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Heist Storytelling Card Game

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0% found this document useful (0 votes)
96 views2 pages

Heist Storytelling Card Game

Uploaded by

SupremeMugwump
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Example: Ari draws A BILLION DOLLARS and INTO THE ACTION:

a LABORATORY. The players decide that the Players take turns narrating and describing
Lab is actually a secret printing lab that has scenes. Like any heist narrative, this will
made money coated in a contact poison that shift between describing the action before
will kill millions. it happens, as it happens and after the fact,
BUILDING YOUR CREW: however it best makes sense for the scene.
Each scene begins by flipping over a card
13+ 30min 2-6 Give everyone a Crew Member sheet from
from the deck. The person who takes over
the pad. Shuffle the Talent Cards and deal
ONE CREW. ONE TARGET. ONE CHANCE. the narrative is the person who has the Talent
out 12 cards as evenly as possible amongst
on the card, or if nobody has it, the person
The Score is a storytelling card game about the players. In the case of 5 players, two
with the fewest cards in front of them takes
pulling off the heist of a century in order to players will get 3 cards and the rest 2 – think over. If two or more people have the fewest,
bag the score of a lifetime. You win by telling of the characters with more cards as the choose the player who hasn’t spoken for the
a cool story together. The cards tell you who major characters in the heist and the others longest (If it is the first card and no-one has
is in the spotlight, and if they fail or succeed. as the supporting cast who don’t have to be cards in front of them, it goes to the first
CONTENTS: so damn sexy all the time. Or, use 10 cards player).
instead of 12. Either way, this speaker places the card
– 18 Talent cards + 6 card mini expansion
Each player should write down the Talents on in front of them and begins. Nobody can
– 5 Act cards – 1 pad of Crew Sheets
their Crew Sheet, because the cards will go interrupt or correct the speaker, but they can
THE CARDS: back in the deck. If they like, they can come ask others for ideas. They can talk for a few
The deck comes with 18 Talent Cards and up with a cool name, picture and maybe some minutes or a few seconds – whatever feels
5 Act Cards. The mini expansion adds 6 more idea of a backstory or an explanation of why right to set the scene.
Talent Cards. You can use these immediately they have that set of skills. When everyone’s The content of the scene depends on the
in your game, but you will choose only 18 of ready, choose a player to introduce their Talent Card drawn. The nature of that content
the 24 each time you play. character to the other players. Then they depends on the current Act. At first, things
should set up a scene where they recruit the are going ALL TO PLAN, but when the Act
Talent Cards show a bad-ass talent or skill
MEGA CA
SINO
character to their left, who then introduces 2 card is drawn, there will be a twist in the
that you can use to pull off heists – or that BANK VA
ULT

themselves and their skills to the table. Keep tale and things will go OFF THE RAILS. What
might be used against you! SKYSCR
APER

ME
GA going until all the characters are introduced. appeared to be in the players’ advantage may
disgAct uise Cards are labelled Act 1 to Act 5.
CA

be otherwise. Of course, soon things will


INO S

Someth
h
When you’re done, shuffle all the Talent
rulesIf ait hacassume
ing spec
or just
These
blending
ific
king you are playing the switch back and we’ll see how things have
Cards back into the deck again.
in. BA
Anyone s
it can be a chip, signals NK
VAU
been ALL TO PLAN all along. Acts 1, 3 and 5
in a red

standard game. If you want media, to play aSolonger or


jacket is
LT
disg
hacked
a valet.
DIAMON . Phones
DS , radio s, TVs,
u
you’re on on screens or methin ise
projecti
If in dou
bt, type

