Meme Animations Fixed
Meme Animations Fixed
lua
end
end))
end
stopAnimations()
wait(.1)
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface,
part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
CFuncs = {
Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor,
Name, Size)
coroutine.resume(coroutine.create(function()
coroutine.resume(coroutine.create(function()
else
CFuncs.Sound.Create(id, par, vol, pit)
end
end
--[[
fat = Instance.new("BindableEvent", script)
fat.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 1/30
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if frame <= tf then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end
)
--]]
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
for i = 1,3,.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),1)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),1)
end
function JumpAfterEffect()
if attack == false then
attack = true
end
else
if sprintmode == true then
Humanoid.WalkSpeed= 10
else
Humanoid.WalkSpeed= 3
end
Humanoid.JumpPower= 0
for i = 1,2,.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 *
math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.6 +-.05 * math.cos(sine / 15.5)) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .7- .03 * math.cos(sine / 15), 0) *
CFrame.Angles(math.rad(25),math.rad(0),math.rad(20)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .7- .03 * math.cos(sine / 15), 0) *
CFrame.Angles(math.rad(25),math.rad(0),math.rad(-20)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.65+ .05 * math.cos(sine / 15), -.2) *
CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.65+ .05 * math.cos(sine / 15), -.2) *
CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2)
end
end
attack = false
end
end
function SlashAnim()
if toolAon == false then
toolAon= true
MoveArms = false
for i = 1,2,.1 do
if stopTA == false then
swait()
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.8- .03 * math.cos(sine / 20), -.2)
* CFrame.Angles(math.rad(160- 1 * math.cos(sine / 20)),math.rad(-10),math.rad(5- 1
* math.cos(sine / 20))),.2)
end
end
for i = 1,3,.1 do
if stopTA == false then
swait()
RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.2)
* CFrame.Angles(math.rad(0- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1 *
math.cos(sine / 20))),.5)
end
end
toolAnim = "None"
toolAon = false
end
end
function LungeAnim()
stopTA = true
MoveArms = false
swait(10)
if toolAon == false then
toolAon= true
for i = 1,3,.1 do
toolAon= true
swait()
RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.7- .03 * math.cos(sine / 20), -.2)
* CFrame.Angles(math.rad(170- 1 * math.cos(sine / 20)),math.rad(0),math.rad(0- 1 *
math.cos(sine / 20))),.1)
end
for i = 1,2,.1 do
swait()
RS.C0 = RS.C0:lerp(CFrame.new(1.4, 0.5- .03 * math.cos(sine / 20), -.2)
* CFrame.Angles(math.rad(30- 1 * math.cos(sine / 20)),math.rad(10),math.rad(-20- 1
* math.cos(sine / 20))),.2)
toolAon= true
end
toolAnim = "None"
toolAon = false
stopTA = false
end
end
function getTool()
for _, kid in ipairs(model:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
end
return
end
return
end
game:GetService'RunService'.Stepped:connect(function()
JumpAfterEffect()
end
end
end
--]]
MoveArms = false
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
end
animateTool()
else
MoveArms = true
end
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
if Anim == "Jump" then
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
if MoveTH == true then
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15-3 *
math.cos(sine / 15)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1.3 +-.05 * math.cos(sine / 15)) *
CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.15)
end
if MoveArms == true then
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 15), 0) *
CFrame.Angles(math.rad(20 +1* math.cos(sine / 10)),math.rad(0),math.rad(5)),.3)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 15), 0) *
CFrame.Angles(math.rad(20 -1* math.cos(sine / 10)),math.rad(0),math.rad(-5)),.3)
end
if MoveLegs == true then
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) *
CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) *
CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.2)
end
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
elseif Anim == "Fall" then
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
if MoveTH == true then
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 *
math.cos(sine / 15)),math.rad(0),math.rad(0)),.05)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3 +-.05 * math.cos(sine / 15)) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.08)
end
if MoveArms == true then
RS.C0 = RS.C0:lerp(CFrame.new(1.1, 1- .03 * math.cos(sine / 15), .3) *
CFrame.Angles(math.rad(15 +1* math.cos(sine / 10)),math.rad(0),math.rad(100)),.05)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, 1- .03 * math.cos(sine / 15), .3) *
CFrame.Angles(math.rad(15 -1* math.cos(sine / 10)),math.rad(0),math.rad(-100)),.05)
end
if MoveLegs == true then
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) *
CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) *
CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
end
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
elseif Anim == "Sit" then
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
if MoveTH == true then
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 *
math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
end
if MoveArms == true then
if Gen == "Girl" then
RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.3- .03 * math.cos(sine / 20), -.1) *
CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.3- .03 * math.cos(sine / 20), -.1) *
CFrame.Angles(math.rad(20),math.rad(0),math.rad(30+ 1 * math.cos(sine / 20))),.1)
end
if Gen == "Boy" then
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), -.0) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), -.0) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(0+ 1 * math.cos(sine / 20))),.1)
