# This file is part of Ren'Py. The license below applies to Ren'Py only.
# Games and other projects that use Ren'Py may use a different license.
# Copyright 2004-2024 Tom Rothamel <pytom@bishoujo.us>
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function, absolute_import
import os
import sys
import warnings
# Functions to be customized by distributors. ################################
def path_to_gamedir(basedir, name):
  """
  Returns the absolute path to the directory containing the game
  scripts an assets. (This becomes config.gamedir.)
  `basedir`
    The base directory (config.basedir)
  `name`
    The basename of the executable, with the extension removed.
  """
  # A list of candidate game directory names.
  candidates = [ name ]
  # Add candidate names that are based on the name of the executable,
  # split at spaces and underscores.
  game_name = name
  while game_name:
    prefix = game_name[0]
    game_name = game_name[1:]
    if prefix == ' ' or prefix == '_':
        candidates.append(game_name)
  # Add default candidates.
  candidates.extend([ 'game', 'data', 'launcher/game' ])
 # Take the first candidate that exists.
 for i in candidates:
   if i == "renpy":
       continue
   gamedir = os.path.join(basedir, i)
   if os.path.isdir(gamedir):
       break
 else:
   gamedir = basedir
 return gamedir
def path_to_common(renpy_base):
 """
 Returns the absolute path to the Ren'Py common directory.
 `renpy_base`
   The absolute path to the Ren'Py base directory, the directory
   containing this file.
 """
 path = renpy_base + "/renpy/common"
 if os.path.isdir(path):
   return path
 return None
def path_to_saves(gamedir, save_directory=None): # type: (str, str|None) -> str
  """
  Given the path to a Ren'Py game directory, and the value of config.
  save_directory, returns absolute path to the directory where save files
  will be placed.
  `gamedir`
    The absolute path to the game directory.
  `save_directory`
    The value of config.save_directory.
  """
  import renpy # @UnresolvedImport
  if save_directory is None:
    save_directory = renpy.config.save_directory
    save_directory = renpy.exports.fsencode(save_directory) # type: ignore
  # Makes sure the permissions are right on the save directory.
  def test_writable(d):
    try:
        fn = os.path.join(d, "test.txt")
        open(fn, "w").close()
        open(fn, "r").close()
        os.unlink(fn)
        return True
    except Exception:
        return False
# Android.
if renpy.android:
  paths = [
     os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
     os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
     os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
  for rv in paths:
     if os.path.isdir(rv) and test_writable(rv):
         break
  else:
     rv = paths[-1]
  print("Saving to", rv)
  return rv
if renpy.ios:
  from pyobjus import autoclass # type: ignore
  from pyobjus.objc_py_types import enum # type: ignore
  NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
  NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
  NSFileManager = autoclass('NSFileManager')
  manager = NSFileManager.defaultManager()
  url = manager.URLsForDirectory_inDomains_(
     NSSearchPathDirectory.NSDocumentDirectory,
     NSSearchPathDomainMask.NSUserDomainMask,
     ).lastObject()
  # url.path seems to change type based on iOS version, for some reason.
  try:
    rv = url.path().UTF8String()
  except Exception:
    rv = url.path.UTF8String()
  if isinstance(rv, bytes):
    rv = rv.decode("utf-8")
  print("Saving to", rv)
  return rv
# No save directory given.
if not save_directory:
  return os.path.join(gamedir, "saves")
if "RENPY_PATH_TO_SAVES" in os.environ:
  return os.environ["RENPY_PATH_TO_SAVES"] + "/" + save_directory
# Search the path above Ren'Py for a directory named "Ren'Py Data".
# If it exists, then use that for our save directory.
path = renpy.config.renpy_base
while True:
  if os.path.isdir(path + "/Ren'Py Data"):
    return path + "/Ren'Py Data/" + save_directory
  newpath = os.path.dirname(path)
  if path == newpath:
    break
    path = newpath
  # Otherwise, put the saves in a platform-specific location.
  if renpy.macintosh:
    rv = "~/Library/RenPy/" + save_directory
    return os.path.expanduser(rv)
  elif renpy.windows:
    if 'APPDATA' in os.environ:
        return os.environ['APPDATA'] + "/RenPy/" + save_directory
    else:
        rv = "~/RenPy/" + renpy.config.save_directory # type: ignore
        return os.path.expanduser(rv)
  else:
    rv = "~/.renpy/" + save_directory
    return os.path.expanduser(rv)
# Returns the path to the Ren'Py base directory (containing common and
# the launcher, usually.)
def path_to_renpy_base():
  """
  Returns the absolute path to the Ren'Py base directory.
  """
  renpy_base = os.path.dirname(os.path.abspath(__file__))
  renpy_base = os.path.abspath(renpy_base)
  return renpy_base
def path_to_logdir(basedir):
  """
  Returns the absolute path to the log directory.
  `basedir`
    The base directory (config.basedir)
  """
  import renpy # @UnresolvedImport
  if renpy.android:
    return os.environ['ANDROID_PUBLIC']
  return basedir
def predefined_searchpath(commondir):
  import renpy # @UnresolvedImport
  # The default gamedir, in private.
  searchpath = [ renpy.config.gamedir ]
  if renpy.android:
    # The public android directory.
    if "ANDROID_PUBLIC" in os.environ:
        android_game = os.path.join(os.environ["ANDROID_PUBLIC"], "game")
        if os.path.exists(android_game):
          searchpath.insert(0, android_game)
    # Asset packs.
    packs = [
        "ANDROID_PACK_FF1", "ANDROID_PACK_FF2",
        "ANDROID_PACK_FF3", "ANDROID_PACK_FF4",
    for i in packs:
        if i not in os.environ:
          continue
        assets = os.environ[i]
        for i in [ "renpy/common", "game" ]:
          dn = os.path.join(assets, i)
          if os.path.isdir(dn):
             searchpath.append(dn)
  else:
    # Add path from env variable, if any
    if "RENPY_SEARCHPATH" in os.environ:
        searchpath.extend(os.environ["RENPY_SEARCHPATH"].split("::"))
  if commondir and os.path.isdir(commondir):
    searchpath.append(commondir)
  if renpy.android or renpy.ios:
    print("Mobile search paths:" , " ".join(searchpath))
  return searchpath
#############################################################################
#
android = ("ANDROID_PRIVATE" in os.environ)
def main():
  renpy_base = path_to_renpy_base()
  sys.path.append(renpy_base)
  # Ignore warnings.
  warnings.simplefilter("ignore", DeprecationWarning)
  # Start Ren'Py proper.
  try:
    import renpy.bootstrap
  except ImportError:
     print("Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py",
file=sys.stderr)
    print("correctly, preserving the directory structure.", file=sys.stderr)
    raise
  # Set renpy.__main__ to this module.
  renpy.__main__ = sys.modules[__name__] # type: ignore
  renpy.bootstrap.bootstrap(renpy_base)
if __name__ == "__main__":
  main()