.Scale = m.Scale + meshadd
p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
end
p:Destroy()
end)()
return p
end,
Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
local p = Instance.new("Part",EffectModel)
p.BrickColor = BrickColor.new(colour)
p.Size = partsize
p.Anchored = true
p.CanCollide = false
p.Material = matr
p.CFrame = cf * CFrame.Angles(math.rad(math.random(-
360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
if inverse == true then
p.Transparency = 1
else
p.Transparency = 0
end
local m = Instance.new("SpecialMesh",p)
m.MeshType = "Sphere"
m.Scale = meshstart
coroutine.wrap(function()
for i=0,1,factor do
swait()
if inverse == true then
p.Transparency = 1-i
else
p.Transparency = i
end
m.Scale = m.Scale + meshadd
p.CFrame = p.CFrame * CFrame.new(0,move,0)
end
p:Destroy()
end)()
return p
end,
function chatfunc(text)
coroutine.wrap(function()
if chara:FindFirstChild("TalkingBillBoard")~= nil then
chara:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = Instance.new("BillboardGui",chara)
naeeym2.Size = UDim2.new(0,100,0,40)
naeeym2.StudsOffset = Vector3.new(0,3,0)
naeeym2.Adornee = chara.Head
naeeym2.Name = "BLABLABLA"
local tecks2 = Instance.new("TextLabel",naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = "Fantasy"
tecks2.FontSize = "Size24"
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = Color3.new(200,0,0)
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
tecks2.Size = UDim2.new(1,0,0.5,0)
for i = 1,string.len(text),1 do
tecks2.Text = string.sub(text,1,i)
swait()
end
swait(30)
for i = 1, 5 do
swait()
tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
tecks2.TextTransparency = tecks2.TextTransparency + .2
end
naeeym2:Destroy()
end)()
end
function GetDudesTorso(c)
local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
if torsy ~= nil then
return torsy
end
end
function BodyVel(part,faws)
local bodyvel = Instance.new("BodyVelocity",part)
local pep = 10000000
bodyvel.P = pep
bodyvel.MaxForce = Vector3.new(pep,pep,pep)
bodyvel.Velocity = faws
debby:AddItem(bodyvel,.2)
end
function Dmg(guy)
coroutine.wrap(function()
local hum = guy:FindFirstChildOfClass("Humanoid")
if hum and guy:FindFirstChild("HITO")==nil then
Instance.new("BoolValue",guy).Name = "HITO"
local torsy = GetDudesTorso(guy)
if torsy then
so(32656713,torsy,1,2)
end
local par = {}
for i,v in pairs(guy:GetDescendants()) do
if v:IsA("BasePart") then
table.insert(par,v)
if v.Name ~= "HumanoidRootPart" then
v.Anchored = true
end
CreateSwirl(v)
end
end
swait(20)
if torsy then
so(203936153,torsy,1,2)
end
for i,v in pairs(guy:GetDescendants()) do
if v.Name == "SUWARU" then
v.Enabled = false
end
if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") or v:IsA("Decal") and
v.Name ~= "face" then
v:Destroy()
end
for i,v in pairs(par) do
if v then
if v:FindFirstChild("SpecialMesh") then
v:FindFirstChild("SpecialMesh").TextureId = ""
end
if v:IsA("MeshPart") then
v.TextureID = ""
end
v.BrickColor = BrickColor.new("White")
v.Transparency = 0.5
v.Material = "Ice"
end
end
end
swait(40)
if torsy then
so(87015121,torsy,1,2)
end
guy:BreakJoints()
for ba=1,6 do
Effects.Explode(torsy.CFrame,Vector3.new(1,1,1),Vector3.new(6,6,6),Vector3.new(.05,
.05,.05),"SmoothPlastic","White",.05,false,.025)--+Vector3.new(math.random(-
10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
end
for ab = 1,math.random(6,10) do
local sa = math.random(5,9)/10
local ice = Instance.new("Part",EffectModel)
ice.CFrame = torsy.CFrame
ice.BrickColor = BrickColor.new("Really red")
