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ZXLog

The document contains log information from running the game They Are Billions. It records details about initializing graphics and audio systems, loading levels and scenes, handling fades between scenes, and showing/hiding in-game windows for actions like pausing, saving, and failing missions. The game loads the start screen, loads and displays the first mission level, and then returns to the start screen after failing the mission.

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odinheavy
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0% found this document useful (0 votes)
21 views5 pages

ZXLog

The document contains log information from running the game They Are Billions. It records details about initializing graphics and audio systems, loading levels and scenes, handling fades between scenes, and showing/hiding in-game windows for actions like pausing, saving, and failing missions. The game loads the start screen, loads and displays the first mission level, and then returns to the start screen after failing the mission.

Uploaded by

odinheavy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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8:23 - Log Start

8:23 - Main - Log Start


8:23 - DXGame: Focused Changed to True
8:23 - DXGame: Visible Changed to True
8:23 - Tables Excel Read: Start
8:23 - Tables Excel Read: OK
8:23 - x64 No neeed to preload libraries.
8:23 - Check Physics OK
8:23 - Main - Start
8:23 - Module: TheyAreBillions.exe
8:23 - Max. Samplers: 15
8:23 - Is Steam: True
8:23 - Steamworks: IDapp = 644930
8:23 - Steamworks.SteamAPI.Init(): OK
8:23 - Steam Validation: OK
8:23 - Run - Start
8:23 - Run - Platform Run
8:23 - Platform Init: OK
8:23 - DXSlim - InitRenderer
8:23 - Direct3D Creation Success
8:23 - DXSlim : D3DUpdatePresentationParameters
8:23 - DXSlim : D3DCheckScreenParameters
8:23 - New Device() Success:Monitor: 0, Window Mode:
{X=0,Y=0,Width=1920,Height=1080}
Backbuffer:1920,1080
Monitor: 0, Window Mode: {X=0,Y=0,Width=1920,Height=1080}
8:23 - Run - Start
8:23 - Run - Init
8:23 - Run - Load
8:23 - ZXGame: OnLoad
8:23 - DXGame - Show
8:23 - ZXGame: OnShow
8:23 - Window - ShowDialog
8:23 - Window_Paint - First Call
8:23 - DXGame - OnRender
8:23 - DXGame - OnStartFrame
8:23 - DXGame - PostMethods_OnStartFrame
8:23 - GPUs: Intel(R) UHD Graphics 600,
8:23 - OnLoad - Start
8:23 - Tables Excel Read: OK
8:24 - ZXGame - ShowStartScreen
8:24 - ZXGame - ChangeScene - Init
8:24 - ZXGame - ChangeScene - Paused
8:24 - ZXGame - Fade - True With onFinish
8:24 - ZXGame - Fade - End
8:24 - DXGame - RenderFrame
8:24 - DXGame - FinishFrame
8:24 - DXGame - PostMethods_OnFinishFrame
8:24 - ZXGame - Fade - onFinish
8:24 - ZXGame - ChangeScene - Fade Action 1
8:24 - ZXGame - ShowLoadScreen
8:24 - ZXGame - ShowLoadScreen - End
8:24 - ZXGame - Fade - False With onFinish
8:24 - ZXGame - Fade - End
8:24 - ZXGame - Fade - onFinish
8:24 - ZXGame - ChangeScene - Fade Action 2
8:24 - ZXGame - ChangeScene - loadScene
8:24 - ZXGame - ChangeScene - Load Scene
8:24 - ZXSystem_StartScreen - Load
8:24 - Branch: Steam Public
8:24 - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They Are
Billions/TheyAreBillions.exe
8:24 - Version: V.1.1.3 (64 bits)
8:24 - ZXSystem_StartScreen - Load Success
8:24 - ZXGame - ChangeScene - pre-Invoke
8:24 - ZXGame - ChangeScene - Invoke
8:24 - ZXGame - Fade - True With onFinish
8:24 - ZXGame - Fade - End
8:24 - ZXGame - Fade - onFinish
8:24 - ZXGame - ChangeScene - showScene
