GBF New Player Guide
GBF New Player Guide
Sorry for any Typo / Engrish, the guide hasn’t been fully edited yet!
I’ll be guiding you through the interface of the game, how to play, and what to play. At
the end, if you want to get further into the topics I’ve touched upon, there will be additional
links for you to read up on. Feel free to jump between sections you want to read first via
the outline to the left (Use Tools > Document Outline, or Ctrl + Alt + A).
There’s a lot to do and a lot to take in, but try and enjoy the game! GBF is a game, after
all, and it’s meant to be fun. You can collect the pretty characters, just enjoy the story,
grind as much or as little as you like. Once you get the basics down, feel free to expand
your play style.
If there is any of the section that doesn’t provide enough details, make sure to make
a search on the GBF English Wiki as it will most likely cover anything that I’ve
purposely skipped to not make this already long guide any longer.
This guide is too long, give
me a TL;DR!
Don’t forget to
  ●   Buy Pots, Berries and Animas from the Casino daily.
  ●   Do your normal/hard raids daily, preferably with R/SR characters.
  ●   Do your Co-op missions daily for a Blue Sky Crystal
  ●   Host your main element Magna raids daily (and other elements too if you can afford
      the AP cost)
  ●   Do the rotating special quest to stock up on every element materials
  ●   Do the rotating showdowns to trade in the shop Summons of each element
  ●   Do your Rupie gacha draws for easy R fodders and plus marks
  ●   Use up your BP to leech Magna raids whenever possible
  ●   Trade your story and event supplies daily in Sierro’s shop for pots and berries
  ●   Try to do event missions whenever they are up for easy crystals/rewards
  ●   Make sure to get all your weekly renown
  ●   Remember to buy your monthly moons with renown
  ●   Do Angel Halo whenever you need EXP Fodder
  ●   Buy the Casino Steel Bricks / Moonstones monthly if you’re not allergic to Poker
  ●   Do your Pinboards Missions to get one guaranteed new SSR unit from a fixed pool
Those items can either be Summons (R to SSR), weapons that unlock characters of the
same rarity (R to SSR), or character-less weapons (R to SR). While SSR items are
generally the most desirable (especially characters), they are not all equal in usability and
sometimes a good SR character will help you more than a bad SSR summon.
There are various events and promotions which will have more advantageous draw rates
than the standard ones, but often at the cost of having to use real money (and not in-game
currency):
   ● You can at anytime decide to roll a ten draw once you’ve reached/bought enough
       currency to do so. This ten roll will guarantee that at least one item among the ten
       will be of SR rarity or higher (note that this will not give you more chance to get a
       SSR item). As a result, it’s recommended to always choose ten draws over single
       draws. A ten draw will cost you around $25 USD depending on the currency
       exchange rate.
     ● Star Gacha (nicknamed “Scam gacha”) is a limited-time offer that comes back in
       various forms around twice every month. It’s a real money only option, and it will
       guarantee you one SSR in your ten draw at the same price. The SSR you’ll get will
       be random, although it will be subject to the various rates up. Star Gacha can only
       be bought once within its promotion period, even though it will generally have
       multiple rates up.
     ● Surprise Tickets are one of the best deals proposed in Granblue. It’s a paid only
       option that will grant you a SSR of your choice (Special Limited characters
       excluded), plus a regular ten draw ticket that you can keep and use at any time.
       Surprise tickets (often abbreviated Suptix) allow you to pick characters you
       need/want without having to be reliant on RNG being kind to you. Its cost is the
       same $25.
     ● Premium Gala (also known as Legend Festival or “Legfest”) is a special promotion
       gacha that appears once every month, for a few days, temporarily doubling the
       SSR draw rate (from 3% to 6%) and adding limited characters to the draw pool that
       are not obtainable in other draw periods. It’s the best time to use your currencies to
       roll and hope for more SSR quality items.
Rerolling
Should you reroll?
Just like any gacha game, there are some characters in Granblue that are staples to the
element you’re playing. While teams can function without them, their addition can turn a
‘decent’ team into a ‘powerful’ one.
Fortunately, Granblue offers the Beginner’s Draw Set (Start Dash) and Surprise Tickets1;
these give you a 10-Draw ticket and the choice of 1 SSR. Each of these cost $24.99USD,
so if you’re willing to spend a little bit of money rerolling won’t be necessary.
However, if you don’t plan on spending any money, then rerolling2 might be a better option
so that you can start with at least one (or a few) core units.
Another alternative is to purchase an account from players who bulk reroll. However, this
is against Cygames’ Terms of Service and your account may be banned.
1
  Surprise Tickets occur randomly, but they’re usually six to eight weeks apart.
2
  Your first draw is rigged to give you 1 SSR from a selection of starter SSRs.
3
 Legfest usually occurs in the last 2 days of a month but has occasionally occurred during the start of the
next month as well.
When do I start?
If you don’t plan to spend any money, then waiting until a seasonal/celebration event will
be a good way of ensuring you start off with a few extra draws. These events usually give
players free daily draws and/or crystals.
If you are willing to spend money, you have the option of purchasing the Beginner’s Draw
Set (aka. Start Dash). Even if you are not, it can be a nice option to leave open should you
choose to spend money later down the line.
Contrary to what Cygames wants you to believe, this deal doesn’t entirely disappear after
48 hours if you did not buy it immediately. It will reappear every month on the day you
joined until you buy it.
The Beginner’s Draw Set is a one-time-only deal that allows you to pick a character of
your choice from a selection that is locked to whatever was available on your start
date. It’s thus advisable for new players to create their account during Premium Gala
(aka. Legfest), a campaign where gacha rates for SSRs are doubled, and limited
characters that are usually not in the gacha become available.
As the deal reappears until you buy it, it is also advised to buy it only when you are
certain who you want to pick. Once you buy it, you have a week to pick your
character or the ticket disappears. However, the 10 Roll ticket that comes with it is not
perishable and can be kept indefinitely.
Where do I start?
Summons
Highly sought after and immediately good, especially if you play their respective elements
Not useful for newbies, but godlike summons once you’ve progressed enough
Not useful for newbies, but can become great investments in the future
Not as important as the above, but their active calls will be very helpful
The rest of the available Gacha SSR summons aren’t necessarily bad compared to those,
but they are probably not worth keeping an account only for them.
Characters
Non-limited characters
For characters, it’s generally a little more complex since there are a lot more of factors to
take into account (waifu / husbando preferences, character performances, availability of
the character…). Generally, a distinction is made between characters you can get with a
Surprise Ticket (Non-Limited), and those you can’t (Limiteds)
For non limited characters, I’d recommend to take a look at the characters in this Tier List.
You probably won’t understand much of the descriptions in the write-ups, but if a character
is highly placed in the tier list there’s a good chance he’ll become a strong characters in
your current and future teams.
Rigged first free ten roll SSR:
In your tutorial 10-roll you’ll be given one SSR for free out of 6 possible characters. Since
it’s extremely easy to reroll until you get one character over another in this ten roll, it’d be a
good idea to aim for the better ones, which are those four. If you’d like to aim for one in
particular, try to prioritize Charlotta (the water one) since she’s the best starting character.
The babysitter of GBF : want to play the game in easy mode until rank 60-70? Literally one
shot every single fucking solo boss up until extreme level? Contribute in fights without
having a grid? That’s the character for you. Really, if you don’t get to have limited
characters among your choices, and you’d like to progress fast, this is the character to aim
for. Don’t hesitate to pick him even if you don’t intend to play Water, he can be used in any
element team (he will of course have more durability as a character if you do main Water).
Limited characters
Zodiac characters
Those characters are exclusive characters featured each year, and that will disappear
from gacha for a whole year after their year ended before having a chance of coming back.
They aren’t exactly game breaking (although they are very good units), but they are pretty
exclusive characters, which makes them more desirable. Zodiacs are only featured during
Premium Gala / Legend Festival
Summer characters
Summer characters are generally the better seasonal characters, as they often tend to
have great kits (also they are in swimsuits) that can sometimes make them key to unlock
all the potential of an element. Especially true for the three above characters, and
especially true for the tanned one (Cygames’ biggest mistake to this day). For the other
summer characters, you’re recommended to once again take a look at the tier list to
determine their worth. They are only available during their corresponding season
(summer) and whenever Cygames feel like getting money.
Other seasonal characters
Mainly Halloween and Christmas, the two characters above are pretty good, but other non
summer seasonal characters generally aren’t as good as swimsuit characters, but again
just them being limited characters give them a certain value.
