8:23 - Log Start
8:23 - Main - Log Start
8:23 - DXGame: Focused Changed to True
8:23 - DXGame: Visible Changed to True
8:23 - Tables Excel Read: Start
8:23 - Tables Excel Read: OK
8:23 - x64 No neeed to preload libraries.
8:23 - Check Physics OK
8:23 - Main - Start
8:23 - Module: TheyAreBillions.exe
8:23 - Max. Samplers: 15
8:23 - Is Steam: True
8:23 - Steamworks: IDapp = 644930
8:23 - Steamworks.SteamAPI.Init(): OK
8:23 - Steam Validation: OK
8:23 - Run - Start
8:23 - Run - Platform Run
8:23 - Platform Init: OK
8:23 - DXSlim - InitRenderer
8:23 - Direct3D Creation Success
8:23 - DXSlim : D3DUpdatePresentationParameters
8:23 - DXSlim : D3DCheckScreenParameters
8:23 - New Device() Success:Monitor: 0, Window Mode:
{X=0,Y=0,Width=1920,Height=1080}
Backbuffer:1920,1080
Monitor: 0, Window Mode: {X=0,Y=0,Width=1920,Height=1080}
8:23 - Run - Start
8:23 - Run - Init
8:23 - Run - Load
8:23 - ZXGame: OnLoad
8:23 - DXGame - Show
8:23 - ZXGame: OnShow
8:23 - Window - ShowDialog
8:23 - Window_Paint - First Call
8:23 - DXGame - OnRender
8:23 - DXGame - OnStartFrame
8:23 - DXGame - PostMethods_OnStartFrame
8:23 - GPUs: Intel(R) UHD Graphics 600,
8:23 - OnLoad - Start
8:23 - Tables Excel Read: OK
8:24 - ZXGame - ShowStartScreen
8:24 - ZXGame - ChangeScene - Init
8:24 - ZXGame - ChangeScene - Paused
8:24 - ZXGame - Fade - True With onFinish
8:24 - ZXGame - Fade - End
8:24 - DXGame - RenderFrame
8:24 - DXGame - FinishFrame
8:24 - DXGame - PostMethods_OnFinishFrame
8:24 - ZXGame - Fade - onFinish
8:24 - ZXGame - ChangeScene - Fade Action 1
8:24 - ZXGame - ShowLoadScreen
8:24 - ZXGame - ShowLoadScreen - End
8:24 - ZXGame - Fade - False With onFinish
8:24 - ZXGame - Fade - End
8:24 - ZXGame - Fade - onFinish
8:24 - ZXGame - ChangeScene - Fade Action 2
8:24 - ZXGame - ChangeScene - loadScene
8:24 - ZXGame - ChangeScene - Load Scene
8:24 - ZXSystem_StartScreen - Load
8:24 - Branch: Steam Public
8:24 - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They Are
Billions/TheyAreBillions.exe
8:24 - Version: V.1.1.3 (64 bits)
8:24 - ZXSystem_StartScreen - Load Success
8:24 - ZXGame - ChangeScene - pre-Invoke
8:24 - ZXGame - ChangeScene - Invoke
8:24 - ZXGame - Fade - True With onFinish
8:24 - ZXGame - Fade - End
8:24 - ZXGame - Fade - onFinish
8:24 - ZXGame - ChangeScene - showScene
8:24 - ZXGame - ChangeScene - Show Scene
8:24 - ZXSystem_StartScreen - ShowScene
8:24 - ZXSystem_StartScreen - ShowSceneSuccess
8:24 - ZXGame - Fade - False With onFinish
8:24 - ZXGame - Fade - End
8:24 - ZXGame - Fade - onFinish
8:24 - ZXGame - ChangeScene -End
8:24 - Window Show: Nombre
8:24 - Window Hide: Nombre
8:24 - ZXGame - Fade - True With onFinish
8:24 - ZXGame - Fade - End
8:24 - ZXGame - Fade - onFinish
8:25 - ZXGame - Fade - False With onFinish
8:25 - ZXGame - Fade - End
8:25 - ZXGame - Fade - onFinish
8:25 - ZXGame - Fade - True With onFinish
8:25 - ZXGame - Fade - End
8:25 - ZXGame - Fade - onFinish
8:25 - ZXGame - Fade - False With onFinish
8:25 - ZXGame - Fade - End
8:25 - ZXGame - Fade - onFinish
8:25 - ZXGame - Fade - True With onFinish
8:25 - ZXGame - Fade - End
8:25 - ZXGame - Fade - onFinish
8:27 - ZXGame - Fade - False With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene - Init
8:27 - ZXGame - ChangeScene - Paused
8:27 - ZXGame - Fade - True With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene - Fade Action 1
