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[this product is work in progress]   Variant Rules - Page 1
Based on Cairn by Yochai Gal             Traits - Page2
Written by Lex Mandrake. Licensed    Gear Packages - Page3
for reuse under CC BY 4.0.
                                      Equipment - Page4
- Cover and interior art by Drew
Shields [gnarlyghost.com]andAlain       Spells - Page 6
Gruetter [ @)Alaingruetter  J
- Public Domain Header art by           Relics - Page9
Heinrich Harder
                                      Creatures - Page 11
             ,,. .. .'
                         .,
   Mur, the emerald ocean of a
           thousand sails.
 Mur, home of proud .isherfolk,            Advantage/Disadvantage: If you are
 noble kings, and sagely wizards.          hindered or helped when making a
Mur, where thieves hide their loot         d20 roll you may be asked to roll with
       on uncharted shores.                Advantage or Disadvantage. You do
All from the Leviathan Mur came,           this by rolling the d20 twice and
  All to the Leviathan Mur shall           taking the better or worse of the two
               return.                     rolls.
                                           Actions Underwater:
   The Sea of Mur is a fantasy role        - STR rolls you make are at
playing game setting guide, written          Disadvantage
for use with Cairn or similar games.       - DEX rolls you make are at
Use the content herein additionally to       Advantage
or in place of similar writing from the    - Ranged Weapons are Impaired
core book.                                 - If carrying Bulky items, your HP
   This guide portrays an archipelago        becomes 0
of wondrous magic and alien
geography. Swashbucklers of all            Doubloons: a type of meta-currency.
stripes strike forth in sailboats to hop   Every player starts with 1 and can
from island to island. Seeking gold,       spend it to automatically succeed in a
glory, and the thrill of freedom with      feat of daring heroics (swinging from
the wind at their back.                    a mast, making an impossible shot,
   High adventure awaits for those         etc). When they do, they give the
brave enough to seize it.                  Doubloon to the GM who can pay it
                                           back to them by creating a
                                           complication of fate (giant wave
                                           washes over the deck, clouds part to
                                           reveal sneaking characters, etc).
Backgrounds ( d20)                     Male Names (dlO)
 1     Trawler          Sorcerer        1     Ren         6     Ioz
 2      Diver      12 Fishmonger        2     Bloth       7    I<.onk
 3     Healer      13    Trader         3    Burdor       8    Teron
 4      Pirate     14  Emissary         4    Varian       9     Garg
 5 Wind· ammer 15       Yeoman          5     Souk        10   Mantus
 6   Shipwright    16 Rock.weeder
 7    Navi~ator    17  Falconer        Female Names   (dlO)
 8     Noble       18 Cardsharp         1      Tula       6    Cressa
 9      Swab       19   Bouncer         2     Vyale       7     Yara
10    Thespian    20     Augur          3      Mari       8    Sheel
                                        4     Leena       9     Juri
                                        5     Esmee       10    Riss
Chongo Longo (shock/surprise)
Clam-singer (charming)
                                       Gender Neutral Names (dlO)
Fish-faced(awestruck)
                                        1     Zooli     6      Ibse
Hawk's Tears (Ill-fortune)
                                        2    Callesen   7      Roo
In Irons (trapped/stalled/ doomed)
                                        3    Avagon     8     Voozu
In Wavelight (choppy seas)
                                        4    Sununu     9     Enjem
Leviathan Prayer Circle (suspicious)
                                        5     Gweth     10    Moroi
Matron's Eye (judgemental)
Merblin'sStomach (eats anything)
Naked Paguro (helpless/vulnerable)
Noy Jitat/Nat Chut (common curses)
Old Rockweed (stubborn)
Ore-minded (resolute/ noble)
Red Moon Overhead (dangerous)
Salt-siper(stupid)
Silverfish (lucky)
The Null Wanes (magic is afoot)
Twenty Leagues But Only A Fathom
(easier than it looks)
Twist Mr_Soul (I'll be damned)
Two Oars or Three? (Too good to be
true)
Wind Running (free/productive)
Brine Shepard (priest of oceans)      Ore (boarfolk from inland)
Trident (dlO, bulky)                  Ra ier (d8)
Morion ( + 1 Armor)                   Hand Crossbow (d6)
S ellbook ( Dead Wei ht or Ri tide)   Cuirass ( 2 Armor, bulky)
Healer's !Zit                         Slumberscale (induces sleep 1/ day)
Leviathan Charm ( Omen 1/day)         Gra lin Hook
Net                                   Elaborate Hat