ice.Material = "Ice"
ice.Size = Vector3.new(sa,sa,sa)
ice.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-
30,30))
ice.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-
30,30))
coroutine.wrap(function()
swait(120)
ice.Orientation = Vector3.new(0,ice.Orientation.y,0)
for b = 0,1,.05 do
swait()
ice.Transparency = b
ice.Size = ice.Size + Vector3.new(.05,-.05,.05)
end
ice:Destroy()
end)()
end
for i,v in pairs(par) do
v:Destroy()
end
end
end)()
end
function MagnitudeDmg(par,magni)
for _, c in pairs(workspace:GetDescendants()) do
local hum = c:FindFirstChildOfClass("Humanoid")
if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
local head = GetDudesTorso(c)
if head ~= nil then
local targ = head.Position - par.Position
local mag = targ.magnitude
if magni >= mag and c ~= chara then
Dmg(c)
end
end
end
end
end
combo = 1
coroutine.wrap(function()
Humanoid.Name = "asldlasldlasdl"
Humanoid.Health = math.huge
Humanoid.MaxHealth = math.huge
end)()
--Intro--
Humanoid.WalkSpeed = 0
for i,v in pairs(wep:children()) do
if v~=handla then
v.Transparency = 1
end
end
swait()
PlayAnimationFromTable({
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0,.05 *
math.cos((sine)/10), 0),
CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(0.89930898, -0.180769742, 0.30436784, 0.766043901, 0.642788172,
8.56792951e-07, -0.556670964, 0.663412929, 0.500000715, 0.321393967, -0.383022994,
0.866024971),
CFrame.new(-0.899309754, -0.180769712, 0.304367989, 0.766043901, -0.642788172, -
8.56792951e-07, 0.556670964, 0.663412929, 0.500000715, -0.321393967, -0.383022994,
0.866024971),
CFrame.new(0.500001132, -2, -2.38418579e-07, 0.984807849, 0, -0.173647985, 0, 1, 0,
0.173647985, 0, 0.984807849),
CFrame.new(-0.500000715, -2, -8.34465027e-07, 0.939692736, 0, 0.342019886, 0, 1, 0,
-0.342019916, 0, 0.939692736),
}, .3, false)
handle.FormFactor = "Custom"
local Weldb = Instance.new("Weld", char)
Weldb.Part0 = char["Right Arm"]
Weldb.Part1 = handle
Weldb.C1 = CFrame.new(0.1, -1, 1) * CFrame.fromEulerAnglesXYZ(-4.7, 0, 0)
local KnifeMesh = Instance.new("SpecialMesh", handle)
KnifeMesh.MeshType = "FileMesh"
KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=121944778"
KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=362719969"
tr1.Enabled = true
local para = {}
for i=-2,2,.2 do
local ice = Instance.new("Part",EffectModel)
ice.Size = Vector3.new(1,1,1)
ice.CanCollide = false
ice.BrickColor = BrickColor.new("Really black")
ice.Material = "Ice"
local icew = Instance.new("Weld",ice)
icew.Part0 = hito
icew.Part1 = ice
icew.C0 = CFrame.new(0,-
i,0)*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360))
table.insert(para,ice)
so(32656754,ice,1,1)
swait()
end
swait(30)
so(87015121,hito,1,1)
for i,v in pairs(wep:children()) do
v.Transparency = 1
end
for i,v in pairs(para) do
v:BreakJoints()
v.Anchored = true
coroutine.wrap(function()
for i=0,1,.05 do
swait()
v.CFrame = v.CFrame*CFrame.new(0,.5,0)
v.Transparency = i
end
v:Destroy()
end)()
end
swait(60)
chatfunc([[WOULD´T HURT !]])
mus:Play()
Humanoid.WalkSpeed = 40
FakeHead = New("Model",chara,"FakeHead",{})
MainPart = New("Part",FakeHead,"MainPart",{BrickColor =
BrickColor.new("Institutional white"),Transparency = 1,Size = Vector3.new(2, 1,
1),CFrame = CFrame.new(18, 4.50000381, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -
1),CanCollide = false,Color = Color3.new(0.972549, 0.972549, 0.972549),})
Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
Decal = New("Decal",MainPart,"Decal",{Texture = "http://www.roblox.com/asset/?
