math.
randomseed(tick())
local pwn = game:service('Players').LocalPlayer
local char = pwn.Character
local pk = pwn.Backpack
local Human = char.Humanoid
local Torso = char.Torso
local Head = char.Head
local LeftArm = char["Left Arm"]
local RightArm = char["Right Arm"]
local LeftLeg = char["Left Leg"]
local RightLeg = char["Right Leg"]
local Neck = char.Torso["Neck"]
local RightShoulder = char.Torso["Right Shoulder"]
local LeftShoulder = char.Torso["Left Shoulder"]
local RightHip = char.Torso["Right Hip"]
local LeftHip = char.Torso["Left Hip"]
local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
local Tewl = Instance.new("HopperBin",pk)
local Nim = "Time Blast"
local disabled = false
function ChargeWelds()
if Torso.Anchored then
Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
else
Torso.Anchored = true
Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
end
coroutine.resume(meshInsertion)
TiltX = 2
TiltY = 0
TiltZ = 2
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
TiltX = 2
TiltY = 0
TiltZ = 2
MoveX = 0
MoveY = 0
MoveZ = 0
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX,MoveY,MoveZ)
TiltX = 0.3
TiltY = 0
TiltZ = 0.3
MoveX = 0
MoveY = 0
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
end
function RefreshWelds()
Neck.C0 = NeckC0
Neck.C1 = NeckC1
RightShoulder.C0 = RightShoulderC0
RightShoulder.C1 = RightShoulderC1
LeftShoulder.C0 = LeftShoulderC0
LeftShoulder.C1 = LeftShoulderC1
RightHip.C0 = RightHipC0
RightHip.C1 = RightHipC1
LeftHip.C0 = LeftHipC0
LeftHip.C1 = LeftHipC1
end
function Welds1()
TiltX = 0
TiltY = 0
TiltZ = 1.57
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
TiltX = -0.05
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0.1
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
end
function Welds2()
TiltX = 100
TiltY = 20
TiltZ = -20
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) *
CFrame.new(MoveX, MoveY, MoveZ)
TiltX = 0
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,
MoveY, MoveZ)
end
function onButton1Down(mouse)
if disabled == true then
return
end
Torso.Anchored = true
Human.PlatformStand = true
Human.WalkSpeed = 0
disabled = true
narb = Instance.new("ForceField",char)
noob = narb:clone()
noobz = narb:clone()
nubz = narb:clone()
coroutine.resume(coroutine.create(function()
for x = 1,150 do
Torso.CFrame = Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-100,100),0)
wait()
end
end))
chargeup()
local wow = Instance.new("Part",workspace)
wow.Anchored = true
wow.CanCollide = false
wow.Reflectance = 0.32
wow.formFactor = "Custom"
wow.Size = Vector3.new(0.2,0.2,0.2)
wow.TopSurface = "Smooth"
wow.Transparency = 0
wow.BottomSurface = "Smooth"
wow.CFrame = Torso.CFrame
wow.BrickColor = BrickColor.new("Really black")
local Mesh2 = Instance.new("SpecialMesh",wow)
Mesh2.MeshType = "FileMesh"
Mesh2.Scale = Vector3.new(4.5,0.5,4.5)
Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
Mesh2.TextureId = ""
for i = 1,30 do
wow.CFrame = Torso.CFrame * CFrame.new(0,-7.5,0)
wait()
wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,-6,0)
wow.Transparency = wow.Transparency + 0.1
end
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(12, 12, 12)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Lime green")
local lol = Instance.new("Explosion",workspace)
lol.Position = Torso.Position
lol.BlastRadius = 450
lol.BlastPressure = 0
for i = 1,10 do
wait()
p.Size = p.Size + Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
p.Transparency = p.Transparency + 0.1
end
game.Lighting.TimeOfDay = 6
p:remove()
wow:remove()
Welds2()
wait(0.5)
Welds1()
wait(0.5)
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0.1, 0, 2)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0.1, 0, -2)