8:27 - ZXGame - ShowLoadScreen
8:27 - ZXGame - ShowLoadScreen - End
8:27 - ZXGame - Fade - False With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene - Fade Action 2
8:27 - ZXGame - ChangeScene - loadScene
8:27 - Loading game: C:\Users\Kiwi\Documents\My Games\They Are Billions\Saves\
Kiwon.zxsav
8:27 - ZXGame - ChangeScene - pre-Invoke
8:27 - ZXGame - ChangeScene - Invoke
8:27 - ZXGame - Fade - True With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene - showScene
8:27 - ZXGame - Fade - False With onFinish
8:27 - ZXGame - Fade - End
8:27 - ZXGame - Fade - onFinish
8:27 - ZXGame - ChangeScene -End
8:27 - Window Show: Selecciona al Héroe de la Campaña
8:27 - Window Hide: Selecciona al Héroe de la Campaña
8:27 - Window Show: Mapa de Misiones
8:27 - Window Hide: Mapa de Misiones
8:27 - Window Hide: Mapa de Misiones
8:27 - Window Show: Dificultad de la Campaña
8:28 - Window Hide: Dificultad de la Campaña
8:28 - Window Show: El Valle Escondido
8:28 - ZXGame - ChangeScene - Init
8:28 - ZXGame - ChangeScene - Paused
8:28 - ZXGame - Fade - True With onFinish
8:28 - ZXGame - Fade - End
8:28 - ZXGame - Fade - onFinish
8:28 - ZXGame - ChangeScene - Fade Action 1
8:28 - ZXGame - ShowLoadScreen
8:28 - ZXGame - ShowLoadScreen - End
8:28 - ZXGame - Fade - False With onFinish
8:28 - ZXGame - Fade - End
8:28 - ZXGame - Fade - onFinish
8:28 - ZXGame - ChangeScene - Fade Action 2
8:28 - ZXGame - ChangeScene - loadScene
8:28 - ZXSystem_GameLevel - LoadLevel - Begin
8:28 - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
8:28 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
8:28 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
8:28 - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
8:28 - ZXSystem_GameLevel - LoadLevel - Mayors Mods
8:28 - ZXSystem_GameLevel - LoadLevel - UnLoadData
8:28 - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
8:28 - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
8:28 - ZXSystem_GameLevel - LoadLevel - Extension Updated
8:28 - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
8:28 - ZXSystem_GameLevel - GetMiniMapImage - Begin
8:28 - ZXSystem_GameLevel - GetMiniMapImage - End
8:28 - ZXSystem_GameLevel - LoadLevel - Minimap OK
8:28 - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
8:28 - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
8:28 - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
8:28 - ZXSystem_GameLevel - LoadLevel - Walls Init
8:28 - ZXSystem_GameLevel - LoadLevel - GUI OK
8:28 - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
8:28 - ZXSystem_GameLevel - LoadLevel - Buildable grid got
8:28 - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
8:28 - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
8:28 - ZXSystem_GameLevel - LoadLevel - End
8:28 - ZXGame - ChangeScene - pre-Invoke
8:28 - ZXGame - ChangeScene - Invoke
8:28 - ZXGame - Fade - True With onFinish
8:28 - ZXGame - Fade - End
8:28 - ZXGame - Fade - onFinish
8:28 - ZXGame - ChangeScene - showScene
8:28 - GameLevel.ShowScene - Start
8:28 - ZXGame - Fade - False With onFinish
8:28 - ZXGame - Fade - End
8:28 - DXGame: Focused Changed to False
8:28 - DXGame: Focused Changed to True
8:28 - ZXGame - Fade - onFinish
8:28 - ZXGame - ChangeScene -End
8:28 - Window Show: Pausar / Continuar juego.
