KKK Lua
KKK Lua
LocalPlayer
function infect(char)
repeat wait() until char
local torso = char["Torso"]
repeat wait() until torso
local Head = char:FindFirstChild("Head")
if Head then
if Head:FindFirstChild("face") then
Head.face.Texture = "http://www.roblox.com/asset/?id=76690153"
end
end
for i,v in pairs(char:GetChildren()) do
if v:IsA("Shirt") or v:IsA("Pants") then
v:Destroy()
elseif v:IsA("BasePart") then
v.BrickColor = BrickColor.new("Dirt brown")
v.Changed:connect(function(prop)
if prop == "BrickColor" then
print("gi")
end
end)
end
end
local RA, LA, LL, RL, Head = torso["Right Shoulder"],torso["Left
Shoulder"],torso["Left Hip"],torso["Right Hip"],torso["Neck"]
local sound = Instance.new("Sound", torso)
sound.SoundId = "rbxassetid://0"
sound.Volume = 0
sound.Looped = true
sound:Play()
end
wait(1)
--------------------------------
local p = game.Players.LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.Head
local torso = char.Torso
local hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
local root = char.HumanoidRootPart
local deb = false
local shot = 0
local debris=game:service"Debris"
local l = game:GetService("Lighting")
local rs = game:GetService("RunService").RenderStepped
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
math.randomseed(os.time())
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs (hed:GetChildren()) do
if v:IsA("Sound") then
v:Destroy()
end
end
----------------------------------------------------
z = Instance.new("Sound", torso)
z.SoundId = "rbxassetid://0" -- Put Music ID Here.
z.Looped = true
z.Volume = 1
wait(.1)
z:Play()
-----------------------------------------------------
Debounces = {
CanAttack = true;
NoIdl = false;
Slashing = false;
Slashed = false;
RPunch = false;
RPunched = false;
LPunch = false;
LPunched = false;
}
local Touche = {char.Name, }
----------------------------------------------------
hed.face.Texture = "rbxassetid://0"
char["Body Colors"].HeadColor = BrickColor.new("White")
char["Body Colors"].TorsoColor = BrickColor.new("White")
char["Body Colors"].LeftArmColor = BrickColor.new("White")
char["Body Colors"].RightArmColor = BrickColor.new("White")
char["Body Colors"].LeftLegColor = BrickColor.new("White")
char["Body Colors"].RightLegColor = BrickColor.new("White")
----------------------------------------------------
ypcall(function()
char.Shirt:Destroy()
char.Pants:Destroy()
shirt = Instance.new("Shirt", char)
shirt.Name = "Shirt"
pants = Instance.new("Pants", char)
pants.Name = "Pants"
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
end)
----------------------------------------------------
local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
Character.Head.Transparency = 1
local M = Instance.new("SpecialMesh")
M.Parent = Orb
M.MeshId = "http://www.roblox.com/asset/?id=1033714"
M.Scale = Vector3.new(0.8, 3, 0.8)
--------------------------------------------------------
local Orbvc = Instance.new("Part", Character)
Orbvc.Name = "Orbvc"
Orbvc.Shape = Enum.PartType.Ball
Orbvc.CanCollide = false
Orbvc.BrickColor = BrickColor.new("Really black")
Orbvc.Transparency = 0
Orbvc.Material = "Neon"
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
Orbvc.TopSurface = Enum.SurfaceType.Smooth
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
Character.Head.Transparency = 1
d = Instance.new("Decal",Camisa)
d.Texture = "http://www.roblox.com/asset/?id=14872518"
d.Face = "Front"
script:WaitForChild("Heartbeat")
frame = 1/30
tf = 0
allowframeloss = false --if set to true will fire every frame it possibly can. This
will result in multiple events happening at the same time whenever delta returns
frame*2 or greater.