wait(1)
for i = 1,20 do
game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
wait()
end
game.Lighting.Ambient = Color3.new(1,1,1)
local model = Instance.new("Model",char)
local fer = Instance.new("Fire",Torso)
fer.Size = 30
fer.Heat = 18
fer.Color = BrickColor.new("Really red").Color
fer.SecondaryColor = BrickColor.new("Really black").Color
local smk = Instance.new("Smoke",Torso)
smk.Opacity = 1
smk.RiseVelocity = 25
smk.Size = 12
smk.Color = BrickColor.new("Really red").Color
local O = Instance.new("Part",model)
O.Anchored = true
O.CanCollide = false
O.Transparency = 0
O.Reflectance = 0.3
O.formFactor = "Symmetric"
O.Size = Vector3.new(0, 0, 0)
O.TopSurface = "Smooth"
O.BottomSurface = "Smooth"
O.Name = "Sharingan"
O.Shape = "Ball"
O.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
O.BrickColor = BrickColor.new("Really red")
local Mesh = Instance.new("SpecialMesh")
Mesh.Parent = O
Mesh.MeshType = "FileMesh"
Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh.TextureId = ""
local O2 = Instance.new("Part",model)
O2.Anchored = true
O2.CanCollide = false
O2.Transparency = 0
O2.Reflectance = 0.3
O2.formFactor = "Symmetric"
O2.Size = Vector3.new(0, 0, 0)
O2.TopSurface = "Smooth"
O2.BottomSurface = "Smooth"
O2.Name = "Sharingan"
O2.Shape = "Ball"
O2.CFrame = Torso.CFrame
O2.BrickColor = BrickColor.new("Really red")
local Mesh3 = Instance.new("SpecialMesh")
Mesh3.Parent = O2
Mesh3.MeshType = "FileMesh"
Mesh3.Scale = Vector3.new(1, 1, 1)
Mesh3.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh3.TextureId = ""
local O3 = Instance.new("Part",model)
O3.Anchored = true
O3.CanCollide = false
O3.Transparency = 0
O3.Reflectance = 0.3
O3.formFactor = "Symmetric"
O3.Size = Vector3.new(0, 0, 0)
O3.TopSurface = "Smooth"
O3.BottomSurface = "Smooth"
O3.Name = "Sharingan"
O3.Shape = "Ball"
O3.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
O3.BrickColor = BrickColor.new("Really red")
local Mesh4 = Instance.new("SpecialMesh")
Mesh4.Parent = O3
Mesh4.MeshType = "FileMesh"
Mesh4.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh4.TextureId = ""
local O4 = Instance.new("Part",model)
O4.Anchored = true
O4.CanCollide = false
O4.Transparency = 0
O4.Reflectance = 0.3
O4.formFactor = "Symmetric"
O4.Size = Vector3.new(0, 0, 0)
O4.TopSurface = "Smooth"
O4.BottomSurface = "Smooth"
O4.Name = "Sharingan"
O4.Shape = "Ball"
O4.CFrame = Torso.CFrame
O4.BrickColor = BrickColor.new("Really red")
local Mesh5 = Instance.new("SpecialMesh")
Mesh5.Parent = O4
Mesh5.MeshType = "FileMesh"
Mesh5.Scale = Vector3.new(1, 1, 1)
Mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh5.TextureId = ""
local pro = Instance.new("Part",char)
pro.Anchored = true
pro.CanCollide = true
pro.Transparency = 0.2
pro.Reflectance = 0.3
pro.formFactor = "Symmetric"
pro.Size = Vector3.new(1, 1, 1)
pro.TopSurface = "Smooth"
pro.BottomSurface = "Smooth"
pro.Name = "Sharingan"
pro.Shape = "Ball"
pro.BrickColor = BrickColor.new("White")
pro.CFrame = Torso.CFrame
pro.Touched:connect(onTouched)
local lol = Instance.new("Explosion",workspace)
lol.Position = Torso.Position
lol.BlastRadius = 65
lol.BlastPressure = 900000
lol.Hit:connect(explhit)
local Effect = Instance.new("Part",pro)
Effect.Anchored = true
Effect.CanCollide = false
Effect.Size = Vector3.new(1, 1, 1)
Effect.formFactor = "Symmetric"
Effect.Transparency = 0.6
Effect.BrickColor = BrickColor.new("Toothpaste")
Effect.CFrame = Torso.CFrame
Effect.Reflectance = 0.6
Effect.TopSurface = "Smooth"
Effect.BottomSurface = "Smooth"
local EffectMesh = Instance.new("CylinderMesh",Effect)
EffectMesh.Scale = Vector3.new(3, 90000, 3)
local effect = Effect:Clone()
local effectmesh = EffectMesh:Clone()