id=0",})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 =
CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.81469727e-
006, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really
black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.399999976,
1),CFrame = CFrame.new(18, 4.80000114, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -
1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25999999, 1,
1.25999999),})
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 =
CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.29999733, 0,
-1, 0, 0, 0, 1, 0, 0, 0, -1),})
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really
black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.5,Transparency =
0.5,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999971, -6.5,
-1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667,
0.0666667, 0.0666667),})
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.5,
1.25),})
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 =
CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995899, 0,
-1, 0, 0, 0, 1, 0, 0, 0, -1),})
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really
black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.25,Transparency =
0.25,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999924, -
6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667,
0.0666667, 0.0666667),})
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.25,
1.25),})
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 =
CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995422, 0,
-1, 0, 0, 0, 1, 0, 0, 0, -1),})
hed.face.Texture = "http://www.roblox.com/asset/?id=404306534"
--------------------------------------------------
function smek()
attack = true
for i=0,1,.2 do
swait()
PlayAnimationFromTable({
CFrame.new(-0.0116844922, 0, -0.381816059, 0.342019022, 0, 0.939693093, 0, 1, 0, -
0.939693093, 0, 0.342018992),
CFrame.new(-0.0728889629, 1.49999714, 0.038963601, 0.342019022, 0, -0.939693093, 0,
1, 0, 0.939693093, 0, 0.342018992),
CFrame.new(1.06065702, 1.09677029, -0.161810428, 0.400286436, 0.242276207,
0.88378346, 0.734158754, -0.661962748, -0.151050553, 0.548435688, 0.709300876, -
0.442843854),
CFrame.new(-1.59605861, 0.10887894, 1.11486224e-06, 0.984807909, 0.173648059, -
2.23517418e-06, -0.173648059, 0.984807849, 3.82394944e-07, 2.29477882e-06,
1.86264515e-08, 1),
CFrame.new(0.685087919, -1.96527183, 0.0673596561, 0.92541647, -0.163175598, -
0.342020869, 0.173647985, 0.984807849, 2.90093368e-07, 0.336824894, -0.0593915246,
0.939692438),
CFrame.new(-0.499999702, -2.00000095, 8.68737698e-06, 0.766045451, 0, 0.642786503,
0, 1, 0, -0.642786503, 0, 0.766045511),
}, .4, false)
end
Humanoid.WalkSpeed = 2
tr1.Enabled = true
so(32656754,hito,math.random(9,11)/10,1)
for i=0,1,.2 do
swait()
PlayAnimationFromTable({
CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0,
0.499998987),
CFrame.new(0, 1.49999714, 0, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0,
0.499998987),
CFrame.new(1.6195364, 0.256343663, -3.60019794e-06, 0.939692736, -0.342020124, -
8.94069672e-08, 0.342020154, 0.939692676, -4.35416268e-07, 2.08616257e-07,
3.87430191e-07, 1),
CFrame.new(-1.65980804, 0.323206544, 5.72385352e-06, 0.866025329, 0.500000238, -
2.98023224e-07, -0.500000179, 0.866025388, -1.34623383e-06, -4.47034836e-07,
1.29640102e-06, 1.00000012),
CFrame.new(0.500001073, -2.00000095, -1.57952309e-06, 0.939692616, 0, -0.342020184,
0, 1, 0, 0.342020184, 0, 0.939692616),
CFrame.new(-0.499998212, -2.00000095, 1.49011612e-06, 0.766043544, 0, 0.642788708,
0, 1, 0, -0.642788708, 0, 0.766043544),
}, .4, false)
MagnitudeDmg(hito,3)
end
swait(5)
Humanoid.WalkSpeed = 40
tr1.Enabled = false
attack = false
end
function asmek()
attack = true
Humanoid.WalkSpeed = 50
RootPart.Velocity = Vector3.new(RootPart.Velocity.X,30,RootPart.Velocity.Z)
tr1.Enabled = true
so(32656754,hito,math.random(9,11)/10,1)
for i = 0,1.5,.1 do
swait()
PlayAnimationFromTable({
CFrame.new(-2.14576721e-06, -1.66893005e-06, 0, 0, 1, 0, -1, 0, 0, 0, 0,
1)*CFrame.Angles(0,math.rad(360)*-i,0),
CFrame.new(0, 1.50000107, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(1.4999969, 1.00000238, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1),