Example: Ari is dealt B&E, STEALTH and are ALL TO PLAN and Acts 2 and 4 are OFF
very fast

shorter game, see the Game Modes section
PLANE GOLD BU
/ TRAI LLION them jus g
N “No, sor
ry – you all. t ble spe SKY
ndin cific
CONTACTS. Ari decides they are playing Kid
’ve rung
UNDERG STOCKS
912.” Anyo SCR
g in
THE RAILS. Acts change when the Act cards
ROUND & BOND
ne
in a
. AP

at the end of these rules. For the standard


ER
/ WATE S
hac
red
ja
R cket
DIA
king
is a
ER MO vale
SKYSCRAP
Phantom, the son of world’s most famous
t.
TOMB / ND
are drawn from the deck.
RUIN PLA S If
it c it has
game, use 18 Talent cards. These can be
NE
BANK VAULT / TR
AIN
an
be a chip
hac ,
jewel thief, who
ked

sign inherited all of their father’s


If in
dou .
$

gear the core set or chosen (randomly or


$ bt,
GO ty

ALL TO PLAN:
$ pe
LD very
BU fast

als He’s robbing a rich guy’s


$

UN LLIO
criminal contacts.
P
me hone
d ing
tever yo DER
$

otherwise)rivfrom
u GR dia s, r
ixer can need,
thegnwhole 24. Put the other
OU
get. ND – y , proje adios

si alfsorgerygea
Planes, /W ou’r c ,
trains, au e o tion s TVs,
When things are going ALL TO PLAN,
ATE

safe when that man catches him and decides


nt in dow “No
rican or ntown Chicag tomobile R , so n th cre
horses s... rry

g
Indian? o – at 3am
em ens
six ha in
cards back in the box. You r won’t need
– yo
too. ios, TVs, Wha STO
ck
? u’v
all.
Phones, radMon CK e ru
CARS s te
nu ey
ng
scr, een
docu S
a menvets,
91
fintioYorp &B
e interpret the Talent Card drawn as follows:
2.”
jec r
media, pro gethe
Fast
ts, jewfiels xer you ON
first,

to recruit him for a job…


chip, furious later. rin all.
If it has a DOCU .
nee
m DS
– you’re– on ant need TOM
d an
you can912. elep ,car
them for this heist!
kedMENTS rung fakehant in
it can be hac

get. , B/
PA
cifiRLcIA y – you’ve
How Afrthem RU
MENT “No, sorr realistic do you ican down all. IN
d BONDS t this MoornaIndLisa
wan tow
g in. STOCKS &JEWEL CA
rivi
n
fast ian ?Chicag
t, type very ?
Pla
WAR ZO LERY RS o–

• If the Talent shown is one possessed by a


If in doub
nes
ng
at 3
NE CIT

STACKING THE DECK:


am
ON , tr
GOLD BULLI YH ?
s a valet. ain
ALL
$

NDS TOMB / RU IN
CORPOR PAR / hor s, auto $ $
ATION LIA ses m
$

UNDERGRO
UND / WA
TER M$E
NT Fast
too obile
. s.. .
$

player, they take over describing the scene


Shuffle
for the deck. Deal out four cards face
fi rst,
furi
$

N
$ DO ous
CU
ger
late
ME
and explain how their Talent is on show in
r.
NTS M
y fing oney,
$

ion
$

WA

gunplay dem down and put them aside without looking at R ZON
E
– y erprin docu
ou
can ts, je ents
m

this step of the heist, getting them ever-


Ho
open or w re
of alis fak wels ,
distracti f.
o
tic
Blo e th , ar
l
do

sleightifo
tioorg er y them. Now take the Act 2, 3, 4 and 5 cards.
Als wing
you
on. The use JEW want this em all
t
of
projecti handheld o, m thin
fn hand EL .
closer to snagging the score.
Mo
le ake gs u LER na

driving
for fun weapons
Lis
Thseaargt p, opney, documents,
E off.
Y a?
and prof reofMo CO
tm ovening , jewels, art RP
Keeping the deck and cards face down, place
RS it.
thoutafin
Wet wor
onts OR
obiles... nicallywi r ob
Tech
dger
ear trpri offjec
k makes
the team
om be is ts all. ATIO
trains ,
wor aut ing ano fak. e them
gun
k. AB , th
ctiotic N
TE CH NO,LOGYrses too.
nes oors – you can
n ed. Mona Lisa?
ed
Pla ILL
ho IONthe Queen RE dummystic do you. want this

play • If the Talent shown is not one possessed


ANo,
d,
er you nee DO was Howoffreali
. er –

the Act 2 card face down after four cards (so


LLA
nev on the tabl
e. ERY
The
r can get. Fast first,
furio us later. PL AN S R
OR SBLUE JEW ELL
pro use o
at 3am? PRINTS je f
n Chicago

