Tenarlian - The Longest Night
Tenarlian - The Longest Night
Credits
 Story Designer - James Crane
 Editor - Jen McDonnel
 Art Director - Brad Kishbaugh
 Graphic Designer - Julia Focht
 Cartographer - Brad Kishbaugh
 Project Manager -
    James Crane
    Brad Kishbaugh
 Product Engineer - James Crane
 Playtesters -
    Emily Kamm
    Jeszika Le Vye
    Justin Giuliana
    Hannah Bown
    Logan Hale
 Interior Illustrations -
    James Sinclair,
    Jeszika Le Vye,
    Some artwork © 2015 Dean Spencer, used with
     permission. All rights reserved.
    ID 4319887 © Sergey Markov | Dreamstime.com
    Some artwork © 2016 W. Fraser Sandercombe,
     used with permission. All rights reserved.
    Illustration 140394564 © Kalenka8 - Dreamstime.
     com,                                                                  On the Cover
    ID 113712823 © Evgenii Kazantsev | Dreamstime.       “A demonic moon rises over an otherwise tranquil
     com                                                 holiday scene. A single light shines from a window
                                                         on the top floor of the house, a contrast to the
                                                         darkness and stillness of the rest of the house and
                                                         surrounding snowy landscape.” Illustration by
                                                                           James Sinclair
                                    Publisher’s Notes
This adventure was over a year in the making.
The majority of the writing was done in three days. The idea for it was so strong in my mind, it had to get
out onto paper. LIttle did I know that those three days would only be the beginning.
There were a lot of rough edges to hammer out and the materials just kept improving over time. The PCs
took on lives of their own and Brad made a killer map for what was in my head. James Sinclair made my
visions of monsters into a reality and Jeszika Le Vye helped us with so many loose ends. It would have been
impossible without Jewlia Focht’s layout help, which has made this book look great.
I’m so lucky to know these people and to have been able to watch them put their hands into my creation.
They did amazing things and I couldn’t be happier with what came of it.
 This material is protected under the copyright laws of the United States of America. Any reproduction
   or unauthorized use of the material or artwork contained herein is prohibited without the express
   permission of Crumbling Keep LLC.
 Published in the USA. ©2019 Crumbling Keep LLC, 2032 SE Ankeny St. Portland, Oregon 97214, USA.
                                                                                                          1
                                          Table of Contents
Introduction
 •   Content Warnings		       3
 •   Set up			3
 •   Current State of Affairs 3
 •   History			4
The Quest
 •   The Elgolor Household 5
 •   Time Keeping		        6
 •   Welcome the Players   6
 •   Player Map			7
 •   GM Map			7
 •   Map Key			8
 •   Final Confrontation   12
 •   Conclusion			12
Appendix
 • Tables			
    • Random Encounters 13
    • Random Events		    13
 • Creature Stats
    • Axilya’s Sin		     14
    • Bak Spider		       15
    • Bakzulian		 16
    • Chimzu			17
    • Elven Servant		    17
    • The Hurgdin		      18
 • Player Characters
    • Amadion Essifect   19
    • Cyrindelle Elgolor 21
    • Illivand Turin		   23
    • Leaf ’s Dew		      25
    • Polnus Ovron		     27
    • Valund Brinelle		  29
 • Map Handouts		        31,32
 • Legal Information		   33
Monsters named in bold print can be found in either the SRD or one of the core rule books of the 5th edition of the world’s
most popular pen and paper RPG.
                                                                                                                          2
                                               Introduction
Axilya Elgolor, matriarch of the Elgolor family, lies slowly dying in her bed. It is the longest night of the
year, known to the Elves as “Tenarlian.” In the demon-spawned world of Samsarras, this night calls for grim
celebration. The Elves do not speak this eve, spending it in silence, huddled in dimly lit rooms. It is said
that demons lurk in the darkness of Tenarlian and it is best to pray in silence so that you may escape their
notice.
The Elgolor family is about to discover just how true this is.
This is a grim dark module, which means extra care should       It is suggested that you have the players choose
be taken when playing it. Exploring dark themes and horror      their PCs before game time so they may have time
can be fun, but only if table safety is a top priority. These   to familiarize themselves with their background if
things don’t keep you from engaging with content; they exist    desired. Let them read only the character they have
so that you can. Monte Cook Games consent in gaming has         chosen. Doing otherwise might reveal information
an excellent consent form and Gnome Stew is a great place       they should not have.
to learn about ttrpg safety tools. Take a moment to explore
these links before succumbing to the darkness of Samsarras.     A note on gender: If a player would rather have their PC be
                                                                a different gender, change it. It’s as simple as that. Everyone
montecookgames.com/consent-in-gaming                            should respect the gender choices of the rest of the players.
gnomestew.com/adding-safety-tool
                                                                Current State of Affairs
What is this?                                                   It is Tenarlian, the longest night. This is the equivalent
The Isles of Samsarras is a fantasy RPG world created           of the winter solstice on Earth. The PCs have gathered
by Crumbling Keep Productions. It was a world                   at the house of Axilya Elgolor for various reasons. As
created by Demons long ago, though Dragons have                 they all go about settling in for the night, unexpected
driven them out and become the new lords of the                 guests appear in House Elgolor.
Isles. There are still shadows in the land, however.