effect.Parent = pro
effectmesh.Parent = effect
for i = 1,75 do
effect.Reflectance = math.random()
Effect.Reflectance = math.random()
effectmesh.Scale = effectmesh.Scale + Vector3.new(1,0,1)
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2,0,2)
Mesh.Scale = Mesh.Scale + Vector3.new(3, 3, 3)
Mesh3.Scale = Mesh.Scale
Mesh4.Scale = Mesh.Scale
Mesh5.Scale = Mesh.Scale
O.CFrame = O.CFrame * CFrame.fromEulerAnglesXYZ(6,0,0)
O2.CFrame = O2.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
O3.CFrame = O3.CFrame * CFrame.fromEulerAnglesXYZ(0,6,6)
O4.CFrame = O4.CFrame * CFrame.fromEulerAnglesXYZ(6,0,6)
pro.Size = pro.Size + Vector3.new(3,3,3)
pro.CFrame = Torso.CFrame
O.BrickColor = BrickColor.new("Lime green")
O2.BrickColor = BrickColor.new("Lime green")
O3.BrickColor = BrickColor.new("Lime green")
O4.BrickColor = BrickColor.new("Lime green")
pro.BrickColor = BrickColor.new("Really black")
wait()
end
coroutine.resume(core)
for i = 1,10 do
Effect.Reflectance = 0 + 0.1
effect.Reflectance = 0 + 0.1
EffectMesh.Scale = EffectMesh.Scale - Vector3.new(12,30,12)
effectmesh.Scale = effectmesh.Scale - Vector3.new(11,29,11)
O.Transparency = O.Transparency + 0.1
O2.Transparency = O2.Transparency + 0.1
O3.Transparency = O3.Transparency + 0.1
O4.Transparency = O4.Transparency + 0.1
pro.Transparency = p.Transparency + 0.01
wait()
end
Effect:remove()
pro:remove()
fer:remove()
smk:remove()
noob:remove()
noobz:remove()
nubz:remove()
narb:remove()
RefreshWelds()
game.Lighting.TimeOfDay = 14
game.Lighting.Brightness = 0
model:remove()
Human.PlatformStand = false
Torso.Anchored = false
Human.WalkSpeed = 16
wait(10)
disabled = false
end
function lul(mouse)
mouse.Icon = "http://www.roblox.com/asset/?id=41672909"
mouse.Button1Down:connect(onButton1Down)
end
function explhit(drumstep)
for d,s in pairs (drumstep:children()) do
if s.className == "Humanoid" then
s:takeDamage(80)
end
end
end
function chargeup()
Welds1()
wait(0.4)
ChargeWelds()
wait(0.3)
StartCharge()
wait()
MidCharge()
wait(0.5)
EndCharge()
wait(0.4)
end
function EndCharge()
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(12, 12, 12)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Really black")
for i = 1,10 do
p.Size = p.Size - Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
wait()
end
p:remove()
end
function MidCharge()
local wow = Instance.new("Part",workspace)
wow.Anchored = true
wow.CanCollide = false
wow.Reflectance = 0.32
wow.formFactor = "Custom"
wow.Size = Vector3.new(12,12,12)
wow.TopSurface = "Smooth"
wow.Transparency = 0.5
wow.BottomSurface = "Smooth"
wow.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow.BrickColor = BrickColor.new("Really black")
local wow2 = Instance.new("Part",workspace)
wow2.Anchored = true
wow2.CanCollide = false
wow2.Reflectance = 0.32
wow2.formFactor = "Custom"
wow2.Size = Vector3.new(12,12,12)
wow2.TopSurface = "Smooth"
wow2.Transparency = 0.5
wow2.BottomSurface = "Smooth"
wow2.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow2.BrickColor = BrickColor.new("Lime green")
local wow11 = Instance.new("Part",workspace)
wow11.Anchored = true
wow11.CanCollide = false
wow11.Reflectance = 0.32
wow11.formFactor = "Custom"
wow11.Size = Vector3.new(12,12,12)
wow11.TopSurface = "Smooth"
wow11.Transparency = 0.5
wow11.BottomSurface = "Smooth"
wow11.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow11.BrickColor = BrickColor.new("Lavender")
local wow4 = Instance.new("Part",workspace)
wow4.Anchored = true
wow4.CanCollide = false
wow4.Reflectance = 0.32
wow4.formFactor = "Custom"
wow4.Size = Vector3.new(12,12,12)
wow4.TopSurface = "Smooth"
wow4.Transparency = 0.5
wow4.BottomSurface = "Smooth"
