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This document provides instructions for playing the ATARI game 'DODGE '€M'. It details how to use joystick controllers, game selection, scoring, and the mechanics of gameplay for both one-player and two-player modes. Players control cars on a track, aiming to score points while avoiding crashes with a computer-controlled car.
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Save Dodge 'Em ~ Dodger Cars For Later DODGE ‘€M"
ete ore
INSTRUCTIONS
——
ATARI®
PON Ce Td i
&
y
©1980 ATARI, INC. SsUse your Joystick Controllers with
this ATARI® Game Program™, Be
sure the controllers are firmly
plugged into the LEFT and RIGHT
CONTROLLER jacks at the rear of
your ATARI Video Computer
System™. Hold the controller with
the red button to your upper left
toward the television screen.
For one-player games, use the controller plugged into the
LEFT CONTROLLER jack. See Section 3 of your Video
Computer System Owner’s Manual for further details.
NOTE: Always turn the console power switch off when
inserting or removing a Game Program. This will protect
the electronic components and prolong the life of your
ATARI Video Computer System.
In all games, your race car automatically moves forward
around the four lane track. To steer your car right or left,
move the Joystick right or left. To steer the car up or
down on the playfield, move the Joystick forward or
backward (toward yourself). The red controller button
acts as your gas pedal and accelerates your car.
game select switch
Use this switch to select the game number you wish to
play. The number of each game appears momentarily at
the upper left corner of the screen.
left difficulty switch
In the a position, the computer car or cars travel at twice
their normal speed after the first and third sets of bonus
points are awarded. In the b position, the car or cars
travel at a slower or normal speed. ra
»game reset switch
Use this switch to start game play.
right difficulty switch
In the a position, the computer car begins game play in
different playfield positions. In the b position, the com-
puter car always begins game play next to your race car.
SCORING
During a game each player receives three turns or heats.
Each turn or heat ends when your car crashes—three heats,
three crashes! When you run over all the dots on the track,
you score eight bonus points and another set of dots ap-
pears. However, you are allowed only five sets of dots per
turn. The number of your remaining turns is displayed at the
upper center of the playfield.
REMAINING
TURNS
At the end of a game, the scores alternately flash on the
screen. In one-player games, try to beat your previous
score. In two-player games, the player with the highest
score after three heats is the winner.
Each player controls a car:
Red car - left controller player s
Green car - right controller player VJ
Blue car - computer controlled (except in Game 3) -REMAINING TURNS
GAME NUMBER —> ~—*= SCORE
COMPUTER CAR LEFT
CONTROLLER PLAYER
NOTE: Colors may vary on different television sets.
Steer your race car counterclockwise on the four lane
track. Your objective is to score as many points as possi-
ble by running over the dots which appear on the lanes
of the track.
The computer car races clockwise on the track and tries
to crash into your car. When a crash occurs, you lose
one turn. If you run over two sets of dots, TWO computer
cars will appear on the track.
To avoid the computer car and to score points, your timingg
is important. Use your accelerator and your skill at steer
ing from one lane to another to win. 2%You may change a maximum of two lanes at a time, ex-
cept when accelerating. When accelerating, you may
change one lane at a time.
In one-player games score as many points as possible
during your three turns. There are two two-player games:
A. You and your opponent take turns scoring while the
computer controls the other car. (Game 2)
B. You and your opponent go for it at the same time.
The player using the left Joystick starts as the
point-scoring car (moving left to right on the
screen); the right player controls the crash car with
one speed and no point-scoring. When a crash oc-
curs, the roles are reversed. (Game 3)
The number at the top, right side of the screen
represents both players scores, and changes color accor-
ding to the color of each car.
You'll hear the roar of the engines and crashes.
GAME 1 - One player
GAME 2 - Two players/computer controls one car. (See A.
-GAME PLAY)
GAME 3 - Two players alternately control a point-scoring
car and a crash car. (See B. - GAME PLAY)A
ATARI®
© awarner communications Company
ATARI, INC., Consumer Division
P.O. Box 427, Sunnyvale, CA 94086
Printed in U.S.A.
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