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Time Blast

The document contains a Lua script for a Roblox game that manipulates player character animations and creates special effects. It includes functions for adjusting character body parts, creating explosions, and generating visual effects like fire and smoke. The script also handles user input to trigger these animations and effects during gameplay.

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hatb4095
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
123 views11 pages

Time Blast

The document contains a Lua script for a Roblox game that manipulates player character animations and creates special effects. It includes functions for adjusting character body parts, creating explosions, and generating visual effects like fire and smoke. The script also handles user input to trigger these animations and effects during gameplay.

Uploaded by

hatb4095
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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math.

randomseed(tick())
local pwn = game:service('Players').LocalPlayer
local char = pwn.Character
local pk = pwn.Backpack
local Human = char.Humanoid
local Torso = char.Torso
local Head = char.Head
local LeftArm = char["Left Arm"]
local RightArm = char["Right Arm"]
local LeftLeg = char["Left Leg"]
local RightLeg = char["Right Leg"]
local Neck = char.Torso["Neck"]
local RightShoulder = char.Torso["Right Shoulder"]
local LeftShoulder = char.Torso["Left Shoulder"]
local RightHip = char.Torso["Right Hip"]
local LeftHip = char.Torso["Left Hip"]
local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
local Tewl = Instance.new("HopperBin",pk)
local Nim = "Time Blast"
local disabled = false
function ChargeWelds()
if Torso.Anchored then
Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
else
Torso.Anchored = true
Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
end
coroutine.resume(meshInsertion)
TiltX = 2
TiltY = 0
TiltZ = 2
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
TiltX = 2
TiltY = 0
TiltZ = 2
MoveX = 0
MoveY = 0
MoveZ = 0
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX,MoveY,MoveZ)
TiltX = 0.3
TiltY = 0
TiltZ = 0.3
MoveX = 0
MoveY = 0
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
end
function RefreshWelds()
Neck.C0 = NeckC0
Neck.C1 = NeckC1
RightShoulder.C0 = RightShoulderC0
RightShoulder.C1 = RightShoulderC1
LeftShoulder.C0 = LeftShoulderC0
LeftShoulder.C1 = LeftShoulderC1
RightHip.C0 = RightHipC0
RightHip.C1 = RightHipC1
LeftHip.C0 = LeftHipC0
LeftHip.C1 = LeftHipC1
end
function Welds1()
TiltX = 0
TiltY = 0
TiltZ = 1.57
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
TiltX = -0.05
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0.1
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
end
function Welds2()
TiltX = 100
TiltY = 20
TiltZ = -20
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
TiltX = 0
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
end
function onButton1Down(mouse)
if disabled == true then
return
end
Torso.Anchored = true
Human.PlatformStand = true
Human.WalkSpeed = 0
disabled = true
narb = Instance.new("ForceField",char)
noob = narb:clone()
noobz = narb:clone()
nubz = narb:clone()
coroutine.resume(coroutine.create(function()
for x = 1,150 do
Torso.CFrame = Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-100,100),0)
wait()
end
end))
chargeup()
local wow = Instance.new("Part",workspace)
wow.Anchored = true
wow.CanCollide = false
wow.Reflectance = 0.32
wow.formFactor = "Custom"
wow.Size = Vector3.new(0.2,0.2,0.2)
wow.TopSurface = "Smooth"
wow.Transparency = 0
wow.BottomSurface = "Smooth"
wow.CFrame = Torso.CFrame
wow.BrickColor = BrickColor.new("Really black")
local Mesh2 = Instance.new("SpecialMesh",wow)
Mesh2.MeshType = "FileMesh"
Mesh2.Scale = Vector3.new(4.5,0.5,4.5)
Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
Mesh2.TextureId = ""
for i = 1,30 do