Fathom Seer (strange mystic)          Paguro (hermit crab people)
S ear (d6)                            Pincers (d8)
Glow Fish (provides dim light)        Giant Shell ( 3 Armor, bulky)
Spellbook (random spell)              CoralOcarina( Whale Song 1/day)
Spellbook (random spell)              Erupting Urchin (shoots needles)
Pet ( Cuttlefish)                     Bucket
Traan ( see Relic)                    Brass Bell
Marine (warrior at sea)               Pirate ( thief of the seas)
Saber(dlO, bulky)                     Cutlass(d8)
Morion ( + 1 Armor)                   Padded Leather ( 1 Armor)
Scallo·:,Shield ( +2 Armor,bulky)     Buckler( + 1 Armor)
Rope (25ft)                           Stinkpot ( creates noxious gas)
Soyglass                              WoodwearSquid (dissolveswood)
Crowbar                               Pet (Parrot or Monkey)
Merblin (aquatic goblinoid)           Swab (common deckhand)
Boardin Axe (d6)                      Billhook (d6)
Scallop Shield ( +2Armor, bulky)      Lockpicks
Saddle and Reins                      Lung Jelly (holds air for 1 hour)
Jelly Pig (remove poison 1/day)       Oars (bulky)
Riding Turtle 2 HP, 3 Armor, 10 STR   Card Deck
Leathered Seaweed                     Pickled Coyga (sweet fish)
                                        Windjammer (traveling merchant)
                                        Lon bow (d8, bulk )
Banded Nautilus (3 Armor, bulky)        Poniardx2 (d6+d6)
Sextant                                 Padded Leather ( 1 Armor)
Spellbook ( Call Winds or North Star) Compass
Sea Sponge (filters sea water to fresh) Chest ( + 2 Inventory, bulky)
Signal Flags                            Quick Weed (seals cracks)
Weapons (d6)                  Gold    Weapons (d6)                   Gold
1 Billhook, Poniard (d6)        5     4 Slin (d4)                      5
2 Rapier, Cutlass, Spear (d8)  10     5 Hand Crossbow (d6)            10
3 Saber, Trident (dlO, bulk~,) 20     6 Longbow (d8, bulk,v)          30
Armor (d6)                    Gold    Armor (d6)                  Gold
 1 Buckler ( + 1 Armor)        10     4 Padded Leather ( 1 Armor)  30
2 Morion(+lArmor)              10     5 Cuirass (2Armor, bulky)    40
3 Scallop Shield ( + 2 Armor,  30     6 Banded Nautilus (3 Armor, 60
   bulky)                                bulky)
Expeditionary Gear (d20)       Gold   Trinkets (d20)                  Gold
 1 Chain ( 10ft)                 10    1 Ancient Coin                  5
 2 Chest ( +2 inventory, bulky) 15     2 Bottle                         1
 3 Com ·:,ass                    25    3 Brass Bell                    5
 4 Gangplank (bulky)             10    4 CardDeck                       1
 5 Grappling Hook                25    5 Conch Shell                    1
 6 Healer's I<it                 25    6 Dice Set                       1
 7 Lockpicks                     25    7 Elaborate Hat                 15
 8 Manacles                      10    8 Fake Jewels                    1
 9 Oars (bulky)                   5    9 Instrument (hurdy-gurdy,      10
10 Pole (10ft)                    5       fiddle, penny whistle, etc)
11 Pulle,v                       10   10 Leathered Seaweed             5
12 Rope 25ft                      5   11 Lobster Trap                  5
13 Sack                           5   12 Lens                          10
14 Saddle and Reins              30   13 Mirror                        5
15 Sail (bulky)                  30   14 Mop                           5
16 Sextant                       20   15 Pet (Parrot, Monkey, etc)     15
17 Sparkskin (oil bag with       10   16 Pickled Coyga (sweet fish)    5
   flint-strike cap)                  17 Quill & Ink                   10
18 Spirit Charm (grants a       300   18 Shark Teeth                    1
   minor power)                       19 Signal Flags                  5
19 Spyglass                     40    20 Soap                           1
20 Winch                         10
1    Bucket                                                               5
2    Caltrops                                                             I0
3    Cook Pots                                                            10
4    Crowbar                                                              10
5    Disguise Kit                                                         20
6    Drill                                                                10
7    Eru oting Urchin (s oines burst out when hit)                        10
8    Fishing Rod                                                          I0
9    Glow Fish (emits dim li?;ht when agitated)                            5
10   Hammer                                                                5
11   Jelly Pi?; (sea cucumber that sucks ·Joison from wound 1/ day)       40
