9:10 AM - Log Start
9:10 AM - Main - Log Start
9:10 AM - DXGame: Focused Changed to True
9:10 AM - DXGame: Visible Changed to True
9:10 AM - Tables Excel Read: Start
9:10 AM - Tables Excel Read: OK
9:10 AM - x64 No neeed to preload libraries.
9:10 AM - Check Physics OK
9:10 AM - Main - Start
9:10 AM - Module: TheyAreBillions.exe
9:10 AM - Max. Samplers: 15
9:10 AM - Is Steam: False
9:10 AM - Run - Start
9:10 AM - Run - Platform Run
9:10 AM - Platform Init: OK
9:10 AM - DXSlim - InitRenderer
9:10 AM - Direct3D Creation Success
9:10 AM - DXSlim : D3DUpdatePresentationParameters
9:10 AM - DXSlim : D3DCheckScreenParameters
9:10 AM - New Device() Success:Monitor: 0, Window Mode:
{X=0,Y=0,Width=1920,Height=1080}
Backbuffer:1920,1080
Monitor: 0, Window Mode: {X=0,Y=0,Width=1920,Height=1080}
9:10 AM - Run - Start
9:10 AM - Run - Init
9:10 AM - Run - Load
9:10 AM - ZXGame: OnLoad
9:10 AM - DXGame - Show
9:10 AM - ZXGame: OnShow
9:10 AM - Window - ShowDialog
9:10 AM - Window_Paint - First Call
9:10 AM - DXGame - OnRender
9:10 AM - DXGame - OnStartFrame
9:10 AM - DXGame - PostMethods_OnStartFrame
9:10 AM - GPUs: Intel(R) UHD Graphics,
9:10 AM - OnLoad - Start
9:10 AM - Tables Excel Read: OK
9:10 AM - ZXGame - ShowStartScreen
9:10 AM - ZXGame - ChangeScene - Init
9:10 AM - ZXGame - ChangeScene - Paused
9:10 AM - ZXGame - Fade - True With onFinish
9:10 AM - ZXGame - Fade - End
9:10 AM - DXGame - RenderFrame
9:10 AM - DXGame - FinishFrame
9:10 AM - DXGame - PostMethods_OnFinishFrame
9:10 AM - ZXGame - Fade - onFinish
9:10 AM - ZXGame - ChangeScene - Fade Action 1
9:10 AM - ZXGame - ShowLoadScreen
9:10 AM - ZXGame - ShowLoadScreen - End
9:10 AM - ZXGame - Fade - False With onFinish
9:10 AM - ZXGame - Fade - End
9:10 AM - ZXGame - Fade - onFinish
9:10 AM - ZXGame - ChangeScene - Fade Action 2
9:10 AM - ZXGame - ChangeScene - loadScene
9:10 AM - ZXGame - ChangeScene - Load Scene
9:10 AM - ZXSystem_StartScreen - Load
9:10 AM - Branch: GOG (Offline)
9:10 AM - Executable: file:///C:/Users/User/Desktop/Games/They are
Billions/They.Are.Billions.v1.1.4.10/They.Are.Billions.v1.1.4.10/TheyAreBillions.ex
e
9:10 AM - Version: V.1.1.4 (64 bits)
9:10 AM - ZXSystem_StartScreen - Load Success
9:10 AM - DXGame: Focused Changed to False
9:10 AM - ZXGame - ChangeScene - pre-Invoke
9:10 AM - ZXGame - ChangeScene - Invoke
9:10 AM - ZXGame - Fade - True With onFinish
9:10 AM - ZXGame - Fade - End
9:10 AM - ZXGame - Fade - onFinish
9:10 AM - ZXGame - ChangeScene - showScene
9:10 AM - ZXGame - ChangeScene - Show Scene
9:10 AM - ZXSystem_StartScreen - ShowScene
9:10 AM - ZXSystem_StartScreen - ShowSceneSuccess
9:10 AM - ZXGame - Fade - False With onFinish
9:10 AM - ZXGame - Fade - End
9:10 AM - ZXGame - Fade - onFinish
9:10 AM - ZXGame - ChangeScene -End
9:10 AM - DXGame: Focused Changed to True
9:10 AM - Window Show: Name
9:11 AM - Window Hide: Name
9:11 AM - Window Show: Survival Game
9:11 AM - Window Hide: Survival Game
9:11 AM - ZXGame - ChangeScene - Init
9:11 AM - ZXGame - ChangeScene - Paused
9:11 AM - ZXGame - Fade - True With onFinish
9:11 AM - ZXGame - Fade - End
9:11 AM - ZXGame - Fade - onFinish
9:11 AM - ZXGame - ChangeScene - Fade Action 1
9:11 AM - ZXGame - ShowLoadScreen
9:11 AM - ZXGame - ShowLoadScreen - End
9:11 AM - ZXGame - Fade - False With onFinish
9:11 AM - ZXGame - Fade - End
9:11 AM - ZXGame - Fade - onFinish
9:11 AM - ZXGame - ChangeScene - Fade Action 2
9:11 AM - ZXGame - ChangeScene - loadScene
9:11 AM - Random Map Creation with seed: -1530079211