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
lastframe = tick()
script.Heartbeat:Fire() --ayy lmao
function matrixInterpolate(a, b, t)
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 =
a:components()
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 =
b:components()
local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) --
Position
local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
-- Vector right
local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
-- Vector up
local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
-- Vector back
local t = v1:Dot(v2)
if not (t < 0 or t == 0 or t > 0) then -- Failsafe
return CFrame.new()
end
return CFrame.new(
v0.x, v0.y, v0.z,
v1.x, v1.y, v1.z,
v2.x, v2.y, v2.z,
v3.x, v3.y, v3.z)
end
----------------------------------------------------
function genWeld(a,b)
local w = Instance.new("Weld",a)
w.Part0 = a
w.Part1 = b
return w
end
function weld(a, b)
local weld = Instance.new("Weld")
weld.Name = "W"
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
weld.Parent = a
return weld;
end
----------------------------------------------------
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CFrame.new(com1[1],com1[2],com1[3]) *
CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
----------------------------------------------------
newWeld(torso, larm, -1.5, 0.5, 0)
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, rarm, 1.5, 0.5, 0)
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, hed, 0, 1.5, 0)
newWeld(torso, lleg, -0.5, -1, 0)
lleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, rleg, 0.5, -1, 0)
rleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(root, torso, 0, -1, 0)
torso.Weld.C1 = CFrame.new(0, -1, 0)
----------------------------------------------------
z = Instance.new("Sound",char) --Smile: print("â?º")
z.SoundId = "rbxassetid://0"--410761150, 411368002
z.Looped = true
z.Pitch = 1
z.Volume = 1
wait(0.1)
z:Play()
----------------------------------------------------
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
----------------------------------------------------
--Left Arm
m = Instance.new("Model")
m.Name = "LeftArm"
p4 = Instance.new("Part", m)
p4.BrickColor = BrickColor.new("Really black")
p4.Material = Enum.Material.SmoothPlastic
p4.Name = "LeftArmPlate"
p4.Size = Vector3.new(1, 2, 1)
p4.Transparency = 1
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b4 = Instance.new("SpecialMesh", p4)
b4.MeshType = Enum.MeshType.Brick
b4.Name = "Mesh"
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
w1 = Instance.new("Weld", p1)
w1.Name = "Part_Weld"
w1.Part0 = p1
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w1.Part1 = p2
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2 = Instance.new("Weld", p2)
w2.Name = "Part_Weld"
w2.Part0 = p2
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2.Part1 = p3
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3 = Instance.new("Weld", p3)
w3.Name = "LeftArmPlate_Weld"
w3.Part0 = p3
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3.Part1 = p4
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4 = Instance.new("Weld", p4)
w4.Name = "Part_Weld"
w4.Part0 = p4
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4.Part1 = p5
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5 = Instance.new("Weld", p5)
w5.Name = "Part_Weld"
w5.Part0 = p5
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5.Part1 = p6
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6 = Instance.new("Weld", p6)
w6.Name = "Part_Weld"
w6.Part0 = p6
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6.Part1 = p7
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7 = Instance.new("Weld", p7)
w7.Name = "Part_Weld"
w7.Part0 = p7
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7.Part1 = p8
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8 = Instance.new("Weld", p8)
w8.Name = "Part_Weld"
w8.Part0 = p8
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8.Part1 = p9
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9 = Instance.new("Weld", p9)
w9.Name = "Part_Weld"
w9.Part0 = p9
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9.Part1 = p10
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10 = Instance.new("Weld", p10)
w10.Name = "Part_Weld"
w10.Part0 = p10
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10.Part1 = p11
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11 = Instance.new("Weld", p11)
w11.Name = "Part_Weld"
w11.Part0 = p11
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11.Part1 = p12
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12 = Instance.new("Weld", p12)
w12.Name = "Part_Weld"
w12.Part0 = p12
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12.Part1 = p13
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13 = Instance.new("Weld", p13)
w13.Name = "Part_Weld"
w13.Part0 = p13
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13.Part1 = p14
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14 = Instance.new("Weld", p14)
w14.Name = "Part_Weld"
w14.Part0 = p14
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14.Part1 = p15
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15 = Instance.new("Weld", p15)
w15.Name = "Part_Weld"
w15.Part0 = p15
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15.Part1 = p16
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -
6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -
0.866025269, 0.5)
m.Parent = larm
m:MakeJoints()
----------------------------------------------------
local cor = Instance.new("Part", larm.LeftArm)
cor.Name = "Thingy"
cor.Locked = true
cor.BottomSurface = 0
cor.CanCollide = false
cor.Size = Vector3.new(1, 1, 1)
cor.Transparency = 1
cor.TopSurface = 0
corw = Instance.new("Weld", cor)
corw.Part0 = larm
corw.Part1 = cor
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
weld1 = Instance.new("Weld", larm.LeftArm)
weld1.Part0 = cor
weld1.Part1 = larm.LeftArm.LeftArmPlate
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
--Right Arm
m2 = Instance.new("Model")
m2.Name = "RightArm"
p7 = Instance.new("Part", m2)
p7.BrickColor = BrickColor.new("Really black")
p7.Material = Enum.Material.SmoothPlastic
p7.Transparency = 1
p7.Name = "RightArmPlate"
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
p7.FormFactor = Enum.FormFactor.Symmetric