12   LungJelly (covers head and holds an air pocket that lasts I hour)    35
13   Nails                                                                 1
14   Net                                                                  10
15   Quick Weed (algae that ra·Jidly ?;rowsinto boat cracks)              15
16   Sea Sponge (can filter salt water to fresh at I liter per day)       5
17   Shovel                                                               5
18   Slumberscale (small lizard that's breath causes drowsiness)          30
19   Stink ·Jot (noxious gas grenade)                                     15
20   Woodwear Squid (secretions dissolve wood)                            20
1 Sloo (5-10 erson crew)                                                 300
2 Schooner (10-15 person crew)                                           600
3 Bri?; (20-30 person crew)                                              1200
            I
1 Turtle 2 HP, 3 Armor, 10 STR, Swim                                     75
2 Drake 14 HP, 6 STR, 14 DEX, Fly                                        300
3 Sea Lion 3 HP, 1 Armor, 14 STR, +2 Inventory; Swim                     100
1. Astral Journey: Your spirit leaves          8. Buoyancy: If you and any
   your body to travel to other                    creatures near you are submerged
   planes, unseen and forceless, for               you all immediately rise to the
   the duration.                                   surface.
2. Banish: Frighten away an undead             9. Call Winds: Control the
   or otherworldly creature for the                direction of a natural wind current
   duration.                                       for the duration.
3. Bilk: An item appears to be worth           10. Camouflage: Take on the
   significantly more than it is.                  appearance of any surface touched
4. Blink: The next time your life is in            as long as you stay immobile.
   imminent danger, you                        11. Counterspell: The next time a
   immediately teleport to a random                creature casts a spell during the
   nearby location.                                duration, the spell's effects are
5. Bottle: Shrink down an object                   negated.
   and place it inside a bottle or             12. Dead Weight: If a creature you
   similar container. The object                   touch is submerged they
   reverts to its original size when               immediately sink downward.
   you cast this spell again or the            13. Downspout: A spring of fresh
   container is broken.                            water appears.
6. Bubble: Create a cart-sized slowly          14. Dream Sight: Look into the
   hovering sphere of air around you               dreams of a sleeping creature.
   that you can move, but any sharp            15. Drown: Touched creature loses
   object will destroy.                            the ability to breath water and
7. Buoy: Suspend and anchor a                      gains the ability to breath air for
   person-sized object high above a                the duration.
   invisible tether.
                                                                                • •
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16. Duel: An already hostile creature       27. Maximize: A creature you touch
    must fight only you.                          grows to the size of an elephant.
17. Fin Growth: Become a strong             28.   Misty Veil: You and anything you
    and agile swimmer for the                     touch are invisible in natural
    duration.                                     obscurement. (rain, fog, etc)
18. Gills: Touched creature gains the       29.   North Star: Understand your
    ability to breath water and loses             current location in relation to
    the ability to breath air for the             known areas in an outdoor setting.
    duration.                               30.   Omen: Ask for direction on a
19. Guardian: Summon a spirit to                  course of action and receive a
    possess a statue or similar. It acts          cryptic sign indicating weal or
    to protect you for the duration.              woe.
20. Heat Metal: A metallic object or        31.   Order Swarm: A group of small
    any metal worn and carried by a               creatures (school of fish, flock of
    creature becomes red-hot for the              birds, etc.) perform a single task
    duration.                                     for you (deliver a message, fight an
21. Hold Portal: I(eep a door shut or             enemy, etc.).
    block a passage for the duration.       32.   Phasing: Randomly switch
22. Ink: Shoot a jet of ink from your             between being solid and
    finger. It can blind a target, cloud          intangible every few seconds for
    water, or be used for writing.                the duration.
