Broly
Broly
--// Start
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HP:Destroy()
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel:Destroy()
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.StaminaBar:Destroy()
wait(0.1)
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Run.An
imationId = "rbxassetid://4576074471"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Idle.A
nimationId = "rbxassetid://4900761581"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Walk.A
nimationId = "rbxassetid://4370512420"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Jump.A
nimationId = "rbxassetid://4087647775"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Fall.A
nimationId = "rbxassetid://6136052357"
game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Block.
AnimationId = "rbxassetid://4088050522"
function funnysoundeffect(Sound)
local SE = Instance.new("Sound",char["Throw Away Effects"])
SE.Volume = 3
SE.Name = "SoundEffect"
SE.PlaybackSpeed = 1
SE.SoundId = Sound
SE.Looped = false
SE:Play()
end
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=2121251824"
pants.PantsTemplate = "http://www.roblox.com/asset/?id=2121244395"
char.Humanoid.JumpPower = 120
main.RunSpeed.Value = 120
spawn(function()
humanoid = char.Humanoid
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4575983939"
local k = char.Humanoid:LoadAnimation(Anim)
landed = false
humanoid.StateChanged:Connect(function(oldState, newState)
if newState == Enum.HumanoidStateType.Jumping then
if not landed then
landed = true
return
end
elseif newState == Enum.HumanoidStateType.Landed and landed then
landed = false
for _,v in pairs(rep.Effects:GetChildren()) do
if v.Name == 'HardLandSmoke' then
clone99 = v:Clone()
clone99.Parent = char.HumanoidRootPart
clone99.CFrame = char.HumanoidRootPart.CFrame
clone99.Anchored = false
clone99.Name = 'DarkSmoke'
clone99.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-3,0)
k:Play()
camShake:Shake(CameraShaker.Presets.Explosion)
for i,v in pairs(getconnections(remotes.Effects.OnClientEvent)) do
v:Fire({"Model","HighJump2",rep["HumanoidRootPart"].CFrame * CFrame.new(0,-3,0)})
Disabled = false
end
wait(3)
clone99:Destroy()
end
end
end
end)
end)
char.ForceField:Destroy()
char.HateArm:Destroy()
char.HeartLocket:Destroy()
char.Head.face:Destroy()
for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
if v:IsA("Accessory") then
v:Destroy()
end
end
function BlackFlash()
for _,v in pairs(rep.Resources.LocalScripts:GetChildren()) do
if v.Name == 'BlackScreen' then
clone = v:Clone()
clone.Parent = char
end
end
end
char.RealKnife.Trail:Destroy()
task.spawn(function()
while true do
wait()
char.RealKnife.Handle.Transparency = 1
char.RealKnife.Blade.Transparency = 1
end
end)
clickanims.BladesCombat.Light1.AnimationId = "rbxassetid://4800745250"
clickanims.BladesCombat.Light2.AnimationId = "rbxassetid://4906045655"
clickanims.BladesCombat.Light3.AnimationId = "rbxassetid://4800436094"
clickanims.BladesCombat.Light4.AnimationId = "rbxassetid://4800438618"
clickanims.BladesCombat.Light5.AnimationId = "rbxassetid://4800436094"
clickanims.BladesCombat.Light6.AnimationId = "rbxassetid://5776243290"
function effect(name,offset,color,s,rotation)
local effect = game:GetService("ReplicatedStorage").Effects[name]:Clone()
effect.Parent = char
for _,v in pairs(effect:GetDescendants()) do
spawn(function()
Angle = rotation
v.CFrame = char.HumanoidRootPart.CFrame*offset*Angle
end)
spawn(function()
if v:IsA('ParticleEmitter') then
v.Color = ColorSequence.new(color)
else
v.Color = color
end
end)
spawn(function()
v.Size = v.Size*s
end)
end
end
end
end
function explode(outercol,innercol,type,time,offset)
spawn(function()
char = char
if type == 'Big' then
local explosion =
game:GetService("ReplicatedStorage").Effects.UndyingExplosion:Clone()
explosion.Parent = char
local sound = Instance.new("Sound",char)
sound.SoundId = 'rbxassetid://138210320'
sound.Looped = false
sound.Volume = 5
for _,v in pairs(explosion:GetDescendants()) do
if v:IsA('Part') then
v.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,-1.5,0)*offset