When Demuna died, Axilya was stricken with grief. Bakzulian visited her in that moment, promising that
they could show her how to bring back her beloved, and he would be with her as long as she lived. These
things are never free, however. Bakzulian promised that they would one day return to collect their payment:
Axilya’s body and soul.
There was no funeral for Demuna. Axilya sequestered herself to her chambers, allowing only a select few
workers to enter. These strange looking elves, with sunken eyes and bony faces, came bearing stone and
other building materials. They did not speak and none knew from where they came. Axilya would not speak
to anyone and, as such, the family thought her grief had driven her mad. They were not necessarily incorrect.
One day, the strange elves stopped coming. Axilya emerged from her chamber, though she had changed. The
matriarch had become agitated and short in her manner of speech. Her skin had taken on an unhealthy hue.
A wall was constructed in her chambers, dividing them in half. A door of mirrored glass was set into it. She
forbade anyone to ever be allowed entrance, and refused to answer questions about it.
Bakzulian had told her how to construct this room, and provided the workers for the labor. Inside it, Axilya
bound the soul of Demuna to his partially decomposed corpse. He cannot move and can only speak in
whispers. He wishes for death, as this existence is torturous for him, but Axilya greedily keeps him alive so
that she may visit him whenever she wishes.
Afterwards, Axilya handles house business poorly and is overly terse with guests and family alike, leading
to a decline of her house. Once held in
high esteem by the noble families of the
city, House Elgolor is pitied at best and
avoided by most. This is evident in the
house’s crumbling decor: swollen doors
that do not close, stained tapestries,
scratched wooden furniture, and grease-
filmed windows.
                                                                                                              4
                                           The Quest
                                     The Elgolor Household
This is a list of the persons in the Elgolor Household. Provide the players with this information before the
game. All of the PCs are familiar enough with the house that they would know these people.The Elgolor
family is about to discover just how true this is.
 • Axilya Elgolor (She, Her)- The Matriarch of house Elgolor. She lays in her chambers on the top floor,
   likely dying.
 • Axilan Elgolor (He, Him)- The youngest child. He fears the dark and the stories he’s heard of Tenarlian.
 • Gondelle Elgolor (She, Her)- Axilan’s older sister. She is the middle child with Cyrindelle being the
   eldest.
 • Tadion Elgolor (He, Him)- Son of Axilya and father of Cyrindelle, Gondelle, and Axilan. He is fond of
   an evening glass of wine before bed.
 • Myrinor Elgolor (She, Her)- Wife of Tadion and mother of the children. She came from the borderlands
   on the Isle of Winter.
 • Demuna Elgolor (He, Him)- Axilya’s late husband. He has been dead a long time now.
 • Clerin Trivis (He, Him)- Clerin has been hired by the Elgolor family to look after Axilya in her final
   days. He has rarely allowed her any visitors.
 • Cyrindelle Elgolor (PC: They, Them)- Eldest child of Tadion and Myrinor. They have recently returned
   from war.
 • Amadion Lynier Essifect (PC: He, Him)- A stern and grim elf priest who has come to attend to
   Axilya in her dying moments.
 • Illivand Turin (PC: She, Her)- A mysterious Dezeldenian who has arrived at the manor for unknown
   reasons. Axilya commanded they have room and board before her illness worsened.
 • Leaf ’s Dew (PC: They, Them)- Leaf ’s Dew is a courtesan from House Earth charged with looking after
   the children on this night.
 • Polnus Ovron (PC: He, Him)- A Godsinger, renowned for his bladecraft. He has been hired to stand
   guard outside the children’s room this eve.
 • Valund Brinelle (PC: She, Her)- Valund is Elgolor Manor’s cook, though it is rumored she had another
   life before that.
                                                                                                          5
                                                Time Keeping
Elgolor Manor changes as the night goes on and it falls further under demonic sway. When the PCs leave
area 20, place a d20 on the table with the 20 side facing up. Every time the PCs exit the room, change the
dice so that it counts down by one (i.e. a 20 becomes a 19, a 19 becomes an 18. etc.) If they take a short
rest, countdown the dice by five. If they ever take a long rest, the demons will have killed all the NPCs in the
house and have left by the time the rest is finished.
Below is a table that coincides with the dice to show how the passage of time effects the house.
20. Set the dice on 20 when the PCs leave area 19. If they don’t go there early in the game, place the dice
when you feel appropriate.
18. An inuman howl sounds from the top floor, rattling the house.
16. The hallway in area 14 has entrails snaking along it’s southern wall, originating at the door to area 16.
12. Blood is spreading across the floor of area 2, making it difficult terrain. It begins at the door to area 11.
10. The hallway in area 14 has entrails covering all it’s walls. They must be hacked away before entering a
room.
7. Another howl sounds from the top floor, louder than before. The PCs must make a DC 10 Dex Save or
take 1d6 points of Bludgeoning Damage as parts of the ceiling fall due to the house shaking.
5. The door blows off of area 11. A sound like a chorus of children crying comes from inside. All of the Bak
Spiders listed in the description of area 11 area already present in the room.
If the players have already slain all the Bak Spiders here, then only the door blows off.
3. The bones on the door in area 23 crumble, leaving the door able to be opened. If Illivand is still alive, she
sees it in her mind’s eye.