p7.Size = Vector3.new(1, 2, 1)
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b7 = Instance.new("SpecialMesh", p7)
b7.MeshType = Enum.MeshType.Brick
b7.Name = "Mesh"
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
w1 = Instance.new("Weld", p1)
w1.Name = "Part_Weld"
w1.Part0 = p1
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w1.Part1 = p2
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2 = Instance.new("Weld", p2)
w2.Name = "Part_Weld"
w2.Part0 = p2
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2.Part1 = p3
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3 = Instance.new("Weld", p3)
w3.Name = "Part_Weld"
w3.Part0 = p3
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3.Part1 = p4
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4 = Instance.new("Weld", p4)
w4.Name = "Part_Weld"
w4.Part0 = p4
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4.Part1 = p5
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5 = Instance.new("Weld", p5)
w5.Name = "Part_Weld"
w5.Part0 = p5
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5.Part1 = p6
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6 = Instance.new("Weld", p6)
w6.Name = "RightArmPlate_Weld"
w6.Part0 = p6
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6.Part1 = p7
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7 = Instance.new("Weld", p7)
w7.Name = "Part_Weld"
w7.Part0 = p7
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7.Part1 = p8
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8 = Instance.new("Weld", p8)
w8.Name = "Part_Weld"
w8.Part0 = p8
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8.Part1 = p9
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9 = Instance.new("Weld", p9)
w9.Name = "Part_Weld"
w9.Part0 = p9
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9.Part1 = p10
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10 = Instance.new("Weld", p10)
w10.Name = "Part_Weld"
w10.Part0 = p10
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10.Part1 = p11
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11 = Instance.new("Weld", p11)
w11.Name = "Part_Weld"
w11.Part0 = p11
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11.Part1 = p12
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12 = Instance.new("Weld", p12)
w12.Name = "Part_Weld"
w12.Part0 = p12
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12.Part1 = p13
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13 = Instance.new("Weld", p13)
w13.Name = "Part_Weld"
w13.Part0 = p13
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13.Part1 = p14
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14 = Instance.new("Weld", p14)
w14.Name = "Part_Weld"
w14.Part0 = p14
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14.Part1 = p15
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15 = Instance.new("Weld", p15)
w15.Name = "Part_Weld"
w15.Part0 = p15
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15.Part1 = p16
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w16 = Instance.new("Weld", p16)
w16.Name = "Part_Weld"
w16.Part0 = p16
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w16.Part1 = p17
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w17 = Instance.new("Weld", p17)
w17.Name = "Part_Weld"
w17.Part0 = p17
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w17.Part1 = p18
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w18 = Instance.new("Weld", p18)
w18.Name = "Part_Weld"
w18.Part0 = p18
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w18.Part1 = p19
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
m2.Parent = rarm
m2:MakeJoints()
----------------------------------------------------
local cor2 = Instance.new("Part", rarm.RightArm)
cor2.Name = "Thingy"
cor2.Locked = true
cor2.BottomSurface = 0
cor2.CanCollide = false
cor2.Size = Vector3.new(1, 1, 1)
cor2.Transparency = 1
cor2.TopSurface = 0
corw2 = Instance.new("Weld", cor2)
corw2.Part0 = rarm
corw2.Part1 = cor2
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
weld2 = Instance.new("Weld", rarm.RightArm)
weld2.Part0 = cor2
weld2.Part1 = rarm.RightArm.RightArmPlate
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
--Zyrodoxa
m8 = Instance.new("Model")
m8.Name = "Zyrodoxa"
p16 = Instance.new("Part", m8)
p16.BrickColor = BrickColor.new("Instutional white")
p16.Material = Enum.Material.Metal
p16.Name = "Handle"
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -
5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008,
1.00000393, 3.27827877e-007)
p16.CanCollide = false
p16.Locked = true
p16.FormFactor = Enum.FormFactor.Custom
p16.Size = Vector3.new(0, 0, 0)
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
b16 = Instance.new("BlockMesh", p16)
b16.Name = "Mesh"
b16.Scale = Vector3.new(0, 0, 0)
m8.Parent = rarm
m8:MakeJoints()
----------------------------------------------------
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
cor8.Name = "Thingy"
cor8.Locked = true
cor8.BottomSurface = 0
cor8.CanCollide = false
cor8.Size = Vector3.new(1, 1, 1)
cor8.Transparency = 1
cor8.TopSurface = 0
corw8 = Instance.new("Weld", cor8)
corw8.Part0 = rarm
corw8.Part1 = cor8
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0),
math.rad(180))
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
weld8.Part0 = cor8
weld8.Part1 = rarm.Zyrodoxa.Handle
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
----------------------------------------------------
models = {m,m2,m3,m4,m5,m6,m7,m8}
parts = {}
Stepped:connect(function()
for i,v in pairs(models) do
for _, a in pairs(v:GetChildren()) do
if v:IsA("Part") and v.Name ~= "Thingy" then
table.insert(parts, a)
for i,v in pairs(parts) do
v.CanCollide = false
end
end
end
end
end)
----------------------------------------------------
local animpose = "Idle1"
local lastanimpose = "Idle1"
local grab = false
local Smooth = 1
local sine = 0
local change = 1
local val = 0
local ffing = false
----------------------------------------------------
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
function FindHumanoids()
local function c_region(Position, Size)
local SizeOffset = Size/2
local Point1 = Position - SizeOffset
local Point2 = Position + SizeOffset
local a = Instance.new("Part", workspace)
a.Anchored = true
a.Size = Size
a.Position = Position
print("Hey!, I'm making a part!")