if v.Name == 'Explosion' and v.Color == Color3.fromRGB(248, 248, 248) then
v.Color = innercol
elseif v.Name == 'Explosion' and v.Color == Color3.fromRGB(0, 255, 255) then
v.Color = outercol
end
end
end
sound:Play()
wait(4)
sound:Destroy()
elseif type == 'Small' then
local explosion =
game:GetService("ReplicatedStorage").Effects.DeltaExplosion:Clone()
explosion.Parent = char
local sound = Instance.new("Sound",char)
sound.SoundId = 'rbxassetid://138210320'
sound.Looped = false
sound.Volume = 3
for _,v in pairs(explosion:GetDescendants()) do
if v:IsA('Part') then
v.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,-1.5,0)*offset
if v.Name == 'Explosion' and v.Color == Color3.fromRGB(248, 248, 248) then
v.Color = innercol
elseif v.Name == 'Explosion' and v.Color == Color3.fromRGB(255, 176, 0) then
v.Color = outercol
end
end
end
sound:Play()
wait(4)
sound:Destroy()
elseif type == 'Power' then
local explosion =
game:GetService("ReplicatedStorage").Effects.BlastExplosion:Clone()
explosion.Parent = char
local sound = Instance.new("Sound",char)
sound.SoundId = 'rbxassetid://138210320'
sound.Looped = false
sound.Volume = 1.5
for _,v in pairs(explosion:GetDescendants()) do
if v:IsA('Part') then
v.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,-1.5,0)*offset
if v.Name == 'Explosion1' then
v.Color = outercol
elseif v.Name == 'Explosion2' then
v.Color = innercol
end
end
end
spawn(function()
sound:Play()
wait(4)
sound:Destroy()
end)
wait(time)
explosion.End.Value = true
end
end)
end
delay(0.1, function ()
for _, v in pairs(getgc()) do
if type(v) == 'function' and string.find(debug.getinfo(v)['source'],
'CharaMoves') then
local SafeKeycodes = {
['Enum.KeyCode.W'] = true,
['Enum.KeyCode.A'] = true,
['Enum.KeyCode.S'] = true,
['Enum.KeyCode.D'] = true,
['Enum.KeyCode.F'] = true
}
rep.DefaultChatSystemChatEvents.SayMessageRequest:Destroy()
remotes.Damage:InvokeServer(unpack(args))
camShake:Shake(CameraShaker.Presets.Explosion)
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
tar = char.HumanoidRootPart.CFrame*CFrame.new(0,75,0) +
char.HumanoidRootPart.CFrame.lookVector * -50
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
v2 = Instance.new('BodyPosition',char.HumanoidRootPart)
fol = Instance.new('Folder',v2)
v2.Name = 'Client'
v2.MaxForce = Vector3.new(1,1,1)*100000
v2.D = 4000
v2.P = 60000
v2.Position = (tar).p
wait(0.4)
v2:Destroy()
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
tar = char.HumanoidRootPart.CFrame*CFrame.new(0,0.001,0) +
char.HumanoidRootPart.CFrame.lookVector * 35
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
v2 = Instance.new('BodyPosition',char.HumanoidRootPart)
fol = Instance.new('Folder',v2)
v2.Name = 'Client'
v2.MaxForce = Vector3.new(1,1,1)*100000
v2.D = 900
v2.P = 60000
v2.Position = (tar).p
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4910232706"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(0.9)
k.TimePosition = 0.5
wait(0.2)
funnysoundeffect("rbxassetid://441202925")
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["CombatInv"] = true,
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = Vector3.new(0, -70, 0),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 10
}
}
remotes.Damage:InvokeServer(unpack(args))
camShake:Shake(CameraShaker.Presets.Explosion)
v2:Destroy()
wait(1)
char["Throw Away Effects"]:ClearAllChildren()
wait(cooldown)
debounce = true
end
end
end)
remotes.Damage:InvokeServer(unpack(args))
camShake:Shake(CameraShaker.Presets.Explosion)
effect("HighJump2", CFrame.new(Vector3.new(0,0,-5)),
ColorSequence.new(Color3.new(242, 243, 243),Color3.new(242, 243, 243)) , 4,
CFrame.Angles(math.rad(-90),0,0))
wait(0.1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4929700678"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
funnysoundeffect("rbxassetid://6968100828")
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2,
["Velocity"] = char.HumanoidRootPart.CFrame.lookVector * 0.001,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 9
}
}
remotes.Damage:InvokeServer(unpack(args))
