15:38 - Log Start
15:38 - Main - Log Start
15:38 - DXGame: Focused Changed to True
15:38 - DXGame: Visible Changed to True
15:38 - Tables Excel Read: Start
15:38 - Tables Excel Read: OK
15:38 - x64 No neeed to preload libraries.
15:38 - Check Physics OK
15:38 - Main - Start
15:38 - Module: TheyAreBillions.exe
15:38 - Max. Samplers: 15
15:38 - Is Steam: True
15:38 - Steamworks: IDapp = 644930
15:38 - Steamworks.SteamAPI.Init(): OK
15:38 - Steam Validation: OK
15:38 - Run - Start
15:38 - Run - Platform Run
15:38 - Platform Init: OK
15:38 - DXSlim - InitRenderer
15:38 - Direct3D Creation Success
15:38 - DXSlim : D3DUpdatePresentationParameters
15:38 - DXSlim : D3DCheckScreenParameters
15:38 - New Device() Success:Monitor: 0, Window Mode:
{X=0,Y=0,Width=1920,Height=1200}
Backbuffer:1920,1200
Monitor: 0, Window Mode: {X=0,Y=0,Width=1920,Height=1200}
15:38 - Run - Start
15:38 - Run - Init
15:38 - Window_Paint - First Call
15:38 - Run - Load
15:38 - ZXGame: OnLoad
15:38 - DXGame - Show
15:38 - ZXGame: OnShow
15:38 - Window - ShowDialog
15:38 - DXGame - OnRender
15:38 - DXGame - OnStartFrame
15:38 - DXGame - PostMethods_OnStartFrame
15:38 - GPUs: Intel(R) Iris(R) Xe Graphics,
15:38 - OnLoad - Start
15:38 - Tables Excel Read: OK
15:39 - ZXGame - ShowStartScreen
15:39 - ZXGame - ChangeScene - Init
15:39 - ZXGame - ChangeScene - Paused
15:39 - ZXGame - Fade - True With onFinish
15:39 - ZXGame - Fade - End
15:39 - DXGame - RenderFrame
15:39 - DXGame - FinishFrame
15:39 - DXGame - PostMethods_OnFinishFrame
15:39 - ZXGame - Fade - onFinish
15:39 - ZXGame - ChangeScene - Fade Action 1
15:39 - ZXGame - ShowLoadScreen
15:39 - ZXGame - ShowLoadScreen - End
15:39 - ZXGame - Fade - False With onFinish
15:39 - ZXGame - Fade - End
15:39 - ZXGame - Fade - onFinish
15:39 - ZXGame - ChangeScene - Fade Action 2
15:39 - ZXGame - ChangeScene - loadScene
15:39 - ZXGame - ChangeScene - Load Scene
15:39 - ZXSystem_StartScreen - Load
15:39 - Branch: Steam Public
15:39 - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They Are
Billions/TheyAreBillions.exe
15:39 - Version: V.1.1.3 (64 bits)
15:39 - ZXSystem_StartScreen - Load Success
15:39 - ZXGame - ChangeScene - pre-Invoke
15:39 - ZXGame - ChangeScene - Invoke
15:39 - ZXGame - Fade - True With onFinish
15:39 - ZXGame - Fade - End
15:39 - ZXGame - Fade - onFinish
15:39 - ZXGame - ChangeScene - showScene
15:39 - ZXGame - ChangeScene - Show Scene
15:39 - ZXSystem_StartScreen - ShowScene
15:39 - ZXSystem_StartScreen - ShowSceneSuccess
15:39 - ZXGame - Fade - False With onFinish
15:39 - ZXGame - Fade - End
15:39 - ZXGame - Fade - onFinish
15:39 - ZXGame - ChangeScene -End
15:39 - Window Show: Nombre
15:39 - Window Hide: Nombre
15:39 - Window Show: Nombre
15:39 - Window Hide: Nombre
15:39 - Window Show: Juego de Supervivencia
15:39 - Window Hide: Juego de Supervivencia
15:39 - ZXGame - ChangeScene - Init
15:39 - ZXGame - ChangeScene - Paused
15:39 - ZXGame - Fade - True With onFinish
15:39 - ZXGame - Fade - End
15:39 - ZXGame - Fade - onFinish
15:39 - ZXGame - ChangeScene - Fade Action 1
15:39 - ZXGame - ShowLoadScreen
15:39 - ZXGame - ShowLoadScreen - End
15:39 - ZXGame - Fade - False With onFinish
15:39 - ZXGame - Fade - End
15:39 - ZXGame - Fade - onFinish
15:39 - ZXGame - ChangeScene - Fade Action 2
15:39 - ZXGame - ChangeScene - loadScene