1. Axilya dies. Bakzulin has procured what they came for. The fleshy opening in area 11 begins to suck all of
the demonic things back into it at a very quick rate. The PCs must make either a DC 16 Athletics Check to
hold on, or a DC 17 acrobatics check to dodge debris as they too are sucked toward the hole. Failue results
in 3d6 Bludgeoning Damage.
They have lost. The demons have won. The family members are hurt at the very least and possibly dead.
Characters have all their equipment with them and are ready for what may come. It is not wise to be
unarmed during Tenarlian.
      Your vigils are suddenly broken as the entire house shudders. It is a terrifying few seconds, yet it quickly
      subsides without any explanation. A deep silence punctuates what came before as your brains reel to make
      sense of what happened. You do not have the time for reason, however, as a scream sounds from Gondelle
      Elgolor’s room.
                                                                                                                     6
    Player Map
GM Map
                             7
   #1 Antechamber                                              #4 Dining Room
   A few worn wooden chairs and side tables adorn              A single sizable oaken table dominates this space.
this small room, as well as a painting of Axilya and        An unused stone fireplace sits against the west wall,
Demuna and some potted plants of various sizes.             a small stack of wood by it. Roll on the random
Roll on the random event table.                             encounter table.
                                                                                                                 8
   #9 Wash Room                                            how it contracts as they reach into it. Draw out the
   A stone wash tub is full of brackish water, buzzing     experience.
with flies. The clothes that hang from the room’s
many hooks are stained in blood. Anyone looking               They’ll likely try and figure out other ways to
into the washtub must make a DC 17 Wisdom                  retrieve the key than reaching into it. Arbitrate as
Save, or suffer 2d6 Psychic Damage, as they see            necessary.
their own dead face stare back at them. A successful
save takes half damage.                                       #12 Grand Stairwell
                                                              This stairwell connects the first and second floor.
                                                           Valund begins here.
                                                              #15 Library
                                                              This room emits a terrible scent of mold when the
                                                           door is opened. The books are all covered with dark
                                                           mildew with the occasional white fungus sprouting
   #10 Empty Room                                          from them. Spores can be seen with the naked eye,
    This room is empty, a large hole in the wall.
                                                           drifting through the air. The oak bookcases look
Players looking out the hole see the body of a guard
                                                           about to crumble.
lying in the yard, as well as the contents of the room
strewn about the yard, as if an explosion happened.
                                                               In the midst of this, on his knees on the floor,
Snow falls softly in the courtyard, the city of Dane
                                                           is Clerin Tryvis. The caretaker has his head in his
Caelen outside completely silent. If not for the grim
                                                           hands as he mumbles and occasionally squeals,
visage, it would be peaceful.
                                                           rocking back and forth. He does not notice the PCs
                                                           if they approach, unless they make physical contact.
   #11 Chapel                                              If they do so, he’ll raise his head to look at them. His
    This hall is a giant rib cage covered in viscera and   face is crisscrossed by scratches that drip blood. He
meaty flesh. At the far end is a fleshy opening. A key     screams and then quickly begins to explain, though
of bone protrudes from it, but is immediately sucked       his madness leaves him incoherent.
in when the PCs enter the room. Four Bak Spiders
already scuttle around the room. The opening will             He will remark on the following things:
emit 1d8 more Bak Spiders during the encounter              • Bakzulian guided him here. He spoke with Clerin
at the rate of 1d4-1 a turn on the spiders’ initiative,       in his mind.
until the total number is met. Having the players roll      • Clerin became the caretaker on the demon’s
the 1d4 can add excitement to the encounter.                  orders. He was to wait until Bakzulian told him
                                                              what to do.
   Reaching into the opening to retrieve the key is
perfectly safe, though the PCs shouldn’t feel that
way. Describe its slimeyness and fleshy feel. Mention
                                                                                                                 9
 • Earlier tonight, he killed the guard. He wept as            A tapestry on the wall displays the Elgolor family
   he arranged his entrails in the pattern shown to            crest.
   him by the demon. He was the one who brought
   them all here.                                                 This room is protected from demons by literal
                                                               divine intervention from Amadion’s god. Evil beings
   Clerin uses the same stats as an Elvish Servant.            can not enter here. This is a safe place for PCs and
                                                               NPCs.
   #16 Linen Closet
   The linens are all torn and shredded, lying on                 #19 Axilan’s Room
the ground. On the floor along the back wall are                  This is the bedroom of Axilan Elgolor, Cyrindelle’s
the grisly remains of a guard. Her entrails are nailed         youngest brother. Axilan is terrified of the screams.
to the wall in such a fashion that they make arcane            While afraid, he still begs Leaf’s Dew to look after
symbols around a glowing, swirling pool of blue                his sister.
energy.
                                                               A Note on Why There are no Stats
   A successful DC 18 Arcane Check reveals that                for Children
this is a portal to the Sribinet, the realm of demons          No Stats have been provided for the younger elf siblings.
that exists alongside Samsarras. Stepping through              Their fates are not left to a string of numbers assigned to
the portal subjects the PCs to a terror their minds
                                                               them. The children need never die. They have as many Hit
                                                               Points as you need them to.
were never meant to comprehend. They suffer 5d8
Psychic Damage. A DC 16 Wisdom Save halves
the amount.                                                       #20 Gondelle’s Room
                                                                  This is the bedroom of Gondelle Elgolor, sister
                      You push your way into the portal.       of Cyrindelle. It contains a single bed and a dresser.