S for ctile hand
DOCUMENT
by a player, the card goes to the player with
n downtow n?
fu w he
ION et work n and eapon ld
slei
can or India

ght it becomes the fifth card). Put the Act 3 card


W
CO RP OR AT
CARS
mak pro s
TEC
es
the
team
fit.
WAR ZONE
the fewest cards (breaking ties as discussed
HN
of h
wo
OLO rk. The

after
and three more cards (becoming the ninth
GY a
L / PARLIAM
ENT wit rt of m
hou
t be oving
PLANNING YOUR HEIST: the ing o
noti bjects above). They describe how this Talent
card), Act 4 after three more cards and Act 5
Qu
een No, d
PLA was umm ced
NS nev y –
er .
OR on
the
BLU
Set the five Act Cards of hand Shuffle the
sleightaside.
tab
le.
EPR

after two more.


INT
S

nplay
jects
moving ob
Talent gu
cards and deal out two. The words The art of ng noticed.
WHERE AM I?
emolit io n handheld without bei

up, open
or off. For a more unpredictable game, you can
The use of apons
we
projectile profit. was neve
r

No, dummyon the table.

on the top line of the cards provide ideas of


the Queen
ng things at distraction. for fun and BLUEPRINT
S
PLANS OR
The first few scenes can be a little
work.
makes a gre
simply insert the cards at approximately one
es the team
Wet work mak
GY
TECHNOLO
what you’re going to steal. The bottom line
s ARE off.
ly, the door
Technical