Those limited characters have two advantages: not only do they all range from Great to
Extraordinary in terms of team usability, but the gacha weapon they come with have or
will receive an upgrade making them among the strongest late game weapons in the
game. Those characters are however less rare than the other mentioned limited, as they
are available to pull every month during Legend Festival / Premium Gala. They are still
limited though, so impossible to surprise ticket them.
If you don’t have any of the above mentioned SSR, don’t panic! It doesn’t mean your
account is trash, the game is completely playable and enjoyable without those units /
items. It’s mostly a matter of optimization / competition / min-maxing that a lot of Granblue
players tend to enjoy, but that doesn’t mean you have to force yourself to enjoy it as well.
How to Play
User Interface (UI)
Feel free to skip to the next section since
this is merely detailing what each button
means.
Upgrade Where you can upgrade the levels of your characters, weapons and summons,
as well as uncap them. Uncapping requires duplicate copies of the same item: it’ll boost
the maximum stats of that item. There are ways of uncapping when you don’t have
another copy, however… [This is the place where you’ll be getting stronger.]
Co-Op While most gameplay is either done in solo or raid battles (i.e. multiple people in
one battle), co-op smushes the two concepts together so that 4 people can play together
in one room.
Draw Otherwise known as the gacha. This is where you’ll acquire most of your weapons,
characters that come along with your weapons, and your summons.
Quest Your entrance to most of the gameplay. [Here’s a more detailed look at what you
can play.]
Profile It’s you! This is where you can change your gender, write a profile message, and
look at your stats. It’s your public face to the world. You can change what you show
publicly via settings.
Journal Lyria’s helping out and keeping a record of everything you’re doing. Read up on
flavour text of weapons and characters you’ve met or have, or reread main or event
stories.
Crew Players band together here to form one group. Someone else can find you or you
can find your own crew/group to settle down with. If you leave a crew, you cannot join
another for 24 hours.
Supplies A list of your materials, which are used for crafting and upgrading, and
wonders, which are items you can collect via the main story that give you a little boost.
Shop Sierokarte wants your money. You’ll be seeing this screen a lot because this is
where you trade your ingame currency for items you actually want.
Crate This is where things go when your inventory is overflowing. Be sure to check the
time limit tab! Items in this tab disappear after time’s up. Cygames also sends
compensation/apology items here for you to pick up.
Inventory A list of your characters, weapons, summons, and outfits. This is where you
can sort and see items or characters you possess in detail. Outfits are merely cosmetic
items for your characters; a few are free in-game but most have to be purchased. Note
that outfits do not come with their characters. Make sure to use the Sort button at the top
right in order to filter your items, it makes life much easier.
Stash If your inventory is overflowing and you need somewhere to store things, this is
where they go. Stashes can be purchased from the shop with crystals.
Friends Where you’ll find your friends list, friend requests you’ve sent, and friend
requests you have received.
Settings Where you can fiddle around with settings to suit your comfort level.
We strongly advise you to go in “Animation/Resolution” settings and set your version
settings to Beta to run the game more smoothly on newer devices.
Help Cygames provides its own help book and glossary here. This will always be the
most up-to-date and accurate information because it comes from within the game itself.
AP and EP/BP
AP (Action Points) is the equivalent of Stamina in other mobage; it’s the primary resource
used to start any kind of quest or raid battle. Your maximum natural amount of AP will
increase the more you rank up. You will need AP to start:
    ● Any main quest past chapter 63
    ● Any story side quest (called Free Quest)
   ●   Any skill-unlocking fate episode.
   ●   Any raid that you will host yourself
   ●   Any in-game event (story, collaboration)
   ●   Any coop fight that you will host yourself
EP/BP (Encounter points) is a separate resource that will be used whenever you join a
multiplayer battle (aka Raids). Unlike AP, EP has a permanent natural limit of 10. It is
refilled through:
    ● Leveling up, you will automatically gain 10 additional BP
    ● Berries/Seeds, one berry refilling you 1 BP
    ● Balms, one balm refilling you 5 BP
    ● Twitter Reset
    ● Naturally over time, you will recover 1 BP every 10 minutes until full.
Note that both AP and BP can overflow, meaning that you can go over the natural cap.
For example, using a twitter reset or leveling up while your AP/BP gauges aren’t empty will
make you go over the natural maximum amount. Overflow AP caps at 999, while overflow
EP caps at 99.
Also note that Cygames is generally very generous with AP and BP supplies, as they
are extremely easy to get through in-game grinding (Shop trade, Casino, Coop), but
Cygames also often rewards their players with free potions (Daily login bonus, special
events).
As a result, it is actually extremely difficult to run out of Stamina and get time gated in
GBF, which explains partially why it feels more like an MMO than a regular mobage.
Crystals
Crystals are the substitute currency used for in-game purchases, and what allows
Granblue Fantasy to be bearable as a F2P (free-to-play) player. Crystals will allow you to:
   ● Draw from the premium gacha- 300 crystals for a single draw, 3000 Crystals for a
      ten draw. Note that crystals cannot be used to buy anything else in the premium
      gacha (no special gacha like Star Gacha, no daily promotional pull, no Surprise
      Ticket), but they can be used for Premium Gala / Legend Festival.
   ● Inventory Slots and Stashes. While you start with a rather comfortable 300
      inventory space, getting a few stashes can be a pretty good investment for the
      future.
   ● A few special characters (known as Eternals / Guild War characters) will require
      2000-3000 Crystals in order to be recruited (but that’s outside the scope of this
      guide).
   ● There are other things you can buy with Crystals in Siero’s shop, but you shouldn’t
      consider them at all as they are a waste of Crystals.
It is heavily recommended to save your Crystals until Legend Festival / Premium Gala
happens (at the end of the month), as you will have a higher chance at getting SSR and
limited units.
Another possibility is to save your crystals and free draws for a Spark, which consists of
drawing 300 times all at once in order to get a guaranteed character of your choice so
long as it is featured in the current gacha (this includes limited). However, I heavily
recommend against doing this as a completely new player, and would wait until you have
at least a few good SSR units for each element. Saving for a spark when most of your
in-game Crystals are not farmed yet typically takes around 3-4 months, and around twice
the time if you’re out of farmable Crystals from Story, Trophies, Coop...
Party
Alright! Time to get into the heart of the gameplay. You’ll mainly be fighting enemies. In
order to fight enemies, you’ll need a party to do so. A party is comprised of 3 things:
Your Main Summon will boost your Weapons which will boost your Characters and You.
You play as the Main Character (MC), but you’ll be able to bring 5 characters along with
you- 3 in the frontline, and 2 in the backline, who will replace any one in the frontline if they
die.
Characters need to be uncapped with various materials so they can get higher stats and
improve their abilities / unlock new abilities.
In order to gain levels, you will have to make your characters participate in battles in your
party, which will grant the experience required to level up the character.
Weapons
Raw Stats:
The bulk of your power will come from your weapon grid. Your grid is a roster of weapons
located in your party screen; it is comprised of 1 main weapon slot which determines your
MC’s element and charge attack (often called a mainhand weapon) and 9 sub-weapon
slots that contribute stats and weapon skills to your party’s combined strength.
First of all, every weapon and summon in this game has two stats: Attack and HP
Those stats will be added directly to your characters’ stats and will increase your own
damage and HP. The amount of HP and attack they can grant will increase with the
weapon/summon level. Feeding any kind of weapon or summon to other weapons will
grant them experience that will increase their level. Angel weapons and summons labeled
“EXP Boost” are made for this purpose. Battle experience will not increase your weapon
or summon levels.
The maximum level a weapon/summon can get to is limited by the number of stars it has.
We call this “uncap amount.” In order to raise the level cap, done in the Uncap tab, you’ll
need to feed them a copy of the same weapon/summon. Each time you do, it will raise its
level cap by one star. We say the weapon/summon is 0*, 1*, 2*, 3* or MLB (Max Limit
Break), 4* or FLB (Final Limit Break).
Skills:
Most of the weapons in this game also have skills that will provide various buffs to your
stats in battle. These buffs come in many forms (boost to HP, attack, multi-attack rate,
etc.), but your primary focus will be to work on getting ATK skills in your main element.
Many of those skills are also conditional: in most cases they will only affect characters of a
certain element, but they can also only affect characters of a certain race, type, or weapon
proficiency.
Normal skill Omega/Magna skills Unknown skills Unique skills (many variants)
Most skills have a “level” that can increase once you start to feed those weapons other
weapons that have any kind of skill. For each level gained, the strength of the skill will
increase by a certain percent (for example, from 5% HP at level 1 to 6% HP at level 2). A
weapon’s skill level has a maximum of either 10 or 15 depending on the weapon, although
lvl 15 is rarely accessible before you reach High Level (rank 101+).