camShake:Shake(CameraShaker.Presets.Explosion)
effect("HighJump2", CFrame.new(Vector3.new(0,0,-5)),
ColorSequence.new(Color3.new(242, 243, 243),Color3.new(242, 243, 243)) , 4,
CFrame.Angles(math.rad(-90),0,0))
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4929723918"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
funnysoundeffect("rbxassetid://1693499499")
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = char.HumanoidRootPart.CFrame.lookVector * 0.001,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 9
}
}
remotes.Damage:InvokeServer(unpack(args))
camShake:Shake(CameraShaker.Presets.Explosion)
effect("HighJump2", CFrame.new(Vector3.new(0,0,-5)),
ColorSequence.new(Color3.new(242, 243, 243),Color3.new(242, 243, 243)) , 4,
CFrame.Angles(math.rad(-90),0,0))
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4906072632"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
funnysoundeffect("rbxassetid://6968100828")
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
["Velocity"] = char.HumanoidRootPart.CFrame.lookVector * 0.001,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 9
}
}
remotes.Damage:InvokeServer(unpack(args))
camShake:Shake(CameraShaker.Presets.Explosion)
effect("HighJump2", CFrame.new(Vector3.new(0,0,-5)),
ColorSequence.new(Color3.new(242, 243, 243),Color3.new(242, 243, 243)) , 4,
CFrame.Angles(math.rad(-90),0,0))
wait(0.1)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4906108508"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
funnysoundeffect("rbxassetid://441202925")
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = char.HumanoidRootPart.CFrame.lookVector * 50,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 10
}
}
remotes.Damage:InvokeServer(unpack(args))
effect("HighJump2", CFrame.new(Vector3.new(0,0,-5)),
ColorSequence.new(Color3.new(242, 243, 243),Color3.new(242, 243, 243)) , 4,
CFrame.Angles(math.rad(-90),0,0))
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4575857193"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
k.TimePosition = 0.2
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
tar = char.HumanoidRootPart.CFrame*CFrame.new(0,30,0) +
char.HumanoidRootPart.CFrame.lookVector * -35
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
v2 = Instance.new('BodyPosition',char.HumanoidRootPart)
fol = Instance.new('Folder',v2)
v2.Name = 'Client'
v2.MaxForce = Vector3.new(1,1,1)*100000
v2.D = 2500
v2.P = 60000
v2.Position = (tar).p
wait(0.5)
v2:Destroy()
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
tar = char.HumanoidRootPart.CFrame*CFrame.new(0,-25,0) +
char.HumanoidRootPart.CFrame.lookVector * -35
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
v2 = Instance.new('BodyPosition',char.HumanoidRootPart)
fol = Instance.new('Folder',v2)
v2.Name = 'Client'
v2.MaxForce = Vector3.new(1,1,1)*100000
v2.D = 2500
v2.P = 60000
v2.Position = (tar).p
wait(0.2)
v2:Destroy()
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4575983939"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
for i,v in
pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientE
vent)) do
v:Fire({"Model","HighJump2",char["HumanoidRootPart"].CFrame * CFrame.new(0,-3,0)})
Disabled = false
end
camShake:Shake(CameraShaker.Presets.Explosion)
char["Throw Away Effects"]:ClearAllChildren()
wait(cooldown)
debounce = true
end
end
end)
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(0.7)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["CombatInv"] = true,
["Velocity"] = Vector3.new(0, 2, 0),
["Damage"] = 2
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
funnysoundeffect("rbxassetid://441202925")
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
["Velocity"] = char.HumanoidRootPart.CFrame.lookVector * 120,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
camShake:Shake(CameraShaker.Presets.Explosion)
wait(1)
char["Throw Away Effects"]:ClearAllChildren()
wait(cooldown)
debounce = true
end
end
end)
wait(0.5)
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
tar = char.HumanoidRootPart.CFrame*CFrame.new(0,75,0) +
