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Treez

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16 views17 pages

Treez

Uploaded by

Meatpuppet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ikrit CL16

Tiny* Kushiban Scoundrel 2/ Jedi 7/ Jedi Knight 4/ Jedi Master 3


Destiny 4** Force 9
Init +26; Senses: Perception +21
Languages Basic, Kushiban
-----------------------------------------------------------
Defences Ref 41 (Flat footed 40), Fort 31, Will 34
HP 107; Threshold 31
Immune Fear Effects
-----------------------------------------------------------
Speed 4 squares
Melee Unarmed +9 (1d4+2, bite)***or
Ranged +17 ranged by weapon
Base Atk +15; Grp +16
Atk Options: Weapon Finesse
Special Actions: Serenity
Force Powers Known (Use the Force +19): Farseeing, Force Slam, Mind Trick, Move Object (2),
Prescience, Rebuke, Surge
Force Techniques: Extended Move Object, Improved Sense Force
Force Secrets: Multitarget Power, Mentor ****
-----------------------------------------------------------
Abilities Str 7, Dex 18, Con 10, Int 15, Wis 17, Cha 12
Special Qualities: Fearless, Serenity, Agile, Mood Fur, Intuitive Initiative
Talents: Battle Meditation, Clear Mind, Deflect, Disruptive, Force Perception, Move Massive Object,
Redirect Shot, Telekinetic Power, Visions.
Feats: Combat Reflexes, Dodge, Force Sensitivity, Force Training (2), Mobility, Point Blank Shot, Skill
Focus (Initiative, Perception, Use the Force), Weapon Finesse, Weapon Proficiency (Lightsabers, Pistols,
Simple Weapons). Improved Defenses (species feat).
Skills: Acrobatics +21, Use Computer +15, Jump +7, Initiative +26, Knowledge (Galactic lore) +15, Pilot
+21, Perception +21, Use the Force +19
Possessions: None.
*Tiny Size: As Tiny creatures, Kushibans gain a +2 size bonus to their Reflex Defense and a +10 size
bonus on Stealth checks. However, their lifting and carrying limits are only half of those of Medium
characters.
** Ikrit has fulfilled the Discovery Destiny for discovering the trapped souls of the Masassi children on
Yavin IV (since he wasn’t able to free them on his own he hasn’t fulfilled the Rescue destiny) and for this
gains a permanent +1 destiny bonus to his defenses.
*** As a Jedi of the Old Order Ikrit has learned how to build and use a lightsaber, but because of an
incident in his past sworn never to wield one again.
**** It isn’t really known if Ikrit ever trained a Padawan, but he was a Mentor for Anakin Solo and Tahiri
Veila during their time at the Jedi Academy.

During the Yuuzhan Vong War, Isolder was pivotal in allowing the Hapan Royal Navy to participate at the
ill-fated Battle of Fondor, and later suffered the murder of his wife due to his mother's plotting.
Prince Isolder (CL17)
Medium Human Noble 5, Scoundrel 4, Soldier 2, Melee Duelist 3, Officer 3
Destiny 1; Force 15; Dark Side 1
Init +20; Senses Perception +14
Languages Basic, High Galactic, Huttese
Defences Ref 38 (flat-footed 31), Fort 31, Will 32
hp 136; Threshold 31; SR 10
Speed 6 squares
Melee +19 unarmed (1d10+10, Devastating 5) or

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Melee +17 unarmed with Rapid Strike (2d10+10, Devastating 5) or
Ranged +18 heavy blaster pistol (3d8+8)
Base Attack +14; Grapple +18
Special Abilities Master of Movement 1/encounter, Command Cover, Share Talent (Presence)
Abilities Str 14 Dex 18 Con 14 Int 14 Wis 13 Cha 15
Talents Wealth, Presence, Sneak Attack, Dastardly Strike, Devastating Attack (simple), Born Leader,
Dirty Tricks, Out of Nowhere, Assault Tactics, Combine Fire
Feats Armour Proficiency (light), Combat Reflexes, Dodge, Linguist, Martial Arts 1, 2, & 3, Melee Defence,
Point-Blank Shot, Rapid Strike, Skill Focus (Deception, Initiative), Vehicular Combat, Weapon Finesse,
Weapon Focus (simple), Weapon Proficiencies (pistols, simple)
Skills Deception +20, Gather Information +15, Initiative +20*, Knowledge (galactic lore) +15,
Knowledge (tactics) +15, Perception +14, Persuasion +15, Pilot +15*, Stealth +15*
* includes armour check penalty from personal shield generator.
Possessions heavy blaster pistol, personal shield generator (SR10), fine clothing, comlink, code cylinder,
modified Hapan Battle Dragon Song of War

Shimrra Jamaane was the Supreme Overlord of the Yuuzhan Vong during the Yuuzhan Vong War.
Supreme Overlord Shimrra Jamaane (CL20)
Large Yuuzhan Vong Soldier 10, Noble 4, Elite Trooper 4, Officer 2
Dark Side 9
Init +18; Senses Perception +14
Languages Basic, Bocce, Huttese, Yuuzhan Vong
Defences Ref 35 (flat-footed 31, flurry 30), Fort 36*, Will 33*
* +5 vs Use the Force checks, except from Onimi
hp 230; Threshold 46*; DR 2
Speed 6 squares
Melee +26/+26 sceptre of power, staff form (1d10+21/1d10+21, Devastating 5) or
Melee +30 sceptre of power with Mighty Swing and Flurry (2d10+28, Devastating 5) or
Melee +28 unarmed (1d8+21, Devastating 5) or
Melee +28 sceptre of power, whip form (1d8+21 + poison, Devastating 5) or
Melee +21 lightsabre (2d8+17)
Base Attack +19; Grapple +31
Reach 1 square (2 squares with whip)
Special Abilities Delay Damage, Command Cover, Share Talent (Tough as Nails)
Abilities Str 24 Dex 16 Con 14 Int 16 Wis 9 Cha 16
Talents Commanding Presence, Battle Analysis, Presence, Demand Surrender, Weapon Specialisation
(simple), Tough As Nails, Greater Weapon Focus (simple), Greater Weapon Specialisation (simple),
Devastating Attack (simple), Indomitable
Feats Armour Proficiency (light, medium), Crush, Dual-Weapon Mastery 1 & 2, Flurry, Improved Damage
Threshold, Linguist, Martial Arts 1, Mighty Swing, Pin, Skill Focus (Deception), Skill Training [Deception,
Knowledge (galactic lore)], Toughness, Unstoppable Force, Weapon Focus (simple), Weapon Proficiency
(simple)
Skills Deception +23, Endurance +17, Initiative +18, Knowledge (bureaucracy) +18, Knowledge (galactic
lore) +18, Knowledge (tactics) +18, Perception +14, Persuasion +18
Possessions sceptre of power (treats target's Fortitude Defence as 10 points lower for purposes of poison
attacks), Anakin Solo's lightsabre, flesh of Steng robes

