1920S ERA INVESTIGATOR
Name
Oliver Crow Birthplace
New York Pronoun
He/Him
Occupation Student Residence New York Age 19
STR 25 12 5 SIZ 40 20 8 Hit Points 7
CHARACTERISTICS
CON 30 15 6 POW 45 22 9 Magic Points 9
DEX 60 30 12 APP 70 35 14 Luck 70
INT 90 45 18 EDU 65 32 13 Sanity 45 9
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) Firearms Persuade (10%) 50 25 10
(Rifle/Shotgun) (25%)
Anthropology (01%) (01%)
Firearms Pilot
SKILLS
Appraise (05%) 50 25 10 First Aid (30%) Psychoanalysis (01%)
Archaeology (01%) History (05%) Psychology (10%)
Writing (05%) 50 25 10 Intimidate (15%) Ride (05%)
Art / Craft
Drawing/Painting 50 25 10 Jump (20%) 50 25 10 (01%)
Science
Charm (15%) 50 25 10 (01%)
Language (Other)
Climb (20%) 50 25 10
Credit Rating (00%) 70 35 14 Sleight of Hand (10%)
Cthulhu Mythos (00%) (EDU) Spot Hidden (25%) 50 25 10
Language (Own)
Disguise (05%) Law (05%) Stealth (20%) 50 25 10
Dodge (half DEX) 35 17 7 Library Use (20%) 50 25 10 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) Listen (20%) 50 25 10 Swim (20%)
Elec. Repair (10%) Locksmith (01%) Throw (20%)
Fast Talk (05%) 50 25 10 Mech. Repair (10%) Track (10%)
Fighting (Brawl) (25%) Medicine (01%)
Natural World (10%)
Fighting
Navigate (10%)
Firearms Occult (05%)
(Handgun) (20%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8
COMBAT
Brawl 1D3 + DB 1 - - - Build -1
Dodge 35 17 7
Damage Bonus -1
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.