Two other things to note:
    ● Weapon rarity will influence the strength of the skill, so SSR weapons will have a
        higher total boost than SR weapons (obviously)
    ● A weapon that has been skill leveled is harder to further level. For anything
        regarding skill leveling in general, I’ll recommend reading the wiki page as it gets a
        bit more technical.
As you’ve probably noticed, you can have different categories of skills that will do the
same thing. For example, “Magna attack increase” skills and “Normal attack increase”
skills both increase your damage in a very similar way; the main difference is that their
“multipliers” (i.e the percentage increase they grant to your damage) are multiplicative
with each other.
As a result, like Charlotta tells us, it’s more beneficial to our damage to mix different types
of skills in our grids. Unfortunately, things aren’t as simple as getting an equal amount of
each type of skill in your weapon grid because of summon aura considerations. To be
perfectly exact, your damage will also increase depending on your raw attack (increased
by the ATK value of your weapons and summons) and your elemental multiplier (more
about that later).
Summons
You’ve probably noticed that summons have two components in their descriptions, an
active one that will have an effect when called during the battle, and a passive one
that will boost your characters for the whole duration of the fight regardless of if the
summon has been used or not (we call it an “aura”). It’s important to note that only your
“main” (see left screenshot) and “support” (see right screenshot) summons will have their
aura be active.
While at lower ranks, the damage brought by high level summons will be extremely useful
to kill bosses, it will eventually become negligible. The key point is to pick relevant auras
that can boost your team. Support and main summon choices must be done
according to your team, as the different auras and bonus provided are often conditional
(most of the time, you’ll need the characters to be of a certain element / same element as
the summon).
It’s important to understand that for any fight you’ll start, you’ll have to pick a support
summon from a list of random people, so you won’t be able to constantly use the same
set of support summon all the time. That’s when the friend system comes into play, but
we’ll get back to this later.
Grids
Baby Setups
Your early game grid will be one comprised of “stat sticks,” or your weapons with the
highest ATK and HP stats. At this point in the game, you most likely will not have a team of
one element and you’ll be lacking useful weapons, so you’ll be using gacha weapons you
pulled as filler.
If you happen to have a full team of a single element, slotting same element weapons with
attack skills will be beneficial to your damage, but if you don’t, simply trying to raise your
raw attack stat as much as possible is a valid strategy. As a result, make sure to level
your weapons and summons whenever possible to increase your damage.
      At this level, when most players won’t be able to form a party with same element
characters, one of the go-to summons to pick as a support summon is Grand Order, since
  it provides a large boost in damage if your party has characters of at least 3 different
                                 elements in the front line.
If you can’t find her, using summons that will benefit only certain characters in your team is
also a valid choice. Don’t forget that you can use the summon call to do a good amount of
damage at your level as well, so try to pick up high level summons if possible.
You’ll be starting to slot in weapons that will stay permanently in your grid, and as such
you’ll have to consider uncapping and skill leveling those weapons as much as possible.
This boost means that all your characters that share the said element will get increased
damage. This boost end up being multiplicative with the other multiplier, hence why it is
important to have it on at least one of your summon aura slots.
Finally, do not confuse auras that give “Boost to X element allies attack” and “Boost to X
element attack”. The first one will grant you a Normal type of damage boost, while the
second will grant you an Elemental type of damage boost. It’s important to differentiate
them since an Elemental boost is generally more valuable since it is not possible to get
them through your weapon grid (unlike Normal boosts)
Elements
There are 6 elements in this game: fire, water, wind, earth, light, and dark.
As you can see, they interact with each other, just like your basic rock, paper, scissors
triangle. Fire is superior against wind, which is superior against earth, which is superior
against water, which is superior against fire. Light and dark are separate from this quartet,
and are only superior against each other, and do not have an elemental weakness (if
you are dark and attack light, you will have the advantage, and if light attacks you, you will
still have the advantage).
Superior elements will have increased damage, while inferior elements will deal weakened
damage. Attacking with the superior element also has the advantage of potentially dealing
critical hits against the enemy.
I’ll provide an example. WIth a water team, remember that water > fire.
                The numbers appear much smaller against earth. My damage output has
                been weakened because water is the inferior element to earth.
We won’t go into the details of what element you should focus on yet. Just know that what
element you’ll start with is highly dependant on what the gacha will give you as SSR
characters, and you should wait until you have used some crystals to draw (typically during
Premium Gala/Legfest) before committing to an element.
It’s still important to note, however, that while Dark and Light do not have an elemental
weakness, they are both plagued by much worse drop rates (in addition to no good SR
drops usable to increase your damage), which makes progression extremely painful early
on. It is estimated to be about two or three times harder to get SSR drops from Light
and Dark main raids (Chevalier/Luminiera Magna and Celeste Magna).
Here is a short list of the pros and cons of starting with each element:
                Has great attackers, one of the     Main Raid difficult to farm, only one
                best elemental summon call          SSR attack weapon (cane), has
     Fire
                (Shiva), has some of the best SR    quite a few outdated SSR
                characters                          characters
                Best healers in the game, has       One of the most difficult Main Raid
                access to paralyze, good amount     to farm, horrible drop rates, no
                of HP once you reach HL,            attack skill SR, Chevalier swords
     Light
                best nukers in the game (Lucio),    drop rate will make you go crazy,
                Good Strike Time burst, No          Chevalier swords only become great
                elemental weakness                  post HL
                Best attackers in the game,         One of the most difficult Main Raid
                extremely high burst and DPS        to farm, horrible drop rates, no
     Dark       with Summer Zooey (limited) and     attack skill SR, Summer Zooey is
                base claw grid, No elemental        limited,, overall very squishy
                weakness                            characters
Battles
Battle System:
Battles in Granblue fantasy are similar to your typical JRPG settings: they are turn based,
with actions divided between auto-attacking, using a character ability, using a
summon, and using a healing potion. You can use any number of abilities in a turn as
long as they’re available, however you can only use one summon per turn.
Auto-attacking will automatically end the turn (and make the enemy take its turn).
Healing potions can be used like skills, but their number is limited.
Instead of Mana or MP, all the above actions (except for auto attacking) are gated by
cooldowns. The total amount of damage you will be dealing upon attacking an enemy is
decided by several factors:
   ● The character’s innate strength. Unsurprisingly, the higher the character rarity, the
     more damage they will be able to dish out. Please do note, however, that the
     difference in rarity is by no means a huge gap, and that character rarity only has a
     medium influence on your final damage output. This is one of the particularities
     of Granblue; even SR characters have their uses and can be extremely good
     placeholders until you get more SSRs.
   ● Your main summon and friend summon aura: Refer to the sections about summons
     and grids for more details. Summons’ auras have a high impact on your team’s
     damage, and the fact that you don’t need to own a summon to benefit from its
     effect plays a lot in favor of non-spenders.
   ● Your weapon grid: Even though we kind of glossed over it earlier, your weapon
     grid is actually what will have the highest impact on your damage. Like in most
     RPG games, your weapons have stats and skills, and those directly increase the
     damage of all your characters. Do note that weapon skills only boost damage for
     one element, which is the main reason why mono-element teams are the norm
     once you’ve started to progress.
Charge Attack:
You might have noticed that under each character’s HP bar, there is a percentage number.
It’s what we call a “C.A gauge”, or “Meter gauge.” Normally, an auto attack increases this
gauge by 10%, and receiving damage will also increase it. Certain skills can increase or
decrease the rate of charge attack gauge gain.
Once this gauge reaches 100%, it means that instead of an auto attack, your character will
perform a Charge Attack (also called “Ougi”), which is basically a special move that will
deal very high damage, and sometimes have additional effects. Every time a character
uses their C.A., all the other characters will receive 10% meter at the end of the attack.
Therefore, if your MC and characters’ meters read 100%/90%/80%/70%, each character
will perform their charge attack, even though none but the MC has 100% at the start of the
turn. This is pretty handy when you want to get several charge attacks going in the same
turn. Note that if you do manage to get more than one Ougi / C.A. going in the same turn,
you’ll be rewarded by what is called a chain burst: additional damage scaling higher the
more characters you got to use their C.A.
Skills:
Nukes, basically damage-focused skills. Skills that only deal damage with no effect added
tend to have a stronger “multiplier” (= will deal more damage).
Offensive buffs, their aim is to increase the damage of your characters. Those buffs can be
team wide, or only self-targeted. Their effects are:
   - Attack buff: Will apply to any character in the team regardless of their element.
   - Element buff: Will only increase damage of characters from said element.