wow.CFrame = Torso.CFrame * CFrame.new(0,-7.5,0)
wait()
wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,-6,0)
wow.Transparency = wow.Transparency + 0.1
end
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(12, 12, 12)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Lime green")
local lol = Instance.new("Explosion",workspace)
lol.Position = Torso.Position
lol.BlastRadius = 450
lol.BlastPressure = 0
for i = 1,10 do
wait()
p.Size = p.Size + Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
p.Transparency = p.Transparency + 0.1
end
game.Lighting.TimeOfDay = 6
p:remove()
wow:remove()
Welds2()
wait(0.5)
Welds1()
wait(0.5)
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0.1, 0, 2)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0.1, 0, -2)
wait(1)
for i = 1,20 do
game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
wait()
end
game.Lighting.Ambient = Color3.new(1,1,1)
local model = Instance.new("Model",char)
local fer = Instance.new("Fire",Torso)
fer.Size = 30
fer.Heat = 18
fer.Color = BrickColor.new("Really red").Color
fer.SecondaryColor = BrickColor.new("Really black").Color
local smk = Instance.new("Smoke",Torso)
smk.Opacity = 1
smk.RiseVelocity = 25
smk.Size = 12
smk.Color = BrickColor.new("Really red").Color
local O = Instance.new("Part",model)
O.Anchored = true
O.CanCollide = false
O.Transparency = 0
O.Reflectance = 0.3
O.formFactor = "Symmetric"
O.Size = Vector3.new(0, 0, 0)
O.TopSurface = "Smooth"
O.BottomSurface = "Smooth"
O.Name = "Sharingan"
O.Shape = "Ball"
O.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
O.BrickColor = BrickColor.new("Really red")
local Mesh = Instance.new("SpecialMesh")
Mesh.Parent = O
Mesh.MeshType = "FileMesh"
Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh.TextureId = ""
local O2 = Instance.new("Part",model)
O2.Anchored = true
O2.CanCollide = false
O2.Transparency = 0
O2.Reflectance = 0.3
O2.formFactor = "Symmetric"
O2.Size = Vector3.new(0, 0, 0)
O2.TopSurface = "Smooth"
O2.BottomSurface = "Smooth"
O2.Name = "Sharingan"
O2.Shape = "Ball"
O2.CFrame = Torso.CFrame
O2.BrickColor = BrickColor.new("Really red")
local Mesh3 = Instance.new("SpecialMesh")
Mesh3.Parent = O2
Mesh3.MeshType = "FileMesh"
Mesh3.Scale = Vector3.new(1, 1, 1)
Mesh3.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh3.TextureId = ""
local O3 = Instance.new("Part",model)
O3.Anchored = true
O3.CanCollide = false
O3.Transparency = 0
O3.Reflectance = 0.3
O3.formFactor = "Symmetric"
O3.Size = Vector3.new(0, 0, 0)
O3.TopSurface = "Smooth"
O3.BottomSurface = "Smooth"
O3.Name = "Sharingan"
O3.Shape = "Ball"
O3.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
O3.BrickColor = BrickColor.new("Really red")
local Mesh4 = Instance.new("SpecialMesh")
Mesh4.Parent = O3
Mesh4.MeshType = "FileMesh"
Mesh4.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh4.TextureId = ""
local O4 = Instance.new("Part",model)
O4.Anchored = true
O4.CanCollide = false
O4.Transparency = 0
O4.Reflectance = 0.3
O4.formFactor = "Symmetric"
O4.Size = Vector3.new(0, 0, 0)
O4.TopSurface = "Smooth"
O4.BottomSurface = "Smooth"
O4.Name = "Sharingan"
O4.Shape = "Ball"
O4.CFrame = Torso.CFrame
O4.BrickColor = BrickColor.new("Really red")
local Mesh5 = Instance.new("SpecialMesh")
Mesh5.Parent = O4
Mesh5.MeshType = "FileMesh"
Mesh5.Scale = Vector3.new(1, 1, 1)
Mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh5.TextureId = ""
local pro = Instance.new("Part",char)
pro.Anchored = true
pro.CanCollide = true
pro.Transparency = 0.2
pro.Reflectance = 0.3
pro.formFactor = "Symmetric"
pro.Size = Vector3.new(1, 1, 1)
pro.TopSurface = "Smooth"
pro.BottomSurface = "Smooth"
pro.Name = "Sharingan"
pro.Shape = "Ball"
pro.BrickColor = BrickColor.new("White")
pro.CFrame = Torso.CFrame
pro.Touched:connect(onTouched)
local lol = Instance.new("Explosion",workspace)
lol.Position = Torso.Position
lol.BlastRadius = 65
lol.BlastPressure = 900000
lol.Hit:connect(explhit)
local Effect = Instance.new("Part",pro)