23. Lightning Rod: An object you            33.   Play Dead: You appear
    choose briefly attracts lightning             convincingly deceased for the
    during optimal weather.                       duration.
24. Lookout: Summon a small spirit          34.   Psychic Barrier: All attempts to
    that watches a designated area. If it         read or influence your thoughts
    sees an intruder it alerts you, then          fail for the duration.
    vanishes.                               35.   Psychic Tremor: All intelligent
25. Lure: You draw the attention of a             creatures around you suffer
    specified unintelligent creature for          crippling headaches for the
    the duration.                                 duration.
26. Spirit Vessel: Transfer your spirit     36.   Remora: The next time a creature
    to a sealed container and place               you touched eats, you are also
    your body in suspended                        nourished.
    animation. If the container or your     37.   Riptide: Create a strong current
    body is destroyed, you may                    in a body of water you can see for
    attempt to enter another.                     the duration.
38. Sandbar: Summon a wide stretch         50. Woodwarp: Mend or shape up to
     of sand in a body of open water for       10 square feet of wood touched
     the duration.
39. Sending: Transmit a recorded           SPELLBOOK GENERATOR (2d10)
     illusory message over a vast
     distance.                              1. Painted Whalebone
40. Shell: Grow a crab-like carapace       2. Giant Colorful Scale
     for the duration, granting you        3. Algae Inscribed Coral
     maximum armor but making you          4. Carved Driftwood
     slow and awkward.                     5. Acid Etched Shell
41. Skim: Quickly scan a text of any       6. Cork-Bottled Scrolls
     length for a specific piece of        7. Patterned Dry Starfish
     information.                          8. Embossed Seaweed Leather
42. Sonar: !Zn.owthe exact direction       9. Rune-Sewed Sail
     of a specific person or thing that    10. Altered Oilcloth Map
     you are familiar with.
43. Stoneshape: Soften and mold up          # Supernatural Property
     to 10 square feet of stone you         1. Influences holder to return it to
     touch.                                      the sea.
44. Tempest: Conjure a powerful and         2. Constantly dripping salt water.
                                           --------------
     u n cont ro 11able storm for the       3. Only legible the day after a storm.
     duration.                              4. Written in an ancient Aquan
45. Tentacle: Summon and control a               language.
     giant octopus arm at a point you       5. Causes seasickness when read.
     can see for the duration.              6. Presence attracts small marine life.
46. Whale Song: Anynearbywhale              7. Constantly emits the sound of
     or similar creature hears your call         waves.
     and comes to your aid.                 8. Causes fish-like mutations in the
4 7. Wash Away: Immediately remove               reader.
     any written text or images from an     9. Possessed by the spirit of a dead
     object or surface.                          pirate.
48. Whirlpool: Create a spinning           10. Writings hint at the location of
     vortex in a large body of water for         treasure.
     the duration.
49. Wind Bridge: Create a platform
     of solid air between two points for
     the duration.
2. Ib'sMirror.Any creature that            8. Pearl of Power, 1 charge.
looks upon the mirror is trapped           Successfully cast a spell or increase its
within a reflective pocket dimension.      effects with no detriment.
They can be freed by revealing a secre       Recharge:find a clam containing a
to the holder of the item. Spirits and     pearl and place this one inside
the ocean wish to reclaim the mirror,      overnight.
hinting at a deeper power within.          9. Ocular Barnacle, 1 use. Place this
3. Skeleton Key. Every time this           crustacean on a creature or object and
morbidly styled key is placed in a lock    speak a command word. It will remain
there is a 1 in 6 chance it is able to     there until the word is spoken again,
unlock it. It cannot be used multiple      then crumble to dust. Once per day
times on the same lock.                    you may view the barnacle's
4. Vessel of Oil and Canvas,               surroundings for a few moments.
3 charges. This painting of a ship at      10. Black Flag, 1 charge. Unfurl to
sea can become the real thing for the      strike fear into the hearts of those
length of one journey.                     who see it.
   Recharge: commission the best             Recharge: surrenderto an enemy
painter of the age to redo the piece.      while flying the flag.
