THP 1.1 (Digital Book)
THP 1.1 (Digital Book)
by Mikey Hamm
        XI
E
    G
        A
              M
A
        fter the locusts and pits and
        boiling seas. After the war in
        heaven and feasting on earth.
        After the seven years of blood
and forty years of night.
                                            1
                    RULES
    Explore each dungeon, clearing rooms to find as
    much treasure (pg 6) and complete as many tasks as
    you can before you die or choose to leave.
                          BATTLES
    To clear a room you will battle. Battles are tracked in
    turns and each turn has four phases:
    I.     Draw Forth. Roll all five dice (d4, d6, d8, d10,
           d12) to fill your hands with arcane power.
                        HP & TIME
    You enter each dungeon with 16 hit points (HP) and
    16 time, tracked with tick boxes on each dungeon
    page. If reduced to either 0 HP or 0 time, you surge.
2
                          LEGEND
                          SURGES
    Magic is hard to control. Eventually you lose hold of
    it, power overtakes thee, and for a brief and terrifying
    time you are as a god. This is called a "surge".
                          THE END
    Once you’ve seen every dungeon (or died), tally your
    final score—1 point per completed task. Write it on
    your character sheet and take a picture.
                                                                    3
                  SPELLS
            TOTAL
            A Total is one or more results that add up to
            a target number exactly. These are precise
            attacks, like searing rays, diving ravens, or
            loosing Apollo’s Arrow.
            TOTAL+
            A Total+ is one or more results that add
            up to a target number or higher. These are
            unbridled torrents of power, like storms,
        2
            fireballs, or the Trumpet of Mars.
            SET
            A Set is a group of matching results. These
            spells are simple and effective, like a force
            blast, a smite, or drawing the Sword of Eden.
            ROW
            A Row is a group of sequential results. Rows
            represent complex spells like illusions,
            teleportation, twilight cleansing, or psalms
            to the Uranian moons.
            BRAID
            A Braid is a group of results in which the
            die with the fewest sides has a result higher
            than the others. Braids represent exorcisms,
            counter-spells, and other deep arcana.
    3
4
          8                  6            1
8 11
                             6                6
         6
               An example of a 3-Set.
  2                                                5
                   3             4
An example of a 4-Row.
                         3                    1
        4
              An example of a 3-Braid.
                                                        5
                     BLESSINGS
       THOU ART BLESSED                           AURAS
    You'll gain treasure, scars, and   But rings and bracelets were
    other blessings as you play.       not the only arcana left from
    When you do, draw them on          the war. Amulets, talismans,
    your mage’s hands (pg 12–13).      canvas jackets scrawled with
    This is your character sheet.      scripture—all have power, and
                                       that power displays as auras.
6
                                                  All four auras,
                                                 each represented
                                                  by a different
                                                type of line—spiky,
                                                wavy, smooth, and
                                                      dashed.
       Fingers
      are good
      places to
    tattoo small
      symbols.
     Creative ring
      numbering.
                                                      A Ring
                                                     of Seals,
                                                      marked
                                                      clearly
                         man
                                                      with a
                                                      seven.
                                       a
  A scar.
                                               Knuckle tats
                                              are great for
                                                portraying
                                             character traits
                                                or history.
 The back of the
hand is great for
 larger tattoos.
                     l                 I
     Two completed     I n e A     x
       bracelets.    v E r
                           b u m           A half-completed
                         V                     bracelet.
                             I
                                                                 7
94
     LESSER TREASURE                                                   Roll 1d6.
1 One bead.
3 Two beads.
5 Three beads.
10
MYSTERY ROOMS                         Roll any one die. Choose wisely!
2 Shortcut. +2 time.
8 Secret room. Roll again twice (with any die) and pick one.
                                                                                11
TW
HA
PA
WO-
AND
ATH         / 20
      Tasks Completed
          THE SUPERMARKET
          In the ruins of a district not far      ■   Find crucial medications in
          from yours is a store scavengers            the Pharmacy.
          don’t enter. A place where the          ■   Stop a friend from mutating.
          dead hunger for flesh and the           ■   Pay respects in the Office.
          living drink from Pluto’s well.         ■   Clear the entire dungeon.