return Region3.new(Point1, Point2)
end
local found_humanoids = {}
local already_found = {char.Name}
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude <
Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
function Slam()
local part=Instance.new('Part',mod4)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
part.Transparency=.7
part.BrickColor=BrickColor.new('Really black')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
mesh.Scale=Vector3.new(3,3,3)
local part2=Instance.new('Part',mod4)
part2.Anchored=true
part2.CanCollide=false
part2.FormFactor='Custom'
part2.Size=Vector3.new(.2,.2,.2)
part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
part2.Transparency=.7
part2.BrickColor=BrickColor.new('Institutional white')
mesh2=Instance.new('SpecialMesh',part2)
mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh2.Scale=Vector3.new(3,1.5,3)
x = Instance.new("Sound",larm)
x.SoundId = "http://www.roblox.com/asset/?id=142070127"
x.Pitch = ptez[math.random(1,#ptez)]
x.Volume = 1
wait(.1)
x1 = Instance.new("Sound",larm)
x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
x1.Pitch = ptez[math.random(1,#ptez)]
x1.Volume = 1
wait(.1)
x:Play()
x1:Play()
for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(30,45))
end
end
coroutine.resume(coroutine.create(function()
for i=0,0.62,0.13 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
end
part.Parent=nil
part2.Parent=nil
x:Destroy()
end))
end
----------------------------------------------------
wPart = function(x,y,z,color,tr,cc,an,parent)
local wp = Instance.new('WedgePart',parent or Weapon)
wp.formFactor = 'Custom'
wp.Size = Vector3.new(x,y,z)
wp.BrickColor = BrickColor.new(color)
wp.CanCollide = cc
wp.Transparency = tr
wp.Anchored = an
wp.TopSurface,wp.BottomSurface = 0,0
return wp
end
Mesh = function(par,num,x,y,z)
local msh = _
if num == 1 then
msh = Instance.new("CylinderMesh",par)
elseif num == 2 then
msh = Instance.new("SpecialMesh",par)
msh.MeshType = 3
elseif num == 3 then
msh = Instance.new("BlockMesh",par)
elseif num == 4 then
msh = Instance.new("SpecialMesh",par)
msh.MeshType = "Torso"
elseif type(num) == 'string' then
msh = Instance.new("SpecialMesh",par)
msh.MeshId = num
end
msh.Scale = Vector3.new(x,y,z)
return msh
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
print("unreachable")
end
local len1 = (c-a):Dot((b-a).unit)
local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
local list = {}
if len1 > 0.01 then
local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Mesh(w1,2,0,0,0)
sp.MeshType='Wedge'
sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Transparency = 0.7
Spawn(function()
for i=0,1,0.1 do
fat.Event:wait()
w1.Transparency=w1.Transparency+0.03
end
end)
w1.CFrame =
maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end
if len2 > 0.01 then
local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Mesh(w2,2,0,0,0)
sp.MeshType='Wedge'
sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Transparency = 0.7
Spawn(function()
for i=0,1,0.1 do
fat.Event:wait()
w2.Transparency=w2.Transparency+0.03
end
end)
w2.CFrame =
maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 -
len2/2)
table.insert(list,w2)
end
return unpack(list)
end
function trail(p,t,h)
Spawn(function()
local blcf = p.CFrame
local scfr = blcf
for i=1,t do
local blcf = p.CFrame
if scfr and (p.Position-scfr.p).magnitude > .1 then
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end
if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,
(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end
if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
fat.Event:wait()
end
scfr=nil
end)
end
--trail(char.Sword.Blade,1e1000,5)
----------------------------------------------------
function Dmg()
local partofdeath = rarm.Zyrodoxa.Hitbox
local function CreateRegion3FromLocAndSize(Position, Size)
local SizeOffset = Size/2
local Point1 = Position - SizeOffset
local Point2 = Position + SizeOffset
return Region3.new(Point1, Point2)
end
local reg = CreateRegion3FromLocAndSize(partofdeath.Position,
partofdeath.Size)
for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg,
char:GetChildren(), 100)) do
Spawn(function()
if Debounces.Slashing == true and Debounces.Slashed == false then
Debounces.Slashed = true
ypcall(function()
local humanoid = v.Parent:FindFirstChild("Humanoid")
or v.Parent.Parent:FindFirstChild("Humanoid")
humanoid:TakeDamage(math.random(10,18))
end)
wait(.4)
Debounces.Slashed = false
end
end)
end
end
----------------------------------------------------
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
ptz = {0.7, 0.8, 0.9, 1}
idz = {"161006212", "161006195"}
function attackone()
for i = 1, 13 do
corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) *
CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -
0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5,
0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0,
0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) *
CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) *
CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) *
CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
if Debounces.on == false then
break
end
fat.Event:wait()
end
trail(rarm.Zyrodoxa.Hitbox,20,2)
Debounces.Slashing = true
wait(0.2)
--[[z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
wait(.01)
z:Play()]]--
for i = 1, 14 do
Dmg()
corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) *
CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5,
0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -
0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0,
0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) *
CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) *
CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
if Debounces.on == false then break end
rs:wait()
end
Debounces.Slashing = false
end
function attacktwo()
Debounces.Slashing = true
for i = 1, 14 do
Dmg()
corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) *
CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)
*CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0,
0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
if Debounces.on == false then
break
end
rs:wait()
end
end