                                                      ~
5. Mystic Conch, 3 charges. Blow on        11. Starlight Necklace, 3 charges.
this ancient shell to part the water in    The pale gems on this necklace form a
its general radius.                        familiar constellation. It can calm a
   Recharge: use the shell to              storm or similar bad weather.
successfully perform a song to the           Recharge: lay beneath its
delight of a sea creature.                 constellation when those stars are at
6. Saucer of Summoning, 3 charges.         their brightest.
Call a water spirit to the bowl. It will   12. Ring of Spiritual Obscurement,
perform a single task for the holder,      3 charges. Become totally
such as acquiring an item or attacking     undetectable to otherworldly
an enemy.                                  creatures (spirits, demons, etc) unless
   Recharge: seek out a water spirit       you interact with them.
and perform a task of their choosing.        Recharge: slip this ring onto the
7. Lucky Axolotl, 1 charge. The next       hand of an unmolested corpse for the
time the holder of this bottled animal     night.
would be dealt a grievous wound,           13. Lightning Sand, 1 use. This
they are instead narrowly spared.          hollow glassed sand holds a lightning
   Recharge: put your life on the line     bolt. Shattering it releases the
for another.                               electricity back into the sky.
14. Swordfish, 3 uses. (d8) This          (cont.) Recharge: give away as much
stylized rapier can transform into a      wealth as was gifted by the coin.
swordfish that obeys the owner's          20. Waveform Dagger, 1 charge.
commands. Once the uses are spent it (d6) When this wave-bladed knife is
can no longer turn back into a sword      embedded in an enemy who is in the
and will only follow a final command.     sea, you can call on the waves to carry
15. Traan,1 use. Ingesting this           the enemy away a great distance.
luminescent oil removes all Fatigue.         Recharge: pull the dagger from a
However, it causes any sealife the        creature.
drinker encounters to wish them           21. Daring Cutlass, 1 charge. (d8)
death until the next full moon.           The wielder can activate this item to
16. Coral Helm, 1 charge.                 flawlessly perform a feat of dexterity.
( + 1 Armor) When a command word             Recharge: best an opponent in a
is spoken, this helmet grows into a ful: duel, ideally by disarming them.
suit of living coral ( 3 Armor) until the 22. Gerridae Boots, 3 charges. The
wearer receives a grievous wound.         wearer of these stylish boots can
   Recharge: place the helm in a living activate them to walk on water or
reef until it blooms.                     similar for as long as they can hold
17. Snarl Sargasso, 1 use. Speak a        their breath.
command word to cause this                   Recharge: wear them for an
head-sized bundle of seaweed to grow extended time on dry land.
uncontrollably, filling a large area with 23. Spirit Lantern, 1 charge. This
tangling vines. These vines root          iron lantern holds a spirit that will
through wood and stone.                   leap forth to your aid. If the carrier is
18. Scalemail, 3 charges. (2Armor)        on death's door, the spirit leaps from
This fish-scale shirt can transform the the lantern and restores them, then
wearer into a fish of similar size when   flees.
submerged. The effect lasts as long as       Recharge: command a defeated
the wearer wishes.                        spirit into the lantern.
   Recharge: catch and eat a fish of the 24. Mantle of Dispair. Any time the
same type the wearer became.              wearer of this albatross-feathered
19. Cursed Coin, 3 charges. This          cloak casts a spell, if they would gain
gold piece engraved with a laughing       Fatigue they instead lose 1 STR. This
skull can conjure up a chest of riches    item can only be removed by the
for the holder. After the last charge is  decree of a great king or similar.
used, the holder will die in three days
unless they recharge the item. (cont.)
Crab, Coin                                 Lungfish, Elder
1 HP, 3 Armor, 1 STR, 10 DEX,              6 HP, 1 Armor, 3 STR, 3 DEX,
3 WIL, Pincers (d4) Gold Allergy           12 WIL, Coral Staff (d6), Spellbook
  - Tiny crab with golden, coin-           (choose one: Astral]ourneyor Blink)
    shaped shell.                            - Amphibious piscean that pulls
  - Critical damage: target is afflicted       itself along on proto leg-fins.
    by a gold allergy, causing them to       - Long-lived and intelligent, primar-
    become ill when in contact with            ily concerned with mud-bathing,
    gold until treated.                        story telling, item trading, and
                                               migrating between land and sea to
Crab, Furred                                   spawn.