end
end
if MoveLegs == true then
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.85+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(80),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.85+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(80),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
elseif Anim == "Idle" then
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
if Gen == "Girl" then
end
end
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
elseif Anim == "Walk" then
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
if Gen == "Girl" then
end
--[[
--]]
else
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
-- If anim is an false value so errors will not come
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.8, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),.05)
LS.C0 = LS.C0:lerp(CFrame.new(-1.3, 0.8, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.05)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(10)),.05)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-10)),.05)
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
----
end
end
for i = 1,3,.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.07)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -1, -1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(1),math.rad(0),math.rad(10)),.07)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-10)),.07)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
90),math.rad(0),math.rad(0)),.07)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
90),math.rad(0),math.rad(0)),.07)
end
for i = 1,15,.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.07)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -2.5) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.07)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),.07)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),.07)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(5)),.07)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-5)),.07)
end
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
Humanoid.Health = 0
end
end)
mouse.KeyDown:connect(function(k)
if k == "0" and attack == false then
sprintmode=true
end
if k == "9" and attack == false then
if Gen == "Boy" then
Gen = "Girl"
else
Gen = "Boy"
end
print(Gen.." Anims")
end
if k == "8" and attack == false then
ToolMode = ToolMode + 1
ToolMode = 1
end
print("Tool Anim "..ToolMode)
end
end)
mouse.KeyUp:connect(function(k)
if k == "0" and attack == false then
sprintmode=false
end
end)
mouse.KeyDown:connect(function(k)
Song.Volume = 10
attack= true
--[
Song:Play()
Humanoid.JumpPower=0
RootPart.Anchored = true
for i = 0,3,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.05)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.05)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .9, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .9, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.05)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.05)
end
for i = 0,3,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(-0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.05)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.05)
end
for i = 0,10,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.25, .5, 0) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(50)),.05)
LS.C0 = LS.C0:lerp(CFrame.new(-1.25, .5, 0) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(-50)),.05)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.05)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.05)
end
for i = 0,12,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)),.02)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-
40),math.rad(0),math.rad(0)),.02)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-
40),math.rad(0),math.rad(-0)),.02)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.02)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.02)
end
for i = 0,15,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.02)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.01)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.01)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.02)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.02)
end
for i = 1,2 do
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) *
CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.4)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(-10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) *
CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
end
for i = 0,5.25,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 2, -2.2) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.1)
end
for i = 0,0.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) *
CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3)
end
for i = 0,0.2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.4) *
CFrame.Angles(math.rad(125),math.rad(0),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) *
CFrame.Angles(math.rad(85),math.rad(0),math.rad(4)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) *
CFrame.Angles(math.rad(85),math.rad(0),math.rad(-4)),.1)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.3) *
CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(-0)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.6, -.4) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.6, -.4) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(-4)),.3)
end
for i = 1,2 do
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) * CFrame.Angles(math.rad(-
25),math.rad(10),math.rad(180)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.4)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) *
CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(-4)),.3)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(-10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) * CFrame.Angles(math.rad(-