CFrame.new(-1.49999905, 1.00000238, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1),
CFrame.new(0.499999046, -1.99999499, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(-0.500001907, -1.99999404, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
}, .3, false)
MagnitudeDmg(hito,3)
end
Humanoid.WalkSpeed = 40
tr1.Enabled = false
attack = false
end
function burasuto()
attack = true
Humanoid.WalkSpeed = 5
for i=0,2,.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0.0358428955, 0, 0.0325927734, 0, 0, 1, 0, 1, 0, -1, 0, 0),
CFrame.new(0.0325870365, 1.49998832, -0.0358416028, 0.0301539954, 0.171010062, -
0.984807789, 0.171009988, 0.969846368, 0.173648238, 0.984807849, -0.173648134,
3.13053391e-07),
CFrame.new(1.5, 0.899998665, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1),
CFrame.new(-1.50195909, 0.627066612, -0.676912427, 0.984807849, -0.17364797,
1.12223177e-07, -0.030152997, -0.171006978, -0.984808326, 0.171009988, 0.969846904,
-0.17364502),
CFrame.new(0.5, -1.8499999, 0.459799707, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -
0.500000238, 0.866025388),
CFrame.new(-0.5, -1.57705688, -0.280751318, 1, 0, 0, 0, 0.984807849, 0.173647985,
0, -0.173647985, 0.984807849),
}, .4, false)
Effects.Ring(RightArm.CFrame*CFrame.new(0,-1,0)*
CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(ma
th.random(0,360))),Vector3.new(10,10,1),Vector3.new(-1,-1,0),"White",true,.1)
Effects.Block(RightArm.CFrame*CFrame.new(0,-
1,0),Vector3.new(2,2,2),Vector3.new(1,1,1),Vector3.new(-.1,-.1,-.1),"Ice","White",t
rue,true,.1)
end
so(588736245,RightArm,.8,1)
local dir = (RightArm.Position - Mouse.Hit.p).unit
local blast = Instance.new("Part",EffectModel)
blast.Name = "Burasuto"
blast.BrickColor = BrickColor.new("Really red")
blast.Size = Vector3.new(3,3,3)
blast.Anchored = true
blast.CanCollide = false
blast.Material = "Neon"
blast.Shape = "Ball"
blast.CFrame = CFrame.new(RightArm.Position,RightArm.Position+dir)
local pe = CreateSwirl(blast)
pe.Size = NumberSequence.new(2,0)
debby:AddItem(blast,10)
coroutine.wrap(function()
local par,pos
local ta = 0
repeat
swait()
par,pos = rayCast(blast.Position,blast.CFrame.lookVector*2,5,chara)
if par ~= nil then
blast.CFrame = CFrame.new(pos)
else
blast.CFrame = blast.CFrame * CFrame.new(0,0,4)
end
until par ~= nil
for b=1,2 do
Effects.Block(blast.CFrame,Vector3.new(1,1,1),Vector3.new(),Vector3.new(1,1,1),"Ice
","White",true,false,.1)
end
so(747238556,blast,1,1)
MagnitudeDmg(blast,5)
blast.Transparency = 1
debby:AddItem(blast,3)
end)()
Effects.Wave(RightArm.CFrame*CFrame.new(0,-
1,0),Vector3.new(0,0,0),Vector3.new(.2,0,.2),"Really black",10,false,.05)
Effects.Wave(RightArm.CFrame*CFrame.new(0,-
1,0),Vector3.new(0,0,0),Vector3.new(1,0,1),"Really red",-10,false,.05)
BodyVel(Torso,RootPart.CFrame.lookVector*-5)
swait(20)
Humanoid.WalkSpeed = 40
attack = false
end
Mouse.Button1Down:connect(function()
if attack == false then
if Anim == "Jump" or Anim == "Fall" then
asmek()
else
smek()
end
end
end)
local sprintt = 0
Mouse.KeyDown:connect(function(k)
k = k:lower()
if k=='m' then
if mus.IsPlaying == true then
mus:Stop()
elseif mus.IsPaused == true then
mus:Play()
end
end
if attack == false then
if k == 'z' then
burasuto()
end
end
end)
--Mouse.KeyUp:connect(function(k)
--k = k:lower()
--if k == 'e' then
--ehold = false
--elseif k == 'z' then
--zhold = false
--elseif k == 'v' then
--vhold = false
--elseif k == 'g' then
--ghold = false
--end
--end)
coroutine.wrap(function()
while 1 do
swait()
if doe <= 360 then
doe = doe + 2
else
doe = 0
end
end
end)()
while true do
swait()
while true do
swait()
if chara:FindFirstChild("mus")==nil then
mus = Instance.new("Sound",chara)
mus.Name = "mus"
mus.SoundId = "rbxassetid://935501955"
mus.Looped = true
mus.Volume = 1
mus:Play()
end
if sprintt >= 1 then
sprintt = sprintt - 1
end
Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
velocity = RootPart.Velocity.y
sine = sine + change
local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position,
RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, chara)
if RootPart.Velocity.y > 1 and hit == nil then
Anim = "Jump"
if attack == false then
PlayAnimationFromTable({