80
Janson retired from active service after the end of the Galactic Civil War, but returned to serve the New
Republic by leading a group of volunteers during the Yuuzhan Vong War. The Yellow Aces were heavily
involved at the Second Battle of Borleias, garnering a reputation as an elite unit.
Wes Janson (CL17)
Medium Human Scoundrel 4, Soldier 7, Ace Pilot 3, Gunslinger 3
Force 14;
Languages Basic, Binary
Defences Ref 35 (flat-footed 31), Fort 31, Will 30
hp 139; Threshold 31
Speed 6 squares
Melee +16 unarmed (1d4+9)
Ranged +20 heavy blaster pistol (3d8+11, Devastating 5)
Base Attack +15; Grapple +19
Starship Manoeuvres known (Pilot +22) Devastating Hit, Shield Hit, Skim the Surface, Snap Roll
Special Abilities Vehicle Dodge +1, Trusty Sidearm +1
Abilities Str 13 Dex 18 Con 13 Int 12 Wis 12 Cha 14
Talents Spacehound, Disruptive, Devastating Attack (heavy weapons, pistols), Expert Gunner, Squadron
Manoeuvres, Trigger Work, Deceptive Shot, Penetrating Attack (heavy), Weapon Specialisation (pistols)
Feats Deadeye, Dodge, Far Shot, Point-Blank Shot, Precise Shot, Quick Draw, Skill Training (Deception),
Skill Focus (Pilot), Starship Tactics (2), Vehicular Combat, Weapon Focus (heavy, pistols), Weapon
Proficiencies (pistols, rifles, simple)
Skills Deception + 15, Initiative +17, Mechanics +14, Perception +14, Pilot +22, Stealth +17, Use
Computer +14
Possessions heavy blaster pistol, comlink, flight suit (+1 Fort), E-Wing starfighter with R-7 astromech

During the Yuuzhan Vong war, Tenel Ka was part of Myrkr strike team to destroy the Jedi hunting voxyn
queen. During the mission, she realized that she was in love with Jacen Solo, though he was captured by
Vergere and taken into Yuuzhan Vong custody. She survived the mission, and later became Queen Mother
of Hapes against her personal wishes, and a year later she learned that Jacen had indeed survived Myrkr.
Tenel Ka (CL13)
Medium Human Scout 1, Noble 1, Jedi 8, Soldier 1, Jedi Knight 2
Force 12
Init +14; Senses Perception +13
Languages Basic, High Galactic, Paecian, Shyriiwook (understand)
Defences Ref 29 (flat-footed 25), Fort 29, Will 27
hp 129; Threshold 29
Speed 6 squares
Melee +13 lightsabre with Rapid Strike (3d8+7) or
Ranged +14 heavy blaster pistol (3d8+6) or
Ranged +14 frag grenade (4d6+6, 2 square burst) or
Ranged +14 thermal detonator (8d6+6, 4 square burst)
Force Powers known (Use the Force +17) Battle Strike, Disarming Slash, Force Slam, Mind Trick, Move
Object, Surge
Force Techniques Improved Move Light Object
Base Attack +11; Grapple +14
Abilities Str 12 Dex 17 Con 13 Int 14 Wis 15 Cha 13
Talents Charm Beast, Wealth, Clear Mind, Block, Deflect, Force Pilot, Armoured Defence, Shii-Cho
Feats Armour Proficiency (light), Force Sensitivity, Force Training (2), Linguist, Martial Arts 1, Melee
Defence, Rapid Strike, Shake it Off, Skill Focus (Use the Force), Vehicular Combat, Weapon Finesse,
Weapon Proficiencies (advanced melee, lightsabres, pistols, rifles, simple)
Skills Acrobatics +14, Endurance +12, Initiative +14 Knowledge (galactic lore) +13, Perception +13, Ride

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+14, Survival +13, Use the Force +17*
* may sub for Pilot checks, and Persuasion checks against beasts
Possessions teal-bladed lightsabre (self-built), heavy blaster pistol, molytex light battle armour (+6 Ref,
3 Fort, DR 5 vs slashing & piercing), 4 frag grenades, 2 thermal detonators, utility belt, 4 extra power
packs.
Note: Due to a training mishap long ago, Tenel Ka has only one arm and can never wield two weapons or
gain double her strength bonus to damage with melee weapons

During the start of the Yuuzhan Vong War, Belindi Kalenda was the Deputy Director of New Republic
Intelligence. However, the success of the Elan ruse, where the Yuuzhan Vong sent an agent posing as a
defector in a plot to assassinate numerous Jedi, and the surprise assault on Fondor by the Yuuzhan Vong
caused her to be demoted. In the final stages of the war, the resignation of the disgraced Dif Scaur later
led to her finally assuming the position of Director of Intelligence for the newly formed Galactic Federation
of Free Alliances.
Belindi Kalenda CL8
Medium Human Scoundrel 8
Destiny 1; Force 5; Dark-side 3
Init +6; Senses: Perception +16
Languages Basic, Huttese, 1 unassigned
------------------------------------------------------------------------------------------------------------
Defences Ref 22 (Flat-footed 20), Fort 19, Will 21; Vehicular Combat
HP 50; Threshold 19
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +6 (1d4+4) or
Ranged Holdout Blaster Pistol +8 (3d4+4) or
Ranged Blaster Pistol +8 (3d6+4) or
Ranged Blaster Pistol +8 (4d6+4) with Deadeye
Base Atk +6; Grp +8
Atk Options: Deadeye, Point Blank Shot, Precise Shot, Sneak Attack +1d6
Special Actions: Fool's Luck, Skirmisher, Spacehound
------------------------------------------------------------------------------------------------------------
Abilities Str 11, Dex 14, Con 12, Int 15, Wis 14, Cha 14
Talents: Fool's Luck, Skirmisher, Sneak Attack +1d6, Spacehound
Feats: Deadeye, Point Blank Shot, Precise Shot, Skill Focus (Deception, Gather Information, Perception),
Skill Training (Knowledge [Social Sciences], Use Computer), Vehicular Combat, Weapon Proficiency
(Pistols, Simple Weapons)
Skills: Deception +16, Gather Information +16, Knowledge (Galactic Lore) +11, Knowledge (Social
Sciences) +11, Perception +16, Persuasion +11, Pilot +11, Stealth +11, Use Computer +11
Possessions: Blaster Pistol, Commlink (encrypted), Datapad, Holdout Blaster Pistol, NRI Uniform

"I can be a very serious man at times, Captain Imsatad. This is one of them. I gave my word to deliver
the Jedi students and their teachers safely from the hands of scum like you, and I intend to do that. Not in

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part, but in full."
"You're endangering our work here. The Yuuzhan Vong will not stop until they have all the Jedi. If we do
the work for them, show our good faith-"
"The Yuuzhan Vong have conquered half of our galaxy in an unprovoked crusade. What about this
obligates us to show them good faith?"
- Talon Karrde and Captain Imsatad above Yavin IV after the Peace Brigade invasion of the Jedi Praxeum
Talon Karrde CL17
Medium Middle Age Human Scoundrel 8/ Noble 4/ Crime Lord 5
Destiny 3; Force 6; Dark-side 1
Init +16; Senses: Perception +20
Languages Basic, Bocce, Durese, High Galactic, Huttese, Rodese, Shyriiwook (cannot speak), Togorian
------------------------------------------------------------------------------------------------------------
Defences Ref 32 (Flat-footed 29), Fort 28, Will 33; Vehicular Combat
HP 96; Threshold 28
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +13 (1d4+9) or
Ranged Heavy Blaster Pistol +16 (3d8+8) or
Ranged Heavy Blaster Pistol +14 (4d8+8) with Rapid Shot
Base Atk +12; Grp +15
Atk Options: Demand Surrender, Disruptive, Far Shot, Impel Ally I, Impel Ally II, Impel Ally III SaV, Point
Blank Shot, Precise Shot, Rapid Shot, Tactical Superiority SaV, Tactical WithdrawSaV
Special Actions: Art of ConcealmentFUCG, Fast TalkerFUCG, Illicit DealingsFUCG, Presence
------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 16, Con 12, Int 17, Wis 14, Cha 18
Special Qualities: Command Cover +2
Talents: Art of ConcealmentFUCG, Demand Surrender, Disruptive, Fast TalkerFUCG, Illicit DealingsFUCG, Impel
Ally I, Impel Ally II, Impel Ally III SaV, Presence, Tactical SuperioritySaV, Tactical WithdrawSaV
Feats: Far Shot, Friends in Low PlacesSaV, Linguist, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus
(Deception, Gather Information, Perception, Persuasion, Pilot), Skill Training (Stealth, Use Computer),
Vehicular Combat, Weapon Focus (Pistols), Weapon Proficiency (Pistols, Simple Weapons)
Skills: Deception +22, Gather Information +22, Initiative +16, Knowledge (Galactic Lore) +16, Mechanics
+16, Perception +20, Persuasion +22, Pilot +21, Stealth +16, Use Computer +16
Possessions: Datapad, Expensive Clothing, Heavy Blaster Pistol, Vornskrs (2), Wild Karrde

