local player = game.Players.
LocalPlayer
local backpack = player:WaitForChild("Backpack")
local character = player.Character or player.CharacterAdded:Wait()
local args = {
[1] = 0,
[2] = "11:11:11:11"
}
local replicatedStorage = game:GetService("ReplicatedStorage")
local itemRemote = replicatedStorage:WaitForChild("Item")
for _ = 1, 15 do
itemRemote:FireServer(unpack(args))
end
local tool = Instance.new("Tool")
tool.Name = "1 Punch"
tool.Parent = backpack
tool.RequiresHandle = false
local function activateFists()
for _, item in ipairs(backpack:GetChildren()) do
if item:IsA("Tool") and item.Name == "Fists" then
item.Parent = character
item:Activate()
end
end
for _, item in ipairs(character:GetChildren()) do
if item:IsA("Tool") and item.Name == "Fists" then
item:Activate()
end
end
end
local function onActivated()
activateFists()
end
tool.Activated:Connect(onActivated)
tool.RequiresHandle = false