14
                                                                                           L
       FRONT ENTRANCE                                           PHARMACY
Automatic doors shudder open                        He sleeps with open eyes, dreams
as you near, panes long since                       of rot, and grips a radioactive axe
smashed out. Glass crunches be-                     responsible for a hundred deaths.
neath your feet. A pack of ghouls                           THE MUTANT KING
huddle in self-checkout, gnawing
                                                        2-Set    2-Set      15+        2
on old bones.
             GHOULS                                         HIS AXE (OPTIONAL)
        2-Set        2-Set      1                                 10       2
               AISLE 5                                           PRODUCE
Fluorescents flicker on. Muzak                      They lurch forward—ill and twisted,
crackles to life and echoes down                    crazed and starving. Not yet ghouls,
cluttered aisles. Carts piled into                but barely men.
barricades long ago. Shelves most-                               MUTANTS
ly bare. Moths cover what remains,
                                                                 2-Set     2
chewing the paper from cans.
                                                            HEAL (ALTERNATIVE)
             GHOULS
                                                                   3-Row
        2-Set        2-Set      1
                                                     If healed, the men stop attacking.
             PHANTOM
                                                           Tattoo your right hand.
                10         1
                                                                                               15
                       THE SUBWAY
          Smoke and vaporized mercury              ■   Search the Cage Car for your
          run up from the grates of these              missing friend.
          old train tunnels—the epicenter          ■   Survive a locust attack.
          of a recent rash of abductions by        ■   Rid the earth of Apollyon.
          a cult of marauders.                     ■   Clear the entire dungeon.
16
   STORAGE CAR            SERVICE                          MAINTENANCE
Knives and pliers.        TUNNEL                        Where paralyzed prey is
Bleach and gauze.                                       cocooned for freshness.
A tarp draped over              ?
                                                               LOCUSTS
an old couch so
tired maniacs can                                          3-Set    25+      3
take a fiver.                             A
 SADIST NOVICES
          13
                                 HATCHERY
     2-Set      1       Born of violence, nursed on
                        suffering. Apollyon rebuilds
                        his once mythic army.
                                                                          ?
                           NYMPHS             LARVA SWARM
                                17                20+
  TORTURE CAR
                          2-Set      2             1
A sanctuary of pain.
Where men seek
death but shall not
find it.
                                                                           G
                                        BOTTOMLESS PIT
  SADIST FRENZY
                        The smoldering impact site of a fallen angel, forty
  2-Set        2-Set    cubits tall, who tormented mankind during the
      13            2   First Woe. Devotees sustain what’s left of him.
                                         APOLLYON’S SEVERED HEAD
 NIGHT SURGEON
                                     15          4-Braid       15     3
    3-Braid         2
                           HELM (OPTIONAL)                     LOCUSTS
                            3-Row          20+             3-Set    25+       3
                                       If Apollyon's Helm is
    CAGE CAR                                                    20+
                            destroyed, he can be slain with dddddddd
    All empty.
     WARDEN
      20            2
                                                                                  L
                                                        OFFERING ROOM-
  But, of course,
                                                  One more weak man who can
neither anger nor
                                                  only win when his opponent
hope can replace            ?                     is tied to a chair.
grief. Tattoo some-
 thing you mourn.                                       SADIST HIGH PRIEST
                                                              6      1
                                                                                      17
                               THE HOTEL
          The war that broke us made                  ■   Save a wayward friend in the
          them rich. The more they took,                  Ballroom.
          the worse they got. Now they                ■   Interrupt a ritual in the Pool.
          steep in luxury, hedonistic ronin           ■   Confront Mammon.
          souring into things inhuman.                ■   Clear the entire dungeon.
18
               BALLROOM              L                                    A
                                                      ELEVATOR
Strobe lights, music, more food than         Bossa nova plays. A bell
you’ve ever seen. A decadent party           dings. Polished silver doors
where warlords “recruit” the sinful.         open to reveal the world’s
    HOST FIEND            THRALLED           largest bouncer.
         15               REVELERS                       NEPHILIM
                                                   3-Set        25+    2
    3-Row     2              5      2
                           ATRIUM                     STAIRWELL              B
                        Firefight at the     Thirty-three flights of hell. Hot
                       atrium waterfall.     brass casings rain down from
    ?                                        a dozen submachine guns.