9:11 AM - ZXSystem_GameLevel - LoadLevel - Begin
9:11 AM - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
9:11 AM - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
9:11 AM - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
9:11 AM - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
9:11 AM - ZXSystem_GameLevel - LoadLevel - Mayors Mods
9:11 AM - ZXSystem_GameLevel - LoadLevel - UnLoadData
9:11 AM - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
9:11 AM - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
9:12 AM - ZXSystem_GameLevel - LoadLevel - Extension Updated
9:12 AM - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
9:12 AM - ZXSystem_GameLevel - GetMiniMapImage - Begin
9:12 AM - ZXSystem_GameLevel - GetMiniMapImage - End
9:12 AM - ZXSystem_GameLevel - LoadLevel - Minimap OK
9:12 AM - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
9:12 AM - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
9:12 AM - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
9:12 AM - ZXSystem_GameLevel - LoadLevel - Walls Init
9:12 AM - ZXSystem_GameLevel - LoadLevel - GUI OK
9:12 AM - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
9:12 AM - ZXSystem_GameLevel - LoadLevel - Buildable grid got
9:12 AM - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
9:12 AM - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
9:12 AM - ZXSystem_GameLevel - LoadLevel - End
9:12 AM - ZXGame - ChangeScene - pre-Invoke
9:12 AM - ZXGame - ChangeScene - Invoke
9:12 AM - ZXGame - Fade - True With onFinish
9:12 AM - ZXGame - Fade - End
9:12 AM - ZXGame - Fade - onFinish
9:12 AM - ZXGame - ChangeScene - showScene
9:12 AM - GameLevel.ShowScene - Start
9:12 AM - ZXGame - Fade - False With onFinish
9:12 AM - ZXGame - Fade - End
9:12 AM - ZXGame - Fade - onFinish
9:12 AM - ZXGame - ChangeScene -End
9:16 AM - Window Show: Choose your Mayor
9:16 AM - Window Hide: Choose your Mayor
9:32 AM - Window Show: Saving Game State
9:32 AM - Window Hide: Saving Game State
9:38 AM - Window Show: Saving Game State
9:38 AM - Window Hide: Saving Game State
9:38 AM - ZXGame - ChangeScene - Init
9:38 AM - ZXGame - ChangeScene - Paused
9:38 AM - ZXGame - Fade - True With onFinish
9:38 AM - ZXGame - Fade - End
9:38 AM - ZXGame - Fade - onFinish
9:38 AM - ZXGame - ChangeScene - Fade Action 1
9:38 AM - ZXGame - ShowLoadScreen
9:38 AM - ZXGame - ShowLoadScreen - End
9:38 AM - ZXGame - Fade - False With onFinish
9:38 AM - ZXGame - Fade - End
9:38 AM - ZXGame - Fade - onFinish
9:38 AM - ZXGame - ChangeScene - Fade Action 2
9:38 AM - ZXGame - ChangeScene - loadScene
9:38 AM - ZXGame - ChangeScene - Load Scene
9:38 AM - ZXSystem_StartScreen - Load
9:38 AM - Branch: GOG (Offline)
9:38 AM - Executable: file:///C:/Users/User/Desktop/Games/They are
Billions/They.Are.Billions.v1.1.4.10/They.Are.Billions.v1.1.4.10/TheyAreBillions.ex
e
9:38 AM - Version: V.1.1.4 (64 bits)
9:38 AM - ZXSystem_StartScreen - Load Success
9:38 AM - ZXGame - ChangeScene - pre-Invoke
9:38 AM - ZXGame - ChangeScene - Invoke
9:38 AM - ZXGame - Fade - True With onFinish
9:38 AM - ZXGame - Fade - End
9:38 AM - ZXGame - Fade - onFinish
9:38 AM - ZXGame - ChangeScene - showScene
9:38 AM - ZXGame - ChangeScene - Show Scene
9:38 AM - ZXSystem_StartScreen - ShowScene
9:38 AM - ZXSystem_StartScreen - ShowSceneSuccess
9:38 AM - ZXGame - Fade - False With onFinish
9:38 AM - ZXGame - Fade - End
9:38 AM - ZXGame - Fade - onFinish
9:38 AM - ZXGame - ChangeScene -End
9:38 AM - DXSlim - FinishRenderer