"Looks like some dashing Jedi saved you from the bad guys again. It was quite the rescue I hear."
"Oh, as if haven't saved you from the bad guys a few dozen times."
- Kyle Katarn and Jan Ors whilst on Ord Sedra
Kyle Katarn CL16
Medium Human Soldier 5/ Scoundrel 1/ Jedi 3/ Jedi Knight 5/ Jedi Master 2
Destiny 3; Force 8; Dark-side 4
Init +16; Senses: Perception +10
Languages Basic, Huttese
------------------------------------------------------------------------------------------------------------
Defences Ref 32 (Flat-footed 29), Fort 31, Will 31; Block, Deflect, Melee Defence, Redirect Shot
HP 142; Threshold 31
Immune Fear Effects
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +18 (1d4+9) or
Melee Lightsabre +20 (2d8+16, Devastating 5) or
Melee Lightsabre +17/+17 (2d8+16, Devastating 5) with Double Attack or
Melee Lightsabre +15/+15 (3d8+16, Devastating 5) with Double Attack and Rapid Strike or
Ranged Bryar Pistol +18 (3d4+8) or
Ranged Bryar Pistol +18 (4d4+8) when Primed or
Ranged Lightsabre +18 (2d8+11, Devastating 5) or

83
Ranged Thermal Detonator (8d6+8, 4-square splash)
Base Atk +15; Grp +18
Atk Options: Double Attack (Lightsabres), Lightsabre Throw, Point Blank Shot, Weapon Finesse
Special Actions: Disruptive, Indomitable, Serenity
Force Powers Known (Use the Force +19): Battle Strike, Force Grip, Force Lightning, Force Slam, Mind
Trick, Move Object, Rebuke, Sabre Swarm JATM, Surge
Force Techniques: Force Point Recovery, Improved Move Light Object
Force Secrets: Multitarget Power
------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 16, Con 14, Int 12, Wis 14, Cha 13
Special Qualities: Fearless, Serenity
Talents: Ataru, Block, Deflect, Devastating Attack (Lightsabres), Disruptive, Indomitable, Lightsabre
Throw, Multiattack Proficiency (Lightsabres), Redirect Shot, Weapon Specialisation (Lightsabres)
Feats: Armour Proficiency (Light, Medium), Double Attack (Lightsabres), Force Sensitivity, Force Training
(3), Melee Defence, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon
Focus (Lightsabres), Weapon Proficiency (Lightsabres, Pistols, Rifles, Simple Weapons)
Skills: Initiative +16, Mechanics +14, Pilot +16, Use Computer +14, Use the Force +19
Possessions: Blue-bladed Lightsabre (self-built), Bryar PistolFUCG, Encrypted Commlink, Jedi Robes,
Thermal Detonator, Utility Belt

Accompanying the strike team as an analyst and tactician, Kore was severely wounded during the
insertion into Yuuzhan Vong territory and was subsequently tortured extensively as the Yuuzhan Vong
attempted to break the spirit of the Bith and her companions. Although the strike team was able to seize
control of the Yuuzhan Vong vessel aboard which they had been incarcerated, Kore was too badly injured
to accompany the team to the voxyn cloning facility. The dying Bith musician instead sacrificed herself to
bolster the mission's chances of success.
Ulaha Kore (CL8)
Medium Bith Jedi 7, Soldier 1
Force 9
Init +12; Senses Perception +11
Languages Basic, Bith
Defences Ref 22 (flat-footed 19), Fort 19, Will 21
hp 78; Threshold 19
Speed 6 squares
Melee +10 lightsabre with Rapid Strike (3d8+4) or
Ranged +11 (by weapon)
Force Powers known (Use the Force +17) Battle Strike, Move Object, Surge
Base Attack +8; Grapple +10
Special Qualities Evolved Intellect, Meditative Trance
Abilities Str 10 Dex 16 Con 8 Int 14 Wis 14 Cha 16
Talents Force Pilot, Adept Negotiator, Deflect, Block, Armoured Defence
Feats Armour Proficiency (light), Force Sensitivity, Force Training, Rapid Strike, Skill Focus [Knowledge
(tactics), Use the Force], Vehicular Combat, Weapon Finesse, Weapon Proficiencies (lightsabres, simple)
Skills Initiative +12, Knowledge (tactics) +15, Perception +11*, Use the Force +17**
* may re-roll, keeping second result
** may sub for Pilot checks
Possessions lightsabre (self-built), Jedi robes, utility belt, comlink

"Disobedience is death. Unless you win. And you cannot win by surrendering."
―Charat Kraal
Charat Kraal was a member of the Warrior caste of the Yuuzhan Vong. Unlike most of his species, his
forehead was flat, like a human's. He was ridiculed for this, and eventually pulled out his hair to draw
attention away from his forehead.
Charat Kraal (CL13)
Medium Yuuzhan Vong Soldier 7, Ace Pilot 6
Dark Side 10

84
Init +14; Senses Perception +13
Languages Basic, Yuuzhan Vong
Defences Ref 30 (flat-footed 27), Fort 27, Will 25
hp 127; Threshold 27
Speed 6 squares
Melee +13 unarmed (1d4+8) or
Ranged +14 (by weapon)
Base Attack +11; Grapple +14
Starship Manoeuvres known (Pilot +19) I Have You Now, Shield Hit, Snap Roll
Special Abilities Vehicle Dodge +3
Abilities Str 14 Dex 16 Con 12 Int 12 Wis 14 Cha 13
Talents Battle Analysis, Weapon Specialisation (heavy), Devastating Attack (heavy), Penetrating Attack
(heavy), Expert Gunner, Squadron Manoeuvres, Quick Trigger
Feats A Few Manoeuvres, Armour Proficiency (light, medium), Dodge, Far Shot, Point-Blank Shot, Skill
Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Focus (heavy), Weapon Proficiency (simple)
Skills Initiative +14, Knowledge (tactics) +12, Perception +13, Pilot +19
Possessions coralskipper, ooglith cloaker with gnullith (as flight suit), villip

"Time passed. When the moment came, I seized it. Fire and red ruin marked my path."
- Darth Krayt relating his escape from the Yuuzhan Vong on the eve of their invasion to Cade Skywalker
Darth Krayt CL 16
Medium Old Male Human Scout 1/ Jedi 6/ Jedi Knight 4/ Sith Apprentice 4/ Sith Lord 1
Destiny (Education)* 3; Force 10; Dark-side 18
Init +11; Senses: Darkvision; Perception +17
Languages Basic, Tusken, Sith
------------------------------------------------------------------------------------------------------------
Defences Ref 32 (Flat-footed 29), Fort 34, Will 33; Block, Deflect, Evasion, Jar’Kai, Lightsabre Defence,
Melee Defence, Niman
HP 114; Threshold 34
Immune Fear Effects
------------------------------------------------------------------------------------------------------------
Speed 6 squares