8:24 - ZXGame - ChangeScene - Show Scene
8:24 - ZXSystem_StartScreen - ShowScene
8:24 - ZXSystem_StartScreen - ShowSceneSuccess
8:24 - ZXGame - Fade - False With onFinish
8:24 - ZXGame - Fade - End
8:24 - ZXGame - Fade - onFinish
8:24 - ZXGame - ChangeScene -End
8:24 - Window Show: Nombre
8:24 - Window Hide: Nombre
8:24 - ZXGame - Fade - True With onFinish
8:24 - ZXGame - Fade - End
8:24 - ZXGame - Fade - onFinish
8:25 - ZXGame - Fade - False With onFinish
8:25 - ZXGame - Fade - End
8:25 - ZXGame - Fade - onFinish
8:25 - ZXGame - Fade - True With onFinish
8:25 - ZXGame - Fade - End
8:25 - ZXGame - Fade - onFinish
8:25 - ZXGame - Fade - False With onFinish
8:25 - ZXGame - Fade - End
8:25 - ZXGame - Fade - onFinish
8:25 - ZXGame - Fade - True With onFinish
8:25 - ZXGame - Fade - End
8:25 - ZXGame - Fade - onFinish
8:27 - ZXGame - Fade - False With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene - Init
8:27 - ZXGame - ChangeScene - Paused
8:27 - ZXGame - Fade - True With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene - Fade Action 1
8:27 - ZXGame - ShowLoadScreen
8:27 - ZXGame - ShowLoadScreen - End
8:27 - ZXGame - Fade - False With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene - Fade Action 2
8:27 - ZXGame - ChangeScene - loadScene
8:27 - Loading game: C:\Users\Kiwi\Documents\My Games\They Are Billions\Saves\
Kiwon.zxsav
8:27 - ZXGame - ChangeScene - pre-Invoke
8:27 - ZXGame - ChangeScene - Invoke
8:27 - ZXGame - Fade - True With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene - showScene
8:27 - ZXGame - Fade - False With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene -End
8:27 - Window Show: Selecciona al Héroe de la Campaña
8:27 - Window Hide: Selecciona al Héroe de la Campaña
8:27 - Window Show: Mapa de Misiones
8:27 - Window Hide: Mapa de Misiones
8:27 - Window Hide: Mapa de Misiones
8:27 - Window Show: Dificultad de la Campaña
8:28 - Window Hide: Dificultad de la Campaña
8:28 - Window Show: El Valle Escondido
8:28 - ZXGame - ChangeScene - Init
8:28 - ZXGame - ChangeScene - Paused
8:28 - ZXGame - Fade - True With onFinish
8:28 - ZXGame - Fade - End
8:28 - ZXGame - Fade - onFinish
8:28 - ZXGame - ChangeScene - Fade Action 1
8:28 - ZXGame - ShowLoadScreen
8:28 - ZXGame - ShowLoadScreen - End
8:28 - ZXGame - Fade - False With onFinish
8:28 - ZXGame - Fade - End
8:28 - ZXGame - Fade - onFinish
8:28 - ZXGame - ChangeScene - Fade Action 2
8:28 - ZXGame - ChangeScene - loadScene
8:28 - ZXSystem_GameLevel - LoadLevel - Begin
8:28 - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
8:28 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
8:28 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
8:28 - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
8:28 - ZXSystem_GameLevel - LoadLevel - Mayors Mods
8:28 - ZXSystem_GameLevel - LoadLevel - UnLoadData
8:28 - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
8:28 - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
8:28 - ZXSystem_GameLevel - LoadLevel - Extension Updated
8:28 - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
8:28 - ZXSystem_GameLevel - GetMiniMapImage - Begin
8:28 - ZXSystem_GameLevel - GetMiniMapImage - End
8:28 - ZXSystem_GameLevel - LoadLevel - Minimap OK
8:28 - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
8:28 - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
8:28 - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
8:28 - ZXSystem_GameLevel - LoadLevel - Walls Init
8:28 - ZXSystem_GameLevel - LoadLevel - GUI OK
