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Le Mans 1982 Commodore 1

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0% found this document useful (0 votes)
14 views6 pages

Le Mans 1982 Commodore 1

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CSL commodore

commodon
INSTRUCTIONS FOR USE

LEMANS

LOADING THE CARTRIDGE AND STARTING THE GAME


1. Turn your Commodore 64 OFF before inserting or
removing the cartridge.
2. Insert the cartridge (label side up) into the widest ex-
pansion port on the back of the computer. It's the
opening farthest to the right when you're facing the
computer.
3. Turn the Commodore 64 ON. After a second or two,
the LEMANS title screen should appear. If the title
doesn't appear, turn your computer OFF and then
back ON. While the computer is OFF, try removing
and inserting the cartridge again.

GAME DESCRIPTION
It's race day at LeMans, and your car is in the pole posi-
tion. The countdown lights signal the start of the race.
Hold down the FIRE BUTTON, which is your gas pedal,
and you're off and runnng on a tricky, sometimes hazar-
dous Grand Prix track. Your goal is to pass as many cars
as you can. The more cars you pass the more points you
make. Every 10 cars passed gives you 1000 bonus points.
If you score more than 20,000 points before time runs out,
you're still in the lead and can continue the race. Passing
the other drivers is not easy, they will try to block you
whenever they can. And, since this is Grand Prix racing at
its best, you must maneuver your car over a variety of ter
rains, including icy roads, divided highways, night driving,
and the famous "LeMans Esses".
STRATEGY
The key to winning at LeMans is to drive as fast as you can
as long as you can. Since you're in the pole position you
won't encounter any cars for the first 2000 meters
(points). After that, the roadway will become more and
more crowded with cars, and the road itself will shift, nar-
row and widen slightly as you drive. In the beginning of
the race you should be able to drive, pretty much down
the middle of the highway. But once the traffic gets heavy
it's better to keep to the LEFT side of the road and weave
only when necessary.
There is a second advantage to keeping left. When your
car bumps or collides with another vehicle, you will be
forced into THE PIT to repair the damage. THE PIT is
ALWAYS on the LEFT. So, if your car is on the right side of
the roac, you have to cross the track to get to it. Of course
any cars that may try to pass you and fail will damage you
further. This translates into valuable racetime lost.
Notice that on BOTH SIDES of the track there is a
SHOULDER area. If rival racecars try to keep you from
passing, you can use the shoulder of the road to slip by.
Be careful, because if you move too far onto the shoulder
you will crash. Incidentally, driving on the shoulder will
slow your car slightly. You can turn this into an advantage
by using it as a "break pedal" without taking your foot off
the gas (finger off the fire button).

HANDLING HAZARDOUS ROAD SURFACES


ICE: Driving on ICE (White road surface) makes maneuver-
ability more difficult. To compensate, you'll have to
turn the wheel (paddle) more than on normal roads in
order to shift your car right or left.
NIGHT: Driving at NIGHT (black road surface) requires
great skill. You will only be able to see the taillights of
the cars around you, and the silhouettes of the cars
that enter the path of your headlights. There are two
ways to handle this condition. One is to stay left as
long as possible and slide onto the shoulder when a
car is near you. The other is to drive in the middle while
shifting back and forth slightly. In this case your
headlights should give you a good picture of what lies
ahead.
THE ESSES: Driving through the ESSES (red road sur-
face) is a lot harder than it looks. The key to this driv-
ing condition is to start In the middle of the track and
then move to the left and "hug" the edge of the road
while dodging upcoming cars. This may become more
difficult to do as you move into higher levels of play.
DIVIDED HIGHWAY: Driving on the DIVIDED HIGHWAY
Is tricky, but not impossible. You will know that the
Divided Highway is coming up because a WARNING
SIGNAL FLASHES at the top-center of your screen.
When the warning flashes that should be a cue that
the road is about to divide and you should move left or
right to avoid the median barrier The Divided Highway
cuts the road into two sections. Each section has only
two lanes. The key to driving this section successfully
is your use of the shoulders. In addition to normal
passing conditions, you can actually move your car
fully onto the shoulder to pass another vehicle. This is
dangerous but, as they say, "practice makes perfect".

THE PIT
Everytime your car is hit by another vehicle (it turns two
shades ol gray and stops moving) the edges ol the road
surface turn pink and the PIT sign appears at the top of
the screen. This means that you MUST move off the road
and enter the PINK PIT LANE on the LEFT. A tew seconds
after you move onto the pit lane, your car will return to nor-
mal and you can continue racing. However, there are a
few strategic points that can minimize your time in the pit.
First, DON'T take your finger off the fire button. Your car
will NOT come to a dead stop as it would if you do take
your finger off. In fact, once you're in the PIT you can use
the pink pit lane to increase your speed until you get back
on the track. Second, a crash automatically resets all cars
passed in a round to 0. This means that even if you've
passed 9 cars before the crash none of them will be
counted toward the bonus score mentioned in the GAME
DESCRIPTION above. Third, all cars passed while your
car is still in the pit do NOT count toward the bonus score.
Finally, even if you try to wait out the crash on the road-
way, all that will happen is that other cars will continue to
crash into you until the "pit crew" automatically moves
your car into the pit lane.

CONTROLS
LeMans is designed to be played using a PADDLE ONLY,
1. Plug your paddle into CONTROL PORT 1.
2. Press the f1 KEY or the PADDLE FIRE BUTTON to
START the game.
3. The FIRE BUTTON is your GAS PEDAL. Hold the but-
ton IN to go FASTER. Let the button OUT to go
SLOWER.
4. The PADDLE KNOB is your STEERING WHEEL. Turn
the knob CLOCKWISE to go RIGHT. Turn the knob
COUNTER-CLOCKWISE to go LEFT.
5. The RESTORE KEY will RESET the game without
resetting the HIGH SCORE. It can be used to start a
game over.

SCORING
Racecar Speed 2 points per meter
Cars Passed 1000 points per 10 cars passed
Extended Time 20000 points scored
When you fail to make the required 20,000 points before
time runs out the game will take control of your car and
drive to the GAME OVER line.
ore 64
"Commodore offers a full range of
peripherals to increase the capabilities of
your Commodore 64 and tailor your system
to any need or budget"

Commodore New color monitor with a 14" screen and


Color Monitor: outstanding resolution The monitor has a
special Commodore com; ircutw
video recorder compatibilrcy.
Commodore Fast, high capacity storage anil retrieval of
Single data on standard 5 ' fa ' floppy diskett i
Disk Drive: Stores up to I 70K on each diskette. Read/
write compatibility with Commodore PET/
C8M v computer systems.

Commodore Print any screen information on plain paper,


Graphic tetters, business data, graphic displays, basic
Printer: programs and much more!
Commodore Communicate with the vast knowledge
Modem: avateble through outside data sources through
your telephone and the low priced modem
(Stock market information, news & sports
services & more.)
Commodore Store your own computer programs on
Datassette standard audio cassette tapes or use our low
priced pre-recorded tape programs.
*iynght 1963 DyCommodore Business Machines,
•Tjserved No part ot the programs or
manual rtiuded *>the won may bo duplicated, copied,
transnOfid or reproduced In any form or by any me
without the prior wr*ten permission o' Commodore.

Prinwd in HonflKonQ

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