85
Melee Unarmed +17 (1d4+10)
Melee Lightsabre +18 (2d8+10) or
Melee Lightsabre +13/+13 (2d8+10) with Double Attack or
Melee Lightsabres +16/+16 (2d8+10) with Dual Weapon Mastery II or
Melee Lightsabres +11/+11/+11 (2d8+10) with Double Attack and Dual Weapon Mastery II
Base Atk +15; Grp +18
Atk Options Double Attack (Lightsabres), Dual Weapon Mastery II, Whirlwind Attack
Special Actions Temptation
Force Powers Known (Use the Force +19): Battle Strike, Dark Rage, Farseeing, Force Lightning (2),
Force Slam, Mind Trick, Move Object, Rebuke, Surge
Force Techniques Force Point Recovery, Improved Force Trance, Improved Move Light Object, Improved
Sense Force
------------------------------------------------------------------------------------------------------------
Abilities Str 14, Dex 16, Con 10, Int 14, Wis 18, Cha 16
Special Qualities: Darkvision, Fearless, Temptation
Talents: Armoured Defence, Block, Dark Side Adept, Deflect, Evasion, Force Deception, Jar’Kai,
Lightsabre Defence, Niman
Feats: Armour Proficiency (Light), Double Attack (Lightsabres), Dual Weapon Mastery I, Dual Weapon
Mastery II, Force Sensitivity, Force Training (2), Melee Defence, Shake it Off**, Skill Focus (Use the
Force), Weapon Proficiency (Lightsabres, Pistols, Rifles, Simple Weapons), Whirlwind Attack
Skills: Endurance +13, Knowledge (Galactic Lore) +15, Knowledge (Tactics) +15, Mechanics +15,
Perception +17, Pilot +16, Survival +17, Use the Force +19 (may substitute for Deception checks; may
reroll when using [dark side] Force powers, keeping second result)
Possessions: Infrared sensor cybernetic eye implantGaW, Red-bladed Lightsabres (2 - self built with red
synthetic crystalsJATM), Vonduun Skerr Kyrric (+5 armour, +5 equipment), Yuuzhan Vong replacement limb
bio-implant
------------------------------------------------------------------------------------------------------------
*Darth Krayt is considered to have fulfilled the Corruption (+1 bonus to Strength and Wisdom) destiny.
**Darth Krayt no longer satisfies the prerequisites for this feat and thus cannot utilise it.

"Believe it or not, Master Durron, I can sympathize with you to a certain extent. Like yourself, I've found it
more productive to fight the Yuuzhan Vong in my own way, without bureaucratic shackles. It has made
me quite as unpopular as you are."
Traest Kre'fey CL12
Medium Bothan Noble 4/ Soldier 3/ Officer 5
Destiny 2; Force 5; Dark-side 1
Init +8; Senses: Perception +12
Languages Basic, Bocce, Bothese, High Galactic, Mon Calamarian, Ryl, Shyriiwook (cannot speak)
------------------------------------------------------------------------------------------------------------
Defences Ref 26 (Flat-footed 24), Fort 24, Will 30; Vehicular Combat
HP 64; Threshold 24
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +12 (1d4+7) or
Ranged Blaster Pistol +13 (3d6+6)
Base Atk +11; Grp +13
Atk Options: Point Blank Shot
Special Actions: Battle Analysis, Born Leader, Combined FireSotG, Cover Fire, Fearless Leader, Fleet
DeploymentSotG, Fleet TacticsSotG
------------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 14, Con 11, Int 15, Wis 14, Cha 14
Special Qualities: Command Cover +2, Iron Will, Share Talent (Battle Analysis, Combined Fire SotG)
Talents: Battle Analysis, Born Leader, Combined FireSotG, Cover Fire, Fearless Leader, Fleet
DeploymentSotG, Fleet TacticsSotG
Feats: Linguist, Point Blank Shot, Skill Focus (Deception, Gather Information, Knowledge [Tactics],
Perception, Persuasion), Skill Training (Knowledge [Social Sciences]), Vehicular Combat, Weapon
Proficiency (Heavy Weapons, Pistols, Rifles, Simple Weapons)
Skills: Deception +18, Gather Information +18, Knowledge (Galactic Lore) +13, Knowledge (Social
Sciences) +13, Knowledge (Tactics) +18, Perception +18, Persuasion +18, Pilot +13, Use Computer +13
Possessions: Blaster Pistol, Bothan Assault Cruiser (Ralroost), New Republic Admiral's Uniform

Denua Ku was a highly skilled Yuuzhan Vong soldier during their invasion of the Galaxy. Shortly after the
Fall of Coruscant, he was serving with Warmaster Tsavong Lah's personal bodyguard, a role which may
indicate that he was a member of the Praetorite Vong, rather than the Warrior caste.
Denua Ku (CL11)
Medium Yuuzhan Vong Soldier 9, Scoundrel 1, Elite Trooper 1

86
Dark Side 10
Init +11; Senses Perception +14
Languages Basic, Yuuzhan Vong
Defences Ref 26 (flat-footed 23), Fort 32, Will 22
hp 141; Threshold 32
Speed 6 squares
Melee +12 unarmed with rapid strike (2d6+10, Devastating 5) or
Melee +14 amphistaff, whip form (1d4+10 +poison, Devastating 5, reach 2) or
Melee +12/+12 amphistaff staff form (1d6+10/1d6+10, Devastating 5) or
Ranged +13 razor bug (3d8+10, Devastating 5) or
Ranged +13 thud bug (3d8 +10, Devastating 5)
Special Abilities Delay Damage
Base Attack +10; Grapple +15
Abilities Str 17 Dex 15 Con 14 Int 12 Wis 10 Cha 12
Talents Battle Analysis, Expert Grappler, Armoured Defence, Devastating Attack (simple) Weapon
Specialisation (simple), Bug-bite, Tough as Nails
Feats Armour Proficiency (light, medium), Dual-Weapon Mastery 1 & 2, Improved Charge, Martial Arts 1,
Point-Blank Shot, Rapid Strike, Returning Bug, Toughness, Weapon Focus (simple), Weapon Proficiency
(simple)
Skills Endurance +12, Initiative +12, Knowledge (tactics) +11, Perception +10
Possessions vonduun crab armour (+5 Fort), amphistaff, 6 thud bugs, 6 razor bugs

"Our faith that the way of the jeedai is a better one - a fairer one for all, not just those enslaved by the
old gods - sustains us when all reason tells us that we should have given up long ago. Perhaps one day,
by virtue of that faith, we will have the chance to regain our self-respect and emerge from the holes in
which we cower."
―Kunra
Kunra was a Yuuzhan Vong of the Warrior caste, who became a prominent figure among the Shamed
Ones, serving as the leading lieutenant of Nom Anor in the revolutionary movement constructed around
the Jeedai heresy.
Kunra (CL8)
Medium Yuuzhan Vong Soldier 3, Non-heroic 6, Scout 3
Dark Side 4
Init +13; Senses Perception +11
Languages Yuuzhan Vong
Defences Ref 21 (flat-footed 18), Fort 21, Will 16
hp 124; Threshold 21
Speed 6 squares
Melee +13 unarmed (1d6+8, Devastating 5) or
Melee +13 coufee (1d4+8, Devastating 5) or
Ranged +12 thud bug (2d8+5, Devastating 5)
Base Attack +9; Grapple +12
Abilities Str 17 Dex 15 Con 16 Int 10 Wis 10 Cha 9
Talents Devastating Attack (simple), Weapon Specialisation (simple), Acute Senses, Surefooted
Feats Armour Proficiency (light, medium), Martial Arts 1, Shake it Off, Skill Focus (Survival), Skill Training
(Stealth, Survival), Toughness, Weapon Focus (simple) Weapon Proficiencies (simple)
Skills Endurance +14, Initiative +13, Perception +11*, Stealth +13, Survival +16
* may re-roll, keeping second result
Possessions robeskin, coufee