8:29 - Window Hide: Pausar / Continuar juego.
8:29 - Window Show: Colonos
8:29 - Window Hide: Colonos
8:33 - Window Show: Extracción de Minerales
8:33 - Window Hide: Extracción de Minerales
8:36 - Window Show: Comida
8:36 - Window Hide: Comida
8:38 - Window Show: Energía
8:38 - Window Hide: Energía
8:48 - Window Show: Guardando Progreso
8:48 - Window Hide: Guardando Progreso
8:50 - Window Show: Misión Fallida
8:50 - Window Hide: Misión Fallida
8:50 - ZXGame - ChangeScene - Init
8:50 - ZXGame - ChangeScene - Paused
8:50 - ZXGame - Fade - True With onFinish
8:50 - ZXGame - Fade - End
8:50 - ZXGame - Fade - onFinish
8:50 - ZXGame - ChangeScene - Fade Action 1
8:50 - ZXGame - ShowLoadScreen
8:50 - ZXGame - ShowLoadScreen - End
8:50 - ZXGame - Fade - False With onFinish
8:50 - ZXGame - Fade - End
8:50 - ZXGame - Fade - onFinish
8:50 - ZXGame - ChangeScene - Fade Action 2
8:50 - ZXGame - ChangeScene - loadScene
8:50 - ZXGame - ChangeScene - Load Scene
8:50 - ZXGame - ChangeScene - pre-Invoke
8:50 - ZXGame - ChangeScene - Invoke
8:50 - ZXGame - Fade - True With onFinish
8:50 - ZXGame - Fade - End
8:50 - ZXGame - Fade - onFinish
8:50 - ZXGame - ChangeScene - showScene
8:50 - ZXGame - ChangeScene - Show Scene
8:50 - ZXGame - Fade - False With onFinish
8:50 - ZXGame - Fade - End
8:50 - ZXGame - Fade - onFinish
8:50 - ZXGame - ChangeScene -End
8:51 - Window Show: Guardando Progreso
8:51 - Window Hide: Guardando Progreso
8:51 - ZXGame - ChangeScene - Init
8:51 - ZXGame - ChangeScene - Paused
8:51 - ZXGame - Fade - True With onFinish
8:51 - ZXGame - Fade - End
8:51 - ZXGame - Fade - onFinish
8:51 - ZXGame - ChangeScene - Fade Action 1
8:51 - ZXGame - ShowLoadScreen
8:51 - ZXGame - ShowLoadScreen - End
8:51 - ZXGame - Fade - False With onFinish
8:51 - ZXGame - Fade - End
8:51 - ZXGame - Fade - onFinish
8:51 - ZXGame - ChangeScene - Fade Action 2
8:51 - ZXGame - ChangeScene - loadScene
8:51 - ZXGame - ChangeScene - Load Scene
8:51 - ZXSystem_StartScreen - Load
8:51 - Branch: Steam Public
8:51 - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They Are
Billions/TheyAreBillions.exe
8:51 - Version: V.1.1.3 (64 bits)
8:51 - ZXSystem_StartScreen - Load Success
8:51 - ZXGame - ChangeScene - pre-Invoke
8:51 - ZXGame - ChangeScene - Invoke
8:51 - ZXGame - Fade - True With onFinish
8:51 - ZXGame - Fade - End
8:51 - ZXGame - Fade - onFinish
8:51 - ZXGame - ChangeScene - showScene
8:51 - ZXGame - ChangeScene - Show Scene
8:51 - ZXSystem_StartScreen - ShowScene
8:51 - ZXSystem_StartScreen - ShowSceneSuccess
8:51 - ZXGame - Fade - False With onFinish
8:51 - ZXGame - Fade - End
8:51 - ZXGame - Fade - onFinish
8:51 - ZXGame - ChangeScene -End
8:51 - DXSlim - FinishRenderer