INDEXX BEYOND
YOU NEED: 2+ players and 1+ sets of dice. ITEMS: Start with 3 items of your choice. They
Determine a setting together, a fun starting may be a Tool, Armor, or Weapon.
situation, and begin play. Everything else will TOOLS: Tools help you with applicable rolls.
happen naturally. Don’t let these rules bind ARMORS: Armor can be used to avoid injury.
you, let them guide you. WEAPON: Weapons can be used to injure.
By Sage Hamilton
By Sage Hamilton
When doing something risky, roll a d6. SKILLS: A character begins with no skills. In
▪ If skilled, use that die instead of d6. play, the GM may declare that the player has a
skill based on their actions. A player can have
▪ If hindered, use a d4 instead of d6+.
no more than 2 d10 skills and 3 d8 skills. If a
▪ If helped, roll another d6 and take highest. player wishes to be specialized, they may forgo
1-2 Disaster. Failure and consequences. two d8/d10 skills to have the next highest skill,
in this order:
3-4 Setback. Partial failure or success.
5+ Success. The higher the better. d6 → d8 → d10 → d12
This work is licensed under a Creative
Commons Attribution 4.0 International 24XX is CC BY Jason Tocci
License.