87
"She was, for all her virtues, perhaps insane."
- Nen Yim talking to Tahiri Veila about Mezhan Kwaad
Mezhan Kwaad CL13
Medium Yuuzhan Vong Noble 1/ Scoundrel 6/ Shaper 6
Destiny 1; Dark-side 13
Init +11; Senses: Perception +12
Languages Basic, Yuuzhan Vong, 6 unassigned
------------------------------------------------------------------------------------------------------------
Defences Ref 26 (Flat-footed 26), Fort 25, Will 29
HP 53; Threshold 25
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +7 (1d4+5) or
Melee Finger-spears +8 (1d10+8, Devastating 10; 2-square 'burst')
Base Atk +8; Grp +8
Atk Options: Disruptive, Point Blank Shot, Veiled BiotechLECG
Special Actions: Coordinate
------------------------------------------------------------------------------------------------------------
Abilities Str 8, Dex 10, Con 8, Int 17, Wis 13, Cha 14
Special Qualities: Force Immunity, Shaper Lore +3, Technophobic, Weapon Familiarity (Amphistaff)
Talents: Biotech AdeptLECG, Coordinate, Disruptive, Expedient MendingLECG, Expert ShaperLECG, Master
MenderLECG, Veiled BiotechLECG
Feats: Biotech SpecialistLECG, Biotech SurgeryLECG, Improved Defences, Linguist, Point Blank Shot, Skill
Focus (Knowledge [Life Sciences], Mechanics, Persuasion, Treat Injury), Skill Training (Mechanics,
Stealth), Weapon Proficiency (Simple Weapons)
Skills: Deception +13*, Initiative +11, Knowledge (Life Sciences) +22**, Knowledge (Physical Sciences)
+14, Mechanics +19, Perception +12, Persuasion +18, Pilot +11, Ride +11, Stealth +11*, Treat Injury
+20***
*Apply a +10 bonus to conceal biotech or biotech implants
**May reroll, must take second
***May reroll to heal biotech devices/weapons, must take second
Possessions: Finger-spears, Master Shapers Hand (treat as Mastercraft +1 Biotech Toolkit LECG), Oozhith,
Robeskin, Shaper Headdress

Czulkang Lah was once one of the greatest warmasters of the Yuuzhan Vong, a hero to his species, and an
experienced commander responsible for developing many of the tactics that the Yuuzhan Vong warrior
caste would use in the invasion of the galaxy.
Czulkang Lah (CL16)
Medium Venerable Yuuzhan Vong Soldier 7, Noble 3, Officer 6
Dark Side 9
Init +11; Senses Perception +14
Languages Basic, Bocce, Huttese, Ithorese, Rodese, Sullustese, Yuuzhan Vong
Defences Ref 26 (flat-footed 26), Fort 32, Will 31
+5 Will vs Deception and Persuasion
hp 110; Threshold 32
Speed 2 squares without armour, 6 squares with, cannot run or charge
Melee +16 unarmed (1d6+7) or
Melee +16 teacher's amphistaff, whip form (1d6+7, reach 2)
Base Attack +16; Grapple +15
Special Abilities Command Cover, Share Talent (Battle Analysis, Tough as Nails, Presence)
Abilities Str 8 Dex 7 Con 9 Int 19 Wis 13 Cha 18
Talents Commanding Presence, Battle Analysis, Tough as Nails, Armoured Defence, Presence, Born
Leader, Assault Tactics, Combined Fire, Legendary Commander
Feats Armour Proficiency (light, medium), Linguist, Martial Arts 1, Mighty Swing, Rapport, Returning Bug,
Skill Focus [Gather Information, Knowledge (tactics), Persuasion], Skill Training (Gather Information),
Unwavering Resolve, Weapon Focus (simple), Weapon Proficiency (simple)
Skills Endurance +12, Gather Information +22, Initiative +11, Knowledge (galactic lore) +17, Knowledge
(tactics) +22, Perception +14*, Persuasion +22, Pilot +11
* Czulkang Lah suffers a -2 penalty to Perception checks related to eyesight and all targets beyond 10
squares have total concealment from him.
Possessions augmenting vonduun crab armour (+5 Fort, improves Czulkang Lah's land speed back up to
6 squares, and once per encounter, Czulkang Lah may add the armours bonus to Fortitude Defence to his
Strength score, allowing him to actually use the Mighty Swing feat), teacher's amphistaff (improved
damage, no venom)

88
"What is a warrior's life compared to the glory of the Yuuzhan Vong?"
Warmaster Tsavong Lah CL18
Medium Yuuzhan Vong Soldier 8/ Noble 1/ Elite Trooper 3/ Officer 6
Destiny 3; Dark-side 13
Init +16; Senses: Perception +15
Languages Basic, Bothese, Mon Calamarian, Yuuzhan Vong
------------------------------------------------------------------------------------------------------------
Defences Ref 37 (Flat-footed 34), Fort 42*, Will 33; Melee Defence
HP 190; DR 1; Threshold 42*
------------------------------------------------------------------------------------------------------------
Speed 4 squares*
Melee Unarmed +20 (1d6+12) or
Melee Coufee +20 (1d4+12) or
Melee Tsaisi (Baton-staff form) +22 (1d4+16) or
Melee Tsaisi (Baton-staff form) +17/+17 (1d4+16) with Dual Weapon Mastery I or
Melee Tsaisi (Short-spear form) +22 (1d6+16, if the attack roll also exceeds the target's [Fortitude
Defence -2], the target moves -1 persistent steps down the condition track) or
Melee Tsaisi (Lash form) +22 (1d3+16, if the attack roll also exceeds the target's [Fortitude Defence -2],
the target moves -1 persistent steps down the condition track; the target may be disarmed at a +2 bonus
instead of attacked for damage) or
Ranged Coufee +19 (1d4+12) or
Ranged Tsaisi (Short-spear form) +21 (1d6+16, if the attack roll also exceeds the target's [Fortitude
Defence -2], the target moves -1 persistent steps down the condition track)
Base Atk +17; Grp +20
Atk Options: FlurryKotOR, Melee Defence, Power Attack
Special Actions: Assault Tactics, Battle Analysis, Combined Fire SotG, Delay Damage, Deployment Tactics
------------------------------------------------------------------------------------------------------------
Abilities Str 17, Dex 14, Con 19, Int 14, Wis 13, Cha 15
Special Qualities: Command Cover +3, Delay Damage, Force Immunity, Share Talent (Assault Tactics,
Battle Analysis, Deployment Tactics), Technophobic, Weapon Familiarity (Amphistaff)
Talents: Armoured Defence, Assault Tactics, Battle Analysis, Combined Fire SotG, Deployment Tactics,
Greater Weapon Focus (Tsaisi), Greater Weapon Specialisation (Tsaisi), Improved Armoured Defence,
Presence, Weapon Specialisation (Tsaisi)
Feats: Armour Proficiency (Heavy, Light, Medium), Dual Weapon Mastery I, Exotic Weapon Proficiency
(Tsaisi), FlurryKotOR, Martial Arts I, Melee Defence, Power Attack, Skill Focus (Knowledge [Tactics]), Skill
Training (Deception, Persuasion), Weapon Focus (Tsaisi), Weapon Proficiency (Simple Weapons)
Skills: Deception +16, Initiative +16, Knowledge (Tactics) +21, Perception +15, Persuasion +16, Pilot
+16, Treat Injury +15
Possessions: Command Cloak, Coufee, 2 Implants (Radank claw left arm, Vua'sa claw left foot),
Sunulok, Tizowyrm (unassigned), Tsaisi, Villips, Vonduun Skerr Kyrric (Warmaster-type)*

