CSL commodore
commodon
INSTRUCTIONS                   FOR     USE
                  LEMANS
LOADING     THE   CARTRIDGE      AND   STARTING       THE    GAME
1.   Turn your Commodore         64 OFF      before   inserting   or
     removing the cartridge.
2.   Insert the cartridge (label side up) into the widest ex-
     pansion port on the back of the computer. It's the
     opening farthest to the right when you're facing the
     computer.
3.   Turn the Commodore       64 ON. After a second or two,
     the LEMANS title screen should appear. If the title
     doesn't  appear, turn your computer      OFF and then
     back ON. While the computer       is OFF, try removing
     and inserting the cartridge again.
GAME     DESCRIPTION
It's race day at LeMans, and your car is in the pole posi-
tion. The countdown      lights signal the start of the race.
Hold down the FIRE BUTTON, which is your gas pedal,
and you're off and runnng on a tricky, sometimes       hazar-
dous Grand Prix track. Your goal is to pass as many cars
as you can. The more cars you pass the more points you
make. Every 10 cars passed gives you 1000 bonus points.
If you score more than 20,000 points before time runs out,
you're still in the lead and can continue the race. Passing
the other drivers is not easy, they will try to block you
whenever they can. And, since this is Grand Prix racing at
its best, you must maneuver your car over a variety of ter
 rains, including icy roads, divided highways, night driving,
and the famous "LeMans Esses".
STRATEGY
The key to winning at LeMans is to drive as fast as you can
as long as you can. Since you're in the pole position you
won't encounter      any cars for the first 2000 meters
(points). After that, the roadway will become     more and
more crowded with cars, and the road itself will shift, nar-
row and widen slightly as you drive. In the beginning     of
the race you should be able to drive, pretty much down
the middle of the highway. But once the traffic gets heavy
it's better to keep to the LEFT side of the road and weave
only when necessary.
There is a second      advantage     to keeping     left. When your
car bumps     or collides    with another     vehicle,    you will be
forced   into THE PIT to repair        the damage.        THE PIT is
ALWAYS on the LEFT. So, if your car is on the right side of
the roac, you have to cross the track to get to it. Of course
any cars that may try to pass you and fail will damage            you
further. This translates     into valuable    racetime     lost.
Notice that on BOTH SIDES of the track there is a
SHOULDER area. If rival racecars        try to keep you from
passing, you can use the shoulder of the road to slip by.
Be careful, because    if you move too far onto the shoulder
you will crash. Incidentally,   driving on the shoulder   will
slow your car slightly. You can turn this into an advantage
by using it as a "break pedal" without taking your foot off
the gas (finger off the fire button).
HANDLING       HAZARDOUS         ROAD    SURFACES
ICE: Driving on ICE (White road surface) makes maneuver-
    ability more difficult. To compensate,  you'll have to
    turn the wheel (paddle) more than on normal roads in
    order to shift your car right or left.
NIGHT: Driving at NIGHT (black road surface) requires
   great skill. You will only be able to see the taillights of
   the cars around you, and the silhouettes       of the cars
   that enter the path of your headlights.     There are two
   ways to handle this condition.     One is to stay left as
   long as possible and slide onto the shoulder when a
   car is near you. The other is to drive in the middle while
   shifting back and forth slightly. In this case your
   headlights should give you a good picture of what lies
   ahead.
THE ESSES: Driving through the ESSES (red road sur-
   face) is a lot harder than it looks. The key to this driv-
   ing condition is to start In the middle of the track and
   then move to the left and "hug" the edge of the road
   while dodging upcoming cars. This may become more
   difficult to do as you move into higher levels of play.
DIVIDED HIGHWAY: Driving on the DIVIDED HIGHWAY
   Is tricky, but not impossible.     You will know that the
   Divided Highway is coming up because            a WARNING
   SIGNAL FLASHES at the top-center             of your screen.
   When the warning flashes that should be a cue that
   the road is about to divide and you should move left or
   right to avoid the median barrier The Divided Highway
   cuts the road into two sections.      Each section has only
   two lanes. The key to driving this section successfully
   is your use of the shoulders.        In addition to normal
   passing    conditions,   you can actually move your car
   fully onto the shoulder to pass another vehicle. This is
   dangerous     but, as they say, "practice   makes perfect".
THE PIT
Everytime your car is hit by another vehicle (it turns two
shades ol gray and stops moving) the edges ol the road
surface turn pink and the PIT sign appears at the top of
the screen. This means that you MUST move off the road
and enter the PINK PIT LANE on the LEFT. A tew seconds
after you move onto the pit lane, your car will return to nor-
mal and you can continue       racing. However, there are a
few strategic points that can minimize your time in the pit.
First, DON'T take your finger off the fire button. Your car
will NOT come to a dead stop as it would if you do take
your finger off. In fact, once you're in the PIT you can use
the pink pit lane to increase your speed until you get back
on the track. Second,     a crash automatically      resets all cars
passed     in a round to 0. This means         that even if you've
passed     9 cars before     the crash     none of them will be
counted     toward the bonus score mentioned           in the GAME
DESCRIPTION         above. Third, all cars passed         while your
car is still in the pit do NOT count toward the bonus score.
Finally, even if you try to wait out the crash on the road-
way, all that will happen     is that other cars will continue      to
crash into you until the "pit crew" automatically              moves
your car into the pit lane.
CONTROLS
LeMans      is designed   to be played   using a PADDLE ONLY,
1.   Plug your paddle     into CONTROL          PORT 1.
2.   Press the f1 KEY or the         PADDLE      FIRE   BUTTON      to
     START the game.
3.   The FIRE BUTTON is your GAS PEDAL. Hold the but-
     ton IN to go FASTER.   Let the button OUT to go
     SLOWER.
4.   The PADDLE KNOB is your STEERING                 WHEEL.    Turn
     the knob CLOCKWISE  to go RIGHT.                Turn the   knob
     COUNTER-CLOCKWISE    to go LEFT.
5.   The RESTORE     KEY will RESET the game     without
     resetting the HIGH SCORE.  It can be used to start a
     game    over.
SCORING
Racecar Speed                                     2 points per meter
Cars Passed                       1000 points     per 10 cars passed
Extended Time                                   20000 points scored
When you fail to make the required  20,000 points before
time runs out the game will take control  of your car and
drive to the GAME OVER line.
                                      ore                64
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