char.HumanoidRootPart.CFrame.lookVector * -50
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
v2 = Instance.new('BodyPosition',char.HumanoidRootPart)
fol = Instance.new('Folder',v2)
v2.Name = 'Client'
v2.MaxForce = Vector3.new(1,1,1)*100000
v2.D = 2000
v2.P = 60000
v2.Position = (tar).p
wait(0.5)
wait(0.8)
k:AdjustSpeed(0)
wait(1)
k:AdjustSpeed(1)
BlackFlash()
wait(0.2)
charge:Destroy()
wait(0.5)
v2:Destroy()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileOrange",
[3] = "Spawn",
[4] = char.HumanoidRootPart.Position +
char.HumanoidRootPart.CFrame.lookVector * -10
}
}
remotes.CharaMoves:InvokeServer(unpack(args))
local projectiles = char.Attacks
remotes.CharaMoves:InvokeServer(unpack(args2))
end
end
end
wait(cooldown)
debounce = true
end
end
end)
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(0.8)
funnysoundeffect("rbxassetid://441202925")
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Velocity"] = Vector3.new(0, -20, 0),
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 9
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://5667215116"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
k.TimePosition = 0.4
camShake:Shake(CameraShaker.Presets.Explosion)
wait(1)
char["Throw Away Effects"]:ClearAllChildren()
wait(cooldown)
debounce = true
end
end
end)
game.ReplicatedStorage.Remotes.Functions:InvokeServer({getrenv()._G.Pass,"ChangeSet
ting","DeathScene", false})
wait(6.8)
spawn(function()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "Blocking",
[3] = true
}
}
game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args))
end)
char.HumanoidRootPart.Anchored = true
wait(4.65)
funnysoundeffect("rbxassetid://2648563122")
camShake:Shake(CameraShaker.Presets.BigExplosion)
for i,v in
pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientE
vent)) do
v:Fire({"Model","DashSmokeStart",char["Left Arm"].CFrame})
end
wait(5.4)
wait(0.3)
game:GetObjects("rbxassetid://8994333030")[1].Parent = game.Workspace
game.Workspace.SuperCharge.Name = "aura"
local cf0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
game.Workspace.aura.PointLight:Destroy()
effect("XEventEffect", CFrame.new(Vector3.new(0,0,0)),
ColorSequence.new(Color3.new(99, 248, 0),Color3.new(248, 248, 248)) , 7,
CFrame.Angles(math.rad(0),0,0))
char.XEventEffect.Crater3:Destroy()
char.XEventEffect.Crater2:Destroy()
char.XEventEffect.Crater:Destroy()
char.XEventEffect.Multiply.Color = Color3.fromRGB(99, 248, 0)
char.XEventEffect.Middle.Color = Color3.fromRGB(99, 248, 0)
char.XEventEffect.Mest1.Color = Color3.fromRGB(99, 248, 0)
wait()
char.BrolyHair:Destroy()
local BrolyHair3 = char.Head
local part = Instance.new("Part")
local mesh = Instance.new("SpecialMesh")
local weld = Instance.new("WeldConstraint")
part.Size = Vector3.new(0.5, 0.5, 0.5)
part.CanCollide = false
part.CanTouch = false
part.CanQuery = false
part.Color = Color3.fromRGB(99, 248, 0)
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = "rbxassetid://4701996880"
mesh.Scale = Vector3.new(0.85, 0.85, 0.85)
mesh.Parent = part
weld.Part0 = BrolyHair3
part.CFrame = BrolyHair3.CFrame * CFrame.new(-0.05,0.5,0.5) *
CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-85),math.rad(0)) -- Position
weld.Part1 = part
weld.Parent = part
part.Parent = BrolyHair3.Parent
part.Name = "BrolyHair3"
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'line' then
cloneq = v:Clone()
cloneq.Parent = char.HumanoidRootPart
cloneq.CFrame = char.HumanoidRootPart
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char['HumanoidRootPart']
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura' then
cloneq = v:Clone()
cloneq.Parent = char.Torso
cloneq.CFrame = char.Torso
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char['Torso']
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura2' then
cloneq = v:Clone()
cloneq.Parent = char.Torso
cloneq.CFrame = char.Torso
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char['Torso']
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura3' then
cloneq = v:Clone()
cloneq.Parent = char.Torso
cloneq.CFrame = char.Torso