    At first, it feels like you are moving throw clinging      One door goes to the balcony overlooking the city,
    strands of noodles that don’t want to let you pass.        the other goes to the hallway in area 14.
    Then, all at once, there is a pop. It feels like your
    mind is torn from your body, only to be assailed              Currently, Gondelle Elgolor is in her bed,
    by razors and a thousand pained wails. You try             surrounded by a cocoon of green eldritch energy.
    to weep, but there is no connection to your body.          A tendril of this energy connects to a severed elk’s
    You can not scream, you can not act. This is the           head on the floor. This is The Hurgdin. It curses in
    Sribinet, the realm of the demons. It is terrifying        the ancient language of Shilan as it sucks the energy
    in how alien it is. You feel like a child, afraid of the   from the child using Connected Until Death. The
    dark, except that the dark has actually found you.         tendril may be severed instantly with a successful
                                                               attack roll.
               Something impacts your back and your
    breath is driven from your body. Slowly, you open
    up your wet eyes to see the ceiling of the linen closet,      #21 Outdoor Balcony
    the blue portal still spinning in front of you.                This balcony overlooks Dane Caelen and the
                                                               courtyard of house Elgolor. It is twenty feet in the
                                                               air. A soft snow is falling.
   #17 Cyrindelle’s Room
   Cyrindelle Elgolor’s old (and current) bedroom.
An old pendant bearing Drugar’s Holy Symbol lays                  #22 Tadion’s Room
beneath a floorboard at the foot of the bed. The room              This is the bedroom of Tadion Elgolor and his
contains a simple bed, a dresser, and a small table            wife, Myrinor. The bed has been overturned onto
with a wash basin on it.                                       the floor and the dresser lays on its side, spilling
                                                               its contents onto the floor. Tadion can currently be
                                                               found in the sitting room.
   #24 Axilya’s Room                                         If they fight Bakzulian, Axilya dies due to her
    This is Axilya Elgolor’s personal bedchamber.         disease anyway, giving one last shuddering breath.
It is a scene of opulence decaying. A four-post bed
dominates the room, though the fabric that hangs
from it is stained and torn. A small wooden desk,
caked in the remains of melted candles, sits against
a boarded up window. Soot covers the walls, though
it seems that the chandelier hanging from the
ceiling has not seen use in a long time. The wooden
wardrobe is open, its door leaning on the wall beside
it. The clothing inside is in disarray, laying in heaps
on the floor. The only thing that is clean is the
mirrored glass door. It reflects the bright light from
the fire that burns in the ingle, as it was thought too
dangerous to leave Axilya without heat.
Secondly, the players could decide to fight Bakzulian. If they manage to kill the demon, they are granted a
moment’s peace as they hear Axilya have her last shuddering breath and die due to the disease. At this point,
the mirrored glass door will slowly swing open, revealing Axilya’s Sin.
Once Axilya dies, her body disappears from the bed. Demuna will no longer be found in area 25. Only
Axilya’s Sin will be there now. Feel free to have Bakzulian whisper to them from beyond the grave, if the
PCs have killed the demon. They can serve to make this more ominous. Axilya and Demuna have been
joined together forever, just like Axilya wanted.
                                           The Conclusion
There are no great rewards for killing Axilya’s Sin, other than survival. The monster’s death, coupled with
Bakzulian’s departure or death, has saved the family line, though it will forever remain blemished.
The next day consists of the promised festival, as the rest of Dane Caelen know nothing about what happened
within the walls of House Elgolor. See the Tenarlian sidebar to see what that entails.
At least some of the PCs have lived. Demons have been driven back to their own realm. A new day dawns,
and the living celebrate. This will have to be reward enough.
                                                                                                           12
            Random Encounter                                            Random Events
                      Roll 1d6                                                Roll 1d6
1: 1d8 Bak Spiders                                       1: Horrible visions assail the eyes of a randomly
2: A Vrock skulks about as if searching for something,   chosen PC. They are affected by an Illusionary fear
overturning furniture. It seems to not notice the        spell, believing another randomly chosen party
PCs. It rolls initiative and disadvantage from being     member to be the source of their fear.
distracted.
3: A Chimzu by the name of Iln inhabits this room.       Illusionary Fear
It pretends to have come here to stop what is             3rd-level illusion
happening, claiming to work for a different demon        Casting Time: 1 action
lord. Iln will betray the PCs at the most inopportune    Target: One randomly chosen party member
time.                                                    Duration: Up to 1 minute
4: 3 swarms of centipedes inhabit this room.             A phantasmal image of the victim’s worst fear is
5: 1d12 Quasit inhabit this space with half being        projected into their head. They must succeed on a
invisible.                                               DC 15 Wisdom Save, or drop everything they are
6: Nothing happens.                                      carrying and become frightened for the duration.
6: Nothing happens.
                                                                                                            13
Axilya's Sin is the combination of Axilya and her
husband Demuna. Demuna's pained face has
 been affixed to her midsection, peering painfully
 out of her stomach. The body is obscenely
  proportioned, with abnormally large arms that
  reach to the ground. Axilya's face threatens her
   victims while Demuna's unceasingly moans in
   agony.