----------------------------------------------------
----------------------------------------------------
definition = 5
bc = {}
bezierparts = {}
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
function draw(p,d)
for i=1,d do
local t = i/d
bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
end
Spawn(function() fat.Event:wait()
for i,v in pairs(bezierparts) do
v.Transparency = 1
end
end)
end
--local points = {larm.Position,rarn.Position,invisipart.Position}
--draw(points,definition)
fat.Event:wait()
rpart = Instance.new("Part",rarm)
NoOutline(rpart)
rpart.Anchored = false
rpart.Size = Vector3.new(1,1,1)
rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
rpart.Transparency = 1
newWeld(rarm, rpart, 0, 0, 0)
rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
lpart = Instance.new("Part",larm)
NoOutline(lpart)
lpart.Anchored = false
lpart.Size = Vector3.new(1,1,1)
lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
lpart.Transparency = 1
newWeld(larm, lpart, 0, 0, 0)
lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
invisipart = Instance.new("Part",torso)
NoOutline(invisipart)
invisipart.Anchored = false
invisipart.Size = Vector3.new(1,1,1)
invisipart.Transparency = 1
invisipart.CFrame = torso.CFrame
newWeld(torso, invisipart, 0, 0, 0)
invisipart.Weld.C1 = CFrame.new(0, 0, 6)
table.insert(bezierparts, rpart)
table.insert(bezierparts, lpart)
table.insert(bezierparts, invisipart)
for i = 1, 40 do
local points =
{lpart.Position,invisipart.Position,rpart.Position}
draw(points,definition)
--invisipart.Weld.C1 = invisipart.Weld.C1 +
Vector3.new(0,0,0.6)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0,
0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
if Debounces.on == false then
break
end
fat.Event:wait()
end
for i,v in pairs(bezierparts) do
v:Destroy()
end
--draw(points,definition)
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
----------------------------------------------------
pitches = {1}
IDs = {"139187200"}
mouse.KeyDown:connect(function(key)
if key == "q" then
if Debounces.CanJoke == true then
Debounces.CanJoke = false
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://"..IDs[math.random(1,#IDs)]
z.Pitch = 1
z.Volume = 1
z1 = Instance.new("Sound",hed)
z1.SoundId = z.SoundId
z1.Pitch = 1
z1.Volume = 1
wait()
z:Play()
z1:Play()
wait(3)
z:Destroy()
z1:Destroy()
if Debounces.CanJoke == false then
Debounces.CanJoke = true
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "j" then
if Debounces.CanJoke == true then
Debounces.CanJoke = false
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://415859013"
z.Pitch = pitches[math.random(1,#pitches)]
z.Volume = 1
wait()
z:Play()
wait(2)
z:Destroy()
if Debounces.CanJoke == false then
Debounces.CanJoke = true
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "r" then
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Hello Nigger", "Red")
end
end)
----------------------------------------------------
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "t" then
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"I Will Kill You", "Red")
end
end)
----------------------------------------------------
Grab = false
mouse.KeyDown:connect(function(key)
if key == "e" then
Debounces.on = true
Debounces.NoIdl = true
Debounces.ks = true
if Grab == false then
gp = nil
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
hed.Weld.C1 = Lerp(hed.Weld.C1,
CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(70), 0), 0.2)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-
1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
if Debounces.on == false then break end
fat.Event:wait()
end
con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
ht = hit.Parent
for i,v in pairs(ht:GetChildren()) do
if v:IsA("Part") then
v.CanCollide = false
v.CustomPhysicalProperties =
PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
end
end
hum1=ht:FindFirstChild('Humanoid')
if hum1 ~= nil then
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
Debounces.ks=false
end
hum1.PlatformStand=true
hum1:ChangeState'Physics'
gp = ht
Grab = true
asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-
1,0.6),CFrame.new(0,0,0))
asd.Parent = larm
asd.Name = "asd"
asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
stanceToggle = "Grabbed"
--[[elseif hum1 == nil then
con1:disconnect()
wait() return]]--
end
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
hed.Weld.C1 = Lerp(hed.Weld.C1,
CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-50), 0), 0.2)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-
1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
if Debounces.on == false then break end
fat.Event:wait()
end
con1:disconnect()
Debounces.on = false
Debounces.NoIdl = false
elseif Grab == true then
Grab = false
--[[for i = 1, 16 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-70), 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, math.rad(40), 0), 0.3)
if Debounces.on == false then end
rs:wait()
end]]--
for i = 1, 16 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
hed.Weld.C1 = Lerp(hed.Weld.C1,
CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(70), 0), 0.3)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-
1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
if Debounces.on == false then end
rs:wait()
end
for i = 1, 12 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)
*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-
0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
hed.Weld.C1 = Lerp(hed.Weld.C1,
CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) *
CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-
1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) *
CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) *
CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
if Debounces.on == false then end
rs:wait()
end
Slam()
if gp ~= nil then
for i,v in pairs(larm:GetChildren()) do
if v.Name == "asd" and v:IsA("Weld") then
v:Remove()
end
if v:IsA("Part") then
v.CanCollide = true
v.CustomPhysicalProperties =
PhysicalProperties.new(1,1,1,1,1)
end
end
end
stanceToggle = "Idle1"
--[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
bv.maxForce = Vector3.new(400000, 400000, 400000)