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char['Torso']
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura' then
cloneq = v:Clone()
cloneq.Parent = char.Head
cloneq.CFrame = char.Head
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char['Head']
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura2' then
cloneq = v:Clone()
cloneq.Parent = char.Head
cloneq.CFrame = char.Head
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char['Head']
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura3' then
cloneq = v:Clone()
cloneq.Parent = char.Head
cloneq.CFrame = char.Head
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char['Head']
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura' then
cloneq = v:Clone()
cloneq.Parent = char["Left Arm"]
cloneq.CFrame = char["Left Arm"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Left Arm"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura2' then
cloneq = v:Clone()
cloneq.Parent = char["Left Arm"]
cloneq.CFrame = char["Left Arm"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Left Arm"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura3' then
cloneq = v:Clone()
cloneq.Parent = char["Left Arm"]
cloneq.CFrame = char["Left Arm"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Left Arm"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura' then
cloneq = v:Clone()
cloneq.Parent = char["Right Arm"]
cloneq.CFrame = char["Right Arm"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Right Arm"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura2' then
cloneq = v:Clone()
cloneq.Parent = char["Right Arm"]
cloneq.CFrame = char["Right Arm"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Right Arm"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura3' then
cloneq = v:Clone()
cloneq.Parent = char["Right Arm"]
cloneq.CFrame = char["Right Arm"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Right Arm"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura' then
cloneq = v:Clone()
cloneq.Parent = char["Left Leg"]
cloneq.CFrame = char["Left Leg"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Left Leg"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura2' then
cloneq = v:Clone()
cloneq.Parent = char["Left Leg"]
cloneq.CFrame = char["Left Leg"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Left Leg"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura3' then
cloneq = v:Clone()
cloneq.Parent = char["Left Leg"]
cloneq.CFrame = char["Left Leg"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Left Leg"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura' then
cloneq = v:Clone()
cloneq.Parent = char["Right Leg"]
cloneq.CFrame = char["Right Leg"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Right Leg"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura2' then
cloneq = v:Clone()
cloneq.Parent = char["Right Leg"]
cloneq.CFrame = char["Right Leg"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Right Leg"]
end
end
end)
spawn(function()
for _,v in pairs(char.GreenGlow:GetChildren()) do
if v.Name == 'aura3' then
cloneq = v:Clone()
cloneq.Parent = char["Right Leg"]
cloneq.CFrame = char["Right Leg"]
cloneq.Anchored = false
weld = Instance.new('Weld',cloneq)
weld.Part0 = cloneq
weld.Part1 = char["Right Leg"]
end
end
end)
char.HumanoidRootPart.Anchored = false
wait(6)
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
charge:Destroy()
wait(cooldown)
debounce = true
end
end
end)
remotes.CharaMoves:InvokeServer(unpack(args))
wait(cooldown)
debounce = true
end
end
end)
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(0.5)
funnysoundeffect("rbxassetid://441202925")
camShake:Shake(CameraShaker.Presets.BigExplosion)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["CombatInv"] = true,
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = char.HumanoidRootPart.CFrame.lookVector * 50,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
["Damage"] = 20
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(1)
char["Throw Away Effects"]:ClearAllChildren()