Effect.Anchored = true
Effect.CanCollide = false
Effect.Size = Vector3.new(1, 1, 1)
Effect.formFactor = "Symmetric"
Effect.Transparency = 0.6
Effect.BrickColor = BrickColor.new("Toothpaste")
Effect.CFrame = Torso.CFrame
Effect.Reflectance = 0.6
Effect.TopSurface = "Smooth"
Effect.BottomSurface = "Smooth"
local EffectMesh = Instance.new("CylinderMesh",Effect)
EffectMesh.Scale = Vector3.new(3, 90000, 3)
local effect = Effect:Clone()
local effectmesh = EffectMesh:Clone()
effect.Parent = pro
effectmesh.Parent = effect
for i = 1,75 do
effect.Reflectance = math.random()
Effect.Reflectance = math.random()
effectmesh.Scale = effectmesh.Scale + Vector3.new(1,0,1)
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2,0,2)
Mesh.Scale = Mesh.Scale + Vector3.new(3, 3, 3)
Mesh3.Scale = Mesh.Scale
Mesh4.Scale = Mesh.Scale
Mesh5.Scale = Mesh.Scale
O.CFrame = O.CFrame * CFrame.fromEulerAnglesXYZ(6,0,0)
O2.CFrame = O2.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
O3.CFrame = O3.CFrame * CFrame.fromEulerAnglesXYZ(0,6,6)
O4.CFrame = O4.CFrame * CFrame.fromEulerAnglesXYZ(6,0,6)
pro.Size = pro.Size + Vector3.new(3,3,3)
pro.CFrame = Torso.CFrame
O.BrickColor = BrickColor.new("Lime green")
O2.BrickColor = BrickColor.new("Lime green")
O3.BrickColor = BrickColor.new("Lime green")
O4.BrickColor = BrickColor.new("Lime green")
pro.BrickColor = BrickColor.new("Really black")
wait()
end
coroutine.resume(core)
for i = 1,10 do
Effect.Reflectance = 0 + 0.1
effect.Reflectance = 0 + 0.1
EffectMesh.Scale = EffectMesh.Scale - Vector3.new(12,30,12)
effectmesh.Scale = effectmesh.Scale - Vector3.new(11,29,11)
O.Transparency = O.Transparency + 0.1
O2.Transparency = O2.Transparency + 0.1
O3.Transparency = O3.Transparency + 0.1
O4.Transparency = O4.Transparency + 0.1
pro.Transparency = p.Transparency + 0.01
wait()
end
Effect:remove()
pro:remove()
fer:remove()
smk:remove()
noob:remove()
noobz:remove()
nubz:remove()
narb:remove()
RefreshWelds()
game.Lighting.TimeOfDay = 14
game.Lighting.Brightness = 0
model:remove()
Human.PlatformStand = false
Torso.Anchored = false
Human.WalkSpeed = 16
wait(10)
disabled = false
end
function lul(mouse)
mouse.Icon = "http://www.roblox.com/asset/?id=41672909"
mouse.Button1Down:connect(onButton1Down)
end
function explhit(drumstep)
for d,s in pairs (drumstep:children()) do
if s.className == "Humanoid" then
s:takeDamage(80)
end
end
end
function chargeup()
Welds1()
wait(0.4)
ChargeWelds()
wait(0.3)
StartCharge()
wait()
MidCharge()
wait(0.5)
EndCharge()
wait(0.4)
end
function EndCharge()
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(12, 12, 12)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Really black")
for i = 1,10 do
p.Size = p.Size - Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
wait()
end
p:remove()
end
function MidCharge()
local wow = Instance.new("Part",workspace)
wow.Anchored = true
wow.CanCollide = false
wow.Reflectance = 0.32
wow.formFactor = "Custom"
wow.Size = Vector3.new(12,12,12)
wow.TopSurface = "Smooth"
wow.Transparency = 0.5
wow.BottomSurface = "Smooth"
wow.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow.BrickColor = BrickColor.new("Really black")
local wow2 = Instance.new("Part",workspace)
wow2.Anchored = true
wow2.CanCollide = false
wow2.Reflectance = 0.32
wow2.formFactor = "Custom"
wow2.Size = Vector3.new(12,12,12)
wow2.TopSurface = "Smooth"
wow2.Transparency = 0.5
wow2.BottomSurface = "Smooth"
wow2.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow2.BrickColor = BrickColor.new("Lime green")
local wow11 = Instance.new("Part",workspace)
wow11.Anchored = true
wow11.CanCollide = false
wow11.Reflectance = 0.32
wow11.formFactor = "Custom"
wow11.Size = Vector3.new(12,12,12)
wow11.TopSurface = "Smooth"
wow11.Transparency = 0.5
wow11.BottomSurface = "Smooth"
wow11.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow11.BrickColor = BrickColor.new("Lavender")
local wow4 = Instance.new("Part",workspace)
wow4.Anchored = true