bv.P = 125000
bv.velocity = char.Head.CFrame.lookVector * 200]]--
ht=nil
Debounces.on = false
Debounces.NoIdl = false
elseif ht == nil then wait()
Grab = false
Debounces.on = false
Debounces.NoIdl = false
end
end
end)
----------------------------------------------------
Change = false
mouse.KeyDown:connect(function(key)
if key == "n" then
if Change == false then
Change = true
stanceToggle = "Idle2"
elseif Change == true then
Change = false
stanceToggle = "Idle1"
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if string.byte(key) == 52 then
Swing = 2
char.Humanoid.WalkSpeed = 28
end
end)
mouse.KeyUp:connect(function(key)
if string.byte(key) == 52 then
Swing = 1
char.Humanoid.WalkSpeed = 16
end
end)
----------------------------------------------------
jump = false
rs:connect(function()
if char.Humanoid.Jump == true then
jump = true
else
jump = false
end
char.Humanoid.FreeFalling:connect(function(f)
if f then
ffing = true
else
ffing = false
end
end)
sine = sine + change
if jump == true then
animpose = "Jumping"
elseif ffing == true then
animpose = "Freefalling"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
animpose = "Idle"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
animpose = "Walking"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
animpose = "Running"
end
RightLeg = CFrame.new(0.5,-1,0)
LeftLeg = CFrame.new(-0.5,-1,0)
lefth = (torso.CFrame*LeftLeg)
righth = (torso.CFrame*RightLeg)
speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-
0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/
10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-
0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/
10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/
10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-
0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/
10)),math.rad(0),math.rad(0)), 0.5)
hed.Weld.C1 = Lerp(hed.Weld.C1,
CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/
10)),math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-
0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-
20+3*math.cos(sine/10)), 0), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -
0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)),
math.rad(0), math.rad(0)), 0.1)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)),
math.rad(5+3*math.cos(sine/10))), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -
0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)),
0.1)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-
5+3*math.cos(sine/10))), 0.1)
elseif stanceToggle == "Idle2" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) *
CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-
20+70*math.cos(sine/4))), 0.2)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.24+.6*math.cos(sine/4)/1.4, 0.54,
0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2),
math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5),
math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
hed.Weld.C1 = Lerp(hed.Weld.C1,
CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/
10,math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -
1+0.2*math.cos(sine/2)/1.7, 0) *
CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5),
math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10,
math.rad(0)+root.RotVelocity.Y/20), 0.2)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-
0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -
math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10,
0), .8)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,
-.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) +
math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10,
0), .8)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
elseif animpose == "Jumping" then
Create = function(itemClass,tabl)
local item = Instance.new(itemClass)
for i,v in pairs(tabl) do
local a,b = ypcall(function() return item[i] end)
if a then
item[i] = tabl[i]
end
end
return item
end
function runDummyScript(f,scri)
local oldenv = getfenv(f)
local newenv = setmetatable({}, {
__index = function(_, k)
if k:lower() == 'script' then
return scri
else
return oldenv[k]
end
end
})
setfenv(f, newenv)
ypcall(function() f() end)
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
mas.Name = "CompiledModel"
o1 = Create("Model",{
["Name"] = "Gallows",
["Parent"] = mas,
})
o2 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-24, 0.600031018, 62),
["Anchored"] = true,
["CFrame"] = CFrame.new(-24, 0.600031018, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 1.20000005, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o3 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-22, 1.20002401, 62),
["Anchored"] = true,
["CFrame"] = CFrame.new(-22, 1.20002401, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 2.4000001, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o4 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-18, 2.40002704, 62),
["Anchored"] = true,
["CFrame"] = CFrame.new(-18, 2.40002704, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 4.80000019, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o5 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-20, 1.80002904, 62),
["Anchored"] = true,
["CFrame"] = CFrame.new(-20, 1.80002904, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 3.60000014, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o6 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-16, 3.00002789, 62),
["Anchored"] = true,
["CFrame"] = CFrame.new(-16, 3.00002789, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 6, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o7 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-14.5, 2.40002704, 69.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-14.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 4.80000019, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o8 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-5.5, 2.40002704, 69.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-5.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 4.80000019, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o9 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-3.5, 5.40002203, 50.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-3.5, 5.40002203, 50.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 1.20000005, 1),