wait(cooldown)
debounce = true
end
end
end)
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
wait(0.7)
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
tar = char.HumanoidRootPart.CFrame*CFrame.new(0,15,0) +
char.HumanoidRootPart.CFrame.lookVector * 8
char.Humanoid:ChangeState(Enum.HumanoidStateType.Flying)
v2 = Instance.new('BodyPosition',char.HumanoidRootPart)
fol = Instance.new('Folder',v2)
v2.Name = 'Client'
v2.MaxForce = Vector3.new(1,1,1)*100000
v2.D = 2500
v2.P = 60000
v2.Position = (tar).p
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
funnysoundeffect("rbxassetid://6968100828")
camShake:Shake(CameraShaker.Presets.Explosion)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect2",
["CombatInv"] = true,
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0,0.001,0),
["Damage"] = 5
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://9069135484"
local k = char.Humanoid:LoadAnimation(Anim)
k:Play()
k.TimePosition = 0.3
funnysoundeffect("rbxassetid://6968100828")
camShake:Shake(CameraShaker.Presets.Explosion)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["CombatInv"] = true,
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0,0.001,0),
["Damage"] = 5
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
funnysoundeffect("rbxassetid://6968100828")
camShake:Shake(CameraShaker.Presets.Explosion)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect2",
["CombatInv"] = true,
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0,0.001,0),
["Damage"] = 5
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
funnysoundeffect("rbxassetid://441202925")
camShake:Shake(CameraShaker.Presets.Explosion)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["CombatInv"] = true,
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -20, 0) +
char.HumanoidRootPart.CFrame.lookVector * 50,
["Damage"] = 20
}
}
game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
v2:Destroy()
wait(1)
char["Throw Away Effects"]:ClearAllChildren()
wait(cooldown)
debounce = true
end
end
end)
local debounce = true
local cooldown = 0
game:GetService("UserInputService").InputBegan:Connect(function(key, typing)
if typing then return end
local button = Enum.KeyCode.Zero
if key.KeyCode == button then
if debounce then
debounce = false
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://7004737889"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k.TimePosition = 2
k:AdjustSpeed(1)
funnysoundeffect("rbxassetid://2119245840")
for i = 1,5 do
wait(0.1)
camShake:Shake(CameraShaker.Presets.Explosion)
joemama(1, "Normal", "HeavyHitEffect",
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
game:GetService("ReplicatedStorage").Sounds.Punch, Vector3.new(0,2,0), 0)
end
camShake:Shake(CameraShaker.Presets.BigExplosion)
joemama(1, "Knockback", "HeavyHitEffect",
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1,
game:GetService("ReplicatedStorage").Sounds.GroundHit,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 40 +
Vector3.new(0,20,0), 15)
wait(2)
game.Players.LocalPlayer.Character["Throw Away Effects"]:ClearAllChildren()
wait(cooldown)
debounce = true
end
end
end)
function Floating()
local bv = Instance.new("BodyVelocity")
bv.Name = "Client"
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
task.spawn(function()
while task.wait() do
bv.Velocity = Vector3.new(0,50,0)
end
end)
bv.Parent = char.HumanoidRootPart
return bv
end
funnysoundeffect("rbxassetid://2119249599")
explode(Color3.fromRGB(0, 255,
0),Color3.fromRGB(255,255,255),'Big',3,CFrame.new(0,0,0))
function dmgthing()
task.spawn(function()
while true do
wait()
for i, v in pairs(game.Workspace:GetDescendants()) do
if v.Name == "HumanoidRootPart" then
spawn(
function()
v.Size = Vector3.new(9999, 99999, 9999)
game.Players.LocalPlayer.Character.HumanoidRootPart.Size = Vector3.new(1.6, 1.6,
0.8)
end
)
end
end
end
end)
end
dmgthing()
game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args2))
explode(Color3.fromRGB(0, 255,
0),Color3.fromRGB(255,255,255),'Big',3,CFrame.new(0,0,0))
end
end
end
char.HumanoidRootPart.Anchored = false