CFrame.new(0, 0.0382082276, -0.0403150208, 1, 0, 0, 0, 0.984807849, 0.173647985, 0,
-0.173647985, 0.984807849),
CFrame.new(0, 1.46579528, 0.0939689279, 1, 0, 0, 0, 0.939692855, -0.342019796, 0,
0.342019796, 0.939692855),
CFrame.new(1.20945489, -0.213504896, 3.55388607e-07, 0.939692736, 0.342019916,
1.53461215e-07, -0.342019945, 0.939692736, 1.93715096e-07, -8.56816769e-08, -
2.23517418e-07, 1.00000012),
CFrame.new(-1.20945573, -0.213503733, 5.0439985e-07, 0.939692736, -0.342019916, -
1.53461215e-07, 0.342019945, 0.939692736, 1.93715096e-07, 8.56816769e-08, -
2.23517418e-07, 1.00000012),
CFrame.new(0.5, -1.99739456, -0.0180913229, 1, 0, 0, 0, 1.00000012, 0, 0, 0,
1.00000012),
CFrame.new(-0.5, -1.30000103, -0.39999947, 1, 0, 0, 0, 0.939692676, 0.342020601, 0,
-0.342020601, 0.939692676),
}, .3, false)
end
elseif RootPart.Velocity.y < -1 and hit == nil then
Anim = "Fall"
if attack == false then
PlayAnimationFromTable({
CFrame.new(0, -0.0646628663, 0.0399149321, 1, 0, 0, 0, 0.984807849, -0.173647985,
0, 0.173647985, 0.984807849),
CFrame.new(0, 1.4913609, -0.128171027, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -
0.342019796, 0.939692855),
CFrame.new(1.55285025, 0.466259956, -9.26282269e-08, 0.766043842, -0.642788351, -
6.46188241e-08, 0.642788291, 0.766043961, -7.4505806e-08, 1.04308128e-07,
1.49011612e-08, 1.00000012),
CFrame.new(-1.5605253, 0.475036323, -2.10609159e-07, 0.766043842, 0.642788351,
6.46188241e-08, -0.642788291, 0.766043961, -7.4505806e-08, -1.04308128e-07,
1.49011612e-08, 1.00000012),
CFrame.new(0.500000954, -1.9973948, -0.0180922765, 1, 0, 0, 0, 1.00000012, 0, 0, 0,
1.00000012),
CFrame.new(-0.499999046, -1.30000043, -0.400000483, 1, 0, 0, 0, 0.939692855,
0.342019796, 0, -0.342019796, 0.939692855),
}, .3, false)
end
elseif Torsovelocity < 1 and hit ~= nil then
Anim = "Idle"
if attack == false then
change = 1
PlayAnimationFromTable({
CFrame.new(0, 0, 0, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0,
0.939692736) * CFrame.new(0,.05 * math.cos((sine)/10), 0),
CFrame.new(-1.22189522e-06, 1.49999833, -3.15904617e-06, 0.925416768, -0.101305634,
-0.365159065, 0.173647985, 0.969846427, 0.171009958, 0.336823881, -0.221664593,
0.915103614),
CFrame.new(1.4999994, 0, 7.15255737e-07, 0.984807849, 0, -0.173648164, 0, 1, 0,
0.173648134, 0, 0.984807849),
CFrame.new(-1.3973906, -0.196961865, -0.0180919915, 0.969846308, -0.171010002,
0.173648715, 0.173648089, 0.984807789, 2.70171853e-07, -0.171010703, 0.0301535055,
0.98480773),
CFrame.new(0.499998569, -1.99999797, -5.96046448e-07, 0.939692736, 0, -0.342019916,
0, 1, 0, 0.342019886, 0, 0.939692736) * CFrame.new(0,-.05 * math.cos((sine)/10),
0),
CFrame.new(-0.499999195, -1.99999797, 1.17719173e-06, 0.939692438, 0, 0.342020929,
0, 1, 0, -0.342020959, 0, 0.939692438) * CFrame.new(0,-.05 * math.cos((sine)/10),
0),
}, .3, false)
end
elseif Torsovelocity > 2 and hit ~= nil then
Anim = "Walk"
if attack == false then
Humanoid.WalkSpeed = 40
Humanoid.JumpPower = 70
PlayAnimationFromTable({
CFrame.new(-2.4138464e-07, 0.123327732, -0.188363045, 1, -4.38293796e-07,
1.20420327e-06, 0, 0.939692736, 0.342019886, -1.28148622e-06, -0.342019916,
0.939692736) * CFrame.new(0, 0- .08 * math.cos((sine/2.5)), 0),
CFrame.new(0, 1.41422474, 0.0894482136, 1, 0, 0, 0, 0.939692736, -0.342019916, 0,
0.342019886, 0.939692736),
CFrame.new(1.39999986, 4.76837158e-07, 0.173205554, 0.866025388, 0, -0.500000238,
0, 1, 0, 0.500000238, 0, 0.866025388),
CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -
2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07,
1.08217946e-05, 1.00000024) * CFrame.new(0, 0, .6 * math.cos((sine) / 2.5)) *
CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0),
CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395,
6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08,
1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 2.5)) *
CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0),
CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -
1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07,
1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 2.5)) *
CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0),
}, .3, false)
end
end
end
end