wow4.CanCollide = false
wow4.Reflectance = 0.32
wow4.formFactor = "Custom"
wow4.Size = Vector3.new(12,12,12)
wow4.TopSurface = "Smooth"
wow4.Transparency = 0.5
wow4.BottomSurface = "Smooth"
wow4.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow4.BrickColor = BrickColor.new("Toothpaste")
local Taco = Instance.new("SelectionBox",wow)
Taco.Visible = true
Taco.Color = BrickColor.new("Lime green")
Taco.Adornee = Taco.Parent
local Tacoz = Taco:clone()
Tacoz.Parent = wow2
Tacoz.Color = BrickColor.new("Really black")
Tacoz.Adornee = Tacoz.Parent
local Taco5 = Tacoz:clone()
Taco5.Parent = wow4
Taco5.Adornee = Taco5.Parent
Taco5.Color = BrickColor.new("Lavender")
local Tacosh = Tacoz:clone()
Tacosh.Parent = wow11
Tacosh.Adornee = Tacosh.Parent
Tacosh.Color = BrickColor.new("Toothpaste")
for i = 1,20 do
wait()
wow11.CFrame = wow11.CFrame * CFrame.fromEulerAnglesXYZ(6,6,6)
wow4.CFrame = wow4.CFrame * CFrame.fromEulerAnglesXYZ(-6,-6,-6)
wow2.CFrame = wow2.CFrame * CFrame.fromEulerAnglesXYZ(-3,2,6)
wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(5,1,-6)
end
wow:remove()
wow2:remove()
wow4:remove()
wow11:remove()
end
function StartCharge()
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0.6
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(3,3,3)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Really black")
local O = Instance.new("Part",model)
O.Anchored = true
O.CanCollide = false
O.Transparency = 0
O.Reflectance = 0.3
O.formFactor = "Symmetric"
O.Size = Vector3.new(0, 0, 0)
O.TopSurface = "Smooth"
O.BottomSurface = "Smooth"
O.Name = "Sharingan"
O.Shape = "Ball"
O.CFrame = Torso.CFrame
O.BrickColor = BrickColor.new("Lime green")
local Mesh = Instance.new("SpecialMesh")
Mesh.Parent = O
Mesh.MeshType = "FileMesh"
Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh.TextureId = ""
for i = 1,10 do
p.Size = p.Size + Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
p.Transparency = p.Transparency + 0.1
O.Transparency = O.Transparency + 0.1
Mesh.Scale = Mesh.Scale + Vector3.new(4, 4, 4)
wait()
end
p:remove()
O:remove()
end
function onTouched(Taco)
if Taco.Parent.Name ~= pwn.Name and Taco.Parent.Parent.Name ~= pwn.Name then
if Taco.Parent.className == "Model" or Taco.Parent.Parent.className == "Model" then
for k,f in pairs(Taco.Parent:children()) do
if f.className == "Part" then
f.Anchored = false
coroutine.resume(coroutine.create(function()
f.Velocity = (Head.Position - f.Position).unit * -150
wait(0.4)
f.Veclovity = Vector3.new(0,0,0)
end))
elseif f.className == "ForceField" then
f:remove()
elseif f.className == "Hat" then
f:remove()
end
end
end
end
end
function shock()
local wowz = Instance.new("Part",workspace)
wowz.Anchored = true
wowz.CanCollide = false
wowz.Reflectance = 0.32
wowz.formFactor = "Custom"
wowz.Size = Vector3.new(0.2,0.2,0.2)
wowz.TopSurface = "Smooth"
wowz.Transparency = 0
wowz.BottomSurface = "Smooth"
wowz.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wowz.BrickColor = BrickColor.new("Really black")
local Mesh2 = Instance.new("SpecialMesh",wow)
Mesh2.MeshType = "FileMesh"
Mesh2.Scale = Vector3.new(6,0.5,6)
Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
Mesh2.TextureId = ""
for i = 1,30 do
wowz.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0)
wait()
wowz.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
wowz.BrickColor = BrickColor.Random()
end
wowz:remove()
end
function spinmesh()
local wowz = Instance.new("Part",char)
wowz.Anchored = true
wowz.CanCollide = false
wowz.Reflectance = 0.32
wowz.Shape = "Ball"
wowz.Transparency = 0
wowz.formFactor = "Custom"
wowz.Size = Vector3.new(9,9,9)
wowz.TopSurface = "Smooth"
wowz.BottomSurface = "Smooth"
wowz.CFrame = Torso.CFrame
wowz.BrickColor = BrickColor.new("Really black")
wait(3)
wowz:remove()
end
meshInsertion = coroutine.create(spinmesh)
core = coroutine.create(shock)
Tewl.Name = Nim
Tewl.Selected:connect(lul)

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