   Obscene Abomination
    Anyone gazing at Axilya's sin knows it is
    unnatural. Whatever mortal parts there were
    of Axilya and Demuna are gone, leaving this
     hideous monstrosity in its wake. It has no
      ambition other than to kill.
        Bakuritan's Progeny
         Axilya's Sin is despair put into flesh. It's
          pained wailing makes the heart sink and
           fills the soul with unmitigated sadness.
            The aberration will take anyone down
             with it that it can.
                                                  14
Bak Spiders are hideous to behold. They appear as the
mummified face of an elf with its eyes sewn shut. Their
mouths hang open, housing a spider’s compound eye
from which they see. From the remains of its greasy
hair and leathery skin sprout 8 chitinous legs. They lack
anything more than animal intelligence, making them
that much more disconcerting.
Great Deceivers
The Bak Spiders can produce a sound much like that of
a small child laughing or crying. They will often times
use this to lure humanoid prey to them where they can
attack it from the shadows.
An Unholy Sound
The true eyes of a Bak Spider are a terrible sight,
rendering the mind unable to function. A group of the
spiders will descend upon the paralyzed victim, feeding
on its flesh while the target still lives.
                                                      15
           Bakzulian is the progeny of Bakuritan, Demon goddess
           of despair. Their earthly form is that of a wolf with
           antlers and numerous snakes growing from their back.
           They are often sent as the Goddess’ envoy, brokering
                    deals with those stricken with grief.
                    Deal with a Demon
                    Bakzullian has no true will of their own, living
                    only to serve Bakuritan. When mortals are
                    afflicted with despair and sorrow, Bakzullian
                    will be sent to offer them a better way. Often,
                    as with any demonic deals, what the mortal
                    thinks they want only brings more sorrow
                    and despair to themself and those around
          them. Bakzullian can speak in honeyed tongues, but
         what they offer will never truly bring succor.
       Enforcer of the Bargain
     If the mortal is not holding up their end of the bargain,
   Bakzullian will be sent to ensure that they do. The torment
 of these mortal beings brings Bakzullian some small amount of
delight. They will make sure that the deal is done.
The Many Serpents
   Bakzullian has 6 serpents that grow from their back, each one
       being a different type. They speak the same languages as
          Bakzullian, though in combat they will always follow
             the demon’s will over their own.
                                                                 16
                              The Chimzu is a demon
                              from the bloodline of the
                              Demon God Braxult. As
                              such, it has inherited her
                               ability to spread disease
                               through it’s noxious
                                   breath. It appears as
                                   a large constrictor
                                 snake with the head of
                                  a four horned goat.
                                    The fiend’s eyes are
                                     always bloodshot,
                                      with two small
                                      red pupils. The
                                       inevitable scent of
                                       decay mingled with
                                             cucumbers
                                              will often
                                                   precede
                                                     t h e
                                                     sight
                                                     of     a
                                                   Chumzu.
                             Once          a        creature
                       experiences the scent, it is a near
unmistakable marker that one of these demons is near.
While it’s diseased breath is potent, it is not it’s greatest
power. The Chimzu has a soft, even voice that lulls
creatures into a trance, making them quite susceptible
to suggestion. Combined with it’s penchant for
deception, this demon is quite fond of getting others
to do it’s dirty work for them. At the GMs option, the
every round saving throw to break free of it’s mental
cloud can be eliminated outside of combat, instead
allowing creatures to make the save when commanded
to do something outside of their best interests or at
key dramatic moments.
                                                          17
The Hurgdin has the appearance of a severed elk’s
head, surrounded by green eldritch energy. They
fly slowly and often have to move into an area by
means other than their own locomotion. Other
demons love to teleport them to their victims.
Single Minded Terrors
While not unintelegent, The Hurdin has only one
thing in mind: the torture and life draining of its
victims. When it speaks, it is a constant stream of
cursing in abyssal interspersed with the bleating
of a goat. It hovers about, an obscene visage to
any who see it.
Your life is mine!
The Hurgdin will attack a single creature at
a time if it can, draining it’s life while healing
it’s own. In most battles, it will attempt to use
it’s Connected Until Death power to lessen the
damage it takes from any given attack. It will use
all of its intelligence and wisdom to this simple
end. The Hurgdin will always be hungry.
                                                      18
19
                                Amadion Lynier Essifect (He, Him)
Most people think religion is love, and they are not wrong. What they commonly forget is that it is also
sacrifice. How can it give if it is not fed? It is not just something to provide easy answers and comfort in
times of need. It is that which you devote yourself to. It does not belong to you; you belong to it.
You have lived a long life, 754 years to be exact. The radiant dragons that watch over the city of Dane
Caelen were old even when you were young. It was your 22nd year when you became a ward of the Grand
Mithraeum, the highest church in all the Elven land. Eimrag the Joyful and Drugal, Bringer of Wrath flew
overhead as you ascended the large stone steps of the temple. You felt awe and joy. You also felt terror and
sadness. Above all, however, you felt certainty.
Over time, you were rewarded for your devotion by the twin dragon gods of the city themselves. The
powers of a cleric became yours. You could heal the wounded and smite the enemies of the radiant dragons.
You’ve marched with Elven armies, using both edges of that blade with equal propensity. You did not relish
the terrors of war. There are things you’ve seen that still find their way into your nighttime meditations
unbidden.
On this Tenarlian, you find yourself at House Elgolor. The matriarch of the house, Axilya Elgolor, is dying.
