1920S ERA INVESTIGATOR
Name
Garreth 'Garry' Tracy Shaw
Birthplace
Bristol Pronoun
He/him
Occupation taxi driver Residence London Age 46
STR 55 27 11 SIZ 85 42 17 Hit Points 13
CHARACTERISTICS
CON 45 22 9 POW 65 32 13 Magic Points 13
DEX 65 32 13 APP 40 20 8 Luck 40
INT 60 30 12 EDU 60 30 12 Sanity 65 13
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 45 22 9
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%)
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
(05%) 5 2 1 Intimidate (15%) 45 22 9 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%)
Science
Charm (15%) 45 22 9 (01%)
Language (Other)
Climb (20%) 20 10 4
Credit Rating (00%) Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) (EDU) Spot Hidden (25%) 75 37 15
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 32 16 6 Library Use (20%) 20 10 4 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 60 30 12 Listen (20%) 30 15 6 Swim (20%) 20 10 4
Elec. Repair (10%) 40 20 8 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 45 22 9 Mech. Repair (10%) 40 20 8 Track (10%) 10 5 2
Fighting (Brawl) (25%) 65 32 13 Medicine (01%) 1 0 0
Natural World (10%) 10 5 2
Fighting
Navigate (10%) 45 22 9
Firearms 5 2 1
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 6
COMBAT
Brawl 65 32 13 1D3 + DB 1 - - - Build 1
Brass knuckles 65 32 13 1D3+DB 1 -
- -
Dodge 32 16 6
Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology
Nihilism
& Beliefs Injuries & Scars
apendectomy scar
cigarette burns
Significant People Phobias & Manias
fear of clowns
ex-wife charlene (took the fucking kids)
drinking buddy Terrance onomatophobia (divorce)
tomophobia
Meaningful
Pub
Locations Arcane Tomes & Spells
Treasured
taxi
Possessions Encounters with Strange Entities
doll kids made for him
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.