   - Multi-attack buff: Instead of single attacking with their auto attack, characters will
      be more likely to hit a second and/or third time on the same turn (abbreviated DA
      and TA : Double Attack and Triple Attack). The amount of meter generated will be
      higher as well as a result.
   - Ignition: Fills the meter gauge of the character
   - C.A. Damage: increases the damage of your C.A. (and sometimes also the
      damage of the Chain Burst).
   - Critical: Chance to deal higher damage against enemies when you are the superior
      element.
Defensive buffs, which aim to make your characters sturdier, sometimes even invincible
for the turn. The different effects are:
    - Defense buff: Reduces the incoming damage, but can’t ever completely negate it.
    - Damage cut: Negate received damage by a certain percentage, can potentially
        reach 100%.
    - Veil: Immunity to debuffs for one turn (more about debuffs in the next section).
    - Substitute: Enemies attacks will be directed to this character for the turn.
    - Dodge: All enemy damage will be avoided for the next turn.
    - Shield: Will absorb a fixed amount of damage until the shield expires or is
        consumed.
Heals, pretty self-explanatory, they will allow your team to regain HP.
  - Flat Heal: Will regen your team HP by a flat amount of HP.
  - Refresh: Will regen your team a certain amount of HP every turn for a certain
        duration.
  - Resurrection: Will resurrect a dead ally.
  - Revitalize: Refresh or Meter gain each turn if target ally is at full HP.
  - Drain: Gain HP if you deal damage against the enemy.
  - Clear: Will remove one debuff from your team.
Finally, skills can also inflict debuffs against enemies, but this topic deserves a section of
its own. Do note that skills are not restricted to one category- most skills will have several
effects at the same time (for example a nuke + a debuff). Buff durations are always
counted in turns.
Debuffs:
Debuffs are the equivalent of Status effects in any other RPG. Them landing is not
guaranteed, and is dependant on your job and added bonus chance to land debuffs your
class will offer, and also dependant on the element of the enemy. Chance to land a
debuff against an off-element enemy (i.e the enemy is neither weak against your element,
is of the same element, or strong against your element) is reduced by 40%, while fighting
the same element or the element you are weak to will reduce your chances to land them
by 70%.
There are a lot of debuffs in the game, some being unique and exclusive to some
characters/bosses, some others being more generic and shared by most characters. We
will only go over the most commonly seen debuffs; you can refer to the wiki if you want a
more detailed list.
   ● Stats reduction debuffs are the most commonly seen. The most important ones are
     Attack down and Defense down. Their use is simple: if you land attack down,
     incoming damage will be reduced. If you land defense down, your damage will be
     increased. Stats reduction debuffs have different categories and can stack with
     each other if chosen right, allowing you to reach up to a 50% stats reduction.
     Basically, you can reduce incoming damage by 50% at best, and multiply your
     damage output by two.
   ● Crowd Control debuffs, the most commonly known being Blind and Charm. Blind
     creates a chance for the boss to miss their auto attacks. Charm can potentially
     cause the boss to not act at all during a turn, including a turn when it might perform
     a special attack. The difference might seem subtle, but it is more important than it
     seems.
   ● Damage over time debuffs (aka DoT), most of the time Poison and Burn. Their
     effect is generally very negligible as they rarely tick for a high amount of damage.
   ● Tempo debuffs, such as Delay, Gravity, and Break Lock. These debuffs are
     meant to slow down the occurrence of special attacks from enemies (more about
     that below).
Debuff effect duration is always counted in seconds. Using a debuff while its effect is
still active will simply refresh the duration. Using the same type of debuff that has lower
value/efficiency than the one active on the boss will result in a “no effect” message.
Enemy Mechanics
   ● Diamonds: It’s the equivalent to your character meter gauge for the boss. It will fill
     by one every passing turn, and when it’s full, the boss will unleash a special attack
     on your team.
   ● Overdrive bar: It’s a gauge that has three states: Normal, increases into
     Overdrive, decreases into Break. Depending on the state of this gauge, the
     behavior of the enemy will change. If Normal is the default starting state, pushing
     the boss in Overdrive will make it use different types of special attacks once it
     has full diamonds (and most of the time deadlier ones). When in Break, the enemy
     will not be able to gain diamonds and won’t use any special attack for a certain
     amount of time. After break is finished, the enemy will return into normal state. The
     overdrive gauge increases or decreases depending on the damage the boss
     receives.
   ● Triggers: These are scripted boss behaviors (charge attack, full diamonds) that will
     happen automatically regardless of the state of the boss (even if it’s in break or if it
     has full diamonds), generally once the boss has reached a certain HP threshold.
     The majority of debuffs will not prevent triggers either (save for rare debuffs like
     Paralysis).
Note that enemy triggers can also debuff you similarly to how you are able to debuff them.
Those debuffs are sometimes even worse than receiving damage as they can prevent you
from attacking for several turns in a row or lower your damage a lot.
Raids
A particularity of GBF is that it actually has
real-time multiplayer battles for most of its
relevant content. Much like in MMORPGs, those
are called “Raids.” Up to 30 players can join
those fights and battle together to defeat a boss.
Player contribution is judged based on a
“Honour” system, which is directly proportional
to the amount of damage you deal and the
number of buffs/debuffs you cast. The host and
the 3 (or sometimes 6) players in the raid
with the highest amount of honour will all have more chance to get loot than the others.
Players in a raid aren’t only competing for honour through damage- there is also a
cooperation aspect that is crucial the more you progress in the game. The debuff system is
shared among the raid, for example, which means that one person debuffing the raid
benefits all the other players, allowing for more flexibility in terms of character and class
use in a multiplayer battle.
Likewise, a good amount of MC buffs are raid buffs, which allows the whole raid to
benefit from the effects of a single buff. Coordination and finding people who can
complement what you bring in a raid can help a lot when tackling strong boss you can’t
deal with alone.
And if you’re not able to kill a boss by yourself, people will gladly come to help you if you
share your raid (and sometimes will destroy your raid in the blink of an eye). Remember to
tweet your raids as most people join/camp raids through twitter.
Main Character Class
Most of the time, your MC will be the strongest member of your party and also one of the
most flexible. Similarly to most JRPG games, your MC can change class/job according to
your preferences and needs. There is a vast array of class to choose from, which allows
your MC to fit in any of the common roles you’d want in a party (Buffer, Debuffer, Tank,
DPS, Assassin, Healer, etc).
Before HL, you’ll have access to 4 different rows of classes, Row I, Row II, Row III, and
the EX Row. For the three first rows, each line of class creates a “category” where all of
the classes have the same kind of skillset and where each subsequent row becomes an
upgrade of the previous one. For example, Knight (Row I) will upgrade into Sentinel (Row
II) which will upgrade into Holy Saber (Row III).
It’s important to note that at lower ranks, the amount of CP you can get through leveling is
limited, and thus you’ll have to choose which Row 3 job you’ll want to unlock first. Here is a
requirement picture taken from the wiki:
Unlocking and mastering Jobs will allow you to get Ex skills that you can use on any other
class, which makes MC extremely flexible in what it can do.
                                                        Notable Ex Skill
     Row III Job                   Role                                          Priority
                                                           unlocked
Eventually, you’ll want to master all the classes, as they grant your MC permanent
bonuses upon mastering them.
Ex classes are generally extremely niche, and not used or rarely used outside of certain
situations (like Swordmaster being essentially only used to slime), and their ex skills are
not used as much either, but you should eventually unlock them all to get their bonuses.
Dark Fencer is the recommended go to class since it is able to do several things other
jobs are unable to do:
   ● It has a debuff allowing you to reduce damage from enemies while increasing your
       own damage output.
   ● It has ways to stall the enemy from using their special attacks, which are often
       deadly in raids.
   ● It has innate debuff success bonus which will allow you to land all of the above
       mentioned more easily even when not fighting as the superior element.
   ● It’s a dagger class that can wield the Guild War Dagger, one of the best main hand
       weapon in the game.
Battle Rewards
Getting various drop buffs (from Treasure Hunt, Journey Drops, and certain summon
auras) will increase your chances of getting more reward chests, and thus also increase
your chances to get rare items.
Experience and Rank points are two separate things. Rank points will solely influence
your Main Character’s rank, while Experience will increase the level of your characters and
also serve as “Job Experience Points” meaning that experience will increase your mastery
class/job level.
Crew and Strike Time
Quite early in the game, you’re asked to join/make your own crew in order to complete the
pinboard missions. Joining a crew is probably one of the most “social” aspects of Granblue
Fantasy, especially once you start to take an interest to things like Guild Wars, but at our
level we will just want to focus on a few things: the Crew Bonuses and Strike Time.
