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DESKTOP 7I8K58H Config Log

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0% found this document useful (0 votes)
17 views3 pages

DESKTOP 7I8K58H Config Log

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Log generated on 10/23/2020, 14:28

Flags
-----
hardwareDriver = true
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
forcedFSAA = false

Strings
-------
userName = wardr
appName = SimCity 4
version = 1.1.610.0
osVersion = Windows NT 6.2
computerName = DESKTOP-7I8K58H
CPU = GenuineIntel
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = igdumdim32.dll
driverVersion = 10.18.10.5146, GUID: D7B78E66-4226-11CF-9873-9725A6C2CD35
cardName = Intel(R) HD Graphics 4000
cardVersion = Vendor: 8086, Device: 0166, Board: 5971028, Chipset: 0009
cardIdentity = Intel(R) HD Graphics 4000
soundDriverName = {0.0.0.00000000}.{9237a4d5-e300-4984-b957-b46c545bd1e0}
soundCardName = Speakers / Headphones (Realtek High Definition Audio)
buildType = Release

Numbers
-------
cpuSpeed = 1895
memory = 2048
freeMemory = 2048
screenWidth = 1024
screenHeight = 768
screenBPP = 16
videoMemory = 32
textureMemory = 32
textureStages = 4
bogoFPS = 0
bogoMPPS = 0

Rules
-----
applying standard hardware
applying two stages

Options
-------
Visual Effects current: 3 recommended: 0
Cars/Sims current: 3 recommended: 0
Shadows current: 3 recommended: 0
Atmospheric effects current: 1 recommended: 0
Water effects current: 1 recommended: 0
Software/Hardware current: 1 recommended: 0
Cursor current: 1 recommended: 0
VariableSpeedAutomata current: 1 recommended: 0
Translucent UI current: 1 recommended: 0
Graphic Detail current: 3 recommended: 0
Building Load Speed current: 3 recommended: 0
Texture Quality current: 3 recommended: 0

Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true

viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 4
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024

particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 2
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0.0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0.55

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