She has a disease even you cannot cure. In lieu of healing, you’ve come to offer her last rites to guide her to
the afterlife. Her family has avoided your stern visage. You have even heard one of the children mention that
you move through the house like a cold wind. That is okay. You are here for duty, not comfort.
You stay silent on this, the longest night of the year. It is tradition, as demons are thought to lurk in the dark
places. It is best to make no noise and escape their notice. You have sanctified your own room; any who stay
inside of it should be safe. Tomorrow there will be feasting and song, but you have no need for that. It is this
night that is the true holiday. Tenarlian demands sacrifice and devotion.
Currently, you kneel by the guest bed, silently praying. The rest of the household is bedding down, preparing
for their own vigils. The night grows longer, the only sound being Axilya’s coughing coming from her room
above yours. You’ll wait here for as long as needed. You’ll pray until called upon.
Looks: Drab Clothing, grey stringy hair, clenched jaw, piercing eyes, hawkish face. Cool Sepia Skin.
Role Play: Stern, duty driven, inconsiderate, holier than thou, self assured, slow to admit wrongness.
Ideal: Life is not a battle of right and wrong; it is about holy versus the unholy.
Bond: I would die to see demonic evil driven from this world.
Flaw: I am easily blinded to reality by doctrine.
Goals: To read Axilya the last rights. To banish any darkness. To honor the gods.
and the living celebrate. This will have to be reward enough.
                                                                                                               20
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                                Cyrindelle Elgolor (They, Them)
You never thought you’d be here again, but now here you are in your ancestral home. It feels different than
when you left, but in your heart of hearts, you know it’s not the house that has changed. The same tattered
tapestries still hang from the walls, and the courtyard is still overgrown with vines. You are not the same elf
who left, however, nor will you ever be again.
There was much fanfare as your unit walked through the gates of Melilsaridon under the command of
Currasant Brightscale. The currasant was leading you on what should have been a simple operation.
Mirlethians were pillaging the farmlands. It was not the first time Melilsaridon had sent out troops to deal
with raiders, but this time would be much different.
The Mirlethians came upon a Sea Elf that possessed a demon-spawned artifact. His name was Methos
Thun and he displayed such power that the humans pledged to follow him. They began to lay waste to the
countryside. What skirmishes your unit had with them turned sour. The Sea Elf was a great tactician and
used everything he could to his advantage.
Eventually, they drew you into a trap, attacking your unit from above as we went through a mountain
pass. The unit was forced to flee, leaving Currasant Brightscale behind.You found yourself leaderless and
hopelessly outnumbered. It was a pirate and another elf from the sea that rallied your troops. Under Cordo
the pirate and Azulwrath the Sea elf, you holed up in an abandoned tower, waiting on word of reinforcements.
Be it starvation or the enemy, that was where you thought you would die.
Word of help did eventually come, however. You, and your Elven brethren from the city of Carnshertas,
fought a combined force of Mirlethians and demon-spawned goblins. Giants savaged the battlefield while
a giant eagle and its rider swept through the sky. Never have you seen anything like it. If you’re lucky, you
never will again.
Most of your unit was dead by the end. You, however, were still alive and released from service. You had
the freedom to go anywhere. It was home that you decided upon. You spent what coin you had made back
in Melilsaridon, where you received a hero’s welcome, and then bought passage back to Dane Caelen. You
arrived in time to find your grandmother dying of some strange disease. Clerin, her new caretaker, has kept
your visits with her short. All of this has not allowed you much time to feel the things you need to feel.
Now it is Tenarlian, the solstice. On this, the longest night, you lay silent in your old room. It is tradition
on this night to not make noise, as it may attract the attention things that dwell in shadow. The veil is thin,
and it is best that demons do not take notice, as they may pass through it. Tomorrow there will be feasting,
and then perhaps you can figure out what your life will be.
Looks: Plain but well kept clothing. Loose blond ponytail. Down turned lips. Sad eyes. Soft Face. Smoky
Quartz Skin.
Role Play: Tortured. Protective of family. A soldier returning to war. Melancholy.
Ideal: I must see to my duty before I see to myself.
Bond: I’ll protect my family, no matter what they have done.
Flaw: Hopelessness is always near me.
Goals: To be there for their family. To make it through the night. To decide what is next.
                                                                                                            22
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                                      Illivand Turin (She, Her)
Your home, Dezeldenia, is a far way from these elven lands. It is a human place of swamps and desolation.
Demonkind is still worshipped there, as are any number of serpents. Braxult, the demon goddess of Death,
is your divine lady. It is she who creates life and also she who takes it. You do not know who your patron
truly is, though he has come to you in visions. He has said his name is Xythaen and you have no hope to
know if that is true. You are certain, however, that by serving him, you serve Braxult. You have soaked the
earth in much blood to feed him.
 The nightmarish whispers of your patron, Xythaen, have bid you to come here. It has been a difficult
journey; the sea does not agree with you. You are mistrusted by the elves. There have been times when
you thought you would simply starve to death. You have made it, however. You have faced adversity and
overcome it. But you are assured that the worst is yet to come.
Xylthaen has told you that one of his rivals is making his way to the city. They move through the currents of
the demon-inhabited Sribinet. You have come to House Elgolor to meet them. It has been almost a month
since you arrived. The house matriarch, Axilya Elgolor, is dying in her bed, afflicted by a curious disease.