8:28 - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
8:28 - ZXSystem_GameLevel - LoadLevel - Buildable grid got
8:28 - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
8:28 - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
8:28 - ZXSystem_GameLevel - LoadLevel - End
8:28 - ZXGame - ChangeScene - pre-Invoke
8:28 - ZXGame - ChangeScene - Invoke
8:28 - ZXGame - Fade - True With onFinish
8:28 - ZXGame - Fade - End
8:28 - ZXGame - Fade - onFinish
8:28 - ZXGame - ChangeScene - showScene
8:28 - GameLevel.ShowScene - Start
8:28 - ZXGame - Fade - False With onFinish
8:28 - ZXGame - Fade - End
8:28 - DXGame: Focused Changed to False
8:28 - DXGame: Focused Changed to True
8:28 - ZXGame - Fade - onFinish
8:28 - ZXGame - ChangeScene -End
8:28 - Window Show: Pausar / Continuar juego.
8:29 - Window Hide: Pausar / Continuar juego.
8:29 - Window Show: Colonos
8:29 - Window Hide: Colonos
8:33 - Window Show: Extracción de Minerales
8:33 - Window Hide: Extracción de Minerales
8:36 - Window Show: Comida
8:36 - Window Hide: Comida
8:38 - Window Show: Energía
8:38 - Window Hide: Energía
8:48 - Window Show: Guardando Progreso
8:48 - Window Hide: Guardando Progreso
8:50 - Window Show: Misión Fallida
8:50 - Window Hide: Misión Fallida
8:50 - ZXGame - ChangeScene - Init
8:50 - ZXGame - ChangeScene - Paused
8:50 - ZXGame - Fade - True With onFinish
8:50 - ZXGame - Fade - End
8:50 - ZXGame - Fade - onFinish
8:50 - ZXGame - ChangeScene - Fade Action 1
8:50 - ZXGame - ShowLoadScreen
8:50 - ZXGame - ShowLoadScreen - End
8:50 - ZXGame - Fade - False With onFinish
8:50 - ZXGame - Fade - End
8:50 - ZXGame - Fade - onFinish
8:50 - ZXGame - ChangeScene - Fade Action 2
8:50 - ZXGame - ChangeScene - loadScene
8:50 - ZXGame - ChangeScene - Load Scene
8:50 - ZXGame - ChangeScene - pre-Invoke
8:50 - ZXGame - ChangeScene - Invoke
8:50 - ZXGame - Fade - True With onFinish
8:50 - ZXGame - Fade - End
8:50 - ZXGame - Fade - onFinish
8:50 - ZXGame - ChangeScene - showScene
8:50 - ZXGame - ChangeScene - Show Scene
8:50 - ZXGame - Fade - False With onFinish
8:50 - ZXGame - Fade - End
8:50 - ZXGame - Fade - onFinish
8:50 - ZXGame - ChangeScene -End
8:51 - Window Show: Guardando Progreso
8:51 - Window Hide: Guardando Progreso
8:51 - ZXGame - ChangeScene - Init
8:51 - ZXGame - ChangeScene - Paused
8:51 - ZXGame - Fade - True With onFinish
8:51 - ZXGame - Fade - End
8:51 - ZXGame - Fade - onFinish
8:51 - ZXGame - ChangeScene - Fade Action 1
8:51 - ZXGame - ShowLoadScreen
8:51 - ZXGame - ShowLoadScreen - End
8:51 - ZXGame - Fade - False With onFinish
8:51 - ZXGame - Fade - End
8:51 - ZXGame - Fade - onFinish
8:51 - ZXGame - ChangeScene - Fade Action 2
8:51 - ZXGame - ChangeScene - loadScene
8:51 - ZXGame - ChangeScene - Load Scene
8:51 - ZXSystem_StartScreen - Load
8:51 - Branch: Steam Public
8:51 - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They Are
Billions/TheyAreBillions.exe
8:51 - Version: V.1.1.3 (64 bits)
8:51 - ZXSystem_StartScreen - Load Success
8:51 - ZXGame - ChangeScene - pre-Invoke
8:51 - ZXGame - ChangeScene - Invoke
8:51 - ZXGame - Fade - True With onFinish
8:51 - ZXGame - Fade - End
8:51 - ZXGame - Fade - onFinish
8:51 - ZXGame - ChangeScene - showScene
8:51 - ZXGame - ChangeScene - Show Scene
8:51 - ZXSystem_StartScreen - ShowScene
8:51 - ZXSystem_StartScreen - ShowSceneSuccess
8:51 - ZXGame - Fade - False With onFinish
8:51 - ZXGame - Fade - End
8:51 - ZXGame - Fade - onFinish
8:51 - ZXGame - ChangeScene -End
8:51 - DXSlim - FinishRenderer

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