*Tsavong Lah's Vonduun Skerr Kyrric is a special type given only to those elite few who have risen to the
rank of Warmaster. This armour is directly attached to the bone structure of the host and cannot be
removed, but does not impede sleeping (or other such rest activities).
This Medium armour provides a +8 bonus to Reflex Defence, +6 bonus to Fortitude Defence, a Maximum
Dexterity bonus of +2, an Armour Check Penalty of -1 and a Maximum Speed of 4 squares.

Sharr Latt was a Human male from the planet Coruscant and a member of Wraith Squadron during the
Yuuzhan Vong War.
Sharr Latt (CL11)
Medium human Scoundrel 8, Ace Pilot 3
Force 8; Dark Side 1
Init +12; Senses Perception +12

89
Languages Basic, Binary, Yuuzhan Vong
Defences Ref 27 (flat-footed 25), Fort 23, Will 24
hp 81; Threshold 23
Speed 6 squares
Melee +9 unarmed (1d4+6) or
Ranged +10 blaster pistol (3d6+5) or
Ranged +10 starship weapon (by weapon, +5)
Base Attack +8; Grapple +10
Starship Manoeuvres known (Pilot +17) Devastating Hit, I Have You Now, Shield Hit
Special Abilities Vehicle Dodge +1
Abilities Str 13 Dex 15 Con 12 Int 14 Wis 15 Cha 12
Talents Disruptive, Dogfight Gunner, Expert Gunner, Hyperdriven, Spacehound, Walk the Line
Feats Far Shot, Point-Blank Shot, Skill Focus (Deception, Knowledge [social sciences], Knowledge
[tactics], Pilot) Starship Tactics [SotG], Vehicular Combat, Weapon Focus (heavy), Weapon Proficiencies
(advanced melee, pistols, simple)
Skills Deception +16, Initiative +12, Knowledge (social sciences) +17, Knowledge (tactics) +17,
Perception +12, Pilot +17, Use Computer +12
Possessions blaster pistol, datapad, encrypted comlink, flight suit (+1 fort), 'nauseatingly bright' clothes

"I'm not comfortable with Jedi being seen as weapons. The Yuuzhan Vong are already attempting to turn
public sentiment against us. Do we really want to be perceived as an aggressor in this war?"
- Lar Le'Ung speaking to Kyp Durron and Luke Skywalker on Yavin IV
Lar Le'Ung CL 8
Medium Adult Male Pau’an Non-heroic 7/ Jedi 3/ Jedi Knight 2/ Jedi Master 1
Destiny 1; Force 5; Dark-side 0
Init +13; Senses: Force Perception, Low-light Vision; Perception +14 (+20 with Force Perception)
Languages Basic, Utapese, 2 unassigned
------------------------------------------------------------------------------------------------------------
Defences Ref 21 (Flat-footed 19), Fort 18, Will 22; Melee Defence
HP 50; Threshold 18
Immune Fear Effects
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +12 (1d4+3) or
Melee Lightsabre +13 (2d8+3)
Base Atk +11; Grp +13
Special Actions: Adept Negotiator, Melee Defence, Serenity, Skilled Advisor
Force Powers Known (Use the Force +20): Farseeing, Force Thrust, InspireJATM (2), Mind Trick, Move
Object, Vital Transfer (2)
Force Techniques Improved Sense Surroundings
------------------------------------------------------------------------------------------------------------
Abilities Str 12, Dex 14, Con 8, Int 14, Wis 16, Cha 18
Special Qualities: Authority, Fearless, Low-light Vision, Serenity
Talents: Adept Negotiator, Force Perception, Gauge Force Potential, Skilled Advisor
Feats: Force Sensitivity, Force Training (2), Melee Defence, Skill Training (Initiative), Skill Training (Use
the Force), Skill Focus (Persuasion), Skill Focus (Use the Force), Weapon Proficiency (Lightsabres, Pistols,
Simple Weapons)
Skills: Initiative +13, Knowledge (Galactic Lore) +13, Perception +14, Persuasion +20, Use the Force
+20
Possessions: Cane, Orange-bladed Lightsabre (self built with orange synthetic crystal JATM and pressure
gripJATM), Pau’an Clothing

Garik "Face" Loran (CL17)


Medium middle-aged human Scoundrel 3, Scout 5, Soldier 3, Ace Pilot 5, Infiltrator 1

90
Destiny 2; Force 15; Dark Side 1
Init +16; Senses Perception +20
Languages Basic, High Galactic, Shyriiwook, Yuuzhan Vong
Defences Ref 34 (flat-footed 31), Fort 35, Will 31
hp 131; Threshold 35
Speed 6 squares
Melee +12 unarmed (1d4+9) or
Melee +12 vibrodagger (2d4+9) or
Ranged +14 blaster pistol (3d6+8)
Base Attack +11; Grapple +14
Starship Manoeuvres known (Pilot +21) Ackbar Slash, Counter, Devastating Hit, Explosive Shot, I Have
You Now, Target Lock
Special Abilities Vehicle Dodge +2
Abilities Str 13 Dex 17 Con 13 Int 16 Wis 15 Cha 18
Talents Acute Senses, Armoured Defence, Blend In [TFU], Concealed Weapons Expert [TFU], Disruptive,
Expert Gunner, Incognito [TFU], Spacehound, Squadron Manoeuvres [SotG], Synchronised Fire [SotG],
Tough as Nails
Feats Armour Proficiency (light), Master of Disguise [GoI], Point-Blank Shot, Precise Shot, Skill Focus
(Deception, Perception, Pilot, Stealth), Starship Tactics [SotG] (2), Vehicular Combat, Vehicular Surge
[RECG], Weapon Proficiencies (advanced melee, pistols, rifles, simple)
Skills Acrobatics +16, Deception +27*, Initiative +16, Knowledge (social sciences) +16, Perception
+20**, Persuasion +17, Pilot +21, Stealth +21
* may re-roll, keeping best
** may re-roll, keeping second
Possessions blaster pistol, field kit, vibrodagger, ooglith masquer (+5 for Deception checks to
impersonate Yuuzhan Vong), vonduun crab armour (+5 ref, +5 fort), encrypted tight-beam comlink