25),math.rad(-10),math.rad(180)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.3) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.3) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) *
CFrame.Angles(math.rad(25),math.rad(0),math.rad(180)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.4) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.4) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(-4)),.3)
end
end
for i = 0,3,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.2) *
CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, 0) *
CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.3, .5, 0) *
CFrame.Angles(math.rad(5),math.rad(0),math.rad(20)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
local Model2 = Instance.new("Model", model)
game:GetService("Debris"):AddItem(Model2, 20)
local Rleg2 = Instance.new("Part", Model2)
local Lleg2 = Instance.new("Part", Model2)
local NewPantsHum = Instance.new("Humanoid", Model2)
Rleg2.Size = RightLeg.Size
Rleg2.BrickColor = RightLeg.BrickColor
Rleg2.CFrame = RightLeg.CFrame
Rleg2.Name = RightLeg.Name
Lleg2.Size = LeftLeg.Size
Lleg2.BrickColor = LeftLeg.BrickColor
Lleg2.CFrame = LeftLeg.CFrame
Lleg2.Name = LeftLeg.Name
Lleg2.CanCollide = false
Rleg2.CanCollide = false
coroutine.resume(coroutine.create(function()
end
end))
local lval = 0
for i = 0,3,0.1 do
swait()
lval = .5*i/1.5
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0+lval*4) *
CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(170),math.rad(0),math.rad(-0)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(170),math.rad(0),math.rad(0)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -1, -0) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -1, -0) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
Rleg2.Size = RightLeg.Size*i
Lleg2.Size = LeftLeg.Size*i
local RLW = Instance.new("Weld")
RLW.Name = "Pants Weld"
RLW.Part0 = RightLeg
RLW.C0 = cn(0, 0-i/1.51, 0)
RLW.C1 = cn(0, 0, 0)
RLW.Part1 = Rleg2
RLW.Parent = RightLeg
local LLW = Instance.new("Weld")
LLW.Name = "Pants Weld"
LLW.Part0 = LeftLeg
LLW.C0 = cn(0, 0-i/1.51, 0)
LLW.C1 = cn(0, 0, 0)
LLW.Part1 = Lleg2
LLW.Parent = LeftLeg
game:GetService("Debris"):AddItem(RLW, 4)
game:GetService("Debris"):AddItem(LLW, 4)
end
for i = 1,2 do
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0+lval*4) *
CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.4)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(-10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) *
CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
end
for i = 1,6 do
for i = 0,.6,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, 0+lval*4) *
CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.4)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.6,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(-10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0+lval*4) *
CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2+lval*4) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(lval, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-lval, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
end
for i = 1,2 do
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -0) *
CFrame.Angles(math.rad(5),math.rad(10),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.4)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.8,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
25),math.rad(0),math.rad(-10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -0) *
CFrame.Angles(math.rad(5),math.rad(-10),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) *
CFrame.Angles(math.rad(140),math.rad(0),math.rad(40)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.8, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.8,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.3)
end
end
for i = 0,2.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.5, -0.3) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(4)),.2)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.5, -0.3) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-4)),.2)
end
for i = 0,3.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.1)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(180)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(180)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 1,3 do
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(1, 0, -1) * CFrame.Angles(math.rad(-
0),math.rad(45),math.rad(180)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(180)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-1, 0, -1) * CFrame.Angles(math.rad(-
0),math.rad(-45),math.rad(180)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(180)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.1)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 1,2 do
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2.3, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(45)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(45)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2.3, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-45)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, 0, -1.5) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-45)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(-45)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.2, .5, -.1) *
CFrame.Angles(math.rad(89),math.rad(0),math.rad(45)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(45)),.1)
LH.C0 = LH.C0:lerp(CFrame.new(-.25, .1, -0.3) * CFrame.Angles(math.rad(-
15),math.rad(0),math.rad(-45)),.1)
end
end
for i = 0,3.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.05)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.05)
end
for i = 1,4 do
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
75),math.rad(0),math.rad(10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) *
CFrame.Angles(math.rad(5),math.rad(5),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) *
CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-10)),.5)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(0)),.5)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-
1),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-
1),math.rad(0),math.rad(-4)),.3)
end
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
75),math.rad(0),math.rad(-10)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) *
CFrame.Angles(math.rad(5),math.rad(-5),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(10)),.5)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) *
CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) *
CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.5)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) * CFrame.Angles(math.rad(-
1),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) * CFrame.Angles(math.rad(-
1),math.rad(0),math.rad(-4)),.3)
end
end
for i = 1,14 do
for i = 0,.3,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(5)),.4)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(.5, 0, -0) *
CFrame.Angles(math.rad(20),math.rad(15),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5, -.2) *
CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)),.5)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-10)),.5)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
end
for i = 0,.1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) *
CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
end
for i = 0,.3,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(-5)),.4)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-.5, 0, -0) *
CFrame.Angles(math.rad(20),math.rad(-15),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(10)),.5)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5, -.2) *
CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)),.5)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
end
for i = 0,.1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.4)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0.3) *
CFrame.Angles(math.rad(27),math.rad(0),math.rad(0)),.5)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.7, -.1) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(14)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.7, -.1) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-14)),.3)
end
end
--]]
local Paper = Instance.new("Part", model)
Paper.Size = Vector3.new(0.1,1,1.5)
Paper.BrickColor = BrickColor.new("White")
Paper.CFrame = RightArm.CFrame
Paper.Name = "Note"
game:GetService("Debris"):AddItem(PLW, 1.6)
game:GetService("Debris"):AddItem(Paper, 3)
for i = 0,8,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),.5)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
RS.C0 = RS.C0:lerp(CFrame.new(1.3, .5, -.3) *
CFrame.Angles(math.rad(75),math.rad(0),math.rad(-30)),.5)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.5)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.5)
end
PLW.C0 = cn(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-0))
for i = 0,2,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(5),math.rad(0),math.rad(10)),.3)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, .5, -.4) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)),.3)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.5)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.5)
end
local bodyVelocity =
Create("BodyVelocity")({velocity = Vector3.new(0, 10,
0)+Paper.CFrame.lookVector*50, P = 5000, maxForce = Vector3.new(8000, 8000, 8000),
Parent = Paper})
game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
for i = 0,3,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(5),math.rad(0),math.rad(-30)),.5)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, -.0) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),.5)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.5)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.5)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.5)
end
Rleg2.CanCollide = false
coroutine.resume(coroutine.create(function()
end
end))
local TorH = 0
for i = 0,3,0.1 do
swait()
TorH = i
Rleg2.Size = Vector3.new(Torso.Size.x,Torso.Size.y+i,Torso.Size.z)
local RLW = Instance.new("Weld")
RLW.Name = "Shirt Weld"
RLW.Part0 = Torso
RLW.C0 = cn(0, 0+i/2, 0)
RLW.C1 = cn(0, 0, 0)
RLW.Part1 = Rleg2
RLW.Parent = Torso
Torso.Transparency = 1
game:GetService("Debris"):AddItem(RLW, 14)
end
for i = 0,1,0.1 do
swait()
Torso.Transparency = 1
for i = 1,4 do
for i = 0,1.7,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(1)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(2),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.1, .5+TorH, -.2) *
CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.4)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1.7,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) * CFrame.Angles(math.rad(-
5),math.rad(0),math.rad(-1)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(-2),math.rad(0)),.3)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, .5+TorH, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.1, .5+TorH, -.2) *
CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(-10)),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -.1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -.1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
end
for i = 0,1.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) *
CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) *
CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.4)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -1.0) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) *
CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) *
CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)),.3)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -.2, -.2) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -.2, -.2) *
