0% found this document useful (0 votes)
18 views3 pages

GARRY

The document outlines the character profile of Garreth 'Garry' Tracy Shaw, a 46-year-old taxi driver from Bristol residing in London. It includes detailed statistics on his characteristics, skills, combat abilities, backstory, personal beliefs, and possessions. Additionally, it provides rules for gameplay mechanics related to his character in a role-playing context.

Uploaded by

Kobe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views3 pages

GARRY

The document outlines the character profile of Garreth 'Garry' Tracy Shaw, a 46-year-old taxi driver from Bristol residing in London. It includes detailed statistics on his characteristics, skills, combat abilities, backstory, personal beliefs, and possessions. Additionally, it provides rules for gameplay mechanics related to his character in a role-playing context.

Uploaded by

Kobe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

1920S ERA INVESTIGATOR

Name
Garreth 'Garry' Tracy Shaw
Birthplace
Bristol Pronoun
He/him

Occupation taxi driver Residence London Age 46

       

STR 55 27 11 SIZ 85 42 17 Hit Points 13


CHARACTERISTICS

       

CON 45 22 9 POW 65 32 13 Magic Points 13


       

DEX 65 32 13 APP 40 20 8 Luck 40


         

INT 60 30 12 EDU 60 30 12 Sanity 65 13


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 45 22 9


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%)
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
(05%) 5 2 1 Intimidate (15%) 45 22 9 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%)
Science
Charm (15%) 45 22 9 (01%)
Language (Other)
Climb (20%) 20 10 4
Credit Rating (00%) Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) (EDU) Spot Hidden (25%) 75 37 15
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 32 16 6 Library Use (20%) 20 10 4 (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 60 30 12 Listen (20%) 30 15 6 Swim (20%) 20 10 4
Elec. Repair (10%) 40 20 8 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 45 22 9 Mech. Repair (10%) 40 20 8 Track (10%) 10 5 2
Fighting (Brawl) (25%) 65 32 13 Medicine (01%) 1 0 0
Natural World (10%) 10 5 2
Fighting
Navigate (10%) 45 22 9
Firearms 5 2 1
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 6


COMBAT

Brawl 65 32 13 1D3 + DB 1 - - - Build 1


Brass knuckles 65 32 13 1D3+DB 1 -
  
- -
Dodge 32 16 6
Damage Bonus +1D4
MY STORY

BACKSTORY
Personal Description Traits

Ideology
Nihilism
& Beliefs Injuries & Scars
apendectomy scar
cigarette burns

Significant People Phobias & Manias


fear of clowns
ex-wife charlene (took the fucking kids)
drinking buddy Terrance onomatophobia (divorce)
tomophobia

Meaningful
Pub
Locations Arcane Tomes & Spells

Treasured
taxi
Possessions Encounters with Strange Entities
doll kids made for him

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

You might also like