Lowbacca or "Lowie" was a Wookiee Jedi Knight during the Yuuzhan Vong War. He was the nephew of
Chewbacca, the son of Kallabow and Mahraccor, and the brother of Sirrakuk. He studied at Luke
Skywalker's Jedi Praxeum and was a companion of Jaina Solo, Jacen Solo and Tenel Ka. He wielded a
bronze-bladed lightsaber.
Lowbacca (CL12)
Medium Wookiee Scout 2, Scoundrel 3, Jedi 6, Soldier 1
Force 10; Dark Side 1
Init +7; Senses Perception +12
Languages Basic (understand), Binary (understand), Shyriiwook
Defences Ref 25 (flat-footed 24), Fort 29, Will 24
hp 122; Threshold 29
Speed 6 squares
Melee +12 lightsabre with Power Attack 5 (2d8+26) or
Ranged +11 heavy blaster rifle (3d10+6) or
Ranged +11 frag grenade (4d6+6, 2 square burst) or
Ranged +11 thermal detonator (8d6+6, 4 square burst)
Force Powers known (Use the Force +16) Battle Strike, Force Slam, Move Object, Surge
Base Attack +10; Grapple +15
Special Qualities Extra-ordinary Recuperation, Rage (once per day)
Abilities Str 20 Dex 13 Con 14 Int 14 Wis 13 Cha 10
Talents Jury-rigger, Quick Fix, Deflect, Force Pilot, Block, Equilibrium, Armoured Defence
Feats Armour Proficiency (light), Force Sensitivity, Force Training (2), Point-Blank Shot, Power Attack,
Shake it Off, Skill Focus (Mechanics, Use the Force), Skill Training (Use Computer), Tech Specialist,
Vehicular Combat, Weapon Focus (lightsabres), Weapon Proficiencies (lightsabres, pistols, rifles, simple)
Skills Endurance +13, Knowledge (life sciences) +13, Knowledge (technology) +13, Mechanics +18*,
Perception +12, Survival +12, Use the Force +16
* may re-roll to jury-rig, keeping second

91
Possessions bronze-bladed lightsabre (self-built), heavy blaster rifle, molytex light battle armour (+6
Ref, 3 Fort, DR 5 vs slashing & piercing), 4 frag grenades, 2 thermal detonators, utility belt, 4 extra power
packs, tool kit, translator droid (Emtee-Dee)

Tar Monevv was a Yuuzhan Vong male born aboard a Koros-Strohna Worldship, and a member of the
Warrior caste. Holding the rank of Commander, Monevv was an advance agent sent to destabilize enemy
governments in advance for the Yuuzhan Vong to better conquer.
Tar Monevv CL12
Medium Yuuzhan Vong Soldier 7/ Elite Trooper 5
Destiny 2; Dark-side 9
Init +14; Senses: Perception +5
Languages Basic, Yuuzhan Vong
------------------------------------------------------------------------------------------------------------
Defences Ref 31 (Flat-footed 28), Fort 35, Will 21; Vehicular Combat
HP 131; DR 2; Threshold 35
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +17 (1d6+11) or
Melee Coufee +17 (1d4+11) or
Melee Amphistaff (Quarterstaff form) +19 (1d6+13, Penetrating 10) or
Melee Amphistaff (Quarterstaff form) +17/+17 (2d6+13, Penetrating 10) with Dual Weapon Mastery II or
Melee Amphistaff (Spear form) +19 (1d8+13, Penetrating 10; if the attack roll also exceeds the targets
Fortitude Defence, the target moves -1 persistent steps down the condition track) or
Melee Amphistaff (Whip form, reach 2 squares) +19 (1d4+13, Penetrating 10; if the attack roll also
exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track; the
target may be tripped or pinned instead of attacked for damage) or
Melee Tsaisi (Baton-staff form) +17 (1d4+11) or
Melee Tsaisi (Baton-staff form) +15/+15 (1d4+11) with Dual Weapon Mastery II or
Melee Tsaisi (Short-spear form) +17 (1d6+11, if the attack roll also exceeds the target's [Fortitude
Defence -2], the target moves -1 persistent steps down the condition track) or
Melee Tsaisi (Lash form) +17 (1d3+11, if the attack roll also exceeds the target's [Fortitude Defence -2],
the target moves -1 persistent steps down the condition track; the target may be disarmed at a +2 bonus
instead of attacked for damage) or
Ranged Coufee +15 (1d4+11) or
Ranged Nang hul +15 (2d8+6 or 2d8+6 stun) or
Ranged Amphistaff (Spear form) +17 (1d8+13, Penetrating 10; if the attack roll also exceeds the targets
Fortitude Defence, the target moves -1 persistent steps down the condition track) or
Ranged Tsaisi (Short-spear form) +15 (1d6+11, if the attack roll also exceeds the target's [Fortitude
Defence -2], the target moves -1 persistent steps down the condition track)
Base Atk +12; Grp +17
Atk Options: Combat Reflexes, FlurryKotOR, Greater Penetrating Attack (Amphistaff), Penetrating Attack
(Amphistaff), Weapon Specialisation (Amphistaff)
Special Actions: Delay Damage, Indomitable
------------------------------------------------------------------------------------------------------------
Abilities Str 20, Dex 17, Con 16, Int 13, Wis 9, Cha 12
Special Qualities: Delay Damage, Force Immunity, Technophobic, Weapon Familiarity (Amphistaff)
Talents: Armoured Defence, Greater Penetrating Attack (Amphistaff), Greater Weapon Focus
(Amphistaff), Improved Armoured Defence, Indomitable, Penetrating Attack (Amphistaff), Weapon
Specialisation (Amphistaff)
Feats: Armour Proficiency (Light, Medium), Combat Reflexes, Dual Weapon Mastery I, Dual Weapon
Mastery II, Exotic Weapon Proficiency (Tsaisi), Flurry KotOR, Martial Arts I, Vehicular Combat, Weapon Focus
(Amphistaff), Weapon Proficiency (Simple Weapons)

92
Skills: Initiative +14, Knowledge (Tactics) +12, Mechanics +12, Pilot +14
Possessions: Amphistaff, Commander's Vonduun Skerr Kyrric (+8 Reflex Defence, +6 Fortitude Defence,
Max Dex +3), Coufee, 2 Nang hul, Tsaisi, Villip

Shawnkyr Nuruodo was a female Chiss officer in the Household Phalanx and a Clawcraft pilot.
Shawnkyr Nuruodo (CL11)
Medium Chiss Soldier 7, Ace Pilot 4
Force 11
Init +13; Senses Perception +12, low-light vision
Languages Basic, Cheunh, Minnisiat
Defences Ref 28 (flat-footed 25), Fort 25, Will 23
hp 113; Threshold 25
Speed 6 squares
Melee +11 unarmed (1d4+6) or
Ranged +14 charric pistol (3d8+5)
Base Attack +10; Grapple +13
Starship Manoeuvres known (Pilot +18) Howlrunner Formation, I Have You Now, Shield Hit
Special Abilities Vehicle Dodge +2
Abilities Str 13 Dex 17 Con 12 Int 14 Wis 14 Cha 13
Talents Battle Analysis, Weapon Specialisation (heavy), Devastating Attack (heavy), Penetrating Attack
(heavy), Expert Gunner, Squadron Manoeuvres
Feats A Few Manoeuvres, Armour Proficiency (light, medium), Dodge, Skill Focus (Pilot), Starship Tactics,
Vehicular Combat, Weapon Focus (heavy, pistols), Weapon Proficiencies (pistols, rifles, simple)
Skills Initiative +13, Knowledge (tactics) +12, Mechanics +12, Perception +12, Pilot +18, Use Computer
+12
Possessions flight suit (+1 Fort), charric pistol, Nssiss class Clawcraft

"Very nasty business. It gives even mad science a bad name."