CFrame.Angles(math.rad(10),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0+TorH) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(0)),.4)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5+TorH, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-0)),.4)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
10),math.rad(0),math.rad(-4)),.3)
end
Torso.Transparency = 0
coroutine.resume(coroutine.create(function()
Model2:Destroy()
Torso.Transparency = 0
end))
--]]
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
coroutine.resume(coroutine.create(function()
Torso.Transparency = 0
Head.Transparency = 0
RightArm.Transparency = 1
LeftArm.Transparency = 1
RightLeg.Transparency = 1
LeftLeg.Transparency = 1
end))
local TorColor = nil
TorColor=Torso.BrickColor
coroutine.resume(coroutine.create(function()
TorColor = model["Body Colors"].TorsoColor
end))
local NewTorsoMesh= Instance.new("SpecialMesh", Torso)
NewTorsoMesh.MeshId = "rbxassetid://502406430"
NewTorsoMesh.Scale = Vector3.new(3,3,2)
for i = 0,3,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
--Front
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
--Front
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, -2, -0) *
CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,.5,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
--Left
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(2, -0, -0) *
CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
--Right
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(-2, -0, -0) *
CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,1,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),1)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
for i = 0,55,0.1 do
swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, -.5, -1) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, 5+.5 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(i*25)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-0)),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.4, .5, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(4)),.3)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -1, -0) * CFrame.Angles(math.rad(-
0),math.rad(0),math.rad(-4)),.3)
end
coroutine.resume(coroutine.create(function()
NewTorsoMesh:Destroy()
end))
Torso.BrickColor = TorColor
coroutine.resume(coroutine.create(function()
end))
coroutine.resume(coroutine.create(function()
Torso.Transparency = 0
Head.Transparency = 0
RightArm.Transparency = 0
LeftArm.Transparency = 0
RightLeg.Transparency = 0
LeftLeg.Transparency = 0
end))
attack= false
Humanoid.JumpPower=jp
Humanoid.WalkSpeed=ws
RootPart.Anchored = false
Song:Destroy()
end
end
end
for i = 1,1 do
for i = 0,1.5,.1 do swait()
end
coroutine.resume(coroutine.create(function()
end
end))
coroutine.resume(coroutine.create(function()
if hitray ~= nil then
HitEffectPart.Transparency = 1
HitEffectPart.CanCollide = false
HitEffectPart.Anchored = true
HitEffectPart.CFrame =CFrame.new(0,0,0)+pos
HitEffectPart.Size = Vector3.new(.05,.05,.05)
local NewParticEffect1=ParticEffect1:Clone()
NewParticEffect1.Parent= HitEffectPart
game:GetService("Debris"):AddItem(HitEffectPart, 5)
coroutine.resume(coroutine.create(function()
for i = 1,0,-0.1 do
wait()
NewParticEffect1.Rate = i*100
end
end))
end
for i = 0,1,0.1 do
swait(.7)
Beam1.Transparency = NumberSequence.new(i,i)
GunPart.Transparency = i*1.5
GunPart.Size = Vector3.new(0.85-i,.85-i,.05)
local GunPartWeld = Instance.new("Weld",GunPart)
GunPartWeld.C0 = CFrame.new(0,0,0.99) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
GunPartWeld.Part0 = GunPart
GunPartWeld.Part1 = RightArm
Beam1.Width0 = 1 - i
Beam1.Width1 = 1 - i
end
game:GetService("Debris"):AddItem(GunPart, .4)
game:GetService("Debris"):AddItem(WalkPart2, .4)
game:GetService("Debris"):AddItem(WalkPart, .4)
game:GetService("Debris"):AddItem(Attach1, .4)
game:GetService("Debris"):AddItem(Attach2, .4)
end))
end))
for i = 0,1,.1 do swait()
end
so("165487479", Torso, 9, 1)
for i = 0,2,.1 do swait()
end
end
end
end
for i = 0,.5,.1 do swait()
end
for i = 0,.5,.1 do swait()
end
for i = 0,2,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5+1 *
math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),.3)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
end
attack = false
end
if k == "f" then
local hitray = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, model)
local HitModel = nil
end
end))
if canstoptuant1 == false and attack == false then
canstoptuant1 = true
attack = true
Humanoid.JumpPower=0
Humanoid.WalkSpeed=0
end
end
swait()
if HitModel:FindFirstChild("HumanoidRootPart") then
Laserpart.Size = Vector3.new(.1,.1,.1)
Laserpart.CanCollide = false
Laserpart.Transparency = 1
Laserpart.Anchored = true
Laserpart.CFrame = rainpos* cn(0,0, 0)+rainto
game:GetService("Debris"):AddItem(Laserpart, .05)
end
slaped.Value = true
slaped2.Value = true
end
end
canstoptuant1 = false
if slaped.Value == true and stoptuant1 == false then
for i = 0,4,.1 do
swait()
for i = 0,2,.1 do
swait()
end
so("146163534", Torso, 10, 1.3)
for i = 0,2,0.1 do
swait()
end
stoptuant1 = false
else
stoptuant1 = false
end
attack = false
coroutine.resume(coroutine.create(function()
slaped:Destoy()
end))
end
end
if k == "g" and canstoptuant1 == false and attack == false and MenyOpen == false
then
attack = true
canstoptuant1 = true
MenyOpen = true
local stillwaiting = true
print("Fet Tuant stuff")
while stillwaiting == true do swait()
Humanoid.JumpPower=0
Humanoid.WalkSpeed=0
-- canstoptuant1
end
end
canstoptuant1 = false
stoptuant1 = false
--[[
attack = false
end
--]]
end
so("666675542", Torso, 10, 1)
for i = 0,3,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15+2 *
math.cos(sine / 20)),math.rad(0),math.rad(-15)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.2, 0.6- .03 * math.cos(sine / 20), -.3) *
CFrame.Angles(math.rad(110),math.rad(0),math.rad(-50- 1 * math.cos(sine / 20))),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,6,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+6 *