Before she became completely unresponsive, she granted you an audience. Xylthaen told you what words
to say.
Your patron was right, though you do not understand the meaning of those words. You noticed that Clerin,
her caregiver, eyed you with disgust, but Axilya demanded that you have room and board in the great house
for as long as you desired it. You have eaten heartily, and are regaining your strength. The matriarch has
crept into a deep sleep, from which she rarely awakens. Those moments she does are filled with panicked
gibberish before she is exhausted. You are one of the few who have permission to enter her room. The family
does not like it, but none have been brave enough to go against her wishes.
It is a curious thing, her bedchamber. A stone wall stretches across the room, with a mirrored glass door
set into it. Her attendants have forbidden you approaching the door, citing it as Axilya’s strict wishes that
none be given entry. No matter. Your patron has not instructed you otherwise. He has been rather quiet in
recent days.
Now it is the holiday the Elves call Tenarlian. It is the Solstice, the longest night. You stand in the main hall,
alone in the dark. There is a tension in the air, and the shadows themselves seem to almost breathe. The
elves have made their way to their bedchambers, to pray and sleep in silence. They fear that, on this darkest
of nights, any noise may attract the attention of the denizens that live in shadows. They wait out the night,
meek and small, in hopes of dawn’s light. All the while, they worry anxiously that demonkind still moves
through Samsarras.
This night, they will find out just how right they are.
Looks: A dark hooded cloak. A shaved head with stubble. Toothy Grin. Dark eyes. Hollow Cheeks and a
prominent chin. Incredibly pale skin.
Role Play: Mysterious, stares into dark corners, says incomprehensible phrases, undisturbed by dark things.
Ideal: I will serve my patron above all else, even my own survival.
Bond: While I have tried to harden myself, I have a soft spot for children.
Flaw: The promise of power outweighs my loyalty.
Goals: To move against the rivals of her patron. To fight anything that may come unless told otherwise by
Xythaen
                                                                                                               24
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                                     Leaf’s Dew (They, Them)
The four houses of the Courtesans date back to the Elven worship of Venul, the old goddess of love. They
were erected to praise her and spread her teachings. The Sylvan nation of those days went through a very
large change, resulting in the near universal polyamorous relationships of today. As Venul said, “Your love
is infinite. Give it all to one, and they may drown. Give it to many, so that they may drink.”
Most modern day Courtesans do not worship her, instead spending their praise on the radiant dragon gods
that guard the city of Dane Caelen. You have pledged yourself to the old ways, however. In your eyes, Venul
is very much real, and you are her servant. You pledged your life to her in a secret ceremony during your first
century of life. You could not imagine being fulfilled without this purpose.
You hail from House Earth, the most practical of the four houses. Yours is not the passion of House Fire,
nor the high art of House Water. You seek to make patrons feel cared for in many ways, those of the carnal
variety being almost an afterthought. As such, your training has led you to be quite the nurturer of children,
leading many patrons to seek your services solely as a nanny. While you appreciate all kinds of love, familial
is perhaps your favorite, and the warmth of a child’s spirit puts peace in your heart.
Tenarlian is now here, the longest night of the year. House Elgolor has contracted your services, as their
youngest child is terrified of those things that fester in dark places. There are not many Courtesans who
would have accepted this contract. House Elgolor has fallen into disfavor over the years due to the strange
actions of their matron, Axilya Elgolor. You have never seen what the issue was, however. She is a private
old woman, which is not altogether unusual. While the home itself does seem to carry some grim overtones,
the rest of the family has been nothing but warm and inviting.
So it is that you find yourself in the bedroom of Axilan Elgolor, the youngest child in the manor. You have
been humming him soft lullabies and stroking his brow. It seems he is almost ready to sleep. When that
happens, you will take the dull candle in the room and find your way back to the street. You’ll spend the rest
of the night in silent vigil at House Earth with your fellows, waiting for the dawn after the longest night..
Before that, however, you will protect a small child from the dark.
Looks: A colorful red dress. Brown hair pulled back into a tight bun. Soft Lips. Smiling eyes. Oblong face
with red cheeks. Taupe skin.
Role Play: Warm. Caring. Protective. Touches with consent. Soothing. Vicious protector.
Ideal: A courtesan’s true duty is to comfort.
Bond: You would die before you allow harm to come to a child.
Flaw: You wear your heart on your sleeve, often to your own detriment.
Goals: To soothe the children. To protect the family from harm.
                                                                                                            26
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                                       Polnus Ovron (He, Him)
Your order is ancient. There was a time when every fourth-born child of an Elven family was sent to the
Godsingers to learn the way of the sword. The songs you sing during battle are old. Your dance dates back
further than any that are now alive, even the Dragon Gods of the elves. The oath you took was not to god or
nation. It was to a people. The Godsingers will protect the elven way with everything they have.
Now, your order dwindles. The Godsingers are thought of as a relic of older times, not suited for today’s
world. Elves drill in military tactics, practicing fighting in formation. The dance of the Legivelon was made
for one to defend against the horde; it was not made for an army to defend against other armies. There are
not many in the present who wish to devote themselves to the endless drilling and ritual. They do not wish
to learn the fighting songs of the past. They swing their swords in silence.