wow4.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow4.BrickColor = BrickColor.new("Toothpaste")
local Taco = Instance.new("SelectionBox",wow)
Taco.Visible = true
Taco.Color = BrickColor.new("Lime green")
Taco.Adornee = Taco.Parent
local Tacoz = Taco:clone()
Tacoz.Parent = wow2
Tacoz.Color = BrickColor.new("Really black")
Tacoz.Adornee = Tacoz.Parent
local Taco5 = Tacoz:clone()
Taco5.Parent = wow4
Taco5.Adornee = Taco5.Parent
Taco5.Color = BrickColor.new("Lavender")
local Tacosh = Tacoz:clone()
Tacosh.Parent = wow11
Tacosh.Adornee = Tacosh.Parent
Tacosh.Color = BrickColor.new("Toothpaste")
for i = 1,20 do
wait()
wow11.CFrame = wow11.CFrame * CFrame.fromEulerAnglesXYZ(6,6,6)
wow4.CFrame = wow4.CFrame * CFrame.fromEulerAnglesXYZ(-6,-6,-6)
wow2.CFrame = wow2.CFrame * CFrame.fromEulerAnglesXYZ(-3,2,6)
wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(5,1,-6)
end
wow:remove()
wow2:remove()
wow4:remove()
wow11:remove()
end
function StartCharge()
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0.6
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(3,3,3)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Really black")
local O = Instance.new("Part",model)
O.Anchored = true
O.CanCollide = false
O.Transparency = 0
O.Reflectance = 0.3
O.formFactor = "Symmetric"
O.Size = Vector3.new(0, 0, 0)
O.TopSurface = "Smooth"
O.BottomSurface = "Smooth"
O.Name = "Sharingan"
O.Shape = "Ball"
O.CFrame = Torso.CFrame
O.BrickColor = BrickColor.new("Lime green")
local Mesh = Instance.new("SpecialMesh")
Mesh.Parent = O
Mesh.MeshType = "FileMesh"
Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh.TextureId = ""
for i = 1,10 do
p.Size = p.Size + Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
p.Transparency = p.Transparency + 0.1
O.Transparency = O.Transparency + 0.1
Mesh.Scale = Mesh.Scale + Vector3.new(4, 4, 4)
wait()
end
p:remove()
O:remove()
end
function onTouched(Taco)
if Taco.Parent.Name ~= pwn.Name and Taco.Parent.Parent.Name ~= pwn.Name then
if Taco.Parent.className == "Model" or Taco.Parent.Parent.className == "Model" then
for k,f in pairs(Taco.Parent:children()) do
if f.className == "Part" then
f.Anchored = false
coroutine.resume(coroutine.create(function()
f.Velocity = (Head.Position - f.Position).unit * -150
wait(0.4)
f.Veclovity = Vector3.new(0,0,0)
end))
elseif f.className == "ForceField" then
f:remove()
elseif f.className == "Hat" then
f:remove()
end
end
end
end
end
function shock()
local wowz = Instance.new("Part",workspace)
wowz.Anchored = true
wowz.CanCollide = false
wowz.Reflectance = 0.32
wowz.formFactor = "Custom"
wowz.Size = Vector3.new(0.2,0.2,0.2)
wowz.TopSurface = "Smooth"
wowz.Transparency = 0
wowz.BottomSurface = "Smooth"
wowz.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wowz.BrickColor = BrickColor.new("Really black")
local Mesh2 = Instance.new("SpecialMesh",wow)
Mesh2.MeshType = "FileMesh"
Mesh2.Scale = Vector3.new(6,0.5,6)
Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
Mesh2.TextureId = ""
for i = 1,30 do
wowz.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0)
wait()
wowz.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
wowz.BrickColor = BrickColor.Random()
end
wowz:remove()
end
function spinmesh()
local wowz = Instance.new("Part",char)
wowz.Anchored = true
wowz.CanCollide = false
wowz.Reflectance = 0.32
wowz.Shape = "Ball"
wowz.Transparency = 0
wowz.formFactor = "Custom"
wowz.Size = Vector3.new(9,9,9)
wowz.TopSurface = "Smooth"
wowz.BottomSurface = "Smooth"
wowz.CFrame = Torso.CFrame
wowz.BrickColor = BrickColor.new("Really black")
wait(3)
wowz:remove()
end
meshInsertion = coroutine.create(spinmesh)
core = coroutine.create(shock)
Tewl.Name = Nim
Tewl.Selected:connect(lul)