math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,2,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-23+2 *
math.cos(sine / 20)),math.rad(0),math.rad(0)),.2)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(-3),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.2)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-3),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-3),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
attack = false
end
end
end
end
for i = 0,36,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+4 *
math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,10,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-13+4 *
math.cos(sine / 3)),math.rad(0),math.rad(30)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,10,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 *
math.cos(sine / 3)),math.rad(0),math.rad(00)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,5,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 *
math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(30),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,10,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-6+4 *
math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(110),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(110),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,5,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 *
math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(60),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,5,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(6+4 *
math.cos(sine / 3)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.3, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(60),math.rad(0),math.rad(-45- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
attack = false
end
end
so("1058417264", Torso, 10, 1)
for i = 0,1,.1 do swait()
end
for i = 0,2.5,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 *
math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
--so("593142105", Torso, 10, .8)
for i = 0,3,.1 do swait()
end
attack = false
end
end
end
game:GetService("Debris"):AddItem(PLW, 10000)
game:GetService("Debris"):AddItem(Paper, 6)
end
for i = 0,5,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40+2 *
math.cos(sine / 20)),math.rad(0+10 * math.cos(sine / 1)),math.rad(0)),.4)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.4)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.4)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-1+ 1 * math.cos(sine /
20))),.4)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(i*200),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.4)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-i*200),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.4)
end
local explosionRadius = 0 -- Radius of 12 currently
local explosionPressure = 0 -- Really high pressure that packs a punch!
local explosion = Instance.new("Explosion",workspace)
explosion.BlastRadius = explosionRadius
explosion.BlastPressure = explosionPressure
explosion.Position = Torso.Position
coroutine.resume(coroutine.create(function()
Paper:Destroy()
end))
attack = false
end
end
for i = 0,2,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 *
math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.13)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
for i = 0,1,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 *
math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
so("140364784", Torso, 10, 1)
for i = 0,1,.1 do swait()
end
for i = 0,2.5,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 *
math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(1- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(5.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-5.5+ .1 * math.cos(sine /
20))),.15)
end
--so("593142105", Torso, 10, .8)
for i = 0,1,.1 do swait()
end
end
end
attack = false
end
end
attack = false
end
end
for i = 0,4,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3+2 *
math.cos(sine / 20)),math.rad(0),math.rad(90)),.1)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),.05)
RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.6- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.2)
LS.C0 = LS.C0:lerp(CFrame.new(-1.5, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(-1+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
end
end
for i = 0,3,.1 do swait()
end
for i = 0,2,.1 do swait()
end
attack = false
end
end
end
attack = false
end
end
end
for i = 0,2,.1 do swait()
end
for i = 0,2,.1 do swait()
end
attack = false
end
end
for i = 0,3,.1 do swait()
end
for i = 0,5,.1 do swait()
end
attack = false
end
if k == "u" and MenyOpen == true and canstoptuant1 == true then
MenyOpen = false
stoptuant1 = true
for i = 0,1,.1 do swait()
end
so("150611842", Torso, 10, 1)
end
end
for i = 0,1.0,.1 do swait()
end
attack = false
end
end
so("141349049", Torso, 10, 1)
end
end
for i = 0,2.0,.1 do swait()
end
end
for i = 0,3.0,.1 do swait()
Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-0+1 *
math.cos(sine / 20)),math.rad(0),math.rad(-0)),.15)
RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, 0, -.1 +-.03 * math.cos(sine / 20)) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.15)
RS.C0 = RS.C0:lerp(CFrame.new(1.25, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(91),math.rad(0),math.rad(45- 1 * math.cos(sine / 20))),.1)
LS.C0 = LS.C0:lerp(CFrame.new(-1.25, 0.5- .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(91),math.rad(0),math.rad(-45+ 1 * math.cos(sine / 20))),.1)
RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(2.5- .1 * math.cos(sine /
20))),.15)
LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.95+ .03 * math.cos(sine / 20), 0) *
CFrame.Angles(math.rad(-0),math.rad(0),math.rad(-2.5+ .1 * math.cos(sine /
20))),.15)
end
attack = false
end
end
end
for i = 0,3,.1 do swait()
end
attack = false
end
end)