When joining a crew, you can get “permanent” bonuses that will help you during battles.
The most important ones you want your crew to have are:
   ● Green pots lvl2: Gives you two green pots at the start of a battle
   ● Drop rate boost lvl3: Gives you 20% additional drop rate boost
   ● Charge Bar 30%: You’ll start any battle with 30% meter gauge.
Make sure to join a crew that has at least those three bonus, since they are the best ones.
If you are in a crew that doesn’t have those bonus, or that doesn’t constantly refresh them,
feel free to leave and look for a better crew, it’s easy to do.
Strike Time is a special period that happens twice every day, during which if you join a
raid, you will instantly get full gauge meter on your whole party. This is an extremely
important time as it allows you to deal high damage with a full chain burst directly on turn
1. It will make your life much easier to farm all the various things you have to do daily, so
joining a crew that has convenient Strike Times for you is very important.
Strike Time is always shared in JST, so make sure to do the conversion in your own time
zone. Also, Strike Time will only affect multiplayer content (i.e raids), and will not grant you
full meter on solo battles.
Finally, note that Strike time will also grant you a 1.2x Bonus Rupies and Exp on every
battle fought, which is not of much use at our level, but can end up being useful later on as
you become a slime addict.
Friends and Support Summons
At the end of each successful raid, the game will ask you if you’d like to send a friend
request to the player you’ve borrowed a summon from. While from time to time, some
people will accept your requests regardless of what your own support summons are, it
becomes less the case for higher rank players who can’t really afford having friends with
junk summons.
In order to maximize your chances at getting your friend requests accepted, here’s what
you can do:
    ● Set up your Support Summons in your profile page. Seriously, no one wants to
       friend someone who still has a Proto Bahamut in every slot!
    ● Farm Magna MLB summons of each element, and slot them in your support
       slots. Having those will increase your chances of people accepting your requests by
       a lot, especially since Elemental summons owners might want Magna friends.
    ● Put your better elemental summons as support. As a rule of thumb, if the
       summon grants 80% or more elemental attack, it will be more valuable than a
       Magna summon.
    ● Farming a White Rabbit to put in your Misc tab will also increase a lot your
       chances of being accepted. You can farm it in the “Sharp Ears” Erune only free
       quest, Chapter 29/42 in Amalthea Island.
    ● Send messages / stickers on someone’s wall when friend requesting. It doesn’t
       seem like much, but people (and especially Japanese players) are pretty receptive
       to that sort of thing.
In-game trade and currencies
Rupies
Rupies are what you could call the “base currency” of GBF. They are used to perform all
sort of actions, such as Uncapping characters / weapons / summons, Reducing items,
using the rupee draw, buying casino chips…
The best way to gather rupees is to play in coop mode and sell the various drops you get
there in Sierokarte’s shop (in the “Sell Treasure” tab). Otherwise, event gacha can drop
quite a lot of rupies. It is not advised to sell any high rarity items to get rupies as it is a
currency very easy to obtain in the game.
Treasure Trade
The treasure trade tab is a bit of a dump where you can exchange various things. It will
mainly ask from you item drops from different quests in order to trade them for items or
consumables. At our level, it’s important to note that any weapon that is sold in the
Quest Items tab is either worthless or not affordable yet. However, feel free to trade
your drops for potions and berries, as it is pretty much the only use of those materials.
The Treasure tab should be mainly used to trade for higher tier materials (higher tier
orbs, scrolls, higher tier prisms), so that you can get materials to uncap your characters.
The events tab is where you can see the different shops for current or past events/collabs.
We’ll get to it later.
Renown Pendants
Moons are mainly obtainable through gacha: you’ll get one moon every time you draw a
character you already own. The moon received will correspond to the rarity of the
character (R => Bronze, SR => Silver, SSR => Gold).
Bronze and Silver moons are extremely valuable to new players as they are one of the
best source of potions and berries in the game. You can trade 5 Bronze moons or 2
Silver Moons for 30 pots or 60 berries. You shouldn’t consider trading your
Bronze/Silver moons for anything else other than those at this stage of the game.
Gold moons are rarer, and as a result can be traded for P2W items (they can’t be traded
for potions or berries unfortunately). For you beginners, there will be two options:
    ● Either save your gold moons for later (the good trade options start at 20 gold
        moons)
    ● Either trade one or two gold moons for 2500 CP, which will help you a lot to unlock
        your Row III classes.
Either way, try to not waste your moons for anything that isn’t potions, berries, or
damascus ingots. Especially since Rupees and Experience books can be tempting, but
they would be wasted moons.
Journey Drops
Journey Drops are a special currency that allow you to buy special time limited bonus in
the shop. Those bonus are mainly QoL / Comfort ones, but are still very valuable to reduce
the amount of grinding you’ll have to do.
Journey Drops are acquired through using AP during the day, for every 50 AP used you
will receive 1 drop at the end of the day. Accumulating drops throughout the month will
increase the next month’s “stage” (Regular, Silver, Gold, Platinum). The better the stage,
the stronger the drop buffs will be. You’ll also receive crystals at the end of the month
depending on what stage you reach (and even for the luckiest a free 10 draw ticket).
Cerulean Stones
Cerulean Stones are created from Cerulean Sparks, which are obtained every time you
draw from the gacha (one draw = one spark). Upon reaching 300 sparks before the gacha
period ends, you can trade for a character of your choice (called “Sparking”). But if you
can’t reach that amount, your Cerulean Sparks will transform into Cerulean Stones.
Those stones are used mainly to buy materials used for various weapon / character
upgrades and uncaps. The rate on the trade is pretty bad for most of the materials, the
exception being for Tomes, Scrolls, and Dragon Scales, which have pretty decent
exchange rates. There’s not much else to do with Cerulean Stones, so spend them
however you feel like it.
What to Play
Always Available to Farm:
The bulk of the game, and what you will grind mainly.
Content Frequency
Time Limited :
Those events generally last between 5 and 10 days, and never overlap. They often have
rewards you won’t be able to get outside of those events.
Content Frequency
From left to right: Tiamat Omega, Colossus Omega, Leviathan Omega, Yggdrasil
Omega, Luminiera (aka. Chevalier) Omega, Celeste Omega.
Depending on your mono-element focus, you will want to fight these raids over and over
(don’t worry though, these fights, when open to the public, usually end within minutes).
Respectively, they are the wind, fire, water, earth, light, and dark raids. You gain access to
them upon reaching Rank 30 and will be seeing them into Rank 101 and beyond.
Magnas provide the bulk of your weapon grid. At low level, you can do these things:
   ● Leeching, the majority of what you’ll be doing as a newbie. Essentially, you’re just
     there to get the loot. Unfortunately, when you first begin, you will have no working
     grid and you’ll barely see the HP bar budge when you attack. Luckily, with a 30 man
     limit to raids and enough high level players about, raids have enough room for you
     and can still finish even if you can’t personally contribute much. For extra brownie
     points, bring in useful skills or classes. Bounty Hunter/Treasure Hunt is always
     appreciated because you’ll be helping everyone's drop rates increase! Make sure to
     also use a support White Rabbit/Kaguya, and also journey drops!
   ● Wanpan (one punch), essentially punch and go. Use 1 skill, or just hit the auto
     attack button once, and you’ve guaranteed you’ll get some loot in that raid when it
     ends. (If you just enter and stare at the boss, it won’t count as anything and you’ll
     get nothing…) You can enter up to 3 raids in a row, and have up to 5 pending
     raids before you’re forced to collect loot. For raids with share chests like Grand
     Order, you can only do one at a time.
While MVPing will be beyond your reach, take these tips into account:
   ● Luminiera Omega: When her health is above 50%, do not auto attack! DO NOT
     attack! Use a skill, any skill! This is because for every new person in the raid, her
     first attack will be Aegis Merge which will to re-activate her shield – that’s right,
       she’ll be immune to status effects and 90% of anyone’s damage. It’s incredibly
       annoying, please do not attack! This can potentially cause the raid to last beyond
       the minutes it would normally take to finish the fight.
   ● Celeste Omega: The Celeste Omega fight was recently changed, rather than
     keeping her old annoying Bizarre Fog triggers, they made it so it triggers only
     AFTER zombie has been applied. It now skill seals you and zombies the party.
     Aublade of Oblivion, her overdrive ougi and 50% trigger now applies zombie so be
     sure to clear it before proceeding to the next turn or else she casts Bizarre Fog. She
     also heals, blinds, and poisons you at her 25% trigger so be sure to have a Veil or
     clear for zombie to ensure she doesn’t kill you with the heal or annoy you with the
     blind.
