20 Barbarian Urchin
CLASS & LEVEL BACKGROUND PLAYER NAME
Regis Lautrec
Dhampir (half-elf) CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
+1 INSPIRATION
STRENGTH I bluntly say what other people
36 +6 80/160fly are hinting at or hiding.
14/30 ARMOR
CLASS
I hide scraps of food and trinkets
+6 PROFICIENCY BONUS INITIATIVE SPEED
away in my pockets.
+10 PERSONALITY TRAITS
Hit Point Maximum 409
● 22 Strength
DEXTERITY
People. I help the people who help
● +17 Dexterity me-that's what keeps us alive.
(Neutral)
18/22 ● 22 Constitution
CURRENT HIT POINTS IDEALS
15 Intelligence
+6 8 Wisdom
I owe my survival to another urchin
9 Charisma who taught me to live on the streets.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
19/30
● +10 Acrobatics (Dex) Total SUCCESSES Gold seems like a lot of money to
+10 Animal Handling (Wis) me, and I'll do just about anything for
20d12 FAILURES
more of it.(amplified by Kakuzir)
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 16 Athletics (Str)
Deception (Cha)
20/30 ● 9
NAME ATK BONUS DAMAGE/TYPE
History (Int) Barbarian
Insight (Wis)
Unarmed +19 1d8+13
+5 Rage: Unlimited, +4 damage during rage.
Intimidation (Cha) Ace +16 4d8+9Slas Unarmored Defense: 10+Dex
+Con
WISDOM ● 11 Investigation (Int) Reckless Attack
Medicine (Wis)
ParasiteBla +16 1d8+2d8ra Danger Sense: Advantage On Dex Saves
14/16 Extra Attack
Nature (Int) Tendrils: +16- 1d4+10 Instinctive Pounce: When you rage as a
● 8 Perception (Wis) -Crits(18-20): Deal 6d8+12d6 bonus action, you can move half your speed.
+3 Persistent Rage
Performance (Cha) Extra. If target has less than Relentless Rage: if you fall to 0 while raging,
● +9 Persuasion (Cha) 50 hp, they die. Everything in make a dc 10 Con save. success drop to 1
CHARISMA hp instead, dc increases by 5 each time,
Religion (Int) 30 Feet becomes frightened. resets on rest.
16/18 Sleight of Hand (Dex) -Unarmed do an extra Indomitable Might: if your total for a Str
Check is less than your score, you can use
● 10 Stealth (Dex) 1d6+1d6 acid dmg your score in place of the total.
+4 ● 8 Survival (Wis) Primal Champion
SKILLS ATTACKS & SPELLCASTING Fractured:
Face of Rage; Transform when raging;
Unarmed becomes 1d8 and magical,
19 PASSIVE WISDOM (PERCEPTION) unarmed range becomes 10ft, when you
CP
Ring of Blood attack with unarmed, can attack again as
Beowulf/Parasite bonus action.
Brains and Brawn: Resistance to all damage
Blade(30 Int) but psychic while raging;resistance to
Common, Elvish, Dwarvish SP
Brand of the No Life psychic when not.
Thieves Tools, Smith's Tools, Cunning and Brutal: can use BA for help or
EP King/Hat of Ill Omen disengage when not raging, enhance crit
Cooks Utensils.
(30 Str) wuth ua while raging.
Better half: if you hit 0 hp, you can use
GP 100k+ Ace reaction to drop to 1hp and gain half your
Max's Ring max hp as temp hp. if ragin rage ends, if not
raging, enter rage. recharges on a long rest\
PP
Transformation Dc: 24
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
Aberrant Horror:
-Shell: Can use a bonus action to increase AC NAME
by 2, movement reduces by 10 ft.
-Eldritch Limbs: Can change damage type of
unarmed striked to piercing, bludgeoning or
slashing.
-Tendrils: Can Summon 3 tendrils as bonus
action. Can use a bonus action to attack with
the tendrils or use one of the tendril adaptations.
(constrict, toxic spray, hypnotic trance)
-Savage Predator: crits deal extra dmg and
frighten
-Shifting Form: Cant be crit and unarmed
attacks do extra acid damage.
-Amorphoous Fleash: can fit through inch tall
spaces and when taking slashing damage split
your body into 2.
-Entropic conditioning: can change your body to
be; Resistant to physical damage and take little SYMBOL
fall damagge, become resitant to fire, lighting
and acid and immune to hot climates; or
become resistant to cold, thunder, and poison
and immune to cold climates.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Kami Blessings:
Feats:
-Large Build: carry capacity is doubled.
Tough
Resilient: Dex -Gain an extra 2d8 hp when healed.
Tavern Brawler -Movement increases by 10 ft.
-AC increases by 1 point.
Transformation Boons;
Vampire-
-Dread Knight Training: Can use
Dex for any slashing weapon, can
use a BA to change to offensive,
defensive, or accuracy stances,
bonus equals # of FP.
-FP: Gain 1 for every successful
attack
-Cruel Riposte: When hit with an
attack may counterattack as
reaction
-Regeneration: Regain 10Hp at the ADDITIONAL FEATURES & TRAITS
start of each round
-Grim Excecutioner: On crit, insta Beowulf
kill if target is below 50 hp, deal Parasite Blade
extra 6d6 damage if above. Ace
-Shapechanger: Can use an action Cerberus
to polymorph into a bat, cloud of Barbossa's gun and Armor
mist or direwolf. Feral prince Regalia
Sanguine Magic: can change the Tiangou Medallion
damage of any spell cast to Hat of Ill Omen
Necrotic. Juraigumo Sais
Centipede Gauntlets
Raijinto
Heaven's Razor
Kingpin Cuirass
2 Shot Crossbow
CHARACTER BACKSTORY TREASURE
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Int 24 +16
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 Resitances/Immunities 6
Prestidigitation Radiant: Immune
Chill Touch Fire: Immunity
Acid: Resistance
Blind
Deaf
Stun
Petrify
Disease
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 Spells(1/day for free) 7
EPAR
SPELL NAME
ED
PR
All Sangromancy
Command
4
Silvery Barbs
Compelled Duel Scrying
SPELLS KNOWN
Haste Fire Shield
Staggering Smite Fire Storm
Destructive Wave Fizban's Platinum Shield
Mass Suggestion Fear
Enlarge/Reduce(3x)
Detect Thoughts
8
Hypnotic Pattern Tenser's Transformation(3/day)
Dominate Person
2
Circle Of Death
Blade Barrier
Teleport(3xday)
5
Ressurection
Shield of Fatih
9
Remove Curse
Counterspell Meteor Swarm
Banishing Smite Psychic Scream
Dawn Power Word: Pain
Heal
Charm Person
Cause Fear
Polymorph
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.