A BILLION
DOLLARS
fifth, two fifths, three fifths and four fifths disorienting trying to figure out what
provides ideas of where you need to steal it is going on. Players can talk amongst
through the deck.
from. As a group choose one goal and one themselves before they start to lock
location: that’s the target of your heist. Make Finally, put the Act 1 card out on the table. down some details, or take time
up a title for your job or your movie if you Now you’re ready to begin. during the first few turns to add more
wish. Now all you need is a crew. Put these The player who most recently watched a background. But don’t do too much -
cards back in the Talent Card deck. heist movie goes first. the unpredictability is part of the fun!
is of no use in this heist because of the OR their character can sacrifice their life to The next card is GUNPLAY. Nobody in the
incredible security surrounding the target or get the score and get the others out. (Third heroic crew likes guns. Rosie explains that
the necessary conditions of the heist. This option: they turn out to be evil the whole time these guys are hardcore terrorists and
is usually not done as a scene itself but a and run off with the score.) they’ll have a gigantic arsenal. A frontal
statement of the facts in play.
In either case, you can set up a sequel for assault would be instant death. But that’s
Example: The first card drawn is DISGUISE where Miranda comes in – the next card is
your next game! The bad guys seek revenge,
and Megan describes how she sneaks into
or you get to go back and steal the thing you TRAVERSING. Miranda says that she wasn’t
the mansion disguised as a wealthy actress.
almost got, and get payback for your dead on the crew until now, so Rosie and Ari drive
The next card is B&E, and Peter says “Now
even though you’re inside, we can’t crack friend. over to find her. Miranda is a Drone expert
their safe, it is controlled entirely off-site and EXAMPLE OF PLAY: who likes to launch them from the tops of
only opened on a timer.” Hopefully the next skyscrapers. She can get past the front door
The game is in Act One and Imogen is the
card will provide a different solution… where all the guns are likely to be – but only
active player. The first card is DEEP COVER,
OFF THE RAILS: which no player has on their sheet. She says if Rosie apologises for breaking her heart ten
When things are going OFF THE RAILS, that his heist is against a crew who are all years ago…
interpret the Talent Card drawn as follows: family and know each other by sight so The next card is a TWIST! followed by
• If the Talent shown is one possessed by a nobody can infiltrate them. The next card is COERCE. Tom explains that he’s convinced
player, they describe the scene, explaining DRIVING which is one of Rosie’s abilities. the people holding him that he’s on their
how their Talent is being countermanded or She says that the targets have a driver she side and was trying to alert them to the
prevented from working despite their best knows of and she is better than, so she can threat. They drop their guard and let him
efforts – perhaps because the bad guys knew take them out on the road. The next card is on the plan…until their boss walks in and
they were coming. FORGERY which no player has. Rosie says turns out to be Tom’s brother who knows
• If the Talent shown is one not possessed by that when she drives the delivery car off the he is a con artist! TECHNICIANS is next:
a player, then the card goes to the player with road, she finds money printing plates in the
the fewest cards in front of them (breaking outside the very room where Tom is being
back. These plates are impossible to forge,
ties as before). They describe how the held, Miranda is deploying her drones to cut
so they can’t send in fake ones. They’ll have
Talent in question is used by the bad guys to through the glass, but Tom’s brother drags
to destroy them instead. The next card is a
directly hurt, delay or capture the crew, with Tom into that very room! They are stymied!
they having no way to stop it. TWIST! The card behind it is DEMOLITIONS,
But the next card is another TWIST! The very
another of Rosie’s abilities. She says she has
Example: Jinlee draws HACKING and explains last card is CLOSE COMBAT – luckily one
a plan to detonate the delivery car so people
that Megan the waitress has plugged his of Tom’s! Seeing Miranda’s drone outside
device into a local line and he is downloading will think the money has been destroyed
and need a new delivery. But when she goes he recognises a sticker on it put there by
specs of the safe, but because things are now
to blow the car up, nothing happens! Her his friends. He jumpkicks the gun out of his
OFF THE RAILS, he finds his hacks shut out
at every turn, by a hacker he knows called detonator has been deactivated somehow. brother’s hands, flips him around and kicks
Cha0s. Guess they hired the best. The next The next card drawn is FAST TALK which is him at the window just as the drone cuts the
card is TRAVERSING and Megan says that Tom’s ability. He says he’s trying to talk his glass, and the bad guy falls eighty stories
even though she was on the roof waiting for way into explaining why the delivery car is late down…landing on the money truck just as it
extraction, the bad guy’s head goon is some but for some reason the crew know he’s lying is leaving the garage. It explodes and burns
kind of ninja and climbs effortlessly up the up all the poisonous cash. Guess someone
and tie him up. The next card is HACKING
walls and points a gun at her head. Game
which no player has. Tom describes how, had to take…the fall…
over – or is it?
inside the control room, he sees the crew’s
When an Act card is drawn, place it in the DESIGNED BY: STEVE DEE
hacker has found all their identities and knew
middle of the table , covering up any previous
they were coming, and hacked into Rosie’s GRAPHIC DESIGN BY: MATT ROBERTS
Act cards, so everyone knows which Act the
story is in, and whether things are ALL TO detonator. The next card is SIGNALS which
PLAYTESTERS: CHRIS LEE, JACK HOBBS,
PLAN or OFF THE RAILS. no player has. The bad guys broadcast the
ASH ALEXANDER, RUANNE KELLY,
faces of the heroes all over the local police
THE FINAL CARD: PAUL MAITLAND, SEAN CASEY,
bands. Stranded by the side of the road,
The game plays the same all the way through TODD PENDERGAST, ERIC SCHEID, LUCAS LI
police cars now scream towards Rosie. The
the Acts until only one card is left. The final & MANY MORE.
next card is STEALTH, Ari’s ability. Ari tries
card applies as normal, but with a twist: if it
to sneak away from their home base but is Questions? Comments? Feel free to contact us
has a Talent a crew member possesses, then
also caught by the cops. Next card is another at tinstargames@gmail.com
they use it to strike the final blow, grab the
TWIST! – so things will begin to go okay
score and escape unharmed and unfollowed
(at least for now). If the final card is a Talent again. The card is DISGUISE which is Rosie’s
the crew lacks, then the player who gets the last ability. The cop about to arrest Ari takes
card has a choice: they can watch as the off her hat to reveal she’s actually Rosie, and
score slips through their fingers and they we flash back to how she used her driving
choose to leave it behind to save everyone skills to boost the cop car that pulled over. Discover more games at tinstargames.com

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