Tip!
I mentioned Yodarha (SSR) above. He’s an absolute blessing for your
time because his charge attack hits for 999,999 damage if he has all 3
of his shrouds up. That is the entire HP bar of most island bosses
(except Leviathan and Celeste). You are essentially able to one-shot a
lot of easy bosses early on and it will shave off lots of farming time for
you. If you’re unsure on who to pick if you buy a character ticket,
Yodarha is recommended for newbies, just to help your progression curve be smoother.
Yoda also exists as a R character, so make sure you pick the SSR one...
These SR Omega weapons with a medium attack skill can be used in baby grids when you
don’t have any other attack skill weapons or not enough SSR weapons yet. It can be worth
it to fully uncap some of those weapons and skill level them to 2 or 3 until you get to find
SSR drops to replace them. Unfortunately, Light and Dark don’t have any SR drops with
an attack skill, so their weapons will only serve as fodder. Once you’ve filled your grid with
SSR weapons, just use those weapons as regular skill fodder.
SSR Weapons
Those are the weapons you’ll want to keep, feel free to use the rest as fodder. Note that
Dark and Light drop rates are much lower, with the Dark Claw and Light Sword drop rates
being even lower among their respective element weapons.
   ● Placeholders: Those weapons have an attack skill, but either it’s only a medium
     attack skill or either they have a better option to replace them with (generally a
     weapon with more raw attack). They will still be able to fit in your grid for a very long
     time until you start to uncap all your weapons, so don’t hesitate to keep them. Note
     that Yggdrasil sticks are also used in the very, very late game, so avoid reducing
     them if you can help it.
   ● Base SSR : Those weapons will constitute the core of your Magna grids, as they
     are the best choice you’ll have to slot in your grid, unless special circumstances.
   ● Special SSR : Those weapons are actually better than their Base SSR
     counterparts, for the simple reason that despite bringing inferior to “Big” attack
     skills, they also have an additional offensive skill. Both the Tiamat Bolt and the
     Celeste Claw bring “Enmity”, which increases tremendously your damage the
     lower your HP. The Chevalier Sword brings both a Normal and Magna multiplier, as
     well as HP, making it a weapon with higher damage than average, but only once
     you’ve reached HL.
Main Quest
The current Main Quest goes up to Chapter 9X, with 4 new chapters being added every 2
months. As a new player it is recommended to get to Chapter 24 as fast as you can to
unlock all the core raids of the game (up to Celeste). If you want to continue going, keep in
mind all Main Quests are free up ‘till Chapter 63.
On your path through the Main Quest you’ll quickly get some free Story SR units along the
way. These might fill up empty slots in your teams.
                 -   SR Katalina (Requirement: Clear Chapter 1): SR Katalina will
                     probably be your most useful SR unit for the early game. She heals,
                     she prevents debuffs, and protects your team. During early game
                     you’ll most likely slot her in most of your teams if you need the
                     sustain. You can uncap her a 4th time after beating Chapter 36.
You may have some characters in your teams that require a certain Chapter from the Main
Quest to be passed in order to do their Fate. Rushing through the story can be crucial for
some of them (in particular SSR Lecia) and is in most cases recommended. If you get
walled off by a boss (a particular mention being Chapter 62-4), feel free to use and abuse
the rebound bonus given by the game after being defeated (up to 100% additional HP and
attack). If even with the rebound bonus you’re still stuck, don’t be afraid to step back and
work on becoming more powerful.
Angel Halo
It is always accessible through the “Special” tab in the Quest screen. It comes in three
difficulties and the amount, along of rarity, of drops goes up with how difficult it is.
Though Angel Halo’s importance grows as a player progresses through content, it goes
beyond what the scope of the guide is meant to be covering. For now, it is a good source
of experience and EXP fodder to help level your summons and weapons.
The showdowns are a special set of quests that drop animas/items/weapons.The items
and animas can be exchanged for items and weapons. The summons, in particular Diablo,
are useful as stat sticks with decent to good calls. Don’t hesitate to use those
summons as temporary Main Summons for their aura as well if you don’t have any
magna weapon yet in your grid.
Other Raids
Starting from Rank 50, you’ll be able to join Proto Bahamut and Grand Order raids. You
cannot host these two yourself until you reach Rank 80, but joining them – if you can,
they’re popular and hard to get into – results in some great drops for you. [However be
aware that leeching or not contributing can go wrong because these raids do have a
higher chance to fail than Omega showdowns, though the chance of failure is usually
quite low. As a newbie, try not to stress about not contributing, but it’s good etiquette to
pull your weight a bit more for these raids once you’ve unlocked these harder ones.
Proto Bahamut: You’ll want Horns of Bahamut and Rusted Weapons. These items are
necessary to craft various powerful weapons. Bahamut can also be a source of
Champion Merits, an item you’ll need a lot.
At 25% and 5%, he casts Skyfall, which is a horrible attack designed to absolutely wipe
out your characters. Ideally, someone in the raid (or it can be you!) will cast Phalanx II/III
to create a 70% damage cut shield for the entire raid. It is up to you to bring the other
30%: this can be your own fully uncapped Onyx Carbuncle (for dark resistance) or other
ways as detailed at the bottom of this page: https://gbf.wiki/Proto_Bahamut_(Raid)
Grand Order: you’ll want Azure Feathers, which can be traded 5 per 1 Heavenly Horn
(these can also drop themselves). Heavenly Horns can be traded for either Silver
Centrums (1 per month) or a Cosmos Weapon of your choice. You can also get
Champion Merits. Pay special attention to Blue Sky Crystals, as they are a rare material
you can only really farm from doing Co-Op’s daily missions.
At 90% and 80%, Grand Order will cast Mirror Image for every person who reaches that
HP threshold and attacks. Send out a Lyria OK! sticker to indicate you’ve triggered her
Mirror Image and someone will know how to dispel it (using a summon or similar
technique). At 50%, make sure you’ve read the above ways to achieve 100% damage cut
because she will cast Gamma Ray, which is also designed to wipe your party. After 45%
she will change form again and will not cast it, so you will be safe from that particular
method of wiping.
The Jewel Resort Casino opens up once you clear Chapter 8 of the story. You can play
Poker/Bingo/Slots from here and win chips. Chips are used to purchase useful items such
as ½ AP Potions, Omega Summon Animas, along with a very useful summon called Anat.
The general consensus is that Poker is the most stable way of generating chips in the
casino. You will lose a lot, but you will win a lot more so it will still be a profit in the end,
especially in comparison to Bingo and Slots. Bingo is a sort of “win big or go home” type of
scenario and Slots is chip inefficient versus the other two methods of collecting chips.
You start from whatever bet amount you can afford till you
can play the 1000 chip poker without worrying over losses.
The idea is to find pairs and pray you get a double up every time a new set of cards is
dealt. It may seem mundane but it is profitable at the end.
Do note that the “Joker” counts for any card value, so always pick it if you see it!
Now that you know the first part to Poker, now to explain Higher or Lower to increase chip
profit further.
You are dealt two cards of different values; you are to guess
what the face down card value is by either pressing that it is
higher or lower than the face up card.
     either way
·     You can count cards in this as well though it’s not
     suggested
Side Stories
Side stories are old past events that Cygames decided to add permanently to the
game, making them accessible and playable at any time. They have an extremely low
difficulty, and are clearable even with the weakest grids, all the while being a good source
of early crystals.
Their trade shops also have some old summons and weapons that are not always good,
but can be interesting to have for new players, although farming them can take a bit of
time. Those events are also a good source of free SR event characters, so make sure to
read through them!
Co-op
Co-op is a special game mode where you can team up with up to 4 players in order to
clear quests of increasing difficulty. It is the main way to get Rupies and Experience, as
joining co-op hosted quests will not cost you any resource. Only the host of a quest will
have to pay AP to start it.
When entering co-op, you can either decide to join a room (a friend or a random room), or
create your own room. When sharing your room into the room board, it is expected of you
that you will host the battles. Finally, coop battles have a high chance to drop Elixirs and
Half Pots, so don’t hesitate to leech rooms if you’re short in AP supplies!
Daily Missions
Co-op has a system of Daily Missions where you need to clear quests or get certain
drops in order to get a Blue Sky Crystal as reward, as well as Co-op Shop points. Each
mission completed will grant you one mission point, which are tradeable in the coop shop
(by clicking on the “view rewards” button).
You’ll be able to buy a single draw ticket, CP, full elixirs, balms, gold animas, whorls,
scales and sr angel experience fodder in this shop. Once the shop is emptied, it will
automatically restock, which allows you to cycle through the rewards every 21 days if you
never miss your daily missions.
