Log generated on 10/23/2020, 14:28
Flags
-----
hardwareDriver = true
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
forcedFSAA = false
Strings
-------
userName = wardr
appName = SimCity 4
version = 1.1.610.0
osVersion = Windows NT 6.2
computerName = DESKTOP-7I8K58H
CPU = GenuineIntel
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = igdumdim32.dll
driverVersion = 10.18.10.5146, GUID: D7B78E66-4226-11CF-9873-9725A6C2CD35
cardName = Intel(R) HD Graphics 4000
cardVersion = Vendor: 8086, Device: 0166, Board: 5971028, Chipset: 0009
cardIdentity = Intel(R) HD Graphics 4000
soundDriverName = {0.0.0.00000000}.{9237a4d5-e300-4984-b957-b46c545bd1e0}
soundCardName = Speakers / Headphones (Realtek High Definition Audio)
buildType = Release
Numbers
-------
cpuSpeed = 1895
memory = 2048
freeMemory = 2048
screenWidth = 1024
screenHeight = 768
screenBPP = 16
videoMemory = 32
textureMemory = 32
textureStages = 4
bogoFPS = 0
bogoMPPS = 0
Rules
-----
applying standard hardware
applying two stages
Options
-------
Visual Effects        current:   3   recommended:   0
Cars/Sims             current:   3   recommended:   0
Shadows               current:   3   recommended:   0
Atmospheric effects   current:   1   recommended:   0
Water effects         current:   1   recommended:   0
Software/Hardware     current:   1   recommended:   0
Cursor                current:   1   recommended:   0
VariableSpeedAutomata current:    1 recommended:    0
Translucent UI       current:    1 recommended:    0
Graphic Detail       current:    3 recommended:    0
Building Load Speed current:     3 recommended:    0
Texture Quality      current:    3 recommended:    0
Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true
viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 4
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024
particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 2
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0.0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0.55