15:39 - Random Map Creation with seed: -1907174755
15:39 - Random Map Creation with seed: 120950985
15:39 - Random Map Creation with seed: -143921553
15:39 - ZXSystem_GameLevel - LoadLevel - Begin
15:39 - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
15:39 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
15:39 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
15:39 - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
15:39 - ZXSystem_GameLevel - LoadLevel - Mayors Mods
15:39 - ZXSystem_GameLevel - LoadLevel - UnLoadData
15:39 - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
15:39 - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
15:39 - ZXSystem_GameLevel - LoadLevel - Extension Updated
15:39 - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
15:39 - ZXSystem_GameLevel - GetMiniMapImage - Begin
15:39 - ZXSystem_GameLevel - GetMiniMapImage - End
15:39 - ZXSystem_GameLevel - LoadLevel - Minimap OK
15:39 - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
15:39 - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
15:39 - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
15:39 - ZXSystem_GameLevel - LoadLevel - Walls Init
15:39 - ZXSystem_GameLevel - LoadLevel - GUI OK
15:39 - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
15:39 - ZXSystem_GameLevel - LoadLevel - Buildable grid got
15:39 - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
15:39 - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
15:39 - ZXSystem_GameLevel - LoadLevel - End
15:39 - ZXGame - ChangeScene - pre-Invoke
15:39 - ZXGame - ChangeScene - Invoke
15:39 - ZXGame - Fade - True With onFinish
15:39 - ZXGame - Fade - End
15:39 - ZXGame - Fade - onFinish
15:39 - ZXGame - ChangeScene - showScene
15:39 - GameLevel.ShowScene - Start
15:39 - ZXGame - Fade - False With onFinish
15:39 - ZXGame - Fade - End
15:39 - ZXGame - Fade - onFinish
15:39 - ZXGame - ChangeScene -End
15:40 - Window Show: Guardando Progreso
15:40 - Window Hide: Guardando Progreso
15:40 - ZXGame - ChangeScene - Init
15:40 - ZXGame - ChangeScene - Paused
15:40 - ZXGame - Fade - True With onFinish
15:40 - ZXGame - Fade - End
15:40 - ZXGame - Fade - onFinish
15:40 - ZXGame - ChangeScene - Fade Action 1
15:40 - ZXGame - ShowLoadScreen
15:40 - ZXGame - ShowLoadScreen - End
15:40 - ZXGame - Fade - False With onFinish
15:40 - ZXGame - Fade - End
15:40 - ZXGame - Fade - onFinish
15:40 - ZXGame - ChangeScene - Fade Action 2
15:40 - ZXGame - ChangeScene - loadScene
15:40 - ZXGame - ChangeScene - Load Scene
15:40 - ZXSystem_StartScreen - Load
15:40 - Branch: Steam Public
15:40 - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They Are
Billions/TheyAreBillions.exe
15:40 - Version: V.1.1.3 (64 bits)
15:40 - ZXSystem_StartScreen - Load Success
15:40 - ZXGame - ChangeScene - pre-Invoke
15:40 - ZXGame - ChangeScene - Invoke
15:40 - ZXGame - Fade - True With onFinish
15:40 - ZXGame - Fade - End
15:40 - ZXGame - Fade - onFinish
15:40 - ZXGame - ChangeScene - showScene
15:40 - ZXGame - ChangeScene - Show Scene
15:40 - ZXSystem_StartScreen - ShowScene
15:40 - ZXSystem_StartScreen - ShowSceneSuccess
15:40 - ZXGame - Fade - False With onFinish
15:40 - ZXGame - Fade - End
15:40 - ZXGame - Fade - onFinish
15:40 - ZXGame - ChangeScene -End
15:40 - DXSlim - FinishRenderer