It’s important to note that everyone shares the same daily missions, making it very easy to
find rooms or people to clear your own dailies. You can simply click on the “Join Quest”
button of the corresponding daily quest you have to clear.
This is one of the best way to accumulate Blue Sky Crystals, and you’ll need a lot of them
later on so try to do your daily regularly!
When hosting or joining rooms, you can precise which type of fights you’ll host (if you
know moonrunes, you can be more precise), which is useful if you plan to make a room in
order to farm a certain type of material and not simply clear your dailies.
In order to unlock Ex Jobs, you’ll have to clear the hardest difficulty of co-op (called
Pandemonium), which is outside of the scope of this guide, but at least you know it’s there.
Time Limited Events
Story Events
Story events are events in which your crew interacts with inhabitants of the Granblue’s
world, often featuring a Gacha character as its main protagonist. The stories are pretty
nice and will make you care for the characters, so take the time to read them!
In events, you will gather that event’s treasure items to call forth a boss battle. Treasure
items are unique to events.
Remember: if you are not at a power level to comfortably farm the event, aim for the
essentials and focus on something else.
Generally you will want to try and grab:
   ● Free quest crystals. You read a story (or skip it) and collect them in your crate at
     the end. Usually they cost 0 AP.
   ● Free boss crystals. Fight bosses as you can. If it’s a raid boss, someone else will
     usually come in and fight it with you.
   ● The loyalty character. Place them in your party and bring them with you to quests.
     They will gain loyalty according to the AP you spent. At the end you get both a free
     character and 50 crystals from their fate episode. There are variations on gaining
     loyalty characters, please refer to that event page if they’re unique.
   ● Damascus crystals. Obtained through honours at 1, then 2, then 3 million
     thresholds. It is unlikely as a new player you will get as far as 3 million honours.
     These are endgame items that can be traded in for a Damascus Bar, a rare item
     that can uncap a weapon without possessing a duplicate copy of it. Do what you
     can to collect them during events.
   ● Weapons/Summons. These vary in importance, but unknown weapons (weapons
     with EX skills) are the most important, because they are unique to event periods
     and thus only farmable for its duration or until the event repeats (usually months
     away). With the weapon grid in mind, event weapons with normal skills and
     summons can be placeholders, but note they often lose out when you get your
     magna weapons. Consult the wiki or use your best judgement.
Now to collect all that loot, you have 3 options:
  ● Tokens: These allow you to draw in the token box of that event, 2 per draw. You
      gain them at the end of your battle alongside honours. The number you get will vary
      depending on the difficulty, whether you hosted or merely joined another person’s
      raid, or if you were the MVP. The token box is random, so when you get your loot
      depends entirely on your luck.
   ● Badges: These are item drops you earn at the end of the battle. The higher the
     difficulty, the more badges that will drop. You mainly want to aim for gold badges.
     The bronze badges’ rewards can be safely ignored. These are simple click and
     collect prizes on the event page.
   ● Honours: Along with tokens, you earn honours in proportion to how you contributed
     in the raid. As contribution is marked by your damage dealt or assistance provided:
     at an early level, try and bring buffs or debuffs instead because your power level will
     be too low to outdo higher level players. Essentially, you earn more honours the
     more you do in the raid, so eventually you will solo the raid for the maximum
     amount.
Nearing the event’s end, you will get access to the event’s daily missions. Make sure to
complete them for easy Crystals.
Trophies are also easy sources of Crystals, usually requiring you to defeat a boss an x
amount of times. Do not stress about reaching 200 kills, it’s a pretty high number. Other
requirements include just clearing the story event boss. Defeating the nightmare version
will probably be out of your power range. Look forward to being stronger if/when the event
repeats!
Story Reruns
Reruns (also called Redux) are past events which are featured again in a new format that
is more geared toward solo play. Unlike Story events, you will not depend on material
drops to host your battles, as they will simply cost AP. The counterpart is that the bulk of
those battles will has to be fought solo, meaning you won’t be able to get help from other
people.
Instead of getting tokens so that you can draw in the event gacha, the battles will drop
material that you will have to trade in the event shop for weapons, potions, damascus
Crystals, summons, etc…
Raids still exist in this format, but they are mainly here to drop a certain type of material
over the others so that there isn’t an unbalance in dropped materials.
If you can, try to always grab at least the Damascus Crystals from the shop.
Collaboration Events
Essentially the same format as Story Reruns, except GBF does a crossover story with
other games. These events are not guaranteed to repeat like story events. Added to that
is that their weapons are generally of the unknown skill type, which are unique to events.
Unlike story events however, Collabs tend to have good or great free characters, and the
unknown weapons you can get in them also tend to be stronger than average, so try to
grab what you can!
Unite and Fight
(Aka Guild Wars/GW). This is the competitive PvP event of the game where your crew
competes with other crews for points. Contrary to the name, you can do this event solo. It
is ideal to join a crew anyway (if not just for the crew benefits). You’ll learn to hate this
event as well soon enough, don’t worry. Similarly to Story events, battling raids will reward
you with tokens that you’ll have to use in order to get rewards from a special event gacha.
The event is comprised of two parts: the preliminaries, which decide which crews move
onto the finals, and the actual finals where those crews are pitted against one another. If
your crew does not pass preliminaries, your crew is locked out of finals, but you are
still able to fight raids.
Unlike other events, there are down periods where all battles are inaccessible to allow
players to actually sleep. Don’t freak out if you haven’t gotten all your loot, take note of the
actual end date and whether or not it’s the last Final. Battles will resume, just wait a few
hours. There are several battle difficulties, but at our level we won’t consider fighting
anything over the Ex+ difficulty.
You want two things:
Revenant Weapons are accessible through the event gacha, and can be quite frustrating
to get since you will always need at least 4 copies (to get a MLB weapon) from it for the
weapon to be worth. It is advised to get the GW Dagger first, for its powerful charge
attack that will increase your double and triple attack rate. Note that you can change the
element of your GW weapons to what suits you the best.
Later on you’ll be able to consider starting the process to recruit the associated Eternal
with their Revenant Weapon (e.g. fully upgrading the sword will allow you to recruit
Seofon) – be aware it’s a long path of farming and a difficult battle to recruit them at the
end of it all.
Valour Badges. This is where it gets difficult if you’re solo or in a casual crew. Valour
badges are gained through qualifying into the finals and winning rounds in a “Who can
farm most” battle against another random crew. At your level, it’s not likely you’ll compete
seriously in GW yet, so we won’t go into details, but know that trading valor is the only way
to get Sunlight Stones, which are used to uncap SSR Summons.
During the finals, you can bet, because this game loves gambling. You can earn betting
cards through visiting the event page daily, and earning a certain amount of honours
alongside your crew earning a certain amount honours (there’s a mistranslation on the
game page, it’s AND, not OR!) and then visiting the betting page. Betting closes at 7pm
JST, and you don’t get anything out of betting earlier as bet payouts are locked to
what they are at closing time and not whenever you placed your bet. Bet just before
closing time to ensure you won’t have wasted a ticket.
Know that betting is often subject to what you’d call “rigging”, and despite all the charts
and stats done by various people each GW to try to predict the outcome, results
sometimes end up “Yakuza’d” which allow a small portion of the players to benefit from
unbelievably high crystals outcome because they themselves tipped the balance purposely
for it to happen. So betting on an unlikely outcome isn’t a completely stupid strategy (even
without rigging, bet results are always subject to RNG as well).
Rise of the Beasts
Rise of the Beasts (abbreviated RotB) is a special event during which you need to battle
rotating raids and score honors in order to gain a special Pendants currency. Raids have
two main difficulties: Ex and Ex+, and hosting / joining Ex repeatedly is necessary to
unlock an Ex+ difficulty raid.
                                      Note that you can only host the Ex+ difficulty raid of
                                      the corresponding cardinal hour element (it’ll switch
                                      automatically after two hours as well).
Because of the nature of RotB, it’s difficult for newer players to perform well without
burning intensively their BP resources, since the amount of pendants they will earn is
proportional to the amount of damage they can contribute to the raid. Getting a small
group of people to help you through Ex+ raids can help greatly (that’s when a crew can
come in handy) especially since pubbing Ex+ often ends up in the boss getting obliterated
instantly.
However, you should try to get by all costs the daily gold nugget given as a daily reward.
To accomplish this, you will simply have to join or host each of the Extreme raids 5 times.
In the advent you’d manage to get enough gold nuggets to trade for a gold bar, DO NOT
USE THE BAR ON A WEAPON. I can’t stress this enough, you’ll regret it bitterly if you
were to not listen to me. Yes, I know, the in game guide recommends you to use gold bars
on weapons, but it’s a trap.