3 HP, 3 Armor, 12 STR, 6 DEX,
3 WIL, Pincer (d8) Fungai                  Mantis Shrimp
  - Very territorial dog-sized crab        6 HP, 1 Armor, 6 STR, 18 DEX,
    covered in white moss.                 3 WIL, Claws (dl O) Quick
  - Critical damage: victim gains a          - Human-sized, rainbow colored
    fungal infection that causes them          crustacean.
    to grow moss and lose 1 WIL/ day         - Long claws meant for spear-fishing
    until treated.                             are lightning fast, always striking
                                               before others can act.
Klaba                                        - Large eyes can detect anything,
4 HP, 8 STR, 14 DEX, 8 WIL,                    even things magically hidden.
Club (d6), Magic ( 2 Random Spells)
  - Small fox-faced humanoid that          Monkeybird
    enjoys drinking, whistling, and        4 HP, 6 STR, 12 DEX, 6 WIL,
    stowing away on ships.                 Thrown Object (d6)
  - Will use their magic to aid the          - Cross between a tree monkey and
    crew if they get along.                    a parrot.
                                             - Highly intelligent by animal
                                               standards, even able to use tools,
                                               but easily distracted by food.
N'ing                                          Ray, Cloaking
10 HP, 1 Armor, 16 STR, 6 DEX,                 10 HP, 6 STR, 8 DEX, 10 WIL,
12 WIL, Claws (d8),                            Stinger (d8)
Magic (Hypnotize, Command)                       - Deep-blue manta ray with massive
  - Many eyed and many armed                       fin-span.
    floating torso. A corporeal spirit           - Anything in its shadow is rendered
    summoned and bound to treasure.                invisible and undetectable by
                                                        •
  - Lays dormant within an item until              magic.
    disturbed then materializes to the
    theft of its vessel.                       Sea Serpent
    If defeated, it will flee into its item.   12 HP, 2Armor, 16 STR, 10 DEX, 8
  - Can only be removed by destroy-            WIL, Bite (d8), Lightning Breath
    ing the item or anti-magic.                (dlO, Blast) Recharge
                                                 - Huge dragon-like eel that sinks
Octopus, Reef                                      ships and hoards their treasure
6 HP, 1 Armor, 12 STR, 14 DEX,                   - Its presence causes storm clouds
4 WIL, Tentacle (d6, Blast)                        to gather.
  - Horse-sized cephalopod ambush                - Can breathe lightning on its foes,
    predator.                                      every round 1 in 6 chance for this
  - Changes its color and texture to               ability to recharge.
    match its current surface, making
    it nigh invisible.
                                                        r ..
                               •
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                                          ~     .•
Spirit, Air                             Stargazer
HP N/ A, 12 STR, 16 DEX, 3 WIL,         7 HP, 10 STR, 8 DEX, 3 WIL,
Battering Gale (d6), Magic ( Call       Bite (d6) Swallow
Winds, Tempest)                           - Large, carnivorous fish with
  - Immaterial being both made of,          upturned features.
    and having control over, wind.        - Buries itself on the ocean floor,
  - Overly serious but gullible.            leaving only its face barely visible.
  - Cannot be destroyed, but easily       - Critical damage: swallow a
    imprisoned or driven off with           human-sized or smaller creature
        •
    magic.                                  whole .
Spirit, Shadow                          Whale, Vessel
HP N/ A, 3 STR, 16 DEX, 12 WIL,         18 HP, 3Armor, 18 STR, 3 DEX,
Paralyzing Claws (d8)                   3 WIL, Spit (d6) Brine
  - The shadow of a living being,         - Gentle giant that can fit up to a
    detached and given life by magic.       large ship in its gullet, providing
    The inverse of its caster in deed       ample air.
    and mind.                             - Critical damage: if attacked its
  - Can only be destroyed by                barnacles will spit a corroding
    reuniting it with its caster.           acid, degrading armor.
  - Critical damage: paralyzing touch
    deals ld4 DEX.
Spirit, Water
HP N/ A, 16 STR, 3 DEX, 12 WIL,
Wave (d6), Magic (Riptide,
Whirlpool)
  - Immaterial being both made of,
    and having control over, water.
  - Charming but flippant.
  - Rendered powerless and mortal
    only if cut off from water.