["LeftSurface"] = Enum.SurfaceType.Hinge,
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o10 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-10, 5.40002203, 47.5),
["Anchored"] = true,
["CFrame"] = CFrame.new(-10, 5.40002203, 47.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(10, 1.20000005, 45),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o11 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-1, 5.40002203, 60.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-1, 5.40002203, 60.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(19, 1.20000005, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o12 = Create("Part",{
["Name"] = "trap",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-1, 5.40002203, 47),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-1, 5.40002203, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(6, 1.20000005, 6),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o13 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-2.5, 7.20002079, 57.5),
["CFrame"] = CFrame.new(-2.5, 7.20002079, 57.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(1, 2.4000001, 3),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o14 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(3.5, 2.40002704, 69.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(3.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 4.80000019, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o15 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(2.5, 5.40002203, 47),
["Anchored"] = true,
["CFrame"] = CFrame.new(2.5, 5.40002203, 47, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["CanCollide"] = false,
["Size"] = Vector3.new(1, 1.20000005, 8),
["TopSurface"] = Enum.SurfaceType.Smooth,
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o16 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-3.5, 5.40002203, 43.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-3.5, 5.40002203, 43.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 1.20000005, 1),
["RightSurface"] = Enum.SurfaceType.Hinge,
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o17 = Create("Part",{
["Name"] = "welder",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Reddish brown"),
["Position"] = Vector3.new(-0.5, 6.60002804, 47),
["Rotation"] = Vector3.new(-0, -90, 0),
["CFrame"] = CFrame.new(-0.5, 6.60002804, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(4, 1.20000005, 3),
["BottomSurface"] = Enum.SurfaceType.Weld,
["Color"] = Color3.new(0.411765, 0.25098, 0.156863),
})
o18 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(0, 7.20002079, 56.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["CFrame"] = CFrame.new(0, 7.20002079, 56.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 2.4000001, 4),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o19 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(3.5, 5.40002203, 47.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(3.5, 5.40002203, 47.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(45, 1.20000005, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o20 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(0, 7.20002079, 58.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["CFrame"] = CFrame.new(0, 7.20002079, 58.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 2.4000001, 4),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o21 = Create("Part",{
["Name"] = "gallowswitch",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-1.63906896, 8.80330181, 57.5),
["Rotation"] = Vector3.new(-90, 60.0933647, -90),
["Anchored"] = true,
["CFrame"] = CFrame.new(-1.63906896, 8.80330181, 57.5, 1.78087221e-017,
0.498588145, 0.866838992, 4.72897554e-019, -0.866839051, 0.498588145, 1.00000012, -
8.46929136e-018, -1.56730758e-017),
["Size"] = Vector3.new(1, 4.80000019, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o22 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-0.5, 10.800024, 51.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-0.5, 10.800024, 51.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 9.60000038, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o23 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-0.5, 10.800024, 42.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-0.5, 10.800024, 42.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 9.60000038, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o24 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(2.5, 7.20002079, 57.5),
["CFrame"] = CFrame.new(2.5, 7.20002079, 57.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(1, 2.4000001, 3),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o25 = Create("Part",{
["Name"] = "gallowswitch2",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Transparency"] = 1,
["Position"] = Vector3.new(1.5, 9.00002384, 57.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(1.5, 9.00002384, 57.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 6, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o26 = Create("Part",{
["Name"] = "rope",
["Parent"] = o1,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-0.5, 12.6000204, 46.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["RotVelocity"] = Vector3.new(9.29485318e-017, 7.26643592e-018, 9.29485318e-017),
["Velocity"] = Vector3.new(6.78266e-017, -0.644254982, 6.78266e-017),
["CFrame"] = CFrame.new(-0.5, 12.6000204, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 1.20000005, 1),
["BottomSurface"] = Enum.SurfaceType.Motor,
["TopSurface"] = Enum.SurfaceType.Motor,
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o27 = Create("SpecialMesh",{
["Parent"] = o26,
["MeshType"] = Enum.MeshType.Sphere,
})
o28 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-1, 5.40002203, 34),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-1, 5.40002203, 34, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(18, 1.20000005, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o29 = Create("Part",{
["Name"] = "rope",