Special Showdowns and Xeno Clashes
Those events drop some of the best F2P weapons in the game, but are unfortunately out
of the scope of this guide. For Xeno Clashes, you are heavily suggested to leech event
raids as much as possible until you’re able to buy at least one 0* shop copy of the
weapon.
               Those events also tend to have very, very low drop rates...
Special Campaigns
Who doesn’t like special events for milestones or important holidays? Granblue Fantasy is
no exception! There are a variety of special campaigns that they like to throw on as a
celebration.
Magnafest
Also referred as “Magna Festival” or magfest for short. Raid costs are halved and the
amount of EP is halved to enter raids as well; the only exceptions to this are the The Dark
Sunrise and Dusk of Nightfall raids since they are special cases. Normal and Hard raids
are also free during this period as well; use this opportunity to get as much done as
possible!
All Co-op quests are half off as well! This is the best time to finish up the majority of the
Co-op quests that are available as well. People typically “slimeblast” during this period of
time but that is not something a newcomer should worry over and should instead look into
once they are able to. It’s the fastest way to gain ranks/EMP/level your characters.
These three are most most common campaigns that Granblue typically holds when a
celebration is happening. There are other types of campaigns as well but are typically
uncommon such as double Journey Drop effects, daily free Premium Draws/10 Part
Draws, and ½ Free Quest.
Seasonal events
Summer, Halloween, Christmas, Valentine's, April fools… Very often those periods get to
have some special events tied to them. The bigger events will get Magnafest, free gacha
draws (or even free 10 draws), daily crystals, and special themed story events, while
others will get special characters interactions or special short duration events. Even if you
don’t intend to play GBF regularly, try to at least login during those times! Those periods
also often have special gacha with seasonal limited characters!
FAQ
Sempoi, is character X good? Who should I ticket / Start Dash?
https://docs.google.com/spreadsheets/d/1lo-r5oP5PVDBjDtN8SlJBpFCqCcYnZmvy1d0mI
Qsriw/
Above is the link to the GBF Discord Tier List or what is jokingly called the GBF Gaijin Tier
List. It gives a fairly comprehensive view on each character and can give newcomers a
better idea on who is good and what character is worth the Start Dash/Ticket. Please be
aware, the consensus is that if you have limiteds on your Start Dash, it’s better to pick
them up. (Limiteds only appear in your Start Dash if you started during Legfest/Premium
Gala.) Though, it can be argued that you can ticket characters you like or enjoy because
afterall, it is a game and you should be able to have characters you love.
Sempoi, Dark Fencer outfit is really ugly and I really like Ogre Djeeta, do
I have to unlock Dark Fencer still?
Sadly, you do have to unlock Dark Fencer (Sorry!) because of its usefulness for a
beginner. HOWEVER, once you master a class, you can change your outfit into a previous
class’ outfit within the class line. You can unlock whatever class you want afterwards but
do note that some of them aren’t very useful until their T4 versions. TL;DR yes you need to
unlock Dark Fencer.
Sempoi, I was told that X element was the best to start, should I work on
that first no matter what?
No. You should work on an element based on your character roster. Just because it’s the
best to start on doesn’t mean you have the tools to use it. For example, if someone told
you that Dark was the best but you only had Water characters, you wouldn’t start Dark
because you have no one to benefit from farming the weapons.
Sempoi, show me what an end game grid looks like!
There are a lot of different variations of “End Game grids” for each element since they
depend on which characters and which summons you own, but here is a sample of
possible end-game Magna grids:
Sempoi, I haven’t pulled any SSR outside of the pity guaranteed ones,
do I need to harakiri?
Put that tantou away, you don’t need to have SSRs to progress through the game. There
are SR units that are just as good or even better than some SSRs. And Granblue Fantasy
gives tons of event SRs, (SRs that are obtained through events) and they’re as useful as
the normal gacha SRs. So, no. You don’t need to harakiri for now.
Sempoi, I have some weird Gacha SSR summon with auras that boost
weapon skills, what do I do with them?
Keep it. It’s known as a Primal summon and it’s used for grids called Primal grids. It’s more
of a late game goal. It’s beyond what you need to know now. Just make sure to Favorite
them and to not reduce / sell them.
Sempoi, should I use a ten draw outside of Legfest/Premium Gala?
No, unless you’re some God-tier Lucksack who happens to be RNJesus himself. Legfest
has a 6% SSR rate versus the usual 3% rate. You will ‘typically” see better results at that
time.
Sempoi, how can I find raid codes outside of the in-game list?
Try to use Raidfinder or GBF Raiders
Sempoi, I’ve seen this streamer / video where you could click skills
directly, what is it?
This person must have been using Viramate, a Chrome extension that brings various QoL
features to the UI. Please note that this extension is against Granblue ToS, and can result
in you getting suspended for it, although Cygames has been so far very lenient regarding
Viramate users.
Sempoi, when should I start to use Magna/Omega summons as a Main
Summon?
While your grid is underdeveloped and still has no Magna weapon, it’s better to always use
Elemental summons for both your main and support slots. But as you start to progress and
get skilled up Magna weapons in your grid, you should consider using a 3* (MLB) magna
summon as your main. Here is a chart taken from the wiki to help you decide:
Note that a skill level 10 SSR Magna weapon grants you 15% omega skill if it’s a “Big
attack” weapon, and 12% Omega skill of it’s a “Medium attack”.
Sempoi, are there any other special weapons that I should keep?
Yes, you should save this precise set of R weapons which are important in order to unlock
your first eternal character later on:
Those weapons are mostly obtained on Rare monsters during Story quest, and one of
them is also obtainable through event gachas.
Because they are so potent, people will often slot two MLB carbuncles of their same
element as offensive summon actives, and also potentially slot up to two MLB defensive
carbuncles of the element you’re fighting against to reduce incoming damage (sometimes
completely negating them!)
That’s why it’s recommended to actually not uncap carbuncles by using dupes of each
others, but instead use Moonlight Stones from the Casino. It’s especially true for wind
carbuncles since they are not obtainable through the gacha, and the game only gives you
4 copies.
                You can get him on the chapter 25/49 free quest “Sharp Ears” (get carrot
                drops to trade for a selfie or directly a selfie drop). Don’t forget to
                Moonstone it to MLB as well.
Next, remember to get into a crew that has constant drop buffs on, as well as using
journey drops drop rate bonus. Make sure to also equip a friend Kaguya / Rabbit
when leeching. And finally, try to contribute to Treasure Hunter / Bounty stacks,
which will increase drop rate as well. You can find Treasure Hunter on the Hawkeye
class line.
Secondly, if you still truly hate Casino and won’t touch it with a ten foot pole, you can
consider surprise ticketing Earth De La Fille, who has a passive that gives her a chance to
give you Casino Chips at the end of each battle. She can typically ransack between 0 and
20k chips, and occasionally much more if you’re lucky.
And in case you’re wondering: No, Christina is not worth the effort.
Additional Resources
Useful links
The Unofficial English Granblue Fantasy Wiki. Please, bookmark it and use it, it is one of
the best and most up to date english resource for everything that concerns Granblue.
While we’ve mostly glossed over the different concepts and mechanics of the game, if
you’d like to get some deeper knowledge about the various topics we’ve talked about in
this guide you should be using the wiki first and foremost.
Official Twitter. You can’t get news any more recent than here!
GBF-Gaijins : Updated translated GBF news from Granblue Radio to Live Streams!
The GBF Gaijin Tier List : comprehensive overview of SSR/notable SR GBF characters.
Japanese GBF Wiki :detailed information on character skills can be found here.
GBF Gamewith site : similar to JP GBF Wiki but with character reviews and data.
Comics / Manga
Gran’s miserable life 4-koma:
https://imgur.com/a/wvGPM
Grand Blues
(In game comics meant to be comical and provide some additional game lore)
http://game.granbluefantasy.jp/#comic/1
While it might look like a huge information dump, know that with this guide we’ve barely
scratched the surface regarding GBF and its mechanics. No need to panic though, with all
what I’ve presented to you, you should be able to progress safely through all of the early
game. Once you become more experienced, you’ll start to have more specific questions
about the game, and I encourage you to join any GBF community where more
experienced players will be able to guide you and answer you.
Finally, a big thanks to Chiffy and Psychicfire who wrote a consequent amount of pages on
this guide, and a big thanks to all the people who contributed to the guide in one way or
another!
And to you, young Skyfarer who came across this guide, have fun playing Granblue!
This is only the beginning…