- Baljos Arnjak referring to the process that created Lord Nyax
Lord Nyax CL14
Large Mutated Human Scoundrel 1/ Jedi 9/ Force Adept 4
Destiny 1; Force 9; Dark-side 14
Init +13; Senses: Perception +9
Languages Basic (cannot speak), Binary (cannot speak)
------------------------------------------------------------------------------------------------------------
Defences Ref 31 (Natural Armour +5, Flat-footed 30), Fort 31, Will 30; Block, Deflect
HP 155; Threshold 36
Immune Disarm attempts
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +18 (1d6+13) or
Melee Lightsabre +19 (2d8+13/x3) or
Melee Lightsabre +14/+14 (2d8+13/x3) with Double Attack or

93
Melee Lightsabre +9/+9/+9 (2d8+13/x3) with Triple Attack
Fighting Space 2x2; Reach 2 squares
Base Atk +12; Grp +18
Atk Options: Channel Aggression, Combat Reflexes, Double Attack (Lightsabres), Point Blank Shot,
Power of the Dark-side, Triple Attack (Lightsabres), Triple Crit (Lightsabres)
Special Actions: Disruptive, Force Focus
Force Powers Known (Use the Force +17): BallistakinesisLECG, Dark Rage, Force Slam, HatredJATM,
LevitateCWCG, Mind Trick (2), Move Object, Surge
Force Techniques: Dominate MindKotOR, Improved Dark RageFUCG
------------------------------------------------------------------------------------------------------------
Abilities Str 22, Dex 12, Con 20, Int 4, Wis 14, Cha 12
Special Qualities: Hypoallergenic Armour Plating, Integrated Lightsabres, Subelectronic Converter
Talents: Block, Channel Aggression, Deflect, Disruptive, Force Focus, Force Power Adept (Mind Trick),
IllusionKotOR, Power of the Dark-side
Feats: Combat Reflexes, Double Attack (Lightsabres), Force Sensitivity, Force Training (3), Point Blank
Shot, Skill Focus (Use the Force), Triple Attack (Lightsabres), Triple Crit (Lightsabres), Weapon Focus
(Lightsabres), Weapon Proficiency (Lightsabres, Pistols, Simple Weapons)
Skills: Initiative +13, Stealth +3, Use the Force +17
Possessions: Implanted Subelectonic ConverterJATM, 6 Red-bladed Lightsabres (Implanted in elbows (2),
knees (2) and wrists (2)), Robes
------------------------------------------------------------------------------------------------------------
Hypoallergenic Armour Plating: Lord Nyax was eqipped with armour plating during his time in stasis.
This plating gives him a +5 Natural Armour bonus to Reflex Defence. This does not count as a cybernetic
implant for the purposes of determining Use the Force penalties.
Integrated Lightsabres: Lord Nyax had lightsabres installed in his elbows, knees and wrists while he
was in stasis. Due to the installation of these weapons, Lord Nyax cannot be disarmed. These
modifications do not count as cybernetic implants for the purposes of determining Use the Force penalties.

Omas's peers in the Republic elected him as Fey'lya's successor, and although the New Republic would
soon become the Galactic Alliance, the Alderaanian's leadership would see the end of the destructive
Yuuzhan Vong War.
"I think a Chief of State who's just won a war against an implacable enemy might have a lot of currency
with the Senate and the people."
―Luke Skywalker
Cal Omas (CL10)
Medium middle-aged Human Soldier 3, Noble 7
Force 7; Dark Side 0
Init +11; Senses Perception +12
Languages Basic, Bothese, Durese, High Galactic, Huttese, Shyriiwook
Defences Ref 22 (flat-footed 21), Fort 22, Will 25
hp 74; Threshold 22
Speed 6 squares
Melee +7 unarmed (1d4+4) or
Ranged +10 blaster pistol (3d6+7)
Base Attack +8; Grapple +9
Abilities Str 9 Dex 13 Con 10 Int 15 Wis 14 Cha 16
Talents Commanding Presence, Weapon Specialisation (pistols), Bolster Ally, Co-ordinate, Connections,
Inspire Confidence
Feats Armour Proficiency (light, medium), Co-ordinated Attack, Force of Personality, Linguist, Silver
Tongue, Skill Focus [Knowledge (bureaucracy), Persuasion], Skill Training [Deception, Knowledge (galactic
lore), Gather Information], Weapon Focus (pistols), Weapon Proficiencies (pistols, rifles, simple)
Skills Deception +13, Endurance +10, Gather Information +13, Initiative +11, Knowledge (bureaucracy)
+17, Knowledge (galactic lore) +12, Perception +12, Persuasion +18, Use Computer +12
Possessions Senatorial robes, blaster pistol, droid secretary, datapad with various datacards, code
cylinder, encrypted comlink

94
"Shimrra was Shimrra. I am I."
"The Supreme Overlord."
―Onimi and Jacen Solo
Onimi was a male Yuuzhan Vong. A Shamed Shaper, he was the only Force-sensitive of his species apart
from another mysterious figure. Onimi was revealed to be the true power behind the Yuuzhan Vong at the
Liberation of Coruscant.
Onimi (CL18)
Medium Yuuzhan Vong Noble 8, Scoundrel 5, Shaper 3, Force Adept 2
Force 7; Dark Side 14
Init +16; Senses Use the Force +22
Languages Basic, Yuuzhan Vong
Defences Ref 34 (flat-footed 31), Fort 33, Will 35
+5 Fort vs poison
hp 132; Threshold 33
Speed 6 squares
Melee +14 unarmed (1d6+11) or
Melee +14 bite (1d8+11+poison) or
Ranged +14 thud bug (2d8+9)
Base Attack +12; Grapple +14
Force Powers known (Use the Force +22) Conduction, Farseeing, Mind Trick
Force Techniques Dominate Mind
Special Abilities Shaper Lore +1
Abilities Str 15 Dex 14 Con 14 Int 11 Wis 14 Cha 17
Talents Presence, Veiled Biotech, Biotech Adept, Co-ordinate, Expert Shaper, Equilibrium, Force
Perception, Visions, Channel Aggression +2d6, Weaken Resolve
Feats Biotech Specialist, Biotech Surgery, Force Sensitivity, Force Training, Improved Defences, Martial
Arts 1, Point-Blank Shot, Poison Resistance, Skill Focus (Treat Injury, Use the Force), Skill Training
(Mechanics, Stealth, Use the Force), Surgical Expertise, Weapon Proficiency (simple)
Skills Deception +17, Initiative +16, Knowledge (life sciences) +14, Mechanics +14, Perception +16,
Persuasion +17, Stealth +16, Treat Injury +21, Use the Force +22
Possessions tattered robes
Yammosk Mind – By grafting Yammosk cells to his own brain tissue, Onimi has regained the Force. In
addition, he can target other Yuuzhan Vong with aspects of the Use the Force skill and Force Powers that
target Will Defence. He can only use Dominate Mind against Yuuzhan Vong.
Stare of Truth – As a standard action, Onimi may make a Use the Force check against the Will Defence of
a single creature within 6 squares and line of sight. If the check equals or exceeds the target's Will
Defence, they suffer incredible pain any time that they try to lie while they remain within range. This is a
mind affecting effect.
Poison Fang – If Onimi successfully damages an opponent with a bite attack, they are injected with an
extremely potent paralytic poison (as SECR p255) that has an attack modifier of +20.
Poison Body – Onimi can use the Force to alter his body chemistry to produce toxins. As a standard action
he may exhale poison against a single creature within 2 squares (as Dioxis, SECR p255) or coat his skin
with venom (1d20+10 vs Fort against a grabbed target). If the poison hits, the target takes 3d6 damage
and moves -1 persistant step down the condition track. This poison attacks each round until cured with a
DC20 Treat Injury check.

95

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