Your mother was a Godsinger, however. Your first lullabies were the songs of battle and magic. You danced
soon after you could walk. The oath was an easy one for you to take. How could any elf not have such
devotion? The Sylvan Kingdom and its people are the jewel of the world, shining triumphantly amidst the
darkness. They have created so much beauty, art, and love. It is your dream to die defending it.
Currently, it is Tenarlian. It is the Solstice, the longest night. This eve, your people huddle in silence as
to not attract the attention of those that dwell in dark places. The veil this night is the thinnest, granting
demonkind easy entry to this plane. In the morning, there will be a celebration. People will tell stories,
having imagined demons behind every creak of wood and flicker of light. It is hard to tell what is real and
what is but manufactured in the paranoid mind. It matters not to you, however.
Historically, the Godsingers send forth their warriors this eve to stand guard against the night. They maintain
silent vigils in the houses of Elven nobility, ready to strike should the darkness stir. You have been assigned
to House Elgolor, a house fallen into disfavor. It is a gloomy place and ill-repaired. Earlier, in the light, you
could see glimpses of its former brilliance in its dirty tapestries and warped walls. Now, as you stand silently
outside on the balcony, overlooking the overgrown courtyard, you see only shadows.
From somewhere above you, you hear the endless coughing of the house’s matriarch. She lies in her bed,
dying of some unknown disease. It has cast an even deeper pallor over the home. The noise makes you
uneasy and paranoid as it breaks the silence.
No matter. These are Elven people, flawed or no. You will protect them.
Looks: Green Cloak, Padron. Braided blond hair reaching to your hip. Tightly drawn face. Narrow Eyebrows.
Piercing Eyes. Dark ochre skin.
Role Play: Serious. Quick to jump to action. Tactical. Bonds with people through battle. Quick to thank.
Ideal: My artform must be kept alive, now more than ever.
Bond: I must fulfill my commission to the Elgolor family.
Flaw: I sometimes act without planning.
Goals: To be the guard he was hired to be.
                                                                                                              28
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                                     Valund Brinelle (She, Her)
You’ve served the Elgolor family for many years, longer than many of them have been alive. Nowadays, you
run the kitchen. It is a simple life, and you are thankful for it. You prefer the smell of freshly baked bread and
savory roasts to wet mud and dark hallways. You could die happy in this role. With the way you eat now,
you are likely to. You’ve been mistaken for a human more than once now, due to your rotundness.
In the past, however, you led a different life. Intrigue runs rife in the elven city of Dane Caelen, and Axilya
was no small part of it. At one time, her machinations led her to be favored by King Caelen Gaelote, back
when he still lived. Her social skills and those of her late husband, Demuna, were renowned throughout the
city. Everyone was always happy to see them, yet simultaneously worried over what agenda they may bring.
They did not reach that station by their wits alone. Axilya had found you when your reputation had but
started on the streets of Dane Caelen. You were always conveniently around when choice information was
spoken, selling it to those that would pay. While many elves were disgusted by it, Axilya knew talent when
she saw it. She had use of someone who could not be seen and that could move silently. She paid well for it.
You have lived a comfortable life.
It is hard to think that you used to be a spy. The word holds a certain amount of glamour and dignity that
you’re not sure you’ve earned. You’ve infiltrated other houses, playing at being a stable keeper or servant.
You’ve wooed heirs and watched spouses. It was a game to you. Whatever label you apply, it does not change
what it is you did, nor that you were good at it.
When Demuna died, things changed. Axilya was no longer interested in the doings of other houses. It was
just as well. You had grown older, and the thrill of the game had waned. She did not speak to you much
after that. You started spending your time in the kitchen to keep busy. The former cook taught you much,
and you were happy to learn. Even during the coldest days, you had a fire to tend. It beat hiding in the snow
with nothing but a cloak to watch what house a carriage went to. When the old cook left, you just assumed
the role. No one stopped you.
Currently, it is Tenarlian. It is the Solstice, the longest night. Axilya lies several floors above you, dying
of a strange disease. The rest of the household has retired to their chambers, keeping silent vigil against
the darkness. It is Elven tradition not to speak during this night, as it may attract the attention of those
that dwell in shadows. Personally, you do not believe that demons still hold sway on Samsarras, but it is
tradition. Besides, it does no harm to stay silent if you are right. If you’re not, however...
Tomorrow, you will prepare a feast to celebrate the dawn. Now, you walk through the cold manor carrying
watered wine to hopefully ease Axilya’s coughing. It is against the will of her caretaker, Clerin. That strange
elf may boss the others around, but you do not care. It might be the last time you see your employer. It is
no matter. The Axilya you knew disappeared with her husband. The family will keep you on. You are not
worried. It’ll be nice to get fat and old next to the cooking fire.
Looks: Brown Cloak, Dark Green Leggings. Rats nest of grey hair. Thick Lips. Wide eyes. Round face with
an ear to ear smile. Taupe skin.
Role Play: Sarcastic. “I’m too old of this.” Not afraid to take the dirty route. Convinced Axilya is dying
anyway, but there is a family (and your position) to save.
Ideal: Loyalty. I do not bite the hand that feeds me.
Bond: I plan to die of old age in the kitchen.
Flaw: I’m admittedly lazy and am prone to complaining as I get older.
Goals: Live through the night. Make sure you still have a job in the morning.
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