                       SECURITY TEAM
                          3-Row     2               DEFENSE FORCE
                                                           4       1
                                                         20+       2
                                                       3-Row       3
                 POOL
Gurgled prayers. Gurgled cries. Blood
where once there was water.
   SANGUINISTS          BLOOD PRIEST
                                                               ?
        15    2           4-Braid       1
                                                                                 19
                  THE CARGO SHIP
          This container ship survived the        ■    End an old feud in Quarters.
          second trumpet and the piercing         ■    Kill a god in the Pump Room.
          of Neptune. It’s now a den of           ■    Secure food and supplies
          thieves, a habitation for devils,            guarded by The Unsealed.
          and the hold of every foul spirit.      ■    Clear the entire dungeon.
           ?                         CONTAINER                           FLOODED A
                                                                        STAIRWELL
                                             ?
                                                                                 ?
                                                                      Fix pump to enter.
20
                                                     G
                     BRIDGE                                  GANGWAY
Red waters part for a mountain of claws and teeth        You walk up blood-
and horns and crowns. A great beast of the sea,          slick grating bent
fatally wounded, kept alive by an ocean of blood.        by the ship’s steep
Two of its seven blasphemous heads remain.               angle. Bullets rico-
          SIXTUS                  CALIGULA               chet off the metal.
  3-Set      2-Set   3             17        3                GUNMAN
                                                                                21
                         THE CHURCH
          An old mega church in the center        ■    Put an old friend to rest in
          of an active conflict zone, where            the Fellowship Hall.
          White Horseman cultists bunker          ■    Face the Seventh Messiah.
          to twist what was holy. Angels          ■    Sanctify the Nursery.
          into monsters. Worship into war.        ■    Clear the entire dungeon.
22
                                                                                                       L
                 FOYER                                             BLESSINGS BOOKS
No stained glass, no doors—just half a                         Moldy pages and worthless
roof, a broken cross, and a shot-up “All                       money carpet the floor of this
Welcome” sign in a puddle by the wall                          bombed-out bookstore. Over-
of sandbags.                                                   turned tables provide cover.
           FANATIC CHECKPOINT                                          FANATIC GUN NEST
    4          5           6              7       3                 3-Row        1         3
    X
                                     G
             SANCTUARY
A great deceiver inflames his parish                               ?                       ?
from atop a stage heaped with dead
prophets and lamb bone, screaming
spells down from the pulpit.
                                                                      YOUTH ROOM            A
                                                               This room has caved in. Here
    NURSERY                               PRAYER
                                                               the dead crawl on all fours.
Quiet as ever it was.                      ROOM
                                                                       HUNCHED SAINTS
   SILENT ONES
                                              ?                        30+       3         3
    5-Braid         3
                                                                                                           23
     .
24
A ROLL-AND-WRITE
DUNGEON CRAWLER
FOR ONE PLAYER.
MODERN  DUNGEONS.
MODERN DUNGEONS.
                searching the
You’re a mage searching      the cursed
                                 cursed ruins
                                        ruins of
                                              of aa
post-fall city—
          city—the
                the ghoul-infested
                    ghoul-infested strip   malls and
                                      supermarkets
subway   tunnels
and subway        left after
              tunnels         a supernatural
                       left after            war.war.
                                  a supernatural
YAHTZEE  COMBAT.
YAHTZEE COMBAT.
                     survive, using
You’ll fight hard to survive,  using aa heart-racing
                                        heart-racing
“polyhedral-yahtzee”    combat system
“polyhedral-yahtzee” combat       system toto slay
                                              slay foes
with with
foes       precise
     precise  spell spell combinations.
                    combinations.   MakeMaketough de-
tough  decisions,
cisions,  push thy push
                   luck, thy
                         andluck,
                              leaveand   leave
                                    a trail     a trail
                                            of arcane
of arcane destruction.
destruction.
DRAWING.
DRAWING.
                     rings, bracelets,
Level up by drawing rings,  bracelets, tattoos,
                                        tattoos,
and scars right on your
                   your character’s
                         character’s hands.
                                     hands. This
                                              This
is your entire character
               character sheet,
                         sheet, and
                                and everyone’s
                                     everyone’s
sheet ends up unique.