["Parent"] = o1,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-0.5, 13.8000278, 46.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["RotVelocity"] = Vector3.new(9.29485318e-017, 5.65548431e-018, 9.29485318e-017),
["Velocity"] = Vector3.new(6.78266e-017, -0.42925173, 6.78266e-017),
["CFrame"] = CFrame.new(-0.5, 13.8000278, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 1.20000005, 1),
["BottomSurface"] = Enum.SurfaceType.Motor,
["TopSurface"] = Enum.SurfaceType.Motor,
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o30 = Create("SpecialMesh",{
["Parent"] = o29,
["MeshType"] = Enum.MeshType.Sphere,
})
o31 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-24, 0.600031018, 33),
["Anchored"] = true,
["CFrame"] = CFrame.new(-24, 0.600031018, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 1.20000005, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o32 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-22, 1.20002401, 33),
["Anchored"] = true,
["CFrame"] = CFrame.new(-22, 1.20002401, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 2.4000001, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o33 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-16, 3.00002789, 33),
["Anchored"] = true,
["CFrame"] = CFrame.new(-16, 3.00002789, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 6, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o34 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-18, 2.40002704, 33),
["Anchored"] = true,
["CFrame"] = CFrame.new(-18, 2.40002704, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 4.80000019, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o35 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-20, 1.80002904, 33),
["Anchored"] = true,
["CFrame"] = CFrame.new(-20, 1.80002904, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
["Size"] = Vector3.new(2, 3.60000014, 8),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o36 = Create("Part",{
["Name"] = "rope",
["Parent"] = o1,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-0.5, 15.0000238, 46.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["RotVelocity"] = Vector3.new(9.29485318e-017, 3.22718457e-018, 9.29485318e-017),
["Velocity"] = Vector3.new(6.78266e-017, -0.210931048, 6.78266e-017),
["CFrame"] = CFrame.new(-0.5, 15.0000238, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 1.20000005, 1),
["BottomSurface"] = Enum.SurfaceType.Motor,
["TopSurface"] = Enum.SurfaceType.Motor,
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o37 = Create("SpecialMesh",{
["Parent"] = o36,
["MeshType"] = Enum.MeshType.Sphere,
})
o38 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(3.5, 2.40002704, 25.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(3.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 4.80000019, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o39 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-0.5, 16.2000294, 47),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-0.5, 16.2000294, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(10, 1.20000005, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o40 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-5.5, 2.40002704, 25.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-5.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 4.80000019, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o41 = Create("Part",{
["Name"] = "Smooth Block Model",
["Parent"] = o1,
["Material"] = Enum.Material.Wood,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-14.5, 2.40002704, 25.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["Anchored"] = true,
["CFrame"] = CFrame.new(-14.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 4.80000019, 1),
["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
})
o42 = Create("Part",{
["Name"] = "hanger",
["Parent"] = o1,
["BrickColor"] = BrickColor.new("Earth orange"),
["Position"] = Vector3.new(-0.5, 11.4000158, 46.5),
["Rotation"] = Vector3.new(-0, -90, 0),
["RotVelocity"] = Vector3.new(9.29485318e-017, 8.0695067e-018, 9.29485318e-017),
["Velocity"] = Vector3.new(6.78266e-017, -0.611982644, 6.78266e-017),
["CFrame"] = CFrame.new(-0.5, 11.4000158, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
["Size"] = Vector3.new(1, 1.20000005, 1),
["BottomSurface"] = Enum.SurfaceType.Smooth,
["TopSurface"] = Enum.SurfaceType.Smooth,
["Color"] = Color3.new(0.411765, 0.25098, 0.156863),
})
o43 = Create("SpecialMesh",{
["Parent"] = o42,
["MeshId"] = "http://www.roblox.com/asset/?id=3270017",
["Scale"] = Vector3.new(2, 2, 1),
["MeshType"] = Enum.MeshType.FileMesh,
})
mas.Parent = workspace
mas:MakeJoints()
for i=1,#mas1 do
mas1[i].Parent = workspace
ypcall(function() mas1[i]:MakeJoints() end)
end
mas:Destroy()
for i=1,#cors do
coroutine.resume(cors[i])
end
model = o1
switch = model.gallowswitch
backup = model:Clone() --kek
function onClick()
model.trap.Anchored = false
c = game.Workspace:GetChildren()
switch.Transparency = 1
model.gallowswitch2.Transparency = 0
for i = 1, #c do
if c[i].Name == "Help!" then
w = Instance.new("Weld")
c[i].Humanoid.Health = 0
wait(.01)
w.Parent = c[i].Head
w.Part0 = w.Parent
w.Part1 = c[i].Torso
w.C1 = CFrame.new(0,1.5,0)
w1 = Instance.new("Weld")
w1.Parent = c[i].Torso
w1.Part0 = w1.Parent
w1.Part1 = c[i]["Right Arm"]
w1.C1 = CFrame.new(1.5,0,0)
w2 = Instance.new("Weld")
w2.Parent = c[i].Torso
w2.Part0 = w2.Parent
w2.Part1 = c[i]["Left Arm"]
w2.C1 = CFrame.new(-1.5,0,0)
w3 = Instance.new("Weld")
w3.Parent = c[i].Torso
w3.Part0 = w3.Parent
w3.Part1 = c[i]["Left Leg"]
w3.C1 = CFrame.new(-.5,2,0)
w4 = Instance.new("Weld")
w4.Parent = c[i].Torso
w4.Part0 = w4.Parent
w4.Part1 = c[i]["Right Leg"]
w4.C1 = CFrame.new(.5,2,0)
end
end
Victim.Character.Humanoid.Health = 0
wait(1)
switch.Transparency = 0
model.gallowswitch2.Transparency = 1
wait(4)
model:remove()
backup.Parent = game.Workspace
backup:makeJoints()
wait(5)
game.Workspace.Gallows:Destroy()
end
Instance.new("ClickDetector", switch)
connection = switch.ClickDetector.MouseClick:connect(onClick)
b = model.welder
function onTouched(part)
if part.Parent.Humanoid ~= nil then
w = Instance.new("Weld")
w.Parent = part.Parent.Head
w.Part0 = w.Parent
w.Part1 = model.hanger
end
end
connection = b.Touched:connect(onTouched)