Swords bard 11 Spy
CLASS & LEVEL BACKGROUND PLAYER NAME
Astolfo (choose your own)
Tabaxi CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH The first thing I do in a new place is
16 30 note the locations of everything
10 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
valuableor where such things
could be hidden.
0 PERSONALITY TRAITS
Hit Point Maximum 86
0 Strength
DEXTERITY
Freedom. Chains are meant to be
20
● +9
+3
Dexterity
Constitution
86 broken, as are those who would
forge them
CURRENT HIT POINTS IDEALS
0 Intelligence
+5 +1 Wisdom
Someone I loved died because of a
● +8 Charisma mistake I made. That will never
CONSTITUTION SAVING THROWS happen again.
TEMPORARY HIT POINTS BONDS
16
● +9 Acrobatics (Dex) Total SUCCESSES When I see something valuable, I
+3 +3 Animal Handling (Wis) can't think about anything but how to
FAILURES
steal it.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)
10 ●
●
+9
+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Criminal Contact - You can get word out to criminals, spies,
and other shady individuals with ease. You know the right
people.
0 +9 Insight (Wis)
Darkvision (60 ft, 15ft in true darkness)
+6 Intimidation (Cha)
Feline agility - Double your speed, stand still for a turn to
WISDOM +2 Investigation (Int) refresh it
+3 Medicine (Wis)
12 +2 Nature (Int)
Claws - 20ft climbing speed, unarmed attacks are 1d4
damage
Song of rest - Heal allies 1d8 extra hp after a short rest
+9 Perception (Wis)
+1 Expertise: Perception, Persuasion, Stealth, Insight (double
+4 Performance (Cha) proficiency)
● +13 Persuasion (Cha) Bardic Inspiration (4 uses/rest): As a bonus action, give a
CHARISMA
friend a d10 to add to an ability check, attack roll, or saving
+2 Religion (Int) throw.
18 +7 Sleight of Hand (Dex) Jack of all trades: Add half proficiency to all skills you do not
have proficiency in.
● +13 Stealth (Dex)
+4 +3 Survival (Wis)
Countercharm: As an action, perform until the end of your
next turn. During the performance, allies get advantage
against charms.
SKILLS ATTACKS & SPELLCASTING
Dueling Style: +2 to damage while holding a weapon in one
hand and nothing in the other
19 PASSIVE WISDOM (PERCEPTION)
Crowbar, hood, Extra attack: Two attacks per action
CP
Flourishes: Attacking gives +10 movement speed, if you hit
clothing, rapier, you can use a bardic inspiration die to do one of the
following:
Proficiencies: Thieves' tools, cards SP
diplomat's pack,
Defensive Flourish
(poker), Light armor, Simple leather armor, Slashing Flourish
Mobile Flourish
weapons, hand crossbows, EP dagger, instrument
longswords, rapiers, shortswords,
Flute, Lute, Piano, medium armor,
scimitar
GP 15
Languages: Common, Thieves' PP
cant,
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6 1
Prestidigitation Hypnotic Pattern Investiture of Wind (must be naked)
Minor Illusion Antagonize
Mending
Thunderclap
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Distort_Value
Healing Word
4 3
Command
Detect Magic BlackTentacles
SPELLS KNOWN
Identify Raulothim's Psychic Lance
Dimension Door
2 3
Hold Person
Detect Thoughts
5 2
Animate Objects
9
Geas
Modify Memory
Dominate Person
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.